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Chapter 08

The document discusses virtual memory and how it allows programs to have a logical address space that is larger than physical memory by paging portions of programs into and out of RAM as needed using techniques like demand paging, describes common page replacement algorithms like FIFO, LRU and optimal that determine which memory pages to swap out when new pages are needed, and how virtual memory improves performance by reducing I/O and allowing more programs to run simultaneously.

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Treciouh M
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0% found this document useful (0 votes)
27 views

Chapter 08

The document discusses virtual memory and how it allows programs to have a logical address space that is larger than physical memory by paging portions of programs into and out of RAM as needed using techniques like demand paging, describes common page replacement algorithms like FIFO, LRU and optimal that determine which memory pages to swap out when new pages are needed, and how virtual memory improves performance by reducing I/O and allowing more programs to run simultaneously.

Uploaded by

Treciouh M
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 39

Chapter 8: Virtual Memory

Objectives

• To describe the benefits of a virtual memory system


• To explain the concepts of demand paging, page-replacement algorithms, and allocation of page frames
• To discuss the principle of the working-set model
• To examine the relationship between shared memory and memory-mapped files
• To explore how kernel memory is managed

2
Background

• Code needs to be in memory to execute, but entire program rarely used


• Error code, unusual routines, large data structures
• Entire program code not needed at same time
• Consider ability to execute partially-loaded program
• Program no longer constrained by limits of physical memory
• Each program takes less memory while running -> more programs run at the same time
• Increased CPU utilization and throughput with no increase in response time or turnaround time
• Less I/O needed to load or swap programs into memory -> each user program runs faster

3
Background (Cont.)

• Virtual memory – separation of user logical memory from physical memory


• Only part of the program needs to be in memory for execution
• Logical address space can therefore be much larger than physical address space
• Allows address spaces to be shared by several processes
• Allows for more efficient process creation
• More programs running concurrently
• Less I/O needed to load or swap processes

4
Background (Cont.)

• Virtual address space – logical view of how process is stored in memory


• Usually start at address 0, contiguous addresses until end of space
• Meanwhile, physical memory organized in page frames
• MMU must map logical to physical
• Virtual memory can be implemented via:
• Demand paging
• Demand segmentation

5
Virtual Memory That is Larger Than Physical Memory

6
Virtual-address Space
• Usually design logical address space for stack to start at Max logical
address and grow “down” while heap grows “up”
• Maximizes address space use
• Unused address space between the two is hole
• No physical memory needed until heap or stack grows to a given new
page
• Enables sparse address spaces with holes left for growth, dynamically
linked libraries, etc
• System libraries shared via mapping into virtual address space

• Shared memory by mapping pages read-write into virtual address space

• Pages can be shared during fork(), speeding process creation

7
Shared Library Using Virtual Memory

8
Demand Paging
• Could bring entire process into memory at load time
• Or bring a page into memory only when it is needed
• Less I/O needed, no unnecessary I/O
• Less memory needed
• Faster response
• More users
• Similar to paging system with swapping (diagram on right)
• Page is needed  reference to it
• invalid reference  abort
• not-in-memory  bring to memory
• Lazy swapper – never swaps a page into memory unless page
will be needed
• Swapper that deals with pages is a pager

9
Basic Concepts

• With swapping, pager guesses which pages will be used before swapping out again
• Instead, pager brings in only those pages into memory
• How to determine that set of pages?
• Need new MMU functionality to implement demand paging
• If pages needed are already memory resident
• No difference from non demand-paging
• If page needed and not memory resident
• Need to detect and load the page into memory from storage
• Without changing program behavior
• Without programmer needing to change code

10
Valid-Invalid Bit
• With each page table entry a valid–invalid bit is associated
(v  in-memory – memory resident, i  not-in-memory)
• Initially valid–invalid bit is set to i on all entries
• Example of a page table snapshot:

• During MMU address translation, if valid–invalid bit in page table entry is i  page fault

11
Page Table When Some Pages Are Not in Main Memory

12
Page Fault

• If there is a reference to a page, first reference to that page will trap to operating system:
page fault
1.Operating system looks at another table to decide:
• Invalid reference  abort
• Just not in memory
2.Find free frame
3.Swap page into frame via scheduled disk operation
4.Reset tables to indicate page now in memory
Set validation bit = v
5.Restart the instruction that caused the page fault

13
Steps in Handling a Page Fault

14
Aspects of Demand Paging

• Extreme case – start process with no pages in memory


• OS sets instruction pointer to first instruction of process, non-memory-resident -> page fault
• And for every other process pages on first access
• Pure demand paging
• Actually, a given instruction could access multiple pages -> multiple page faults
• Consider fetch and decode of instruction which adds 2 numbers from memory and stores result back to memory
• Pain decreased because of locality of reference
• Hardware support needed for demand paging
• Page table with valid / invalid bit
• Secondary memory (swap device with swap space)
• Instruction restart

15
What Happens if There is no Free Frame?

• Used up by process pages


• Also in demand from the kernel, I/O buffers, etc
• How much to allocate to each?
• Page replacement – find some page in memory, but not really in use, page it out
• Algorithm – terminate? swap out? replace the page?
• Performance – want an algorithm which will result in minimum number of page faults
• Same page may be brought into memory several times

24
Page Replacement

• Prevent over-allocation of memory by modifying page-fault service routine to include page replacement
• Use modify (dirty) bit to reduce overhead of page transfers – only modified pages are written to disk
• Page replacement completes separation between logical memory and physical memory – large virtual memory
can be provided on a smaller physical memory

25
Need For Page Replacement

26
Basic Page Replacement

1. Find the location of the desired page on disk

2. Find a free frame:


- If there is a free frame, use it
- If there is no free frame, use a page replacement algorithm to select a victim frame
- Write victim frame to disk if dirty

3. Bring the desired page into the (newly) free frame; update the page and frame tables

4. Continue the process by restarting the instruction that caused the trap

Note now potentially 2 page transfers for page fault – increasing EAT

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Page Replacement

28
Page and Frame Replacement Algorithms

• Frame-allocation algorithm determines


• How many frames to give each process
• Which frames to replace
• Page-replacement algorithm
• Want lowest page-fault rate on both first access and re-access
• Evaluate algorithm by running it on a particular string of memory references (reference string) and computing
the number of page faults on that string
• String is just page numbers, not full addresses
• Repeated access to the same page does not cause a page fault
• Results depend on number of frames available
• In all our examples, the reference string of referenced page numbers is
7,0,1,2,0,3,0,4,2,3,0,3,0,3,2,1,2,0,1,7,0,1

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Graph of Page Faults Versus The Number of Frames

30
First-In-First-Out (FIFO) Algorithm

• Reference string: 7,0,1,2,0,3,0,4,2,3,0,3,0,3,2,1,2,0,1,7,0,1


• 3 frames (3 pages can be in memory at a time per process)

15 page faults

• Can vary by reference string: consider 1,2,3,4,1,2,5,1,2,3,4,5


• Adding more frames can cause more page faults!
• Belady’s Anomaly
• How to track ages of pages?
• Just use a FIFO queue

31
FIFO Illustrating Belady’s Anomaly

32
Optimal Algorithm

• Replace page that will not be used for longest period of time
• 9 is optimal for the example
• How do you know this?
• Can’t read the future
• Used for measuring how well your algorithm performs

33
Least Recently Used (LRU) Algorithm

• Use past knowledge rather than future


• Replace page that has not been used in the most amount of time
• Associate time of last use with each page

• 12 faults – better than FIFO but worse than OPT


• Generally good algorithm and frequently used
• But how to implement?

34
LRU Algorithm (Cont.)

• Counter implementation
• Every page entry has a counter; every time page is referenced through this entry, copy the clock into the counter
• When a page needs to be changed, look at the counters to find smallest value
• Search through table needed
• Stack implementation
• Keep a stack of page numbers in a double link form:
• Page referenced:
• move it to the top
• requires 6 pointers to be changed
• But each update more expensive
• No search for replacement
• LRU and OPT are cases of stack algorithms that don’t have Belady’s Anomaly

35
Use Of A Stack to Record Most Recent Page References

36
LRU Approximation Algorithms

• LRU needs special hardware and still slow


• Reference bit
• With each page associate a bit, initially = 0
• When page is referenced bit set to 1
• Replace any with reference bit = 0 (if one exists)
• We do not know the order, however
• Second-chance algorithm
• Generally FIFO, plus hardware-provided reference bit
• Clock replacement
• If page to be replaced has
• Reference bit = 0 -> replace it
• reference bit = 1 then:
• set reference bit 0, leave page in memory
• replace next page, subject to same rules

37
Second-Chance (clock) Page-Replacement Algorithm

38
Enhanced Second-Chance Algorithm

• Improve algorithm by using reference bit and modify bit (if available) in concert
• Take ordered pair (reference, modify)
1.(0, 0) neither recently used not modified – best page to replace
2.(0, 1) not recently used but modified – not quite as good, must write out before replacement
3.(1, 0) recently used but clean – probably will be used again soon
4.(1, 1) recently used and modified – probably will be used again soon and need to write out before replacement
• When page replacement called for, use the clock scheme but use the four classes replace page in lowest non-
empty class
• Might need to search circular queue several times

39
Counting Algorithms

• Keep a counter of the number of references that have been made to each page
• Not common

• Lease Frequently Used (LFU) Algorithm: replaces page with smallest count

• Most Frequently Used (MFU) Algorithm: based on the argument that the page with the smallest count was
probably just brought in and has yet to be used

40
Thrashing

• If a process does not have “enough” pages, the page-fault rate is very high
• Page fault to get page
• Replace existing frame
• But quickly need replaced frame back
• This leads to:
• Low CPU utilization
• Operating system thinking that it needs to increase the degree of multiprogramming
• Another process added to the system

• Thrashing  a process is busy swapping pages in and out

48
Thrashing (Cont.)

49
Demand Paging and Thrashing

• Why does demand paging work?


Locality model
• Process migrates from one locality to another
• Localities may overlap

• Why does thrashing occur?


 size of locality > total memory size
• Limit effects by using local or priority page replacement

50
Working-Set Model
•   working-set window  a fixed number of page references
Example: 10,000 instructions
• WSSi (working set of Process Pi) =
total number of pages referenced in the most recent  (varies in time)
• if  too small will not encompass entire locality
• if  too large will encompass several localities
• if  =   will encompass entire program
• D =  WSSi  total demand frames
• Approximation of locality
• if D > m  Thrashing
• Policy if D > m, then suspend or swap out one of the processes

52
Keeping Track of the Working Set

• Approximate with interval timer + a reference bit


• Example:  = 10,000
• Timer interrupts after every 5000 time units
• Keep in memory 2 bits for each page
• Whenever a timer interrupts copy and sets the values of all reference bits to 0
• If one of the bits in memory = 1  page in working set
• Why is this not completely accurate?
• Improvement = 10 bits and interrupt every 1000 time units

53
Page-Fault Frequency

• More direct approach than WSS


• Establish “acceptable” page-fault frequency (PFF) rate and use local replacement policy
• If actual rate too low, process loses frame
• If actual rate too high, process gains frame

54
Working Sets and Page Fault Rates

• Direct relationship between working set of a process and its page-fault rate
• Working set changes over time
• Peaks and valleys over time

55

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