Multimedia Development Process
Multimedia Development Process
Lesson Introduction
In the previous lesson you have learned the main elements of multimedia, tools
and their content organizations. When considering the multimedia title
development, it consists of various activities, roles and resources. These activity
organization has to be done with engineered approach where it is to cater larger
target groups of audience. Normally, multimedia products take a long time to be
produced. Therefore, there should be a careful planning before initiating ideas
into a product. There are a lot of processes and considerations involved during
multimedia development. During this week students will learn the main stages of
multimedia development. Students will be able to comprehend the use of
methodical approach in design and development of multimedia content.
Learning Outcomes:
After completion of this lesson, the learner will be able to explain the use
stages and design concepts of multimedia content.
§ Describe the stages of multimedia development process
§ Analyze multimedia title requirement
§ Describe multimedia design concepts
§ Apply multimedia development process approaches according to the
type of multimedia title
Lesson Outline:
§ Multimedia development process
§ Multimedia content types
§ Multimedia design concepts
§ Requirements analysis of multimedia content
§ Multimedia system design
2.1 Stages of Multimedia Development Process
When considering the basic four stages of the development process, following
stages are prominent.
• Develop the concept or idea – a multimedia project starts with an idea that
supports a vision as we discussed earlier.
• Identify the target audience – who will use the title (multimedia
application)?
• Determine the treatment – how the title will be presented to the user?
• Develop the specifications – what does the title include, and does it work?
• Storyboard and Navigation – what do the screens look like and how are
they linked?
Most multimedia applications do the planning by focusing on delivery. In this
context, the scope, target audience, and content play a major role.
Target Audience: The definition of the target audience is one of the most
important factors when design the application. It gives the background of the
application users or information recipient. Content designers and developers
should know whom the application is developed. Therefore, the background
research about the target audience will affect the complexity of the design. In the
background study the following factors are to be Considered:
• Age group
• Knowledge or educational background
• Technological background
• Language
• Gender
• Economical background
• Profession
Multimedia Designer: Deals with visual aspects of the project including graphic
design, illustration, animation, interface design and image processing. S/he is
responsible of maintaining the flow of the information, clear and consistent
navigation including story boarding.
Video specialist: Focus on the video production including shooting, capturing and
editing video as part of the multimedia project.
Balance - The ability to arrange all the elements with equal emphasis that no part
is overpowering.
Movement - The way the viewer’s eye moves around and through any design
layout
Rhythm/ Pattern - Repeating of fundamental elements that helps add balance and
harmony to the whole to create pattern.
Contrast - Purposeful changes in elements and principles to add interest and
emphasis
Once the requirements and goals of the multimedia product is established, the
Content Definition has to be obtained from the planning stage. Before starting the
design process, based on the previous stage output, Content Outline has to be
created. The content outlining opens the pathway to start the design with the
following stages.
The completion of above steps with design principles will gives the entrance to
the Implementation stage. A detailed multimedia development process can be
seen in the following diagram.
Fig. 2.2. Detailed Development Process
2.3.3 Storyboarding
Storyboarding is a powerful and simple technique for organizing ideas about the
form and presentation of a system. When considering video production, a
storyboard is created representing the different shots that will be linked together
to form the scene. Sometimes, it may be series of sketches. A series of such
drawings can be linked together to illustrate the links and transitions between
screens. This provides a navigational structure, for the presentation itself. The
Storyboard actually begins life in the description of the goals of the project itself.
From this information an initial specification can be developed.
Fig. 2.3. Storyboard example (from Multimedia Concepts – James Shuman)
A navigational map, or site map, can be combined with a logical flow definition, or
can form a separate component of the design, depending on the type of
presentation. The navigation map will outline the links between the scenes or
content components, essentially defining the structure of the story that the
presentation will tell.
• Capturing devices
o To obtain media elements and assets such as audio, video and
images
• Processing devices
o To process the captured media elements
o These devices need special high-performance features as multimedia
elements are consist with high volume, density, speed, and variety
• Playing devices
o To play the media with relevant performance
o These devices need special high-performance features as multimedia
elements are consist with high volume, density, speed, and variety
• Distribution devices
o Based on the type of distribution medium (CD, DVD, online,
Broadcast etc.), there is a need of use of distribution devises such as
servers, network devices, copying devices etc.
Authoring programs allow producing the content with graphical painting, text &
animation tools, design screen layouts using templates, create interactivity,
incorporate text, sound, video, animation & graphics, create hyperlinks. Authoring
software allows to take previously-prepared graphics (2D and 3D), sounds,
animation and movies, and place them under the control of one software
program which allows to take control of them. The external files don't necessarily
become a part of the authoring software, but rather are controlled by the
authoring software, as an example, digital movies are huge files, when a movie is
integrated into the multimedia application, it is usually linked to the original file,
not re-created. The programming aspects related to multimedia authoring
software usually refer to simple commands, or visual elements that allow the
developer to orchestrate the previously prepared files. Most authoring software
usually offer either scripting options in a timeline format, or icon-based
interfaces.
2.4.2 Multimedia Authoring Metaphors
Testing can be done in two phases and they are usually known as alpha testing
and beta testing. This term is used to describe at which level of product
development when testing is done, and feedback is sought.
Alpha testing: In alpha testing, the product is evaluated relatively in the early
stage of the implementation phase. The application may be missing part of the
content or functionality. The main interest is to review the concept, format, user
interface and the layout. The tester may be some selected users or friends, most
often the team member themselves. They should be able to provide positive
criticism or feedback.
Beta testing: The product is evaluated just before the final release. It is a fully
functioning application and should be relative bug free. The main interest is to
find bugs or content errors. The testing done by the real users and no team
members available. The feedbacks from these users are very important where the
errors or problems reported by the beta testers have to include the detail
description of the problem.
Review Questions
2. Describe authoring software that can use for the education and entertainment.