Pertemuan 4 - Wireframe - UserFlow
Pertemuan 4 - Wireframe - UserFlow
Userflow
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Wireframe Definition
“A basic visual guide used to suggest the layout of
fundamental elements in a web interface.”
(Source: Wiktionary)
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Definition
“It’s the graphic representation of an app or a website
containing the most essential elements and the content.”
(Source: Rafayel Mkrtchyan)
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Characteristic of a wireframe
1. It shows the main chunks of content
2. It draws the outline and the layout structure
3. It depicts the most basic UI
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Types of wireframe
Low-Fidelity High-Fidelity
Wireframe Wireframe
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High-Fidelity Low-Fidelity
Wireframe Wireframe
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(Digital) (Paper & Pencil)
Why should I use wireframes?
Some people think they’re time consuming, why bother
create more work?
Its wrong!!!
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Fact
A wireframe is the blueprint of your website.
The main purpose is to show the client how
the website will be structured before
designing. Remember, clients are usually
busy running their own businesses. They
want something clean and readable to
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Image source https://dribbble.com/shots/4969030-Web-UI-Dashboard-Design-for-CRM
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RE VIS IO N
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Fact SURVEY
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Fact SURVEY
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ideation 12
How to make wireframe?
Step 1. Choose your tools (paper & pencil)
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How to make wireframe?
Step 2. Get Started
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How to make wireframe?
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What is software to create
digital wireframe?
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Userflow Definition
A user flow is a series of steps a user takes to achieve a
meaningful goal.
(Source: Alexander Handley)
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1. Faster iterations
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2. Better communication
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So what do wireframes have
to do with user flows?
They have a lot in common! They both have different
levels of ‘resolution’ and fidelity of the finished product.
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What are the different
‘resolutions’ for user flows?
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Practice Time!!!
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Reference:
https://blog.nicolesaidy.com/getting-started-with-wireframes-8aff9b92a4c0
https://uxplanet.org/wireframe-mockup-prototype-what-is-what-8cf2966e5a8b
https://uxdesign.cc/wireframes-prototypes-mockups-whats-the-difference-861d7e4826b9
https://blog.prototypr.io/wireframes-in-ux-design-what-why-when-and-how-ff07bb513c89
https://uxdesign.cc/why-low-fidelity-wireframe-curious-in-product-design-c7bea87bc23d
https://uxdesign.cc/hack-you-design-sprints-wireframes-to-prototype-in-under-5-minutes-b7b95c8b2aa2
https://uxdesign.cc/how-to-start-sketching-and-wireframing-84a821f092e2
https://uxdesign.cc/ux-tools-c2597a005a4e
https://uxdesign.cc/when-to-use-user-flows-guide-8b26ca9aa36a?source=false---------0
https://blog.overflow.io/8-tips-for-creating-better-user-flows-e46eb0d2a2c6