CS 4B Cptr1-3 DELAGON
CS 4B Cptr1-3 DELAGON
By:
Estrada, Jonas
January 2023
Republic of the Philippines
EULOGIO “AMANG” RODRIGUEZ INSTITUTE OF SCIENCE AND
TECHNOLOGY
Nagtahan Manila, Philippines
College of Industrial Technology
Estrada, Jonas
Thesis Title
Mobile Educational Application for
This is to certify that I accept to be the thesis adviser of the above-named students, and
has validated their title as describe in this form.
Signature of Thesis Adviser
Abstract
The research study about Mobile application, help the student to learn
and gain knowledge and everything that help there mind the design is run to
mobile application and tablets anything that technology just install the
application and play the system the can help and which intitled Mobile
educational Application that all subject the elementary student help them to
learn. Programmers created the application and more knowledge to make the
possible application that can help not just for fun but also a knowledge help
some people and our surrounding. The researchers came from the Elementary
Ms.Hazel F. Anuncio We, the researcher as well as the student were composed
without the help of the following people who supported the researchers.
First, the Lord God who gave us knowledge and strength to the
researcher to get and understand about their research and let researchers
complete the task with unity and collaboration and providing them their physical
Ms. Hazel Anumcio for sharing her knowledge who helped and guided
We, the researchers would also like to express our sincere appreciation
appreciate your extend help to get our survey done, without them, it will be
We, the researchers would like to thank our parents who supported and
helped their searchers in making this study. To God Be All the Glory.
Dedication
source of inspiration and strength when we were on the verge of giving up, and
who encouraged us to finish his study through their words of advice and
encouragement.
Finally, we dedicate this book to the Almighty God, thanking him for his
providing us with a healthy life. This work is also dedicated to all graduating
I. CHAPTER 1: INTRODUCTION
2.1. RRL…………………………….…………………………....……………………..8
3.9.1 Hardware………………………………………………………………………..20
3.9.2 Software…………………………………………………………………………21
3.9.3 Peopleware……………………………………………………………………..21
3.9.4 Network…………..……………………………………………………..………22
4.2 Discussion…………………………………………………………………...…....36
5.2 Conclusion………………………………………………………………...………39
5.3 Recommendations……………………….………………………………………40
5.4 References……………………….……………………………………………….41
5.5 Appendices……………………………………………………………………….42
5.7 UML………………………………………………………………………………..44
5.9 ERD…………….………………………………………………………………….46
INTRODUCTION
Mobile Application is very helpful to many children to learn not just to learn just to
make more experiences and life today lot ‘s of environment using gadget and happing in
these situation covid 19 some children cannot go to school playing game but for making
the mobile application for those students inside in their house they gain more
knowledge for this the technologies and program the system the important and human
life today is our devices like phone and some people always use phone for the self-
using for life hobbit and know this mobile application learn and help some children
making fun and learning is really big help to the student because this is the way to
motivate some student don’t really understand and the class as we conduct this
research we think that this is good for someone and surrounding so that we program
According to Magda, & Aslanian (2018), students report that they access course
documents and communicate with the faculty via their mobile devices, such as
However, teachers believe students use their gadgets less than they actually do, and
mobile devices also challenge teaching practices. Students use devices for off-task or
parallel activities and there may be inaccurate references to their actual use of mobile
devices.
Children today have problems to read and also to make things to learn them
some student do not understand of the lesson and to learn and make life make better to
understand the thing and the school is to make practicing and using mobile application
because of some child and student know how to use the application and the mobile and
Python, etc. using and programming the system to use and the student to make easy to
learn and make the brain more brighter and talented using the mobile application gain
and earn learning using some solution to solve the program and many researcher,
student, teacher, programmer etc. Plan some thing that make system and site or
website to make them understanding the problem solve by making the system and
program it. Using the Mobile application each. That the programmers create a solution
to the student and the slow learners to make them more active and the class and
Elementary school teachers difference class and teach the student different
subject to learn them, and they teach their students several different subjects like Aralin
Panlipunan, Math, Filipino, English, Science, ESP, Art, Music, Skill and etc. Some
teachers teach them but kids and elementary student really hard some of activity to
understand subject some student not focusing and there subject in the room so that we
make a thing called system because if they go home from the school they also bring
. Elementary school teachers wanted student have fun and Motivation to learn
not just the teacher but also the parents of the student think that this application is in
public some system just only for kids created system that have different subject so
really realistic and amazing for some student wanted to fun and learn.
Mobile learning is the ability to use mobile devices to support teaching and
learning. It is the ‘mobile’ aspect of mobile learning that makes it stand apart from other
types of learning make experience and life for knowledge and ability to successfully help
some kids that remind and their mind that mobile application can make strong ability to
help and learn for example there is a child not want to go school and school day they
The Mobile user experience sign in and sing up and try to understand the
statement of the mobile application the history and the right answer for the question
make easy question and to go to the next level of the games to pass the subject .
1.2 Statement of the Problem
will contribute as learning material to the elementary students. This also Answering the
process, and output of the researchers and result of the whole process of our
application.
In first table the user needs to register first the username name, email,
password, also the grade level to identify the user grade level and to know what belong
level Medium, hard, the level lock until previous Level Complete, select the answer until
Last is the system is generating the information and display the score of the user
and count the score and put in the profile score of the student.
Application This part of the study would be useful for the Elementary student who
android experiences some activity and the phone and to know that the research has
Learners. Elementary students This will assist students in becoming better and
assisting them with grading and organization. Apps can function as built-in lessons and
help teachers track a student's progress. Furthermore, the right app can supplement a
Adviser. The finding of the study would serve us material and a guide to the
This research focuses on how effective to learn knowledge for this application of
Mobile education application for elementary students. User May Sign up, log in and log
out of the application. Using email and grade level to identify there learning material and
learning problem to answer it. The user answers the application different subjects.
Time and Place. This study was conducted in Earist Eulogio "Amang" Rodriquez
Institute of science and technology where the adviser help us to guide the research
study and we conducted in tondo manila elementary school where to ask the activity in
our system to the teacher. Every schedule time to the adviser were going to conduct the
papers.
Research design. The research study followed the format and research and
finding some involving to the study of making our system. Collecting some data
To give Readers vivid understand of the frequently used term in this study,
Communication. Is the way you receive a call or a text some people using their
mouth for example you are calling to your parents and talking is the communication the
Educational. A learning material that can help you and to different category of the
subject.
Gadget. are a device form of technology and upgrading as years goes by. it has
an important role in our daily life as it can help people in so many ways like
costly but most of the time free. It can be helpful to the users as it offers entertainment
and even gives some tips for daily lifestyle or health, it can also be educational, social
media, and etcetera. Mobile Application has also disadvantage to the users, it can be
patients. during this time that everyone has a broad knowledge of things, mental health
is one of the most alarming causes of deaths and Psychologist has an important role to
Vocabulary. it is a knowledge that a person leaned from the past and he can still
communication.
CHAPTER 2
REVIEW OF RELATED STUDIES
technologies is inadequate.
development. To develop a great mobile application, using different subject like java,
phyton, Android studio and etc. that can help of the system can create a software
analyzing the system and code of the system is to hard and more focus and thinking
skill and focus and the application the design that can be fit to the user its good or but
for them. It hard to find and accepted to the user to the developer they need more
for adult only and you cannot open it with out the right user you cannot procced some
application the student can learn and gain knowledge only and fun application and
memorable application some application is for people want their life change and some
application personal use only like bank account and anything the your personal only
and also messenger the user personal communicate each other . And private talk
application is very useful for us as we know this is what life change called. Application
different characteristics is really useful some people that wanted fun and there life if
there far they can communicate together like you join each other . happening this year
hard to go every were because of the disease called covid 19 many fun become trend
like TikTok the characteristic of this application is to have fun make video and dance
and singing anything that can remove your problem on that day some user of those
Most researchers emphasize that games have been around since humans
existed. It is shown that different games form the cultures of societies and history of
the country they benefit from games. In different county Games are making activities
of people and play an important role in their physical, cognitive, emotional, and social
development. The game is an app with goals such as having fun, enjoyment
socializing, and learning a staff and the different aspect of the game or category of
the games you need to follow rules system and concentrating on those goals and
In addition, Syafii, Kusnawan & Syukroni (2020) pointed out that the game has
huge potential to give practice in all the skills such as listening, speaking, reading and
writing, and also it is very effective for teaching for student game learning is the skill
student challenges there self to study and playing some staff applications that can
help them to know the right answer of the different problem the skill of the student
listening to some system like watching YouTube for learning video and by watching
called gratification ( Samur & Özkan, 2019). According to An (2020) using game
students. Where the game is about learning and solving analyzing and different activity
and the school. Learning basic things is really helpful for the student wanted to learn
and games.
(ICT), according to the need for a concept and mechanism-based that all about the
What use see and the internet about the development of English learning some
teachers but and development system and media and to the public sharing is caring is
really help to the adult and student In English is hard some student teaching team
learning, which depends to training and learning Some program hired a English teacher
by virtual class using meet and online only house schooling because of some different
facilitating the interaction between teachers and students. ( Widyaningsih, M., &
Android is an open-source operating system, for using application and you can
download it on google and android many user of android because it is really affordable
and nice for the user android phone can easy to use for adult and kids easy to us for the
user. Many things you can use for android phone and give as to learn some staff on
android.
The learning process is the one efforts and you just create a meaning full idea for
the user using for instructional media like phone in mobile learning is meaningful and
some user learn for this because student well be learn on their own motivation and on
experience.
Science and technology develop today affecting the world of some games is not
for educational study they create a games that can affect to the children become lazy
and always angry of the game so that the children learning created some research for
there on future someday Education world requires tools and media technology for the
information and data processing presentation. According to the research that 50% of the
student is not learn in the class but using the game app they fast to learn this some
problem today is really affecting to the children learning because of some problems
creating a games the student more lazy for the activity for school .Science created a
study that to solve problems for some application not about learning applications .
The use of smartphones today is not only a means for communication tools but
also be used as a learning tool even though mobile phones have positive and negative
functions .
The use of mobile applications it not about to communicate and call ,text but also
give us a further because mobile or smartphone is really powerful what you what just
click it. So that if what you wanted to learn and know it show in the screen of your
smartphone.
recognition, numbers, colors, and animals. Anything that they can learn it. Learn them
to read solve some math problem and write a song anything the student learn.
Application learning also give them a advantages because they know the right answer
not just clinking but reading it and analyzing it. Elementary student is slow learning
because for their mind playing and fun . but some student grade level they pass
stay at home, even the schooling became virtual even up to this moment, EARIST and
The pandemic became the starting point where everyone became really engaged
with their devices, especially the kids, to get entertained and lessen the anxiety brought
by the COVID-19.
Playing mobile games have become the hobby of the students nowadays and it
very effective to the students this generation where the continuous upgrade of the
technology is one of the factors, it can help the students to learn a certain topics or
Mobile Learning Application is accessible and enjoyable at the same time. Mobile
There are lot of benefits of using mobile learning application, First is to know
what is the best and good for the student or for the user. Secondly, Mobile application
really help to the kids not go outside playing some bad staff and bullying there outside
because inside they learn using their application the problems today some young age
is using bad things like drugs or etc. that can destroy on their life people today think
like the history anything the information from online. All you need is data or Wi-Fi for
your phone.
Games are define as the entertainment for developing our intelligence and
developing our skills or abilities for our mind to think also challenges of mind to the
problems it also games us enjoyment and happy day and not just enjoyment but learn
Certain conditions should occur for planning related to games. These were
determined by Özer et al. (2006) .The game you plan to create is the games that make
some people enjoy and learn to focus their mind like history games and solving math
problems . The best enjoyment problems make life happier from those games. Learn,
In order to learn the game is to play it and the problems of the games is to
answer it correctly some problem could fixed a problem learn and the game for some
reason is really useful for some events and school because of it you learn it and handle
In recent years, studies related to educational games are thought to have gained
importance. Karamustafaoğlu and Kılıç (2020) stated that more studies were performed
about educational games as the years advance in a study assessing national research
CHAPTER 3
METHODOLOGY AND DESIGN
3.1 Methodology
People ware, Network, Data ware of this research study. This would include the
instruments that was used to gathered relevant information that was useful to the
research problem, as well as the of the chosen respondents of this research study.
needs should be met while the learning quality is improved by using a mobile
educational app. This study proposes a framework for Mobile Educational App needs, in
which the mobile learner engages in an educational activity while being aided by
context-aware adaptations.
3.3 Population and Sample Size and Sampling Techniques
Since this respondent of this study those elementary students using android
user. The city of manila from Isabelo Delos Reyes Elementary School. Where going to
ask those teachers there what subject we can use and our system to those elementary
students that we can apply in our application. The Isabelo Delos Reyes Elementary
This study used the snowball sampling user which is the student use the
application . The researcher’s tool were the following steps: researchers conducted an
interview to the teachers. The teacher of Isabelo Delos Reyes Elementary would be
served as the respondent also and the study on Mobile Educational Application
Elementary Student use android. The procedure of data Gathering must only be
application were the teacher of Isabelo Delos Reyes Elementary School, Zamora St,
tondo Manila in academic year of 2022.Where going to ask them about those subject
The target respondents of the research study is 30 students with different grade
interview by asking the question that related to our study We, the researchers
(2021) Question is the best way to find the answer for some problem what you asking
fore .
The process of collecting data and information would be done through the
First the researcher asked permission to the teacher of Isabelo Delos Reyes
Elementary School. After having the approval, the researchers could conduct an
interview to the selected respondents of Zamora St, tondo. Manila. The result would
validate through the focused group discussions. The length of survey was only one
This study, the statistical tools that being used was only the percentage and
frequency distribution.
f
P= n x100
Where:
P=Percentage
F= Frequency
chart. Both histograms and bar charts provide a visual display using columns, with the -
axis representing the frequency count and the x-axis representing the variable to be
F=Frequency
P= Percentage
3.8.1 Hardware
Category Tools
Category Tools
Versions 21
Installed 25/11/2021
OS build 19044.1766
Android OS
3.9.3 Peopleware
Peopleware Specifications Any personnel in technology and the
3.9.4 Network
User Account
Sign up/ Sign In
Subjects / Score
Checking
account/ profile
Leaderboard