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GameDevelopmentProcess Cribsheet v1

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0% found this document useful (0 votes)
21 views

GameDevelopmentProcess Cribsheet v1

Uploaded by

Richard
Copyright
© © All Rights Reserved
Available Formats
Download as PDF or read online on Scribd
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THE GAME DEVELOPMENT PROCESS: An Introduction @ PRE-PRODUCTION CONCEPTION Thisis when you refine your creative vison and make a concrete plan for your game. You might create prototypes and define your concept even further All your ldeas might not work, don't be afradl to scrap ideas and ‘to dicover what works best for your game. Invest the majority of your intial planning phase into researching your ides and concept. Consider vinat works well in similar games, and what you think doesn‘, Consider your games business model: ita one-off Felease, ora live game that youl continue to support postrelease? Rew ‘ver game, Thets sy erawing wi hs for the PRODUCTION |PART1 In production youll build and iterate to create your game. You'll bring it to life, from creating your assets, features, and content to QA, getting it ready for Alpha, Beta, and eventually launch, * Art and Animation: The Characters, Environments, Weapons, Vehicles, User interface elements are created and rendered to look exactly how they should look inthe finished game. Arimation will bring your characters to Ife * Design: Collaborate with other disciplines to create your features. For ‘example, iterate on gameplay loops asa systems designe, create Interactive worlds as a Level Designer or make the game more ‘approachable as 2 UX Designer. + coding: Write your source code to bring every element of your game to fife You code al your Ideas into Interactive graphic: and sound #0 create an immersive experience forthe payers + Ausio, Think shou th diferent iationsn your game shat need ‘ound ettectee grinning mping. fighting, swimming victory, Seeat ee Youll ai ecord Salogwe jou hae a serge. + Qualy Assurance: Ensure tat the gee functions to the highest qualty Unith feedback forfurtheriteration. . took out fer: ‘© Crashes - Steps that cause the game to crash at any point ‘9 Progression Blocker sues that prevent a player from «competing pats of the game © Colson Errors ssues that affect how game objects collide swith each other © Logic Erors- sues with the gameplay loge that cause the Game to function incorrectly «© Visual Issues - Visual erors with content ie flosting geometry, 2 fighting, skinning issues «© Audio - Errors with auc, such as mistimed sound effects or large disparies in sound volume «© Gameplay Imbalances -Incorect values that an throw off the ‘ualityand balance of the experience ‘© Compatibility sues - Does the game run well on most

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