Compression Cheat Sheet
Compression Cheat Sheet
COM PRESENTS
COMPRESSION
CHEAT SHEET
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INTRODUCTION
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THRESHOLD
The first parameter that we’ll get to grips with is the threshold.
Simply put, a compressor’s threshold allows you to set the point at
which the compressor starts compressing your audio signal. Any
parts of your audio signal which are louder than the threshold will be
turned down by the compressor. Any parts of your signal which are
quieter than the threshold will remain uncompressed.
RATIO
Closely related to the threshold is the ratio. The ratio setting allows
you to determine how much compression is applied to a signal once
it has crossed the compressor's threshold. So when an audio signal
overshoots the threshold, the compressor will turn the overshoot
down by the ratio amount.
The ratio will look something like this: 1:1, or 3:1, or 6:1, etc. A ratio
of 2:1 means that any part of the signal which overshoots the
compressor’s threshold will be turned down to half the level of the
overshoot amount. So if the signal going into the compressor
overshoots the threshold by 4dB, then the signal will come out of
the compressor only 2db louder than the threshold.
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COMPRESSION CHEAT SHEET
A ratio of 4:1 means that any part of the signal which overshoots the
threshold will be turned down to a fourth of the level of the
overshoot. So if the incoming signal overshoots the threshold by
4dB, then the signal would be output from the compressor only 1dB
louder than the threshold.
An 8:1 ratio means that any part of the signal which overshoots the
threshold will be output from the compressor at one-eighth the level
of the overshoot. So a 4dB overshoot would be output from the
compressor just 0.5dB louder than the threshold.
As you can see, the higher the ratio, the greater the amount of gain
reduction applied by the compressor.
ATTACK
down more quickly. With slower attack times, the compressor will
turn the signal down more gradually.
How you set the attack time is often dependent on what it is you are
compressing and how you want the compression to affect the
signal. Fast attack turns the signal down very quickly, which is
useful when you want to tame an audio signal’s transients. But this
can cause some signals to lose their impact. This is particularly
noticeable with percussive instruments like drums.
Of course, if the attack is too slow, then the part of the signal that
you want to compress may be over, and the signal may have fallen
back below the threshold before any noticeable gain reduction has
been reached.
RELEASE
compressor stops turning the signal down and allows the signal to
rise back up to its original level.
KNEE
Some compressors allow you to toggle between hard and soft knee
settings. Others allow you to dial in the hardness or softness of the
knee by specifying a decibel value. This allows you to define the
decibel range over which the compressor builds from no
compression to the full ratio amount. The threshold usually sits at
the centre of this transition zone. In this case, the lower the decibel
amount, the harder the knee will be. The higher the decibel amount,
the softer the knee will be.
MAKE UP GAIN
The level of the signal coming out of your compressor often won’t
sound as loud as it was when it went in. That's because the
compressor has turned parts of your signal down. So make-up gain
is used to turn the output level of the compressed signal up to
compensate.
Alternatively, you could set the threshold lower so that more of the
signal is compressed. This is a great approach for reducing the
overall dynamic range of a track and achieving more balanced
levels. Keep in mind also that applying a smaller amount of
compression using a lower ratio, to more of the signal using a lower
threshold, can often be more transparent than applying a larger
amount of compression using a higher ratio, to a smaller portion of
the signal using a higher threshold.
When balancing signals, fast attack and release times are generally
preferred. This ensures that the compressor reacts quickly to level
changes to keep the signal balanced.
You should then set the release slow enough to ensure that the
compressor attenuates the level of the note’s decay, but fast
enough to ensure that the compressor resets before the next note
comes along. That’s because you will want to let the next note’s
natural attack through largely uncompressed as well. This process
enables you to make drums more punchy or to give guitars and
basses more energy and excitement.
You can then use make-up gain to turn the level of the signal back
up to match the input level. So now, the decay of the instrument’s
notes is much closer in level to the attack. This is a great way to
fatten up kick drums, snare drums, and toms. You can also use this
method to make guitars sound fatter and fuller by accentuating their
sustain.
Of course, you must keep in mind that very fast attack and release
times on a compressor can cause low-frequency distortion. So
listen closely when using this technique.
CONCLUSION
These are 3 ways that you can use compression in your mixes to
really take control of your audio signals and achieve your desired
sounds. I hope that you’ve found all of this information really useful!
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