Fixed Learning Grammar Group01
Fixed Learning Grammar Group01
Arranged by:
We give thanks to Allah SWT who has showered so many blessings and guidance
as well as blessings and greetings to Messenger of Allah, Prophet Muhammad
SAW who has led us to a clear and clear direction and purpose.
This paper was prepared to fulfill the task of the Teaching English for Young
Learners course entitled "Teaching English Through Games and Songs". Authors
also thank to Mrs. Yasinta Wulandari, M.Pd, as a lecturer in the Teaching English
for Young Learners, who has provided direction, guidance, and motivation in
completing this paper.
The author knows that this paper still has many shortcomings. Constructive
suggestions and criticism are highly expected to complete and improve this paper.
Hopefully this paper can be useful for those who read it.
Authors
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TABLE OF CONTENT
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CHAPTER I
INTRODUCTION
1.1. Background
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who have been diagnosed with attention deficit disorders can attend to an
activity for an extended period of time if they find the activity or task to
be interesting”.
1.3. PURPOSES
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CHAPTER II
SONG
2.1. DEFINITION
Songs are one of the most attractive and culturally rich resources that
can easily be used in language classrooms. Songs offer a change from
routine classroom activities. They are precious resources to develop student
abilities in listening, speaking, reading, and writing. They can also be used
to teach a variety of language items such as sentence patterns, vocabulary,
pronunciation, rhythm, adjectives, and adverbs.
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Overall, the choice of songs and the techniques used will depend on
the level and needs of the learners. It is important to select songs that are
appropriate for the learners' age and language level, as well as culturally
relevant and engaging.
Here's another example of how songs can be used in teaching
English to young learners:
1. Using a song to teach phonics and spelling: Teachers can use songs
to help young learners practice their phonics and spelling skills. For
example, the song "ABC" can be used to help students learn the
letters of the alphabet and their sounds. The teacher can play the
song and have students sing along, pointing to the letters as they
sing. Alternatively, the teacher can create a fill-in-the-blank
worksheet with the lyrics of the song, asking students to fill in the
missing letters or words.
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3. Practice and reinforcement: Provide opportunities for young learners
to practice and reinforce the target language through activities such
as role-playing, pair work, or group work.
4. Use language games with the song: Language games can be used to
practice the vocabulary and grammar points in the song. For
example, a game could be created where students have to match the
vocabulary words to pictures or fill in the missing words in the song
lyrics.
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6. Make up actions: Actions can be used to help students remember the
words and make the song more engaging and interactive.
8. Break down the difficulty: The song should be broken down into
manageable parts so that students do not feel overwhelmed. This can
be done by teaching one verse at a time or practicing specific
vocabulary words.
9. Re-visit the song to perfect it and review: After teaching the song, it
is important to revisit it to perfect it and review the vocabulary and
grammar points. This will help reinforce the learning and improve
retention.
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the lyrics and the melody at the same time. Teachers can use songs
with a variety of accents and dialects to expose learners to different
varieties of English.
7. Songs are fun and motivate pupils: Singing and listening to songs
can be a fun and enjoyable activity for learners, motivating them to
participate and engage with the lesson.
9. Songs are memory aids: The use of melody and rhythm in songs can
help learners remember new words and language structures more
easily, making them a useful memory aid.
10. Songs help with classroom management: Using songs can help
teachers manage the classroom by providing an engaging and fun
activity that can help students focus and maintain their attention. It
can also be used as a transition activity between different parts of the
lesson.
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3. Contextual Learning: Songs an opportunity for students to learn
language in context, which helps them to understand the meaning
and use of the language.
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CHAPTER III
GAMES
3.1. DEFINITION
Game can be defined as a form of play that involves rules, competition and
an element of fun. Games are organized according to rules, and they are
enjoyable. Through well-planned games, learners can practice and internalize
vocabulary, grammar and structures extensively. Play and competition that are
provided by games enhance the motivation of the students. They also reduce the
stress in the classroom.
While playing games, the learners attention is on the message, not on the
language. Though games generally place an emphasis on competition and wining,
they also require some type of problem-solving activity. Games are fun and
children like to play them. Through games children experiment, discover, and
interact with their environment. (Lewis, 1999).
Games add variation to a lesson and increase motivation by providing a
plausible incentive to use the target language. For many children between four and
twelve years old, especially the youngest, language learning will not be the key
motivational factor. Games can provide this stimulus. (Lewis, 1999). The game
makes the reasons for speaking reasonable even to unwilling children. (Lewis,
1999). Through playing games, students can learn English the way children learn
their mother tongue without being aware they are studying; thus without stress,
they can learn a lot.
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4. Question-and-answer games: Question-and-answer games like
"Jeopardy" or "Who Wants to Be a Millionaire?" can be used to
review grammar, vocabulary, and other language concepts. These
games also encourage teamwork and healthy competition.
It is important to note that the choice of game will depend on the age
and level of the students, as well as the language objectives of the lesson.
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6. Multiple Intelligences: Games allow learners to use their multiple
intelligences, catering to a range of learning styles.
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CHAPTER IV
CONCLUSION
4.1. Conclusion
Songs are one of the most attractive and culturally rich resources that
can easily be used in language classrooms. Songs offer a change from
routine classroom activities. Meanwhile games can be defined as a form of
play that involves rules, competition and an element of fun. Games are
organized according to rules, and they are enjoyable.
3.2. SUGGESTION
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BIBLIOGRAPHY
In Wright, A., Betteridge, D., & Buckby, M. (2005). Games for Language
Learning. Cambridge University Press.
Maley, A., & Duff, A. (2005). Drama Techniques in Language Learning.
Cambridge University Press. inggris Indonesia, 8(2), 19–30.
https://doi.org/10.23887/jpbi.v8i2.3034
Lewis, G., & Bedson, G. (1999). Games for children. Oxford: Oxford University
Press.
Lo, R. & Fai Li,H.C. (1998). Songs enhance learner involvement. English
Teaching FORUM, 36/3:8-11
Tyson, R. E. (2000). “Serious” fun: Using games, jokes, and stories in the
language classroom. Class handout.
Tyson, S. (2000). Using games in language teaching. ELT Journal, 54(4), 370-
380.
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