Empowerment Technology PDF
Empowerment Technology PDF
● It deals with the use of different communication technologies such as mobile phones,
telephone, Internet to locate, save, send and edit information
● Philippines is dub as the ‘’ICT Hub of Asia” because of huge growth of ICT-related
jobs, one of which is BPO, Business Process Outsourcing, or call centers.
● ICT Department in the Philippines is responsible for the planning, development and
promotion of the country’s information and communications technology (ICT) agenda
in support of national development.
COMPUTER – an electronic device for storing and processing data, typically in binary form,
according to instructions given to it in a variable program.
INTERNET – is the global system of interconnected computer networks that use the internet
protocol suite (TCIP/IP) to link billions of devices worldwide.
● Means of connecting a computer to any other computer anywhere in the world via
dedicated routers and servers.
● Is an information space where documents and other web resources are identified by
URLs, interlinked by hypertext links, and can be accessed via the Internet.
● Basically, this first version of the Web consisted of a few people creating web
pages and content and web pages for a large group of readers, allowing them
to access facts, information, and content from the sources.
● This web version dealt was dedicated to users searching for data. This web
version is sometimes called “the read-only Web” because it lacks the
necessary forms, visuals, controls, and interactivity we enjoy on today’s
Internet.
● People use the term “Web 1.0” to describe the earliest form of the Internet.
Users saw the first example of a worldwide network that hinted at future
digital communication and information-sharing potential.
● The content comes from the server's filesystem, not a relational database
management system
● Mobile Internet access and the rise of social networks have contributed to a
dramatic upturn in Web 2.0’s growth. This explosion is also fueled by the
rampant popularity of mobile devices such as Android-powered devices and
iPhones. In addition, Web 2.0's growth made it possible for apps such as
TikTok, Twitter, and YouTube to expand and dominate the online landscape.
● Folksonomy – allows user to categorize and classify information using freely chosen
keywords e.g. tagging by FB, Twitter, use tags that start with the sign #, referred to as
hashtag.
● User Participation – The owner of the website is not the only one who is able to put
content. Others are able to place a content of their own by means of comments,
reviews and evaluation e.g. Lazada, Amazon.
● Long Tail – services that are offered on demand rather than on a one-time purchase.
This is synonymous to subscribing to a data plan that charges you for the amount of
time you spent in the internet.
● Web 3.0, which is also referred to as Web3, is built on a foundation consisting of the
core ideas of decentralization, openness, and more excellent user utility. Web 3.0 is
the “read, write, execute Web.”
● This Web interaction and utilization stage moves users away from centralized
platforms like Facebook, Google, or Twitter and towards decentralized, nearly
anonymous platforms. World Wide Web inventor Tim Berners-Lee initially called
Web 3.0 the Semantic Web and envisioned an intelligent, autonomous, and open
Internet that used Artificial Intelligence and Machine Learning to act as a "global
brain" and process content conceptually and contextually.
● This idealized version didn’t quite pan out due to technological limitations, like how
expensive and complicated it is to convert human language into something readily
understood by computers.
● It presents the connectivity of multiple devices and applications through the Internet
of Things (IoT). Semantic metadata makes this process possible, allowing all
available information to be effectively leveraged. In addition, people can connect to
the Internet anytime, anywhere, without needing a computer or smart device.
● It uses 3-D graphics. In fact, we already see this in computer games, virtual tours,
and e-commerce.
● Metaverses
– A 3D-rendered, boundless, virtual world.
● Blockchain games
– They allow users to have actual
ownership of in-game resources,
following the principles of NFTs
● Decentralised finance
– This use includes payment Blockchains,
peer-to-peer digital financial
transactions, smart contracts, and
cryptocurrency
– Elements of Web 3.0 working their way into our Internet experiences, such as NFTs,
Blockchain, Distributed ledgers, and the AR cloud.
– However, if and when the full implementation happens, it will be closer to Berners-Lee's
initial vision of Web 3.0. As he puts it, it will be a place with "no permission is needed from a
central authority to post anything … there is no central controlling node, and so no single
point of failure … and no "kill switch."
TRENDS IN ICT
1. TECHNOLOGICAL CONVERGENCE
● is the synergy of technological advancements to work on a similar goal or
task. For example, besides using your personal computer to create word
documents, you can now use your smartphone.
2. SOCIAL MEDIA
● is a website, application, or online channel that enables web users web users
to create , co-create, discuss modify, and exchange user generated content.
3. MOBILES TECHNOLOGIES
● The popularity of smartphones and tablets has taken a major rise over the
years. This is largely because of the devices capability to do the tasks that
were originally found in PCs. Several of these devices are capable of using a
high-speed internet. Today the latest model devices use 4G Networking
(LTE), which is currently the fastest.
MOBILE OS
Android – an open source OS developed by Google. Being open source means mobile
phone companies use this OS for free.
Blackberry OS – use in blackberry devices
4. ASSISTIVE MEDIAS
● is a non- profit service designed to help people who have visual and reading
impairments. A database of audio recordings is used to read to the user.
● Client computers – clients are the device that the end user interact with cloud.
1. SOCIAL MEDIAS – These are sites that allows you to connect with other people with
the same interests or background. Once the user creates his/her account, he/she can
set up a profile, add people, share content, etc
2. BOOKMARKING SITES – Sites that allow you to store and manage links to various
website and resources. Most of the sites allow you to create a tag to others.
4. MEDIA SHARING – sites that allow you to upload and share media content like
images, music and video.
5. MICROBLOGGING – focus on short updates from the user. Those that subscribed to
the user will be able to receive these updates.
6. BLOGS AND FORUMS – allow user to post their content. Other users are able to
comment on the said topic.