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Mmlab

Blender is a free and open-source 3D creation suite that supports the full 3D pipeline including modeling, rigging, animation, rendering, compositing and motion tracking as well as video editing and game creation, and it features powerful photorealistic rendering, fast modeling and rigging tools, a full animation toolset, and fast UV unwrapping.

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rushi kolli
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
32 views

Mmlab

Blender is a free and open-source 3D creation suite that supports the full 3D pipeline including modeling, rigging, animation, rendering, compositing and motion tracking as well as video editing and game creation, and it features powerful photorealistic rendering, fast modeling and rigging tools, a full animation toolset, and fast UV unwrapping.

Uploaded by

rushi kolli
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 39

Introduction to Blender:

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D
pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion
tracking, even video editing and game creation.

Features of Blender:

Photorealistic Rendering:

Blender now features a powerful new unbiased rendering engine called Cycles that offers
stunning ultra-realistic rendering.

The built-in Cycles rendering engine offers:

 GPU & CPU rendering


 Real time viewport preview
 HDR lighting support
 Permissive License for linking with external software
Fast Modeling:

Blender’s comprehensive array of modeling tools make creating, transforming and editing
your models a breeze. Blender’s modeling tools include:

 Keyboard shortcuts for a fast workflow


 N-Gon support
 Edge slide, collapse and dissolve
 Grid and Bridge fill
 Python scripting for custom tools and add-ons
Realistic Materials:
With Blender’s new rendering engine the possibilities for materials are endless. Key
features are:
 Complete Node Support for full customization
 Physically accurate shaders like glass, translucency and SSS
 Open Shading Language (OSL) support for coding unique shaders

Fast Rigging:
Transforming a model into a possible character has never been easier! Blender offers an
impressive set of rigging tools including:
 Envelope, skeleton and automatic skinning
 Easy weight painting
 Mirror functionality
 Bone layers and colored groups for organization
 B-spline interpolated bones

Animation toolset:
Whether it’s simple keyframing or complex walk-cycles, Blender allows artists to turn their
still characters into impressive animations. Blender’s animation feature set offers:
 Automated walk-cycles along paths
 Character animation pose editor
 Non Linear Animation (NLA) for independent movements
 IK forward/inverse kinematics for fast poses
 Sound synchronization

Fast UV Unwrapping:

Easily unwrap your mesh right inside Blender, and use image textures or paint your own
directly onto the model. Blender allows for:

 Fast Cube, Cylinder, Sphere and Camera projections


 Conformal and Angle Based unwrapping (with edge seams and vertex pinning)
 Painting directly onto the mesh
 Multiple UV layers
 UV layout image exporting

Blender Screen Layout: (Paste the screen in record)


Views in Blender:

The blender supports basically two types of views. They are

1. Orthographic view
2. Perspective view

Orthographic View: Orthographic projections are parallel projections. Each line that is originally
parallel will be parallel after this transformation. The orthographic projection can be
represented by a affine transformation.

Perspective View: perspective projection is not a parallel projection and originally parallel lines
will no longer be parallel after this operation. Thus perspective projection can’t be done by a
affine transform.

Changing From Orthographic View to Perspective View:

Default view is “User perspective” View. Use can change the view by using number
keypad as follows.

1 Front Perspective/Front Ortho

2  User Perspective/Ortho

3  Right Perspective/Right Ortho

5  User Ortho

7  Top Ortho

0 Camera Perspectives
Program 01: Create an animation using the tools panel and the properties panel to draw the
following – Line, pe , oval, circle, rectangle , square, pencil , brush , lasso tool.

a. Drawing a line
1. Open Blender
2. Click on “grease pencil” tab from tool shelf pane
3. Click on “Line” button
4. Drag the mouse by pressing and holding the left button to draw the line

Changing the color of a Line:

1. After drawing the line press “N’ from Keyboard (Open properties window”
2. Click on “Stroke” option
3. Choose the color and click on it.

b. Drawing a Circle:
1. Click on “create” tool from the Tool shelf pane
2. Click on “Circle” button
3. Draw the circle in the plane by dragging the LMB

c. Drawing a Polygon
1. Click on “Grace Pencil” tab from tool shelf
2. Click on “Polygon” button
3. Draw the polygon by using LMB

d. Using Lasso Tool (Free from Selection tool)


1. Insert UV Sphere in the blender
2. View the object in edit mode (Press “TAB” from Keypad)
3. Press and Hold the “CTRL” key and Drag the mouse by pressing “LMB”
4. Press Delete key and remove the “Edges or Vertices”
Program 02: Create an animation using text tool to set the font , size , color etc?

Text in Blender:

1. Start Blender.
2. Remove the default cube. (X)
3. Add text. (Shift + A → Text)
4. You may want to switch to edit mode (TAB) and use the variety of features that Blender
provides for editing.
5. For a start just use BACKSPACE to delete the letters "Text" and type your own like "This
is simple".
6. When finished editing go back to object mode. (TAB)
7. Convert your text to a mesh. (ALT+C → Mesh)
8. Press P

Formatting Text:

1. Go to Edit Mode (TAB)


2. Select The text
3. Click on Materials Icon in the properties panel
4. Click on “New” Button
5. Click on “Assign” Button
6. Click on “diffuse” and Select the color

Changing the Size of Text:

1. Press “S”
2. Drag the Mouse(Don’t press any mouse button)
3. Left click the Mouse
Program 03: Create an animation using Free transform tool that should use followings
Move Objects , Skew Objects, Stretch Objects, Rotate Objects, Stretch Objects while
maintaining proportion Rotate Objects after relocating the center dot

Insert a Sphere:
1. Press “Shift +A” from Keyboard
2. Click on “Mesh” menu option
3. Click on “UV Sphere” sub menu option

Moving an Object: (Grace Tool)


1. Press G from the keyboard
2. Move the object by moving the mouse pointer
3. On confirmation of the location press “LMB”

Trackball Rotation:
1. Press R+R (Twice)
2. Move the mouse pointer to rotate

Size the Object:

1. Press “S” from Keyboard


2. And move the mouse pointer
3. On confirmation of size press “LMB”
Program 4: Develop a webpage that plays video?

Output:
Program 05: Design a webpage to demonstrate audio

Output:
Program No: 06: Design a webpage to format the font using CSS?

Output:
Program 07: Design attractable menus in a webpage using css?

<!DOCTYPE html>
<html>
<Head>
<title> Font Formatting </title>
</head>
<style type="text/css">
ul{
list-style:none;
}
li{
float:left;
width:120px;
background-color:red;
border:1px solid white;
text-align:center;
}
a{
color:white;
display:block;
font-weight:bold;
text-decoration:none;
}
a:hover{
background-color:green;
}
</style>
<body>
<h1> Menus using CSS </h1>
<ul>
<li> <a href="#"> Home </a> </li>
<li> <a href="#"> About </a> </li>
<li> <a href="#"> Administration </a> </li>
<li> <a href="#"> Students </a> </li>
<li> <a href="#"> Examinations </a> </li>
<li> <a href="#"> Accommodation </a> </li>
<li> <a href="#"> Gallery </a> </li>
<li> <a href="#"> Publications </a> </li>
<li> <a href="#"> Contact us </a> </li>
</ul>
</body>
</html>
Output:

Program 08: Design a webpage to display an image?


Output:

Program 09: Using blender creates an animated text?

1. Open Blender
2. Change the Rendering from “Blender Render to Cycles Render”
3. Click on “Material” icon
4. Click on “Use Nodes”
5. Select Surface as “Diffuse BSDF”
6. Set the color to “Yellow”
7. Change the material name to “yellow”
8. Add text to blender “shift + A Font”
9. Rotate text in X-axis by 90 degrees
a. Press R
b. Press X
c. Type “90”
d. Press enter
10. Change the text to “KAKATIYA”
a. Press “Tab” (Edit Mode”)
b. Delete the text (Backspace)
c. Type “KAKATIYA”
d. Press “Tab” to Object mode
11. Click on “DATA OBJECT “ Icon “Appears with letter F” in properties panel
12. Set extrude to “0.05”
13. Change Bevel Depth to “0.02”
14. Change the resolution to “2”
15. Click on “Material” Icon from properties panel
16. Select the “Yellow” material used for cube
17. Convert text to Mesh
a. Press “Alt+C”
b. Click on “Mesh from text”
18. Apply Animation to Text
a. Change the frame number from 1 to 50
b. Set start: 50
c. Set End: 80
d. Set LifeTime: 200
19. Play the Animation

Output:
Program No 10: Create a bouncing ball animation in blender?

1. Insert a “UV Sphere” in blender


2. Open The properties of UV Sphere (Press N)
3. Set the
a. X=-6
b. Y=-8
c. Z=4
4. Insert a key frame
a. Right click on “X-axis” value in properties
b. Click on Insert Key frames
5. Change the Frame number to 20
6. Set the
a. X=-4
b. Y=-6
c. Z=2.5
7. Insert a key frame again(Repeat step4)
8. Change the frame number to “40”
9. Set the
a. X=-1
b. Y=-4
c. Z=0
10. Insert a key Frame Again
11. Change the Frame number to “60”
12. Set the
a. X=2
b. Y=0
c. Z=-2
13. Similarly add more key frames as u need
14. Play the Animation
Output:
Introduction to Audacity:

Audacity is a open source audio making/editing software. When Audacity is first launched may look
a little daunting, thankfully at this stage we will only require a few of the available features. Shown
below.

Features of Audacity:

1. Recording a sound track


2. Mixing different sound tracks in to a single track
3. Customizing Recording Tracks
4. Editing recorded sound
5. Separating Music with Vocal
6. Selecting Different bit rates
7. Large array of Digital Effects
Program No 11: Write the procedure to record a sound track?

1. Open Audacity software


2. Select the “Input Device” from Input Device drop down list
3. Select the Recording Levels if needed
4. Click on “Record” button from the control tool bar.
5. To stop the recording click on “Stop Recording” button from control tool bar

Editing the Audio:

1. After recording the audio if any gap is there in the recorded file select it by using LMB
2. Click on “Cut” Icon from Editing tool bar
3. The selected audio clip will be removed

Playing the Audio:

1. To play the audio click on Play button from control toolbar


2. To play a clip of the audio Select the audio by using LMB
3. Click on Play button
MULTIMEDIA LAB

MULTIMEDIA LABORATORY MANUAL

Page 1
MULTIMEDIA LAB

PROGRAM 1

PROCEDURE TO CREATE AN ANIMATION TO REPRESENT THE GROWING


MOON.

1. Open flash 8 software -> click on flash document->go to windows->properties


->select the properties tool-> choose the Background to black.

2. Go to fill color under tool bar-> select the white color.

3. Select the oval tool in order to draw the moon. u will get a white circle.

4. Select the oval tool in order to draw the moon. u will get a white circle.

5. Select the white circle on the worksheet using the selection tool->right click-
>convert to symbol->select movie clip->give suitable name eg: moon->click ok.

6. Go to filter->click on the + symbol->select glow to apply glowing effect-> select the


color to white under glow and adjust the blur x/blur y values.

7. Click on the + symbol again and chose blur-> again adjust the blur x/blur y values.

8. Place the moon where ever you want on the work area.double click on layer 1 and
rename as MOON.
9. Insert another layer->rename it as Animation.

10. Select the fill color to black-> select oval tool and draw a circle on the moon to cover
the moon->select the newly added circle-> right click-> convert to symbol-> movie
clip-> name it as Animation.

11. Go to filter-> select + symbol->give the glow and blur effect as did for moon.

12. Select the 150th frame in moon layer->right click->insert key frame.
repeat the same for Animation layer.

13. Click on the 149th keyframe of animation layer ->right click->press create motion->
select the animation movie clip and move slowly across the moon.

14. Finally go to control-> test movie-> u will get a growing moon as the output.

Page 2
MULTIMEDIA LAB

OUTPUT

Page 3
MULTIMEDIA LAB

PROGRAM 2

PROCEDURE TO CREATE AN ANIMATION TO INDICATE A BALL


BOUNCING ON STEPS.

1. Go to start- macromedia- click on flash document

2. select the line tool and draw the steps. colour it using the paint bucket tool

3. Select the circle from the tool bar and create a circle on the work area.

4. Now fill the colour to the circle using the paint bucket tool from the tool bar.

5. Go to frames right click on the first frame and choose insert key frame.

slightly move the ball. Repeat the same procedure by adding new key frames to

show the ball change the shape of the ball slightly when it touches the surface.

6. In order to change the shape use the free transform tool.

7. Go to control and click on test movies .you will observe the ball bouncing on steps.

OUTPUT

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MULTIMEDIA LAB

PROGRAM 3

PROCEDURE TO SIMULATE MOVEMENT OF A CLOUD.

1. go to start- macromedia- click on flash document

2. create a blue background in layer 1

3. Now insert a layer 2 and draw the clouds in this layer.

4. in order to create the clouds, go to tool bar and select pencil option, draw the cloud
in layer2

5. fill the colour to the cloud, right click on it- choose convert to symbol option- give
the name as cloud

6. select the movie clip option and click ok.

7. Go to filter->click on the + symbol->select glow to apply glowing effect-> select the


colour to white

8. under glow and adjust the blur x/blur y values.

9. give the appropriate blur effect to the cloud.

10. go to frames, insert key frame on both the layer, create the motion tween on 2nd layer
and move the clouds

11. finally go to control->click on test movies

OUTPUT

Page 5
MULTIMEDIA LAB

PROGRAM 4

PROCEDURE TO DRAW THE FAN BLADES AND TO GIVE PROPER ANIMATION.

1. go to start-> macromedia-> click on flash document

2. Create a background on layer 1.

3. Insert another layer-> draw only fan blades and its circle.

4. Insert another layer and draw fan stand.

5. On each layer right click on frames and insert key frames.

6. Select the fan blade’s layer and insert new key frame-> select the fan blades by free transform

tool and rotate the circle a little bit.

7. repeat the rotation until you get the fan rotation animation

8. Go to control->test movie to see the animation.

OUTPUT

Page 6
MULTIMEDIA LAB

PROGRAM 5

PROCEDURE TO DISPLAY THE BACKGROUND GIVEN (FILENAME:


TULIP.JPG) THROUGH YOUR NAME.

1. Go to start-> macromedia-> click on flash document

2. Go to file-> import->open external library-> select a background image Click open.

3. The selected image will be stored in your library. Open library and drag the image on the
work area by selecting the image.

4. Resize the image to fit on the work area.

5. Select the text tool from the tool bar.

6. Type your name. Select the text and go to property to apply appropriate font effects like
font size, style and Colour etc.

7. Go to control-> movie clip to see the final output.

OUTPUT

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MULTIMEDIA LAB

PROGRAM 6

procedure to create an animation with the following features.

WELCOME

* Letters should appear one by one

* The fill colour of The text should change to a different colour after

the display of the full word.

1. Go to start->Macro Media-click on Flash document.

2. Choose the textbox from the tool bar. Type the word as ‘WELCOME’ on layer1.

3. Select the complete word, increase its Font size and change the colour.

4. In the timeline window, select the 1st frame-Right click on it-choose insert key frame.

Now delete a last letter {E} and change the colour of the remaining word.

5. Repeat the above procedure till you delete every word in ‘WELCOME’.

6. Now select all the key frames->Right click ->choose ‘Reverse key frames’.

7. After reversing the frames copy the last frame and paste on its next. now in the new frame

Select all the complete word ‘welcome’ and change the colour.

8. Finally, go to ‘control’-click on ‘test movie’ you will get the required animation.

OUTPUT

Page 8
MULTIMEDIA LAB

PROGRAM 7

PROCEDURE TO SIMULATE A BALL HITTING ANOTHER BALL.

1. Go to start->Macro Media-click on Flash document.

2. choose the circle option displayed in the toolbar. create two circle at the opposite ends.

3.go to frames-> right click on the 1st blank frame and click insert key frames.

4. Select the 1st ball and make it to move towards the other till it touches.

5. Change the shape of the ball using free transform tool as soon as the two ball touches
each other. after hitting each other make them to move towards opposite direction.

6. before moving to the opposite direction bring back the balls to its original shapes.

7. finally test the animation by selecting control->movie clip.

OUTPUT

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MULTIMEDIA LAB

PROGRAM 8

PROCEDURE TO CREATE AN ANIMATED CURSOR USING STARTDRAG("SS",


TRUE); MOUSE.HIDE();

1. Go to start->Macro Media-click on Flash document

2. Insert or draw any object of your choice for example butterfly in this example.

3. Using free transform tool select the object-right click-convert to symbol- select movie
clip- give the name(mm)- click ok.

3. Enter the instance name as (mm) using the property tool box.(same as the movie clip
name).

4. Select the object using free transform tool- go to modify-> timeline->distribute to


layers.

5. Select layer1 and rename it to Action

6. Select the first key frame in the action layer- go to windows- click action.

7. You will get action frame- enter the following code in the action frame.

Mouse.hide();

this.mm.onEnterFrame=function() {

startDrag(this,true);

};

8. To run the animation go to control-> movie clip.

OUTPUT

Page 10
MULTIMEDIA LAB

PROGRAM 9

PROCEDURE TO DESIGN A VISITING CARD CONTAINING ATLEAST ONE


GRAPHIC AND TEXT INFORMATION.

1. Open adobe Photoshop 7.0-> file-> new-> enter height 200 and width 400 for the
visiting card.

2. Select the rectangle tool in the tool bar and draw on the half of the work area-> colour it.
Repeat the same for remaining half-> use different colours to colour.

3. Copy any picture of your choice and place it on the work area-> Resize it using transform
tool.

4. Select the text tool and type text of your choice.

5. Apply the text font size, colour and style of your choice.

OUTPUT

Page 11
MULTIMEDIA LAB

PROGRAM 10

PROCEDURE TO TAKE A PHOTOGRAPHIC IMAGE. GIVE A TITLE FOR THE


IMAGE. PUT THE BORDER. WRITE YOUR NAMES. WRITE THE NAME OF
INSTITUTION AND PLACE.

1. Open adobe Photoshop 7.0-> file-> new-> enter height 800 and width 600

2. Open an image file and copy the image->paste the copied image on the new file.

3. Right click on the rectangle tool->custom shape-> select the shape->select the
colour->drag on your image.

4. Select the text tool->type your name, institution name and place.

5. Save the file.

OUTPUT

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MULTIMEDIA LAB

PROGRAM 11

PROCEDURE TO PREPARE A COVER PAGE FOR THE BOOK IN YOUR


SUBJECT AREA. PLAN YOUR OWN DESIGN.

1. open adobe Photoshop 7.0-> file-> new-> enter height 500 and width 400 for the cover
page.

2. Select the rectangle tool in the tool bar and draw on the half of the work area-> colour it
Repeat the same for remaining area-> use different colours to colour.

3. Copy any picture of ur choice and place it on the work area->resize it using free
transform tool.

4. Select the text tool and type text of your choice.

5. Apply the text font size, colour and style of your choice.

6. Go to layer->layer style->blended option-> select glow options of your choice.

7. Apply the effects using blended options.

OUTPUT

Page 13
MULTIMEDIA LAB

PROGRAM 12

PROCEDURE TO EXTRACT THE FLOWER ONLY FROM GIVEN


PHOTOGRAPHIC IMAGE AND ORGANISE IT ON A BACKGROUND.
SELECTING YOUR OWN BACKGROUND FOR ORGANISATION.

1. Open adobe Photoshop 7.0-> file->open-> choose a file and open it.

2. Select the flower from the image using the lasso tool.

3. Go to edit-> copy->Again go to file->new->give height 500 and width 500.

4. Choose appropriate background and foreground colour from the tool bar.

5. Go to edit->fill->under use select background colour->ok.

6. Go to edit->paste.

OUTPUT

Page 14
MULTIMEDIA LAB

PROGRAM 13

PROCEDURE TO ADJUST THE BRIGHTNESS AND CONTRAST OF THE


PICTURE SO THAT IT GIVES AN ELEGANT LOOK.

1. Open adobe Photoshop 7.0-> file->open-> choose a file and open it.

2. Go to image->adjustments->Brightness/Contrast.

3. After getting the Brightness/Contrast window adjust the brightness and contrast by
Dragging the appropriate bar setting.

4. Finally save the image file.

OUTPUT

Before setting brightness/Contrast: After setting brightness/Contrast:

Page 15
MULTIMEDIA LAB

PROGRAM 14

PROCEDURE TO POSITION THE PICTURE PREFERABLY ON A PLAIN


BACKGROUND OF A COLOUR OF YOUR CHOICE - POSITIONING INCLUDES
ROTATION AND SCALING.

1. Open adobe Photoshop 7.0-> file->open-> choose a file and open it.

2. Select the flower from the image using the lasso tool.

3. Go to edit-> copy->Again go to file->new->give height 500 and width 500.

4. Choose appropriate background and foreground colour from the tool bar.

5. Go to edit->fill->under use select background colour->ok.

6. Go to edit->paste->again go to edit->free transform tool-> you will get a box around the
image for scaling and rotating.

7. Rotate and scale as per your requirement->and press apply.

8. Save the image.

OUTPUT

Before scaling and rotating: After scaling and rotating:

Page 16
MULTIMEDIA LAB

PROGRAM 15

PROCEDURE TO REMOVE THE ARROWS AND TEXT FROM THE


GIVEN PHOTOGRAPHIC IMAGE

1. Open adobe Photoshop 7.0-> file->open-> choose a file with arrows and some

text -> open it.

2. select the arrows from lasso tool from the tool bar which you want to delete->go

to edit-> cut.

3. Select the text on the image using text tool and press delete.

4. Save the file.

OUTPUT

Original image After Removing arrows and text

Page 17
MULTIMEDIA LAB

PROGRAM 16

PROCEDURE TO TYPE A WORD AND APPLY THE EFFECTS SHADOW


EMBOSS

1. Open adobe Photoshop 7.0-> file->open-> choose a file and open it.

2. Select the text tool and place on the work area-> type your institute name

3. Select the typed text go to layer->layer style->blended option-> tick drop shadow, inner

shadow, bevel and emboss->contour->satin->gradient overlay.

4. finally save the image.

OUTPUT

Before Applying shadow emboss effect: After Applying shadow emboss effect:

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MULTIMEDIA LAB

PROGRAM 17

PROCEDURE TO USE APPROPRIATE TOOL(S) FROM THE TOOLBOX, CUT


THE OBJECTS FROM 3 FILES (F1.JPG, F2.JPG & F3.JPG); ORGANISE THEM IN
A SINGLE FILE AND APPLY FEATHER EFFECTS.

1. Open adobe Photoshop 7.0-> file->open f1.jpg.

2. Select the flower in it using lasso tool ->right click->feather-> give feather radius 20
pixels.

3. Go to edit-> copy-> open a new file with height 500 and width also 500->paste the
flower.

4. Repeat the same procedure for f2.jpg and f3.jpg-> select the flower ->give feather effect->
edit->copy-> open a new file-> paste.

5. You will get o final single file with 3 flowers from different files.

6. Save the new file.

OUTPUT

F1.JPG F2.JPG F3.JPG

Final image

Page 19
MULTIMEDIA LAB

PROGRAM 18

PROCEDURE TO DISPLAY THE BACKGROUND GIVEN (FILENAME:


GARDEN.JPG) THROUGH YOUR NAME USING MASK.

1. Go to start-> macromedia-> click on flash document

2. Go to file-> import->open external library-> select a background image


Click open.

3. The selected image will be stored in your library. Open library and drag the image on the
work area by selecting the image.

4. go to view->zoom out->resize the picture such that it should fit the work area.

5. insert layer2. choose the text tool from the toolbar and type your name.

6. Select the text to change its font size and colour of your choice. place the text on the left of
the workarea.
th
7. Right click on the 70 keyframe of layer 2 and insert a keyframe. move the text to the
right side of the workarea->right click on the 69th frame of layer 2-> choose create motion
tween.

8. right click on layer 2 choose the option mask.

9.Go to control->test movie to see the animation.

OUTPUT

Page 20
MULTIMEDIA LAB

PROGRAM 19

PROCEDURE TO MAKE ANYONE OF ONE OF THE PARROTS BLACK &


WHITE IN A GIVEN PICTURE.

1. Open adobe Photoshop 7.0-> file->open original parrot picture.

2. Select a parrot using lasso tool from the tool bar.

3. after selection->go to image-adjustments->desaturate.

4. Then selected picture will now turn to black and white.

5. save as modified image.

OUTPUT

Original picture Modified picture

Page 21
MULTIMEDIA LAB

PROGRAM 20

PROCEDURE TO CHANGE A CIRCLE INTO A SQURE USING FLASH.

1. Go to start->macromedia->flash document

2. Select the circle tool from the tool bar. draw a circle on the work area.colour it

3. Click on the 40th key frame-> insert new key frame.

4. Selecting the last key frame->draw a rectangle on the circle by selecting the rectangle

tool bar so that it will cover the circle. colour the rectangle by the different colour.

5. Again click on the last frame->under properties->under tween->change the option shape

from none.

6. Then again select the last but one frame->go to properties->tween->change to shape.

7. Go to control->test movie->see the circle changing in to rectangle.

OUTPUT

Page 22

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