Mike Neighbors – Functionally Fast Offense
Virtual Webinar | March 24, 2020
Functionally Fast
o Play the fastest tempo possible and still take quality shot and minimize turnovers
o Why?
Beat the BEST teams on your schedule
Peak during tourney time
Fun to practice and play
Stats
o 2,472 possessions in 2020 w/ :30 shot clock
:21-:30: shot or TO on 1,424 (57%) – 53% shooting
:11-:20: shot or TO on 871 (36%) – 44% shooting
:01-:10: shot or TO on 177 (7%) – 30% shooting
o 12.8% turnover rate in 2020 (#1 in country)
o 512 made FTs in 2020 (#1 in country)
o 314 made 3s in 2020 (#3 in country)
o 83.4 PPG in PPG(#3 in country)
Anatomy Of Our Offense
o 10 Word Standard
Quality shot by our best scorers in best scoring zones
o Strategies
Identify quality shot
Identify best scorers
Identify best scoring zones
o Indicators
2FG/3FG/FT %
Goal is 40/35/75
FT rate
Want to be top-10 in country
TO rate
Want to be top-5 in country
o Quality Shots
Time/Score
Have you made it consistently in practice?
Was it the “best” shot?
o Best Scorers
Green Light license
Practice Earned
Game Maintained
o Scoring Zones
In the Paint
At the FT Line
Beyond the Arc
o Tactics
Transition Race/Space Flow Action Family Rebound
Race and Space
o What happens the second we get the ball?
o If you don’t do your job 2 straight times, he assumes you are tired or disengaged and takes you out
o Flow into Motion or into a specific Action (Set)
Positions
o Racker
Try to take the ball to the rim
Catch, turn & immediately look up the floor
Identify a back peddler or a mismatch
Push the ball up the sideline
Rack it Rabbit Lock
o Rabbit
Rim runner
Has to be comfortable not getting the ball every time
Run through the nail (don’t pass it to them beyond the nail)
If defense is back, will utilize her to set a quick step-up for the Racker (high up the floor)
o Lock
Running the wide lanes all the way to the corner
If the Lock gets a rebound, they still dribble to their lane rather than changing roles with the rabbit
Do not look for the ball until you hit halfcourt
If there is a defender back, they won’t turn until FTLE
o Don’t want to throw it to them early with nothing to do – keep ball in Racker’s
hands
o Dragon
Always last of the 10 players across half court
Have to be very disciplined
Have to have a wide skill set
Late drags, late trail 3s (defense forgets about the last player down the floor)
Outlet Zone
o Only pass allowed in this zone is the outlet
o Only pass ahead to a better ballhandler
o Handoff is your safety
Decision Zone
o Rabbit is only person who should look for ball
o Locks only peak if ahead of everyone
o RACE to your SPACE
o Racker read Up the Street, Rabbit, Across the Street
o Dragon is last one into and out of the zone
Action Zone
o Pass to Rabbit before the nail
o Rack it
o Up the Street
o Cross the Street
o Dragon
Actions
o Racker = Racker takes it all the way and scores or penetrates themselves
o Over the Top = Racker hits the Rabbit (ideally around the FT line and not deeper)
o Step-Up = if defense is back, Rabbit sets a step-up screen high up the floor for the Racker
o Up the Street = Racker looking to throw it up the sideline to the Lock
o Across the Street = Racker changes sides of the floor with the dribble in the Decision Zone
o Dragon = reversing the ball through the trailer (Dragon); can also play PNP
o 1-2 Rub = wing DHO to the Lock
o 1 Thru = Racker passes to Dragon and cuts thru to opposite corner to open up a double gap
o 5 Thru = Dragon make blur cut to create double gap for Racker
o Twirl Side = Racker DHO to Lock followed by spread BS from Rabbit (often with Dragon setting a
weakside pindown for the other Lock to occupy the help)
o Flash = Rabbit flashed to TOK to receive pass and get into Delay action
o Move = Dragon cuts to opposite corner, Rabbit crosses the floor and DHO to weakside Lock, Rabbit
follows for spread BS
o Clear = Rabbit says spread BS for Racker, weakside
Check out a lot of their drills on Youtube