This script allows the player to spy on hidden chat messages in Roblox games. It connects to the chat events to detect hidden messages. When a message is detected as hidden, the script will output the message to either public or private chat based on settings. Settings can be toggled on/off with the "/spy" command and include enabling spying, spying on one's own messages, and making spy messages public or keeping them private.
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This script allows the player to spy on hidden chat messages in Roblox games. It connects to the chat events to detect hidden messages. When a message is detected as hidden, the script will output the message to either public or private chat based on settings. Settings can be toggled on/off with the "/spy" command and include enabling spying, spying on one's own messages, and making spy messages public or keeping them private.
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--This script reveals ALL hidden messages in the default chat
--chat "/spy" to toggle!
enabled = true --if true will check your messages too spyOnMyself = false --if true will chat the logs publicly (fun, risky) public = false --if true will use /me to stand out publicItalics = true --customize private logs privateProperties = { Color = Color3.fromRGB(0,255,255); Font = Enum.Font.SourceSansBold; TextSize = 18; } --//////////////////////////////////////////////////////////////// local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local player = Players.LocalPlayer local saymsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):Wa itForChild("SayMessageRequest") local getmsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):Wa itForChild("OnMessageDoneFiltering") local instance = (_G.chatSpyInstance or 0) + 1 _G.chatSpyInstance = instance
local function onChatted(p,msg)
if _G.chatSpyInstance == instance then if p==player and msg:lower():sub(1,4)=="/spy" then enabled = not enabled wait(0.3) privateProperties.Text = "{SPY "..(enabled and "EN" or "DIS").."ABLED}" StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) elseif enabled and (spyOnMyself==true or p~=player) then msg = msg:gsub("[\n\r]",''):gsub("\t",' '):gsub("[ ]+",' ') local hidden = true local conn = getmsg.OnClientEvent:Connect(function(packet,channel) if packet.SpeakerUserId==p.UserId and packet.Message==msg:sub(#msg-#packet.Message+1) and (channel=="All" or (channel=="Team" and public==false and Players[packet.FromSpeaker].Team==player.Team)) then hidden = false end end) wait(1) conn:Disconnect() if hidden and enabled then if public then saymsg:FireServer((publicItalics and "/me " or '').."{SPY} [".. p.Name .."]: "..msg,"All") else privateProperties.Text = "{SPY} [".. p.Name .."]: "..msg
StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) end end end end end
for _,p in ipairs(Players:GetPlayers()) do
p.Chatted:Connect(function(msg) onChatted(p,msg) end) end Players.PlayerAdded:Connect(function(p) p.Chatted:Connect(function(msg) onChatted(p,msg) end) end) privateProperties.Text = "{SPY "..(enabled and "EN" or "DIS").."ABLED}" StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) local chatFrame = player.PlayerGui.Chat.Frame chatFrame.ChatChannelParentFrame.Visible = true chatFrame.ChatBarParentFrame.Position = chatFrame.ChatChannelParentFrame.Position+UDim2.new(UDim.new(),chatFrame.ChatChanne lParentFrame.Size.Y)