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Mausritter Map 01

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0% found this document useful (0 votes)
880 views

Mausritter Map 01

Uploaded by

Malky Aranda
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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HexMap for tiny adventurers 1.

1 Nov 2022
https://cmartins.itch.io/

Adventure Starter There are 3 factions in play. Each one has its own
You wake up in the Swampfarm [hex.1]. You You are a street mouse - It’s the first time you
can’t tell how you got there. After talking with are outside the town [hex. 16]. agenda. But for you, there is no clear goal -
the residents, they will let you know that you Why do you want to explore the Outlands? make the path as you go and explore the
were found unconscious in the pound [hex.14]. Do you need to get back home? Why? Outlands.
How/why were you flushed away? Will they welcome you after what you did?
Shape the world and make it a better place.

Factions Coven of Crows Cat Lady Azura


Rat Bandits

Ruthless gang Cunning corvid crones Terrifying presence


Secret hideout Cawing song magic Hired mercenaries and bandits
Soaring scrying tower Exorbitant wealth
Dominate a trade route - OO
Kidnap a mouse farmer - OO Raise bribes from settlement - OOO
Create a weather machine - OOOOO Subjugate a settlement - OOOOO
Rumours 5- Drainpipe outlet 12- Busy road
Roll 1d6 Rumour: a toll is required to enter the human Rumour: A dangerous human piper makes all
town [hex.16] the mice obey him
1} Bandits are planning to kill the Cat Lady Encounter: Trashknights (Rats) Encounter: Curious Fox
2} A lightning hit both the beech tree and the Trigger: Strangely quick-growing plant nearby Trigger: Traveling theatre troupe arrives
Cat Lady! She got more demanding after that
3} Urban waste (made by humans) is becoming
life-threatening
DM notes: The entrance is guarded by
Cockroaches soldiers. The spider artefact
13- Face in ancient oak
4} Roll 1d20 - use the hex’s specific rumour (if (relates do seed#17) or other treasure grants Rumour: The spirit is trapped inside the tree
you roll 20, let the player choose the hex) you passage (scavenge #14) Encounter: Cryptic Faerie
5} Crows are gathering materials to build a Trigger: The place was damaged by humans...
death ray
6- Overgrown ruins
6} The water from the city can give you special
powers Rumour: A massive tractor tyre lies here. It used 14- Stagnant pound
to be an ancient rodent hamlet, but it was Rumour: The water is poisoning the land
overtaken by the spiders Encounter: Mad Frog
Encounters Encounter: Poisonous Spider Trigger: You find snake eggs
Roll 1d6 Trigger: Forager wants to retrieve lost treasure
(relates to trigger#17 and rumour#5) Scavenge (must resist Poison):
1} Merchant from Stoneshine [hex.8] Roll 2d6} if >9 = Treasure can be found
2} Aggressive faction member(s) - based on
Lair’s proximity 7- Beech, lightning split
3} Diplomatic faction member(s) - based on Rumour: The Cat was killed when the lightning 15- Huge pine tree
Lair’s proximity hit the tree. Crows brought her to life Rumour: Crows can get you any item you want
4} Hex’s specific encounter Encounter: Cat Lady Azura (relates to trigger#5)
5} Hex’s specific trigger (event/advent. seed) Trigger: a bandit (rat) gets caught in a trap Encounter: Ambiguous Crow (faction)
6} Hurt Sparrow in distress Trigger: Herbalist (crow) is searching for a cure
DM notes: Cat Lady’s lair
DM note: Crow’s HQ. Tall and difficult to access.
1- “Swampfarm” 8- Huge boulder
Rumour: they know how to talk with ghosts Rumour: The bees left ages ago, and they will 16- Stone wall
Encounter: traveller Mouse (con artist) never come back Rumour: The owl doesn’t let any rodent pass
Trigger: an illness has struck Encounter: Hunting Eagle Encounter: Vigilant Owl (relates to trigger#11)
Trigger: Cat Lady demands a heavy tithe Trigger: You witness a shady Crow transaction
It’s a small settlement (about 3 families) with
unnervingly tall twisting towers
It’s pseudo-ruled by a committee of scavengers.
There’s a homestead on top called “Stoneshine”,
known for their meditative mushroom garden. 17- Field of Wheat
Members are known for carefully picking trash It’s a free settlement, governed by a council. Rumour: The scarecrow is alive (Crows hate it)
piles [hex.14] and lazing by the stream Mice around here wear finely embroidered Encounter: Humble Mouse (farmer)
Tavern: Black bee - spiced backed carrot [hex.17] clothes. Most of them are merchants (often in Trigger: Grandmother spider has lost an ancient
need of guards). treasure (relates to trigger#6 and rumour#5)
DM notes: The village is built over a rusty Tavern: Silver knight - Mushroom stew
bicycle. Treat the mice as cool hippies. The water
Dm notes: Treat the inhabitants as posh mice.
18- Sparrow nest
from hex.14 is poisoning the mice. Rumour: Cat Lady will give you anything for a
They sell mushrooms to Swampfarm [hex.1] and few birds
Crows have claimed the resource site [hex.14] other places [not on map].
Encounter: Possessive Squirrels
and demand a % of the findings
Cat avoids the water, but she managed to Trigger (seasonal):
Cat stays at bay - she’s afraid of the weird
noises that come from here (and doesn’t know impoverish the place by affecting the trade
routes. There’s an agreement - mice are Spring - Mother bird, protective of her eggs
that are made by mice)
protected from bandits in exchange for goods Summer - Baby bird, fallen from nest
Bandits can be often found in the tavern - they
are as welcome as any other traveller Bandits attack the merchants as much as they Autumn - Young birds want to leave home
can (especially on the road [hex.2]) Winter - Bird with a broken wing, old and grey

2- Quiet dirt road Crows have nothing to do with them (for now)
19- Human walking track
Rumour: Cat Lady & Bandits claim this piece of
land (trade route). War is coming 9- Stepping stones Rumour: The village dogs will kill you if you
Encounter: Greedy Bandits (faction) Rumour: The land isn’t safe beyond this point cross the bridge
Trigger: Wizard tower arrives on tortoise-back Encounter: Malicious water Snake Encounter: Frog knight
Trigger: a runner with vital information has lost Trigger: Cat Lady wants to be entertained. The
sparrows can be fun...(relates to trigger#12)
3- Cascading waterfalls their way (needs to enter town [hex.16])

Rumour: The water has secret properties


Encounter: Nervous Dragonflies 10- Tangles of roots
Trigger: A recently crowned bee wants to find a a Rumour: Haunted ground... Mice that entered
place to start a colony (relates to rumour#8) the graveyard never came back
Encounter: Troubled Ghost
DM notes: Bandits’ Lair is hidden behind the Trigger: Strange Magical anomaly
waterfall
DM notes: Burial site of ancient Mice.
Mausritter is copyright Losing Games.
4- Hollow tree stump ‘HexMap for Tiny Adventurers’ is an
Rumour: the residents are strangely twisted 11- Hedge row independent production by Carlos Martins and
Encounter: Protective Centipede Rumour: The road leads to nowhere is not affiliated with Losing Games. It is
Trigger: test subject cannot get home Encounter: Famine Snake published under the Mausritter Third Party
Trigger: Owl sorcerer wants to retrieve a spell Licence.

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