Text Media
Text Media
Text
•Backbone of information
Text Media
• Repetition
In line with organization, this
establishes consistency and a sense of
theming across the medium.
• Alignment
Focused on the positioning of all
elements on the medium. This can be
centered, left, right, justified, one (1)
column, two (2) columns, or more.
• Proximity
Focused on the location of each
element and their relation to each
other. Proximity establishes the
relationship of an element with
another.
Visual Media
Visual
Visual Media
• Balance
The visual equality in shape, form,
value, color, etc. This can be achieved
based on symmetry or asymmetry.
• Harmony
The overall composition of similar
units to form the major view of the
medium
• Directional Movement
Focused on the visual flow through
the medium. It suggests the motion of
objects and how the reader will
perceive them. Techniques can
include the placement of dark and
light areas so that the attention is
directed to these areas first.
• Rhythm
Movement in which some elements
occur regularly Focuses on the flow
objects
• Perspective
Created through the arrangement of
objects in two (2) dimensional spaces
to look like they appear in real life.
Audio Media often used to give emphasis or set the
pacing of audio media
Audio
Design Principles
• Perception of sounds with certain
• Mixing
notes and frequencies
Combination, balance, and control of
Audio Media multiple sound elements
• Dialogue
Speech, conversations, voice over, etc.
Any sound that makes use of specific
intonations to convey messages from
one individual to another.
• Sound Effects
Additional sounds outside of music
and dialogue. These are often used to
give emphasis and setting.
• Music
Vocal or instrumental sounds
combined to produce a piece with
harmony and form
• Silence
Absence of audio or sound. These are Motion Media
Motion Media
• Timing
• Transitions
Design Elements
• Speed
The pacing of the movement can be
based on additional audio or the
context of the scenario. It helps
project the theme and emotion of the
information.
• Direction
This is where objects move can reflect
the progression or moving forward of
information transfer, or it can signify
crucial symbolize regarding the
relationships of the characters.
• Motion
These are the triggers that signify the
change in direction of an object.
• Timing
This can be objective (which is
measured in actual units of time) or
subjective (where it is psychological
rather than accurate to passage of
time).
Manipulative
Media
Manipulatives in the context of
education are physical tools of
teaching, engaging students visually
and physically with objects such as VIRTUAL AND DIGITAL MANIPULATIVE
coins, blocks, puzzles, markers, etc. MEDIA
TYPES OF
MANIPULATIVE MEDIA
TRADITIONAL MANIPULATIVE MEDIA
BRIEF HISTORY
Traditional Manipulative Media is
actually being used in particular JOHANN HEINRICH PESTALLOZI (1746-1827)
schools, wherein they use different He asserted that students need to learn
materials that the students can use to through their senses and physical activity He
have a hands-on experience regarding argued for “things before words, concrete
the lesson. before abstract.”
Programming: purpose.
x = 5 y = "Hello, World!"
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