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BCA 5 Syllabus
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Java Programming (3-0-3) (Semester VI) Evaluation: Theor Practical Total L ional |__30. [20 a Final 0. z 0 Total 0 20. 100. Course Objectiv To enable the students to understand the core principles of the Java Language. To use visual tools to produce well designed, effective applications and applets. Unit To enable students to learn to produce well designed, effective standalone applications. To enable students to do socket programming, database handling using JDBC Topic Introduction to Core Java 1.1 History of java, platform independency 1.2 Introduction to JVM architecture 1.3 Object Oriented features with respect to Java 1.4 Class and Object 1,5 Operators, data types, arrays 1.6 Inheritance, Interfaces, Packages 1,7 Exception Handling Applet As Java Applications 2.1 Introduction to application 2.2 Lifecycle of Applets 2.3 Applets and its methods 2.4 Applet Vs Applications Multithreading 3.1 Introduction to thread 3.2 Multithreading concepts 3.3 Thread Life cycle 3.4 Creating multithreaded application 3.5 Thread priorities 3.6 Thread synchronization Java Input Output 4.1 Java lO package 4.2 Byte/Character Stream 4.3 Buffered reader / writer 4.4 File reader / writer 4.5 Print writer 4.6 File Sequential / Random Java GUI Components 5.1 Containers, Frames and Panels 5.2 Layout manager Hours 105.3 Introduction to Netbeans IDE 5.4 Event delegation Model, Event source and handler, Event categories, Listeners, interfaces, adaptor classes 5.5 Swing Libraries, Model view Controller design pattem Different layout and All swing components 6 Networking with Java 6.1 Networking basics 6 6.1.1 Sockets, port 6.1.2 Proxy servers 6.1.3 Internet addressing URL 6.2 java.net ~ Networking classes and Interfaces 6.3 Implementing TCP/IP based Server and Client 6.4 Datagrams ~ Datagram packet, Datagram server and client 6.5 URL connections 7 JDBC 7.1 Java database connectivity, Types of JDBC drivers 6 7.2 Writing first JDBC applications 7.3 Types of statement objects (Statement, PreparedStatement and CallableStatement) 7A Types of resultset, ResultSetMetadata 7.5 CRUD operations in database 7.6 IDBC and AWT 7.7 Comnection pooling 8 Generics 6 8.1 Introduction to generies 8.2 Generics class with parameters 8.3 General form of a generic class 8.4 Creating a generic method, constructors, interfaces 8.5 Polymorphism in generies Laboratory Boe NAR AY Demonstrate uses of arrays, operators. Write a java code to demonstrate inheritance, multilevel inheritance, multiple inheritance using interfaces, creation and use of own packages. Demonstrate exception handling (try-catch-finally, throws ete). Create an Applet and embedded it in HTML page. Demonstrate multi-threading Demonstrate sequential and random reading and writing of files Design AWT/Swing form with all swing controls. Demonstrate TCP and UDP based client server connection. Demonstrate CRUD operations of database with help of AWT/Swing controls 0. Disenavate ike of genetic method, constr and intertaossText Book 1, Herbert Schildt, Java The Complete Reference, Tata McGraw Hill Edition Reference Books Kogent, Java 6 Programming Black Book, Dreamtech Publication Cay $ Horstmann, Fary Corel! Core Java 2 Volume —I, Sun Microsystem press Cay S Horstmann, Fary Cornell Core Java 2 Volume ~II, Sun Microsystem press E.Balguruswami Programming with Java, A Primer, Tata MeGraw Hill Edition BeppeComputer Architecture (3-1-1 1) Evaluation: Theory Practical Total] | Sessional 30 20 30 [Final 50 : 50 [Total 0 20 100 Course Objectives: + To acquaint the students with the fundamentals of computer systems. + To apprise the students with the architectural and associated components of computer 4hrs 2hrs systems. + To aware the students about the architecture of the computer systems available in the market. Course Contents: 1 Introduction 1.1. Computer Organization and Computer Architecture 1.2. Review of Evolution of Computer System 1.3. Basic Structure of Computer System 14, Examples of Computer Families 1.5, Future ‘Trends in Computer 1.6. Review of Instruction Sets, Addressing Modes and Instruction Formats 2. Register Transfer and Micro Operations 2.1. Register Transfer Micro operations and RTL Data Transfer Micro operations Arithmetic and Logical Micro operations Shift Micro operations Introduction to HDL and VHDL a Central Processing Unit 3 3 3.3. Instruction Cycle 3.4. Arithmeti 3 CPU Organization/Structure Register Organization and Data Paths and Logical Unit .5. Design Principles for Modern Systems 4, Computer Arithmetic 4.1, Integer Representation 4.2, Integer Arithmetic 4.3, Unsigned Binary Addition and Subtraction 4.4, Unsigned Binary Multiplication Algorithm ae & Pree .. ah & hrs45, 4.6. 47. 48. 49, al 5.2. 34. 55: 5.6. 61 62, 63, 64, 65. ua 72. 78. 74. Booth’s Algorithm Unsigned Binary Division Algorithm Floating Point Representation BCD Arithmetic Unit * BCD Adder Arithmetic Pipelining Control Unit 6 hes Control of the Processor Hardwired Control Unit Control Unit Inputs * Control Unit Logic Micro programmed Control Unit * Micro Instructions and Its Types * Architecture of Micro programmed Control Unit Micro Iastruetion Sequencing Micro Instruction Execution Applications of Hardwired and Micro programmed Control Units Memory Organization 6 hrs Memory Hierarchy Main Memory * RAMand ROM Auxiliary Memory * Magnetic Disks and Tapes © Optical Disks * Flash Drives © Review of RAID Associative Memory «Hardware Organization * Address Matching Logic © Read/Write Operations Cache Memory © Cache initialization © Mapping Cache Memory © Direct, Associative and Set Associative Memory Mapping © Write Policy © Replacement Algorithms Input Output Organization 4 hes External Devices VO Module Structure Review of Programmed /O and Interrupt Driven 1/0 Review of DMA, I/O Channels and /0 Processors7.5, External Interfaces & Reduced Instruction Set Computers Shrs 8.1. RISC VS. CISC 82. RISC Pipelining 8.3. Instruction Pipelining 8.4. Conilicts in Instruction Pipelining and their Solutions 8.5. Introduction to Register Windows and Register Renaming os Introduction to Parallel Processing hrs 9.1. Parallelism in Uniprocessor System 9.2. Multiprocessor Systems and their Characteristics 93, Flynn's Classification 9.4. Interconnection Structures in Multiprocessors 9.3. Cache Coherence 9.6, Introduction to Vector Processing and Array Processors 9.7. Introduction to Multithreaded Arehitecture 10. Multicore Computers 3hrs 10.1, Hardware Performance Issues + Increase in Parallelism ¢ Alternative Chip Organizations © Power Consumption 10.2. Software Performance Issues * Software on Multicore 10.3. Multicore Organization 10.4. Dual Core and Quad Core Processors 10.5. Power efficient Processors Laboratory ‘The individual student should develop a project or perform a case study on Computer Architecture. The topic could be either initiated by the student or selected from a list provided by the instructor. An oral presentation with a demonstration in case of project should be part of the laboratory. Reports must be prepared. ‘Text Books: 1. Stallings. W., “Computer Organization and Architecture”, Eighth Edition, 2011, Pearson. 2. Mano, M. M., “Computer Systems Architecture”, Third Edition, 2011, Pearson. References: 1. Tanenbaum, A.S., “Structured Computer Organization”, Fourth Edition, 2003, Pearson Educaition. - Carpinelli, J.D., “Computer Systems Organization and Architecture”, 2012, Pearson. Rajaraman, V. et all, “Computer Organization and Architecture”, 2011, PHI. Sima, D. et all, “Advanced Computer Architecture”, 2000, Addison Wesley. i ar £? BRNMathematical Foundation of Computer Sci Evaluation: ; Theory Practical Total [Sessional 50 - 50. _ Final 50. = == 50 Total | 100 z 100 Course Objectives: 1. The main objective of this course is to build up the mathematical foundation for the study of computational science and computer technology. 2. This course introduces the student to discrete mathematics and finite state automata through an algorithmie approach and focuses on various problems solving technique. 3. It helps the target student in gaining fundamental and conceptual clarity in the area of Logic Reasoning. Algorithms, Recurrence relation. Graph Theory, and Theory of Automata. Course Contents: 1, Graph Theory (13 hrs) 1.1 Definitions 1.2 Directed and Undirected Graphs 1.3 Walk, Path, Circuits, 1.4 Connected Components. Connected Component Algorithm 1.5 Shortest -Path Algorithms 1,6 Computer representation a graph (Static Representation only, like Adjacency Matrix, Incidence Matrix, Path Matrix) 1.7 Bi-partite graphs 1.8 Regular graphs 1.9 Planar graphs 1.10 Euler graph 1.1] Hamilton graph and their properties and characterization. 1.12 Application of graph theory in computer science (with example). 2. Logie and Induction (8 hrs) 2.1 Propositions and Truth functions 2.2 Predicates and Quantification 2.3 Propositional and Predicate Logic 2.4 Expressing statement in the language of Logic 2.5 Deduction in Predicate Logic 2.6 Elementary Step-wise Induction and Complete Induction. 3. Introduction to Mathematical Reasoning (7hrs) 3.1 Formal Languages and Inductive Definitions: Axioms, 3.2 Rules of Inference and Proofs ae wy PeoReferences: ie 2 3.3 Direct Proof and Indirect Proof 3.4 Formal Proof and Informal Proof, Recurrence Relations (hrs) 4.1 Recursive Definition of Sequences 42 Differencing and Summation 4.3 Solution of Linear Recursive Relation 4.4 Solution of Non-linear Recurrence Relation. Finite State Automata hrs) 5.1 Alphabets and Language 5.2 Notioa of a State 5.3 State Machine (FSM and DFA) 5.4 Regular Expression 5.5 Equivalence Relation, Richard Johnsonbaugh, Discrete Mathematics, Fifth Edit Education Asia (LPE), ISBN: 81-780-82799, 2000 Mott, Joe L.. Kandel Abraham and Baker, Theodoe P., Discrete Mathematics for Computer Scientists and Mathematicians, Second Edition, Prentice-Hall, ISBN: 81-203- 1502-2 Liu, C.L., Elements of Discrete Mathematics, TMH, 2000, ISBN: 0-07-043476-X ‘Trus, J., Discrete Mathematics for Computer Scientists, Second Edition, Addision ‘Wesley ISBN: 0-201-36061,1999 mn, Addison Wesley, PearsonSoftware Engineering Evaluation: ‘Theory Practical Total [Sessional 30 20 30 Final 50 E 50 Total QT ar 20 100 Course Objectives: To provide required knowledge on planning, design, development, implementation, and maintenance of software, Course Contents: 1 Introduetion thes 1.1 History of software engineering 1.2 Introduction 1.3 Role of software engineering, 1.3 Software Development and Sofware Engineering 1.4 Attribute of good software 1.5 Different between software engineering and system Engineering 1.6 Some challenges of software Engineering. 1.? Software Engineering Ethies 2, Software Specification 4hrs 2.1 The Uses of Specification: A statement of User requirement, A statement of the interface between the machine and the control environment, A statement of the requirement for the implementation, A reference point during product maintenance 2.2 Specification Qual 2.3 Classification of Specification styles 2.4 Verification of specifications, 2.5 Types of Specification: Operational and descriptive specifications 2.6 Operational specifications: DFD UML diagrams for specifying Behaviors, State Mechine 43. Software Testing Techniques and Strategies Thes 3.1 Software Testing Fundamentals 3.1.1 Testing objectives 3.1.2 How test information flows 3.1.3 Testing lifecycle 3.1.4 Test Cases (What it is?) 3.2 Levels of Testing 3.2.1 Unit Testing 3.2.2 Integration Testing 3.2.3 System Testing 3.2.4 Acceptance Testing 3.2.5 Alpha testing & Beta testing Static vs. Dynamic testing 3.2.7 Manual vs, Automatic‘ testing 3.2.8 Testers workbench 2.9 1 -steps of testing process (Only steps should be covered) 3.3 Different types of Testing § § ‘“ sen Peo3.3.1 Installation Test 3.3.2 Usability testing 3.3.3 Regression t 3.3.4 Performance Testing 3.3.5 Load Testing 3.3.6 Stress testing 3.3.7 Security testing 34 Black Box & White Box Testing (Test Case Design Techniques) 3.4.1 Functional Testing (Black Box) 3.4.2 Structural Testing (White Box) 3.4.3 Domain Testing 3.4.4 Non funotional testing techniques 3.4.5 Validation testing Activities (Low level testing, high level testing) 3.4.6 Black box vs. White Box 4, Software Qualities and Software Quality Assurance 10 brs 4.1 Software quality and quality assurance 4.2 Software quality factors 43° Software quality assurance 44° SQA activates 45° Software quality standards: SEI, ISO 4.6 Software reviews 4.7, Cost impact of software defects 4.8 Defect amplification and removal 4.9 Formal technical reviews 4.10 The review meeting 4.11 Review reporting and record keeping 4.12 Review guidelines 4.13 A review checklist 4.14 Formal approaches to SQA 4.15 Proof of correctness 4.16 Statistical quality assurance 4.17 The clean room process 5. Software Reliability Ghrs 5.1 Measures of reliability and availability 5.2 Software reliability models 5.3 Software safety 6, Management of Software Engineering 7 hes 6.1 Responsibilities of a software project manager 6.1.1 Job responsibilities of a software project manager 6.1.2 Skills necessary for software project management 6.2 Project Planning, 6.2.1 The SPMP document 6.3 Metries for project size estimation 6.3.1 Line of code (LOC) 6.3.2 Function point metric 6.4 Project estimation techniques 6.4.1 Empirical estimation techniques 6.4.1.1 Expert judgment technique 6.4.1.2 Delphi cost estimation. 64.2 Heuristic techniques A6.4.2.1 Basic COCOMO model 6.4.3 Analytical estimation techniques 6.5 Scheduli 6.6 Organization and team structure 6.6.1 Organization structure 6.6.2 Team structure 6.7 Staffing 6.7.1 Quality of software engineer 6.8 Risk Management 6.8.1 Risk Identification 6.8.2 Risk assessment 6.8.3 Risk containment 6.9 Software configuration management 6.9.1 Necessity of software configuration management 6.9.2 Configuration management activities 6.9.3 Source code control system (SCCS) and RCS 7. Object-Oriented Concepts and Principles 4 hrs 7.1 Object-Oriented Paradigm 7.2 Object-Oriented Concepts 7.3 Identifying the Elements of an Object Model 74 Management of Object-Oriented Software Projects 8. Emerging Trends hrs 8.1 Client server software 8.2 CORBA 8.3 COM/DCOM 8.4 Service oriented architecture (SOA) 8.5 Software as a service (SaaS) Case Stud An individual case study should be given to each student on software project. 10% of sessional marks should be allocated for evaluation Text Books: 1. Pressman. R. S. Software Engineering a practitioners Approach. McGraw Hill 2, Mall, R.: Fundamentals of Software Engineering. PHI. References: 1. C. Ghezzi, M. Jazayeri, and D, Mandi Prentice Hall of India, Lid. Sommerville. I: Software Engineering, Pearson Bali-Bali: Software Engineering, S.K. Kataria & Sons Pankaj Jalote’s: Software Engineering- A precise Approach Wiley India Richard Fairley: Software Engineering Concepts, Tata MeGraw-Hill Edition Eve Adersson, Philip Greenspun, Andrew Grumet; Software Engineering or Internet Applications, PHI Fundaments of Software Engineering, auewnWeb Technologies I Evaluation: Theory Practical Total Sessional 30 20 | 30. Final | 30 ~ 50 Total | 80 20 aioe =| Course Objectives: |. To focus on the phenomenon known as World Wide Web (WWW) and Domain name hierarchy. ‘To impart the new concepts in Web Technologies. ‘To identify, evaluate and apply appropriate technologies for web development. To develop understanding about the diferent technologies used in World Wide Web including the concept of HTML, CSS, Java script, XML and jQuery. Parr Learning Outcome 1. This course enables students to understand web page site planning and management. 2. Students will be able to develop advanced HTML pages with help of frames, scripting languages and evolving technologies like CSS, jQuery and XML. ‘Course Contents: Internet and WWW 4 hes 1.1 Introduction to internet and its applications, Internet service _ providers, domain name server, internet address; 1.2 Protocols used in intemet (HTTP, HTTPS, FTP, SMTP, TCP, IP, UDP); 1.3 World Wide Web and its evolution, uniform resource locator (URL), web server and browsers; 1.4 search engine, meta search engine; 1.5 Domain name and its hierarchy, Issues related with domain name registration, DNS. concept; 1.6 Client server architecture, cross browser communication HTML and Graphies 10 hrs 2.1 Introduction to HTML,, Creating basie HTML file, core elements and attributes, comment,
; 2.2 HTML basis 2.2.1 Basic text formatting, Phrase elements, lists, ordered lists, unordered lists, nesting of lists, Using character entities for special character,
element and attributes; 2.2.2 Grouping elements 2.3 Links and Navigation -1 Linking to other web pages, linking to email address, Understanding lirectories end directories structure, Understanding URLs, Absolute and relative URIs, Advanced email links; 2.4 Images, Audio and Video 2.4.1 Adding images, images as link, Image maps, Client side and server side image maps: 2.4.2 Choosing the right image format, Gif images, animated gif, jpeg, png, keeping file size small;2.4.3 Working with multimedia, Exploring audio and video file formats, describing multimedia elements,
,
,
,
element; 2.5 Tables 2.5.1 Introducing tables Basic table elements and attributes , Grouping section of table 2.5.2 Nested Tables, Accessible tables, How to linearize tables, using ID, scope and header attributes; 2.6 Form 2.6.1 Introducing forms, attributes, controls in form,
and
elements; 2.6.2 Focus, Tabbing order, access keys, Disabled and read only controls, Sending form data to the servers, http get, http post 2.7 Frames 2.7.1 Introducing frameset, When to use frames,
element, Attributes, 2.7.2 Nested framesets, Inline or floating frames with
; 2.8 Exploring new elements of HTML 5 2.8.1
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