FinalDraft Manual PDF
FinalDraft Manual PDF
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20-17 339
Table of Contents
Installation ................................................................................................................... 1
Launching / Activating / Registering Final Draft ............................................................. 1
Opening and Activating Final Draft ........................................................................... 1
Deactivation............................................................................................................ 2
Frequently-Asked Questions ........................................................................................ 3
What is product activation? ....................................................................................... 3
How do I move my activation to another computer? .................................................... 3
Is product activation the same as product registration? ................................................. 3
Do I have to register my copy of Final Draft? What are the benefits of registering? ......... 3
What is deactivation and when should I do it? ............................................................. 3
Customer Support ....................................................................................................... 3
Self-Service Support Options .................................................................................... 3
Assisted Support Options.......................................................................................... 4
Home Menu ................................................................................................................. 5
File ........................................................................................................................ 5
Dictionary .............................................................................................................. 5
Clipboard ............................................................................................................... 5
Undo / Redo............................................................................................................ 5
Script Elements ....................................................................................................... 5
Views..................................................................................................................... 5
Split ....................................................................................................................... 6
Insert...................................................................................................................... 6
Alternate Dialogue................................................................................................... 6
Font ....................................................................................................................... 6
Story Map............................................................................................................... 6
Navigator ............................................................................................................... 6
Collaboration .......................................................................................................... 6
File Menu..................................................................................................................... 7
File ........................................................................................................................ 7
Saving .................................................................................................................... 7
Printing .................................................................................................................. 7
Register .................................................................................................................. 7
New .......................................................................................................................... 8
New from Template .................................................................................................... 8
To create a new document from a template ................................................................. 8
Download More Templates ....................................................................................... 9
Text Documents ......................................................................................................... 9
To create a text document: ........................................................................................ 9
Open ....................................................................................................................... 10
To open an existing file .......................................................................................... 10
Close ....................................................................................................................... 11
To close the file currently being worked on............................................................... 11
Save ........................................................................................................................ 11
Save As ................................................................................................................... 12
Save as PDF ............................................................................................................. 12
To save your document as a PDF file ....................................................................... 12
Export ..................................................................................................................... 13
Revert ..................................................................................................................... 14
Backup .................................................................................................................... 14
To back up your document...................................................................................... 14
Print Preview ........................................................................................................... 14
Print ........................................................................................................................ 16
Printer .................................................................................................................. 16
Print Range ........................................................................................................... 17
Character Sides ..................................................................................................... 18
Script Options ....................................................................................................... 18
Print to PDF .......................................................................................................... 19
WGA ...................................................................................................................... 20
To register a script ................................................................................................. 20
Recent File List (Classic View only) ........................................................................... 20
Exit (Classic View only) ............................................................................................ 20
To quit Final Draft ................................................................................................. 20
Edit Menu .................................................................................................................. 21
Editing ................................................................................................................. 21
Clipboard ............................................................................................................. 21
Undo / Redo.......................................................................................................... 21
Find ..................................................................................................................... 21
Delete...................................................................................................................... 22
Select All ................................................................................................................. 22
Select Scene ............................................................................................................. 22
Paste ....................................................................................................................... 23
Using Smart Drag-and-Drop ...................................................................................... 24
To move text without drag-and-drop ........................................................................ 24
To move text using drag-and-drop ........................................................................... 24
Copy ....................................................................................................................... 25
Cut .......................................................................................................................... 25
Undo ....................................................................................................................... 25
Redo ....................................................................................................................... 26
Find ........................................................................................................................ 26
To find text in the script ......................................................................................... 26
To replace found text ............................................................................................. 27
Match whole word only .......................................................................................... 28
Match Case ........................................................................................................... 28
Search in .............................................................................................................. 28
Go To ...................................................................................................................... 28
To access the Go To options ................................................................................... 28
Find Selection .......................................................................................................... 29
Replace Character ..................................................................................................... 30
View Menu................................................................................................................. 32
Views................................................................................................................... 32
Split ..................................................................................................................... 32
Show / Hide .......................................................................................................... 32
Zoom ................................................................................................................... 32
Script - Normal View ................................................................................................ 33
Script - Page View .................................................................................................... 33
Script - Speed View .................................................................................................. 35
The Beat Board ........................................................................................................ 36
Cards Across ............................................................................................................ 40
Index Card Commands .............................................................................................. 41
Index Cards - Script .................................................................................................. 41
Index Cards - Summary ............................................................................................. 43
Scene View .............................................................................................................. 44
Scene View........................................................................................................... 44
Unsplit Panels .......................................................................................................... 45
To hide a panel: ..................................................................................................... 45
Split (Vertically / Horizontally) / Swap ........................................................................ 45
Split Vertically ...................................................................................................... 46
Split Horizontally .................................................................................................. 46
Swap .................................................................................................................... 46
Show / Hide Navigator .............................................................................................. 46
Story Map ................................................................................................................ 46
Show / Hide Alts ...................................................................................................... 49
ScriptNotes .............................................................................................................. 49
Show / Hide Ruler .................................................................................................... 49
Indent Markers ...................................................................................................... 50
Invisibles ................................................................................................................. 51
To show invisible characters ................................................................................... 51
To hide the invisible characters ............................................................................... 52
Zoom Story Map ...................................................................................................... 52
Switch to Classic View .............................................................................................. 53
Switch to Ribbon View (Classic view only) ................................................................. 54
Full Screen View ...................................................................................................... 55
Format Menu ............................................................................................................. 56
Elements .............................................................................................................. 56
Text ..................................................................................................................... 56
Paragraph ............................................................................................................. 56
Element Dropdown Menu .......................................................................................... 57
Dual Dialogue .......................................................................................................... 58
Elements .................................................................................................................. 58
Cast List Element Options ......................................................................................... 59
Cast List Element in Script......................................................................................... 60
Automatic Cast List Generation ............................................................................... 60
To generate a Cast List for each scene ...................................................................... 60
Highlight Characters ................................................................................................. 61
Font ........................................................................................................................ 62
Font ..................................................................................................................... 63
Font Style ............................................................................................................. 63
Color dropdown menu ............................................................................................ 63
Effects.................................................................................................................. 63
Text Color ............................................................................................................... 64
Highlighter............................................................................................................... 64
To highlight a block of text with a color ................................................................... 64
Alignment ................................................................................................................ 65
Spacing ................................................................................................................... 65
Space Before ............................................................................................................ 65
Leading ................................................................................................................... 65
Revert Paragraph ...................................................................................................... 68
Insert Menu ............................................................................................................... 69
Insert.................................................................................................................... 69
Scenes .................................................................................................................. 69
Insert Page Break ...................................................................................................... 70
To remove a forced page break................................................................................ 70
Insert ScriptNote....................................................................................................... 70
To insert a new ScriptNote...................................................................................... 70
Insert General Note ................................................................................................... 70
Insert Label .............................................................................................................. 71
To insert a Label.................................................................................................... 71
To stop a Label run ................................................................................................ 71
To navigate to a labeled page quickly ....................................................................... 72
To change the Label text......................................................................................... 72
Insert Bookmark ....................................................................................................... 72
To insert a bookmark ............................................................................................. 72
Non-speaking Character ............................................................................................ 73
New Beat ................................................................................................................. 73
New Structure Point .................................................................................................. 73
Add Alt (Alternate Dialogue) ..................................................................................... 73
Remove Alt .............................................................................................................. 75
Insert New Scene ...................................................................................................... 75
To insert a new scene ............................................................................................. 75
Send to Script ........................................................................................................... 76
To enter scene summaries into the script................................................................... 76
Document Menu ......................................................................................................... 77
Page Setup ............................................................................................................ 77
Extras................................................................................................................... 77
Length.................................................................................................................. 77
Title Page ................................................................................................................ 78
To create multiple title pages .................................................................................. 78
Including or excluding the Title Page in the output .................................................... 78
Header and Footer..................................................................................................... 79
Page Layout ............................................................................................................. 79
Margins tab .............................................................................................................. 80
Text Margins: Top and Bottom ............................................................................... 80
Header/Footer Margins........................................................................................... 80
Paper Type ........................................................................................................... 81
Colors tab ................................................................................................................ 81
Options tab .............................................................................................................. 82
Line Spacing dropdown menu ................................................................................. 82
Enable Smart Quotes.............................................................................................. 82
Break Dialogue and Action at Sentences .................................................................. 82
Mores and Continueds ............................................................................................... 82
Dialogue Breaks .................................................................................................... 83
Scene Breaks ........................................................................................................ 84
Set Font ................................................................................................................ 84
Watermark ............................................................................................................... 85
SmartType ............................................................................................................... 87
Macros .................................................................................................................... 87
To view or modify macro settings ............................................................................ 87
Name ................................................................................................................... 88
Shortcut................................................................................................................ 88
Macro element ...................................................................................................... 88
Advanced Features ................................................................................................ 89
To delete a macro .................................................................................................. 91
Apply Macro From... ............................................................................................. 91
Bookmarks............................................................................................................... 91
To change the name of a Bookmark ......................................................................... 91
To go to a Bookmark ............................................................................................. 92
To delete a Bookmark ............................................................................................ 92
Change Target Script Length ...................................................................................... 92
Tools Menu ................................................................................................................ 93
Dictionary ............................................................................................................ 93
Speech Control ...................................................................................................... 93
Tools.................................................................................................................... 93
Spelling ................................................................................................................... 94
Thesaurus ................................................................................................................ 94
Text-To-Speech Commands ....................................................................................... 94
Speech Control ...................................................................................................... 94
Assign Voices ....................................................................................................... 94
To Host a Collaboration Session: ............................................................................. 97
To Join a Collaboration Session:.............................................................................. 98
The Collaboration Window ..................................................................................... 98
Reports .................................................................................................................. 100
To create a report: ................................................................................................ 100
Scene Report ....................................................................................................... 101
Names Database ..................................................................................................... 110
Reformat ............................................................................................................... 110
Format Assistant ..................................................................................................... 112
Format Assistant Options...................................................................................... 113
Printing and Format Assistant ............................................................................... 114
ScriptCompare ....................................................................................................... 114
To compare two scripts ........................................................................................ 114
Hide / Show Navigator ............................................................................................ 115
Customize (Classic view only) ................................................................................. 115
Options.................................................................................................................. 115
General Tab ........................................................................................................ 116
Auto-Save .......................................................................................................... 117
Auto-Backup....................................................................................................... 117
Production Menu ..................................................................................................... 119
Scenes ................................................................................................................ 119
Revisions............................................................................................................ 119
Locked Pages ...................................................................................................... 119
Scene Numbers....................................................................................................... 120
To number scenes using the default settings ............................................................ 120
Numbers Tab ...................................................................................................... 121
Options Tab ........................................................................................................ 121
Font ................................................................................................................... 122
Renumbering Scenes ............................................................................................... 123
To create a new scene and give it a unique scene number ......................................... 123
To number a new scene in a script in which scenes are already numbered ................... 123
Edit Scene Number ................................................................................................. 124
To modify a scene number .................................................................................... 124
Removing an Unwanted Scene Number.................................................................. 125
Omit Scene ............................................................................................................ 125
To omit a scene ................................................................................................... 125
To view omitted scenes ........................................................................................ 126
To retrieve an omitted scene and put it back into the script ....................................... 127
Revisions Setup ...................................................................................................... 127
Active revision set ............................................................................................... 128
To make a revision a “full draft”............................................................................ 130
To add a new revision set ..................................................................................... 130
To delete a revision set ......................................................................................... 131
Revisions Options................................................................................................ 131
Revision Mode ....................................................................................................... 132
Mark Revised ......................................................................................................... 132
To mark revision text ........................................................................................... 132
Clear Revised ......................................................................................................... 133
To clear text which has been marked as revised ....................................................... 133
To clear all the revised text in a script .................................................................... 133
Next / Previous Revision ......................................................................................... 133
Lock Pages ............................................................................................................ 133
To lock script pages ............................................................................................. 134
Lock “A” Pages ...................................................................................................... 134
Unlock “A” Pages ................................................................................................... 134
To unlock “A” pages ............................................................................................ 134
Unlock All Pages .................................................................................................... 135
To unlock all pages .............................................................................................. 135
Locking Tools Submenu .......................................................................................... 135
Relock Pages ...................................................................................................... 135
Adjust Locked Page ............................................................................................. 135
Edit Page Number................................................................................................ 136
Lock New Page ................................................................................................... 137
Unlock Page ....................................................................................................... 137
Unlocking Pages.................................................................................................. 137
Window Menu (Classic view only) ........................................................................... 138
To make a document the front-most (active): .......................................................... 138
Cascade .............................................................................................................. 138
Tile .................................................................................................................... 139
Help Menu ............................................................................................................... 140
Final Draft User Guide ............................................................................................ 141
What's New............................................................................................................ 141
Sample Scripts........................................................................................................ 141
finaldraft.com ......................................................................................................... 141
Check for Updates .................................................................................................. 141
Submit Feedback .................................................................................................... 141
Register Online....................................................................................................... 142
Activate/Deactivate ................................................................................................. 142
Get Help ................................................................................................................ 142
About Final Draft.................................................................................................... 143
Elements .................................................................................................................. 144
Elements in a Script ................................................................................................ 144
Changing a Paragraph’s Element Type ................................................................... 145
Adding Paragraphs .............................................................................................. 145
Modifying Elements and Creating New Custom Elements ........................................... 145
To modify the list of elements and element properties .............................................. 145
Basic Tab ........................................................................................................... 146
Font Tab ............................................................................................................. 147
Paragraph Tab ..................................................................................................... 148
To create a custom element ................................................................................... 149
To delete a custom element ................................................................................... 149
To Apply a Template ........................................................................................... 149
To Apply the Elements from Another Script or a Template not included in Final Draft 150
Standard Elements .................................................................................................. 151
General .............................................................................................................. 151
Scene Heading (Slug Line) ................................................................................... 151
Action ................................................................................................................ 151
Character and Dialogue ........................................................................................ 151
Parenthetical ....................................................................................................... 152
Transition ........................................................................................................... 152
Shot ................................................................................................................... 152
Cast List ............................................................................................................. 152
Continueds and Extensions ................................................................................... 153
Tutorials .................................................................................................................. 154
Typing a Sample Script ........................................................................................... 155
Importing Content from Other Sources ...................................................................... 158
Make Writing Dialogue Easier ................................................................................. 160
Manipulating the Page Count ................................................................................... 161
Local Indents (Margins) ....................................................................................... 161
Leading .............................................................................................................. 161
Global Indents ..................................................................................................... 162
Line Spacing Options ........................................................................................... 162
Line Spacing Differences...................................................................................... 162
Text and Header/Footer Margins ........................................................................... 162
Navigator ................................................................................................................. 163
Navigator > Scenes ................................................................................................. 164
Navigating to a Scene........................................................................................... 165
Sorting Scenes..................................................................................................... 165
The Columns ...................................................................................................... 166
Scene Properties .................................................................................................. 167
Navigator > ScriptNotes .......................................................................................... 168
Navigating to a ScriptNote .................................................................................... 169
Sorting ScriptNotes .............................................................................................. 170
The Columns ...................................................................................................... 170
Filtering ScriptNotes ............................................................................................ 171
ScriptNotes Properties .......................................................................................... 171
Moving a ScriptNote from one place to another ....................................................... 172
Navigator > Characters ............................................................................................ 173
The Columns ...................................................................................................... 174
Character’s Arc ................................................................................................... 176
Filter By… ......................................................................................................... 176
Characters Properties ........................................................................................... 176
Non-Speaking Characters ..................................................................................... 177
Showing / Hiding the Navigator................................................................................ 178
Size and Position ................................................................................................. 179
Changing the way the columns display ................................................................... 180
Panels.................................................................................................................... 182
Script Panel ............................................................................................................ 186
Script - Normal View ........................................................................................... 187
Script - Page View ............................................................................................... 187
Script - Speed View ............................................................................................. 187
Index Card Panel .................................................................................................... 187
Index Card Panel Display Modes ........................................................................... 187
Summary Cards ................................................................................................... 189
Script Cards ........................................................................................................ 190
Editing the Scene Heading .................................................................................... 190
Changing Fonts and Font Size ............................................................................... 190
Printing Index Cards ............................................................................................ 191
Print Cards dialogue............................................................................................. 192
Layout................................................................................................................ 192
Options .............................................................................................................. 192
To print on index cards ......................................................................................... 193
Index Card Context Menu..................................................................................... 193
Scene Panel ............................................................................................................ 194
Scene Panel Fields ............................................................................................... 194
Scene Panel Context Menu ................................................................................... 195
Printing the Scene Panel ....................................................................................... 195
Scene Panels and Index Card Panels.......................................................................... 196
Selecting Scenes .................................................................................................. 196
Rearranging Scenes ............................................................................................. 196
Keyboard Navigation ........................................................................................... 197
Insert New Scene ................................................................................................. 197
Double-click to Go To Scene ................................................................................ 198
Coloring Scenes .................................................................................................. 198
Send to Script ......................................................................................................... 198
To copy a scene summary into the scene in the script ............................................... 199
Split (Horizontally/Vertically), Unsplit, Swap ............................................................ 199
Unsplit Panels ..................................................................................................... 201
Swap Panels........................................................................................................ 201
Additional Script Views and Panels Notes .............................................................. 201
Toolbars .................................................................................................................. 202
The Ribbon Menu ................................................................................................... 203
Recent Documents / Exit ......................................................................................... 203
The Quick Access Toolbar ....................................................................................... 204
Element Dropdown Menu ........................................................................................ 206
Status Bar .............................................................................................................. 206
Scene number ..................................................................................................... 206
Page X of Y ......................................................................................................... 207
Element Dropdown menu ..................................................................................... 208
Tab / Enter key information .................................................................................. 208
Macros ............................................................................................................... 209
View Mini-Bar ....................................................................................................... 209
Classic View .......................................................................................................... 210
Classic Menus .......................................................................................................... 212
To hide the Ribbon view and replace it with the Classic menu and toolbar configuration212
To hide the Classic view and replace it with the Ribbon view ................................... 212
To hide the Classic view and return to the default Ribbon view ................................. 212
File .................................................................................................................... 212
Edit .................................................................................................................... 213
View .................................................................................................................. 213
Format ............................................................................................................... 213
Insert.................................................................................................................. 214
Document ........................................................................................................... 214
Tools.................................................................................................................. 214
Production .......................................................................................................... 215
Window ............................................................................................................. 215
Help ................................................................................................................... 215
Toolbars Submenu .................................................................................................. 216
To Hide (or Show) any of the toolbars.................................................................... 216
Customizing Classic Toolbars .................................................................................. 216
The Standard menu .............................................................................................. 216
The Customize menu ........................................................................................... 217
Commands Tab ...................................................................................................... 217
To add a command to a visible toolbar ................................................................... 218
To remove a command from a visible toolbar .......................................................... 218
Toolbars Tab .......................................................................................................... 218
To show or hide a toolbar ..................................................................................... 219
To reset a toolbar to its default configuration .......................................................... 219
To show icon text labels ....................................................................................... 219
Keyboard Tab......................................................................................................... 219
To add or change an accelerator key ...................................................................... 220
To remove an accelerator key from a command ....................................................... 220
Options Tab ........................................................................................................... 220
Repositioning and Resizing Toolbars ........................................................................ 221
To reposition a toolbar ......................................................................................... 221
To reposition a free-floating toolbar window........................................................... 221
To re-dock a toolbar window ................................................................................ 221
To resize a free-floating toolbar window ................................................................ 222
Header and Footer................................................................................................... 222
Header and Footer Content....................................................................................... 223
Tab Stops ........................................................................................................... 223
Text in the Header and Footer ............................................................................... 225
Placeholder Fields ............................................................................................... 225
Page Numbers on the Title Page ............................................................................ 227
Header and Footer Options....................................................................................... 227
Show Header ...................................................................................................... 227
Header on First Page ............................................................................................ 227
Show Footer ....................................................................................................... 228
Footer on First Page ............................................................................................. 228
Starting Page number ........................................................................................... 228
Reformatting............................................................................................................ 229
Reformatting a Single Paragraph .............................................................................. 229
To change the element of a single paragraph ........................................................... 229
Reformatting Many Paragraphs ................................................................................ 230
To change the element type of many paragraphs: ..................................................... 230
Shortcuts & Menus................................................................................................... 232
Keyboard combinations and commands that make writing easier .................................. 232
Adding Paragraphs with the Enter Key ...................................................................... 232
To modify these transitions ................................................................................... 232
Context Menus ....................................................................................................... 233
Script pages context menus ................................................................................... 233
Element Shortcuts ................................................................................................... 234
Keyboard Shortcuts ................................................................................................. 234
KEYBOARD SHORTCUTS................................................................................. 234
ELEMENT TAB/ENTER KEY SHORTCUTS ....................................................... 235
SPECIAL KEYS ................................................................................................. 236
NUMERIC KEYPAD (active when “Num Lock” is off)........................................... 236
Manual Carriage Returns ......................................................................................... 236
To manually place a carriage return (line break or hard return) .................................. 236
Reformatting .......................................................................................................... 237
SmartType ............................................................................................................. 237
Right-Arrow for Match Completion ....................................................................... 237
First-Letter Method of Finding the Desired Text...................................................... 237
INT./EXT. Creates Scene Headings ....................................................................... 237
Tab Key................................................................................................................. 237
SmartType ............................................................................................................. 238
Entering SmartType Items in the Script ..................................................................... 239
Entering New SmartType Items on the Fly ............................................................. 240
More About SmartType Matching ......................................................................... 240
New SmartType Entries ........................................................................................... 240
Modify SmartType Entries ....................................................................................... 241
To change an existing entry in the list .................................................................... 241
Deleting SmartType Entries ..................................................................................... 241
Rebuild SmartType Lists ......................................................................................... 242
Reorder SmartType Lists ......................................................................................... 243
To view the list in alphabetical order ...................................................................... 243
Managing SmartType Lists ...................................................................................... 243
SmartType Options ................................................................................................. 244
To disable Character, Scene Heading or Transition matching .................................... 244
Automatically Guess Next Character...................................................................... 245
Tab Key Transitions to Character Extension ........................................................... 245
Show SmartType Window .................................................................................... 245
Alphabetize SmartType Window ........................................................................... 245
Auto-Position SmartType Window ........................................................................ 245
SmartType Color ................................................................................................. 245
To change the color: ............................................................................................ 245
Scene Intros and Times Separators ............................................................................ 245
To change the separator character .......................................................................... 246
Dictionary ................................................................................................................ 247
Dictionary .............................................................................................................. 247
Thesaurus .............................................................................................................. 247
Spell-Checking ....................................................................................................... 248
To Begin Spell-Checking...................................................................................... 248
Spell-checking with Contextual Menus .................................................................. 249
Spelling Options ..................................................................................................... 250
Language popup menu ......................................................................................... 250
Check Capitalization ............................................................................................ 250
Check Repeated Words ........................................................................................ 251
Automatic Spell-Checking .................................................................................... 251
Thesaurus .............................................................................................................. 251
To find words in the thesaurus............................................................................... 251
To manually enter a word to find alternatives .......................................................... 252
Additional Thesaurus Options ............................................................................... 253
Thesaurus Context Menu ......................................................................................... 253
User Dictionary ...................................................................................................... 253
To add a new word to the list ................................................................................ 254
To change an existing entry in the list .................................................................... 254
To delete an item from the list ............................................................................... 254
Foreign Language Spell-Checkers and Thesauri ......................................................... 255
Glossary ................................................................................................................... 256
FINAL DRAFT
Installation - 1
Installation
For up-to-date download and installation instructions, log on to
Activation and Registration are two separate and distinct processes. Product activation is a mandatory, anonymous process
that verifies your product Customer Number and license. Product registration is a one-time-only process that links you in
our system to your copy of Final Draft so that you can receive customer support, product updates and special offers from
Final Draft, A Cast & Crew Company.
1.
a. Windows 10: Click the Windows Start button, type "Final Draft" (without quotes) and choose Final Draft
10. Or, if you see the Final Draft 10 menu item, click it; if you don't, locate the Final Draft 10 icon and click
it;
b. Windows 8.x: From the Start screen, type the words "Final Draft" (without quotes) and choose Final Draft
10;
c. Windows 7: Click the Windows Start button and choose All Programs > Final Draft 10;
2. The Activation screen appears. Enter your Customer Number (found in the purchase email). Be sure to type it in
exactly as it appears in the email;
• If you purchased Final Draft directly from finaldraft.com you are automatically registered, so click Register
Later. If Register Later is chosen, this prompt will not appear again;
• If you purchased Final Draft from an authorized reseller and you have not yet registered, click Register;
• If you purchased Final Draft from an authorized reseller and you have registered click Register Later. If
Register Later is chosen, this prompt will not appear again;
FINAL DRAFT
Installation - 2
IMPORTANT: Only registered Final Draft customers are entitled to the many
services we provide, including access to customer support, upgrades to new versions of
Final Draft, free updates to Final Draft, as well as discounts on other Final Draft
products and services.
Even if you registered an earlier version of Final Draft, you will need to register Final Draft 10.
5. A browser window will open displaying Final Draft’s online registration page. Complete and submit the Online
Registration Form;
6. Final Draft will open, ready for you to start writing.
Deactivation
After Final Draft is activated on your computer, you may need to remove the activation. For example, if you replace an
activated computer, you will want to take the activation off the machine before you get rid of it.
Your computer will be deactivated and your account will be credited so you can activate another computer at any time, if
desired.
Deactivating a computer does not delete your Final Draft script files.
FINAL DRAFT
Installation - 3
Frequently-Asked Questions
Product activation is an anonymous and hassle-free process that authenticates licensed Final Draft customers. The process
verifies that the Customer Number is legitimate and has not been activated on more computers than are allowed by the
Final Draft End User License Agreement.
To move an activation to another computer, you must first deactivate your software on the machine you will no longer be
using. See Activate/Deactivate for more instructions on deactivating Final Draft. Once completed, you may activate your
software on the other computer.
No. They are two separate procedures. Product activation is a mandatory, anonymous process that verifies your product
license. In contrast, product registration is a process that links your copy of Final Draft to you and you alone, and also
entitles you to customer support, product updates, and special offers from Final Draft.
Do I have to register my copy of Final Draft? What are the benefits of registering?
You do not have to register your copy of Final Draft, but until you are registered you will not be eligible for customer
support, program updates, script templates, and discounts on other Final Draft products and services. Registration is
strongly recommended.
Deactivation disables Final Draft software on a particular computer and turns it into a reader that can open Final Draft
files for viewing but cannot edit or save them. You should deactivate your software if you plan to temporarily or
permanently discontinue using an activated computer. Note that deactivating a computer leaves the full Final Draft
installation on the computer, but it will run only in Reader mode until it is activated again.
Customer Support
You must first register in order to receive customer support from a Final Draft
technician. The online registration form is HERE. If you have already registered, there is
no need to register again.
Knowledge base
Go to: http://kb.finaldraft.com/. This online resource contains more than 800 plain-English articles dealing with technical
issues, how-to’s, troubleshooting, tricks, and tips.
FINAL DRAFT
Installation - 4
Troubleshooter
Go to: www.troubleshooter.finaldraft.com. This interactive, step-by-step problem-solving tool may answer your
questions.
Videos
Go to: www.finaldraft.com/support/email-support and email us with your issue. You should receive a reply within one
business day.
Chat
Telephone support is available Monday - Friday between 8:30am and 5:30pm PT.
Home Menu - 5
Home Menu
Contains the most commonly-used commands.
File
• New
• Open
• Save
• Save As
• Save as PDF
• Print
Dictionary
• Spelling
• Thesaurus
Clipboard
• Paste
• Cut
• Copy
Undo / Redo
• Undo
• Redo
Script Elements
• Title Page
• Element dropdown menu
• Dual Dialogue
Views
• Beat Board
• Normal
• Page
• Speed
FINAL DRAFT
Home Menu - 6
Split
• Unsplit Panels
• Vertically
• Horizontally
• Swap
Insert
• General Note
• ScriptNote
• New Scene
Alternate Dialogue
• Show / Hide Alts
• Add Alt
• Remove Alt
Font
• Bold
• Strikeout (displays a horizontal line through the center of the text)
• Italic
• Toggle Case
• Highlighting
• Text Color
Story Map
• Show / Hide Story Map
Navigator
• Show / Hide Navigator
• Scenes
• ScriptNotes
• Characters
Collaboration
• Connect
FINAL DRAFT
File Menu - 7
File Menu
The File section contains commands for working with scripts and file management.
File
• New
• New from Template
• Open
• Close
Saving
• Save
• Save As
• Save as PDF
• Export
• Revert
• Backup
Printing
• Print Preview
• Print
Register
• WGA
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New
The New command creates a new document using the last template you chose. If this is the first time you are creating a
document, the default template is Screenplay. This command can also be issued by pressing Control + N on the keyboard.
2. Select the type of document you want to create by clicking the plus sign (+) to expand the list:
• Graphic Novels are documents that describe the complete characteristics of each panel in a graphic novel or
comic book;
• Scripts are formatted for screenplays, television dramas, sitcoms and stageplays;
• Text Documents are generic text documents such as treatments, letters, or resumes. See Text Documents for
additional information;
• TV Templates are formatted for one-hour and half-hour scripted television shows.
3. Select the template from the list of templates in the selected category;
4. Click OK.
Example: If the Broadway Musical template was chosen, the window will be named “Untitled Broadway Musical.”
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IMPORTANT: When you go to File > New from Template, Final Draft will use this
template as the new default document when the program is opened next time. To change
this, go to File > New from Template, choose the new default template and exit Final
Draft. The next time Final Draft is opened, a blank copy of the template you chose will be
displayed.
More script templates are available from the Final Draft templates library. Click the Download More Templates link to
open your default web browser to the template download page. These templates are free to registered Final Draft 10
customers.
Text Documents
Though primarily designed for writing screenplays, Final Draft can be also used for writing regular word-processed
documents — treatments, letters, resumés, etc.
They are:
i. Manuscript
ii. Novel
iii. Outline
iv. Query Letter
v. Text Document — blank
vi. Treatment
The Manuscript and Novel templates have sample content and are actually script documents that use screenplay macros
and commands. The Tab and Enter keys operate as they do when you are writing a script. It is safe to delete the sample
content before you begin writing.
The Outline, Query Letter and Treatment templates have sample content and are text documents. The Tab and Enter
keys operate as they do in a regular word processor, and most scriptwriting-specific functions are disabled. It is safe to
delete the sample content before you begin writing.
The Text Document does not have sample content; it opens blank. The Tab and Enter keys operate as they do in a regular
word processor, and most scriptwriting-specific functions are disabled.
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When a text document is the active document, many commands in the menus are disabled. These functions are
screenwriting-specific and are not needed for general word processing.
Any text document may also be saved as a Template (see File > Export).
All Reports are text documents, which can be edited and saved as stand-alone documents.
Open
The Open command opens an existing Final Draft file or other types of files. This command can also be issued by
pressing Control + O (not zero) on the keyboard.
If you select a Final Draft file, a window containing the document opens up, ready for editing or printing.
Final Draft Documents include scripts and text documents (.fdx extension and templates (.fdxt extension). Although you
can open a Final Draft template using the File > Open command, you will still be creating a new document as if you had
selected a template using the File > New From Template command. If you want to edit a template, make your changes,
choose File > Save As and save it as the same name as the original template.
Final Draft 5-7 Documents are documents created in earlier versions of Final Draft (.fdr and .fdt extensions).
IMPORTANT: You will need to select this file format in order to see and open
scripts written in Final Draft 7 or older.
Plain Text Documents are standard text files (TXT) with no formatting.
Rich Text Format are rich text files (RTF) created by other word-processing programs with formatting retained.
File Converter Files are in an intermediate format (FCF) used to pass files between very old versions of Final Draft (FD4
and older) or Final Draft AV and more recent versions of Final Draft.
If the selected file is not a Final Draft file, a dialogue appears asking whether the file is to be converted to a script or text
document.
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Even with Final Draft’s built-in formatting intelligence, some files may require
additional reformatting after conversion. See Reformatting for more information.
Network Note: When a file is opened over a network, the first user who opens a
file will be the only user who will be able to edit and save changes to the original. Other
users will be able to open the file at the same time but will have to save changes using a
different name using File > Save As.
Close
The File > Close command closes the front-most window.
- or -
Save
The Save command saves changes made to the document since the last time it was saved. This command is available only
after a change has been made to the script or if the script is an unmodified template.
1. Choose Home > Save or File > Save and the standard Save As dialogue appears;
2. Navigate to the location where the file is to be saved;
3. Type in the name of the script in the File Name field;
4. Click Save.
To save changes while working in a script, choose Home > Save or File > Save, and Final Draft saves the file.
TIP: Although Final Draft has an auto-save function that is on by default, it is still
good practice to save your work manually before you take any kind of break from your
writing or at some regular interval, such as when you start a new page. Control+S is a
quick and easy way to save your file and prevent data loss.
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Save As
The File > Save As command allows a copy of the current script to be saved under a different name or to a different
location.
This command is also used to assign a name to a new script that was created with File > New, or when a non-Final Draft
file is imported (which creates an unnamed script).
1. Choose File > Save As and the standard Save dialogue appears;
2. Navigate to the folder where the file is to be saved;
3. Type in the name of the script in the File name field;
4. Click Save.
Do not use the Save As command repeatedly when you intend to merely save
recent changes to a script. Use the Save command instead. Overuse of the Save As
command may lead to the operating system changing the file to Read-Only.
Save as PDF
PDF (Portable Document Format) is a widely used format recognized by Adobe Reader and PDF viewing programs.
Saving your script or document in this format makes it available to anyone who does not have a copy of Final Draft or the
Final Draft Trial.
2. Navigate to the location where you want the PDF document to be saved and enter a file name;
3. Check or uncheck the box to include or exclude the title page;
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4. Click OK.
Export
The Export command saves your script in formats usable by Final Draft and other programs.
Final Draft Template (.fdxt) saves the document as a Final Draft 10 template (.fdxt extension). A template is a document
that can be reused and saved under another name without overwriting the original. If you have customized a script to
certain specifications and intend to format other scripts in this way, save it as a template.
Rich Text Format (.rtf) saves the document as a formatted text file, including all paragraph indents and element styles. A
script exported from Final Draft as RTF and opened in most word processors will retain many element styles (such as
scene headings in all uppercase and character names uppercase and indented toward the middle of the line).
Plain Text (.txt) saves the document to a standard text file with no formatting. A script exported from Final Draft as TXT
and opened in most word processors will not retain any element styles.
Text with Layout (.txt) saves the document as a plain text file that uses white space to simulate formatting for indents
and line spacing.
HTML Document (.html) saves the document as a web document readable by web browsers. (NOTE that saving in this
format does not publish the file to the internet.)
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File Converter Format (.fcf) saves the document in the File Converter format, readable by Final Draft AV and Final
Draft 4 and earlier.
Avid Script–Based Editing exports your script to a format readable by Avid’s professional editing systems (.txt
extension).
PDF (.pdf) creates a PDF copy of the script, readable by any PDF viewer.
Tab-Delimited Dialogue (.txt) exports all dialogue in the script along with filename, date, character name, dialogue
number and scene numbers in a tab-delimited text file for spreadsheet or database import.
Movie Magic Scheduling 5 and later are able to import Final Draft files directly;
there is no need to export Final Draft scripts out of the .FDX format to get them into this
scheduling program.
Revert
The Revert command rolls your script back to its last saved state.
Backup
The Backup command creates a backup copy of your document.
Print Preview
The Print Preview command displays your document exactly as it will appear in print.
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To move from page to page, click Next Page or Previous Page. You can also use the vertical scroll bar on the right side of
the Preview window.
To enlarge the page, click Zoom in; to reduce the page, click Zoom Out.
To display two pages side by side, click the Two Pages. When Print Preview is set to display two pages, this button
changes to One Page. Click it to return to the single-page view.
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You cannot edit or change the script while in File > Print Preview.
Print
The Print command prints part, or all, of your document according to the current Page Setup. Many Final Draft-specific
options are offered. The Print menu can also be opened by pressing Control + P on the keyboard.
Printer
Final Draft will print to the computer's default printer. You may choose a different available printer from the dropdown
menu. If necessary, click Properties to adjust the printer's settings.
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Print Range
1. Enter the number of copies to be printed. Type in the desired number or click the up-pointing arrow to set the
number of copies to be printed. Default is one copy;
3. To print both odd and even pages, leave the default setting (All Pages in Range) as the selection in the Print
dropdown menu;
• To print only odd pages (1,3,5, etc.) choose this from the Print dropdown menu;
• To print only even pages (2,4,6, etc.) choose this from the Print dropdown menu;
IMPORTANT: If your printer is already set to print in reverse order, setting Final
Draft to print backwards as well will likely result in your printed script starting with the
last page first. Before you check the Print Backwards box here, ascertain how your
printer is set up. The command to print backwards should be given to either Final Draft
OR the printer, not both.
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Character Sides
If you choose a character from the Name dropdown menu, only pages that contain that character’s dialogue will be
printed.
Click the Print Character Name on Page box to have that name printed at the top of each page.
Script Options
Entire Script
Click this radio button to print only pages with revised text.
Revision
Click this radio button and choose a revision set from the dropdown menu to print only pages that are part of the chosen
revision set.
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Unrevised Pages
Click this radio button to print only pages that do not have revised text.
Back to Front
IMPORTANT: If your printer is already set to print in reverse order, setting Final
Draft to print backwards as well will likely result in your printed script starting with the
last page first. Before you check the Print Backwards box here, ascertain how your
printer is set up. The command to print backwards should be given to either Final Draft
OR the printer, not both.
Check this box to print revised text in its assigned color (requires a color printer).
Check this box to print text that has been assigned a different color or any highlighting that has been applied to any text
(requires a color printer).
Check this box to bring up the Format Assistant before pages are printed. The Format Assistant will ask if you want to
have the script examined for common formatting errors and fix them if desired, or bypass the error(s) and print the script
as is. If any errors are found, you have the choice of correcting them first or printing without correcting. See Format
Assistant for more information.
Check this box to print the title page along with the print job.
Print to PDF
The File > Save as PDF command will "print" the full script to an electronic PDF file. This process does not involve your
printer. The Print to PDF section in the Print dialogue is used to create a PDF of either the full script or only certain pages,
scenes, character sides, revised pages or revision sets.
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Set up the print job in the Print window as necessary, and use the Home > Print or File > Print > PDF button.
WGA
You can register the currently open script via email with the Writers Guild of America’s registry service.
To register a script
1. Choose File > WGA;
No script registry information is retained by Final Draft, A Cast & Crew Company.
To open a recently-opened file, choose File > <filename>. The selected document opens.
If the script has been moved from the location in which it was recently opened, a
message is displayed indicating that the script cannot be found. This does not mean the
script is gone, it simply means that Final Draft cannot find it in the expected location.
Any script which contains unsaved changes displays the Save Changes message.
2. Click Yes to save changes, click No to exit without saving, or click Cancel to cancel the close operation.
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Edit Menu
The Edit section contains tools for working with text.
Editing
• Delete
• Select All
• Select Scene
Clipboard
• Cut
• Copy
• Paste
Undo / Redo
• Undo
• Redo
Find
• Find
• Go To
• Find Selection
• Replace Character
Edit Menu - 22
Delete
The Delete command removes the currently selected text. The Delete command is only active when there is a range of text
selected. It performs the same operation as pressing the Delete key when text is selected.
Select All
Select All highlights all text in the current script. It performs the same function as Control + A on the keyboard.
Use this command to take some action on the entire script, such as copying the entire script into the Clipboard or
modifying text attributes.
TIP: If you need to strike a new copy of the file, do not select all text in a script,
copy it and paste it into a new blank document. If a file is duplicated this way, SmartType
lists and other metadata functions will not be populated with the script's content. Instead,
go to File > Save As and rename the file. This will give you a complete copy of the script
with all of its metadata intact.
Select Scene
The Select Scene command selects the entire scene in which the cursor is located.
A scene in Final Draft is defined as a Scene Heading followed by other elements such as Action, Character, or Dialogue
paragraphs until the next Scene Heading begins. That is, Scene Headings delineate the boundaries between scenes.
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Use Edit > Select Scene to take some action on an entire scene, such as changing the font or moving it to another location.
Paste
The Paste command copies text from the Clipboard into the script. It performs the same function as Control + V on the
keyboard.
The text is placed wherever the cursor is located. If a range of text is selected, the pasted text replaces the selection. Pasted
text will assume formatting according to the following rules:
• If the text was copied or cut from a Final Draft document, it will retain its formatting characteristics of element
type, margins, font styles, etc.
• Text that is copied or cut from another program will assume the formatting characteristics of the document into
which it is being pasted. *
• If one paragraph or less is pasted, the text will take on the formatting characteristics of the paragraph into which it
is pasted. Once the text has been pasted, it may then be reformatted using the Reformat command.
• If the paragraph from which the text was copied is an action or dialogue and an entire sentence or more is copied, it
will retain its formatting when pasted into an element of a different type.
• If more than one paragraph is pasted, the Paste command attempts to format the text according to its position. Once
the text has been pasted, it may be necessary to reformat it using the Reformat command.
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IMPORTANT: Copying and pasting text from other programs or web pages is not
recommended. Other applications render text in ways Final Draft cannot process and
either quickly or eventually a file created by pasting text or a file that has had text pasted
in may become erratic, unstable, or prone to crashing.
The only correct way to bring content in from other programs or web pages is to save the file as a plain-text TXT file or
RTF (rich text format) file. See Importing Content from Other Sources for more information.
*To apply a different format to this script, see Applying a Template. If the script needs reformatting, see Reformat.
The drag-and-drop feature simplifies the relocation of text without having to use the Cut and Paste commands. Text may
be selected, dragged with the mouse, and dropped or placed:
A cursor appears to indicate where the text will go. As long as the mouse button is held down, the cursor will move to
follow the mouse, similar to:
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3. Release the mouse button when the cursor is where you want the block of text moved. The text is moved to the
new location.
Home > Undo or Edit > Undo is available to reverse undesired drag-and-drop
actions. You may also use Control + Z.
Copy
The Copy command copies selected text to the Clipboard. Unlike the Cut command, The Copy command does not delete
text from the current location. It performs the same function as Control + C on the keyboard.
Copy is only active when a range of text is selected. If no text is selected, the Copy command is disabled.
Cut
The Cut command deletes selected text from the script and moves it to the Clipboard. It performs the same function as
Control + X on the keyboard.
Cut can be undone. It is active when a range of text is selected. If no text is selected, the Cut command is disabled.
Undo
The Undo command reverses the last editing action made to a script. It performs the same function as Control + Z on the
keyboard.
Most editing actions can be undone. Depending on the last action, the text of the Undo command contains the type of
action to be undone, such as “Undo Typing” or “Undo Cut.” If there is no reversible action, the label will say "Can't
Undo" and the command is disabled.
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Redo
The Redo command reverses the previous Undo command. It performs the same function as Control + Y on the keyboard.
If Undo was used to reverse an action, Redo will re-perform the action that was undone. Depending on the last action, the
text of the Redo menu command contains the type of action to be undone, such as “Redo Typing” or “Redo Cut.”
Redo is useful for correcting an unintentional Undo. For example, if you make a format change such as changing the font
or the style of an element and you undo it, you can have the script revert to its previous state by selecting Edit > Redo. If
there are no commands that can be re-performed, the label will say "Can't Redo" and the command will be disabled.
Find
Use the Find command to search for text in your document.
Find begins its search from the cursor position in the document, not the top of the
script.
Scroll to the top of the script and click the mouse at the beginning of the text
- or -
Choose Edit > Find, and the Find/Goto dialogue appears, open to the Find / Replace tab:
Edit Menu - 27
Click the down arrow next to the Find box to view a list of the last 10 words or phrases that were searched for since the
current session of Final Draft was initiated. Select a word in the list to search for it again.
IMPORTANT: Be careful when using Replace All — you cannot use the Undo
command to reverse it.
To choose the elements to be included in the search, click More; to hide this list, click Less:
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Choose the direction to scan by clicking the Up or Down radio button. Up will search from the cursor to the beginning of
the document; Down will search from the cursor to the end of the document.
Match Case
The search will match upper and lower case type exactly.
Search in
Limit the search to only the elements in this list that are checked.
Go To
Use the Go To command to jump to another location in the script.
Edit Menu - 29
• Page
• Scene
• Paragraph
• Bookmark
• Revision
• Header Label
• ScriptNote
More specific options are displayed when certain items are chosen.
- or -
3. If you know the number of the element, such as a page number, type the number in the text field. The Go button
appears;
4. Click Go.
If the location or element is found, the cursor jumps to it and text at that location is highlighted.
Find Selection
The Find Selection command searches for the next instance of highlighted text without having to use the Find/Replace
dialogue.
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Replace Character
To change a character's name throughout the script, choose it from the dropdown menu ...
... and type the new name into the Replace With field. Click OK.
The program will scan the entire document and change every instance of that name. Note that the character name will be
replaced in all elements (i.e. Action, Parentheticals, Alt Dialogues, etc.). The name will also be changed in all tools (i.e.
SmartType, Characters section of the Navigator, Reports, etc.).
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IMPORTANT: This action cannot be undone. If you need to revert to the previous
character name, choose the unwanted new name from the dropdown menu, type in the
original name and press OK.
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View Menu
The View section contains commands that arrange the script in different ways in the Final Draft window.
Views
• Normal
• Page
• Speed
• Beat Board
• Index Cards
• Scene View
Split
• Unsplit
• Vertically / Horizontally / Swap Panels
Show / Hide
• Navigator
• Story Map
• Show / Hide Alts
• ScriptNotes
• Ruler
• Invisibles
Zoom
• Zoom Story Map
• Classic View
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View Menu - 34
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Whichever Script View (Normal, Page or Speed) is active when a script is saved
will be the view in which it appears when it is reopened.
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Before they "go to pages" (write action and dialogue), many writers and writing teams first outline their stories using real
or virtual cards to lay out the "beats" of a script and view them from a high altitude. The Beat Board allows the user to
compile and organize his / her ideas, notes, story points, scene fragments, scenes, sequences, acts, plot structure, the arc of
a show season or even a series itself.
TIP: Open Final Draft, go to Help > Sample Scripts and choose one of the scripts.
Open the Beat Board to see how the writer of Airship used the Beat Board to organize
story, plot, theme, characterization and arcs.
The Beat Board offers two kinds of virtual cards: Beats and Structure Points. Beats generally contain any type of story
content, whereas Structure Points are generally used to denote separate scenes, groups of scenes, sequences, acts, or other
story or plot milestones. Structure Points have a thicker border than Beats.
To insert a new Beat or Structure Point, right-click the Story Map and choose New Beat or New Structure Point. A new
Beat or Structure Point marker will be placed in the Story Map at that location:
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and a new Beat or Structure Point will be placed on the Beat Board, ready to be given a title:
Page Goal
Note that in the upper right corner of the Beat or Structure Point the Page Goal is displayed. The Page Goal indicates the
script page on which the user expects to write the content contained in the Beat or, in a Structure Point, the page on which
the user wants a certain milestone in the story. This number is not editable, but if the marker is moved in the Story Map,
the Page Goal on the Beat or Structure Point will be updated. To remove the Page Goal from a Beat or Structure Point,
right-click in the upper right of the Beat or Structure Point. From the context menu choose Remove Page Goal.
Example: If you intend to start "The Necktie Scene" on Page 12, insert a Beat in the Story Map on Page 12 and title it
accordingly.
Example: If you intend to place the first act break on Page 25, insert a Structure Point in the Story Map on Page 25 and
title it accordingly.
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Beats or Structure Points created in one of these ways will not indicate a page goal in the upper right corner.
To assign a Page Goal to a Beat or Structure Point after it has been created from the Beat Board and not the Story Map,
drag it from the Beat Board to the desired "page" in the Story Map. A Beat or Structure Point marker will be placed at that
location on the Story Map and the Page Goal will now be displayed in the Beat or Structure Point.
Beats and Structure Points may be dragged anywhere in the Beat Board with the left mouse button; they are not confined
to columns and rows. To move a Beat or Structure Point, click onto it with the left mouse button, hold the left button
down and drag it to the desired location. Note that when in drag mode, the cursor changes to the drag icon: .
Beats and Structure Points can be resized or reshaped by hovering the cursor on any border or corner so that the double
arrow appears, holding the left mouse button down and dragging inward or outward, right or left, up or down.
As more Beats or Structure Points are added or moved down or to the right, use the vertical and horizontal scroll bars to
display further sections of the Beat Board.
To move a Beat or a Structure Point or a grouping of Beats or Structure Points (see Multiple-Selecting Beats or Structure
Points, below) to a section of the Beat Board that is not currently visible, drag the selection off the edge of the Beat Board
and continue dragging. The Beat Board will move in the opposite direction of the drag (revealing more of the Beat Board)
until you release the mouse button.
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Entering Text
To enter text into the Title or Body field, click once on the Beat or Structure Point to select it (selection indicated by a
blue border), then click again into the Title or Body field. Text may be entered or pasted when the blinking cursor is
present in the field.
To move the blinking cursor from the Title field to the Body field, press the Tab key. To move the blinking cursor from
the Body field to the Title field, press the Tab key again. If the cursor is in the Title field, Enter will also move the cursor
to the Body field.
Text in a Beat or Structure Point may be copied to another Beat or Structure Point, a script page, a Summary card or a text
field in the Navigator. To copy Beat or Structure Point text, select the Beat or Structure Point and, on the keyboard, press
Control + C. The text is now on the clipboard and may be pasted elsewhere.
Text can be pasted into a Beat or Structure Point from any source. If a Beat or Structure Point is selected and the blinking
cursor is in a field, right-click in the field and choose Paste. Text can also be pasted with Control + V.
If multiple Beats or Structure Points are selected and Control + C is chosen, and the text is pasted into a script page, the
text will be placed on the page in the order of Beat or Structure Point selection.
There is no limit to the amount of text that can be entered into the body of a Beat or Structure Point; if there is too much
text to be displayed in its entirety and the Beat or Structure Point has not been enlarged to accommodate it, use the Up or
Down arrow keys or the Page Up / Page Down keys on the keyboard to scroll.
A Beat or Structure Point may be colored by right-clicking into it and choosing a color from the context menu. Suggested
schemes include color-coding groups of Beats or Structure Points by location, time of day, presence of a particular
character or characters, type of scene, related scenes, or by sequence or act.
When a Beat or Structure Point is colored, its corresponding Beat or Structure Point marker (if any) also takes on that
color.
Beats or Structure Points may be multiple-selected by drawing a box around the desired Beats or Structure Points with
the mouse. Once several have been selected, they can be moved, colored or deleted as a group. Note that there is no
confirmation dialogue when deleting. To release the selection of a group, click anywhere else in the field. Text may be
copied from multiple Beats or Structure Points and pasted in other locations; the text will paste in as a single block.
Beats or Structure Points may also be multiple-selected by holding down the Control key and clicking desired Beats or
Structure Points. The order in which they are selected will determine the paste order if their contents are to be pasted
elsewhere.
To delete a Beat or Structure Point, click into the upper right-hand corner so that it is selected (blue outline) but it is not in
text-edit mode (no blinking cursor). Press Delete on your keyboard. You can also right-click on a Beat or Structure Point
marker in the Story Map and choose Remove.
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The Beat Board may be reduced or enlarged to display more or less of the content area. To zoom:
If you have a mouse with a scroll wheel, hold down the Control key and scroll up or down with the scroll wheel.
Keyboard
Hold down the Control key and press the plus or minus keys on the right-hand side of an extended keyboard.
Menu
View Mini-Bar
At the bottom right of the application window, use the slider to zoom in and out, enter a desired zoom size (expressed as a
2- or 3-digit number) in the box and press Enter on the keyboard, or choose a pre-set zoom size from the drop-down
menu.
Cards Across
The Cards Across command is only enabled when either of the Index Cards views is chosen. It determines the number of
columns of cards to be displayed. The maximum is nine cards.
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The more cards that are displayed, the smaller the cards become. The smaller the
card, the less text is shown.
The Index card panel has two display modes. The Summary display presents blank scene cards in which comments can be
typed. The Script display contains the text of a particular scene.
You can change the Index Card panel display modes by using these two Index Cards Commands.
Most functions and commands that are used to write or edit the script are not
available in either Index Cards view. You must use one of the Script Views to access
them.
You can add scenes in the Index Card panel. See Insert New Scene for more information.
The top line of each card contains the scene heading, scene number (if any) and page number.
Index Cards may be viewed alongside the script pages (see Split for more information). The number of columns of cards
viewed can be changed using the Cards Across command.
Because many scenes are viewed at once, it is easy to drag-and-drop scenes into any order. Changes will be made to the
script as well.
Index Cards may use any font and font size without affecting the formatting of the script elements.
Either side of the Index Cards may be printed to regular paper or on special card stock that can be used with most printers.
The card stock can be purchased from most office supply stores.
View Menu - 42
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The text in these cards cannot be edited here; it must be edited in one of the Script views. However, you can edit the
Scene Heading by clicking once in that field and adding and deleting text as necessary.
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To add summary text to a scene, click once in the box containing the greyed-out Add Scene Summary.
To edit existing summary text, click once in the box containing that text and add and delete text as necessary.
Scene View
Scene View
The Scene View command switches the current panel to a Scene panel, which displays each scene in its own row.
Because the rows of the Scene panel are shorter than Index Cards, more scenes are visible.
When you choose View > Scene View for the first time in a script, the Scene panel displays the scene heading, the scene
title, the first line of scene summary and the first line of the scene’s action.
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Unsplit Panels
The Unsplit Panels command hides one of the panels. This command is disabled if only one panel is displayed.
To hide a panel:
1. Select the panel that will remain displayed;
The panel that is not selected is hidden and the remaining panel expands to fill the document window.
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Split Vertically
Split Horizontally
Divides the script into two panels, one on top of the other.
Swap
Replaces the view of one panel with the other. For example, if a script is split vertically into two panels with the panel on
the left set to Script View and the panel on the right set to Scene View, the Swap Panels command will place the left-hand
panel into Scene View and the right-hand panel into Script View.
Story Map
Story Map is an outlining tool that allows the user to lay out story beats and story milestones in a linear fashion. The
numbers in the Story Map correspond to page numbers in a script and the user can assign Beats and Structure Points
anywhere on the Story Map.
To insert a new Beat or Structure Point, right-click the Story Map and choose New Beat or New Structure Point. A new
Beat or Structure Point marker will be placed in the Story Map at that location:
A new Beat or Structure Point will also be placed on the Beat Board, ready to be given a title. The new Beat or Structure
Point will have that page number as its Page Goal. See The Beat Board for more information on using the Beat Board.
An existing Beat or Structure Point marker may be dragged from one location to another along the Story Map, which
changes its Page Goal. The corresponding beat on the Beat Board will reflect the new Page Goal.
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If more than one Beat or Structure Point is associated with a particular page, the Beat or Structure Point marker in the
Story Map will display the number:
When the cursor is held over a Beat or Structure Point marker, a window will appear containing the text in the
corresponding Beat or Structure Point:
Written scenes are represented on the Story Map by blocks that reflect a scene's color, if a color has been assigned:
The location and length of a block corresponds to the scene's starting page number and the number of pages it spans.
Hover the cursor over a block to display the scene contents ("Trish's Bedroom," in the above example). In Page View,
double-clicking on a scene in the Story Map scrolls the displayed page to that scene.
Navigation
Double-click on a Beat or Structure Point marker to move the Beat Board so that the Beat or Structure Point associated
with the double-clicked marker is displayed at the center of the screen. The Beat or Structure Point will also be selected
(blue border).
Location Indicator
The script page containing the cursor is indicated in the Story Map by a blue line. If the cursor is placed on a different
page, the Location Indicator will move to the new page mark.
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The Story Map defaults to 120 pages, considered the average feature film script length. Double-click or right-click
anywhere in the Story Map to adjust the target script length (the number of pages represented):
The more pages there are, the longer the Story Map will be. If a script is longer than the target script length, the hash
marks and Page Goals in the Story Map will appear in red.
If a locked script has A pages, they will appear as gold hash marks.
If a locked script has dashed / deleted pages (i.e. "page 9-10"), the corresponding area of the Story Map will not display a
scene content tooltip.
You can enlarge or reduce the size of the Story Map under View > Zoom Story Map.
TIP: To work with percentages rather than pages, set the Target Script Length to
100. Now each hash mark represents 1% of the total project rather than page numbers.
For example, placing a Beat or Structure Point at 33 means that it occurs a third of the
way in, regardless of how many pages precede that Beat or Structure Point.
Menu
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• New Beat -- places a new Beat in the Beat Board and a new Story Map marker at that page number location. The
Beat will have that page number as its Page Goal.
• New Structure Point -- places a new Structure Point in the Beat Board and a new Story Map marker at that page
number location. The Structure Point will have that page number as its Page Goal.
• Show -- moves the Beat Board so that the associated Beat or Structure Point is displayed at the center of the screen.
The Beat or Structure Point will also be selected (blue border).
• Remove -- removes the Beat or Structure Point marker from the Story Map and the associated Beat or Structure
Point from the Beat Board.
• Change Target Script Length -- see above.
• Hide Story Map -- removes the Story Map from the application display. To show the Story Map, go to the Home
or View Ribbon and click Show Story Map.
Right-click anywhere in the Story Map to display the above menu but without the options to Show or Remove a Beat or
Structure Point.
ScriptNotes
The ScriptNotes command hides or shows ScriptNote markers. Markers indicate the paragraph to which a ScriptNote is
attached.
A check mark next to the ScriptNotes command indicates that ScriptNote markers are visible.
If you print the script while the ScriptNote markers are visible, the markers will
not be printed and so do not affect the script length or pagination.
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You can use the ruler to adjust indents (margins) for a particular paragraph. The indent markers represent the left and right
indents of the paragraph containing the cursor or the first paragraph of a selection.
You can click and drag the square indent marker on the left or the triangle indent marker on the right to a new position,
which changes the margins for the current paragraph (the paragraph in which the blinking cursor resides) or all paragraphs
in a selection.
Use the indent markers in the ruler to change the indents for a paragraph. This will override the element's defaults.
Indent Markers
There are three different indent markers available in the Ruler bar on the left:
Indent
The top line indent marker, when moved to the right, will force the top line of a paragraph to indent:
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Outdent
The lower lines outdent marker will indent the second through the last line in a paragraph:
All
On the right there is only the lower lines indent marker and moving this will move the right indent for all lines in the
paragraph.
Invisibles
The Invisibles command shows or hides hidden characters such as carriage returns, spaces and tabs.
Choose View > Invisibles. A check mark on the menu indicates that invisible characters are shown.
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The small dots indicate hard spaces between words inserted by the user and the paragraph marks indicate hard
carriage returns inserted by the user.
If you print your document while the invisible characters are visible, they are not
printed and don’t affect the script length.
TIP: Show invisibles when there appears to be erroneous white space on a page
(extra blank lines or extra blank spaces). The invisibles will indicate where carriage
returns, spaces or tabs have been manually inserted; once they have been revealed by the
invisibles, they can be deleted if necessary.
The lower the zoom percentage, the smaller the Story Map becomes:
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25%:
100%:
300%:
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Format Menu
The Format section contains settings for defining how paragraphs and text are laid out on the page and their
characteristics.
Elements
• Element Dropdown Menu
• Dual Dialogue
• Elements Settings
• Cast List Element Options
Text
• Highlight Characters
• Font...
• Text Color
• Highlighter
Paragraph
• Alignment
• Spacing
• Space Before
• Leading
• Revert Paragraph
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The second function is to change the element type of the paragraph in which the cursor is currently positioned, if
necessary. In this example, "TITLE CARD: 8:23am" is incorrectly rendered as a Scene Heading. While it may not look
incorrect, if this script has is its scenes numbered, this title will get a scene number when it should not. It would be better
to render this text as Action.
With the cursor anywhere in the paragraph, click the down-pointing arrow next to the Element dropdown menu and
choose Action:
This title is now listed as Action and will not get a scene number if / when the scenes are numbered.
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Dual Dialogue
Use the Dual Dialogue command to position two consecutive dialogue paragraphs side by side.
1. Type in both speeches (including the character names), one after the other. For example:
To revert to the normal single-column format, double-click anywhere in the dual dialogue text ...
-- or --
1. Single-click anywhere in the dual dialogue text to highlight it;
2. Go to Format > Dual Dialogue.
Elements
The Elements command shows the Elements dialogue, which contains controls and options for defining script elements.
Elements are what many word-processing programs call "styles." They specify the font, font size, style, indents and other
formatting characteristics for the types of paragraphs specific to a screenplay template (i.e., scene headings, action,
dialogue, etc.).
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Choose Format > Elements and the Elements dialogue appears, open to the Basic tab:
When you add a new paragraph to the script, that paragraph will be formatted according to the specifications in the
Elements dialogue. If you make changes to the characteristics of one or more elements, all paragraphs of that type will be
updated to reflect the new settings.
See Standard Elements for a description of the Elements dialogue and a complete explanation of how elements are used to
make up a script.
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If you choose Custom Order, drag and drop the character name to the desired position on the list.
The dialogue balloon icon on the right of this list indicates that the character speaks in this scene. If a non-speaking
character has been inserted into this scene (see Insert > Non-Speaking Character), that character's dialogue balloon icon
has a red X to indicate that this character (Anna, in this example) has no dialogue.
If the Cast List element is used in the script, changing the order in the Cast List Element Option window will also change
the order of the characters in this element.
The Cast List feature is used in sitcoms to list which characters appear in a scene. The Cast List appears directly below the
Scene Heading.
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5. The cursor will be blinking on a blank line; press Enter to bring up the Elements menu;
6. Choose Cast List.
As characters are entered into the scene, their names automatically appear in the new Cast List element. When a character
is removed from a scene, it is removed from the Cast List for that scene.
For information adding a non-speaking character to a scene's Cast List, see Insert Non-Speaking Character.
Highlight Characters
Highlight characters to place emphasis on individual characters and his / her dialogue.
Highlight individual characters to easily find where that character appears in the script.
Highlighting multiple characters can aid the planning and scheduling of a performance.
You can also use the feature for table reads and distribute a copy of the script to each cast member with his / her own lines
highlighted.
If you highlight a character or characters, the colors will be displayed when a PDF of the script is created. If you have a
color printer and you choose Print Text in Color from the Print window, the character highlighting will be printed exactly
as it is onscreen.
Choose Format > Highlight Characters and the Highlight Characters dialogue appears:
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If you would like a color that is not on the list, choose Custom to define a color.
Click the check box next to a character's color picker to highlight that character in the script. Check the Display All check
box to highlight all the characters. Uncheck the Display All check box to turn off character highlighting for all characters.
Font
Use these commands to change the appearance of the font. Go to Format > Font... to change the font, style, point size,
color and effects of selected text.
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Font
- or -
Type the first few letters of the desired font's name in the top section of the font box to move the list to it. Click the font
and it will be selected.
Font Style
Font Size: Change the point size of selected text by scrolling to it from the list and clicking it.
Change the color of selected text by clicking the down-pointing arrow to display the color picker. Click on the desired
color;
-- or --
Click Other to display the Windows color editor. Move the crosshairs to the desired color and move the slider on the right
to darken or lighten that color. Click Add to Custom Colors, click that color swatch and click OK.
Effects
Check boxes as appropriate to strike through, underline and/or render all selected text in capital letters.
As you change the attributes of selected text, these changes will be applied to the sample text in the Preview window at
the bottom of this window. If you approve of the changes you have made to selected text, click OK to return to the script.
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Text Color
Change the color of selected text by clicking the down-pointing arrow to display the color picker. Click on the desired
color
- or -
Click Other to display the Windows color editor. Move the crosshairs to the desired color and move the slider on the right
to darken or lighten that color. Click Add to Custom Colors, click that color swatch and click OK.
Highlighter
To highlight a block of text with a color
Choose a color and the selected text will be highlighted with that color.
Once a color is chosen it will be displayed on the Ribbon button and selected text can be highlighted by clicking on this
button.
To un-highlight a block of text, select it, click the Highlighter down-pointing arrow and click None.
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Alignment
The Alignment submenu determines how text is aligned: left, centered, right, or right- and left-justified.
This command applies to the entire paragraph in which the cursor resides. If more than one paragraph is selected, the
formatting change will affect all of them.
Spacing
The Spacing submenu determines the spacing between lines in a paragraph to either 1, 1.5 or 2 lines.
This command applies to the entire paragraph in which the cursor resides. If more than one paragraph is selected, the
spacing change will affect all of them.
Space Before
The Space Before submenu allows you to change the number of blank lines preceding a paragraph to 0, 1, 2 or 3 lines. For
more than 3 blank lines, click Other, enter the desired number of line spaces and click OK.
This command applies to the entire paragraph in which the cursor resides. If more than one paragraph is selected, the
formatting change will affect all of them.
Leading
The Leading submenu determines the vertical distance between the lines of a paragraph. A paragraph’s leading style can
be Loose, Normal, Tight or Very Tight. The tighter the leading, the less space a paragraph will take up on a page.
If a paragraph is at the top of a page and there is a reason to move it to the top of the previous page, select some quantity
of text on the previous page and set its leading to Tight. In this example, the dialogue at the top of Page 32 (Griss: "Yeah.
Good to see you too.") must be moved to the bottom of Page 31:
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Select one or more paragraphs on the previous page and set its leading to Tight (it may take a few attempts to determine
the amount of text that needs to be selected):
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The dialogue that was at the top of Page 32 is now at the bottom of Page 33:
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Revert Paragraph
Restores the default indents of a paragraph if they have been adjusted with the stops in the Ruler.
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Insert Menu
The Insert section contains commands for the placement into the script of various formatting and markup items.
Insert
• Page Break
• ScriptNote
• General Note
• Label
• Bookmark
• Nonspeaking Character
• New Beat
• New Structure Point
• Add Alt
• Remove Alt
Scenes
• New Scene
• Send to Script
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IMPORTANT: Do not break pages by adding blank lines to the end of a page. This
can cause gaps to appear in your script if enough text is added or removed elsewhere and
the "page break" is forced up or down.
Insert ScriptNote
The Insert > ScriptNote command creates a ScriptNote. A ScriptNote is a field containing information entered by the user
that pertains to a particular paragraph.
TIP: A web address entered into a ScriptNote will, when clicked, open the
computer's default web browser to that web page.
A clickable ScriptNote marker will appear on the right side of the page adjacent to that paragraph. If the ScriptNote
Navigator is not currently open, it will open, ready for you to enter the text of the new ScriptNote.
3. Enter text in the ScriptNote window. See ScriptNotes Navigator for more information.
TIP: A web address entered into a General Note will, when clicked, open the
computer's default web browser to that web page.
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If the ScriptNote Navigator is not currently open it will appear onscreen, ready for you to assign a Name, Color and Type
to the new General Note. In the Note Text box you can enter the note.
Insert Label
The Insert > Label command inserts new header text onto a page. This label text will be displayed at the top of each
subsequent page until a new label is inserted.
Example: Many television scripts and stage plays require the act and/or scene number/letter appear in the header at the top
of each page. “Act 1 Scene A” needs to appear on Pages 1-8, Act I Scene B" needs to appear on Pages 9-16 and "Act 2
Scene A" on Pages 17-24. The Label system enables the user to apply these labels easily.
Before inserting labels into a script, the Label placeholder field must be added to
the Header. See the Header and Footer section for detailed information.
To insert a Label
1. Position the cursor at the top of the page on which the script label text should begin;
2. Choose Insert > Label;
If the cursor is not at the top of the page, the label will be placed on the following
page.
Insert a new Label and in the Label Name box, tap the space bar once. The new label will consist of a blank space and will
therefore be invisible.
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4. Click Close.
Insert Bookmark
The Insert Bookmark command places a new bookmark at the location of the cursor.
To insert a bookmark
1. Click the paragraph (or select a word or a block of text) where you want to place the bookmark;
2. Choose Insert > Bookmark and the Insert Bookmark dialogue appears:
The first 32 characters of the paragraph or the selected text form the default name of the bookmark, but you can replace
the pre-populated text with your own name for the Bookmark:
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TIP: Bookmark all Act and Scene breaks for quick navigation around a television
or play script.
Non-speaking Character
The Non-speaking Character command adds a character with no dialogue to the cast list of the scene containing the
cursor. Final Draft automatically tracks and displays all speaking characters in a scene and with this command, the
program can also account for non-speaking characters, extras or background cast.
The order in which the inserted non-speaking character appears in the Characters section of the Navigator and the Cast
List element in the script is managed under Format > Cast List Element Optons.
New Beat
Inserts a new, blank Beat onto The Beat Board.
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Both speeches are retained and can be displayed under the character name, one at a time, for review.
At the left of the dialogue paragraph are Previous / Next arrows and an n of n indicator.
The n of n indicator between the arrows displays the ordinal number of the currently-displayed alt and the total number of
alts stored for this character in this location on the page.
When the n of n indicator is clicked, a menu of all alts by this character in this location on the page is displayed. Click the
desired alt to display it under the character name.
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At the right of the dialogue paragraph is plus sign icon and a minus sign icon.
Click the plus sign icon to add a new alt. There is no limit to the number of alt dialogues that can be added.
Note that there is no confirmation of the deletion and no ability to undo this command.
When the script is printed or saved as a PDF, only the currently-displayed alts will be in the script.
Remove Alt
Deletes the selected alternate dialogue from the script. See Alternate Dialogue for more information.
Select Home > Insert New Scene or Insert > New Scene from the main menu or select Insert New Scene from the Scene
View context menu.
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The new scene is inserted after the currently selected scene. If no scene is selected, the new scene is inserted at the end of
the script.
Send to Script
Send to Script copies the summary text you entered on the scene index card(s) into the body of the script. This command
is only enabled in the Index Card - Summary panel.
The summary text now appears as Action at the end of the scene(s) in Script view.
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Document Menu
The Document section contains settings that affect the entire script.
Page Setup
• Title Page
• Header and Footer
• Page Layout
• Mores and Continueds
• Watermark
Extras
• SmartType
• Macros
• Bookmarks
Length
• Target Script Length
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Title Page
The Title Page command opens the script’s title page in a separate document window.
Type the script's title, your contact information and any other pertinent information over the sample text and delete any
unneeded sample text. When you are finished, close the title page editing window with the smaller red X at the upper
right. This will return you to your script. When you save your script, the updated title page will be saved as well.
Position the blinking cursor at the end of the page and go to Insert > Page Break. You may create as many additional title
pages for cast lists, location lists, introductions, etc. as you need.
Title pages are numbered with Roman numerals (i, iv, ix) so they will be visually distinct from the script pages'
numbering. Title page numbers may be removed by going to Document > Header and Footer and removing the Page field.
When you print a script (Home > Print or File > Print) to paper or PDF, a check box allows you to include or exclude the
title page from the print job:
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A document’s header and footer contain text that will appear at the top and bottom (respectively) of every page of the
document. When a new script is created, the default header contains a page number on the right side.
The page number label is represented by a small rounded rectangle containing “Page #.” When displayed or printed, the
“Page #” symbol is replaced by the actual page number for each page.
The header appears at the top of every page except the first page. The header can be made visible on the first page if
necessary. See Header and Footer Options for instructions.
See Header and Footer for information about the special symbols and for details about using the header and footer in
general.
Page Layout
The Page Layout command opens the Page Layout dialogue, which contains options that determine the appearance of the
script in both on-screen display and hard-copy printouts.
Choose Document > Page Layout and the Page Layout dialogue appears.
• Margins
• Colors
• Options
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Margins tab
Set margins to determine the amount of white space between text and the top and bottom edges of the page and between
body text and text in the header or footer.
To change the page margins of your document, click the Margins tab if it is not already selected.
Measured in inches from the top and bottom of the page, these settings control the amount of space at the top and bottom
of each page to allow for the header and footer. Varying these settings can change the page count of a script. The defaults
are one inch at both the top and bottom.
If you set the text margin so that it overlaps the header or footer, Final Draft automatically adjusts the text margin so that
the text fits in between the header and footer without any overlap.
Header/Footer Margins
Measured in inches from the top and bottom of the page, these settings control the amount of white space above the
header and below the footer. The default is 0.50 for both.
If you set the header or footer margin to a value that is less than the header or footer margin of the printer, the text in the
header or footer may get clipped. Final Draft will display a warning, giving you the chance to adjust the margins to match
the printer's settings.
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TIP: Write down the current settings before adjusting them so that if you need to
revert your margins you will have the right numbers.
Paper Type
Set the paper type to either US Letter or A4. The paper type is an attribute of the script file and will open to the chosen
page size on any computer on which it's opened.
Colors tab
In the Colors tab of the Page Layout dialogue, you can change the background (page) color, the text color, and the color of
the invisible characters if you choose to show them. Changing these settings applies only to the currently active script.
To change the background or text colors, click the Colors tab if it is not already selected.
The default colors are white for background, black for text and gray for invisibles. Checking the Use System Colors box
resets the colors to default.
NOTE that on some computers, choosing a dark background may make the blinking cursor difficult to see.
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Options tab
To change the optional settings of your document, click the Options tab if it is not already selected.
The options are Very Tight, Tight, Normal, and Loose. The default setting is Normal.
The Line Spacing setting controls how closely the lines of text are spaced vertically; it applies to the entire document.
A script that is exactly 100 pages in the default Final Draft screenplay template will come in at 90 pages in Very Tight, 95
pages in Tight and 107 pages in Loose.
Check this option to use angled left and right quote marks in the script.
Check this box to prevent Final Draft from breaking a sentence at the bottom of a page and continuing it at the top of the
next page; it will force the new sentence to start at the top of the next page. Uncheck this box to allow the sentence at the
bottom of a page to run to the end of the line and continue at the top of the next page.
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Dialogue Breaks
Final Draft will attempt to keep a character's dialogue on the same page; however, lengthy speeches may exceed a single
page. When that occurs, the Bottom of Page text (MORE) is placed just beneath the dialogue at the bottom of the first
page. At the top of the next page, the name of the character is repeated along with the Top of Next Page text (CONT’D).
Bottom of page
Check this box and the text in this box will appear at the bottom of the page when there is a break in dialogue. This text
may be edited but (MORE) is standard.
Check this box and the text in this box will appear at the top of the next page when there is a break in dialogue. This text
may be edited but (CONT'D) is standard.
In addition to entering the text, the check boxes for these options must also be
checked or the text will not be displayed or printed.
If this option is checked, the Top of Next Page text will be placed after the character’s name when the character's dialogue
within a scene is interrupted by an element that is not another character's dialogue (i.e., an Action or General element).
The character continued text is not inserted if a character's speech is continued from one scene to the next.
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Scene Breaks
The Scene Breaks Mores and Continued should be enabled for production scripts. When a scene is continued from one
page to the next, the Bottom of Page text (CONTINUED) is placed at the bottom of the first page, and the Top of Next
Page text (CONTINUED:) appears at the top of the next page along with the scene number that is being continued.
Bottom of page
Check this box and the text in this box will appear at the bottom of the page when there is a break in dialogue. This text
may be edited but (CONTINUED) is standard.
Check this box and the text in this box will appear at the top of the next page when there is a break in dialogue. This text
may be edited but (CONTINUED:) is standard.
In addition to entering the text, the check boxes for these options must also be
checked or the text will not be displayed or printed.
CONTINUED: (#)
If the CONTINUED (#) option is checked, Final Draft adds a number after the CONTINUED (e.g. (2), (3), etc.) at the top
of each continued page, indicating how many pages are included in the same scene.
The Scene Breaks Continueds and Scene Continueds are used in scripts in
production and are not recommended for spec scripts1.
Set Font
The text box displays the current font and size setting that the Mores and Continueds will use when they are displayed and
printed.
1
A "spec" or speculative screenplay is an uncommisioned (unpaid) project written for the open market. The writer hopes it
will be bought and produced or will serve as a calling card to get paid writing jobs.
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Watermark
Choose Document > Watermark to open the Watermark editing window. In this window you can enter text that will
appear on all printed and PDF pages.
TIP: To preview a watermark, go to File > Save as PDF and open the PDF copy
of the script in your computer's PDF reader to view the script with watermarked pages.
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Once a watermark has been added to a script and the script has been exported as a PDF, the watermark cannot be removed
from the PDF.
To remove a watermark from a Final Draft script, go to Document > Watermark, clear the text box and click OK.
The position, font and size of the watermark text cannot be changed.
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SmartType
The SmartType command is used to manage the SmartType lists. Use of SmartType lists eliminates having to enter names
and phrases over and over again. The following example of the Character SmartType list is taken from the sample script
Airship:
You can view, change, reorder and alphabetize the characters, extensions, scene intros, locations, times and transitions
used in your script. Clicking Rebuild will scan your script and repopulate the SmartType list from the script's contents.
Clicking Rebuild when there is nothing in a script will result in all SmartType lists
being empty.
SmartType options control whether lists appear automatically and how to handle special situations for entering characters.
Macros
Macros are key combinations for entering text. Final Draft comes with many built-in macros for entering the most
frequently-used scriptwriting terms (INT., EXT., - DAY, CUT TO:, etc.). When you type a macro, the associated text is
automatically inserted into the script. You can also make macros to create specific element paragraphs before and after
their text is entered. You can modify the keystrokes that activate existing macros and change their behavior.
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Name
The Name edit field contains the name of the macro, which is displayed in the status bar at the bottom of the script
window when the appropriate shortcut keys are pressed.
Shortcut
The Shortcut edit field contains the key combinations for the macro selected in the list, which can consist of:
In addition, you can use a Function key by itself or in combination with Ctrl, Ctrl + Alt, Ctrl + Alt + Shift.
Macro element
The Macro element field contains the text that is inserted into the script when you invoke the macro.
2. Enter the text to be inserted in when the macro is invoked in the Macro edit field.
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If any but the default shortcut key combinations (or Function keys) are used, the
macro name will not appear in the Status Bar with the other default macros.
1. Click the New button. An item named “New[#]” appears in the Macros list;
2. Set all attributes.
Advanced Features
You can select what type of paragraph the insertion point should be in when the Macro Text is entered. If you invoke the
macro when the insertion point is not currently in this type of paragraph which has text, a new paragraph is created. If you
invoke the macro when the insertion point is not currently in this type of paragraph which has no text, the paragraph is
changed appropriately.
For example, the first default macro, “INT.”, is a word which begins a scene heading, and its Macro Element setting
indicates this. If you invoke the macro and Final Draft finds that the current insertion point position is not a scene heading,
then it adds a new scene heading before entering the text into that Scene Heading.
If the insertion point is positioned anywhere but at the end of a paragraph, Final
Draft does not split the existing paragraph.
- or -
Choose None to leave the element unchanged (i.e. there is no paragraph change).
Transition To
The Transition To option is used to switch to another paragraph type after the macro text has been entered. Some macros,
like “- DAY” and “- NIGHT”, are only used at the end of a scene heading. This option saves the additional keystrokes of
having to create a new paragraph.
- or -
Choose None to leave the element unchanged (i.e. there is no paragraph added).
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Document Menu - 90
Macro Alias
Since you can invoke a macro only with a key combination, the number of macros is limited due to the relatively small
amount of available key combinations.
Macro aliases are used to expand the number of macros available. A macro alias is composed of regular text (which can
be considered a kind of abbreviation) that is used to invoke a macro. All previously-described functions are available, plus
a few more.
An example of alias use would be repetitive phrases that are used in a particular script. Let’s say there is a very annoying
character in a script that responds to almost everything by saying “Absolutely!” Rather than type the text, by properly
setting up an Alias (for “abs”), the complete text would be entered.
Another example would be to correct common spelling mistakes. If you frequently mistype “thier” instead of “their” you
can create an alias to correct it automatically.
Keep these two examples in mind as we present the following steps for creating macro aliases The number of options may
seem complicated, but they all have a logical purpose. The use of macro aliases will save you more typing time.
Alias
The Alias edit field indicates the text that is entered in the script that invokes the selected macro. This is where
you would enter “abs” or “thier.”
Activate In
Indicates which element(s) an alias is triggered in. Elements may be excluded from being considered from using a
specific alias. For example you can set “abs” to be used only in dialogue paragraphs.
To exclude an element:
Click on the element(s) to exclude. Click again to activate.
Smart Replace
Check the Smart Replace option to have a macro alias transformed intelligently when it is entered in.
Smart Replace knows about proper capitalization. For example, in the case of “their,” if it is used to start a
sentence, the letter ‘t’ is capitalized.
Smart Replace watches for proper spacing. For example, if the macro for “their” has a preceding space entered as
part of the Macro Text, “their,” and a space is entered prior to invoking the macro, Smart Replace does not add a
second space as part of text that is entered.
Confirm Macro
Check the Confirm Macro options to display the macro text for the alias in a popup window when the macro is
invoked. This gives you the option to execute the macro (by pressing Enter) or not execute it (by continuing to
type).
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Document Menu - 91
Word Only
Check the Word Only option to have the alias used only when you type a a complete word. That is, you must
enter a space, a punctuation, or press Enter after the alias text before the macro is invoked.
Match Case
Check the Match Case option to have the alias used only when the case of the text entered in the script exactly
matches the text entered in the Alias text box. For example, if this is checked, typing “THIER” would not trigger
the example alias.
To delete a macro
1. Select a non-default macro;
2. Click Delete (there is no confirmation);
3. When finished, click OK.
If you have a Final Draft script with customized macros, you can use them in other scripts as well. Go to Document >
Macros and click Apply Macro from... A standard Windows Open dialogue box is displayed; navigate to the script whose
macros you wish to use and click on it. Click Open and the custom macro settings in that script will be copied and made
available in the currently-open script.
Bookmarks
The Bookmarks command contains options for managing Bookmarks. Bookmarks are placeholders in a script and may be
set anywhere. See Insert Bookmark for more information on how Bookmarks are created and placed in a script.
Document Menu - 92
To go to a Bookmark
1. Select the bookmark in the list;
2. Click Go to
- or -
3. Double-click the bookmark in the list.
Alternatively:
The script scrolls to the bookmark’s location and selects the paragraph containing the bookmark.
To delete a Bookmark
1. Select the bookmark in the list;
2. Click Delete.
The more pages there are, the longer the Story Map will be.
You can enlarge or reduce the size of the Story Map under View > Zoom Story Map.
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Tools Menu - 93
Tools Menu
The Tools section contains functions that can make screenwriting easier, help you add polish to your script and assist
production personnel.
Dictionary
• Spelling
• Thesaurus
Speech Control
• Text-To-Speech Commands
Tools
• Collaboration
• Reports
• Names Database
• Reformat
• Format Assistant
• ScriptCompare
• Hide / Show Navigator
• Options
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Tools Menu - 94
Spelling
Use the Spelling command to spell-check the script.
Thesaurus
The Thesaurus command opens a dialogue box where synonyms and antonyms to selected words can be found. The
thesaurus included with Final Draft contains over 100,000 individual words and their definitions as well as hundreds of
thousands of links to other related and contrasting words.
Text-To-Speech Commands
Speech Control
The Speech control command shows the Speech toolbar, which contains a set of buttons to direct the playback of the
script being read.
Assign Voices
Use the Assign Voices command to specify different voices for each character for playback with Tools > Speech Control.
Characters tab
The Characters tab displays the SmartType Character list along with the names of all available “actors.”
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Tools Menu - 95
Narrator tab
In the Narrator tab, you can set an actor as the "narrator” of the script. The narrator is the voice that reads the text for
elements other than dialogue.
To assign an actor to the narrator and to set which elements the narrator reads:
Tools Menu - 96
Actors tab
You can modify the voices an actor uses in the Actors tab. To set an actor’s voice:
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Collaboration
Final Draft 10’s Collaboration tool allows you to work on and discuss a script with any number of Final Draft 10 users
anywhere in the world in real time.
Final Draft’s Collaboration tool uses Amazon Web Services for the connection between users' computers. When a script
is shared via a Collaboration session, it is not uploaded to or stored, even temporarily, on an Amazon server, a Final Draft
server, or any other third-party server. For information on AWS security, see this page:
https://aws.amazon.com/security/?nc1=f_cc
Tools Menu - 98
7. When the other participant(s) attempts to join the session, you as the Host can either Approve or Deny their
entry. If you approve their entry, the script will automatically be shared. As participants enter the room, their
presence will be indicated in the upper-left panel in the Collaboration window.
8. You will now be able to type into this document and the other participants(s) will see in real time whatever you
type.
Note that Collaboration does not allow simultaneous typing by more than one person. The only person who can type is the
person who has control of the script (the "editor").
The Collaboration window’s title bar displays the name of the shared script.
The panel at the upper left displays the names of the room’s participants and the Session ID. The editor has a blue pencil
next to his or her name.
The panel on the left displays session messages -- participant entries/exits, text messages and control history.
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Tools Menu - 99
The Session ID
The Session ID must be sent to other participants so they can join the session. It can be selected and copied and pasted
into an email or instant message or read aloud. If you are reading the Session ID to someone, note that the Session ID has
only uppercase letters.
The Session ID is not reusable for future Collaboration sessions. It expires permanently when the session is
closed. However, a participant can leave a session and as long as that session is still live on the Host’s computer, he or
she can re-enter it with the original Session ID.
The Collaborate icon starts and allows a participant to join a collaboration session.
The script that was open when the session started is the only one that can be shared in that session. There is no ability to
start a new script or open a different script and share it in the same session.
Edit / Refresh
The editor has the sole ability to share and type into a script. The host of the session is the initial editor but participants
can at any time ask to become the editor by clicking the Edit button at the lower left...
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...and a message requesting control is displayed on the screen of the person who currently has it. The editor can agree to
pass control by clicking Allow or can retain control by clicking Deny. Only one person at a time can be the editor.
For participants who are not the editor, nearly all Final Draft menus and commands are disabled. They will become
enabled again if the participant becomes the editor.
No matter which view (Normal, Page or Speed) the script is in when the session begins, the program automatically
switches to Page View. Even the editor is unable to change view options (such as splitting the screen, index cards and
Scene View).
When a participant becomes the editor, the Edit button is replaced by the Refresh button. The Refresh button re-shares the
script and updates it on all participants' screens in the event that one or more participants see something different than
what the editor sees. Participants' version of a script can become out of sync due to an intermittent internet connection or
other issues.
Chat
The Collaboration window allows participants to exchange text messages in real time. Simply type a message into the box
on the bottom right and press Enter on the keyboard to broadcast it to the room.
The large box on the right of the Collaboration window is the transcript of the session’s chat.
The Chat feature does not allow for file transfer; it is for exchanging text messages only.
Click the Sound button on or off to notify you with a chime when another participant has sent a text message.
Saving
The editor may save a copy of the script to local storage (hard drive, NAS drive, external drive, etc.) at any time during
the collaboration session with the the regular File > Save or Save As command. All other participants will be able to Save
or Save As when they are the editor and when the session ends.
Closing a Session
To leave a Collaboration session, any participant may click the Exit button at the upper right of the Collaboration
window. The session ends when the Host closes his or her Collaboration window. When a session is closed, all
participants will be prompted to save the script they have been working on.
Reports
Final Draft’s reports present information from the script in a variety of ways. Though the report formats cannot be
changed, the information produced by the reports can be edited, saved and printed. You can also modify the font used
when the reports are printed.
To create a report:
1. Choose Tools > Reports > [Report Name];
2. A dialogue appears with different options depending on the report chosen;
3. Once options are set, click OK.
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A text document window containing the report appears. The standard text document menu commands are available so the
report can be modified.
Scene Report
The Scene Report contains the scene number (if the scenes have been numbered), intro, location, time of day, page
number and page length for each scene.
2. Choose how you want to sort the information (script order, alphabetical order, shortest-scene-to-longest, longest-
scene-to-shortest).
3. Choose the font to use and click OK.
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Location Report
The Location Report contains each location and the number of times it appears in a scene heading in the script.
1. Choose Tools > Reports > Location Report and the Location Report dialogue appears:
2. Choose how you want to sort the information (script order, alphabetical order, most occurrences, least occurrences,
scene intro, time of day);
3. Choose the font to use and click OK.
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Character Report
The Character Report contains the scene numbers (if any), scene headings, character extensions, parentheticals and
complete dialogue for a character. It will also indicate if the character has any monologues of more than 100 words.
Choose Tools > Reports > Character Report and the Character Report dialogue appears:
2. Choose the character you want to generate a report for from the list;
3. Choose the element(s) you want to be included in the report (scene headings, dialogue, arc beats);
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Cast Report
The Cast Report contains a list of each character and how many times he or she appears.
Choose Tools > Reports > Cast Report and the Cast Report dialogue appears:
Script Report
The Script Report contains the text from specified elements, presented in screenplay format.
1. Choose Tools > Reports > Script Report and the Script Report dialogue appears:
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2. Check the element(s) you want to include in the report (in this example, only scene headings, action and shots
are selected). All elements are selected by default. You can deselect or select all elements by clicking Exclude
All or Include All, respectively;
Choosing all the elements will generate a report that is identical to the
actual script.
3. Choose whether the report will be generated as a text document or script document. In a text document, all
lines are aligned flush left. In a script document the elements are formatted as they would be in a script;
5. Click OK.
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As a Text document:
As a Script document:
ScriptNote Report
The ScriptNote Report contains the page number, scene heading, marker character and complete text of each ScriptNote
in your script.
Statistics Report
The Statistics Report can include the number of words and paragraphs, the number of each element and their percentage
of all elements, character statistics and scene statistics.
Names Database
The Names Database command provides over 90,000 names and is useful in helping you choose alternative names and
finding unique or interesting names, as well as determining their correct spelling.
1. Choose Tools > Names Database to show the Names Database dialogue:
2. Type the first few letters of a name in the Name Prefix text field. In this example, we want to find some variations
on the name "Michael";
3. Click the Look Up button. The list contains all the names that begin with the letters entered;
4. Scroll through the list. Select the name you want;
5. Click the Add to SmartType button to include the selected name in the Character SmartType list;
6. When finished, click the Close button.
Reformat
Use the Reformat command to convert text that is not formatted properly into correct script format, such as when a
Dialogue is accidentally formatted as an Action element. If you import a script written using another word processor, the
built-in formatting logic will apply; however, you may still need to reformat some elements.
1. Choose Tools > Reformat. The paragraph containing the cursor is selected and the floating Reformat window
appears;
- or –
2. Press the number key (shown in brackets) for the new element for the paragraph;
The paragraph is reformatted and the next paragraph in the script is automatically selected.
4. When done, click Close or press the Escape key on the keyboard to dismiss the Reformat tool.
In this example, the Character Name "TRISH" is incorrectly rendered as a Scene Heading. The Reformat tool has selected
the text and is waiting for you to choose the correct element. Press the number 3 on your keyboard or click the Character
button from the Reformat window and the text will be re-rendered as a Scene Heading. The next paragraph will
immediately be selected, ready for you to make the next reformatting choice. If the next paragraph is correctly formatted,
click Next.
Format Assistant
Final Draft is designed to automatically format a script correctly; however, because formatting errors may occur while
you are editing a script, Format Assistant can alert you if a script has:
You can run the Format Assistant at any time. You can also set it to run automatically before you print.
The Format Assistant will search your script for errors. If it finds an error, the Format Assistant window appears and
highlights the paragraph containing the error.
In the example below, the dialogue that starts with "I'm so sorry." has blank spaces at the beginning. Clicking the Fix
button will delete these blank spaces and move to the next found rule violation.
Text in the Rule violation area indicates which formatting rule was broken.
Text in the Correction area indicates how the error will be corrected.
To correct an error, click Fix. The error is corrected and the search for additional errors continues.
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To disregard an error and continue checking for more errors, click Ignore.
To disregard an error and remember to disregard it until the script is closed, click Ignore.
Uncheck (or check) the check box next to the desired Rule.
The Rules are changed and retained for the current script only.
When Format Assistant has found and reported on all the errors it can, it will display this message:
Format Assistant Options determine whether and how to use the Format Assistant before printing.
From the Tools > Format Assistant dialogue, click Options and the Format Assistant Options dialogue appears:
Scan for formatting errors before printing. Check this option to have Format Assistant check scripts before they are
printed.
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Always ask me before printing. Check this option to have Final Draft ask whether you want a script scanned for
formatting errors before you print.
By default, Final Draft asks you if you want the Format Assistant to be run before you print. From the Home > Print or
File > Print dialogue, click OK and the following appears:
To run the Format Assistant, click Scan Now and the Format Assistant begins scanning.
Any Rules you have previously changed for the current script are in effect.
If the Format Assistant doesn’t find any errors, the script prints. If the Format Assistant does find errors, the Format
Assistant window appears asking if you want to correct them.
In order to print the corrected script ,you have to again choose Home > Print or
File > Print.
To run the Format Assistant automatically before printing, check the box next to "Do not ask me this again but always
scan before printing."
ScriptCompare
The ScriptCompare command examines two scripts and displays their differences.
After the two scripts are compared, a third script appears. It contains text from both scripts with the first script's text in
blue and the second script's text in red.
This new document is named [Scriptname] Changes and can be saved for future reference.
Options
The Options command opens the Options dialogue, which contains settings that allow you to control the way a number of
Final Draft for Windows features operate. Settings are saved between sessions.
The General tab is specific to this dialogue. As a convenience, options for some other commands that have an Options tab
in their dialogue are included. These include: SmartType, Spelling, Document, Header/Footer, Numbers and Revisions.
Refer to the appropriate sections for details.
To set Options:
General Tab
Specify whether or not to use the F1 key to invoke Help. Uncheck this if you intend to assign the F1 key to a keystroke
shortcut.
On Launch
Specify what opens when you launch Final Draft. If you select Open last documents, the documents you have open when
you quit Final Draft open automatically the next time you launch Final Draft. If you select New document, a new
document opens with the last template with which you created a new document.
Set Final Draft to connect to an online service that determines if your current version of Final Draft can be updated. If a
newer version is available, you will be able to download it for free.
Help Final Draft improve its products and services by sharing anonymous diagnostic and usage data
Choose to send to our company information about how Final Draft software is used. Only program data is collected --
nothing about your identity, location, computer or files is sent.
Documents Folder
Recent Items
Set the number of recently opened files displayed under Recent Items / Exit (Ribbon view) or File > recent files (Classic
view). Default is 4.
Auto-Save
Auto-Save Every
Check this box to have Final Draft automatically save the document you are working on at a time interval you specify.
The default is on and 15 minutes. To change the Auto-Save time interval, select a different number of minutes from the
Auto-Save Every dropdown.
To change the Auto-Save time interval, select a different number of minutes from the Auto-Save Every dropdown.
Even if the time has expired, Final Draft does not interrupt your typing to save
your script. It waits for approximately five seconds of inactivity before triggering an
Auto-Save.
Check this box to have Final Draft display a confirmation message before it automatically saves your document.
Auto-Backup
Check this box to have Final Draft automatically create a backup copy of your document every time it saves. You can
specify the maximum number of backup copies Final Draft keeps in your backup folder and you can change the location
of your backup folder. This can be on the local hard drive or, better yet, an external storage device.
When Final Draft creates a backup copy it is named [date] [time] [filename].fdx. For example, if you saved the script
Airship - script on July 4, 2017, at 1:37pm, the backup is named 201707041337 Airship - script.fdx.
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To change the maximum number of copies Final Draft saves to your backup folder, enter a number in Backup Folder File
Count (default is 100; maximum is 1000).
After the maximum number of backups are saved, the oldest backup will be deleted at the moment a new backup is
created.
For example, you can set Final Draft to save backups to a cloud storage synch folder or another hard drive.
Tablet
This option allows Tablet PC users to set where the scroll bar is positioned.
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Production Menu
The Production section contains settings and commands to be used when a script is being reviewed, revised and
distributed to cast and crew.
Scenes
• Scene Numbers
• Edit Scene Number
• Omit Scene
Revisions
• RevisionsSetup
• Revision Mode
• Mark Revised
• Clear Revised
• Next / Previous Revision
Locked Pages
• Lock Pages
• Lock “A” Pages
• Unlock “A” Pages
• Unlock All Pages
• Locking Tools Submenu
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Scene Numbers
Final Draft does not automatically assign scene numbers as you create or delete scenes. Instead, you must use the Scene
Numbers command to number or renumber scenes. The Scene Numbers command allows you to number or renumber
scene numbers or other elements.
TIP: Traditionally, scenes are not numbered until pre-production begins. If you
are submitting a spec script, numbering the scenes is not recommended.
In this section, only Scene Numbers are described. You can number other elements
in a script using the Scene Numbers command. To do this, position the cursor in the
element you want to number and select the Element from the dropdown list in the Scene
Numbers dialogue.
In standard screenplay format, you would normally assign scene numbers to scene headings only. If the script requires
that a heading not be assigned a scene number, you should use the shot element instead of the scene heading element.
Final Draft also contains options for nonstandard numbering by permitting any element to be numbered. Nonstandard
numbering is used in animation, interactive, multimedia and other scripts.
3. Choose the desired scene number mode (numbers then letters / letters then numbers);
4. Click OK.
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By default, Scene Heading is selected as the paragraph type to be numbered. Every scene heading is assigned a scene
number, starting with the number entered in the Starting Number field (the default is 1), and incrementing by one.
If the Keep Existing Numbers option is unchecked (and numbering has previously
occurred), a confirmation message appears when OK is clicked.
Numbers Tab
Number/Renumber
Remove Numbers
Check this box and click OK to remove all scene numbers from the script.
Elements
Select the element type to number. Only one element may be numbered at a time.
Starting Number
Check this box to begin numbering with the scene at the current cursor position. If this box is not checked, the script will
be numbered from the beginning.
Specify whether to lock existing scene numbers. If you check this box, new scenes which have been inserted between
previously numbered scene headings are assigned “A” and “B” scene numbers.
Options Tab
Click the up or down arrows next to the Location box to adjust the location of the scene numbers or highlight and
overtype the existing number. Placement of scene numbers is measured in inches from the left edge of the page.
Once changed, these settings remain for future (re)numberings no matter which
element is selected in the Elements dropdown list.
Font
Renumbering Scenes
When a script is in production it is common for new scenes to be written and inserted between two existing and numbered
scenes. This new scene must also be numbered but it cannot use a number that has already been assigned.
Now that we have a new scene, we will need to number it for production purposes.
4. Click OK.
Notice that the new scene is now correctly numbered 14A. All other scenes have retained their original numbers.
You may want to renumber a scene to fit another numbering format requested by someone in production. You can
manually adjust individual scene numbers as well.
To change numbers for other elements, position the cursor on a numbered element
and select Edit Scene Number.
The Edit Scene Number dialogue appears, containing the scene number for the cursor position:
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In the event that a scene (or another element) has been assigned a number erroneously, it can be removed by going to
Production > Edit Scene Number, deleting all text from the box and clicking OK.
Omit Scene
Once scenes are numbered, you can use the Omit Scene command to indicate that a scene has been deleted. Since the
scene numbers must not change, the term “omitted” replaces the text of the deleted scene.
To omit a scene
1. Place the cursor in the scene to be omitted;
2. Choose Production > Omit Scene.
The scene is removed from view and stored (see below). The scene heading text becomes “OMITTED” but the scene
number remains.
When the Omit command is issued, the page looks like this:
Since this scene was omitted in the first Blue revision set (1st Rev. Blue), the page turns blue (denoted by the coloration
on either side of the page) and the omitted scene is marked as revised. The scene itself has not been revised; the omission
of the scene is a revision.
The triangle icon indicates that the omitted scene can be viewed or retrieved.
3. Click View.
You can permanently delete an omitted scene’s text and scene number from the
script by selecting and deleting it. However, this is not recommended because all
remaining scenes would then have to be renumbered. The point of the Omit command is
to remove a scene but still have it accounted for. Deleting an omitted scene defeats the
purpose of the feature.
Revisions Setup
Use the Revisions command to select, modify and create different revision sets. Each revision set is typically
distinguished by color or other characteristics.
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When entering revised text, the revised text has the characteristics of the active revision set, indicated by the name at the
top of the window. Every revision set has its own style characteristics. One benefit of having multiple revision sets is that
it is easy to differentiate between recent revisions and earlier ones. When you print the script, the revised text prints in its
designated style (and color if the text is colored and a color printer is used).
The only initial difference between the revision sets in the Screenplay template is their name and color.
To move to the next revision set, click Next. The next revision set on the list will now be the active revision set. It is not
possible to go backward in the list of revision sets.
Click the Revision Sets button at the lower left. A new window appears which displays the settings for the revision set.
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Select a revision set in the list at the left and its settings appear on the right. In most Final Draft templates, the standard
US production revision sets will already be listed and only the date of the revision set needs to be added to the revision set
label.
The asterisk ( " * " ) is standard for production scripts. Other symbols may be
used to denote a distinct set of revisions from a particular person, or that person's
initial(s) may be used. No more than two characters are recommended for a revision
mark.
Choose it from the Revision Page Color dropdown menu. In most Final Draft templates, the standard US production
revision sets will already be listed and the matching page color chosen for each set.
Color:
Click on the color swatch and choose a predefined color from the list
- or -
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Click Other to display the Windows color editor. Move the crosshairs to the desired color and move the slider on the right
to darken or lighten that color. Click Add to Custom Colors, click that color swatch and click OK
Check each font style you want the revised text to have. The choices are
The lines applied to the text are the same color as the text.
You can indicate that the revision set is a “Full” revision set by selecting the Full draft option. This means that, if you
have the Collated Revisions label set to display in the header, any pages that do not have revisions on them will display
the label for the last “Full” revision set. If you select the Revised pages only option, only the pages that have the
appropriate revisions on them will display the Collated Revisions label in the header.
A new revision is added at the end of the list and the default name is selected in the Name text field.
IMPORTANT: Do not delete a revision set that has already been used. Serious
problems in page labeling, revision set printing or exporting revision sets to PDF may
result.
If a revision set is deleted, the revision set is cleared from the list and all revisions in the script that were marked with that
revision set are no longer marked as revised. Note that you cannot delete the active revision.
Revisions Options
Revision Mode
Checking and unchecking this box turns Revision Mode on and off. This switch has the same functionality as the
Production > Revision Mode menu item.
Mark Location
Adjusts the margin for revision marks, measured from the left edge of the page.
To change the margin setting, click the up or down arrow to adjust the values. You may also highlight and overtype the
existing value. Press OK to apply the change.
If this radio button is checked, only the revisions from the active revision set appear as revised text on the page. That is, if
a script is in its fourth revision set but you only want to see revision marks on text that has been added or removed during
this fourth revision set, choose this. All the revisions made in sets 1-3 will still be in the script but they will not be marked
revised.
If this radio button is checked, all revisions made after the script is moved to a full draft will appear as separate revisions.
That is, if the script is moved to Full Blue and then to Pink, whatever text was revised as part of the Blue set will be
shown as Blue revised, but any text revised after moving to Pink will be displayed as Pink revised.
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If this radio button is checked, every revision set will be displayed. If this option is selected, you will have further choices
to show or hide revised text. The text will actually still be visible but it won’t be displayed as revised. The other checkbox
will toggle revision marks on and off.
If this box is checked, all revisions will be displayed as revised text in corresponding colors at the same time. When this
option is unchecked, all revisions display as normal text.
If this box is checked, all revision marks will be displayed. When this option is unchecked, no revision marks are
displayed.
Revision Mode
Use the Revision Mode command to toggle revision mode on and off. When the script is in revision mode, all text you
add or edit is marked as revised. It is easier to turn on revision mode than to manually mark every change after the fact
using the Mark Revised command. All new text entered is marked as revised and displayed in the current revision style.
Any lines from which text has been deleted will have a revision mark (if a revision mark is one of the attributes of the
current revision set) next to them.
Mark Revised
The Mark Revised command causes selected text to be marked as revised using the active revision style. This revision
will be part of the current revision set.
A revision mark (typically an asterisk “*”) appears to note the text as revised. The text appears in the color and font style
set for the current revision style.
If Production > Revisions Setup > Show Revision Page Colors is checked, the page on which the newly-revised text
appears will display that revision set's color.
In this example, "A Suit tries not to laugh." has been marked as revised. It is part of the Blue revision set, which is set to
display not only a blue "page" (the coloration on either side of the page) but also blue text. As revised text, the asterisks
on the right side of the page are displayed to indicate that these lines are revisions.
(Note that revised text is usually black; for purposes of illustration and to point out that this option is available, the revised
text in the graphic below has been set to blue).
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Clear Revised
Use the Clear Revised command to delete any revision marks and revert revised text to normal.
Revision marks and revision styles are removed, and the text appears the same as other text in the script.
Lock Pages
Like any other word processor, Final Draft automatically repaginates when text is added to or removed from the
document. If a document is exactly 10 pages long and 2 pages’ worth of text is added to the beginning, what were pages 9
and 10 are now pages 11 and 12. This is not an issue if a script is not about to go into production. However, when a script
is broken down by scene and page in collateral production documents (i.e., schedules, prop lists, talent call sheets),
automatic repagination with each change would be a critical problem.
For example, when a script has been distributed to cast and crew and The Big Important First Act Monologue starts on
Page 15 and The Big Chase Scene has been designated as Scene 25, no matter how much the script is rewritten, all
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subsequent versions must still have The Big Important First Act Monologue on Page 15 and The Big Chase Scene must
still be Scene 25. Otherwise, people would not be, in a very literal sense, on the same page.
Also, once a script has been issued, every page and scene must now be accounted for without exception — if Page 15 or
Scene 25 are deleted without permanent denotation, cast and crew will wonder if they’re missing a page. Final Draft’s
page-locking feature is designed to protect a script’s pagination against changes caused by the addition and removal of
content.
2. Click either the Yes or No button, depending on the situation. (Enabling revision mode is recommended);
From this point forward, if enough text is added to a page to cause existing text to spill over to the next page, Final Draft
moves the additional text to a blank A page without affecting the next existing script page. Conversely, when you delete
or omit text from a locked page, the text from the next page does not flow backward onto that preceding page.
When pages are locked, the menu command changes to Lock “A” Pages and other locking and unlocking commands are
enabled.
"Locking pages" or "locking a script" is not a security setting and does not refer
in any way to its accessibility to certain individuals or groups.
When you add new text to a locked A page that causes an overflow to a new page, it becomes an “AA” page, and so on.
Likewise, if there are multiple locked pages and you delete more than a page, the multi-page range that appears in the
header reflects the page range that you deleted (such as 7BB-9A).
The last level of locking is overridden and the appropriate pages are unlocked.
No matter how many times “A” pages are unlocked, the Production menu item still reads “Unlock A Pages” — that is, the
menu item does not dynamically track levels of page-locking.
2. Click Yes.
All pages are unlocked and the script repaginates so that the pages are renumbered consecutively.
IMPORTANT: You cannot go to Home > Undo or Edit > Undo to move a just-
unlocked script back to its locked state with all of its A pages intact. DO NOT unlock a
production script unless you have a backup of the locked script and an important reason
to do so. This function should be used only in extraordinary circumstances.
The Relock Pages command removes all A page numbers from the page containing the cursor to the end of the script,
renumbers them in normal sequential order, then locks them again. Use this command when the locked script does not
match the printed draft of the script due to pages not being properly locked at some point before changes were made.
To relock pages
1. Place the cursor at the beginning of the page where relocking is to begin;
2. Choose Production > Relock Pages;
3. Click Yes.
All pages following the current page are unlocked and repaginated normally, then locked again.
Use the Adjust Locked Page command to change the starting position for a single locked page. This can be useful when
you need to move a particular locked page up or down a paragraph or two to match a printed draft.
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3. Click Yes;
4. Select the page number where you want the current paragraph to begin;
5. Click OK. The script repaginates to reflect the new starting position for the specified locked page.
IMPORTANT: If the page number you need is not on the list, it is because that
page it is not a valid candidate. Final Draft cannot number a page in a way that is
inconsistent with its pagination logic or normal sequential numbering.
Use the Edit Page Number command to manually change the number of a page that displays in the header or footer.
Use the Lock New Page command to create a new locked page at the current cursor position. The new locked page
extends from the insertion point (the blinking cursor) to the end of that page. This should only be necessary if a page is
incorrectly numbered.
3. Click Yes.
The page becomes locked.
Unlock Page
The Unlock Page command unlocks a single page. This essentially removes the bottom border of the page and allows as
much text as will fit to flow backward from following page. Use this command if a page is incorrectly numbered or is
improperly numbered as an “A” page.
To unlock a page
1. Place the cursor on the page to be unlocked;
2. Choose Production > Unlock Page;
3. Click Yes.
The page becomes unlocked and text from the following page will move up into it.
Unlocking Pages
You may want to delete some content on pages after they have been locked, resulting in “orphan” pages. It is common to
combine the page numbers and put the remaining script contents on a single page to cut down on paper and confusion.
There are two ways content can be moved around; unlocking a page or deleting all the contents on a single page to create
a page “x-y” on the prior page. Unless you don't expect to need to use a page number again, we don't advise unlocking a
page once your pages are locked and suggest the second method described below in “merging pages”. However,
sometimes it is impossible to get the results you are looking for without unlocking your pages.
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The contents from the page move up to the prior page filling any available space on the prior page.
Repeat steps 1-4 on any other pages you wish to unlock and move up to other content. For example, if you have an empty
page 1A, 2 and 3 and want to merge them all together with page 1.
Once you have unlocked all the pages you want merged together, you will now need to relock the new page so that any
subsequent changes you make to the script will maintain the proper pagination and page numbering.
Continue these steps for any other pages that you still have remaining that were created as a result of unlocking pages.
You do not need to lock pages beyond any that were affected by the “unlock”
process. So, for example, if you unlocked pages 1A, 2 and 3 and merged them all into a
single page, you only need to relock that single page. You will not need to lock pages 4
and after.
The document window is brought to the front and a check mark appears next to its name in the Window menu.
Cascade
The Cascade command allows you to view all the currently open document, stacked upon one another. This makes it easy
to cut and paste text between different documents.
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Tile
The Tile command allows you to view all the currently open documents, tiled on-screen. Similar to Cascade, it makes it
easy to cut and paste text between different documents.
Help Menu
The Help section contains information about your program and resources for program management.
What's New
Contains details about new features in Final Draft 10 and a link to the Final Draft website.
Sample Scripts
This User Guide refers to Airship, a sample project in various stages of writing and production.
• Airship - Outline represents a script in its beginning stages, when the writer is working on the broad strokes of the
story.
• Airship - Script represents a working draft of a script.
• Airship - Shooting Script represents a script that is being or will shortly be produced. It has been scheduled and
budgeted and distributed to cast and crew.
finaldraft.com
Choosing this command will open your default web browser to Final Draft's home page. An internet connection is
required.
Submit Feedback
The Submit Feedback command opens your default web browser to Final Draft's feedback page, where you can suggest
changes or enhancements to Final Draft products. An internet connection is required.
Final Draft customers are encouraged to submit suggestions on how the program can be improved.
The Submit Feedback channel is a way for us to collect information on what new
functionality our clients need in the program or to let us know that a particular feature is
doing a good or a bad job.
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If you are having a problem with Final Draft, please log on to www.finaldraft.com/support for troubleshooting resources
and ways to reach our support staff.
Register Online
The Register Online command opens your default web browser to Final Draft's online registration form. An internet
connection is required.
Registering your copy of Final Draft is strongly recommended. Only registered customers are eligible for free software
updates, customer support and discounts on other Final Draft products and services.
Registration is a one-time-only process. If you have already registered your copy of Final Draft and you are prompted by
the program to register, choose Register Later.
Activate/Deactivate
Your computer must be connected to the internet to activate and deactivate. Final Draft 10 can only be activated and
deactivated online.
Choose the Activate command to activate your copy of Final Draft. Once it is activated, it will run without restrictions.
When Final Draft has been activated, this menu command will read Deactivate.
Choose the Deactivate command to remove the activation from the computer. This activation is returned to your account
on our activation server and is now available to be downloaded onto another computer.
Once the computer has been activated, an internet connection is not necessary to run Final Draft.
Get Help
The Get Help command displays the exact version of Final Draft installed, your unique Customer Number and links to
Final Draft support services:
If you open a support ticket with a Final Draft technician, he or she may request information about your computer. The
System Info button in this window will open the Windows System Information utility, which can generate a report about
your hardware and software. This report can be sent to Final Draft support personnel should they request it.
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Elements
Scripts are comprised of different types of information -- scene headings, action, characters, dialogue and others. Each of
these has its own indents (margins), alignment, spacing, casing and other attributes. Final Draft calls these unique
paragraphs "Elements." In this sense, a script can be described as a stack of elements.
The specifications for all elements are defined in the Format > Elements dialogue. Other word-processing programs may
refer to them as styles or style sheets.
Whenever you create a new paragraph in your script, it gets its characteristics from the specifications in the Elements
dialogue, which gives the script a consistent, professional look. You can alter the entire script by changing the settings for
one or more elements. For example, if you change the indents (margins) for the dialogue element, every existing and new
paragraph of dialogue is (re)formatted accordingly. See Modifying Elements and Creating New Custom Elements for
more information.
Elements in a Script
The Element dropdown menu indicates the element type of the paragraph that contains the blinking cursor.
There is also an Element indicator in the status bar at the bottom of the window.
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Occasionally, you might need to change a paragraph’s element type after you've created it.
To reformat an individual paragraph to a different element, place the cursor in the paragraph (or select a word or a block
of text).
Choose the new element from the Element dropdown in the toolbar.
- or -
Type Control + Shift + [#] to reformat the current paragraph. See Reformat for more information.
Adding Paragraphs
Final Draft offers a variety of methods for adding new paragraphs and switching elements so that you may choose the
method that works best for your own typing style.
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The Elements dialogue contains the controls for all aspects of each element. It contains a list of the current elements as
well as all the keystrokes, margins, alignment, spacing and stylistic information for each element.
3. Click OK.
The change is applied to all instances of that element throughout the script.
Basic Tab
The Elements List contains the elements that are defined for the currently open script. The currently selected element’s
characteristics are determined by the options set in the Basic, Font and Paragraph tabs of the Elements dialogue.
Behavior Options: These options determine what happens when an element is added or inserted in the
script.
Start New Page: When Start New Page is checked, a new page begins where the element is added or
inserted.
Example: If you need each scene to begin on its own page, choose Scene Heading from the list on the left
and check this box. Click OK and every scene will now start on a new page.
Paginate As: The Paginate As option instructs Final Draft how to break pages when the selected element
text overflows between pages. You can select the page-breaking rules for one of the screenplay elements
listed, or you can select None
Example: You are writing a musical and have created a special Lyrics element for use when characters are
singing. Set the Lyrics element to paginate as dialogue, which ensures that it is never orphaned from its
associated character element.
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Shortcuts: The Shortcuts options determine which keyboard shortcuts are used to add or insert the selected
element. It also indicates which element is automatically created when you type the Enter/Return key at
the end of a paragraph.
Control Key: This option sets the keystroke combination that creates a new paragraph of the selected
element type.
Enter Key / Next Element pop-up list: This option specifies which element is automatically created when you
press the Enter key at the end of an element.
To change which element is automatically created when the Enter key is pressed, choose the element from the
dropdown list.
Example: You want the Enter key to bring up a new Character element after Dialogue instead of an Action
element. Choose Dialogue from the list on the left and Character from the Next Element (Enter/Return) dropdown
on the right.
Font Tab
The Font tab indicates the current font and size setting for the selected element.
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IMPORTANT: You have the ability to use other third-party fonts, but this is not
recommended. Setting a script in a different font almost always causes a change in the
page count, especially when the script is sent to a computer that doesn't have that font
installed. This is true even if the font is in the Courier family. Using Courier Final Draft
is the way to ensure that a script retains its original page count even if it's opened on a
variety of machines.
All the elements are set to the same font and size. Note that the Apply Font/Size to All Elements command does not apply
a style or styles (such as bold or italic) to all elements.
Paragraph Tab
Alignment: The Alignment dropdown contains the options Left, Centered, Right and Justified.
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Space Before: The Space Before option allows you to set the spacing before an element. The options include 0, 1, 2 and
Other (where you can enter a value up to 30).
Left and Right Indents: These settings control the indents (margins) of the selected element and are measured in inches
from the left edge of the page.
The Basic, Font and Paragraph tab options are set to default for those of the Action element.
You cannot delete or rename a core element (General, Scene Heading, Action,
Character, Parenthetical, Dialogue, Transition, Cast List).
To Apply a Template
If you have written a certain kind of script (i.e., feature screenplay) that must be converted to another kind of script (i.e.,
one-hour drama), there is no need to adjust all elements of the script one at a time. You can convert the script to another
format by instructing Final Draft to apply the element settings from one of the templates that ship with Final Draft.
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The elements from the file are loaded and can be edited for use with the current script.
To Apply the Elements from Another Script or a Template not included in Final Draft
1. Click Apply a Template and the following appears:
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Standard Elements
The basic screenplay elements are:
General
General elements are used for any text which does not fall within any of the standard elements.
A Scene Heading marks the beginning of a scene, describing where and when the scene takes place. Scene Headings are
always written in uppercase. Traditionally, scene headings are the only element that have a scene number assigned to
them. They are never “orphaned” at the bottom of a page but are placed at the beginning of the next page to stay with the
action that follows.
Scene intros indicate whether the scene is set inside or outside. The default scene intros are: INT (interior); EXT
(exterior); I/E (interior/exterior).
Action
Action represents screen direction that tells what is happening in the scene. It may include physical and psychological
action.
A character always precedes dialogue to indicate who is doing the talking. Characters are always written in uppercase.
Dialogue represents a character’s speech. It is always preceded by a character, which identifies the speaker.
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Parenthetical
Parentheticals provide directions which precede or follow dialogue. They indicate an immediate action being taken by the
speaker, or that the dialogue should be delivered in a certain way. Parentheticals should be no more than a few words.
When a parenthetical element is added, Final Draft automatically enters both the
left and right parentheses and positions the cursor between them.
Transition
A Transition marks the end of a scene and may indicate how the passage between scenes takes place. They are always
written in upper case. Some examples are CUT TO:, DISSOLVE TO:, and MATCH CUT TO:.
Shot
A shot is used to indicate a camera angle, camera movement or direction within a scene. Shots are always written in
uppercase and behave and paginate just like scene headings, although they do not get numbered. They will not be
“orphaned” at the bottom of a page but will be placed at the beginning of the next page to stay with the action that follows
the shot description.
Cast List
The Cast List feature is used in sitcoms to list which characters appear in a scene. The cast list appears directly below the
Scene Heading. See Cast List for more information.
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As characters are entered into the scene, their names automatically appear in the new Cast List element. When a character
is removed from a scene, it is removed from the Cast List for that scene. For information adding a nonspeaking character
to a scene's Cast List, see Insert Nonspeaking Character.
Final Draft will automatically add a (CONT'D) after a character name if that character's speech is interrupted by an Action
paragraph. Automatic Character Continueds are enabled by default and can be disabled under Document > Mores and
Continueds.
A character extension indicates where the speech is “coming from” — offscreen, off camera, voice-over, telephone, etc.
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Tutorials
• Typing a Sample Script
• Opening Older Final Draft Scripts
• Importing Content from Other Sources
• Make Writing Dialogue Easier
• Manipulating the Page Count
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A SmartType menu will come up and offer INT. or I/E. INT. (the abbreviation for Interior) will be highlighted; accept it
by pressing the Tab key. Note that Final Draft capitalizes everything in this element automatically, which is standard. A
period and a space are also added automatically.
Type in a location such as house and hit the Tab key. The Time of Day SmartType menu will come up and allow to you
choose when the scene takes place. Choose Night with the arrow key, the letter N on the keyboard or the mouse and hit
the Tab key.
Type this sentence: a man enters and sits down at the desk. Note that the first letter of the sentence is automatically
capitalized.
Press Enter again to move to the next paragraph. Press Enter to bring up the Elements menu and choose Character.
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Type in bob and press Enter. The name will be rendered in all uppercase.
Now you’re in a blank dialogue paragraph. Type alone at last!. Press the Tab key to insert a new Parenthetical paragraph
and type sees Sue. Note that the parentheses will be added automatically. Press Enter to continue Bob's dialogue. Type
what are you doing here?
Press Enter twice to bring up the SmartType menu of elements. Choose Character with the arrow key, the letter C on the
keyboard or the mouse and type sue. Press Enter and type Sue's line, waiting for you.
Note that Final Draft will insert the next appropriate element when Enter is pressed, depending on which element the
cursor is in. For example, when the cursor is at the end of a scene heading, pressing Enter brings the next logical element,
action. When the cursor is at the end of a character name, Enter inserts a dialogue element.
You can always tell what the Enter and the Tab key will insert by checking the Status bar at the bottom.
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If you need to insert a new paragraph of a type not offered by the Enter key, hold down the Control key and choose
another element's number.
Example: If the blinking cursor is at the start of a blank Action paragraph and you want to insert a Transition instead,
hold down the Control key and press the 6 key. A new blank Transition paragraph will replace the blank Action
paragraph.
If it makes your writing flow better, you can change what the Enter key inserts. For example, if you are writing a
dialogue-heavy script, you may want to have Enter insert a new Character after dialogue instead of Action. This will allow
you to write dialogue quickly.
To do this, go to Format > Elements and from the list on the left, choose Dialogue. Change the Next Element
(Enter/Return) dropdown to Character and click OK. To finish this new setting, go to Document > SmartType > Options
and check the box for Automatically Guess Next Character, then click OK. Now when you have finished typing Bob's
dialogue and press Enter, then type or SmartType in "Sue" and her dialogue, Enter after Sue's dialogue will insert the
character name BOB. After Bob's dialogue, press Enter and the character name SUE will be inserted.
When this scene ends and it's time to move to the next scene, insert a new scene heading by pressing Control +1.
If you need to open a Final Draft script that was written in Final Draft 7 / 6 / 5, be aware that it has a different file format.
It can be opened directly by Final Draft 10 but the program must be directed to recognize the older .FDR format.
Go to File > Open and from the Files of Type dropdown menu, choose Final Draft 5-7 Documents.
Navigate to where you have your older Final Draft script saved and double-click it to open it.
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A message box will appear advising you that the program will create a new copy of the file in the .FDX file format and
keep the original FDR file as well. If you do not wish to screen this message box again the next time you open a Final
Draft 7 / 6 / 5 script, click Don't Show This Message Again.
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To apply a different format to this script, see Applying a Template. If it needs reformatting, see Reformat.
If you need to get content from a web page, a PDF or some other source that cannot be saved as a text file, copy and paste
it into a word processor and follow the steps above.
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1. Go to Format > Elements Settings and choose Dialogue from the list on the left;
2. Change the Enter value to Character.
From this point forward, pressing Enter after a character is finished speaking will insert a new Character paragraph instead
of a new Action paragraph. Final Draft's Auto-guess Next Character function is enabled by default and once it sees that
two characters are having a conversation, it will automatically insert the other character's name after the first character's
dialogue is over.
To see this work (after making the change to the Dialogue SmartType element as above):
1. Go to Help > Sample Scripts > Script to open the sample script Airship;
2. Click the mouse at the end of SUPPLICANT SUIT's 's line, She does have a habit of showing up late.
3. Press Enterto create a new Character paragraph;
4. Press D on the keyboard to display the character SmartType list;
5. SmartType displays the choices in gray; select DAX with the mouse or by typing the letters DA;
6. Press Enter to accept this character name;
7. Type a bit of dialogue and press Enter.
8. The character name SUPPLICANT SUIT will sketch in; press Tab to accept this choice;
9. Type a bit of dialogue and press Enter;
10. SmartType displays the choice DAX in gray;
11. Type a bit of dialogue and press Enter.
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Once again, as soon as Final Draft is aware that Supplicant Suit and Dax are having a conversation, it can supply their
names automatically with the Enter key.
To choose a different character name from the SmartType list or to enter a new name, simply overtype the auto-
suggestion. If there is a character match in SmartType, it will sketch in. If there is no character match, finish typing the
new character name, press Enter and it will be added to the Character SmartType list.
Widows and orphans refer to paragraphs that should stay together but are erroneously separated by a page break. A
Character name at the bottom of Page 5 and that character’s dialogue at the top of Page 6 is a widow/orphan situation.
Final Draft was designed to prevent this but as writers continually move, add and delete text, this can sometimes occur.
Producers need to rely on roughly one page per minute of screen time and 30 seconds per page for a sitcom. If the script is
cheated too much, those formulas go out the window.
IMPORTANT: Although you can undo changes to your pagination, it’s much
easier to create a new copy of the file and tweak that one. Go to File > Save As and call
the test copy something like “Scriptname – pagination test” (without quotes). If the new
copy isn’t right, you will still have the master. If it is right, rename it and use it as the
new master.
Place your cursor anywhere within the element whose indent you want to change. In the ruler bar, click on the triangular
indent marker on the right. Drag it to the left or the right and the text will contract or expand accordingly.
If you’ve tweaked an element’s indents and want to restore them to default, you can use the Revert Paragraph icon (the
red X).
It’s not part of the regular toolbar set, but if you customize the toolbar to include it and you’ve changed the indent of a
particular block of text, if you put the cursor on that block of text and click the Revert Paragraph icon, the block of text
will be formatted to the element’s default indent.
Leading
You can tighten or loosen the vertical line spacing (leading, pronounced "ledding") of a particular block of text by
choosing Format > Leading and selecting an option. The options are Very Tight, Tight, Normal and Loose.
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Global Indents
You can narrow or widen the horizontal margin of one or more elements throughout the script.
Changing margins through the Elements control panel is global and will be applied to every instance of that element.
Best practice is to jot down the margin settings before adjusting them in the event that you want to undo the change.
A script that’s exactly 100 full pages with Regular line spacing will come out as:
• Very Tight: 90
• Tight: 95
• Loose: 107
Text margins control the amount of space left blank at the top and bottom margin of each page.
Header/Footer margins control the amount of space left blank above the header and below the footer.
Due to variables in printer drivers and operating systems, there’s no exact formula for how adjustments made to either of
these two margin settings will translate into pages added or subtracted from the page count. That is, moving the bottom
text margin from (for example) 1” to .5” won’t reliably reduce a script’s page count on any computer by exactly (for
example) 1.5 pages. Some trial-and-error experimenting on test scripts will help you determine the appropriate settings.
We recommend leaving the default settings in place.
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Navigator
The Navigator is a tool that displays a variety of information about the currently-open script.
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This view contains a table of the scenes in the active script. Each row of the table corresponds to a scene in the script. The
highlighted row in the Navigator corresponds to the currently-selected scene in the active script. If multiple scenes are
selected in the active panel, the highlighted row corresponds to the last scene you added to the selected scenes. If you
make another script active, the Navigator displays the scenes in the new active script.
Navigating to a Scene
Double-clicking a scene in the Navigator will display that scene in the active panel (see the Panels section). If the active
panel shows your script pages (Page/Normal View), the scene you chose in the Navigator will be displayed at the top of
the screen and the blinking cursor will be placed at the beginning of that scene.
If the active panel is set to an Index Card view, the card of the scene you chose in the Navigator will be positioned at the
top of the screen and highlighted.
Conversely, wherever you place the blinking cursor in a script page or whichever card you click on in an Index Card
panel, that scene will be highlighted in the Navigator.
Sorting Scenes
You can sort the scenes by any column in either ascending or descending order. To sort by a column: Click on the header
of the column you wish to sort by. The triangle indicates whether the column is currently sorted by ascending or
descending order.
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Example: To group scenes by location intro (interior or exterior), click on the Intro column header. All exterior scenes
(EXT) will be displayed at the top of the list, followed by all interior scenes (INT). To reverse this order, click the Intro
column header and all the INT scenes will be displayed at the top of the list.
The Columns
The Scenes section of the Navigator contains the following columns (shown here alphabetically):
The Order column displays the numerical order each scene appears in the script, (e.g., the first scene in the script has a
“1” in the Order column, the second scene in the script has a “2” in the Order column, etc.). Note that the Order is not the
same thing as the scene number (see Scene Numbers).
The Color column displays the scene color. You can assign a color to each scene to make scenes easier to group and sort.
See the section below on the Scenes section for how to change the scene color.
The Intro, Location and Time columns display parts of the scene heading for each scene. The Intro column displays the
scene intro (either INT or EXT), the Location column displays the name of the location and the Time column displays the
time of day.
The Length column displays the length, in pages, to the nearest 1/8th of a page, of each scene.
The Page column displays the starting page number for each scene. The Scene # column displays the scene number for
each scene, if scene numbers have been generated. See Scene Numbers for information on how to generate scene
numbers.
The Title column displays the title of each scene. The title is a short text label you can assign to a scene, in addition to the
scene heading and summary, to make it easier to identify. See the section below on the Scene Properties Inspector for how
to enter and edit a scene title.
Filter By… The Navigator can display scenes based on search criteria you type into the Filter by… box at the top of the
panel. Place the blinking cursor into the Filter by… box by clicking your mouse one time in that space. Type a search
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parameter such as “ext.” or “int.” (without quotes), a location, a time of day, a character name or a word from a scene
summary. As you type, scenes containing the search term you entered will be displayed.
Example: Type the letters “st” (without quotes) into the Filter by… box and only scenes that contain that letter
combination in the scene heading or in the scene summary will be displayed.
Add the letter O to the text string and only scene headings or scene summaries containing "sto" are displayed:
To view all scenes again, delete the search term from the Filter by… box. The Filter by… box does not search for
individual words in action or dialogue.
Scene Properties
The lower panel of the Navigator allows you to add information about a scene that is not displayed on the script page.
This information can be helpful in organizing, structuring and tracking the many scenes that comprise a script.
The scene’s Title: You can, if you wish, assign a short title to a scene in order to reference it quickly and easily. Click
into the Title field to enter or edit text and click anywhere outside the edit field to apply the change. The Title field is
blank until you enter text.
Examples of scene titles are “The Necktie Scene,” “The Bicycle Accident” or “Bob Meets Sue.”
The scene’s Summary: You can, if you wish, describe in greater detail what happens in a scene. This is particularly useful
at the story construction stage of the writing. The scene summary will appear in the Index Card summary view. Click into
the Summary field to enter or edit text and click anywhere outside the edit field to apply the change. The scene summary
field is blank until you enter text.
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“Bob nervously walks up to the mailbox, places the briefcase with the top-secret papers underneath it and runs.
Sue is behind a bush waiting for him. When he starts running, she calls Fred on her cell phone, tells him the drop
has been made and follows Bob from a distance.”
This is too long for a scene title and provides an accurate description of what happens in the scene. It can be used to
indicate what has already been written or what still needs to be written.
The scene’s Color: You can, if you wish, assign a color to a scene. Assigning a color to a scene or group of scenes enables
you to organize your scenes into groups or categories. You can then sort the scenes by color in the Navigator. The Scene
View and Index Card panels also display the each scene’s color. To assign a color to a scene, click on the color dropdown
menu and select the color you want. This color will be applied to the scene immediately. If multiple scenes are selected,
the new color applies to all of the selected scenes.
• All A-story scenes are red, B-story scenes are green and C-story scenes are purple;
• All park scenes are red, all restaurant scenes are green and all hotel scenes are purple;
• All Bob scenes are red, all Sue scenes are green and all Fred scenes are purple.
If multiple scenes are selected in the active Script panel, then the title and summary text boxes are unavailable. Thus you
cannot change the title or summary of multiple scenes at once. However, if multiple scenes are selected in the active
Script panel and all the selected scenes have the same color, then the color dropdown displays that color, which can be
changed here. On the other hand, if the selected scenes have different colors, then the Color dropdown is unavailable. If
each scene is to be assigned a different color, they will have to be selected one by one. In the Script panel, if the selection
highlight extends across the start of a scene heading, then both the scene previous to the scene heading and the scene that
contains the scene heading are selected.
This view contains a table of all the ScriptNotes in the active script. If you make another script active, the Navigator
displays the ScriptNotes in the new active script.
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Navigating to a ScriptNote
On a script page, click the mouse cursor on a colored ScriptNote marker on the right side of the page and if the Navigator
is not currently open, it will open and display that ScriptNote.
If the Navigator is open and the ScriptNotes section has been selected, click the mouse cursor either on the ScriptNote
marker or in the scene heading to which the ScriptNote marker is attached and that ScriptNote will be displayed.
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Conversely, double-clicking a ScriptNote in the Navigator will scroll to the scene containing that ScriptNote in the active
panel. If the script panel shows your script pages (Page/Normal View), the scene containing the ScriptNote will be
displayed at the top of the screen, the blinking cursor will be placed at the beginning of that scene and the scene will be
highlighted. If the active panel is set to an Index Card view, the card of the scene containing the ScriptNote will be
positioned at the top left of the screen and highlighted.
Sorting ScriptNotes
You can sort the ScriptNotes by any column in either ascending or descending order, identical to sorting in the Scenes
section.
The Columns
The ScriptNotes section of the Navigator contains the following columns. Because they can be placed in any order in the
header row, they are listed here alphabetically.
The Color column displays the ScriptNote's color. You can assign a color to each ScriptNote type to make them easier to
group and sort.
The Date Created column, which indicates the date on which the ScriptNote was created.
The Date Modified column, which indicates the most recent date on which the ScriptNote was edited.
The In Script column, which indicates whether the note is a ScriptNote attached to a particular paragraph or a General
note, which applies to the entire script. A checkmark in the In Script box means it is a ScriptNote and specific to a
particular paragraph.
The Name column, which displays the name of the ScriptNote (if the ScriptNote has been given a name).
The Order column displays the numerical order of each ScriptNote as it appears in the script, (e.g.,the first ScriptNote in
the script has a “1” in the Order column, the second ScriptNote in the script has a “2” in the Order column, etc.).
The Page column, which indicates on what script page number the ScriptNote has been inserted. General notes do not
have page numbers listed in this column.
The Scene # column displays the number of the scene in which the ScriptNote has been inserted, if scene numbers have
been generated.
The Type column, which indicates what kind of ScriptNote it is (if the ScriptNote has been assigned a type).
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Filtering ScriptNotes
The Filter By… section at the top of the ScriptNotes Navigator displays ScriptNotes based on search criteria you type into
the Filter by… box. Type a search term such as a word written in a ScriptNote, a ScriptNote type, a ScriptNote name or a
date on which one or more ScriptNotes was created or modified. As you type, ScriptNotes containing the search term you
entered will be displayed.
In this example, entering "ril" -- the first part of a character in the script named Riley -- will return all ScriptNotes that
contain this combination of letters.
To view all ScriptNotes again, delete the search term from the Filter by… box.
ScriptNotes Properties
The lower panel of the Navigator allows you to add information to a ScriptNote or edit existing ScriptNote text.
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ScriptNote / General Note: If the "In Script" box is checked, the note is a ScriptNote and is attached to a particular
paragraph. If the box is unchecked, it is a General note and applies to the entire document. General notes appear at the top
of the Navigator, above the ScriptNotes.
Delete: The red X on the right deletes this note from the document. You cannot undo this command.
Name: You can, if you wish, name a ScriptNote. Click into the Name field to enter or edit text and click anywhere outside
the edit field to apply the change. The Name field is blank until you enter text.
Examples of ScriptNote names are “Fix this immediately,” “Check with Legal on this,” and “Need alt line.”
Color: You can, if you wish, assign a color to a ScriptNote. To assign a color to a ScriptNote, click on the color dropdown
menu and select the color you want. This color will be applied to the ScriptNote immediately.
Examples of ScriptNote color schemes are making all Director’s Notes red, all of Sue’s Notes blue and all Dialogue Notes
green. Another way to organize ScriptNote colors might be First Revision Set notes are blue, Second Rev Set notes are
pink and Third Rev Set notes are yellow.
Type: You can, if you wish, assign a type to a ScriptNote by clicking the dropdown menu.
Examples of ScriptNote types are Director’s Notes, Sue’s Notes, Dialogue Notes and Camera Notes. Another way to
organize ScriptNote types might be Urgent, Important, and Pending. Still another way to organize ScriptNote types might
be by revision set.
Note Text: Click into this field to compose or edit a ScriptNote and click anywhere outside the edit field to apply the
change. The Text field is blank until you enter text.
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ScriptNotes added to a script in Final Draft 10 will not retain some properties
when the script is opened in Final Draft 8.
This view contains a table of all the Character notes in the active script. If you make another script active, the Navigator
displays the Character notes in the new active script.
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You can navigate to a scene and sort and arrange columns in this section the same way as in the Scene section. Unlike the
Scenes section, this section allows you to track the scenes in which one or more of the script’s characters speaks.
The Columns
The Characters section of the Navigator contains all of the columns found in the Scenes section plus a Character column
and a Character’s Arc column.
Click the Add/Remove Column icon at the far right of the Navigator toolbar...
...and a context menu will appear. It indicates which characters and character arc beats are currently shown and allows
you to select additional characters and/or characters' arc beats to be shown:
To add another character's arc beats, click Show Character (and/or Character Arc) and choose a character to track:
You can, if you wish, add a column for each of your characters. You must add Character columns one at a time, you
cannot multiple-select from this dropdown menu. When a Character (and/or Character Arc) is chosen, his or her name
(and/or his or her character arc) will appear as a column header.
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Characters
If a character has dialogue in a scene, a dialogue bubble icon will be placed in that character’s column in that scene’s row.
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This can be useful in determining how many and which scenes characters appear in and how many and which scenes
combinations of characters interact with each other.
If the character (in this example, Dax) has been added to a scene but has no dialogue, and that character has been added as
a column in the Character section of the Navigator, the character's non-speaking presence in the scene will be denoted by
a dialogue bubble with a red X.
Character’s Arc
Content added to the Character Arc Beat box in the lower panel will be displayed in that character’s column and in that
scene’s row.
Filter By…
Displays scenes based on search criteria you type into the Filter by… box at the top of the panel. Type a search term such
as words written in Character Arc beats, character names, locations or any other terms that work in the Scenes section
Filter by…. box. As you type, scenes containing the search term you entered will be displayed.
To view all Character notes again, delete the search term from the Filter by… box.
Characters Properties
The lower panel of the Navigator allows you to add information about a character in a scene. This information can be
helpful in organizing, structuring and tracking a character’s individual story as it progresses through the script.
The Character in this Scene box displays the speaking characters in the scene selected in the upper panel.
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Non-Speaking Characters
If you need to add a character to the scene but the character does not have dialogue, click the Add button at the lower left
and you will be able to enter a non-speaking character to the scene:
Click Remove from underneath the Character in this Scene box. This box will be disabled if you select a character who
speaks in the scene.
As with speaking characters, if you create a non-speaking character, you can add this character and/or the character’s arc
to the columns in the upper panel.
Many if not most screenplays, TV shows and stage plays can be discussed in terms of character arc — the dramatic
journey that changes a character from (for example) inexperienced to experienced, unfulfilled to fulfilled, downtrodden to
victorious.
The Character Arc Beat box allows you to attach notes to particular scenes about where the character is on his or her
dramatic journey:
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Using the Character Arc beats section in the Navigator can help you determine the exact scenes or groups of scenes in
which the character's arc beats should occur.
The Character Arc Beat field is blank until you enter text.
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To resize the Navigator, mouse-click and hold a corner or a side of the Navigator window and drag. To reposition it on
your screen, mouse-click and hold the bar at the top of the Navigator window and drag the Navigator where you want it.
If the Navigator is open when you close Final Draft, it will be visible and have the same size and position as when you
closed the program. If the Navigator is closed when you close Final Draft, it will also be closed the next time you open
Final Draft. The upper and lower panels may be resized; when one panel is enlarged, the size of the other will be reduced.
Position the cursor on the line between the two panels so that the resize cursor is shown, hold down the mouse button and
drag the line up or down.
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The Navigator is comprised of three sections: Scenes, ScriptNotes and Characters. It has an upper panel that displays a list
of scenes, ScriptNotes or characters and a lower panel that displays detailed information about the item selected in the list.
You can choose which columns to display. By default, only certain columns are visible and each section -- Scenes,
ScriptNotes and Characters -- has a different set of menu items available. You can choose to show or hide any column
except Order. To show or hide a column in the Navigator, click the Add/Remove Column icon at the far right of the
Navigator toolbar:
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Each column available to display in the Navigator has a corresponding menu item. If a column is currently visible, its
menu item is checked. Select a column’s menu item to hide or show it. If you hide the column that the Navigator is
currently sorted on, the sort order will revert to the default sort order (ascending by the Order column).
You can change the width of a column and the order the columns appear in the Navigator. To change the width of a
column:
1. Hold down the left mouse button over a column boundary in the header;
2. When the mouse cursor changes to a resize cursor, drag the mouse left or right to change the width of the column.
If a column is too narrow to display the contents of a cell, hover the cursor over
the cell and a pop-up window will appear that displays the entire note:
The width of each column is saved as an application preference. The Navigator column widths will be as you left them the
last time you closed the program.
To rearrange columns:
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Panels
Final Draft's Panel system allows you to display the Script panel, Index Card panel and/or Scene panel individually or any
two of these at a time by splitting the screen vertically or horizontally. Some examples:
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The Panels feature gives you the flexibility to tailor the display to the way you want it to work. Some examples:
• Use only the Summary Cards view to fill your screen with story beats or plot points, giving you a high-altitude
view of the project that can help you structure the story;
• Split your screen and with Script > Page view in both panels, display Scene 1 and Scene 100 at the same time. This
can assist you in ensuring that an important conversation in Scene 1 is accurately recalled in Scene 100;
• Have Scene View in one panel and script pages in another to easily see what scenes precede and follow the scene
you're currently writing.
TIP: Take time to experiment with the Panels system to see how it can best work
for you.
Script Panel
The Script panel is the standard textual view of the script. The Script panel has three different display modes: Normal
View, Page View and Speed View. The Normal and Page views are WYSIWYG (What You See Is What You Get)
displays, meaning that the font, text layout and pagination are presented on your screen exactly as they will be printed.
Speed View is WYSIWYG except for pagination.
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Choose Normal View to display the text of the script with all active components: page breaks, page numbers, dialogue
breaks, mores, continueds, headers and footers. See Script - Normal View for more information.
Choose Page View to display the text of the script on realistic-looking script pages, with all active components: page
numbers, dialogue breaks, mores, continueds, headers and footers. See Script - Page View for more information.
Choose Speed View to display the text of the script as if it were a single, continuous page, which means more of the text
appears on screen. Speed View looks like Normal View but without any of the active components. See Script - Speed
View for more information.
A scene is defined as extending from the first letter of a scene heading to the last possible punctuation mark or letter
before the next general, scene heading or transition element.
Cards are ordered in a left-to-right, top-to-bottom fashion. This section describes functionality that is specific to the Index
Card panel. For discussion of functionality common to both the Index Card panel and the Scene panel, see Scene Panels
and Index Card Panels.
The top line of each card contains the scene’s scene heading, scene number (if any) and page number. Cards (scenes) may
be added in both Index Cards views and the number of columns of cards viewed at any time may be changed. Index Cards
may be viewed along with the Script (see following).
Most functions and commands that are used to write or edit the script are not
available in the Index Card panel. You must be in the Script panel to access them.
The Index Card panel has two display modes, Summary and Script, which simulate the two sides of a physical index card.
The Summary display is blank initially and available for you to type in notes pertaining to the scene.
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The Script side contains some of the script text from that scene.
To change the display mode of an Index Card panel, go to the View menu and choose Index Cards - Script or Index Cards
- Summary.
- or -
Right-click the mouse on any card and choose Script View or Summary View from the context menu.
Summary Cards
In addition to the scene heading, scene number and page number, the Summary cards contain any notes you've written
pertaining to the scene.
Example: A useful Summary card might contain this text (without quotes): "Bob confronts Sue about the secret
documents." This is a concise description of the story beat or plot point conveyed in this scene. Additional notes about
what happens in the scene may also be added.
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TIP: Creating a set of Summary cards with one story beat or plot point per card
may be a good way to structure a script, before you go to pages. Arranging and
rearranging the cards until your story is exactly where you want it can mean less
rewriting time.
The cursor appears in the summary text area of the Index Card.
Script Cards
The Script cards display text from the scenes in the actual script -- as much of the beginning of the scene as the card can
hold.
The amount of text the card can hold depends on the size of the card, which depends on the View > Cards Across setting.
If more cards are displayed, the cards are smaller and less text is visible.
Text in Script cards cannot be edited but the scene heading may be edited.
You can edit the scene heading of a scene in either display mode of the Index Card panel.
The cursor appears in the scene heading text area of the Index Card.
Index Cards can use any font and font size available on your computer.
Changing the font/font size of the Index Cards does not affect the font/font size of
the script.
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IMPORTANT: If you transfer your script to another computer, the font/font size
might change due to unavailability of a particular font/font size on the second computer.
To change the font and font size of Index Cards, choose Format > Font.
The Index Cards appear in the selected font and size. The font changes for all the text in all the Index Cards in the script.
You cannot change the font for individual index cards or ranges of text in the summary.
You can print the Index Card panel to actual index cards, regular paper or special card stock made by Avery and other
vendors.
The current display mode of the Index Card panel (Summary or Script) prints.
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The Print Cards dialogue allows you to configure how the cards will print.
Layout
Index Cards
Selecting this option allows you to print on actual index cards. You can choose to print on either 3x5 or 4x6 index cards.
This option allows you to print to pre-cut perforated index card stock.
Custom
This option allows you to print to custom-size paper. When you choose this option, the Across and Down adjustment pop-
up lists become available so you can set the number of cards that will print on a page. Since all printers are different, some
experimenting and test prints may be necessary to get the desired results.
To change the number of cards that will print on a sheet, enter or select numbers in the Across and Down pop-up lists.
You can choose File > Print Preview to view how cards will be printed.
Options
If you select this option, only the selected cards in the panel print.
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Frame Cards
If you select this option, each card prints with a black border around it.
If you select this option, a gray background prints behind the cards.
Some printers are unable to print on paper as small as 3x5 (or even 4x6) index
cards.
Right-click anywhere in the panel to access the Index Card panel context menu.
These menu items allow you to toggle between Summary View and Script View. The active view will have a check-mark
next to it.
Allows you to create a new Index Card. See Insert New Scene.
Send to Script
See Send to Script.
Scene Colors
The Index Card panel context menu contains items for changing the selected scene’s color.
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Scene Panel
Similar to the Index Card Panel, the Scene panel also gives you a scene-only view of your project. Each row in the Scene
panel contains a scene's scene heading, the first line of action, the scene title (if you have entered one) and the first line of
the scene summary (if you have entered one).
You can choose to hide or show the scene title, summary and/or action in the Scene panel. Hiding one or more of the
Scene panel items reduces the height of each row which allows more scenes to become visible on the screen.
To hide the Action / Scene Title / Summary, right-click anywhere in the panel and choose Hide Action / Scene Title /
Summary from the context menu.
The View > Hide Action / Scene Title / Summary menu item now changes to View > Show Action / Scene Title /
Summary and the context menu now has a Show Scene Title / Action / Summary command instead of a Hide Scene Title /
Action / Summary command.
Note: Hiding or showing Action / Scene Title / Summary text applies to all scenes; changing a color applies only to the
selected scene.
You can edit the Scene Heading and Scene Title in the Scene panel.
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When you select a scene, the editable fields display ghosted grey text that indicates
where you can type.
Tab key
You can edit the next or previous editable section in the Scene panel by hitting the Tab key to move to the next section or
Shift + Tab to move to the previous editable section. If you have made changes in the current editable area, when the Tab
key is pressed those changes are applied to the scene.
Right-click anywhere in the panel to access the context menu. In addition to menu items for hiding or showing Action /
Scene Title / Summary text, it has:
Scene Colors
Allows you to change the selected scene’s color. The scene will retain this color in both Index Card views as well.
Like the Index Cards, you can also print the Scene panel.
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Selecting Scenes
You can select more than one scene using the mouse by holding down the Shift or Control keys when you click on a
scene.
The range of scenes between and including the two scenes you clicked on are selected.
Hold down the Control key and click an unselected scene. The scene you clicked on is added to the set of selected scenes.
Hold down the Control key and click a selected scene. The scene you clicked on is removed from the set of selected
scenes.
The Edit > Select All command selects all the scenes in the script. You can also select all scenes with the keyboard using
Control + A.
Rearranging Scenes
Because many scenes are viewed at once, it's easy to rearrange them. Scenes can be repositioned by selecting a scene or
scenes then dragging and dropping them to a new location.
To reposition scene(s):
An indicator appears showing you where the new scenes will be dropped if you release the mouse button;
The selection moves to the desired location. The other scenes shuffle to reflect the new order.
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You can also rearrange scenes with the standard Cut, Copy, Delete and Paste commands available in the Edit menu. The
Delete command removes all the selected scenes. The Cut command removes the selected scenes and puts them on the
operating system's clipboard. The Copy command puts the selected scenes on the clipboard but does not remove them
from the script. The Paste command inserts the scenes on the clipboard where the blinking cursor is positioned.
Keyboard Navigation
You can use the keyboard to navigate among the scenes in the Scene panel or Index Card panel just as you can in the
Script panel for words and characters.
If you have selected multiple scenes, then the current scene is the last scene that you added to the selection, and the
anchor scene is the first scene that you selected.
If the script is in Scene View, the following key combinations that refer to
selections within rows will not apply.
Arrow Keys
The Left Arrow key selects the previous scene and the Right Arrow key selects the next scene in the sequence.
The Up Arrow key selects the scene in the same column as the current scene in the previous row. The Down Arrow key
selects the scene one row down.
The Shift + Right Arrow key combination selects the current scene and following scenes one at a time. The Shift + Left
Arrow selects the current scene and previous scenes one by one.
The Command + Up Arrow key combination selects the first scene in the view and the Command + Down Arrow key
combination selects the last scene.
The Control + Home or End key combination selects the first or last scene.
The Shift + Home or End key combinations selects the range of scenes from the current to the first or last scene.
The Shift + Page Up key combination scrolls the panel up one view, where a view is as much vertical space that is visible
in the panel, and extends the selection to the scene one view up from the current scene. The Shift + Page Down key
combination scrolls the panel down one view and extends the selection to the scene one view down from the current
scene.
This command is only enabled when the active panel is an Index Card panel or a Scene panel.
Select Document > Insert New Scene from the main menu or select Insert New Scene from the Scene panel context menu
right-click.
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The new scene is inserted after the currently selected scene. If no scene is selected, the new scene is inserted at the end of
the script.
Double-click to Go To Scene
If you double-click on a scene in an Index Card panel or Scene panel and the window is split, you go tot he scene you
clicked on in the inactive panel, and that panel becomes active.
• If the inactive panel is a Script panel, the cursor goes to the beginning of the scene and the script panel scrolls to
keep the cursor in view;
• If the inactive panel is a Scene panel or Index Card panel, the scene corresponding to the one you clicked on is
selected and the panel scrolls to keep the selected scene in view.
Coloring Scenes
You can assign any scene in a script a color, which makes the corresponding scene in the Scene panel or Index Card panel
appear in that color. By default, a new scene has no color.
To color a scene:
Click on the scene in the Scene panel or Index Card panel you wish to color;
1. Select Tools > Navigator and choose the Scenes section (if it not is already showing);
2. Select a color from the color chooser in the Scene Properties Inspector;
- or -
3. Right-click on the panel and select a color from the context menu;
4. The selected scene now displays in that color;
5. You can change the color of multiple scenes at the same time.
1. Select more than one scene in the active Scene panel or Index Card panel (see Selecting Scenes, above);
2. Select Tools > Scene Properties to show the Scene Properties Inspector if it is not already showing;
3. Select a color from the color chooser in the Scene Properties Inspector.
- or -
1. Right-click on the panel and select a color from the context menu;
2. All of the selected scenes now display the new color.
Send to Script
Copies a scene's summary text into that scene in the script. The text becomes a new action paragraph at the end of the
scene.
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- or –
- or –
The summary text for each selected scene becomes an action element after that scene’s scene heading. If there is already
content in the scene, the summary information will be added as an action element at the end of the scene.
The contents of each panel is determined by the View menu commands - the three Script commands, the two Index Card
commands and the Scene command (see View Menu).
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To Split Panels:
1. Choose Home > Split Horizontally or Vertically or View > Split Horizontally or Vertically, or select one of the
tools in the segmented Split toolbar button;
Whichever View is currently onscreen (Script, Index Cards or Scene View) will now appear in two panels. For example,
if Script - Page View is onscreen, choosing Home > Split Vertically or View > Split Vertically would result in both panels
containing script pages.
2. Select one of the panels by clicking in it; a selection box appears around the active panel;
3. Go to the View menu and choose another view for the active panel (Script, Cards or Scene view) or click at the
bottom-right of the screen to select another view (in this example, Index Cards - Summary):
The contents of the active panel will be changed to the chosen view.
You can manually resize the panels by clicking and dragging the Splitter (usable when the cursor is hovered over the
dividing line between the two panels and becomes the double arrow) and the Resize Box. You can adjust the panels to suit
your screen and panel configuration.
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When a script is saved, the current Panel configuration will be saved as well,
whether it is a single panel or multiple panels.
Unsplit Panels
Hides one of the panels. This command is disabled if only one panel is displayed.
To hide a panel:
Swap Panels
Reverses the position of the displayed panels. This command is disabled if only one panel is displayed.
To change the order of the panels, choose View > Swap Panels and the panels will switch sides.
Whichever Script view you have in one panel (Normal, Page or Speed) will also be the view in the other panel. It is not
possible to display, for example, Normal View in one panel and Page View in the other.
You can change the Script View between Normal, Page and Speed without affecting the display of either of the Index
Cards or Scene Views.
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Toolbars
The Ribbon and the Classic Toolbar view provide quick and easy access to commands without having to pull down any
menus or press key combinations. Many functions can also be performed using menu commands and/or key
combinations. You can modify the commands that appear on the toolbar.
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To hide the Ribbon menu and replace it with the Classic menu and toolbar configuration, click the orange Classic icon in
the Accessories toolbar at the upper right of the Ribbon menu.
To hide the Classic view and replace it with the Ribbon toolbar, go to View > Switch to Classic View.
To minimize the Ribbon and leave the Quick Access toolbar, choose that option from the Quick Access toolbar menu.
Click the desired file to open it or press the appropriate number key on your keyboard to open it.
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You can close Final Draft by opening this popup menu and clicking Exit. You will be prompted to save any unsaved
documents.
To customize it, click the down-pointing arrow and this menu is displayed:
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Toolbars - 205
Choose More Commands and this sheet is displayed. Click the first dropdown menu and choose the command category --
in this example, the command we want is Revert Paragraph, which is in the Format category:
Choose Revert Paragraph and click Add. The Revert Paragraph icon will be added to the Quick Access Toolbar.
You can adjust the order of icons in the toolbar by moving one or more up or down via the Up / Down arrows on the right
of the window.
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To remove all additional icons from the Quick Access Toolbar and return it to the default set, click Reset. Additional
icons can be added again, if desired.
The Quick Access Toolbar may be displayed below the Ribbon instead of above it. Check that box to reposition it.
To change a keyboard shortcut combination, click Customize and the Keyboard Customization dialogue will appear.
The second function is to change the element type of the paragraph in which the cursor is currently positioned, if
necessary. See Reformatting a Single Paragraph.
Status Bar
At the bottom left of each script window is a display of information about the script and the paragraph in which the cursor
is currently positioned.
Scene number
Indicates the scene number of the paragraph in which the cursor is currently positioned. This information is not available
when the script's scenes have not been numbered.
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Page X of Y
Indicates the number of the displayed page and the total page count.
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Indicates the element type of the paragraph in which the cursor is currently positioned.
Indicates which new element will be inserted when the Tab or the Return key is pressed.
If the blinking cursor is not at the end of a paragraph waiting for a Return or Tab keystroke, the Status Bar will read
"Ready."
All components of the Status Bar, including the View Mini-Bar, can be displayed or hidden by right-clicking anywhere on
the Status Bar and checking or unchecking the components to be displayed or hidden.
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Toolbars - 209
Macros
The macro name is the abbreviation displayed in the status bar at the bottom of the script window when either the Control
+ [number] or Control + Alt + [number] or Control + Alt + Shift + [number] keys are pressed.
Control:
Control + Alt:
View Mini-Bar
In the lower-right corner of the application window is a set of icons designed to make changing the view of the open
documents easier.
The first set of icons allows you to switch between Page View, Scene View and Index Cards - Summary view. Click one
to replace the current view with the selected view.
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The Zoom slider allows you to resize the page to any magnification you choose (expressed as a percentage). Click and
hold the slider and move it left to reduce the page display, right to enlarge it
- or -
Click the minus sign on the left to reduce the page display or click the plus sign on the right to enlarge it.
This function is only available when the document is in Page View (that is, this slider will not resize a Card or Scene
view).
The Zoom popup menu allows you to choose a pre-set magnification size. You may also type a value between 50-300 and
press Enter. The script page will be resized to that percentage.
All components of the Status Bar, including the View Mini-Bar, can be displayed or hidden by right-clicking anywhere on
the Status Bar and checking or unchecking the components to be displayed or hidden.
Classic View
Final Draft 10's default view is the Ribbon, which contains groups of icons that in the past were contained in menus.
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To hide the Ribbon menu and replace it with the Classic menu and toolbar configuration, click the Classic icon in the
Accessories toolbar at the upper right of the Ribbon menu.
To hide the Classic view and replace it with the Ribbon toolbar, go to View > Switch to Classic View.
Classic Menus
Final Draft 10's default view is the Ribbon, which contains groups of icons that in the past were contained in menus.
To hide the Ribbon view and replace it with the Classic menu and toolbar configuration
Click the Classic icon in the Accessories toolbar at the upper right of the Ribbon menu.
To hide the Classic view and replace it with the Ribbon view
The Classic Toolbar view displays icons in rows that can be undocked and turned into floating tool palettes. These tool
palettes can be positioned anywhere on the screen.
Each document window has a separate toolbar that is docked to that window.
Toolbars provide quick and easy access to commands without having to pull down any menus or press key combinations.
Almost every toolbar function can also be performed using menu commands and/or key combinations. You can modify
the commands that appear on the toolbar. There are multiple toolbars, each of which you can choose to show or hide, or
reposition.
To hide the Classic view and return to the default Ribbon view
File
New
New from Template
Open
Close
Save
Save As
Save as PDF
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Export
Backup
Revert
Print Preview
Print
Register Script
Recent file list
Exit
Edit
Undo
Redo
Cut
Copy
Paste
Delete
Select All
Select Scene
Find
Go To
Find Selection
Replace Character
View
Script - Normal View
Script - Page View
Script - Speed View
Beat Board
Scene View
Index Cards - Script
Index Cards - Summary
Cards Across
Hide/Show Action
Hide/Show Scene Title
Hide/Show Summary
Show / Hide Alts
Show / Hide Invisibles
Show / Hide Ruler
Show / Hide ScriptNotes
Show / Hide Story Map
Scene View Commands
Split (Horizontally/Vertically)
Swap Panels
Unsplit Panels
Toolbars Submenu
Zoom
Switch to Ribbon View
Format
Elements
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Insert
Add Alt
Remove Alt
New Beat
New Structure Point
Page Break
New Scene
Bookmark
ScriptNote
General Note
Label
Nonspeaking Character
Send to Script
Document
Page Layout
Header and Footer
Mores and Continueds
Watermark...
Title Page
SmartType
Macros
Bookmarks
Change Target Script Length
Tools
Spelling
Thesaurus
Speech Control
Assign Voices
Reports
Names Database
Reformat
Format Assistant
ScriptCompare
Show / Hide Navigator
Collaboration
Customize
Options
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Production
Scene Numbers
Edit Scene Numbers
Omit Scene
Revisions
Revision Mode
Mark Revised
Clear Revised
Lock Pages
Unlock “A” Pages
Unlock All Pages
Locking Tools Submenu
Window
Cascade
Tile
Help
Final Draft User Guide
What's New
Sample Scripts
finaldraft.com
Check for Updates
Submit Feedback
Register Online
Activate/Deactivate
Get Help
About Final Draft
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Toolbars Submenu
Located in the View Menu, the Toolbars submenu contains menu items to show and hide the available toolbars (,) and the
status bar.
If you show many of the toolbars at once, there will be some duplication of
functions.
The designated toolbar either disappears or reappears. A check mark on the menu indicates that a toolbar is visible.
...which, when clicked on, opens an Add or Remove Buttons menu. Position the cursor on this menu and a submenu will
appear with two items: Standard and Customize.
Position the cursor on this menu and a list of available icons will be displayed. Icons currently part of the toolbar will have
a check on the left; to add an icon to the toolbar, check its box. To remove an icon from the toolbar, uncheck its box.
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Select the Customize command here or under View > Toolbars > Customize to show the Customize dialogue. In the
Customize dialogue you can customize the contents of each toolbar and even create new ones.
Commands Tab
The Commands tab contains a list of toolbar categories and a list of commands for the category you select. When the
Commands tab is visible, you can add commands to a toolbar and remove commands from a toolbar that is visible.
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You can change the commands in any visible toolbar when the Commands tab of the Customize dialogue is selected.
Toolbars Tab
The Toolbars tab contains options for showing and hiding toolbars and resetting toolbars back to their default
configuration.
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The Toolbars list shows all the toolbars available in Final Draft. A check next to the item indicates that the toolbar is
currently visible.
Check or uncheck one of the items in the Toolbars list. You can immediately see the effect in the main window.
The toolbar immediately reverts to its default configuration, which means it contains only its default set of buttons. Reset
All reverts all of the toolbars (visible or not) back to their default configuration.
Check Show Text Labels to show captions in the toolbar buttons under the icons:
Keyboard Tab
The Keyboard tab of the Customize dialogue allows you to set or change accelerator keys for all the menu commands
(and some others).
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Click Reset All to revert all the commands in Final Draft to their default accelerator keys.
Options Tab
In the Options tab of the Customize dialogue you can set some general toolbar options. Show Screen Tips on toolbars
determines whether or not a Screen Tip displays when you hover the mouse over a toolbar button. Show shortcut keys in
Screen Tips determines whether or not the accelerator key for the command appears in the Screen Tip. Check Large Icons
to have the toolbar button icons display in a larger size.
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Position the cursor and click and hold down the mouse button on the "handle" on the left side:
Drag the toolbar anywhere on the toolbar area. If you drag the toolbar out of the toolbar area it “undocks” and becomes a
free-floating window.
Position the cursor and click and hold down the mouse button on the label bar at the top of the window. Drag the toolbar
window anywhere on your screen and release the mouse button.
Position the cursor and click and hold down the mouse button on a corner or side of the toolbar window and drag it away
from the center of the toolbar window. The window will resize depending on the distance and direction the corner or side
is dragged.
In the following, the header is used as an example; every function is also available for the footer.
To view the Header and Footer dialogue, choose Document > Header and Footer.
The Header and Footer dialogue appears, with the Header tab active:
The header contains just the page number and the Collated Revisions field by default. If no revisions are made, the
Collated Revisions field will not appear on the script pages.
On every page in the actual script, the page number field is replaced with the appropriate page number. The other fields, if
inserted into the header, will also display page-specific information on each appropriate page in the script.
Header and footer margins are set in the Margins tab of the Page Layout dialogue.
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Use tab stops to align text and placeholder fields in the header. Tab stops are the only way to reliably align text.
IMPORTANT: Place all necessary tab stops in the text area before inserting text
or placeholder fields. Text or placeholder fields are anchored to the tab stops.
IMPORTANT: Do not use the space bar to position text or placeholder fields. If it
is done this way and text or placeholder fields are added to or removed from the Header,
existing text and placeholder fields will be shifted away from their original positions.
Click on the tab marker button at the left end of the Ruler bar to toggle through the different types of tab stops that can be
set.
Left tab stop. Text under this tab stop will be aligned left-justified.
Center tab stop. Text will be centered under this tab stop.
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Right tab stop. Text under this tab stop will be aligned right-justified.
Decimal tab stop. Use this tab stop to align a column of numbers on their decimal points.
1. Choose the justification (left, center, right, decimal) from the tab marker button;
2. Click once into the Ruler bar to place the Tab stop at that exact position.
You can type text directly into the header and footer text areas. You can place text anywhere in the window and before or
after any of the special fields. To insert text, place the cursor in the editing window under the appropriate Tab stop and
type.
You can change any of the font attributes (type, style, size, etc.) by selecting the desired text and going to Format > Font .
Changing font attributes in the header or footer does not affect the font used in the script.
Text typed into the Header or Footer will appear on every page of the script.
To remove unwanted Header text, select it and press Delete on your keyboard.
Placeholder Fields
Placeholder fields for the header and footer include: Page, Date, Scene, Label, Active Revision and Collated Revisions.
Page
Date
Displays today’s date. The Date field will insert today’s date dynamically; if you use the Date field on July 4, on that day
the Header will show July 4. When you open the same script on July 5, the Header will show July 5.
Scene
Displays the current scene number if the scenes have been numbered using the Production > Scene Numbers command. If
the scenes have not been numbered, nothing will appear in this location in the Headers on each page.
Label
Contains custom text over a series of pages. Insert a Label placeholder field where appropriate in the Header and see
Using the Label System for more information.
Active Revision
Collated Revisions
Contains the name of the revision set active when changes were last made to this page.
Example: On Monday, the writing staff was on the Pink revision set and Page 10 was edited. "Pink Revised" will appear
at the top of Page 10. On Tuesday the writing staff moved to the Yellow revision set and Page 10 was edited again.
"Yellow Revised" will now appear at the top of Page 10.
To position a placeholder field in the header or footer text area, place the cursor in the editing window under the
appropriate Tab stop and click the appropriate button.
The placeholder field appears at the cursor position. For example, this setup…
To remove an unwanted placeholder field, click on it once to select it and press Delete on your keyboard.
All placeholder fields are available for both the header and footer.
Title Pages are a separate section of a script. They can include cast lists, sets, locations, and, if it is a musical, songs. You
can put page numbers on the title pages; these numbers are a separate sequence from those in the script itself. They are
also in a lower case Roman numeral format; i.e., i, ii, iii, iv, etc.
Show Header
The Header on First Page option indicates whether or not the header is visible on the first page.
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Show Footer
The Footer on First Page option indicates whether or not the footer is used on the first page.
The Starting Page Number specifies the number for the first page of a document.
Example: A project is comprised of several scripts with sequential numbering; Script 1 has pages 1-20, Script 2 has pages
21-50 and Script 3 has pages 51-70. On Scripts 2 and 3, the starting page numbers (21 and 51) would be changed
accordingly in the Header and Footer Options window.
When you have made all changes to the Header and Footer options, click OK.
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Reformatting
Most of the time there is no need to reformat text. As you type Final Draft formats and paginates text according to
industry standards.
However, there may be times when, for example, dialogue is erroneously formatted as action and needs to be rendered as
such. This can occur when a script written in another word processor is imported into Final Draft. Final Draft's built-in
formatting logic should turn most, if not all, of the text into a correctly formatted script. However, the quality of the
import depends on how and how well the script was formatted in the first program.
In this example, "TITLE: HOBOKEN, NEW JERSEY" is incorrectly rendered as a Scene Heading. While it may not look
incorrect, if this script has is its scenes numbered, this title will get a scene number when it should not. It would be better
to render this text as Action.
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Reformatting - 230
With the cursor anywhere in the paragraph, click the down-pointing arrow next to the Element dropdown menu and
choose Action:
This title is now correctly listed as Action and will not get a scene number if / when the scenes are numbered.
Reformatting - 231
The paragraph is reformatted and the next paragraph in the script is automatically selected.
You cannot type in the script while the Reformat dialogue is open.
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• Adding Paragraphs
• Context Menus
• Element Shortcuts
• Keyboard Shortcuts
• Manual Carriage Returns
• Reformatting
• SmartType
• Tab Key
These transitions are based on the most logical flow for a writer, i.e. the most frequent element after a character name is
dialogue.
Choose Format > Elements and the Elements dialogue is displayed. Select the desired element from the list on the left.
Set the shortcut via the Next Element (Enter/Return) dropdown menu:
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The reason Enter doesn’t change elements after typing action is because you can
follow action with either another action, a character, a transition or a scene heading.
There is no “usual” element paragraph that follows action.
Pressing Enter in a blank paragraph will bring up the Element popup list. Choose
the element desired with the mouse, the first letter of the element or the up/down arrow
keys and press Enter. A new paragraph of that type will be inserted.
Context Menus
Script pages context menus
Depending on what panel is active and where the cursor is, right-click or Control-click the mouse and context menus
appear.
Right-click or Control + click on a word that Final Draft has flagged as misspelled and spelling alternatives appear in a
list.
Right-click or Control + click on a word and choose Synonyms for a list of substitutes for the word that was selected.
Right-click or Control + click at the end of a character name to display a list of character extensions (cont'd, O.S., o.s.,
V.O., v.o.).
Right-click or Control + click on a section of blank space on a script page to display other options. The options will
depend on what is near the cursor.
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Element Shortcuts
An alternative method of adding new paragraphs is using the Control key combinations. The defaults are:
Similar to changing Enter key shortcuts, the Control key combination may be changed in the Elements Menu via the
Shortcut key text area.
Keyboard Shortcuts
KEYBOARD SHORTCUTS
GENERAL ELEMENT CONTROL + 0
SCENE HEADING CONTROL + 1
ACTION CONTROL + 2
CHARACTER CONTROL + 3
PARENTHETICAL CONTROL + 4
DIALOGUE CONTROL + 5
TRANSITION CONTROL + 6
SHOT ELEMENT CONTROL + 7
NEW DOCUMENT CONTROL + N
OPEN CONTROL + O
SAVE CONTROL + S
PRINT CONTROL + P
UNDO CONTROL + Z
REDO CONTROL + Y
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CUT CONTROL + X
COPY CONTROL + C
PASTE CONTROL + P
SELECT ALL CONTROL + A
SELECT CURRENT SCENE CONTROL + SHIFT + A
FIND CONTROL + F
GO TO CONTROL + G
INSERT BOOKMARK CONTROL + M
INSERT SCRIPTNOTE CONTROL + J
SCENE NAVIGATOR CONTROL + SHIFT + S
SPELLING CONTROL + D
THESAURUS CONTROL + SHIFT + D
MARK REVISED CONTROL + R
CLEAR REVISED CONTROL + SHIFT + R
Final Draft USER GUIDE F1
SPECIAL KEYS
Page Up/Down Pages up or down one screen-full of text
Home Key Moves cursor to beginning of the line
End Key Moves cursor to end of the line
CONTROL + Home Key Moves cursor to beginning of the document
CONTROL + End Key Moves cursor to end of the document
CONTROL + Right Arrow Moves cursor to beginning of next word
CONTROL + Left Arrow Moves cursor to beginning of previous word
Up Arrow Moves cursor up a line
Down Arrow Moves cursor down a line
ALT + Up Arrow Moves screen up a line, but leaves cursor as is
ALT + Down Arrow Moves screen down a line, but leaves cursor as is
Shift + Right or Left Arrow Extends highlighted selection letter at a time
Shift + CONTROL + Right Arrow Extends highlighted selection word at a time
Shift + CONTROL + Left Arrow Extends highlighted selection word at a time
To insert a carriage return in the middle of a paragraph in order to space it differently, press Enter on the keyboard.
Pressing the Enter puts a carriage return at the insertion point and breaks the line. It can be used to format special types of
paragraphs, such as poems, lyrics, etc.
Space Before is the correct way to add blank space between paragraphs in most cases.
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Reformatting
Occasionally, a paragraph will be formatted as the wrong element type. You can easily reformat the paragraph by placing
the blinking cursor anywhere in the paragraph and pressing Control + Shift + [#] -- "#" corresponds to the number
displayed for each element type in the Status bar at the bottom of the application window.
SmartType
Right-Arrow for Match Completion
If you are in a character name, character extension, location, time or transition and have typed in some text that matches
information in the appropriate list, pressing the Right Arrow key will complete the match (that is, it will put the
“suggested” text into the script) and place the cursor at the end of the paragraph.
When at the beginning of a character name, character extension, location, time or transition, pressing the same first letter
(e.g., d-d-d) will cycle through the items in the list starting with that letter instead of adding the letter to the line and doing
a match of the combined letters.
If you type INT. or EXT. at the beginning of an action paragraph, it will automatically become a scene heading.
Tab Key
The Tab key supplements the functions of the Enter key.
Press Tab to accept the current selection from a SmartType list and move to the next logical element.
1. From a Scene Intro (INT, EXT), pressing Tab adds a period plus a space ( . ) and takes you to the Location section.
Press Tab again to call up the Location SmartType list;
2. From a location, pressing Tab adds a space-dash-space ( - ) and takes you to the time area. Press Tab again to call
up the Time SmartType list (DAY, NIGHT, etc.).
In the Index Cards - Summary view, the Tab key moves the cursor from the editable Scene Heading field to the editable
Scene Summary field to the editable Scene Heading of the next scene card.
In the Index Cards - Script view, the Tab key moves the cursor from the editable Scene Heading field to the editable
Scene Heading of the next scene card.
In the Scene Panel view, the Tab key moves the cursor from the editable Scene Heading field to the editable Scene Title
field to the editable Scene Heading of the next scene row.
SmartType
To ease the frustration of having to repetitively type the same names and phrases, Final Draft provides an auto-complete
function called SmartType.. SmartType maintains lists of all the character names, character extensions, scene intros,
locations, times and transitions in your script.
When the cursor is positioned on a character, scene heading or transitions element, SmartType auto-completes the list,
narrowing choices as you type. SmartType lists are included for these elements:
• Characters
• Character Extensions, such as voiceovers or subtitles
• Scene Intros, such as interior
• Locations
• Times
• Transitions
• SmartType Options
By default, all SmartType lists are initially active (see SmartType Options to learn
how to disable SmartType lists).
The Character SmartType List from the sample script Airship - script is used as an example here. All the functions
described are applicable to the Extensions, Locations, Times, and Transitions SmartType Lists.
The Character SmartType List for Airship - script initially consists of:
When you start an empty character paragraph and type a letter key, if any items in the Character SmartType start with that
letter, the SmartType window displays all the matching items in the list. The rest of the first matching item text appears in
a light gray color after the cursor. For example, in the character paragraph below, suppose you type the letter “D”:
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Two entries begin with d and both are displayed. The rest of DEANNA appears in gray, allowing you to either accept the
SmartType choice with the Enter key or continue typing to add a new character. As you enter more letters, SmartType
narrows the items in the list to contain only those that match what you have typed.
To choose DEANNA, type "D," click that name with the mouse, tap the D key to cycle through the list, or arrow down on
your keyboard. When the correct item has been highlighted, pressEnter. Double-clicking on the correct item will also
insert the word and dismiss the SmartType window.
New items are added to SmartType lists automatically when you type them into the script. In Airship - script, there are no
items in the Character SmartType list that begin with the letter N. Consequently, if you type the letter “N” into a character
paragraph, the SmartType window does not appear. If you then type the rest of the name “NANCY” and then press the
Enter key to create a Dialogue paragraph, SmartType automatically adds NANCY to the Character SmartType list.
The SmartType window appears if there is a match of the first letter typed in a character name, character extension,
location, time or transition. If you are creating a SmartType element and that element is a subset of an item already in the
SmartType list, you will need to temporarily turn off, or escape from, SmartType matching by pressing the Esc key.
For example, the Character SmartType list contains a character named “BOBBIE,” and you want to create a new character
named “BOB.” Type BOB <Esc>. “BOB" will be added to the Character SmartType list.
1. Choose the list to which you want to add the new item by clicking the appropriate tab
2. Click New.
A default name appears at the bottom of the list and in the text box:
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The item’s name appears in the text box above the list.
Editing an item in a list does not change it in the script. To change an item in the
script, use Edit > Find and replace the entries that you modified with the new text.
Now the unwanted "TRISG" has replaced "TRISH" as the first "TR" SmartType choice, which will impede the writer's
flow. "TRISG" should be removed.
Go to Document > SmartType and select the unwanted SmartType item, in this example, "TRISG." Click Delete and it
will be removed from the SmartType list. Note that there is no confirmation dialogue.
Deleting an item from a list does not remove it from the script. To delete an item
from the script, use Edit > Find and then delete the text from the script.
TIP: Rebuilding the SmartType List may accomplish the list maintenance quickly
but may remove SmartType items you want to keep for a particular reason.
The remedy is to rebuild the SmartType list, which causes Final Draft to compare the contents of the SmartType list to
what is actually in the script. If a word or term is on a SmartType list but is not found in the body of the script, it is
removed from the SmartType list.
Erroneous SmartType entries can be removed manually by opening that list, selecting the item and clicking Delete but
using the Rebuild command is a quicker and more comprehensive way to ensure the accuracy of the SmartType lists.
TIP: Before creating any report from Tools > Reports, best practice is to rebuild
all SmartType lists. The reports are based on the SmartType lists and if the lists contain
erroneous or unused information, it will appear in the reports as well.
The order of the items in the SmartType dialogue is the same as they appear in the
SmartType window in the script.
To reposition an item within a SmartType list, drag and drop the item to a new position.
1. Choose Document > SmartType and the SmartType dialogue appears with the SmartType Character List
displayed. For example, the Character List from the sample script Airship appears as:
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SmartType Options
Click the Options button in the SmartType dialogue to view SmartType options.
Uncheck the option for the SmartType list you want to disable.
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If matching for a SmartType list is disabled and you create a new paragraph of that type, the SmartType window does not
appear. SmartType still automatically adds any new entries to the appropriate list, however.
Checking this option causes Final Draft to track the entry of character names and when it senses that two individuals are
having a conversation, alternately offers their names when a new character element is created, which is useful when a
scene contains multiple conversations between two individuals.
By default, pressing the tab key after entering a character automatically creates a parenthetical paragraph. Check this box
so that pressing tab will create a character extension instead.
Check this option if you want the SmartType window to appear when you type.
Check this option if you want the items in the SmartType window to appear in alphabetical order.
Check this option if you want the SmartType window to automatically position itself so that it does not block the view of
the text you are typing.
SmartType Color
The standard Windows color palette appears. Choose a color, or click Other to show the standard color picker.
Dictionary - 247
Dictionary
Dictionary
Final Draft contains a complete American English spell-checker that can identify misspelled words, provide alternatives
and maintain a User Dictionary with custom entries. The interactive thesaurus contains several hundred thousand
synonyms and antonyms.
• Spelling
o Options
o User Dictionary
Thesaurus
• Thesaurus
o Thesaurus Context Menu
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Dictionary - 248
Spell-Checking
To Begin Spell-Checking
Choose Home > Spelling or Tools > Spelling. The Spelling dialogue appears and checking begins with the first misspelled
word highlighted and a list of suggestions to correct the error.
When the spell-checker encounters a misspelled or unknown word, that word is highlighted in the script and the word
appears in the Misspelled Word area in the Spelling dialogue, along with a list of possible alternatives. The first item in
the Suggestions list appears in the Change To text field. In this example, the spell-checker has found “somone” as a
misspelled word:
1. Select a word from the Suggestions list or type another word in the Change to box. It appears in the Change To
text field;
2. Click Replace. If you think there may be more than one instance of the misspelled word in the script, click
Replace All.
Alternately:
Double-click a suggested word. The new word replaces the misspelled word In the script and spell-checking continues.
To instruct the spell-checker to learn a word, click Learn. The word in the Misspelled Word area is added to the User
Dictionary and spell-checking resumes.
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Dictionary - 249
To disregard all instances of that word in the document. click Ignore All.
When the spell-checker reaches the end of the script, it asks if you want it to continue from the beginning of the script. If
you started spell-checking in the middle of the script, you can wrap around to the top of the script and continue checking
the rest of the script. Click Yes to continue.
When the entire script has been checked, a message informs you that the whole script has been checked. Click OK to
close the Spelling dialogue.
You can halt spell-checking at any time and close the Spelling dialogue by clicking
the Close button.
You can access spell-checker functionality from a context menu. For example, here is some sample text with the
misspelled word “somone”:
Dictionary - 250
Spelling Options
Go to Tools > Spelling and click the Options tab to view spelling options:
If other foreign-language spell-checkers have been installed, choose which one to use.
Check Capitalization
When this option is checked, the spell-checker checks for correct capitalization of words. In this example, the spell-
checker flags the word “annoyed” as incorrectly not capitalized.
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Dictionary - 251
If this option is checked, the spell-checker looks for duplicate occurrences of words and flags them as repeated. In this
example, the second and erroneous "and" is flagged.
Automatic Spell-Checking
If this option is checked, the spell-checker automatically scans the script and underlines in red any misspelled words. In
this example, the word “Malc” is not known:
When Spelling options are set, close the window to apply them and return to the script.
Thesaurus
Use the thesaurus to find alternate word choices while you are writing.
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Definitions of words are sorted alphabetically by part of speech, and a list of synonyms, antonyms, and related words is
shown below each definition.
4. Click Replace.
The Thesaurus dialogue closes and the selected word replaces the selected word in the script.
5. Select an alternative;
6. Click Replace.
The Thesaurus dialogue closes and the alternate replaces the selected word in the script. If no alternate is acceptable, click
Close.
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Language
If any other thesaurus has been installed, choose the one to use from the Language dropdown.
The History pop-up list contains a list of up to the last 10 words that were searched for. Select the word from this list and
it is transferred into the text field and the corresponding thesaurus entry is displayed.
In this example, the writer has decided to find a better word than "frazzled."
To access the thesaurus context menu, right-click or Control + click the word you want to change and the context menu
appears. Choose Synonyms and a listing of word choices appears:
Choose a word from this list to replace the selection. If you do not see a satisfactory word in the list, you can access more
choices in the complete thesaurus by choosing Thesaurus from the Tools menu.
To dismiss these context menus without choosing an alternative word, press the Escape key until they disappear.
User Dictionary
Use the User Dictionary tab to maintain a custom dictionary that contains words you enter and words you have instructed
Final Draft to learn.
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The default name “New word” appears at the bottom of the list and in the text field.
The word is immediately deleted from the list (there is no confirmation dialogue).
Words are not listed in alphabetical order but in the order they have been entered.
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• British English
• Canadian-English
• Canadian-French
• Catalan (no thesaurus)
• Danish
• Dutch
• French
• German
• Italian
• Norwegian
• Polish (no thesaurus)
• Portuguese (Continental) (no thesaurus)
• Portuguese (Brazilian) (no thesaurus)
• Spanish
• Swedish
• Swiss-German
Final Draft's ability to support languages other than English is limited to spell-
checkers for the above languages using Western (Latin)-based characters.
If you paste a foreign-language character into Final Draft or switch to a foreign-language font set, Final Draft may not be
able to display it properly.
Most foreign fonts are Unicode or multi-byte character fonts, but Final Draft software can only use TrueType single-byte
fonts. If you can find a single-byte version of a font in a non-Latin language, you may be able to use it. However, our
support staff will not be able to assist you if you encounter difficulties.
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Glossary - 256
Glossary
Some glossary entries are followed by "[FD]." This designates a term that may be
used in a similar context in other software. The definition here is referring only to the
way in which Final Draft uses a particular term. Entries in ALL CAPS are terms written
into a script by the writer.
Glossary - 257
BEAT
In a screenplay, this term is used to indicate a pause in a character's speech or action. Also refers to actions
or incidents within scenes.
Beat Board
A field in which cards representing story point and plot milestones can be arranged in a free-form fashion.
Bookmarks [FD]
Placeholders within a Final Draft script whose placement is determined by the user.
Breakdown (Breakdown Script)
Detailed analysis of a screenplay which is used to create the Shooting Schedule. Organizes the script into
related scenes, locations, sets, characters and props. Also used for determining all the expenses for a film’s
budget.
Character
The various real or fictitious individuals who take part in a screenplay; an element in Final Draft. The very
first time a character is introduced into the screenplay, the name is capitalized. Always capitalized before
dialogue. In Final Draft, it refers to the paragraph that contains a character name.
Character Extension [FD]
Enclosed in parentheses next to the character name, it describes where the speech is coming from - off
screen, voice over, etc.
CLOSE SHOT
Camera shot that includes only the head and shoulders of a character. Always typed in capital letters.
CLOSEUP (C.U.)
Camera shot that closely emphasizes (isolates) a detail in a person, animal or object. Always typed in
capital letters and is usually abbreviated.
Color Picker
A mechanism that allows a color to be chosen, usually from a color wheel.
Continued(s)
At a Scene Break, used to indicate a scene has not been completed at the end of a page (at the page break)
and the beginning of the next page. At a dialogue break, used to indicate a character’s speech has not been
completed at the end of a page and that the speech is a continuation of one from the previous page.
Courier Final Draft
The default font in Final Draft. It was designed to paginate consistently from computer to computer and
between Mac and Windows. Using another font, even a Courier font, is not advised.
Cursor
An on-screen pointer that follows the movements of the computer’s mouse.
CUT / CUT TO
Instantaneous transition (change) from a scene (or a shot, or another person) to another. Always typed in
capital letters.
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Glossary - 258
Dialogue Breaks
When dialogue “spills” over one page onto the next because of its length, and has to be split into sections.
The phrase (MORE) indicates there is additional dialogue to follow on the next page, and the phrase
(CONT’D) appears at the top of the page, indicating the dialogue is continuing from the preceding page.
DISSOLVE / DISSOLVE TO
A transition from one scene, which fades out, as another simultaneously fades in. Dissolves are also used
to indicate a lapse of time and/or of place.
DOLLY IN / DOLLY OUT
Camera movement toward or away from a subject, involving physical movement of the camera. Always
typed in capital letters.
Drag-and-Drop
Computer process of using a mouse to select and move text (a single word or entire pages) from one
location to another without having to use the commands Cut and Paste.
Elements [FD]
The types of paragraphs (styles) used in a screenplay: scene heading, action, character, character, dialogue,
transition and shot.
Exporting
The process of converting (translating) a Final Draft document so the information in it may be used in
other computer programs.
EXT.
Denotes a shot taken outdoors.
Exterior (EXT.)
A scene intro which indicates that a scene takes place, or is supposed to take place, outside. Always
abbreviated in all capital letters.
EXTREME CLOSEUP (E.C.U.)
Camera shot that is extremely close to a subject, used to emphasize some particular detail. Usually typed
out in full in capital letters.
EXTREME LONG SHOT
Camera shot usually taken from a long distance away from the subject. Always typed out in full in capital
letters.
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FOREGROUND (f.g.)
The area of the scene (objects or action) which is closest to the camera. Usually abbreviated in lowercase
letters with periods after each letter.
FREEZE FRAME
Camera direction (which is really an optical printing, or other, effect) where a single frame is repeated over
time to give the illusion that all action has stopped.
Function Key
Special keys on a computer keyboard (labeled F1 though F12) that may have special commands assigned
to them. In Final Draft, Function Keys have built-in functions, but the user can assign different commands
to them, if desired.
Header [FD]
Text that appears at the top of a page, such as page numbers.
I/E (INT./EXT.)
Refers to shots taken in both an interior and an exterior location. For example, a police chase where we
start inside a car and the camera moves outside the window when the character leans out to fire a gun.
Importing [FD]
The process of converting (translating) information (data) from other computer programs so it can be used
as part of a Final Draft document.
Index Cards Views
These views mimic the traditional way that scripts have been developed, fleshed-out and annotated. Each
card contains one scene. Cards are ordered in a left-to-right, top-to-bottom, fashion. There are two “sides”
to every card. The Summary side initially is blank and is available for text to be entered - for development
ideas, notes, sequence or act markers, comments, locations, blocking... anything you feel is applicable. The
Script side contains the actual text of a particular scene.
INSERT
A shot within a scene which calls attention to a specific piece of information, usually an inanimate object.
Installation [FD]
The process of loading the Final Draft program and all associated files onto a computer so that they may be
used. Different from Activation.
INT.
Denotes a shot taken indoors.
Interior (INT.)
A scene intro which indicates that a scene takes place, or is supposed to take place, indoors; a set
representing an indoor scene. Always abbreviated in all capital letters.
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ISOLATE
Tight focus on an object or person.
JUMP CUT
An exaggerated acceleration of natural action achieved by removing from a scene footage that provides
continuity of action, camera position or time. For example, a shot of man starting frame left and walking
right who, in the blink of an eye, is next seen almost at frame right would be a jumpcut. He appears to have
"jumped" to the right edge.
Keystroke Shortcut
A keystroke, or combination of keys, that initiates a command or other function.
LIGHTS UP
Transition used in Stage format, denoting the beginning and discovery of a scene by the illumination of
lights onto a particular area of the stage.
Location
The actual (physical) setting for a production; a part of a scene heading which describes where the scene
takes place.
LONG SHOT
Camera shot that is taken at a considerable distance from the subject, usually containing a large number of
background objects. Always spelled out in capital letters.
Macro [FD]
Text which can be entered with a single keystroke, usually containing words or phrases that are frequently
repeated.
MAGIC
Shorthand for "Magic Hour," the short period of time around sunset.
Margin
The amount of space left unused at the top and bottom, and right and left, of a printed page.
MATCH CUT
An edit in which physical elements or actions in the first shot greatly resemble actions or physical elements
in the next shot. One classic example of this is from Hitchock’s "North by Northwest" in which a shot of
Cary Grant pulling Eva Marie Saint up off Mount Rushmore turns into a matching shot in which he pulls
her up into a bunk bed. Another is the match cut from the shower drain to Janet Leigh’s eye in "Psycho."
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Glossary - 261
Narration
Off-screen commentary, which is heard over the action. Also referred to as a voice over.
NARRATION
Off-screen commentary which is heard over the action. Also referred to as a voice over.
OFFSCREEN (O.S.)
Indicates that the character speaking is not visible in the frame. Always abbreviated in all capital letters
and enclosed in parentheses. Not the same as VO or NARRATION.
Outline
A complete story broken down into its component beats, scenes, sequences and acts before dialogue is
written.
Page Break
Where one page ends and another begins. Final Draft simulates this break in Normal View with a line.
PAN
Camera shot (from the word panorama) where the camera moves gradually from right to left or left to
right, without stopping; to slowly move to another subject or setting without cutting the action.
Parenthetical
Indicates dialogue should be delivered in a certain way; an element in Final Draft. Should be no more than
a few words.
POINT OF VIEW (P.O.V.)
Camera position that views a scene from the viewpoint of a particular character. Always abbreviated in
capital letters with periods after each letter.
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Glossary - 262
Production Script
A script that includes scene numbers, camera angles, inserts and direction notes. All page numbers and
scene numbers remain unchanged, no matter if text is added to or deleted from the script (see A and B
Pages/Scenes, Revised Pages).
Reformatting [FD]
The process of changing element paragraphs from one to another.
Revised Pages
When a production script is being edited, changes are distributed to the actors and crew on “change pages,”
which are generally a different color from the original pages of the script and follow a set hierarchy of
color pertaining to the revision number.
Revision(s)
In Production Scripts, any modified or new text (revised text) needs to be designated as such via marks in
the margins (like asterisks).
Scene
A single cohesive unit of narrative, usually confined to one location at one particular time.
Scene Breaks
When a scene “spills” over one page to another because of its length, and has to be split into sections. The
phrase (CONTINUED) indicates there is more to the scene to follow on the next page, and the phrase
CONTINUED: appears at the top of the page, indicating the scene began on the preceding page(s).
Scene Continued(s)
See Scene Breaks, above.
Scene Heading
Used at the beginning of all scenes, a short description which indicates where and when the scene takes
place. Always typed in capital letters. Sometimes called a Slug Line.
Scene Intro [FD]
The part of a scene heading whether a scene takes place indoors, outdoors, etc.
Scene Number
Indicates the sequence number of a particular scene. Scene numbers are used only in Production Scripts.
Scene Panel
A view in which each row contains one scene.
Screenplay
A script for a feature film, that is (or could be, and hopefully will be) made into a motion picture.
Generally 90 to 120 pages in length.
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Glossary - 263
Script
Text of a screenplay, including dialogue and action. In a shooting script, scene numbers and sometimes
camera shots and moves are added.
ScriptNote [FD]
Text fiields that contain your ideas, notes or messages about a particular paragraph in the script. These
notes can be placed anywhere.
Sequence
A group of connected scenes that moves a story forward. A feature script usually has between 7 and 10
sequences.
Shooting Schedule
A production schedule for shooting a film with the scenes from a script grouped together and ordered with
production considerations in mind.
Shooting Script
See Production Script.
Shot
The basic unit of a motion picture. A moving image of objects, persons, buildings and/or landscapes.
Sitcom (Situation Comedy)
Usually refers to a television comedy in which the humor is derived from situations or predicaments of the
characters, rather than on incidents or gags. Also known as a "half-hour," a reference to the length of each
episode.
Slugline [FD]
See Scene Heading.
Smart Type [FD]
Provides an automatic type-ahead facility for entering a character name, location, extension, time and
transition in the script; used to avoid repetitive typing.
Spec Script
A "spec" or speculative screenplay is an uncommisioned (unpaid) project written for the open market. The
writer hopes it will be bought and produced or will serve as a calling card to get paid writing jobs.
Story Map
A tool that allows the user to lay out story beats and story milestones in a linear fashion.
SUPER (SUPERIMPOSE)
The effect of showing one image over another. Always typed in capital letters.
Glossary - 264
Text File
See ASCII.
Time
The part of a scene heading which indicates the time of day.
Title Page
Includes the title, centered in the upper third of the page, the writer’s name, contact information (address,
phone), copyright and registration number (optional).
Transition
Indicates the end of a scene; an element in Final Draft. Always typed in capital letters.
Treatment
Summary of a story, integrating all its elements, detailing the plot, and providing a sense of who the
characters are, including their motivations.
TWO-SHOT
Camera shot of two people, usually from the waist up.
WIDE SHOT
See Long Shot.
WIPE
A wide variety of patterned transitions in which images seem to move (or push) other images off the
screen.
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