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Scte 35

This document discusses ad insertion in over-the-top (OTT) video delivery systems. It describes how traditional ad insertion workflows using SCTE-104 and SCTE-35 standards can be adapted for OTT systems. Key aspects covered include how video is transcoded into multiple profiles and segmented, how ad cues in manifests allow personalized ad insertion, and how standards like ESAM allow control over ad targeting and blackouts.

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0% found this document useful (0 votes)
392 views20 pages

Scte 35

This document discusses ad insertion in over-the-top (OTT) video delivery systems. It describes how traditional ad insertion workflows using SCTE-104 and SCTE-35 standards can be adapted for OTT systems. Key aspects covered include how video is transcoded into multiple profiles and segmented, how ad cues in manifests allow personalized ad insertion, and how standards like ESAM allow control over ad targeting and blackouts.

Uploaded by

Robert
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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SCTE-104/35 And Beyond: A

Look At Ad Insertion In An OTT


World
Ad Insertion is a very important part of many video delivery
systems because of the monetization aspect—it generates
revenue!
Ciro A. Noronha, PhD
Mar 10, 2017



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Ad Insertion is a very important part of many video delivery systems because of the
monetization aspect—it generates revenue! With Over-The-Top (OTT) video delivery on
the internet, the holy grail of advertisement is finally achievable—it is technically
possible to send individual, personalized ads to each viewer. Such systems are based, in
part, on the traditional ad insertion workflows that use the SCTE-104 and SCTE-35
standards as their starting point. This paper provides an overview of such systems,
showing how a traditional ad-insertion workflow at the programmer side can be used as
a basis for an OTT system. We also show some other uses for the ad insertion
infrastructure (for program delimitation) and comment on the importance of frame
accuracy.

THE PROGRAMMER SIDE

The general ad insertion workflow is:

· Start with video feed, containing programs and ads. This is typically a national network
feed. Some of the ads are high-priority national ads and some of the ads are low-priority
national ads that could be replaced by local ads down the chain.

Advertisement

· An automation/playout system “decorates” the baseband video feed with markers that
delimit the ads. These baseband markers are defined in SCTE-104.

· An encoder converts the baseband video into a compressed bit stream. The baseband
markers are translated into compressed stream markers for transmission with the
content. The compressed stream markers are defined in SCTE-35.

· Somewhere in the reception chain, before the video is delivered to the consumer, new
ads are spliced in the locations indicated by the markers. This is where OTT systems
take over.

The Programmer Side is responsible for generating the compressed bit stream with the
appropriate ad insertion markers. A general diagram is presented in Figure 1.

Figure 1: Programmer Side Workflow Diagram 


As indicated in Figure 1, the SDI feed from the network goes into an inserter that will
add the SCTE-104 markers in the VANC using SMPTE-2010.The inserter does this
under the control of an automation/playout system.The interface between the
automation system and the inserter is also defined by SCTE-104.The output of the
inserter is an SDI signal “decorated” with the SCTE-104 markers.An encoder converts
this SDI signal into a compressed bitstream; the SCTE-104 markers are translated into
SCTE-35 sections in the bitstream.It is also possible to skip the inserter and have the
automation system directly control the encoder (again using the SCTE-104 network
interface protocols), but this is discouraged by the standards.

The final output of the programmer side is a transport stream with the compressed
content, plus the SCTE-35 markers. This is the feed to the affiliates and is a good
starting point for the OTT ad insertion workflow.

THE TRADITIONAL DELIVERY SYSTEM


Figure 2 shows the traditional ad delivery system. The local affiliate receives the
transport stream decorated with SCTE-35 markers from the programmer side. This
transport stream goes into a splicer, which reads the markers, contacts an Ad Server
using the SCTE-30 protocol to request a replacement ad, and splices the replacement ad
in the correct place in the transport stream. The output of the splicer is a new transport
stream with the national low-priority ad replaced by a local ad. The splicer will also
typically filter out the markers (so as not to facilitate the work of “commercial killers”).
Back office management systems will interact with the ad server to facilitate the
selection of the ad to be played, and to record the fact that the ad has been played for
tracking purposes.

Figure 2: The Traditional Delivery System 

The traditional system has a “one-size-fits-all” approach. The resulting output is a fully
compliant linear stream, decodable by any set-top box, no special features or
functionality needed. This stream typically goes into a cable plant, or a terrestrial
transmitter, and all receivers in the service area show exactly the same ad.
A variation of the traditional system has been proposed in the SCTE-138 standard to
allow for a small amount of individual ad targeting. In this approach, the transport
stream will contain the main program and a certain number of additional ads, carried as
separate audio/video PIDs in the same service as the main program.Markers are left in
place and processed by the receiving set-top boxes.The set-top box will then decide
which one of the small number of available ads to display (or not; it can also leave the ad
in the main program).This allows for a very limited amount of ad targeting.

OTT SYSTEM BASIC OPERATION

The term “Over-The-Top” (OTT) refers content delivery services using the internet (i.e.,
“on top” of the network services from the provider). Figure 3 shows the basic OTT
operation.

Figure 3: Basic OTT operation 


While there are many protocols used in OTT, they all work as follows (see Figure 3):

· The original transport stream from the programmer side (possibly decorated with
SCTE-35 markers) goes to a transcoder device.

· The transcoder device produces several versions of the stream, at different resolutions
and bit rates. These versions are called “profiles.”

· Each profile is further divided into individual files, called segments. Each segment is
individually decodable—in other words, no data from a previous segment is required to
start decoding it and it can be decoded up to its last frame, with no data required from
the next segment. For H.264 streams, the segment starts on an IDR (“Instantaneous
Decoding Refresh”) frame and the last GOP (“Group Of Pictures”) of the segment is
closed.

· Segments correspond to a few seconds of video (between 2 and 30 seconds, typically


around 5 to 10 seconds).

· Segments are placed in a web server.

· A “manifest” is also placed in the web server. The manifest lists the segments and there
is a top-level manifest that lists the available profiles and their characteristics. Manifests
are text files, and their format changes from standard to standard.

· Playback devices will read the top level manifest and learn the available profiles. They
will then decide on a profile, read its individual manifest and start reading decoding the
segments. If the network conditions change, the playback device may switch to a higher
or lower profile as needed. On a live stream, manifests are frequently updated.

Figure 4: Example OTT playback path 


From an ad insertion point of view, OTT delivery has the following very desirable
characteristics:

· OTT is unicast: each player device establishes its own connection to the server. With
appropriate support, ads can be personalized to each specific viewer. Moreover, since
these are connections to a web server, the user identification and tracking
methodologies developed for the web can be used here as a basis.

· OTT uses a sequence of short fragments: since each fragment is individually


decodable, splicing becomes straightforward—the player can simply switch to new
content at the end of a fragment. This can even be done without the player’s direct
cooperation simply by manipulating the manifest to point at the ad.
OTT feeds can carry the original SCTE-35 markers from the programmer side. The
general workflow is:

· In general, the video frame identified by the SCTE-35 marker is not aligned with a
segment boundary. The transcoder creating the profiles must ensure that a new segment
starts at that frame—i.e., it will terminate the previous segment “early”.

· The SCTE-35 marker is added to the manifest. Depending on the OTT standard being
used, the way to do that varies as follows:

o SCTE-67 details how to do this for HLS, DASH and HDS. Some of the same
information can also be found in SCTE-35 2016.

o The DASH implementation is detailed in SCTE-214.

Figure 4 shows an example of an OTT flow with an ad insertion opportunity.

OTT AD INSERTION SYSTEM CONTROL

In some situations, additional control is required for OTT systems, due to the following:

· Geographical constraints on where content can or cannot be presented.

· Time constraints on when content can or cannot be displayed.

· Differences in how the SCTE-35 messages are interpreted between different providers
may require them to be translated.

· Choices between how the ad is inserted—will it be left up to the playback device, or will
it be done by manifest manipulation?
This functionality is provided by the CableLabs Event Signaling and Management API
(ESAM). This is a set of interfaces between a transcoder, segment packager and a
control element. It provides the following functionality:

· Marker signal conditioning:

o Validity, start/stop times, duration, additional data to be inserted

o Content restrictions (blackouts)

· Manifest conditioning:

o Instructions on how to manipulate the HLS manifest

Figure 5: ESAM diagram 


The standard uses HTTP RESTful transport with XML or JSON payloads. Figure 5
shows the overall ESAM system diagram.

An alternate standard for a subset of this functionality is SCTE-224, the Event


Scheduling and Notification Interface (ESNI). This standard, however, is designed
primarily for blackout scenarios.

OTT AD INSERTION

After the program is transcoded, converted to OTT profiles and possibly conditioned,
the actual ad insertion can happen. There are two possibilities for the insertion:

· Client-Side Ad Insertion:

o Client processes the manifest and learns of an ad insertion opportunity

o Client reaches out to a server and gets an ad to play

· Server-Side Ad Insertion:

o Server manipulates the manifest provided to client, to point at the ad at the correct
points in time

o Client is unaware of this—just goes on playing

Note that both possibilities support the notion of individually targeted ads.

The next step in the workflow is to decide which ad to play. In the traditional system, a
splicer simply uses SCTE-30 to request an ad from the ad server; in the simplest system,
the ad server has a list of ads and provides them in sequence. However, if the final
objective is to individually target the ad, a more sophisticated system is required. Two
standards cover this functionality:

· The Interactive Advertising Bureau (IAB) created a standard called VAST (Video Ad
Serving Template) for a client to request an ad from a server.

o VAST is a layer on top of browser technology—HTTP is used for the player to server
interactions.

· Another option is the SCTE-130 set of standards.

VAST is typically used as an interface to get ads from third parties, while SCTE-130 is
used when only one party controls (or owns) the whole infrastructure.

VAST OPERATION

VAST supports both client-side and server-side ad serving. Figure 6 illustrates the client
side ad serving.

Figure 6: VAST Client-Side Ad Serving 


The steps show in Figure 6 are as follows:

1. In response to a marker, the client sends a VAST ad request to an Ad Server.

2. The Ad Server may return the ad, or may point the client to another server. In the
figure, the first ad server sends a Wrapper Response to the client, directing it to contact
another server.

3. The client sends a secondary VAST request to this other server.

4. In the figure, the second server provides an InLine Response with the ad to be played.

5. The client plays the ad. Ad tracking happens at the client, using standard web cookies.

Figure 7 are:
1. In response to a marker, the splicer sends a VAST request to the server. The splicer
itself can trigger this request by inspecting the manifest and finding the marker, or the
request may come from the client.

2. The server will send a VAST response, which will include the ad in a mezzanine file
format. This is a high bit rate format with good quality that will need to be transcoded
prior to transmission to the client.

3. The splicer will contact a transcoder for the ad. The transcoder may have a cached
version of that ad ready to go; in this case, it is provided to the splicer, which will
“stitch” the ad in the right place and send to the client. The standard has provisions for
the case where the transcoder does not have a cached version of the ad—in this case,
another lower priority ad is served, while the transcoder prepares the new ad. If this
happens, this insertion opportunity is lost, but the next time this ad is requested, it will
be ready.

Figure 7: VAST Server-Side Ad Serving 


One of the issues with server-side ad serving is the tracking of impressions. From the
point of view of the ad server, all requests come from the same device (the splicer), so
this may appear similar to faked traffic fraud.However, the standard allows for
additional headers to identify the client.

INTERACTIVE ADS WITH VAST 

The Interactive Advertising Bureau has defined a protocol called “Video Player-Ad
Interface Definition” (VPAID) to support interactive ads. This is an extension of the
client-side ad serving case.

VPAID is layered on top of VAST. As part of the VAST response, the server may provide
a VPAID ad unit. This is an executable “app” that remains in contact with the
appropriate server, providing interactivity and possibly impression reporting.
Executable ads can be written in ActionScript 3, Silverlight, or JavaScript.

A QUICK LOOK AT SCTE-130

SCTE-130 defines logical functions and interfaces for managing advertisement systems,
and is similar to some aspects of VAST. The logical functions provided are:

· Ad Management Service (ADM)

· Ad Decision Service (ADS)

· General Information Services (GIS)

o Content Information Service (CIS)

o Placement Opportunity Information Service (POIS)

o Subscriber Information Service (SIS)

SCTE-130 uses XML-based data interfaces, defined in part two of the standard. The
network transport is SOAP, defined in part seven. Figure 8 shows a diagram of the basic
blocks in the SCTE-130 set of standards.

Figure 8: SCTE-130 basic diagram 


The blocks indicated in Figure 8 are:

· The Ad Management System (ADM) is a module that is typically implemented in the


client or the splicer. It has access to the SCTE-35 markers. When it receives a marker, it
contacts the Ad Decision Service (ADS) to figure out which ad to play. SCTE-130 part
three defines this interface. A basic ad insertion system only needs these two modules.
However, in order to achieve targeted ad insertion, a number of other systems are
required.

· The Content Information Service (CIS) has knowledge of what is available to be played.
It can manage both ads and programs. The interface to the CIS is in SCTE-130 part four.

· The Placement Opportunity Information System (POIS) manages policies, rights and
constraints. The interface to the POIS is in SCTE-130 part five. Note that ESAM can also
be used here.
· Finally, the Subscriber Information System (SIS) may have knowledge of individual
subscribers, and may help refine ad targeting. The interface to the SIS is in SCTE-130
part six.

PUTTING IT ALL TOGETHER

Figure 9: Overall ad insertion system diagram 

Figure 9 shows a high-level block diagram of the main ad insertion modules described in
this paper.

A vastly more detailed block diagram can be found in the SCTE DVS site, and is
reproduced in Figure 10 below.

The figure indicates the main interfaces and protocols previously discussed in this
paper.

OTHER APPLICATIONS FOR SCTE-104/35 MARKERS

Figure 10: Detailed nlock diagram (Source: SCTE DVS) 


At the most basic level, SCTE-104/35 markers delimit points in time for the program.
Besides signaling ad avails, the markers can also delimit programs and other regions of
interest. The following applications are using this infrastructure today:

· Delimiting programs for DVR recording:

o EPGs are usually not very precise—recording may miss head or tail

o Programs may not be exactly aligned at the scheduled time

o Triggering the DVR by SCTE-35 messages ensures that the recording does not miss
the beginning or end of the program.
· Enforcing DRM restrictions on specific programs and regions

· Whole program replacement:

o Due to content rights, sometimes an entire program cannot be sent to a given region
or transmitted over the Internet.

o SCTE-35 markers can be used to replace it with a slate or another program.

· Trim program regions for submission to Nielsen ratings

· Use the markers to create VOD content:

o Live content may be recorded into VOD servers for later access.

o SCTE-35 markers can be used to segment these recordings and automatically create
separate programs in the VOD server.

· Use SCTE-35 metadata for other applications

o Example: MLB stats

FRAME ACCURACY

At the inserter in the programmer side (refer to Figure 1), the SCTE-104 markers are
associated with very specific, well-defined video frames. These markers are inserted in
the VANC for a specific frame, so they are completely frame accurate. When the
baseband video is compressed, the corresponding SCTE-35 markers make a reference to
the Presentation Time Stamp (PTS) of a specific frame in the bitstream. Therefore, with
the right equipment, frame accuracy can be maintained end-to-end.
Applications can benefit from this as follows:

· Frame accurate DVR recording: start and end at the right places

· Frame accurate VOD content creation from live sources

· Exact ad placement

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