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No Recoil No Fog Code

The document contains configuration settings for various game engine components such as graphics settings, texture settings, navigation mesh settings, streaming settings, and renderer settings. It specifies settings like the maximum texture size, frame rate caps, localization paths, and texture LOD parameters for different texture groups.

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Uyot Sawega
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67% found this document useful (3 votes)
7K views

No Recoil No Fog Code

The document contains configuration settings for various game engine components such as graphics settings, texture settings, navigation mesh settings, streaming settings, and renderer settings. It specifies settings like the maximum texture size, frame rate caps, localization paths, and texture LOD parameters for different texture groups.

Uploaded by

Uyot Sawega
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[/Script/ShadowTrackerExtra.

GL_Rander_Profile]
GPU1=AppleA13
GPU2=AppleA13
GPU3=AppleA13

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.GL_APPLE_clip_distance
r.GL_APPLE_color_buffer_packed_float
r.GL_APPLE_copy_texture_levels
r.GL_APPLE_rgb_422
r.GL_APPLE_texture_format_BGRA8888
r.GL_EXT_color_buffer_half_float
r.GL_EXT_debug_label
r.GL_EXT_debug_marker
r.GL_EXT_pvrtc_sRGB
r.GL_EXT_read_format_bgra

[/Script/Engine.RendererOverrideSettings]
sg.GL_MAX_TEXTURE_SIZE =16384
sg.GL_MAX_VIEWPORT_WIDTH =16384
sg.GL_MAX_VIEWPORT_HEIGHT =16384
sg.GL_NUM_COMPRESSED_TEXTURE_FORMATS =42
sg.GL_ALIASED_LINE_WIDTH_MIN =1
sg.GL_ALIASED_LINE_WIDTH_MAX =16
sg.GL_ALIASED_POINT_SIZE_MIN =1
sg.GL_ALIASED_POINT_SIZE_MAX =511
sg.GL_MAX_CUBE_MAP_TEXTURE_SIZE =16384
sg.GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS =51200
sg.GL_MAX_COMBINED_UNIFORM_BLOCKS =24

[SlateRenderer]
NumPreallocatedVertices=10000

[/Script/Engine.Fps]
Stable.fps=True

[Pak]
EnableBanLowVersion=False

[/Script/Engine.RecastNavMesh]
RuntimeGeneration=Dynamic
TileSizeUU=2000.000000
; Just over the horns of the gazelle.
AgentMaxHeight=250.000000

[/Script/Engine.StreamingSettings]
s.AsyncLoadingThreadEnabled=True

[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bMultiTargetFormat_ETC1=true
bMultiTargetFormat_ETC2=true

[/Script/Engine.Basic]
T.SpeedFire= ("0.8")
T.Long= ("Extreme")
T.Speed=("Extreme")
T.LongJump=("Max")
[/Script/Engine.UserInterfaceSettings]
CrosshairsCursor=("true")
RenderFocusRule=("NavigationOnly")

[/Script/Engine.Engine]
bSmoothFrameRate=(("true"))
MinSmoothedFrameRate=("60")
MaxSmoothedFrameRate=("60")

SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),Upp
erBound=(Type="ERangeBoundTypes::Exclusive",Value=120))
IdealLightMapDensity=("0.02")
MaxLightMapDensity=("0.05")
TimeBetweenPurgingPendingKillObjects=("15")

[/script/shootergame.shooterengine]
bFirstRun=("False")
FrameRateCap=("100")
FrameRateMinimum=("100")

[Internationalization]
LocalizationPaths=../../../Engine/Content/Localization/Engine

[Core.System]
Paths=../../../Engine/Content
Paths=../../../ShooterGame/Content
Paths=../../../Engine/Plugins/Experimental/CharacterAI/Content
Paths=../../../Engine/Plugins/TrueSkyPlugin/Content

[/Script/Engine.TextureLODSettings] @textureLODGroups=Group
TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=4096,LODBias=0,M
inMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=4096,L
ODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=4096,LO
DBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=4096,LODBia
s=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=40
96,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=409
6,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=4096,LODBias=0
,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=4096,
LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=4096,L
ODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=4096,LODBias=
0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=4096
,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=4096,
LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=4096,LODBia
s=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=
0,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=40
96,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=4096,LODBias=0
,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=4096,LODBias=0,Min
MagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=4096,LODBias
=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBia
s=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_Simple
Average)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LOD
Bias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
[SystemSettings]
r.Fog=AspectRatio_MaintainsYFOV

[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
[/Script/Engine.RendererOverrideSettings]
r.CapsuleShadows
r.CapsuleMinSkyAngle
r.VSync=1
grass.heightScale=0
smoke.heightScale=0
recoil.heightScale=0
water.heightScale=0
sea.heightScale=0
fog.heightScale=O

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