No Recoil No Fog Code
No Recoil No Fog Code
GL_Rander_Profile]
GPU1=AppleA13
GPU2=AppleA13
GPU3=AppleA13
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.GL_APPLE_clip_distance
r.GL_APPLE_color_buffer_packed_float
r.GL_APPLE_copy_texture_levels
r.GL_APPLE_rgb_422
r.GL_APPLE_texture_format_BGRA8888
r.GL_EXT_color_buffer_half_float
r.GL_EXT_debug_label
r.GL_EXT_debug_marker
r.GL_EXT_pvrtc_sRGB
r.GL_EXT_read_format_bgra
[/Script/Engine.RendererOverrideSettings]
sg.GL_MAX_TEXTURE_SIZE =16384
sg.GL_MAX_VIEWPORT_WIDTH =16384
sg.GL_MAX_VIEWPORT_HEIGHT =16384
sg.GL_NUM_COMPRESSED_TEXTURE_FORMATS =42
sg.GL_ALIASED_LINE_WIDTH_MIN =1
sg.GL_ALIASED_LINE_WIDTH_MAX =16
sg.GL_ALIASED_POINT_SIZE_MIN =1
sg.GL_ALIASED_POINT_SIZE_MAX =511
sg.GL_MAX_CUBE_MAP_TEXTURE_SIZE =16384
sg.GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS =51200
sg.GL_MAX_COMBINED_UNIFORM_BLOCKS =24
[SlateRenderer]
NumPreallocatedVertices=10000
[/Script/Engine.Fps]
Stable.fps=True
[Pak]
EnableBanLowVersion=False
[/Script/Engine.RecastNavMesh]
RuntimeGeneration=Dynamic
TileSizeUU=2000.000000
; Just over the horns of the gazelle.
AgentMaxHeight=250.000000
[/Script/Engine.StreamingSettings]
s.AsyncLoadingThreadEnabled=True
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bMultiTargetFormat_ETC1=true
bMultiTargetFormat_ETC2=true
[/Script/Engine.Basic]
T.SpeedFire= ("0.8")
T.Long= ("Extreme")
T.Speed=("Extreme")
T.LongJump=("Max")
[/Script/Engine.UserInterfaceSettings]
CrosshairsCursor=("true")
RenderFocusRule=("NavigationOnly")
[/Script/Engine.Engine]
bSmoothFrameRate=(("true"))
MinSmoothedFrameRate=("60")
MaxSmoothedFrameRate=("60")
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),Upp
erBound=(Type="ERangeBoundTypes::Exclusive",Value=120))
IdealLightMapDensity=("0.02")
MaxLightMapDensity=("0.05")
TimeBetweenPurgingPendingKillObjects=("15")
[/script/shootergame.shooterengine]
bFirstRun=("False")
FrameRateCap=("100")
FrameRateMinimum=("100")
[Internationalization]
LocalizationPaths=../../../Engine/Content/Localization/Engine
[Core.System]
Paths=../../../Engine/Content
Paths=../../../ShooterGame/Content
Paths=../../../Engine/Plugins/Experimental/CharacterAI/Content
Paths=../../../Engine/Plugins/TrueSkyPlugin/Content
[/Script/Engine.TextureLODSettings] @textureLODGroups=Group
TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=4096,LODBias=0,M
inMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=4096,L
ODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=4096,LO
DBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=4096,LODBia
s=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=40
96,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=409
6,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=4096,LODBias=0
,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=4096,
LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=4096,L
ODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=4096,LODBias=
0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=4096
,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=4096,
LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=4096,LODBia
s=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=
0,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=40
96,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=4096,LODBias=0
,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=4096,LODBias=0,Min
MagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=4096,LODBias
=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBia
s=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_Simple
Average)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LOD
Bias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
[SystemSettings]
r.Fog=AspectRatio_MaintainsYFOV
[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
[/Script/Engine.RendererOverrideSettings]
r.CapsuleShadows
r.CapsuleMinSkyAngle
r.VSync=1
grass.heightScale=0
smoke.heightScale=0
recoil.heightScale=0
water.heightScale=0
sea.heightScale=0
fog.heightScale=O