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Way of The Red Oni

This document describes a subclass for monks called the Way of the Red Oni. It focuses on increasing damage and durability by tapping into inner darkness and a demonic form. Key abilities include permanently larger martial arts dice, a damaging dark aura, additional unarmed strikes, ranged necrotic damage, and a final demonic Oni transformation.

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Igor Almeida
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0% found this document useful (0 votes)
507 views2 pages

Way of The Red Oni

This document describes a subclass for monks called the Way of the Red Oni. It focuses on increasing damage and durability by tapping into inner darkness and a demonic form. Key abilities include permanently larger martial arts dice, a damaging dark aura, additional unarmed strikes, ranged necrotic damage, and a final demonic Oni transformation.

Uploaded by

Igor Almeida
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Way of the Red Oni

Few monks have study and learn this dark, powerful fighting style and fewer use it's abilities,
for almost all who have used these techniques have been executed for high treason, murder, heresy,
and much more. This dark, sinister style was created by power-hungry mortal, who in his travel had
caught the sight of a monstrous demon who strength and power had left devastation upon the
mightiest of warriors. This creature belong from the Giant race and is closely resemble to the
large Oni's. However, where as normal Oni's relay on trickery, deception and magic to help balance
their size and strength, these Red Oni's (by the color of their skin) are quite a bit different from this
Blue relatives. These demon instead focus their magic to increasing their incredible
powers, becoming faster, acrobatic and even deadly than most regular Giants. Having observe the
raging powers of a Red Oni, this monk is able to tap in within it's most wicked, inner darkness and
bring it forth up the world. This darkness soon create this intense, demonic form that increase all his
physic feats, while also terrifying damage to both the body and soul of it target. This style focus on
drastically increasing it powers and dealing more damage, while also become more tougher and
nearly difficult to be harm. Once unleashing the full power of the Red Oni, this monk would perhaps
bring great disaster to the land.

Due to the method of this style, only characters with Neutral or Evil alignments can used this
subclass.

(This is an update from the original work, known as "Way of the Hakai", in order to fix some issues I
felt about it, including the intro).

Demon's Fury
At 3rd level, you have learn the dark, twisted arts style design to do more harm against all who
oppose you. Your martial arts die is now permanently one die size bigger than stated on the Monk
table in the PHB. A D4 on the table becomes a D6, D6 -> D8, d8 -> D10, D10 -> D12. If you have 20
levels in Monk, your martial arts die improves from a D12 to 2D6.

Aura of Destruction
Upon falling down this dark, forbidden style, the monk has tap within his inner demon and unleash it
upon the world. Using your bonus action, the monk body release a dark aura around one feet around
him, his eyes glowing red and has this intent sense of rage (similar to Barbarian Rage). While in this
form, you gain the following benefits if you aren't wearing heavy armor:

• -You have advantage on Dexterity Checks and Dexterity saving throws.


• -You gain an extra ten feet of speed, while as an bonus action can do a high jump up to 10
feet + Dexterity modifier ( EX: 1 means one feet).
• -You gain an extra +2 AC while you are in this form.
• -You have Resistance to bludgeoning, piercing, and slashing damage that are non-magical.
• -You gain a damage bonus equal to your Dexterity modifier on unarmed strikes and monk
weapon attacks.
• -Your attacks are consider magical.

Your aura lasts for 1 minute. It ends early if you are knocked Unconscious, or if your turn end and
you haven't attacked a hostile creature since your last turn or taken damage since then. You could
only used this method up to three times, and then you must finish a long rest afterward. At 9th level,
you now get four. At 13th, you now have five.

Unending Strikes
At 6th level, the once simply "Flurry of Blows" has been warped and modified into a more dark,
savage attack made to do more damage against foe's, now known as "Eruption of Blows". Using
up one Ki points as an bonus action, what normally would be only a additional two strikes, the
Eruption of Blow now grant an additional three strikes with an additional 1d6 necrotic damage for
the last attack. At 11th level, the technique has been improve and now you can do an additional four
strikes instead of three, with an added 2d6 necrotic damages (1d6 for the two strikes). At 17th level,
all four of the attacks of the Eruption of Blows has the added 1d6 necrotic damage with each hits.

Devil's Bolt
At 11th level, you had master the ability to manipulate the dark chi within your body and bring it out
of you to form a ball of darkness within your hand. As an action, you may make a 60ft ranged attack
by spending any number of ki points and firing the ball of darkness at your enemy, on a hit you deal
Xd8 Necrotic damage, where X is the number of ki points spent (example:1d8, 2d8, 3d8, etc.).
Kuruoshiki Oni
At Level 17th, after months and years of mastering the form, you can used up to four ki points as an
bonus action to now enter the final, powerful state known as the "Mad Ogre". Your skin turn red,
follow by your hair turning pure white, to which then two pair of black horn protrude out from you
forehead and already can feel intense power exploding within you. You also become the size of the
Red Oni, growing an extra size and becoming Large-size for a limited time. While in this form, you
gain the following benefits if you aren't wearing heavy armor:

• -You have advantage on Dexterity Checks and Dexterity saving throws, while your enemies
have disadvantage on any close-range attacks within five feet of the monk dark aura.
• -You gain an extra +4 AC while you are in this form.
• -Instead of getting an extra walking speed, this form grant the monk the ability to fly up to
only 30'ft, like any other Oni's.
• -You become immune to bludgeoning, piercing, and slashing damage that are non-magical.
• -When you attack, your arm's and feet's become coated in bright, almost superheated orange
glow. You gain a damage bonus equal to double your Dexterity modifier + your proficiency on
unarmed strikes and monk weapons attacks.
• -As an action, you can used your special attack, the "Erupting Demon", on a single target. It a
move to which you strike at your foe with all your strength, your arm coated in that bright
orange glow and caused a powerful surge of demonic energy to go through the enemy and
caused a powerful explosion to erupt right behind the target. The attack deals a single 5d8
unarmed strike and 5d8 necrotic damage (total to 10d8). You can't used this move again till
getting a long rest.
• -Your attacks are consider magical.

Your Oni Form lasts for 1 minute. It ends early if you are knocked unconscious, or if your turn end
and you haven't attacked a hostile creature since your last turn or taken damage since then. You
could only used this method up to one times, and you must finish a long rest afterward to reset it.

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