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VR and Communication

This document discusses the use of virtual reality (VR) and augmented reality (AR) in communication applications. It outlines several types of VR including desktop-based VR, immersive VR, game-based VR, and BIM-based VR. It then describes some key applications of VR in communications such as data visualization, team collaboration, creating common spaces, overcoming language barriers, architectural design, and safety training. As an example, it discusses the FULmax CUBE case study which used an immersive VR environment to provide safety training. The document concludes that VR and AR technologies have significant potential to improve communications and training.

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Ehab Etman
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0% found this document useful (0 votes)
55 views

VR and Communication

This document discusses the use of virtual reality (VR) and augmented reality (AR) in communication applications. It outlines several types of VR including desktop-based VR, immersive VR, game-based VR, and BIM-based VR. It then describes some key applications of VR in communications such as data visualization, team collaboration, creating common spaces, overcoming language barriers, architectural design, and safety training. As an example, it discusses the FULmax CUBE case study which used an immersive VR environment to provide safety training. The document concludes that VR and AR technologies have significant potential to improve communications and training.

Uploaded by

Ehab Etman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 15

ALEXANDRIA UNIVERSITY

FACULTY OF ENGINEERING

Virtual Reality in Communication

Course title: professional Communication skills


To: prof.dr Mohamed Gomaa
By: Ehab Etman Attia
Id:5484
2022
List of Contents
1 Abstract ............................................................................................................................................................... 5
2 Introduction ........................................................................................................................................................ 5
3 Benefits of Augmented reality ........................................................................................................................... 6
4 Types of VR ........................................................................................................................................................ 7
4.1 Desktop-Based VR ....................................................................................................................................... 7
4.2 Immersive VR .............................................................................................................................................. 7
4.3 3D game-based VR ...................................................................................................................................... 8
4.4 BIM-based VR ............................................................................................................................................. 8
4.5 Augmented reality AR ................................................................................................................................. 9
4.6 Difference between AR and VR................................................................................................................... 9
5 Applications of VR in communications .......................................................................................................... 10
5.1 Data Visualization ...................................................................................................................................... 10
5.1.1 Unlimited presentation options.......................................................................................................... 10
5.1.2 Intuitive experience ........................................................................................................................... 10
5.1.3 Greater focus ..................................................................................................................................... 10
5.2 Team Collaboration .................................................................................................................................... 11
5.3 Creating Common Spaces .......................................................................................................................... 11
5.3.1 Telepresence ...................................................................................................................................... 11
5.3.2 Creativity ........................................................................................................................................... 11
5.3.3 Sense of privacy ................................................................................................................................ 11
5.4 Overcoming Language Barriers ................................................................................................................. 11
5.5 Architectural Design .................................................................................................................................. 12
5.6 Safety Training ........................................................................................................................................... 12
6 Case study(FULmax CUBE) ........................................................................................................................... 13
6.1 Challenge ................................................................................................................................................... 13
6.2 Solution ...................................................................................................................................................... 13
6.3 Result ......................................................................................................................................................... 14
7 Conclusion ........................................................................................................................................................ 14
8 plagiarism check ............................................................................................................................................... 15
9 references .......................................................................................................................................................... 15

2
List of abbreviations

VR: virtual reality

AR: Augmented reality

3D :3 Dimensions

2D :2 Dimensions

HD: High definition

CEET: construction engineering education and training

BIM: Building information technology

DoFs: degrees of freedom

HMD: head-mounted device

MEP : Mechanical, Electrical and Plumbing

SMVS: Safety training and visualization system

MVSTS : multiuser virtual safety training system

FEA : Finite Element Analysis

3
List of figures

fig. 1 Exploring a design using VR ................................................................................................. 5


fig. 2 Using AR to visualize the stairs on site ................................................................................. 6
fig. 3 Using desktop based VR ...................................................................................................... 7
fig. 4 Using Immersive VR ............................................................................................................. 7
fig. 5 Using game based VR to train on firefighting....................................................................... 8
fig. 6 Using BIM to visualize a house on the site ........................................................................... 8
fig. 7 Difference between VR and AR ............................................................................................ 9
fig. 8 Using VR to get medical data.............................................................................................. 10
fig. 9 attending a presentation with VR ........................................................................................ 10
fig. 10 Using VR and BIM in the design process ......................................................................... 12
fig. 11 Using VR to train fire fighting .......................................................................................... 12
fig. 12 FULmax cube from inside ................................................................................................. 13
fig. 13 HD projector used inside FULmax.................................................................................... 13
fig. 14 FULmax cube from outside ............................................................................................... 14

4
1 Abstract
Computer generated Reality (VR) has been quickly perceived and executed in development
designing instruction and preparing (CEET) lately because of its advantages of giving a
connecting with and vivid climate. The target of this survey is to basically gather and dissect the
VR applications in CEET, focusing on all VR-related diary papers distributed from 1997 to
2017. The audit follows a three-stage examination on VR advancements, applications and future
headings through a deliberate investigation. It is observed that the VR advances took on for
CEET develop over the long run, from work area based VR, vivid VR, 3D game-based VR, to
Building Information Modeling (BIM)- empowered VR. A kin innovation, Augmented Reality
(AR), for CEET selections has likewise arisen as of late. These advancements have been applied
in engineering and plan representation, development wellbeing and security preparing, hardware
and functional undertaking preparing, just as primary investigation. Future examination bearings,
including the mix of VR with arising instruction ideal models and perception advancements,
have additionally been given. The discoveries are helpful for the two analysts and teachers to
conveniently incorporate VR in their schooling and preparing projects to further develop the
preparation execution.

2 Introduction
Augmented Reality (VR)
innovations have been quickly
perceived in development designing
schooling and preparing (CEET)
programs since they are accepted to
be viable in upgrading the nature of
such programs. Strictly speaking,
VR advancements are those
representation procedures alluded to
unadulterated virtual presence, and
fig. 1 Exploring a design using VR
these days are drawing in much
https://www.bimcommunity.com/
consideration for further
developing correspondences in proficient work and shared spaces. There are many investigations
which have exhibited the positive effect of VR on our life which is huge. The benefits of
involving VR in instruction and preparing are connected with its capacity to empower
understudies to collaborate with one another inside virtual three-layered (3D) conditions. Natural
sense about the learning subjects can likewise be created by collaborating with the articles,
related messages and signals in the virtual climate. Not the same as the customary instruction and
preparing approaches, for example, the uses of static pictures or two layered (2D) drawings, VR's
visual portrayal permits more levels of opportunity (DoFs) to be integrated.
5
3 Benefits of Augmented reality
Since the mid-2000s, different
representation procedures, like VR
and its kin improvement, AR, have
been embraced to upgrade learning
encounters. VR, as a viable
instrument, has shown to be
powerful for giving better
arrangement and representation
capacities. For instance, in
structural instruction and preparing,
understudies can see diverse
compositional spaces through a 3D
article, rather than survey
customary drawings. What's more,
the instruction and preparing
utilizing conventional 3D
methodologies depends on the fig. 2 Using AR to visualize the stairs on site
utilization of a mouse or console to
https://www.bimcommunity.com/
associate with the PC produced
underlying structure. In any case, in the VR climate, the quick consequences of intuitive
exercises, like pulling and snatching, can be imagined in a constant way. Moreover, for projects
which essentially esteem efficiency (like oil and gas plant upkeep), hands on preparing is
unimaginable in light of the fact that on location work conditions are normally not uncovered
until the support project starts. VR has consequently been elevated to address these reasonable
issues in instruction and preparing. VR has likewise been incorporated with other empowering
innovations to additional improve the exhibition of development schooling and preparing. In the
development business, there has been a fast improvement of Building Information Modeling
(BIM). One of the advantages of BIM is connected with its viability in working on the
presentation of instruction and preparing.
Following the turn of events of BIM, Augmented Reality (AR) is currently generally embraced
also to help intuitive representation . One significant advantage of AR is the arrangement of
connecting with, inspiring and vivid substance. such substance can assist understudies with
bettering comprehend their collaborations with the 3D articles. Moreover, Finishing a project on
time and within budget is a crucial part of the construction process. AR provides the tools for
construction companies to plan a project from start to finish, ensuring accuracy, preventing
rework, and saving building costs. This overall precision and efficiency can allow construction
companies to have greater confidence in their projects, improving client relations

6
4 Types of VR
4.1 Desktop-Based VR
desktop based VR utilizes a basic PC screen as
the stage for a good virtual exercises. Work area
based VR shows a 3D virtual world on a work
area screen with practically no following gear to
help. It depends on the clients' spatial and
discernment capacities to encounter what occurs
around them. The vast majority of the errands
can be led using mouse and consoles. As the
innovation just depends on the utilization of
screens, consoles and mouse, it is viewed as
somewhat modest when contrasted and different
innovations. Probably the most eminent fig. 3 Using desktop based VR
advancements of work area based VR are the V- https://blog.techviz.net/
REALISM and the Intuitive Construction Management Learning System (ICMLS),

4.2 Immersive VR
comparing to the desktop VR,
immersive VR depends on the
utilization of special hardware
equipment, for example, the head-
mounted gadget (HMD) and
sensor gloves, to pull out clients
from the actual world furthermore
give a vivid climate. Spatial
drenching is made by
encompassing with pictures,
sounds or other virtual situations, fig. 4 Using Immersive VR
client can feel the virtual world is https://blog.techviz.net/
real and genuine. An immersive virtual environment is created around the position of the user’s
location. As the place of the client changes, his/her situation in the virtual climate likewise
changes. Furthermore, different sensors can be implanted in the frill of the members, the gloves
and suits to offer continuous input. Because of the continuous capacities, vivid VR is accepted to
be beneficial over the work area based VR framework. In order to provide immersive feelings to
the users, immersive VR can have more supportive control tools especially tracking equipment
for interactions, such as game controllers and motion tracking devices. They are commonly
adopted to detect and demonstrate the movements of subjects in the virtual environment.

7
4.3 3D game-based VR

3D game technology, which aims to


enhance user interactions, refers to
computer-based game like training
scenes through integrating visual,
interactive, network and multi-user
operating technologies and so forth.
As game-based training, it can be
used to enhance collaboration and
interaction among students through
the provision of tasks that are useful
and close to real-life operations.
Other than focusing merely on the
immersive effect, game-based VR
focuses more on game objects’ fig. 5 Using game based VR to train on firefighting
interactions. For example, collision www.savills.co.uk
reactions can be precisely described
through a physics simulation module in a game engine. In 3D game-based VR, simplified
collision boundary and ray tracing methods are adopted to reduce the complexity of detection
processes. In this case, game objects should be defined by both their geometric properties and
collision boundaries. For complex objects such as construction excavator or cranes, it helps
reduce the complexity and can make “collision detection”
computationally easier.

4.4 BIM-based VR
BIM is related to the creation and use of
a three-dimensional objects, which also
contain relevant
properties information. The relevant
properties information particularly
referred to that of necessary data
required in a practical building project
through its entire life cycle, including
design, planning, construction,
operation and maintenance stages. As
such, BIM-enabled VR relies on the fig. 6 Using BIM to visualize a house on the site
model, emphasizing on the data binding
https://en.wikipedia.org/
8
and connections behind other than other VR categories, to simulate construction processes and
operations. Visualization is one of the most important characteristics of BIM. Users can access
BIM data in immersive visualization environment and analyze factors like cost and material type
to develop effective building design in real time. By reviewing the design details, all elements of
the BIM model from architecture and structure to Mechanical, Electrical and Plumbing (MEP)
can be discussed in a more detailed way. For example, BIM-enabled VR allows user to take
building design into a 3D virtual environment with all relevant building information,
experiencing the BIM model in a virtual environment without the restrictions of peering into a
2D drawings, and actually inspecting the design space. Tools like Autodesk Revit Live allow
trainees to easily move from conventional 2D drawing design scenarios to those in BIM-based
VR interactive environments, maintaining the integrity of building management data in the
virtual environment before the building is actually built to understand how all of the design
elements will come together. One of the biggest advantages of BIM-based VR is the ability of
the model to reflect real-time changes.

4.5 Augmented reality AR


AR uses sensory technology to provide a live direct or indirect view of a physical environment
with augmented virtual information. The sensory technology can provide sound, video or
graphics. It should be noted that AR and VR are different visualization technologies. AR enables
users to interact with objects (including modifying the scale, position and other properties) that
fit perfectly into the real environment. As such, many studies argued that AR technology could
provide new interaction possibilities and promote active student participation

4.6 Difference between AR and VR

The best explanation of these concepts is


that VR is an “artificial digital
environment that completely replaces the
real environment” while AR is “layered
on top of the real world” (Tech
Innovations). Although seemingly basic,
it is the difference between these types of
reality that allows AR to flourish in the
retail and design space as opposed to the
entertainment space that VR does.

fig. 7 Difference between VR and AR


https://www.droidviews.com/

9
5 Applications of VR in communications
5.1 Data Visualization
With 65% of the global population being visual
learners, it’s no wonder that data scientists
devote 21% of their time making data
visualizations.
Over 2.5 quintillion bytes of data are created
daily. This includes streams of customer-related
data. When data collection is efficient,
businesses can use them to customize marketing
campaigns and increase the customer’s lifetime
value.
fig. 8 Using VR to get medical data
Virtual reality helps users appreciate data more
in the following ways:
5.1.1 Unlimited presentation options
With VR, people can present data as a multi-
dimensional model on a 3D canvas instead of
2D Excel sheets, pie charts, and bar graphs.
Data becomes the environment that people
can walk through.
Take the case of the Virtual Reality Network
Visualizer developed at the University of
Cambridge’s Institute for Manufacturing. The
VR tool allows users to explore a company’s
fig. 9 attending a presentation with VR
supply chain network using a VR headset and
controllers.
5.1.2 Intuitive experience
Compared with 2D graphics, VR visualizations—such as the ones produced by LookVR—offer
more dimensions such as lighting, haptics, and depth, plus a larger field of view. Moreover, users
can observe changes in one variable and how it impacts other variables. This makes it easier for
users to make connections or do cross-referencing.
5.1.3 Greater focus
With fewer distractions in a virtual reality setting, people can see patterns and trends faster. This
can improve the speed by which they can identify and respond to risks and problems. Platforms
like Virtualitics can allow e-commerce owners to identify clusters of similar customers and
10
compare each cluster better by customizing the look of each data set according to color, size, and
shape.

5.2 Team Collaboration


AR allows users to take notes and share video views of any errors or design issues in question
and send the information to any remote teams in real time.

5.3 Creating Common Spaces


Self-isolation and social distancing measures in the new normal will make VR tools necessary in
collaborating for work or play. Users can benefit in the following ways:

5.3.1 Telepresence
Video calls via FaceTime and Zoom fail at giving a sense of “shared place.” On the other hand,
virtual reality can provide room-scale and co-presence for organizing and staging virtual events,
tours, onboarding, and training for the workplace.Some companies like eXp Realty have gone to
the extent of migrating their main offices to the virtual world. Employees download software
developed by VirBELA onto their computers that allows them to attend meetings, share
documents, and get technical support in eXp World.

5.3.2 Creativity
Virtual settings can be set up to be less intimidating than regular video conferences. Coupled
with their new digital appearance, participants can feel freer to share creative ideas. Engineers at
Hyundai and Kia are already using virtual reality for their car design evaluation system.
5.3.3 Sense of privacy
Representing one’s self through avatars can help users protect their identity and physical location
when a meeting involves many people who may not know one another that closely.

5.4 Overcoming Language Barriers


Language learning can be less intimidating and more immersive through virtual reality. For
example, Virtual Speech offers tutorials to non-English language speakers who need to learn
English to be more competitive at work.

11
5.5 Architectural Design
VR significantly helps students to
understand principles of the
architectural design as well as
professors to explore the students’
projects to detect hidden flaws. the
main benefit of using VR in
architectural design is the improved
graphics, details of modelling, and
character modelling delivered
through modelling technologies. In
the BIM game, users are able to fig. 10 Using VR and BIM in the design process
create avatars with first- and third-
www.pbctoday.co.uk
person views of the real
environment, and use these data to create navigation options. Another benefit of VR in
architecture visualization is that it enables the comparison of different designs at the same time.
The usage of virtual worlds in the field of architectural education can benefit students in terms of
understanding essence of architecture, which can be the first step of their careers.

5.6 Safety Training


The construction industry is a high-
risk industry where the accident rate
remains high. Some of the reasons
leading to the high risk include
limited safety knowledge of on-site
employees and lack of safety
awareness and training of these
employees. Traditionally,
construction safety training is
provided in a classroom setting with
slide presentations or videos. The fig. 11 Using VR to train fire fighting
safety information provided in the
www.savills.co.uk
presentations and videos often do not
represent real construction site conditions. There are limited interactive methods to effectively
engage trainees to improve their training performance. A few VR and related technologies, such
as BIM, game technologies, and AR, have therefore been developed to improve the current
construction safe training practices.
Also the BIM objects from previous construction projects can be collected, adapted and stored
into a virtual database. In order to raise real-time safety awareness, a framework for safety
12
training and visualization system (SMVS) that integrates BIM, location tracking, AR and game
technologies can be made The system can provide workers with safety knowledge through
mobile device and improve works’ safety awareness effectively. By utilizing the system, it could
enhance workers’ real-time communication ability in unsafe environment.

6 Case study(FULmax CUBE)


(Virtual Reality Environment for the Construction Clients)
6.1 Challenge
It was needed to create a virtual
reality environment that clients
can use to visualize their
construction projects in 3D before
they are built. This is needed to
accurately represent the
environment to allow construction
project teams to review, spot
issues in the design and virtually
walk through the buildings pre-
construction, during construction
and also post-construction to aid
management and operational fig. 12 FULmax cube from inside
activities. It needed to be a self-
https://fulcro.co.uk/
contained unit that would fit into a
small meeting room.

6.2 Solution
Using Full HD projectors and developing their own
model processing software, FULCRO company
designed and built the first of- its-kind virtual reality
environment for the construction industry - the
FULmax CUBE. Projecting a 360 degree 3D
visualization of the project onto the walls and roof of
the cube, this immersive, life scale, virtual reality fig. 13 HD projector used inside FULmax
environment draws project teams into a digital
experience that represents either what is yet to be constructed or what has been constructed.
Within this environment, designers and engineers can explore the virtual design collaboratively
to solve issues off-site. This reduces the likelihood of expensive site rectifications and extended
project timelines. The cube is 2.5m wide x 2.5m deep x 2.23m high so that it could be installed
13
to fit into a small meeting room. All equipment is installed in this self-contained unit including
three EH320UST ultra short throw projectors, one EH415ST short throw projector, an Xbox
controller with a joystick to control the view of the room and a PC with COINS:FULCRO’s own
software that enables Realtime access to valuable BIM data.

6.3 Result
A number of construction projects have adopted
the prototype to support their own operational
processes. For example, a prestigious transport
infrastructure project uses the FULmax CUBE to
give construction staff track experience in a real
life environment. The 360 degree video of the
125mph train track shows staff where it is safe to
walk and a full site induction can be done without
them having to walk onto the potentially
dangerous site. Fulcro can take 3D laser scans of
sites and bring these into the FULmax CUBE to
communicate, share and provide solutions to
issues in the field without the need to take project
teams out on a working site. It helps project fig. 14 FULmax cube from outside
managers identify issues before they arise. By https://fulcro.co.uk/
correcting these at the design stage, it saves time
and money but, more importantly, reduces the time constructors need to be on site by avoiding
potential delays before construction starts.

7 Conclusion
the VR technologies include desktop-based VR, immersive VR, 3D game-based VR, BIM-
enabled VR and Augmented Reality. The development of VR technologies is transitioning from
desktop-based styles to mobile ones with enhanced immersion and interaction abilities. Such
developments have brought benefits to many construction engineering projects topics, such as
presentation, collaboration, architecture design, workers training , health and safety, equipment
operation and structural analysis. Moreover, BIM-enabled VR helps students to effectively
identify building in details, and it can enhance students’ spatial understanding in expandable
visualized environments.

14
8 plagiarism check

9 references
-https://cacm.acm.org/
-https://fulcro.co.uk/
- Goedert, J.D.; Rokooei, S. Project-based construction education with simulations in a gaming environment.
Int. J. Constr. Educ. Res. 2016, 12, 208–223
-https://arpost.co/
- Park, C.S.; Le, Q.T.; Pedro, A.; Lim, C.R. Interactive building anatomy modeling for experiential building
construction education. J. Prof. Issues Eng. Educ. Pract. 2015, 142, 04015019.
-Wang, X.; Truijens, M.; Hou, L.;Wang, Y.; Zhou, Y. Integrating Augmented Reality with Building Information
Modeling: Onsite construction process controlling for liquefied natural gas industry. Autom. Constr. 2014, 40,

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