The document provides details of the initialization process for a mobile game engine called Ren'Py. It records the start and end times of each initialization step, including loading scripts, saves, and assets which took over 6 seconds. It also notes that the game failed to initialize steam support due to a missing library file. The initialization is completed in around 18 seconds, after which the interface is ready.
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The document provides details of the initialization process for a mobile game engine called Ren'Py. It records the start and end times of each initialization step, including loading scripts, saves, and assets which took over 6 seconds. It also notes that the game failed to initialize steam support due to a missing library file. The initialization is completed in around 18 seconds, after which the interface is ready.
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Fri Feb 17 16:29:33 2023
Unknown platform. Ren'Py 7.5.0.22062402
Bootstrap to the start of init.init took 0.00s
Bootstrap to the start of init.init took 0.00s Manufacturer samsung model SM-A035F Screen diagonal is 5.7120000389 inches. Early init took 0.16s Early init took 0.16s Android search paths: /storage/emulated/0/Android/data/brandy.badik.s3/files/../../../../Brandy0011/ brandy.badik.s3/game /data/user/0/brandy.badik.s3/files/game Loader init took 0.24s Loader init took 0.24s Loading error handling took 0.41s Loading error handling took 0.41s Loading script took 6.23s Loading script took 6.23s Saving to /storage/emulated/0/Android/data/brandy.badik.s3/files/../../../../ Brandy0011/brandy.badik.s3/game/saves Loading save slot metadata. took 1.17s Loading save slot metadata. took 1.17s Loading persistent took 0.04s Loading persistent took 0.04s Importing _renpysteam: ImportError('No module named _renpysteam',) Faled to initialize steam: OSError('dlopen failed: library "/data/user/0/brandy.badik.s3/files/libsteam_api.so" not found',) Set script version to: (7, 5, 0) - Init at 00images.rpyc:52 took 0.47144 s. /storage/emulated/0/Android/data/brandy.badik.s3/files/../../../../Brandy0011/ brandy.badik.s3/game/saves /storage/emulated/0/Android/data/brandy.badik.s3/files/../../../../Brandy0011/ brandy.badik.s3/game/saves Running init code took 1.16s Running init code took 1.16s Loading analysis data took 0.77s Loading analysis data took 0.77s Analyze and compile ATL took 0.34s Analyze and compile ATL took 0.34s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Making clean stores took 0.00s Initial gc. took 1.02s Initial gc. took 1.02s DPI scale factor: 1.000000 Creating interface object took 0.01s Creating interface object took 0.01s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 1.07s Init translation took 1.07s Build styles took 0.03s Build styles took 0.03s Load screen analysis took 0.61s Load screen analysis took 0.61s Analyze screens took 0.02s Analyze screens took 0.02s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 2.25s Prepare screens took 2.25s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.01s Running _start took 0.01s Interface start took 1.37s Interface start took 1.37s
Initializing gles2 renderer:
primary display bounds: (0, 0, 1555, 720) swap interval: 1 frames Fullscreen mode. Vendor: 'ARM' Renderer: 'Mali-G57' Version: 'OpenGL ES 3.2 v1.r34p0-01eac0.7835222d48155eaff07f9944fe4c9e83' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(1555, 720) drawable=(1555, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Total time until interface ready: 18.0061340332s Hid presplash.