Pta 3 Game Masters Guide
Pta 3 Game Masters Guide
Contents
Legendary Pokémon 127
Welcome! 4
Type: Null / Silvally 128
Magearna 129
Genesect 130
Creating Play 6 Mew 131
The World of Pokémon 7 Mewtwo 132
Nihilego 133
Services in the Pokémon World 12 Buzzwole 134
Pheromosa 135
Xurkitree 135
Celesteela 136
Acting as Game Master 20 Kartana 137
Guzzlord 137
Capture Rates 23
Stakataka 138
Loyalty 24 Blacephalon 139
Poipole / Naganadel 139
Skill Checks 29 Articuno 140
Zapdos 141
Downtime 36 Moltres 142
Raikou 143
Pokécredit Rewards 39 Entei 144
Suicune 145
Tapu Koko 146
Regions in the World of Pokémon 40 Tapu Lele 147
Tapu Bulu 147
Kanto 41 Tapu Fini 148
Cobalion 149
Johto 49 Terrakion 149
Virizion 150
Hoenn 57
Keldeo 150
Sinnoh 67 Tornadus 152
Thundurus 153
Unova 76 Landorus 153
Latias 154
Kalos 88 Latios 155
Regirock 156
Alola 98 Regice 157
Galar 109 Registeel 157
Regieleki 158
Other People of the World 119 Regidrago 158
Regigigas 159
Uxie 160
Mesprit 161
Azelf 161
2
Heatran 162
Volcanion 163
Lugia 164
Ho-oh 164
Phione 165
Manaphy 165
Celebi 166
Jirachi 167
Victini 168
Marshadow 169
Shaymin 170
Glastrier 171
Spectrier 171
Calyrex 172
Meloetta 173
Diancie 174
Zeraora 175
Zarude 175
Kubfu / Urshifu 176
Meltan / Melmetal 178
Hoopa 179
Deoxys 180
Darkrai 182
Cresselia 182
Zacian 184
Zamazenta 184
Cosmog / Cosmoem
/ Solgaleo / Lunala 186
Necrozma 188
Kyogre 190
Groudon 191
Rayquaza 192
Reshiram 194
Zekrom 194
Kyurem 195
Xerneas 196
Yveltal 197
Zygarde 198
Dialga 200
Palkia 200
Giratina 201
Eternatus 202
Arceus 204
Indexes
Legendary Pokémon by Name 206
Legendary Pokémon by Type 207
People and Places by Name 209
3
Welcome to the world of
A Game Master
Pokémon: Tabletop Adventures!
One person must fill the special role of Game Master, or
Some Preface… GM, who controls every non-Player Trainer or Pokémon.
They must build adventures, narrate, control non-Player
In 1996, Pokémon came out in Japan and began a world- Trainers, non-Player Pokémon and referee and make
wide craze. Pikachu is a pop culture icon. Hundreds of judgements for any rules that are not perfectly clear. You
games have come out surrounding the Pokémon franchise. don’t have to memorize the rules, or be an amazing imagi-
It’s absurd we don’t have an official tabletop role-playing native writer– but it helps if you’re willing to use every bit of
game yet, but it is my hope that Pokémon: Tabletop Adven- creativity that you have. As the GM you should often check
tures suffices and finds a way into your game night or as a in with players after sessions to see where they are feeling
part of ongoing sessions that you and your party can enjoy. the campaign could be going or if there’s any concerns
If you’ve played tabletop games before, great! If not, that’s about the direction. This can be crucial to keeping players
fine too! Pokémon: Tabletop Adventures 3 tries its best to engaged and having more fun together.
be accessible to any player. Either way, you’re going to Books, Paper, Pencil and Dice
need some things:
Players will need access to the Player’s Handbook and
Players whatever Pokédex books are being used. Players have re-
As a Player, you’ll create a Trainer, who will choose to stricted access to the Pokédex books and should avoid
take a up a profession, or Class, and you will capture and metagaming by only looking up a Pokémon’s Pokédex entry
train Pokémon to fight alongside your Trainer. Like the pro- when they’ve used the Pokédex on a particular Pokémon.
tagonists in the Pokémon franchise’s games, manga, or The GM should have access to the Player’s Handbook, all
anime, Players will be the center of the game’s action. It’s Pokédex books and the Game Master’s Handbook. Players
ideal that you play with friends who you can be comforta- should use the Character Sheets to help organize infor-
ble with. Playing a tabletop game is like collaborative story mation relating to their Trainers and Pokémon. Always use
writing and overly-critical groups can lead to very unfun a pencil when writing on your character sheets! Infor-
game experiences. It’s important as a player to be support- mation for your Trainer and Pokémon are constantly
ive of other players since everyone has different levels of changing! You will also need gaming dice (d4, d6, d8, at
comfort. If anything does come up that makes any players least 2 d10 for use in a d100 roll, d12, d20). When rolling
feel like anything is really unfun, talk about it. The best way dice in Pokémon: Tabletop Adventures, you always want to
to keep a campaign together and fun is to communicate. roll high, the only exception is when you roll two d10s to
generate a d100 roll. Whenever you roll a d100 roll in Poké-
mon: Tabletop Adventures, you will want to roll as low as
possible.
4
What’s the Game Master’s Guide For?
The reason talking to players about expectations during
You’re reading the Game Master’s Guide, so if you’re not
play is important is because of how many different kinds of
going to be the game master for your group’s play this
play there is. This is Pokémon Tabletop Adventures, but
book isn’t for you. Looking through this book without being
maybe your players want to play a game where they are
the GM is not breaking any rules necessarily, but it makes it
constantly battling or almost never battling. Discussion can
very easy for a player to accidentally metagame
prevent a four-hour session of non-player interrogation
(Metagaming is when a player uses information from out-
from happening if you find out that none of your players
side of the game in order to give players an advantage in
are interested in play that involves interrogation.
game). So- players should go and find the player’s hand-
books to read through instead. Running a game where players are Pokémon poachers is
a valid way to play, running a game where players want to
As the game master, you will be the primary story pro-
know every non-player character’s story and help them
vider, a referee, a director, and a sort of player as well. The
with even the smallest tasks is fine, even players fighting
first thing to keep track of is the most important rule in tab-
amongst themselves is okay. As long as players and the GM
letop gaming: fun. As the GM, have fun and make sure your
talk together about game expectations, there will be no
players are having fun. The best way to do this is to talk to
surprises that a player has not been having fun which often
everyone about expectations before a campaign begins
results in campaigns falling apart.
and to occasionally check in with players to make sure
they’re enjoying game sessions. Talking about expectations does not mean telling play-
ers what plot points will come up, but discussing themes is
You are the creator behind your PTA games. You provide
helpful. If your players are expecting to play in the Poké-
space for players to explore and interact with scenarios you
mon anime setting and you are throwing murderous non-
write and for the players to combat and solve. A single ses-
player characters at them, they will not be okay with the
sion can be something simple, like rescuing a stolen Poké-
scenarios they find themselves in.
mon or stopping a rampaging Gyarados. However, by tying
several individual sessions together you could construct an Creating scenarios involves some writing before play,
overarching plot to create a campaign. Maybe those Poké- then storytelling during play, and then improvisation once
mon in need are just a symptom of an evil organization things go to unexpected places during play. If you find that
that is trying to take over the world? you don’t like writing scenarios, borrow from the massive
existing Pokémon canon. There’s the anime, the many
As players roleplay and act as the voice of their charac-
different kinds of video games, all of the different manga,
ters, you will give a voice to each and every non-player
many novelizations, and then even the hundreds of thou-
character they encounter. You will also control the behavior
sands of fan-made stories.
and actions of the wild Pokémon and Pokémon owned by
the non-player trainers. When it comes to your player’s If you struggle with the rules of the game, you can tell
Pokémon, you will also sometimes sway the Pokémon’s your players that you want to roll with the punches and
actions if you’ve determined that the Pokémon wishes to make up quick fix rules to keep game flow going or tell
disobey their trainer. Maybe the Pokémon doesn’t trust players that your group will always look up rules when nec-
their trainer, or the Pokémon knows something your play- essary. Again, discussion is key. There is no winning or los-
er’s trainer doesn’t know? ing in tabletop gaming, even if your players can find victory
in a Pokémon battle during game. The main goal of a GM is
As the GM runs the game, you will ask players for skill
to provide a story for players to play in. Your sessions are
checks and accuracy checks, rolled on the player’s dice to
chapters in a greater story that your players should want to
determine success. Whenever players try anything, you
continue acting in every time you play to journey towards
must determine if the action merits a roll. You are the GM,
your plot’s conclusion.
you can decide that everything requires a check, or only
things you believe to be difficult require checks. A trainer The Game Master’s Guide is here to help in all of these
trying to climb a cliffside or a trainer throwing a Poké Ball aspects. This book will provide several non-player character
doesn’t always have to be a check if you determine that the examples to work into various scenarios you will design, or
trainers can easily climb the heavily sloped cliff or the Poké- to build on top of with your original non-player characters
mon in the Poké Ball is too weak to resist capture. Players for play. It will also discuss gaming with players and the
will enact special abilities to gain advantages during rolls as different types of challenges your players might like to en-
well and after some time, you could choose to stop chal- counter. Hopefully each of the sections in this guide get
lenging players will a task they never fail. your creativity flowing as you generate hours of fun for
yourself and others.
5
Creating Play
Here are some ideas when writing for players:
In order to create play, you need to know what play
looks like. For players, and not GMs, play looks like this… For storytellers who want to explore the plot and people
of the world you create…
- Build a character you want to play. - Incorporate their origins into the world and if you
- Show up to your session, knowledgeable about can, the story you’re writing.
your character’s capabilities. - Make NPCs complex when possible, with goals
- Interact with the GM’s scenarios and play without and flaws so players can create play opportunities.
being intentionally disruptive to gameplay.
For puzzle-solving players who like to resolve obstacles
For game master’s gameplay looks more like this… with their wit…
- Build a world for your players to play in using - Create rooms with solutions that are not strictly
whatever setting you decide. combative or diplomatic.
- Inform players of the world so their characters fit - Reward players who plan ahead of upcoming
within the setting you’ve designed. encounters with small bonuses during checks.
- Create obstacles for players to encounter and
overcome during play. This includes stating out For players who like combat and enjoy showing off their
non-player character, friendly or otherwise, and character’s prowess…
researching what the non-player characters you - Ambush players with threats to combat.
will use are capable of. - Reward trainer battles with useful items and
- Narrate descriptions of the spaces your players credits
are currently interacting with, or speak for your
NPCs. For explorers who want to know about the Pokémon
- React to your player’s reactions and continue play world and turn over every stone…
until you’ve found a place where the game can end - Describe the wilds they are exploring with as
for the day. much detail as possible– sights, sounds, and
smells.
As you can see, the GM is doing a little bit more than the - Hide secrets to discover when possible– hidden
players. Before you begin to feel overwhelmed, know this: items under tree roots and stones, Pokémon eggs,
You don’t have to plan out everything. You don’t have to or hiding wild Pokémon.
know what will happen in ten sessions, you don’t even have
to know what your players will do when they get to a room
you’ve meticulously planned. Also know that if anything One of the most useful things to do when building a sto-
you put work into isn’t used, nothing is lost! Just save that ry your players will actively engage with is to ask players to
work for a future session or scenario for another day. give you a list of ten Pokémon they’d like to train during the
campaign. You should from there, pick maybe three of
So with everything you need to do in terms of research them from each player’s list for them to encounter at one
and building before play with your players even starts, point or another. Avoid letting players encounter an indi-
what should you do? There’s basically an infinite amount of vidual Pokémon who appears on multiple player’s lists.
scenarios you can create from playing through Ash’s jour-
ney in the anime to your players being sent through an ex-
tra-dimensional portal with their Pokémon to a world with-
out Pokémon. If you already have a clear idea of what story
you want to write, that’s great! Go for it and have fun, but if
you’re struggling consider your players to know what you
should be writing.
A good way to write scenarios that you know you players
will enjoy, consider the many different kinds of players in
tabletop gaming. Some players are explorers, some are
combatants, other enjoy solving puzzles, telling their own
character’s story within the scenarios you’ll create, or some
who just like to make things happen.
6
The World of Pokémon Most people respect and love Pokémon, but there are
many who hate Pokémon, do not treat them as anything
In most Pokémon canon, the world of Pokémon is physi- more than tools, or simply exploit them for personal gain
and dominance. There are law enforcement agencies
cally identical to earth. The main difference is that Poké-
throughout the world, as numerous and varied in strength
mon exist. There are no animals, instead there are Poké-
mon everywhere you would find animals. Next to Poké- and integrity as the real world. Many places do not have a
mon, the next biggest difference is the massive technologi- traditional real-world government, instead having major
cal advancement compared to modern-day earth. The Pokémon leagues serving as the sponsor of law protection
and enforcement, medical treatment, and public works
Pokémon world has many types of teleportation technolo-
gy, technology that allows matter to be quantified as light among other things. These league bodies replace what
an stored within pieces of technology, among many other might be found in many real-world countries.
advancements. Many real-world places have Pokémon world equiva-
lents, but very rarely have the same name. Regions replace
a country’s states or even entire countries, sometimes. For
example, the Kalos region coincides almost perfectly with
the country of France. The Alola region on the other hand is
the equivalent of Hawaii, a state located in the middle of
the ocean.
7
History At some point, Pokémon were able to be captured
through ritual, sealing them into relics. Some were staffs,
There is a great deal of history and mythology in the others resembles small orbs. As recently as 1925, the first
Pokémon world throughout the many different Pokémon modern Poké Balls began to be used. They magically cap-
media canon. In most history, there was a creation event tured Pokémon. Before this portable way of capturing
that started the universe in motion and through the crea- them, they were brought around with their partners as any
tion of various Pokémon who would control different as- real-world animal would be.
pects of reality, more and more of the world came to be. The modernization of Pokémon training, beginning with
the first Poké Balls, rapidly advanced technology around
the world. While energy is so plentiful it’s free almost every-
where and scientific advancements in the medical field, war
is almost non-existent in the modern Pokémon world.
Still, the world’s population rises and begins to strain
resources, the world gets warmer and affects Pokémon
habitats worldwide, and individuals who put themselves
before the whole world aim to conquer what they see as
weak. The Pokémon world is not without strife and strug-
gle. By setting your campaign in a more medieval time, you
could have adventures without the modern Poké Ball. You
could play through the conquest of Japan during Nobuna-
ga’s campaign. You could even play in a future where travel
between dimensions is not commonplace and many new
Pokémon training opportunities exist.
Humans
Humans in the Pokémon world are very similar to… hu-
mans. The relationship between your player’s human
trainers and their partner Pokémon will be the center of
your campaign. Humans in the Pokémon world are a little
more hardy than humans in the real world. While an elec-
trocution will often leave a real person permanently affect-
ed, if not outright killed, in the Pokémon world a trip to a
hospital will fix them within hours. A broken bone that
might leave someone in a wheelchair for months might
have someone in the Pokémon world in crutches for a
week at most.
The most obvious difference however is the innate hu-
man abilities of psionic telepathy, telekinesis, or other vari-
ous forms of spontaneous elemental creation. While not
every human actively displays this power, it comes out in
strange passive ways– such as how most Pokémon species
seemingly just understand human speech regardless of the
language being spoken. In addition, through rigorous train-
ing there are humans who develop their toughness enough
There is lore that indicates that humans and Pokémon to fight Pokémon hand to hand and shatter even steel with
were once not so different, though the details are left up to their bare fists. It is no wonder there is lore that describe
interpretation. When humans first appeared in history is humans as being almost Pokémon-like. Humans in the
also not very specific. There were ancient Pokémon, now Pokémon world are capable of great feats of strength and
extinct and fossilized from millions of years ago. There was incredible supernatural powers.
an ice age 10,000 years prior to modern times. There were
cultures that were as diverse as the real world’s becoming
civilizations throughout the Pokémon world. Pokémon
were used in war to conquer or to defend different coun-
tries in history.
8
Inherent to Pokémon are several fantastic powers not
demonstrated by real-world animals, such as the manipula-
tion of electricity or fire. Pokémon exist instead of real-
world animals in the Pokémon world. Many Pokémon are
able to evolve from or into other Pokémon, a process that
typically makes them larger and stronger, and more closely
resembles growth and development or metamorphosis
rather than evolution in the real world. Pokémon typically
know several techniques that they can use in battle or else-
where, either to defend themselves or their Trainer, or to
perform a task.
Pokémon are feeling beings and are intelligent. Some
species easily outsmart humans and some are computer-
like in their intelligence. Still, Pokémon value human insight
and passion for competition and will join humans and trust
their leadership to guide Pokémon to victory. They are feel-
Humans are technically the dominant species on the ing beings, which means cruelty and abuse is very frowned
planet. They’ve essentially created technology that can sub- upon. Rangers and other law-enforcement agencies exist to
jugate other species and the technology explicitly does not find those who would steal and abuse Pokémon and stop
work on humans. There are those who wish to subjugate them from perpetuating that harm.
other humans, and some who wish to enjoy luxuries in life
without direct subjugation, instead ruling with fear and
mayhem. In most canon lore, humans create the problems
that other humans solve together with Pokémon.
Pokémon
From the beginning, Pokémon have been friends and
partners to the humans of the Pokémon world, helping
them with various tasks from constructing buildings to ex-
ploration to farming to peaceful coexistence. Many people
in the Pokémon world take Pokémon with them on
a journey to compete in the various Pokémon
Leagues as trainers, using them in battles against Pokémon
both owned by other trainers and found in the wild. In ad-
dition, there are many different tournaments in which
Trainers can compete together with their Pokémon, such
as Pokémon Contests and the Pokéathlon.
9
Governing Bodies Being of Nature or oddities, like the legendary bird trio
of Articuno, Zapdos, and Moltres or the eon duo of Latias
Some basics that should be understood is that Pokémon and Latios are rare and powerful Pokémon who are not
can be captured by Poké Balls, then trained by humans. absolutely necessary to the well being of the surrounding
Regions around the world differentiate in how they choose habitat, but nonetheless influence the land around them.
to interact with Pokémon– some regions work in harmony Articuno for example makes cold places even colder, or
towards common competitive goals as trainer and Poké- Heatran can choose when a nearby volcano does or does
mon, others ban Pokémon battles, others ban Pokémon, not have volcanic activity. These Legendary Pokémon are
some require Pokémon partners. not necessarily as powerful or influential as other Pokémon
In the Pokémon world, each region’s Pokémon League but may be exceedingly rare.
serves as the highest form of government, allocating re-
sources to gym leaders, Pokémon Centers, and professors
who research Pokémon and Pokémon phenomena. There
are individuals that organize events and manage the organ-
ization at an executive office, others who deal with the
league’s finances all of the various facilities located
throughout the regions, and league members who serve as
the Elite 4, as Gym Leaders, or as various other referees,
and gym support staff.
The Pokémon League is a international organization,
and while individual regions may have slightly different
rules concerning how their Pokémon Centers are run, or
how many Pokémon you can carry around at a time, there
are some basic rules that are consistent throughout the
world.
- Pokémon can get free health care at Pokémon centers
Divine legendary Pokémon are on a completely different
- There is a limit to how many Pokémon you are allowed level compared to any other kind of Pokémon. They have
to carry with you at a time (usually three or six) godly power and directly influence various aspects of life
- Owned Pokémon cannot be captured by Poké Balls on a planetary, or even interdimensional scale. While many
- Attacking another trainer with your Pokémon is illegal people might believe in the existence of legendary oddities
or mythical legendary Pokémon, a large amount of people
plainly do not believe in the existence of divine legendary
Pokémon. This is mostly because they do not need to inter-
Legendary Pokémon
act with the world directly, instead remaining in millennia
Natural forces in the world are thought to be controlled of stasis at the bottom of the deepest sea, like Kyogre, or
by legendary Pokémon; greater forces that are Pokémon, are simply observing the world of Pokémon from another
but far exceed the strength of other Pokémon more com- dimension, like Giratina.
monly encountered in the wilds. Some legendary Pokémon
Many legendary Pokémon, mythical or divine in nature,
are unique, with only one existing while others may have
have worshippers and spiritualists who spend time pay
tens of them throughout the world. Many different legend-
homage to these greater Pokémon beings. Through offer-
ary Pokémon exist and control many natural aspects of the
ings at shrines, prayer, or ceremonial ritual, humans and
natural world. There are four categories of “legendary”
even other Pokémon species believe that these divine
Pokémon.
Pokémon witness these acts and appreciate the offerings
Some are not unique, as they are often made or remade in their names, even if the legendary Pokémon never ac-
in a lab, such as Type: Null, Mewtwo and Genesect. These tively do anything for their followers in return.
Human-made Legendary Pokémon are dangerous because
they are often made just for power. Ultra Beasts are from
another place of existence like the world on the other sides
of ultra wormholes. Both groups are sometimes consid-
ered legendary because of the lack of information regard-
ing them. Because they don’t belong or were made in a lab,
there isn’t much information regarding them unlike other
legendary Pokémon who have centuries of legends and
lore about them.
10
Science and Technology Human technology is extremely advanced. The most ad-
vanced piece of technology is probably the Poké Ball. With-
The Pokémon world has a sort of super science that at in this one piece of technology there are so many absurd
times is indistinguishable from magic. Something as simple abilities. Transformation of matter into compressible light,
as a Squirtle displacing a massive burst of water from its a laser pointing technology that registers specific things
mouth that is more than a pool full of water when Squirtle before rendering them into light, a sort of hologram stasis
barely takes up more than 2 cubic feet of space is an exam- where matter-compressed Pokémon still experience some-
ple of that. For the most part, there is no logical reason thing within the Poke Ball, remote teleportation of matter
many Pokémon can do the things they do. However, it’s from anywhere when a Poké Ball catches a seventh Poké-
safe to assume that there probably is some handwavy ex- mon, a return-to-sender engine that pops a Poké Ball back
planation for how each Pokémon does the things they can to its thrower after sending out a Pokémon from a thrown
do. ball, and so many more features are some of the extremely
Another thing worth scientific explanation is the exist- advanced technology available in the Pokémon world just
ence of humans who, like Pokémon, can manipulate martial in this one device.
auras, telepathic powers, and even elemental forces. There
is no evidence that people must be born as a psychic in
order to manipulate the world around them which suggests
that anyone has the biological potential to tap into their
innate supernatural human abilities.
The reason humans can do this is handwavy as well, but
there are many ways to do it. You could summon forth the
inner fire from your heart, or empty your mind of superflu-
ous waste that gets in the way of your innate powers, or
just get really angry at something. There are hundreds of
ways to make it happen.
It is believed that in a time long past, humans and Poké-
mon were not very different. This could explain the innate,
often inactive abilities humans have, but for whatever rea-
son, humans do not evolve like so many Pokémon and they
also quickly developed tools and technologies that made
them the dominant species. There’s more technology that is used everyday, too.
Short-range teleportation is possible and even used in plac-
es of business at times. Objects as large as motorcycles
have also been made to seemingly appear and disappear
with handheld devices for compact use and carry. Clean
limitless energy is available in most regions. Hologram
communication is a handheld convenience. Scientists can
reanimate long-extinct Pokémon by extracting information
from their fossils. With small objects like the Poké Ball, even
worldwide teleportation is possible.
It’s no wonder the Pokémon world is relatively peaceful
when everyone has access to clean water and plentiful
food, there is unlimited energy everywhere, and with the
help of Pokémon, living spaces are readily made in no time.
This is also why so many careers have to do with Pokémon.
Without Pokémon, so many of these things would not be
possible.
11
Services in the Pokémon World Poké Marts
Poké Marts are often found in the corner of a Pokémon
In the Pokémon world, there are many places that play-
Center. Many Poké Marts found in Pokémon Centers have a
ers expect to have access to. As a game master, you should
pretty limited selection focused on medical items for travel,
know about these basic locales in case your players seek
but Poké Marts that have their own storefronts have a
them out to use their services.
great selection of items to use in the Pokémon World.
Pokémon Centers
Pokémon Centers exist to heal Pokémon. They have in-
credible technology that can restore a Pokémon's health
and cure it of all afflictions while the Pokémon are still in
their Poké Balls. Many regions in the world don’t even
charge a fee to restore Pokémon to health!
12
Pokémon Computer Terminals (PCTs) Professor Research Laboratories
Located in almost every Pokémon Centers, Poké Mart, In nearly every region that has a Pokémon league, there
League Gym, or almost anywhere else that is important to is at least one regional acclaimed professor who is appoint-
Pokémon training are Pokémon Computer Terminals, or ed to distribute starter Pokémon to trainers. Each region’s
PCTs. They serve as a way to connect to a trainer’s Poké- professors have different specialties of fields of study, but
mon Bank and access their digital storage of Pokémon for the most part are extremely knowledgeable about all
when a trainer has exceed the six that trainers are legally things Pokémon.
allowed to carry at once.
Professors with good relationships with your players will
let them use their massive fields to store extra Pokémon
that they’ve captured if they have the space. Professors
will keep stored Pokémon happy, but will also play with and
study them. Unless the professor is sinister for some rea-
son, reward good roleplaying by having the professor care
about your player’s successes, especially if they are helping
the professor by providing research materials.
13
Battle Courts League Gyms and Stadiums
While trainers are generally allowed to battle against The pride of any gym leader is their league supported
each other anywhere they want, there may be some places gym. Gym leaders represent the best of the region, hired
that are explicitly battle-free zones. Generally, in the middle by and support financially by the Pokémon league.
of a mall or busy street you would immediately be told to
Typically gym leaders have to accept challenges from
stop by a Ranger because of the risk of injury or property
anyone who is taking any given region’s league challenge
damage. In busier cities, trainers will flock to battle courts
but they don’t have to do so without any kind of screening.
to test their skills against other trainers with their Poké-
Due to the sheer number of battles they might receive,
mon.
they can make trainers complete tasks before accepting,
refuse to accept a challenge until you have a certain
amount of specific honors, or even make you get into a
waitlist line and make an appointment.
Some battle courts are rather small and you can judge
based on its size whether or not attacks like earthquake or
hyper beam will destroy something nearby. Some parks
will also have fields that are unmarked, but a good size for
skirmishes as others take a stroll through the park.
Larger cities have battle courts inside of public buildings
so others may go and enjoy watching or participating in You might want a gym leader’s facilities to have some
battles. Fill courts with random NPCs for players to chal- other special features such as scheduled tournaments, a
lenge if your players like spending time at battle courts. contest stage, various types of schools or academies, spe-
cialty stores or galleries, Pokémon and human gymnasi-
Think of unique battle courts with streams flowing
ums, geological phenomena, public works, athletic sports
through them, giant open skies above, or trees overhang-
fields and courts, eateries, concert halls, work offices, la-
ing the court to surprise your players with unique strate-
boratories, gaming centers, and much more. Each gym
gies that your NPCs will use.
leader even customizes their gym battle court with various
custom terrain and obstacles.
14
Contest Halls Championship Facilities
Not every town has a contest hall, but most cities do. Often the location of each region’s Pokémon League
Sponsored by the Pokémon Circuit, a league-adjacent or- executive offices, championship facilities boast tens of
ganization, contests are held at least three times a week large stadiums to hold regional championships and are
and generally feature multiple groups of five trainers com- also often capable of hosting world championships.
peting one after another with each group having a winner,
second runner-up, and third runner-up announced at the
end of the whole show.
15
Battle Facilities Battle Frontier
The Pokémon League has a greatly dominant hand on Appearing as a sort of amusement park, the Battle Fron-
everything Pokémon battle, however there are still many tier is a place of wonderous and out-of-norm competition.
respected, independently run organizations who aim to Frontier Brains concoct strange rules for battle, pushing
test Pokémon trainers in battle. trainers to solve near-impossible odds in battle and still
come out on top. Frontier Brains tend to hate having their
Battle Chateau time wasted by overzealous trainers. Decide on how many
The Battle Chateau prides itself as being a classy form of facilities your region’s Battle Frontier has, if any.
the Pokémon league with members holding noble titles
such as Baron, Countess, Marchioness, or Duke. They ex-
pect a certain décor and poise of their trainers, above the
shouting rabble of the Pokémon League. Not all regions
have Chateaus.
16
Facility Conditions Battle Subways
Battle Factory Trainers will be given randomly Battle Subways are elaborate tunnels of battle after bat-
generated teams of three Pokémon in a tournament lead- tle that often lead to battles against their station masters.
ing to the Factory Head. In such limited spaces, trainers need to find creative ways
Battle Hall Trainers will take just one Poké- to win.
mon into a tournament. Sometimes special restriction will
be made, like a specific Pokémon type being required or a
level of evolution. The tournament leads to a battle against
the Hall Matron.
Battle Palace Trainers battle in a tournament
leading to the Palace Maven. Their Pokémon will battle in-
dependently without their trainer’s commands. You will
choose their actions based on how your players usually use
whichever Pokémon they choose and based on natures.
Battle Pike Trainers participate in a tourna-
ment with three Pokémon. Pokémon are not healed be-
tween rounds. Before facing the Pike Queen at the end of
the tournament, Pokémon are healed.
Battle Subways tournaments are usually done in a Tag
Battle Pyramid Trainers enter a reserve with three Team or Triple Tag Team tournament on a limited space
Pokémon and nothing from their bags. The reserve is filled court. The final battle against Station Masters should be on
with healing items and even wild Pokémon. Competitors a greater court.
who earn four wins without leaving can face the Pyramid
King, they may even use wilds they have just captured dur- Battle Towers
ing their battles. Climbing high into the sky by battling floor after floor is
Battle Tower This is just a regular bracket tour- the goal of any region's Battle Tower. They don’t often
nament, leading to the opportunity to battle the Tower Ty- have special rules, but they are almost never associated
coon. with the region’s Pokémon League. Instead, they act as a
private means of testing skills as a trainer without the glitz
and glamour of a stadium.
Battle Maison
At the Battle Maison, four Battle Chatelaine or Chatelain
lead a castle of battle. Each of the four house leaders use
different rules when hosting their tournaments which lead
to battles against their specialized teams, made for their
modified battles.
A Battle Maison will usually host three Pokémon per
trainer tournaments that lead to one of the castle’s
Chantelaine with one of these twists.
Type Conditions
Single Battle Normal tournament.
Double Battle Single trainers using two Pokémon at a
time.
Triple Battle Single trainers using three Pokémon at a
time. Avoid running these tournaments if
players or NPCs have the Dual Wielding
feature.
Tag Team Two trainers each command one Pokémon
at a time.
17
Ranger Stations Game Corners
The Ranger Union has stations located throughout the Gambling halls for games of chance and skill are found
world. Led by region captains, each ranger serves together all over the world. Whether its slot machines, roulette, pok-
under a giant global union. They also tend to serve as a er tables, or mahjong rooms, the world is filled with people
Pokémon Center for police and rangers, though they who do not believe that Pokémon is the only thing to care
wouldn’t turn away a trainer in need. about in the world. Regardless, these casinos still allow bet-
ting on winners of league battles, exhibition matches be-
tween powerful rivals, or even for who might get best in
show at a grand contest.
18
Sport Parks and Safari Zones Routes
Different cities or town may hold contests in reserves The space between villages, towns, and cities are wild.
weekly or even monthly. It can feature catching sprees, or Pokémon make their homes in all manner of habitats and
specific captures contests where you seek specific Poké- when they claim a space as their territory it can be danger-
mon, or even see who can fish up the Magikarp or catch ous to go anywhere you please. Rangers have set up
the largest Bug-type. routes that connect human civilization that are usually dirt
paths in safer parts of the wild.
19
Acting as a Game Master… For more complicated NPCs, level them up a bit. Pull a
level 5 or higher out for Gym Leaders, maybe you’ve built a
In Pokémon Tabletop Adventures, you are in charge of rival and they’re growing at the same rate as your player’s
some aspects of your player’s characters and need to do characters? Here are some starting point stat blocks for
some book keeping in order to help their play and growth. slightly stronger NPCs. These are all great starting points
You’re also in charge of every single non-player character and you should adjust them as needed by lowering a stat
and Pokémon. The following sections should help get your as you raise other stats. Consider keeping a whole charac-
game rolling with tips and suggestions for play as the ter sheet for a character who will be recurring very often if
Game Master. it will help flesh them out and set them aside from other
NPCs your players interact with.
Non-player Characters
The main things you’ll have to keep track of during play
Experienced Trainer
most often are the hit points of your NPCs, Pokémon or
otherwise, and their stats. In order to do that, it’ll help to Atk Def SpAtk SpDef Speed
have a sheet of scratch paper or a tab open on your screen
Ace Trainer 6 (+3) 3 (+1) 6 (+3) 3 (+1) 4 (+2)
where you’ve pulled some character stat blocks from.
Breeder 3 (+1) 6 (+3) 3 (+1) 6 (+3) 4 (+2)
As the Game Master, you’re filling an entire world with
non-player characters. When you’re acting as a voice for Coordinator 4 (+2) 3 (+1) 3 (+1) 6 (+3) 6 (+3)
each of these non-player characters, but struggle with liter-
Ranger 4 (+2) 6 (+3) 3 (+1) 3 (+1) 6 (+3)
ally acting out their dialects and voices differently, you can
quickly give your NPCs a way to make them appear differ- Researcher 3 (+1) 4 (+2) 6 (+3) 6 (+3) 3 (+1)
ent by giving them different skill sets.
Martial Artist 6 (+3) 6 (+3) 3 (+1) 3 (+1) 4 (+2)
To quickly supply NPCs with abilities to make them less
Psychic 3 (+1) 3 (+1) 6 (+3) 4 (+2) 6 (+3)
identical consider that most NPCs are level 0 and should
have only one of the Origin features, if any feature at all.
This means that at the lowest level, most of the people they
encounter actually won’t have any mechanically unique
traits unless you give it to them. Any skill check this kind of
NPC makes should just add 0.
NPC Trainers can be level 1 however and you should
give them access to what all level 1s of their class have ac-
cess to. Make your NPC Ace Trainers do a little more dam-
age with Improved Attacks. Your NPC Researchers should
know all Pokémon on sight. Use some of these blocks for
simple trainer stat blocks in case your players happen to
use skills against them and you need their modifiers.
Veteran Trainer
Junior Trainer
Atk Def SpAtk SpDef Speed
Atk Def SpAtk SpDef Speed
Ace Trainer 8 (+4) 3 (+1) 8 (+4) 4 (+2) 4 (+2)
Ace Trainer 4 (+2) 3 (+1) 4 (+2) 3 (+1) 4 (+2)
Breeder 3 (+1) 8 (+4) 4 (+2) 8(+4) 4 (+2)
Breeder 3 (+1) 4 (+2) 3 (+1) 4 (+2) 4 (+2)
Coordinator 4 (+2) 4 (+2) 3 (+1) 8 (+4) 8 (+4)
Coordinator 4 (+2) 3 (+1) 3 (+1) 4 (+2) 4 (+2)
Ranger 4 (+2) 8 (+4) 3 (+1) 4 (+2) 8 (+4)
Ranger 4 (+2) 4 (+2) 3 (+1) 3 (+1) 4 (+2)
Researcher 3 (+1) 4 (+2) 8 (+4) 8 (+4) 4 (+2)
Researcher 3 (+1) 4 (+2) 4 (+2) 4 (+2) 3 (+1)
Martial Artist 8 (+4) 8 (+4) 3 (+1) 4 (+2) 4 (+2)
Martial Artist 4 (+2) 4 (+2) 3 (+1) 3 (+1) 4 (+2)
Psychic 3 (+1) 4 (+2) 8 (+4) 4 (+2) 8 (+4)
Psychic 3 (+1) 3 (+1) 4 (+2) 4 (+2) 4 (+2)
20
Wild Pokémon have Appeared! Other Ways to Vary Your Wild Pokémon
Held Items
Pokémon stat blocks are already all provided and only
need slight tweaks when you decide it’s important that a Give the wild Pokémon an item that it found some-
specific Pokémon is fully built. An example of when you where, or just an uncommon berry. It can even be some-
might decide it’s important is when it is a rival character thing that usually isn’t found in the wild like an unused
who is recurring. Then their Charizard should have a nature Poké Ball. You can choose from the items list in the PHB or
applied—this specific detail might also help give the NPC PHB2.
more character since you now can describe how the Poké-
Shiny Pokémon
mon tends to act and how your NPC interacts with that
Pokémon and its nature. While exceedingly rare, some Pokémon are completely
identical in abilities, stats, and types to the rest of their spe-
When using a wild Pokémon, it’s usually not important to
cies, but simply look different. There could be an orange
roll its nature and you can just play with whatever you pull
Pikachu, a pink Charizard, or a silver-scaled Ekans. There
out of the Pokédex. However once it’s captured, you’ll need
are thousands of unique shiny Pokémon per species that
to give it a nature for your players. Roll d20 to assign a Na-
for some unknown reason were born with a different ap-
ture to a wild if it’s captured.
pearance.
Nature Name Increased Stat Decreased Stat
01 Lonely Attack Defense
02 Brave Attack Speed
03 Adamant Attack Special Attack
04 Naughty Attack Special Defense
05 Bold Defense Attack
06 Relaxed Defense Speed
07 Impish Defense Special Attack
08 Lax Defense Special Defense
09 Timid Speed Attack
10 Hasty Speed Defense
11 Jolly Speed Special Attack
Size
12 Naïve Speed Special Defense
While this is a less common way to mix it up, sometimes
13 Modest Special Attack Attack a Pokémon is larger than usual or smaller, enough so that
it’s noticeable. You could make a small Pokémon a medium
14 Mild Special Attack Defense
size, or even shrink a large Pokémon down to medium.
15 Quiet Special Attack Speed
Unique Passives
16 Rash Special Attack Special Defense
Mixing up passives to give a Pokémon something differ-
17 Calm Special Defense Attack ent could give it some unique traits. Take away one passive
and give a wild an appropriate passive, like giving an Elec-
18 Gentle Special Defense Defense
tric-type the Static passive, or giving an avian Pokémon the
19 Sassy Special Defense Speed Keen Eye passive.
20 Careful Special Defense Special Attack Unique Moves
You can also decide its sex during an encounter, if it You can give the wild Pokémon a little more to stand out
matters for its appearance per species, but for example by giving it an attack you pull from the move index, but re-
either a male or female could be protecting its nest or hunt- member that any Pokémon you’re using in a wild encoun-
ing, so just roll evens or odds for sex once captured by a ter is one good roll away from being captured.
player.
21
What Does a Wild Encounter For scenarios where they are battling other trainers of-
ten, offer the trainers to make wagers where your players
Look Like? gain credits to purchase more potions for travel. If your
trainers are exploring underground caverns or remote ru-
In many Pokémon games, commonly only one wild ins, allow them to find rare items, evolutionary stones, or
Pokémon appears at any given time. In Pokémon: Tabletop even precious gems that they can sell in towns to fund po-
Adventures, wild groups can and sometimes should ap- tions for extended periods of adventure in the wild.
pear. When in a city, your players could be in considerably
less danger because they’re always near a Pokémon Cen-
ter, but trainers can still desire battles and challenge your
players in the city. While there is no obligation for your
players to engage in those battles, it can still be tempting
for a trainer who wants to be the best.
When wild Pokémon are evolved, their capture rate Players initiated combat against wild +10
changes. The following guide helps to identify what the that knew the players were there
base capture rates are for each wild Pokémon are. Afflictions: Capture Rate Modifier
First Stage Second Stage Final Stage Wild Pokémon is afflicted with… +10
50 35 20 Burn, Confusion, Infatuation, Poison/Toxin
If a Pokémon has only evolved once, but is already its Then the Greedent takes another hit and is Paralyzed!
final stage, use the final stage column. Sometimes a Poké- At 9/72 health, with Paralysis, its capture rate is 20 +20 +15
mon like Magikarp is a commonly recurring Pokémon but for a total of 55. Now your trainer needs to roll under a 55.
its final stage evolution Gyarados is notoriously powerful A Lampent is the second stage of an uncommon
and terrifying. In this case you can decide that its base cap- (diamond) family. Its base capture rate is 25. this Lampent
ture rate is 0 as if it’s the final stage of a star-rarity Poké- was ambushed and is extra guarded, so its base capture
mon family. It’s not wrong to use 20 or 0, just make these rate is -25. It’s currently at 28/36, meaning its capture rate
kinds of decisions consciously and align future decisions for is also -10. At a total of -10, your player will need a powerful
consistency (Don’t make a Gyarados a 0 base capture check Poké Ball modifier to get a result in the negatives.
and then another Gyarados a 20 base capture check later
in the same campaign). If a Pokémon does not evolve, and After the Lampent is put to 11/36, the HP modifier is +0.
has not evolved, choose First Stage or Final Stage for the Then when Confused, the modifier is +10. At a total of 25 +0
capture rate, but keep it consistent throughout play. +10, the 35 capture rate is attainable, despite the rude be-
ginning of the encounter by your player.
Since players are rolling under the capture rate in order
to successfully capture a wild, you also need to modify its !!! If a Pokémon is captured while knocked out, the rela-
capture rate based on the wild’s current state during the tionship and loyalty will start poorly for that Pokémon and
encounter. Players will modify their capture throw’s check player.
with the Poké Ball they use. You need to add or subtract
from the base capture rate based on the Pokémon family’s
rarity with the following modifiers.
23
Loyalty 3 - In general, loyalty 3 is a great place for your Pokémon to
be. Pokémon at loyalty 3 obey commands in battle and
A Pokémon’s loyalty represents what a Pokémon’s rela- perform the best they can to protect their friends and al-
tionship is with its trainer. Players caring about their Poké- lies. They value their trainers as much as their trainers val-
mon is important and affects many aspects of their Poké- ue them. You might find that this is a place that many of
mon’s growth. Natures, likes, dislikes, and the habits of Pokémon settle, as it’s difficult to maintain loyalty of many
each Pokémon species are all things you’ll want to try to Pokémon at the same time.
pay attention to in order better build interesting scenes
and exciting moments of gameplay.
4 - Loyalty 4 often represents the closest relationship that a
Loyalty is measured on a scale from 0 to 5. Loyalty rep- trainer might have. Most often, trainers will have Pokémon
resents how well the Pokémon listens to your players or with loyalty 4 be their first Pokémon, their Pokémon who is
how defiant they may become when they command a always out of their Poké Ball, or maybe a starter that grew
Pokémon who isn’t on the best terms with their. Cruel con- particularly close to their trainer. Pokémon with loyalty 4
duct and bitter medicine, even in the pursuit of being the often know every-thing their trainer would expect of them.
best, can have major consequences if one of your trainers While a Pokémon might quickly grow to care for their train-
go overboard. er, loyalty 4 is usually only found in partnerships that are at
When a player captures a Pokémon, note what level of least three months long.
loyalty the Pokémon will begin with just in case the player
immediately begins to use it in play. The following values
help to determine where they start. Loyalty is not public to 5 - A trainer might spend their whole life with loving part-
players, you alone keep track of your players’ Pokémon and ner-ships with their Pokémon and never have a Pokémon
their loyalties. with loyal-ty 5. Pokémon with loyalty 5 have perfect under-
standings of their trainer’s needs and desires. Pokémon
with loyalty 5 are often proactive, almost acting without
Loyalty Values command– sometimes it’s hard to tell if a trainer is com-
manding their loyalty 5 Poké-mon or simply narrating their
0 - Pokémon at loyalty 0 are constantly trying to escape Pokémon’s actions.
their trainers. If they aren’t trying to actively flee, they’re
ignoring any comment from their trainers, or even trying to
attack their own trainers. Loyalty 0 is earned– you have to In general, match starting loyalty for Pokémon your
be really awful to your Pokémon for them to be here. Poké- players have with the following scenarios:
mon who are captured while unconscious always start Starting Value
here.
A Pokémon is caught while unconscious 0
A Pokémon is abused in some way before capture 0
1 - Pokémon at loyalty 1 do not trust their trainers, but are
A Pokémon is caught with a lucky 00 roll when
not outwardly hostile towards them. Pokémon here might
it was still full of battle 1
occasion-ally ignore their trainer’s commands, choosing to
try something else during combat. Many newly captured A Pokémon is caught while completely
Pokémon who believe their trainers are unworthy of their outnumbered 1
strength will be at loyalty 1.
A Pokémon is acquired in a trade 1
A Pokémon is coerced to join you with threats 1
2 - Loyalty 2 is marked by obedient Pokémon who are not
A Pokémon is caught after a evenly matched
really close to you. Most loyalty 2 Pokémon like their train-
battle 2
ers but may see their relationship mostly as a means to an
end. Their obedience and performance in battle gets them A Pokémon is hatched 2
food and a safe place to rest. To improve their relationship,
A Pokémon is received from a breeding center 2
it helps to have Pokémon that are interacting with both
them and you together. Most hatched Pokémon start at A Pokémon is received as a starter 2
loyalty 2 once they imprint onto you.
A Pokémon is coerced to join you with friendship 2
A Pokémon is rescued and then joins a player 2
24
With these starting points in mind, let’s move onto what Loyalty 2
Pokémon behavior looks like at each level, before discuss-
This is a great place for your trainer’s Pokémon to be. At
ing how trainers raise their Pokémon’s loyalties.
this point, you will not need to control them too much as
NPCs, instead allowing players to describe how their Poké-
mon might respond to anything they are doing with their
Loyalty 0
loyalty 2 Pokémon. These Pokémon might even appear as
Pokémon are disobedient at level 0. Players have no happy as higher level loyalty Pokémon, but have relation-
control over these Pokémon and you will have to control ships with their trainers more akin to what you see in hu-
them almost as if they are NPCs. When not being watched, man work-place associates. The Pokémon has the same
they will often try to quietly leave the player’s line of sight. If goals as their trainer and so are content to do as their train-
large than their trainer, and some kind of carnivore, the er advises and in turn, they are fed, get safe rest, and grow
Pokémon might even try to attack its owner, or fellow Poké- stronger.
mon. When commanded in battle, these Pokémon will act
only if they perceive the foe as a threat. If it is significantly
weaker, or significantly stronger, the Pokémon will attempt
a move that is sometimes overkill, or will just flee a field of
battle. If a Pokémon at loyalty 0 perceives a foe as potential
prey in the wild, they may even try to consume the foe,
even during a league match. If given food, these Pokémon
will take the food and try to eat it away from everyone else.
When resting outside of a Poké Ball, it might not get restful
sleep. When interacting with other owned Pokémon, these
Pokémon might treat others poorly, believing them to be
coddled or too subservient– unless the loyalty 0 Pokémon
fears any of them in which case it would just avoid interac-
tion entirely.
Loyalty 3
Once here, you should only very rarely be interjecting
with what you want Pokémon to be doing– instead take a
backseat to your players and let them roleplay for their
Pokémon.
Loyalty 4
Loyalty 4 marks a Pokémon who should be very happy
all the time. You should only be interjecting to control these
Loyalty 1 Pokémon as NPCs if they know something your player
doesn’t and are aiming to protect their trainers from harm.
Pokémon are unfriendly at loyalty 1. These Pokémon will
Continue to let your trainers play up any interactions dur-
eat with their trainers, but might not share with other Poké-
ing rest for roleplay moments if you have those kinds of
mon or might even try to take food that isn’t theirs. In bat-
players.
tle, loyalty 1 Pokémon might battle how it would in the wild
– not always as commanded. They do not try to escape but
will occasionally do things to undermine their trainer. They
Loyalty 5
might, for example, walking front of their trainer in a way
that causes them to trip, or pretend they can’t hear a sim- This is a difficult loyalty to roleplay differently than loyal-
ple command such as, “fly up there and get that shiny rock ty 4, but has some key differences and requirements that
in the tree.” The main difference between loyalty 0 and 1 is you’ll be looking for in order to reward a Pokémon with loy-
the hostility. Pokémon at loyalty 1 will only very rarely at- alty 5.
tack their trainers or allies, instead choosing a kind of civil
disobedience to show its disinterest in its trainer.
Loyalty matters not only for roleplaying with Pokémon,
but also for Pokémon evolution. For this reason, keep track
of your players’ Pokémon’s loyalties on a sheet. The follow-
ing section will show what to look for in order to grant high-
er loyalties and eventually, evolution.
25
Awarding Higher Loyalties Loyalty 1 to Loyalty 2
• Trainer gives appropriate amount of food without any At this point, you’ll be doing less NPC control with their
urging by Pokémon. Pokémon, instead just talking about the Pokémon’s enjoy-
ment of any activity or interaction. Once a Pokémon’s loyal-
• Trainer has worked with Pokémon for at least one hour ty is at loyalty 2, you can let them evolve!
a day for at least a week.
• Trainer gives outlet for Pokémon, such as exercise or • Trainer gives basic needs to their Pokémon.
time to socialize with similarly strong Pokémon.
• Trainer pays attention to the Pokémon’s favored fla-
vors and disliked flavors.
The main thing to look for here is your player putting in • Trainer has worked with Pokémon for at least one hour
the time to earn this Pokémon’s trust. It was essentially a day for at least four days.
captured in a way that made its opinion of its trainer very
unfavorable and the player has to prove that their desire to
have the Pokémon goes beyond a checklist or a species Pokémon tend to naturally grow to loyalty 3 from loyalty
name on their character’s sheet 2. At this point, just make sure your players are still main-
taining the relationship with their Pokémon.
26
Loyalty 3 to Loyalty 4 If a player is roleplaying with their Pokémon to have
each other be completely trusting without that foundation,
• Trainer has worked with Pokémon for at least an hour do not punish them for it by taking the reigns from their
a day for multiple weeks (three to four). Pokémon’s behavior if the Pokémon is at loyalty 2 or high-
• Pokémon’s goals align with its trainer’s and wants to er. If your players choose to have intrinsic trust as a charac-
win battles for badges, perform for ribbons, or other ter decision just make sure they are still achieving the bullet
similar goals. points for loyalty advancement.
27
Pokémon Evolution Expressing Loyalty
Since you get the ball rolling before completely handing
In many cases, a Pokémon evolving is as simple as your over the reigns to your players, here are some ways you
player’s trainer touching it with an evolution stone or hav- might have your Pokémon display their loyalty to their
ing it interact with another Pokémon in a specific way. trainers.
However, over two-thirds of the time you’ll be keeping
track of that. There is not a lot that a Pokémon needs to • Low loyalty Pokémon may shy away or hide from train-
evolve, so just pay attention to the following things: ers they dislike.
• The Pokémon hatched or last evolved over a week ago. • High loyalty Pokémon rub up against or hug trainers
they love (this can be scary from a Bewear).
• The Pokémon is at least at loyalty 2.
• If a Pokémon is small enough, it might fall asleep in a
• Something awesome happened. trusted trainer’s lap.
This is were things can get fun. Here are some examples
• Feline or pack-oriented Pokémon may wander into the
of something awesome: The defeat of a tough foe while
wilderness, hunt something, and bring it back to a be-
earning an honor of some kind, a critical hit that defeats a
loved trainer as a gift.
foe, surviving with a close call from a critical hit or a super-
effective attack, a celebration for the Pokémon for some • Pokémon naturally oriented towards pack structure
accomplishment or milestone it passed, a Pokémon takes a will include their trainer in its ‘pack.’ At low loyalty, this
deadly and potentially lethal hit only to evolve to save itself, trait may look like acting out in subtle ways to chal-
or maybe it concealed itself in a blizzard or sandstorm for a lenge its trainer, going through doors first or stealing
maneuver and emerged evolved? When you narrate an food.
evolution, make sure it’s a highlight for your players, don’t
take control of their Pokémon as an NPC for too long. • A Pokémon may still see itself as an alpha, but see its
trainer as a beloved drone. A Vespiquen might make
sure you are well fed with honey and well protected if
she likes her trainer.
28
Skill Checks Attack Skill
Athletics
Your players are going to try things and skill checks are
there to measure their success. Whenever they make a skill Athletics are used for basically everything having to do
check they will roll 1d20. On a natural 20, they will roll again with physical prowess that isn’t explicitly balancing or flexi-
and add the second result to 20 and whatever modifier bo- bility. Here are some examples of skill checks: Climbing a
nuses they are supposed to add per skill. Success means rocky 25ft wall might be a ‘Easy’ of ’Medium’ skill check,
they completed the task as planned, but failure means made harder by a surface being wet or slippery, or having a
something goes wrong and a critical failure means some- hazard of some sort on the wall like barbed wire. Jumping
thing goes very wrong. As a general rule the difficulty for across a 15ft gap between building rooftops, or wall run-
each skill is measured like this: ning and jumping up to grab the lip of a 15ft wall might be
an ‘Easy’ check with a running start and a ‘Hard’ check if
5 - Very easy 20 - Hard
done without a running start. Breaking free of bonds could
10 - Easy 25 - Very Hard scale in difficulty with the material of the bonds, forcing
open a door could be harder depending on the lock. Play-
15 - Medium 30 - Nearly Impossible
ers shoving themselves through a crack in a wall might be
In order to figure out what value you might assign some different skill checks depending on the size of your player’s
skill checks to, these examples will hopefully help all of the characters, hanging onto the tail of a Charizard in flight
skills. This list isn’t definitive, so consider what you want might change depending on how much else the player may
your players to do and figure out where you should place a be carrying. For jumping, sometimes you might have a play-
skill check at based on these examples. Skill checks do not er roll acrobatics if that’s their forte.
need to be 5, 10, 15, 20, 25, or 30. They can be 2, 8, 17, 27
Task Difficulty Example
or anything between 2 and 30. While there is no strict sci-
ence to what you decide a skill check’s difficulty is, you Very Easy Climbing a knotted rope
should remain consistent. A wall scaled once should be the
Very Easy Break down a simple locked door
same difficulty next time unless there are factors that have
changed the wall in some way. Also keep in mind that not Easy Swim against a slow current
everything needs a skill check. Only ask for players to roll
Easy Climb a rocky wall
one when you believe failure should be an option.
Medium Force your way through a tight space
Task Difficulty Check Value Example
Medium Running jump up to the lip of a 12ft wall
Very Easy 5 Climb a knotted rope
Hard Lift twice your weight above your head
Easy 10 Gather local mythology
Hard Leap 20ft with a running start
Medium 15 Perform first aid without
a kit Very Hard Break out of handcuffs by force
Hard 20 Hack into a secure Very Hard Halt a rolling boulder / medium Pokémon
computer
After twenty minutes, its possible you’ll want to make
Very Hard 25 Break handcuffs by force players do another check for climbing a mountain face or
swimming upriver, for example. If a player wants to grapple
Nearly Impossible 30 Convince a mother
and pin someone else to the ground, they will roll their Ath-
Charizard you are only
letics against each other.
borrowing one of her eggs
from her nest
29
Defense Skills Special Attack Skills
Concentration Engineering / Operation
Concentration checks will scale depending on the An engineering or operation check has to do with under-
amount of pressure a character might be facing while do- standing machinery and using it. Most devices in the Poké-
ing something else. If a trainer is being harmed while trying mon world are easily recognized, but a teleporter does not
to anything that requires focus, like programming some- always look the same, or even recognizable as a device that
thing, or balancing on a ledge, they might need to make a has that capability at first. This could also be used to take
Concentration check. If they are being distracted by blazing over a falling helicopter and then used to pilot it safely to
horns, a sonic attack, or flashing lights they could also need the ground. When not under stress, a character who is tal-
a check. The more damage they take, the harder their skill ented in operation shouldn’t need to roll to operate things.
check should be. Taking 15 damage for example might be a
Task Difficulty Example
‘Medium’ skill check and failing it might mean needing to
restart a task or losing your footing. Very Easy Identify different factory machinery
Task Difficulty Example Very Easy Operate vehicle
Very Easy Take 5 damage without being startled Easy Identify unique device
Easy Take 10 damage without being startled Easy Operate factory machinery from controls
Medium Take 15 damage without being startled Easy Disable mechanical arm
Sometimes, a concentration check might be made Easy Repair mechanical damage
against each other if for some reason two people were hav-
Medium Identify unique complex device
ing a staring contest. On a more serious note, two evenly
matched hackers might roll concentration against each oth- Medium Disable mechanical arm irreparably
er if they’re both at active terminals and it isn’t just one per-
Medium Operate aircraft or seacraft
son hacking through existing security measures that have
been left to run independently. Hard Operate damaged aircraft or seacraft
Constitution Very Hard Repair mechanical irreparable damage
Constitution checks are almost always made reactively. In rare scenarios you could find operation skill checks
Whether it’s dealing with some kind of poisoning, exhaus- made against two characters during a race or sorts, remote
tion from running for over an hour straight, or not sleeping control in a vehicle. It’s unlikely that engineering skill
and continuing past 24 hours of being awake, your players checks would be made against two people– instead checks
will make checks when you feel they shouldn’t be perform- are made to build, improve, or destroy.
ing at full capacity.
Task Difficulty Example
Very Easy Down a single drink and be unaffected
Easy Ignore food poisoning
Easy Run for an hour straight and keep going
Medium Function normally after being awake
for 24 hours
Medium Ignore Poison or Toxin from an attack’s
effect
Medium Function normally with no food or drink
all day
Hard Hold breath for 10 minutes
While unlikely, constitution skill checks can be made
against an NPC’s roll during a drinking or eating contest, for
example.
30
History
History is a kind of know-it-all skill that can be used to
potentially bypass any investigative questioning of locals or
Pokémon Center nurses for a lead concerning something
where your players might be. Whether it’s knowing how
long or how often recent disappearances of a town’s honey
is and what nearby wild Pokémon could potentially be the
culprit, or knowing about an ancient prophecy concerning a
town players are passing through this skill check could be
helpful to have player’s roll.
Task Difficulty Example
Very Easy Recent happenings (less than one
hour: city)
Easy Recent happenings (past day: city) Medicine
Easy Recent happenings (past day: town) Medicine will be useful for your players who find them-
selves with a broken ankle in the middle of a jungle or
Easy Recent history (past decade: city)
needing a quick stitch done after a rockslide on a moun-
Medium Recent history (past decade: town) tain. While a trainer may have an easier time doing these
things with a medical field kit, not all groups will travel with
Medium Ancient history (past century: city)
one and sometimes they’ll need to improvise with whatever
Hard Recent happenings (less than one cloth or string they have on them making the check more
hour: town) difficult. Medicine does not explicitly heal any HP when
used, but might on a particularly good roll. Medicine is used
Hard Ancient history (past century: town)
to make things bearable, temporarily fixed, or able to be
Hard Ancient lore, legends, and superstition moved until you get to a hospital.
Task Difficulty Example
Investigate Very Easy Sterilize and clean a wound
When players are actively looking for clues at the scene Very Easy Diagnose a wound
of some kind of disappearance, or maybe they are looking
Very Easy Suture wound
for tracks to follow, you’ll have them roll an investigate
check. Depending on how specific they get concerning Easy Reset dislocated joint
where they are looking, you can lower the difficulty. For
Easy Stabilize a dying trainer
example, looking for a letter hidden under a mattress in a
room might be Hard, while looking for the same letter while Easy Determine cause of death
searching the bed might be Very Easy. If players fail in that
Easy Determine medicinal use of drug / food
example, they shouldn’t get to find the object until after the
/ plant
time it would take to search the entire room.
Medium Detect discreetly poisoned food / goods
Task Difficulty Example
Medium Set broken bones
Very Easy Locate bag-sized object in room
Medium Safely remove foreign object from being
Easy Locate bag-sized object in house
Hard Treat curable disease
Medium Locate key-sized object in room
Hard Diagnose a disease
Medium Find suspicious item in room
Hard Resuscitate a trainer who isn’t breathing
Medium Find hidden passage / door in room
Hard Determine complicated cause of death
Medium Locate key-sized object in house
Very Hard Perform surgery
Hard Find small hidden device or controls
in room Very Hard Treat uncurable disease
31
Nature
People and Pokémon are not the only things in the
world and sometimes identifying other natural aspects of
the Pokémon world. Whether its finding safe passage
through a jungle, following a set of tracks, forecasting the
day’s weather, or any natural interaction with a trainer’s
surroundings a nature check could help the deduce infor-
mation based on their previously collected information
concerning their surroundings. This is more useful when
trainers are miles away from the nearest cell tower.
Task Difficulty Example
Very Easy Follow tracks of a huge Pokémon
Programming
Very Easy Traverse in the same direction over time
Your players’ programming skill checks will always be
Very Easy Determine north
rolled against a value you’ve predetermined for whatever
Very Easy Determine time of day to the half hour they’re trying to manipulate. If something is made to be
especially hard to get through, you might even roll its value
Easy Identify a wild Pokémon’s hunting ground
and add the Special Attack modifier of the programmer
Easy Build shelter (2 hrs) who has set up some kind of firewall, security measure, or
any kind of defense against unwanted intruders.
Easy Find some berries in a forest
Task Difficulty Example
Easy Forecast natural weather
Easy Access digital device
Easy Locate water
(timer, detonator, lock)
Easy Navigate wild terrain
Easy Activate / shutdown remote task
Medium Identify plant and its properties (cameras, locks, alarm)
Medium Navigate difficult wild terrain Easy Access personal computer
Medium Identify Pokémon Easy Manipulate computer hardware
Hard Find some berries in a desert Medium Access small network
(small office, personal business)
Hard Follow tracks of a medium Pokémon
Medium Crash computers
Hard Quickly build shelter (30 mins)
Medium Change network keys
Hard Identify Pokémon egg species
Hard Access large network
Very Hard Navigate changing wild terrain
(Pokémon Centers, local government)
Very Hard Follow tracks of a tiny or small Pokémon
Hard Crash network
Very Hard Access massive corporate network
(Ranger Union, Rocket servers, Silph Co.)
Variable Damage programming
Variable Hide evidence of tampering
Variable Reverse engineer software
Variable Assess hardware / infrastructure
Programming rolls can depend on the size and security
measures of the system a programmer is trying to tamper
with. A personal computer is probably easier to damage its
programming than the Ranger Union’s network, for exam-
ple.
32
Special Defense Skills For the social skills of Bluff / Deception and Diplomacy /
Persuasion, the condition in which your players are using
Bluff / Deception
these skills matter greatly. If they are deceiving a guard
Lying is invariably going to come up, and depending on while they are jailed, the guard might already believe the
the lie and the NPC your players are lying to, you’ll have to player is only capable of lies. However, if the same guard is
play dumb if they succeed after you call for a bluff or de- bribed the deception roll could suddenly be a persuasion
ception skill check (unless of course the lie is so Farfetch’d roll, ignoring whether or not the player is a prisoner. Think
that it would be impossible to convince anyone that it’s of the disposition of the NPC when players use these skills
true). to make the check harder or easier. When made easy
enough, they shouldn’t even need to roll.
Task Difficulty Example
Very Easy The NPC wants to believe the player
Insight
Easy The lie is believable
Players might ask to use insight to determine if your
Medium The lie is unlikely
NPCs are being truthful or to sense if they have secret mo-
Hard The lie is ridiculous tives and are misleading you with their persuasion in some
way.
Very Hard The lie is nearly impossible
Task Difficulty Example
Variable The NPC is impaired
Very Easy The NPC is lying but has an obvious tell
Variable The player possesses convincing evidence
Medium The NPC is lying but has a tell
Hard The NPC is lying by omitting information
Hard The NPC is lying and has no tell
Hard NPC has ulterior motives while aiding
a player
Very Hard Gut feeling that the NPC is being deceitful
Insight is sometimes rolled against an NPC’s insight while
playing a game such as Chess, Mahjong, or Poker. By identi-
fying the intention or strategy of an opposing game-player,
insight skill checks can be used to determine a winner.
Diplomacy / Persuasion
Using flowery words and gracious language and flattery
is sometimes all your players needs to get what they need
out of one of your NPCs. If players are trying to convince an
NPC to help them, or tell them what’s in their best interest,
they’ll need to make a diplomacy or persuasion skill check.
Task Difficulty Example
Very Easy Ask for local advice or directions
Easy Ask for detailed advice or directions
Medium Give aid while busy
Medium Speak about local secret or gossip
Hard Give aid for a long period of time
Hard Reveal important or dark secret
Very Hard Give dangerous aid
Variable NPC is friendly or helpful
Variable NPC is unfriendly or hostile
33
Perception
Noticing something, by spotting it, hearing it, or some-
times smelling it when most people might just miss it or
ignore it is a perception skill check. When trainers are pass-
ing through anywhere and you want to give them a chance
to see something they wouldn’t passively be able to spot,
you can have them roll perception.
Task Difficulty Example
Very Easy Hear a nearby Pokémon battle
Very Easy Notice a non-hidden large Pokémon
Easy Overhear details of a conversation
Pokémon Handling
Easy Smell the stench of something strange
Handling Pokémon, owned or wild, is sometimes as easy
Medium Notice a trip wire
as telling it what you want it to do. In some cases however,
Medium Notice a decently hidden medium a Pokémon may be disobedient or not understand what
Pokémon you want from it. A Wild Pokémon may be aggressive and
want to attack, too angry to listen to reason. An owned
Hard Notice a pressure plate
Pokémon may be acting out because it doesn’t like its train-
Hard Overhear details of a whispered er, or perhaps doesn’t understand that its needle-covered
conversation arms harm those it hugs. Through Pokémon Handling, your
players can try to calm angered Pokémon, better train
Very Hard Notice a well hidden small Pokémon
owned Pokémon, and teach Pokémon alternative things to
Variable Notice a pickpocket do if there is any behavioral problems.
Variable Notice a stalking stealthy Pokémon or Task Difficulty Example
person
Easy Teach a well-behaved Pokémon to end a
Something to consider the proximity of the thing your bad behavior
players are potentially able to perceive. Adjust the skill
Easy Identify the mood of a Pokémon
check’s difficulty appropriately.
Medium Stay mounted on a loyal Pokémon during
battle
Perform
Medium Calm a panicked or sad domestic Pokémon
Perform has a pretty wide application and can be used
Hard Stay mounted on a Pokémon during battle
in many situations to achieve an end. Sometimes players
will use it to draw a crowd, other times it will be used in Hard Calm an angry domestic Pokémon
conjunction with another skill check to convince someone
Very Hard Calm an angry wild Pokémon
of something. Regardless of the purpose, perform is used
in conjunction with some kind of musical instrument, Sometimes you’ll adjust a skill check because the Poké-
dance, act, storytelling, singing, speech or even a combina- mon who is being handled has a history with the trainer
tion of many tools of performance. rolling the check, other times it’ll be changed because of
some insight a trainer might have to the Pokémon's needs.
Task Difficulty Example
Very Easy Attract the attention of a bored child
Easy Attract the attention of passersby
Medium Gather a crowd in a city
Hard Gather a large crowd in a busy city
Consider the length of a performance or the location to
adjust difficulties of skill checks. When you want, combine
perform with other skill checks rolling both to determine
outcomes.
34
Speed Skills Sleight of Hand
Acrobatics Sleight of Hand checks are made while concealing ob-
jects on your person, while removing objects from another
Acrobatics can cover a lot of different feats that a trainer
person’s possession, or while disabling traps and picking a
might want to try. Acrobatics covers nearly every physical
lock.
feats that doesn’t directly have to do with physical strength.
This means it’ll cover balance while crossing narrow beams Task Difficulty Example
or other surfaces, complicated jumps, rolling and tumbling,
Easy Palm a coin / make a coin disappear
reflexive dodging, landing on your feet, and sometimes
even hand-eye coordination. Crossing a wobbly catwalk Easy Disable trap
might be harder than a non-moving beam, sidling along a
Medium Steadily remove an object from a live wire
ridge could be tougher than balancing along a thin stone
bridge. There are many factors you need to decide on in Medium Pick a tumbler lock (non-digital)
the moment to make a check easier or harder. For jumping,
Hard Lift a small object from a person or
sometimes you might have a player roll athletics if that’s
Pokémon
their forte. A brute force leap can be just as useful as a
carefully planned jump. If you player makes a point of practicing their lockpicking
or pickpocketing often, you could make their difficulty
Task Difficulty Example
check easier. It also depends on the target when it comes
Very Easy Fall safely from 10ft up. to pickpocketing. A distracted person might not notice the
lift. Often, a pickpocketing target might roll their perception
Very Easy Cross 1ft wide surface.
skill check to avoid being a victim. Keep their penalties in
Easy Land on your feet after dropping 15ft mind in regards to distractions, impairment, or general
ease in a situation.
Easy Throw a grappling hook on a ridge
20ft high
Medium Cross 6in wide surface Stealth
Medium Sidle 6in wide ledge Stealth is used to sneak around without detection by
sight or sound. Your players should be asked to roll stealth
Medium Running jump up to the lip of a 12ft wall
when they are trying to get by guards, wild Pokémon on the
Hard Leap 20ft with a running start lookout, or can even roll while hiding in place. If the guard
is asleep, looking at their phone the difficulty check should
Hard Dodge a slow moving threat
make it easier for your players.
(rock slide, wave)
Task Difficulty Example
Very Hard Cross 2in wide surface
Very Easy Sneak by sleeping person on soft ground
Very Hard Dodge a beam attack that you were
ready for Easy Hide in cover in place
Acrobatics checks might made by a player and an NPC Medium Sneak by active lookout with lots of cover
against each other to catch a small object falling near both
Hard Sneak by Pokémon with the tracking skill
of them. Another example might be while on the same ob-
ject that relies on both person’s balance. Very Hard Sneak by automated cameras with
little cover
Stealth checks can greatly scale up and down depending
on various factors. A player with an active Grimer next to
them is going to be much easier to detect by smell, for ex-
ample. A trainer trying to sneak down a hallway with a
Snorlax is going to have a much harder time. A trainer with
their Gengar providing some shadowy cover might have an
easier time to navigate a space stealthily. NPCs might use
perception, or even investigation, skill checks to discover
hidden trainers.
35
Your Player’s Downtime Rest
If trainers or Pokémon rest for eight hours, their fre-
When your players are not earning badges or exploring
quencies for features, items, passives, and moves are re-
the wilds of the world, they’ll want to relax. Whether it’s at
freshed. In addition, trainers recover 1d6 HP, while Poké-
the end of an in-game day, while their characters are wait-
ing for an afternoon appointment, or between play ses- mon recover HP equal to 1/6th of their max HP. Pokémon
centers are capable of instantly recovering a Pokémon’s HP
sions, there are many options for their characters to spend
during downtime until something important starts up to full, but only rest will naturally recover a Pokémon’s
move frequencies. When a trainer rests and recovers from
(whether it’s the next day, that special appointment, or the
harm, they will recover HP, but if they are suffering from
next play session). Downtime is aimed to make the most of
diseases, have any broken bones or open wounds, these
time in-character without having to literally play through
hours of grooming, reading, or teaching Pokémon new are not automatically healed. If your trainers end up taking
tricks. a rest day where their characters are involved in relaxation
or vacation after a harrowing journey across vast wilds, it
When advocating the use of downtime as a GM, speak to may be appropriate to give them more health recovery.
your player’s ahead of time so they can have downtime Feel free to give them another 1d6 HP at your discretion.
projects/missions/jobs ready in mind in the middle of a
session- play shouldn’t stop because of downtime. It
should be a note as the next day starts or as players are
waiting for a specific time, for example a player might have
a contest they’re participating in at noon, but in game it’s
only 6:00 AM. They might say, “while we’re waiting for the
contest to start, I spend time grooming my Quilava and
then fix the broken Poké Balls from yesterday.”
Quality Time
Spending quality time with a specific Pokémon helps to
form meaningful bonds. When your players are specifying
how much time they are spending with their Pokémon, you
can use that time to potentially raise their Pokémon’s loyal-
ties to them. Aim to have them spend these minimums to
raise loyalty on your end.
36
These time commitments assume trainers are spending
no other quality time outside of downtime activities. Poké- The following types of jobs can make 25 to 60 P per
mon loyalty still improves through active encouragement, hour:
proper feeding and care, healthy exercise and training for Harvesting berries/crops for a farm, or watering on a farm,
battle. or even sowing for a farm
37
Socialize Long-Term Projects
If your players are using their downtime for their train- When players have a project that they are working on in
ers to interact with other trainers rather than focusing sole- the background, a little at a time, you determine how long
ly on their Pokémon, you can create an NPC for your play- it will take to finish. You may also set one-time or ongoing
ers to have interacted with. As far as they need to know, a costs and requirements for that project, such as expenses
name and an occupation should be enough. If you want to that need to be paid to keep working, people who need to
flesh the NPC out more, do so out of game. You could even be convinced to provide expertise, or even a separate long-
use canonical NPCs to liven up a player’s experience. time project which must be finished first. Those require-
ments may need to be met during play, but otherwise the
Rewards for socializing are generally more roleplay- working on project can be done during their downtime.
focused and so should only be used for end-of-session
downtime. Otherwise, character discussion with NPCs Example projects:
could just be happening in game.
Crafting a saddle to help ride a Pokémon
Some examples:
Writing an academic paper reporting a discovery they’ve
Finding a location to catch a specific Pokémon or family of made
Pokémon Writing a data book, biography, or strategy guide about
Pokémon battling/training
Obtaining intel on the movements of local gangs or crime
syndicates Developing a prototype of a better Poké Ball
Learn strategy or insight about an upcoming gym battle Attempting to invent a new Pokémon move
38
Pokécredit (P) Rewards Contests
Pokémon contests tend to pay out to third place as well,
Pokécredits are an important resource in any modern awarding up to 2,000P for first place. Contest halls make
setting for your players. Whether its from odd jobs, by sell- their money from spectators who will spend credits on con-
ing rarities found in the wilds, or through league sanctioned cessions or specialized products that trainers have used to
battles, your players should be earning Pokécredits so they help their Pokémon win pageants so contest running halls
may succeed during their adventure. will further incentivize contest participation from trainers
with bigger prizes for particularly fabulous trainers.
Things to consider– These are all suggestions for getting
money to your players. If your setting doesn’t have free Grand festivals will have exorbitant payouts for grand
health care, make sure you’re giving them more opportuni- winners sometimes exceeding the pay outs of regional
ties to make some money. If your setting involves scarcity league championships. While there may not be as many
of goods, consider that many items might cost more and so spectators showing up for a region’s grand festival, contest-
again, players should have more chances to earn money. ants can potentially walk away with over 400,000 Pokécred-
its as festival champion.
League Battles
Whenever your trainers engage in battle with other
trainers, they may wager their Pokécredits against the oth- Rare Goods
er trainer’s. Any given NPC trainer is unlikely to want to wa-
ger more than 500P in a single battle, but if they are bat- While exploring the wilds, at your discretion you can
tling with allies in a multi-battle the NPC trainer may wager award rare items to your players that they can later sell to
more than that in a large pool of Pokécredits. When train- traders at open markets or trinket shops. If trainers spend
ers begin battles in bad faith and start an attack before any time looking for random goods in the wild, or if they scare
terms of battle are agreed upon, like how many Pokémon away a wild who drops a random item, you can use this
are being used or whether or not a trainer even agreed to a table below if you’d like.
battle, the battle would not be considered league sanc-
tioned and would be unlikely to award any Pokécredits ei- Item Estimated Value Roll on 1d100
ther way.
Common Berries Variable 1 - 60
When participating in exhibition matches at gyms, losers
Uncommon Berries Variable 61 - 70
may be paid at least 15P to a loser but if it’s a good show,
the gym’s staff may pay as much as 25P. The winners would Rare Berries Variable 71 - 75
likely be paid double whatever the losers are paid. Consider
the size of the Gym and the crowd size as well, the larger Rare Fungi 200 - 800P 76 - 80
the crowd the more a gym may pay trainers to entertain
crowds between gym challenges. Trainer Items Variable 81 - 85
Human-made Pokémon trainer items
While we’re on Pokémon gyms, Gym Leaders will likely
have a package set of rewards for league challengers. Precious Gems 1,000P 86 - 90
Sometimes they will reward technical machines and a set Diamonds, Pearls, Stardust, Rubies, Sapphires, etc.
amount of Pokécredits to encourage challengers to contin-
ue with their league careers (1,000P or even 3,000P). De- Rare Stones 2,500P 91 - 94
pending on your setting, it’s possible that players are very
Rare Materials 15,000P 95 - 98
well funded for the entertainment they provide via battle
and so are paid even more, starting at 2,500P and possibly Large Gold Nuggets, Comet Shards, Slabs of Silver, etc.
paying out up to 10,000P for defeating a gym leader. Ancient Relics 20,000P - 200,000P 99 - 100
Winning bracketed tournaments also have excellent pay- Rare artifacts of a time long past
outs, depending on the buy in– whatever the buy in is, win-
ners will likely receive at least half of the pot from entry
fees. Regional Championships will pay out up to 250,000P
to first place winners, paying up to 50,000P even for eighth
place.
39
Regions of the Pokémon Sinnoh
40
Kanto Viridian City
Viridian City is the home to a Pokémon league gym and
The Kanto region is located east of Johto and south neighbors the massive Viridian Forest.
of Sinnoh. It has many cities covering the region, with
towns and other rural communities throughout. Kanto has
many wild spaces separating the larger cities as well,
whether it’s mountain ranges, tunnel systems, massive for-
ests, or even the open ocean.
Blue Oak
Ace Trainer / Strategist / Researcher
Special Features -
Champion’s Grace: 3/day, if Blue
Professor Samuel Oak would fail a skill check or an accu-
racy check of some kind, he in-
Researcher / Watcher
stead succeeds.
Special Features -
Favored Pokémon: Pidgeot, Arca-
Walking Doctorate: By looking nine, Alakazam, Machamp, Exeggu-
at a Pokémon, Oak can tell if it tor, Aerodactyl, Gyarados, Tyran-
has any unusual characteristics itar, Rhyperior, Umbreon,
that would not be found in a Blastoise
Pokédex book. He can also in-
Blue has a very competitive and
stantly identify any item, regard-
long-lasting rivalry with another
less of origin, and know its in-
one-time Champion, Red. He
tended use. He can also identify
spends his time mentoring other
any special talents of a trainer
trainers, taking on research tasks
just my looking at them.
for his grandfather, and pushing
Professor Oak is known as the his own training further every day.
Pokémon Professor. His As a gym leader, he awards the Earth Badge to trainers who
knowledge and research is the pass his gym challenge. While he’s capable of holding back,
ground that many other Professors have built their re- he prefers to go full throttle and will refuse most gym chal-
search on. He loves to help new trainers begin their journey lengers until they have a good amount of gym badges.
and will organize days to distribute starter Pokémon for
When he was younger, he was extremely arrogant and
trainers from all over Kanto.
brash. This confidence proved to be useful in battle until he
With his massive estate, he lets many trusted trainer faced his childhood friend, Red, who boasted both confi-
board Pokémon with him. His income through grants and dence and clarity of mind. Since then, Blue has calmed sig-
league involvement lets him feed thousands of Pokémon nificantly, instead spending as much time as he can improv-
on his acres of land with the help of his large research ing the Pokémon world for those around him.
team. In turn, by housing the Pokémon he has thousands
of research subject to observe.
41
Viridian Forest Brock
The largest forest in the region also serves a throughway Breeder / Groomer / Medic
and testing grounds for newer trainers. Staying on the
Special Features -
beaten path gives many trainers great opportunities to en-
counter and befriend less aggressive Pokémon. However, Charismatic Caring: 3/day, if Brock
even slightly deviating from the path can lead to much would fail a skill check related to
more dangerous encounters. Special Defense, he succeeds.
Favored Pokémon: Onix, Golem,
Kabutops, Omastar, Tyranitar
Brock is a passionate trainer who
cares deeply for his Pokémon and
his friends. As the eldest brother of
nine siblings, he became the care-
taker of his family and his generosity
is seen in how he cares for everyone
around him.
Conversely, his battle strategy are
often over-top aggression, ignoring
Pewter City any real need for defense. After all,
his Pokémon are often Rock-types,
In Pewter City, you can find the Museum of Science and who have a great deal of defensive
Pewter City’s league gym. The museum houses a reanima- capabilities on their own. In defeat he is humble, and in
tion laboratory and does extensive research into Mt. Moon victory he is caring and looks for the chance to teach his
and its inhabitants. opponent where they might do better next time.
Misty
Type Ace (Water) / Coach
Special Features -
Expert Swimmer: Misty and her
Pokémon are not hindered by water
terrain and can move +10 feet per
turn in water.
42
Cerulean City Lt. Surge
Cerulean City is next to the ocean, has a massive aquari- Type Ace (Electric)
um that also serves as the city’s gym, and even has Bill’s
Special Features -
laboratory.
Intimidating: Lt. Surge’s Poké-
mon all have +1 to their attack
stats.
Favored Pokémon: Raichu,
Electrode, Magnezone,
Electivire, Jolteon
Lt. Surge is a retired soldier
who moved to Kanto and
found a place in the Pokémon
league. He strongly believes
that might is right and encour-
ages trainers to evolve their
Bill’s laboratory isn’t really for visi-
Pokémon in order to strength-
tors, but it does serve as his place of
en them. He keeps a stash of
residence and stores the massive serv-
Thunder Stones that he’ll even
ers that help to store millions of Poké-
let you use if you have a Poké-
mon on the region’s Pokémon storage
mon who can use it.
system.
He’s not one for subtlety
and often overlooks tactics
that Pokémon are capable of
in order to simply over power his foes with lightning strikes.
Vermilion City When everything is going downhill, he’s not afraid of using
As a port city, Vermillion is always busy with the coming explosive attacks that are dangerous to foes and his own
and going of tourists, business people, and trainers. It has a Pokémon.
league gym and has many different kinds of wild areas
around it.
Lavender Town
Lavender Town has possibly the world’s tallest grave-
yard. While places throughout Kanto have cemeteries,
many travel to Lavender Town to bury their beloved Poké-
mon in the Pokémon Tower.
43
Celadon City Fuchsia City
Celadon is home to a massive botanical garden, blocks As a coastal resort city, Fuchsia makes for a great vaca-
of game corners, the largest shopping district in the region, tion spot. The city features a league gym, a beach resort
and a league gym. row, a massive zoo filled with Pokémon for many to see,
and Kanto’s Safari Zone. At the Safari Zone, trainers can
pay a fee to go and non-violently capture domesticated
wild Pokémon.
Erika
Type Ace (Grass) / Botanist
Special Features -
Janine
Grace and Poise: 3/day, if Erika would
Martial Artist / Ninja
fail a skill check related to Special De-
fense, she succeeds. Special Features -
Favored Pokémon: Vileplume, Bellos- Envenom: 3/day, when
som, Tangrowth, Victreebel, Parasect Janine’s Pokémon uses a
move that successfully
Erika is the leader of the Celadon
Poisons a target, it Toxi-
Gym which is centered in a massive
fies the target instead.
botanical garden that sprawls through-
out the streets of Celadon. She spends Favored Pokémon: Ari-
a great deal of time teaching ikebana, ados, Venomoth, Arbok,
the art of flower arrangement, to her Weezing, Crobat
gym trainers, working on creating per-
As the daughter of
fumes, and also making sure the gar-
Fuschia gym’s previous
dens of the city are well cared for.
leader, the Elite 4 member Koga, Janine has a lot to live up
Erika is often seen as aloof and al- to. Her tenacity and hours of daily practice seem to be
most passive, but in reality she is pushing her in the right direction. Maybe one day she will
steady, observing, and ready to take take her father’s place in the Elite 4 as well?
apart her opponent's strategies. She uses status afflictions
In battle, Janine uses poisoning techniques and stall tac-
in battles to stop her opponents in their tracks. Despite her
tics to let her opponent’s Pokémon wear themselves out
frustrating battle techniques, in victory she’s quick to aid
during battle once poisoned. If that doesn’t work, she’ll
her defeated opponents’ Pokémon back to health with an
bind her foes in place or confuse them, too. She often
Antidote or Paralyze Heal.
trains alongside her Pokémon, imparting her own tenacity
to her Pokémon.
44
Saffron City Cinnabar Island
Saffron is Kanto’s largest and most busy city in the re- Cinnabar is a resort island. It serves as a nice retreat for
gion. Covered in business buildings and offices, Saffron also people who need a break from busy city life. Cinnabar has a
has the largest gathering of humans with psychic abilities in different festival every week of the year so there’s always
various spiritual schools. Saffron houses some of the larg- something to celebrate. It also has a league gym located at
est international company’s corporate offices and a league the island’s active volcano.
gym.
Blaine
There is also a defunct league gym that serves as a train-
ing ground for trainers. Its manger constantly vies for Researcher / Type Ace (Fire)
league status by challenging Saffron City’s league gym to no Special Features -
avail.
Quiz Master: 3/day, if Blaine
Sabrina would fail a skill check related to
Special Attack, he succeeds.
Psychic
Favored Pokémon: Magmortar ,
Special Features -
Rapidash, Arcanine, Ninetales,
Psionic Influence: Sabrina’s Flareon
Pokémon have +1 added to
Blaine is known as the hot-
their accuracy checks.
headed quiz master. He loves rid-
Favored Pokémon: Alakazam, dles, trivia, and any bit of knowledge
Espeon, Mr. Mime, Hypno, that might not be known to the aver-
Slowking age passerby. He used to work in a
laboratory in his youth, but has
Sabrina is a powerful psy-
since retired to his eccentric hob-
chic who constantly emits psy-
bies.
chic waves wherever she goes.
She reads minds with ease Blaine likes to host quiz games at
and can drastically reshape his gym, often perplexing his chal-
things around her with her lengers for fun before accepting a
mind. She wears bands that battle. Once he does, he’ll some-
keep her psychic powers in times take the battle up to the active
check so they do not acci- volcano behind the gym, battling on a field suspended
dentally harm innocent people above a field of lava. A lot of people think he’s crazy.
around her.
Her Pokémon are also powerful psychics. Sabrina com-
municates with them telepathically, synchronizing and exe-
cuting their battle strategies together. Sabrina is often seen
as a silent and intimidating, but it is because of the focus
she puts into keeping her powers in check.
45
Indigo Plateau Bruno
The Indigo Plateau is the location of each year’s regional Martial Artist
championship in Kanto. It is also the location of Johto’s re-
Special Features -
gional championships, but each region holds their tourna-
ments in opposite seasons to avoid any scheduling con- Disciplined Defense:
flicts. Bruno’s Pokémon each
have +1 Defense.
Favored Pokémon:
Machamp, Hitmon-
chan, Hitmonlee,
Hitmontop, Primeape
Bruno is a stoic mar-
tial artist master. He
spends hours a day in deep meditation, then follows it up
with hours of physical training. He spars with his Pokémon,
and constantly pushes his team to become stronger than
they already are. His methods may seem brutish to some,
but his results are unquestionable.
Competitors can enjoy any number of amenities such as
luxury hotels, spas, amusements parks, and gym training
areas while on campus. Depending on which region’s
championship you’re visiting, the Elite 4 can vary. Kanto’s Agatha
Elite 4 is made up of Lorelei, Agatha, Bruno, and Lance. Type Ace (Ghost) / Stat Ace (SpAtk)
Lorelei Special Features -
Type Ace (Ice) / Strategist Deceptive Play: Agatha’s
Pokémon each have
Special Features -
+1 Special Defense.
Freezing Over: 3/day, once per
Favored Pokémon: Gengar,
turn, when Lorelei’s Pokémon
Haunter, Arbok, Misdreavus,
uses an attack that can Freeze a
Marowak (Volcanic)
target but fails to do so, she
may reroll the accuracy check. At first glance, Agatha may
She must use the second roll’s seem like a frail woman, but
result. when she opens her mouth
she brags loudly about her
Favored Pokémon: Lapras,
strength. She plans to never
Jynx, Cloyster, Dewgong, Pi-
retire, constantly pushing her
loswine
Pokémon to combat
Lorelei grew up isolated and opponents in devious and
as a result can seem cold or cal- deceptive ways. She loves
culating. She admires trainers putting foes Asleep before
who put everything into their knocking them out of battle.
battles but will not hesitate to She is probably the most outspoken of Kanto’s Elite 4, but
cut down those same trainers has the power to back up her boasting.
who don’t have the skill to match their passion. She’s very
close to her Pokémon at least, and encourages other train-
ers to form close bonds with the Pokémon who put them-
selves on the line for their trainers.
46
Lance
Type Ace (Dragon)
Special Features -
Champion’s Grace: 3/day, if
Lance would fail a skill check or
an accuracy check of some
kind, he instead succeeds.
Favored Pokémon: Dragonite,
Dragonite, Dragonite, Gyara-
dos, Charizard
Lance is the acting leader of
Kanto’s Elite 4 while also being
Johto’s Champion. His Poké-
mon are all dangerously pow-
erful and capable of releasing
powerful beams of destruction suited for every kind of ene-
my. He strongly believes in justice and will go out of his
way to help others in need or to punish those who would Giovanni
threaten the balance or safety of the world.
Capture Specialist
Team Rocket Special Features -
Based in Kanto, Team Rocket was a large organized crim- Rocket Boss: Giovanni has a
inal organization that grabs power through theft, coercion, massive list of resources and
extortion, racketeering, laundering, and various violent acts has some hand in most of
to enforce their hold on whatever they’ve already got their Kanto’s big business. He can
hands. While mostly disbanded in Kanto, existing cells or call on aid from his massive
even gangs who want to wear Team Rocket’s symbol, they network, unless the work di-
still exist and are still dangerous. rectly for Neo Rocket’s admin-
istration they’ll like listen to
Jesse and James Giovanni without question.
Jesse and James have a lengthy rap sheet, mostly cen-
Favored Pokémon: Persian,
tered around attempted theft. Despite being relatively
Nidoking, Nidoqueen, Rhype-
harmless compared to most of Team Rocket, they have a
rior, Kangaskhan
level of tenacity that keeps them coming back and miracu-
lously also keeps helping them to evade capture or escape Giovanni was once part of
jail. Jesse uses her Arbok, Seviper, or Yanmega. James pre- Kanto’s league circuit serving
fers his Weezing, Victreebel, and Carnivine. Perhaps the as the Viridian City gym lead-
strangest thing about this dastardly duo is the fact that they er. His hands reached
travel with a Meowth capable of human speech. throughout the region as he
influenced business, crime,
law enforcement, and even science as he funded the crea-
tion of experimental Pokémon. He has since vanished,
though many believe he is still active somewhere. He is
heartless and cruel in battle, crushing others without mer-
cy. It is unknown precisely why he is no longer active, but
once he left his position Team Rocket’s leadership fell apart
and are now a fairly disorganized group of criminals with
no precise goals.
47
Other Trainers of Kanto... Chase, Elaine, and
Trace
Red
The three young up-
Ace Trainer / Underdog startsChase, Elaine and Trace all
Special Features - look up to Red, Green,
and Blue respectively.
Champion’s Grace: They aim to overtake
3/day, if Red would their personal heroes
fail a skill check or an and are already making
accuracy check of waves in the Pokémon
some kind, he instead league with their decep-
succeeds. tively powerful Poké-
Favored Pokémon: mon.
Pikachu, Charizard,
Snorlax, Lapras, Espe-
on
Red is a man of
few words. Not much
personal info is known about this trainer born in Pallet
Town. He is technically an undefeated champion, but does
not show up to defend his title and instead spends all of his Kanto is home to trainers of all sorts and features vari-
free time training in remote places. Those close to him say ous exotic escapes between major cities. There are many
he had a role in dismantling Team Rocket and that he’s do- towns and villages throughout the wilderness between
ing well somewhere on his own. When encountered, he’ll Kanto’s gym league locations.
rarely say anything. Instead, just sending out a Pokémon to
start a battle.
Green
Ace Trainer / Evolver
Special Features -
Champion’s Grace:
3/day, if Green would
fail a skill check or an
accuracy check of
some kind, she in-
stead succeeds.
Favored Pokémon:
Venusaur, Clefable,
Gengar, Kangaskhan,
Nidoqueen
Green is very ec-
centric. At one point
she was a champion
in Kanto, but has since retired to search for rare and pow-
erful Pokémon. She likes to joke with trainers she respects
and tends to take things less seriously than other champi-
ons from her region. Those who know her claim that she
had a hand in dismantling Team Rocket in its prime by
helping to remove key leaders from their positions.
48
Johto Cherrygrove City
Cherrygrove is a city closely surrounded by rivers, wet-
Johto is located to the west of Kanto and is north of lands, grasslands, mountains, and the massive and dark
Hoenn. It has many ancient buildings and cultural sites that Ilex Forest. While not having much more than the city build-
are maintained in order to teach the region’s history. ings and suburbs around it, it serves as a great place for
freshman trainers to journey around in various habitats
Important Towns and Cities and find Pokémon to make into their partners.
New Bark Town
New Bark is a small suburban town that is also the home
of Professor Elm’s Laboratory. It also has a couple of small
trainer schools.
Ilex Forest
Ilex Forest runs from New Bark Town, to Cherrygrove
City, and to Violet City. It has extremely dense cover, mak-
ing even day sometimes seem like night under its cover.
Professor Elm Ilex forest also has many shrines built throughout its reach;
some made for Pokémon, others for legendary Pokémon.
Researcher / Breeder
Special Features -
Egg Finder: Elm will often find eggs
with his Pokémon, inexplicably. He
will find eggs that have no obvious
parents, with Pokémon who are not
paired with other Pokémon, or with Violet City
Pokémon who have been left alone
for only a very short time. This will The center and tallest buildings of Violet City are elevat-
happen five to seven times a week. ed on a hillside and surrounded by smaller suburbs sprawl-
ing outwards. On the outer edges of the suburbs are cultur-
Professor Elm did not always know al towers such as the Sprout Tower that studies the way of
he was going to be a Professor, but he Pokémon lives and seeks to find enlightenment through
was the first person in modern times to discover a Poké- their studies. Violet City also has a league gym.
mon egg and report his findings to the greater scientific
community. Before Elm, many believed Pokémon had live
births in secret and since his discovery Elm has been the
leading professor in Pokémon breeding. He has a massive
hatch lab where he studies Pokémon eggs, learning about
how care affects the Pokémon who hatch and desperately
trying to figure out how exactly it is the Pokémon eggs
come to be.
Elm is Johto’s league professor and so will often distrib-
ute starter Pokémon for eager new trainers. Elm may often
seem absent minded during these events, or clumsy, but
this is just part of his personality as he constantly is think-
ing of new theories for his egg research. He often will give
away excess eggs at his lab if he trusts the trainers he
meets.
49
Falkner Bugsy
Type Ace (Flying) Researcher / Watcher
Special Features - Special Features -
Flying Higher: Falkner’s air- Bug Catcher: When Bugsy is mak-
borne Pokémon can move +15 ing a capture attempt against a
ft per turn. Bug-type Pokémon, he rolls twice
and uses the better result.
Favored Pokémon: Pidgeot,
Noctowl, Fearow, Dodrio, Favored Pokémon: Scizor, Pinsir,
Farfetch’d Heracross, Beedrill, Ledian
Falkner runs his gym like a Bugsy is an aspiring professor
martial arts dojo, with morn- and spends much of his free time
ing rituals, practices, and med- finding and capturing more Bug-
itation all led by him. He type Pokémon to study. He thinks
spends time practicing his Bug-type Pokémon are cute and
Pokémon’s flight patterns and brilliant as many Bug-type Poké-
sky techniques and exercises mon have unique evolution pro-
them all daily. His father before him was known as an cesses that drastically alter the
amazingly strong gym leader and so Falkner feels a pres- Pokémon’s appearances and capabilities.
sure to exceed his retired father’s expectations.
He is extremely eager in battle and while Bugsy is not
Falkner always holds himself with grace and respect. known as a particularly strategic gym leader, his Pokémon
He’s never caught off balance and remains steady in behav- are versatile if anything and his roster will see many unpre-
ior, even when faced with the rudest opposition. He puts dictable changes on a weekly basis. His favorite pastime is
his culture, tradition, and familial responsibility before eve- participating in Bug catching contests and will often leave
rything else and his focus and respect comes forth in his his gym to go participate in Bug catching contests in other
battles as a balanced, focused, and precise airborne attack cities- even though his massive gym is large enough to host
plan its own Bug catching contests (and sometimes does).
50
Whitney Burned Tower
Rising Star Of all of the towers in Ecruteak, the least beautiful is its
most famous. The Burned Tower has never been restored
Special Features -
since its collapse. It is said that a legendary Pokémon came
Totes Adorbs: 3/day, if to the aid of other Pokémon and turned them into legend-
Whitney’s Pokémon ary Pokémon in order to survive the destruction of the tow-
would be hit by an at- er.
tack, her Pokémon
may immediately use
Attract on the attacker
as a free action.
Favored Pokémon:
Miltank, Blissey,
Wigglytuff, Clefairy,
Girafarig
Whitney used to be
known as a whiney
gym leader, sometimes
unable to perform her
duties in a meaningful way but as she persisted, she be- Morty
came better known for her sheer power. She believes her
Type Ace (Ghost)
Pokémon are the cutest in the world and their charm is un-
deniable. She often will use distraction tactics before run- Special Features -
ning over the competition in battle.
Seer’s Foresight: 3/day,
She has a large fan following and guest stars often on Morty’s Ghost-type Pokémon
radio shows, variety shows, and at social events. She often can hit a Normal-type Poké-
assumes people come to see her just for an autograph or a mon with a Ghost-type attack.
picture even though she has many challengers to battle
sometimes every day. Some think her airy idol-like behavior Favored Pokémon: Mis-
shows how ditzy she is, but at the end of the day her Poké- magius, Gengar, Banette, Sa-
mon are still strong and she still is a force to be reckoned bleye, Haunter
with. Morty’s family has live in
Ecruteak for centuries and
has a long-standing tradition
Ecruteak City of serving as spiritual leaders
in the city. He is said to have
Ecruteak is an old-fashioned city that serves as Johto’s
premonitions of the future
cultural center. It has many massive and tall towers that
regarding various legendary
have been standing for hundreds of years. With many spir-
Pokémon. Morty maintains a
itual sites and a league gym that’s also rooted in the re-
calm attitude as he believes
gion’s culture it has many tourists who are visiting just to
that a mind in discord is not
pay respect to the region’s history and to learn from the
as able to receive visions of
people who lived there before.
the future. His gym is filled
with obstacles that test your
mental fortitude and faith.
Morty will usually employ deceptive strategies that take
advantage of his Pokémon’s ability to move through walls
and floors. He will also employ status afflictions when pos-
sible to gain an edge. While some might think his steady
behavior is aloof or distant, he still has a large fan following
nonetheless. His fans think of him as a warm presence, al-
ways helping to teach people about some important part of
Ecruteak’s history.
51
Olivine City Cianwood City
Olivine is a major port city that serves as the region’s, As a coastal port city,
and some neighboring regions’, place of major export and there is a fair amount of
import. A region-famous lighthouse is maintained here by traffic that comes and
the city league gym’s leader. goes on Cianwood’s
shores. On the opposite
side of the mountain
that backs Cianwood’s
suburbs is a massive
safari zone that serves
as a space to look for
wild Pokémon in a less
hostile setting.
Cianwood also has a
league gym.
Jasmine
Coordinator
Chuck
Special Features -
Martial Artist
Warm Care: 3/day, Jasmine calms
Special Features -
a Pokémon she’s adjacent to.
Strength in Form:
Favored Pokémon: Steelix,
Chuck’s Pokémon
Magnezone, Skarmory, Forretress,
each have +1 De-
Ampharos
fense until they are
Jasmine is the caretaker of Oli- hit by a melee at-
vine’s lighthouse and spends her tack.
time there when not accepting
Favored Poké-
gym challengers. She also will vol-
mon: Poliwrath,
unteer at Pokémon Centers to
Primeape,
help injured Pokémon and calm
Machamp, Ursar-
distressed patients. She does not
ing, Hitmontop
let others get under her skin and
in some ways, this shield is like the Chuck spends
steel skin her Pokémon have. almost all of his
time training or battling. He leads a very unbalanced life,
Jasmine’s strategy is to endure
spending every moment pushing himself until exhaustion
any offense and defeat her oppo-
while sparring with his Pokémon, only to wake up and con-
nents through endurance and re-
tinue training whenever he recovers. His family is not
taliation attacks. She’s a very quiet
pleased with his obsessive training and can often be seen
person but will speak up to protect other in need and be-
at his gym, worried about him.
come their shield when no one else will help them. She’ll
also participate in contests when she can and will often He’s a very excitable and happy man who’s always wear-
stun audiences with her both cute and tough Pokémon. ing a smile. Chuck’s obsession with training comes out in
battle with ferocious overpowering attacks from his Poké-
mon. His strategy is all haymakers and no subtly. In defeat,
he finds himself in a roar of laughter that only encourages
more obsessive training.
52
Mahogany Town Blackthorn City
Mahogany is a small and quiet town hidden in the moun- Far up in the mountains, surrounded by tall cliff faces,
tains. It’s surrounded by forests and neighbors the Lake of Blackthorn citizen lead isolated but busy lives. The league
Rage. Mahogany’s buildings are all old like Ecruteak’s, in- gym doubles as a massive academy for Dragon-type train-
cluding the league gym, and maintains a cozy feel for visi- ers and leads to the Dragon’s Den. The den is a massive
tors. winding labyrinth filled with rare Dragon-type Pokémon to
find and train.
53
Indigo Plateau Koga
The Indigo Plateau is the location of each year’s regional champi- Martial Artist / Ninja
onship in Johto. It is also the location of Kanto’s regional champion-
Special Features -
ships, but each region holds their tournaments in opposite seasons
to avoid any scheduling conflicts. Ninjutsu!: If they know the
move, Koga’s Pokémon can
use Double Team as a free
action.
54
Neo Team Rocket Mt. Silver
Based in Johto, Neo Team Rocket was formed out of the ashes of The largest mountain in Johto towers high and is visible on the
the original Team Rocket. Led by Archer and Ariana, they try to at- horizon from nearly anywhere in the region. It’s base even steps
tain the same control over Johto that Giovanni held over Kanto. over into Kanto’s mountain ranges. It is completely overrun with
They are a presence that subtly grows with every criminal act their powerful Pokémon and only the strongest trainers climb into its
legions accomplish. winding passages looking for a challenge. It is said an incredibly
powerful trainer resides near its peak.
Archer and Ariana
These two Neo Team Rocket administrators try never to be in the
same place. They hold all of their organization’s plans in their minds
and to ensure success they make sure they aren’t able to both be
arrested at any given time. Both of them are ruthless combatants
with Archer preferring his Raticate, Electrode, and Muk, and Ariana
using her Arbok, Vileplume, and Honchkrow.
Capture Specialist
Petrel and Proton Special Features -
Working underneath Archer and Arianna in Neo Team Rocket are Legendary Quarry: Once per
Petrel and Proton. Both are cocky and arrogant, but also have the day, Eusine can meditate for
muscle to back up their misdeeds. Petrel employs mutually assured an hour. After finishing, he will
destruction strategies with his teams of Weezing, Magneton, and know the direction of the
Graveler, while Proton favors his own Weezing, Golbat, and Fearow. nearest legendary Pokémon to
Petrel and Proton are reliable troublemakers, if they are up to his current location, but will
something, there’s sure to be a big mess for rangers to have to not know its distance from
clean up. him.
55
Ethan Silver
Breeder Ace Trainer
Special Features - Special Features -
Jumpstart: Ethan’s Pokémon Battle Tricks: Silver’s Pokémon may
hatch with +1 to three of their use Sand-attack, Swagger, or Taunt as
stats. their attack action each turn.
Favored Pokémon: Typhlo- Favored Pokémon: Feraligatr, Gengar,
sion, Ambipom, Politoed, Crobat, Weavile, Alakazam, Honchkrow
Togekiss, Sunkern,
Rival to Ethan, Silver is known for
Sudowoodo
his passionate and tricky battle style.
A one time champion, He and his Pokémon battle as if their
Ethan has since retired. He lives depended on it and the ferocity
now enjoys his time pursuing that comes with his battling is amazing
his passion of Pokémon to behold. Known only to some of his
breeding and hatching Poké- closest confidants, he is the son of Gio-
mon to raise. He’s not one for vanni, the original leader of Team
planning or even appearing to Rocket at its highest point. He wants
have ideas but when it comes nothing to do with the criminal organi-
to the execution of improvised strategies, he’s unmatched. zation even though Silver has been less than lawful at
His on-the-fly battling make him a difficult to beat oppo- times.
nent but when he does lose he’s gracious and enjoys the
chance to let loose.
Kris Lyra
Breeder
Researcher / Capture Specialist
Special Features -
Special Features -
Jumpstart: Lyra’s Pokémon
Sure Catch: Kris cannot fail
hatch with +1 to three of their
to capture a non-legendary
stats.
Pokémon who is either
Asleep, Frozen, or at less Favored Pokémon: Meganium,
than half of its max HP. Venusaur, Tauros, Azumarill,
Girafarig, Wigglytuff
Favored Pokémon: Arca-
nine, Parasect, Hitmonchan, The bright and shining person-
Xatu, Mr. Mime, Meganium ality and one-time champion Lyra
loves to spend her time making
Another one-time champi-
friends with new Pokémon and
on, Kris, claims to have cap-
other people every day. She trav-
tured every non-legendary
els whenever possible to see new
Pokémon at least once. While
sites and participate in new
she’s rarely in Johto, as there
things with new friends she’ll
are always more Pokémon to
make only hours before. Though
catch in other parts of the
many believe her champion title
world, her entire collection started there. Each of her Poké-
to be a fluke, her Pokémon’s undeniable strength comes
mon are specialized to capture Pokémon and once cap-
from the mutual love and trust they all have in each other.
tured, she sends her new Pokémon to Professor Oak for
his team to study.
56
Hoenn Petalburg City
Petalburg is a wide spread city with as much greenery as
Hoenn is a warm region, with lots of shoreline cities and there are buildings. Petalburg is surrounded on three sides
towns and islands expanding out into the sea. It has a large by Petalburg Woods, a far-reaching mass of thicket and
active volcano in its center and is home to many different woodlands with a winding beaten path. Slightly going off
kinds of temperate habitats. that path around the city can become dangerous as there
are various Pokémon living throughout the woods. Petal-
Important Towns and Cities burg also has a league gym.
Littleroot Town
Littleroot is a small harbor town surrounded by forests
and the water. It’s home to Professor Birch’s Laboratory.
For many visitors looking to begin an adventure in Hoenn,
they’ll arrive in Littleroot by ship and choose their starter
Pokémon here.
Norman
Type Ace (Normal)
Special Features -
Tempo Switch: 3/day as an action,
Norman can choose if one of his active
Professor Birch Pokémon goes first, or last, this round.
57
Rustboro City Dewford Town
In Rustboro, visitors will see that more than half of the Dewford is an island town. Half of the island is a moun-
city’s structures are cut from giant slabs of stone. It gives tain with caverns and tunnels to explore while the other
the city a sort of old-timey feel while at the same time be- half is a calm beachside town. A league gym is located on
ing very impressive that these tall buildings are solid stone. the beach front along with a few small vacation-friendly
Rustboro is home to a league gym and the corporate offic- hotels and bed-and-breakfasts.
es of the Devon corporation, a massive conglomerate who
make Poké Balls and have an extensive fossil reanimation
division.
Roxanne Brawly
Researcher Martial Artist / Athlete
Special Features - Special Features -
Academic Insight: If it’s in a Holding Ground: Brawly’s
book or academic paper pub- Pokémon cannot be moved
lished in the last 10 years, by a foe’s effects.
she’s read about it and knows
Favored Pokémon: Hariya-
about it.
ma, Machamp, Medicham,
Favored Pokémon: Breloom, Hitmonlee
Probopass, Armaldo, Cradily,
Brawly is a professional
Aggron, Aerodactyl
surfer who teaches his Poké-
Even at her young age, mon the same balance he
Roxanne is the headmaster of mastered while surfing. He is
an academy based in her gym. extremely laid back, take on
She believes that a strategy challengers as they come and
created out of the largest going with the flow whenever
knowledge base available will possible. Whenever he can
ultimately be unbeatable. While she hasn’t found the strat- help those near him, he does. The island’s residents are
egy quite yet, her foundations are solid and her expansive closely knit and its possible that without the league gym
library and curriculum helps many trainers become ex- there wouldn’t be many visitors so Brawly takes his respon-
tremely knowledgeable graduates. sibility seriously if nothing else.
Roxanne sometimes screens her challengers with a se- When Brawly begins to battle, he suddenly becomes
ries of tests that are, in her mind, simple and standard very excitable and pumped up. While still maintaining a
things that she believes that every single trainer should care-free attitude, he pushes his Pokémon forward with
know without question. If a trainer doesn’t know her ex- overwhelming physical force. He loves puns about surfing
pected minimum, she may make them take a few weeks’ and is often seen as a goofy gym leader but is full of heart.
worth of courses before accepting a challenge or even a
make-up test.
58
Slateport City Fallarbor Town
Slateport city is massive port city with the region’s larg- Fallarbor is a farming town that takes advantages of the
est open market filled with street food, produce, and tons volcanic ash and grow crops that specifically thrive in the
of fresh catches (for training or for stocking restaurants). ash-covered ground. It’s at the base of the back of Mt.
Several cruise ships also make port at Slateport and begin Chimney so its always shared by clouds of ash, making the
long vacations out at sea. Slateport also hosts the region’s space relatively cool for being so close to a volcano.
Grand Festivals.
Lavaridge Town
Mauville City
Lavaridge is an inland tourist destination with elaborate
Mauville City serves a great hub for all trainers in all of natural hot springs located at the base of Mt. Chimney. Alt-
Hoenn as the central city that connects to routes that exit in hough it doesn’t have many tall buildings or major city
every direction. There are over twenty massive indoor malls blocks, it does have a league gym.
with tons of markets and shops. One indoor mall even
houses the league gym. Mauville also has many apartment
complexes, making it the most heavily populated city in
Hoenn.
Flannery
Type Ace (Fire)
59
Fortree City Lilycove City
In Fortree City, you can Home to the largest shopping district in Hoenn, Hoenn’s
find just as many struc- largest port, massive berry markets, and Hoenn’s largest
tures built in massive hotel row, you can tell that everything’s larger than life in
trees above as you can on Lilycove. One of Lilycove’s hidden gems is the Museum of
the ground. The city has Contest Champions where coordinators and their Poké-
created a unique biome mon from around the world are celebrated.
where wild forest runs
right up to homes and
businesses. From above
you can see a much
greener city than you nor-
mally would and you can
see the league gym sta-
tioned across many trees.
Winona
Choreographer Mt. Pyre
Special Features - Mt. Pyre is a small island burial grounds. It’s a sacred
Aerial Acrobatics: space and so it’s very careful looked after by rangers. It’s
Winona’s airborne closed at night as it becomes a space overrun by Ghost-
Pokémon can move type Pokémon at night. There is also a couple of sacred
+15 ft per turn. shrines located on the island.
Favored Pokémon:
Altaria, Swellow,
Skarmory, Pelipper,
Tropius
How Winona carries
herself, with calm and
grace, is reflected in
the way her Pokémon
fly through the sky. Mossdeep City
She’s always happy to
talk to others about their lives and encourage those who Mossdeep is Hoenn’s scientific center. Hoenn is one of
need leadership. She studies wind patterns and even how the few regions in the world that have a space program
dancers carry themselves in order to give a greater edge to and it’s located in Mossdeep. The island city is covered in
her airborne Pokémon. scientific labs of all kinds and also has a league gym.
With her open sky gym, she employs keep away tactics
and when possible, amazing aerial battles against trainers
who bring their own flight-capable Pokémon. Her Poké-
mon’s grace is amazing as they move from a passive glide,
barely moving at all to avoid harm, then suddenly to great
dives moving faster than the eye can follow.
60
Tate and Liza Juan
Psychics / Tag Battlers Coordinator / Designer
Special Features - Special Features -
Everything’s Wide Open Eyes on Me: 3/day, Juan’s Poké-
(Tate): Tate’s Pokémon mon can use Follow Me or
have +1 during accuracy Taunt.
checks.
Favored Pokémon: Kingdra,
Saw that One Coming Walrein, Crawdaunt, Whiscash,
(Liza): Liza’s Pokémon have Relicanth
+1 to their Defense and
Juan is a bold personality
Special Defense.
who wears pomp and grandeur
Favored Pokémon (Tate): on his sleeve. He’s probably
Solrock, Grumpig, Gallade, most famous for being the
Claydol, Reuniclus mentor of one of Hoenn’s re-
gional champions, Wallace. He’s
Favored Pokémon (Liza): Lunatone, Bronzong, Gardevoir,
very proud of his efforts and
Xatu, Gothitelle
always tries to make a show of
The psychic twins, Tate and Liza, are powerful oppo- everything he can. To Juan, a
nents to go up against. While they do not always battle to- battle isn’t worth watching if it
gether in tag battles, they prefer to take on challengers two isn’t beautiful.
at a time. This can be difficult for trainers to face them
In battle, Juan uses his flare
when they haven’t been psychically linked to their partner
for the dramatic to intimidate
like Tate and Liza have been since birth.
opponents with his shows of
Tate tends to keep his calm and finds other’s plans dull. power and beauty. He’s proud of his showmanship and
Liza sees things to get excited about everywhere, finding even prouder of his Pokémon’s equivalent performances. If
everything fascinating. They are both warm to others, but he finds that battle will not end in victory, his Pokémon will
have very different outlooks on the world around them. In even play into the show to make his defeat look beautiful.
battle, they psychically command their Pokémon together
anticipating their partners’ needs and revealing every bit of
information they can to come out on top.
Pacifidlog Town
Positioned between to towers of rocky land emerging
Sootopolis City from the sea, Pacifidlog floats on mostly man-made plat-
forms that connect many small islands. Everyday, it spends
Sootopolis is an island in an extinct volcanic crater, creat- some time in the shade of the Sky Pillar, an ancient stone
ing a carrier of natural walls. It’s accessible by flight and by tower built high up into the sky, just a couple miles away
underwater passageway, meaning that Sootopolis is self- from Pacifidlog’s outer islands.
sufficient city since it can’t rely on conventional trade and
delivery. Sootopolis also has a league gym.
61
Ever Grande City Phoebe
Ever Grande City is located on an island in east- Psychic / Hex Maniac
ern Hoenn. The island is blanketed in flowers. It’s surround-
Special Features -
ed by steep cliff sides and needs special transportation to
get people there en masse since Hoenn’s regional Poké- Advice from Beyond: Phoe-
mon league championships are held there. be is aware of any super-
effective or extremely-
effective attacks her oppo-
nent’s Pokémon have.
Favored Pokémon:
Dusknoir, Banette, Drifblim,
Sableye, Dusclops
Phoebe is a medium who
has learned how to commune
with the afterlife. She com-
municates with her Pokémon
and lends her otherworldly
knowledge to their efforts. She constantly talks to ghosts
Competitors can enjoy any number of amenities such as
that only she can see and makes others uncomfortable,
luxury hotels, spas, amusements parks, and gym training
despite her cheerful personality.
areas while on campus. Ever Grande even will hold special
contests for coordinators. It’s Elite 4 includes Sidney, Phoe-
be, Glacia, and Drake.
Glacia
Sidney
Strategist
Type Ace (Dark)
Special Features -
Special Features -
Freezing Focus: Once per turn
Wide Open!: Sidney’s Poké- 3/day, Glacia may reroll an ac-
mon have +3 to their accura- curacy check if the move can
cy check during their first Freeze, but failed to do so. She
attack. Then, their attacks must use the second result.
have -1 during accuracy
check. Favored Pokémon: Glalie,
Walrein, Froslass, Abomasnow,
Favored Pokémon: Absol, Beartic
Mightyena, Sharpedo,
Cacturne, Shiftry Glacia believes herself
above most challengers and is
Sidney’s only mantra is, not the most graceful loser.
“offense over defense.” With Her icy disposition can be seen
his power, it’s no surprise. as standoffish or even plainly
Despite being the least successful of Hoenn’s Elite 4, his rude but when she’s not bat-
overwhelming power often is enough to discourage chal- tling she relaxes and can be
lengers from continuing through to the other elite 4 mem- quite friendly, strongly opposing her other demeanor. Her
bers. He’s an all-or-nothing trainer who wants nothing Pokémon freezes the opposition before shattering them,
more than to defeat his challengers. coldly removing any obstacle in the way of her victory.
62
Drake Wallace
Stat Ace (Sp. Attack) / Type Ace (Water) /
Stat Ace (Attack) Coordinator
Special Features - Special Features -
Harness Raw Power: Champion’s Grace: 3/day,
Whenever Drake’s Poké- if Wallace would fail a skill
mon attacks, it gains 1d4 check or an accuracy check
temporary hit points. of some kind, he instead
succeeds.
Favored Pokémon:
Salamence, Flygon, Altar- Favored Pokémon: Milotic,
ia, Kingdra, Dragonair Wailord, Tentacruel,
Whiscash, Ludicolo, Gyara-
Unsurprisingly, the
dos
leader of an Elite 4 who
values pure strength more than any other Elite 4 also thinks Wallace is the fabulous ex-gym leader now champion.
strength above all wins outright. Drake believes that the Everything he does is very showy and graceful, always look-
pure blooded power held within Dragon-type Pokémon will ing to visually stun any observer. He learned from Juan,
lead him to victory. He commands the battlefield with his who passed on the showmanship while Wallace evolved his
Pokémon who often can use either melee or ranged attacks style in something that many could not pull off.
to take down his foes.
He’s also a world famous coordinator who has con-
quered many grand festivals worldwide. His style isn’t for
everyone, but it’s undeniable that he wears a certain aura
Hoenn Champions of confidence on his sleeves.
The two best friends, Steven and Wallace, take turns
holding the title of regional Champion in Hoenn.
Team Aqua and Team Magma
Steven Stone
These two opposed ecoterrorist groups are based in
Type Ace (Steel) / Archeologist
Hoenn. Both groups have seen a greater presence in the
Special Features - past but have since been pushed down into many sperate
independent cells.
Champion’s Grace: 3/day, if
Steven would fail a skill check Team Aqua believes that people are destroying the
or an accuracy check of some ocean, where most of the world’s life rely on healthy, livable
kind, he instead succeeds. water– even those who live on land. They worked at one
time to use a Legendary Pokémon’s power to expand the
Favored Pokémon:
ocean and flood land worldwide.
Metagross, Aggron,
Skarmory, Cradily, Armaldo, On the other hand, Team Magma aimed to curb the
Sandslash (Icy Mountain) world’s overpopulation that is destroying the land that
Pokémon and human alike rely on. They tried to use a leg-
Steven Stone is obsessed
endary Pokémon to expand land masses worldwide by dry-
with archeology and Poké-
ing up the ocean and creating more land.
mon battling. Arguably, he’s
more obsessed with rocks
than Pokémon battling and
unsurprisingly his Pokémon
are Steel and Rock types. He
has a confidence about him that comes through in his dom-
inant Pokémon battling.
When he’s not digging up fossils and stones or defending
his title, he helps his father run day to day business at Dev-
on Corp. or see where his influence can be used to help
those in need throughout Hoenn.
63
Archie Maxie
Archie is Team Aqua’s leader. Maxie leads Team Magma. His actions
While he is seldom seen any- are not mostly hidden behind the
more, he once very temporarily scenes, he once held godlike power in
held the power of a legendary the form of a legendary Pokémon briefly.
Pokémon with godlike power. He miscalculated the power and lost
He immediately lost control and control of it right away. His plan was to
it almost destroyed the planet. create more land in the world to curb
His plan was to flood the world overpopulation and pollution, though he
and protect the ocean from didn’t realize that in growing the land
overconsumption and pollu- mass it’d dry up the ocean.
tion, though he was never spe-
Maxie is a calculating villain who
cific about how much he want-
heartlessly calculates even the loss of life
ed to flood and for how long.
into his victories if necessary. He would
He’s a brash and reckless employ his Camerupt, Weezing, Crobat,
combatant making him danger- Mightyena, and Houndoom in battle.
ous to everyone around him.
He was usually seen with his
Sharpedo, Muk, Crobat,
Mightyena, and Walrein.
64
Mt. Chimney Zinnia
The largest mountain Ace Trainer
in Hoenn is also an ac-
Special Features -
tive volcano. While an
explosive eruption has- Lorekeeper: Zinnia cannot
n’t happened in centu- fail skill checks related to
ries, it still constantly finding out more about my-
releases ash into the air. thology.
Even if there ever were
Favored Pokémon: Sala-
a dangerous eruption,
mence, Goodra, Tyrantrum,
most of the region is
Noivern, Altaria, Whismur
ready to respond to a
major natural disaster. Zinnia has spent time un-
Its unique landscape dercover in both Team Aqua
and climate makes for and Team Magma in order to
many interesting wilds further who own ends. She
who live around the aims to join forces with a
mountain’s base, sides legendary Pokémon aligned
and even its dangerous with her draconic shaman cult. She at one point led a single
peak. -person raid on Mossdeep’s Space Center in order to ac-
quire information and almost destroyed a lab during her
escape.
65
Brendan Wally
Coordinator / Designer Ace Trainer / Underdog
Special Features - Special Features -
Brightest Star: 3/day Brendan’s Not Yet!: 1/day, Wally’s Pokémon can
Pokémon may force foes to target use Endure as a free action.
them. Brendan can always choose
Favored Pokémon: Sceptile, Gallade,
whether to go first or last during a
Kecleon, Cacturne, Roserade, Flygon
round in a contest.
Wally is the friend and rival of both
Favored Pokémon: Swampert,
Brendan and May. While he was sickly
Milotic, Delcatty, Magcargo,
when he first started off as a trainer,
Swellow, Castform
being with his Pokémon invigorated
Brendan is the son of the Gym him and caused him to fight harder
Leader Norman and was pushed to everyday. Every time he is defeated, it
become a powerful trainer for al- seems to push his resolve to become
most his entire life. He actually did stronger even further so it’s only a
become champion for a time, but matter of time before he nabs a cham-
much prefers coordinating and so pionship like his friends.
has retired to spend as much time
as possible at contest halls and
grand festivals. He aims for beauty Hoenn is home to hundreds of small islands surround-
in everything he does and greatly admires Juan and Wal- ing its main body and have various cool places to check out
lace for their performances at contests. throughout the region. There is even a Battle Frontier.
May Birch
Ace Trainer / Stat Ace (Attack)
Special Features -
Breakthrough!: 3/day, if May fails
an accuracy check, instead she suc-
ceeds.
Favored Pokémon: Blaziken, Ag-
gron, Donphan, Wailord, Raichu,
Breloom
May’s father is Professor Birch
and was raised surrounded by hun-
dreds of Pokémon. She became very
driven by battle and quickly rushed
through the league circuit and even
easily defeated the standing champi-
on. May doesn’t often defend her
title, instead leaving that to Wallace
and Steven. May spends most of her
time with her father traveling
around the world to challenge pow-
erful trainers while her father does
field research nearby. She’s a bright personality driven by
the thrill of battle and the friendships she maintains with
rivals and her Pokémon.
66
Sinnoh Jubilife City
Jubilife City is made almost en-
Sinnoh is a cold region, with lots of shoreline cities and tirely of business districts. It has
towns and cities building inward on top of the massive Mt. Sinnoh’s largest academies as well,
Coronet. Mt. Coronet makes up more than a third of the that often funnel people into jobs
land mass and is the centermost point of the region. in the city, or send them to
Sandgem to become trainers.
Important Towns and Cities Pokétch is headquartered in Jubilife
Sandgem Town and maintains a powerful presence
with their smart devices sold world-
Sandgem is a small town with a small beach cove. Its wide.
only attraction is Professor Rowan’s Laboratory. Many train-
ers visit the town during Rowan’s distribution of starter Oreburgh City
Pokémon.
Located at the base of a mountain leading into a canyon,
Oreburgh serves as the region’s energy source. A league
gym is located next to the mines and a Mining Museum
that also specializes in fossil reanimation.
Professor Rowan
Researcher / Groomer
Roark
Special Features - Archeologist
67
Floaroma Town Hearthome City
In Floaroma Town, flowers can be found everywhere. Hearthome is the most central city in Sinnoh. It serves as
For every building, there is three times as much land dedi- a large gathering place for people from across the region
cated to flowers. Entire meadows stretch outwards from and many festivals, contests, and cultural events are held
the town and a very fragrant aroma can be smelt through- in Hearthome. Hearthome also has a league gym.
out the town.
Eterna City
Eterna is one of Sinnoh’s oldest cities and has a lot of
history throughout the mountainside Eterna is built on.
Eterna has old forests running up to the edge of the city. Fantina
Eterna’s league gym is located slightly into the old growth
next to the city. Choreographer
Special Fea-
tures -
Eyes on Me: 3/day,
Fantina’s Pokémon
can use Follow Me or
Taunt.
Favored Pokémon:
Gardenia Drifblim, Gengar,
Mismagius, Banette,
Botonist
Rotom
Special Features -
Fantina is a world
Berry Master: 3/day, Garde- -travelling coordina-
nia can spend 1 hour finding tor who finally set-
up to twenty common ber- tled in Hearthome
ries, ten uncommon berries, as a gym leader. Her
or three rare berries. All of beauty and grace are well known by many and her Poké-
her choice. mon are known for their eerie grace as they float across
Favored Pokémon: Ro- the field of battle. She often visits the Lost Tower, a place
serade, Cherrim, Torterra, of gathering for many Ghost-types on the outskirts of
Leafeon, Breloom Hearthome. She can be found dancing with wild Ghost-
types and making friends with them.
Gardenia finds her Poké-
mon beautiful, especially if In battle, Fantina demands attention from her foes and
they produce a nice aroma. can disrupt their battle plans with distraction tactics and
an array of afflictions. If that doesn’t work, her Pokémon
She spends her free time
may disappear into the ground, only to pop up behind
studying the forest sur-
their prey and attacking in a flashy display of power.
rounding Eterna and pays
particular attention to the oldest trees. Gardenia knows a
lot about plant life and can understand plants she’s never
seen with a couple minutes of study.
Gardenia’s Pokémon observe and respond according to
her commands. Her strategy involves releasing powerful
attacks that may exhaust or weaken her own Pokémon,
living for that moment of glory and wiping out an opponent
before they can respond. Gardenia is proud of her Poké-
mon’s results regardless.
68
Veilstone City Pastoria City
Veilstone is a seaside port city with massive warehouse Surrounded by wetlands and a cruise line port, Pastoria
districts that make many materials used throughout the finds many Water-type Pokémon making natural habitats
region. Veilstone also has the largest shopping district in throughout its borders. Pastoria has a safari zone known as
the region and has a league gym. The Great Marsh for trainers to catch wild Pokémon and a
league gym.
Crasher Wake
Maylene
Martial Artist
Martial Artist
Special Features -
Special Features -
Point to the Sky:
Fight Harder: Maylene’s
If they made a suc-
Pokémon all have +1 Attack.
cessful attack dur-
Favored Pokémon: Lucario, ing the previous
Medicham, Machamp, round, Crasher
Hitmontop, Breloom Wake’s Pokémon
can use Body Slam
Maylene is a determined
At-Will.
martial artist who spends
hours training herself with Favored Poké-
various kinds endurance mon: Floatzel,
training- even walking miles in the freezing cold just to Gyarados,
build her body’s strength. Maylene runs her gym like a dojo, Quagsire,
with many different sensei and practitioners teaching train- Sharpedo, Ludicolo
ers and Pokémon alike. Though she’s quite young, her de-
With a loud call across from center stage, Crasher Wake
termination and continuous growth project good things for
always makes a scene. Wake is a professional wrestler and
Maylene.
is always making the loudest introductions for his Poké-
In battle, Maylene strikes true and keeps her guard up. mon. While he loves to wrestle Pokémon, his claim to fame
Her Pokémon’s balance is impressive, but her Pokémon are is his champion belt earned in an international wrestling
also just flatly powerful and difficult to stop once they get tournament- won against other humans. Wake’s gym has
moving. Maylene is always looking to help others improve- Olympic sized wrestling rings, boxing rings, and mats for
she believes that by strengthening the whole, everyone other kinds of martial art competition, which he’ll host from
grows much further than possible alone. time to time.
Wake hits hard and tries to overwhelm his foes with a
constant crashing of attacks. If you can stand up against his
assault, he only grows more excited and pushes his Poké-
mon to fight harder than ever.
69
Solaceon Town and Solaceon Ruins Byron
Solaceon is a small settlement with farmlands surround- Archeologist
ings for miles. It also is right next to ruins of an ancient civi-
Special Features -
lization that houses many mysterious wild Pokémon..
Defense, Defense, De-
fense: 3/day, before a foe
rolls their accuracy check
against one of Byron’s Poké-
mon, his Pokémon’s De-
fense stat is raised 2 during
that accuracy check.
Favored Pokémon: Basti-
odon, Steelix, Magnezone,
Bronzong, Excadrill
Byron trains his Poké-
mon to be immovable ob-
Celestic Town jects in battle strongly prior-
itizing defense as the best
Celestic Town is a small town with a couple of business
offense. His Pokémon are
districts to keep up with the times but is also home to a
slow moving but strong
historical district where many people live in a way
walls taking multiple hits
that preserves the history of Sinnoh and the old ways of
without problem. Byron
life.
spends time digging for fos-
sils and rare materials throughout Canalave’s islands. He
has a large collection of fossils and fossil Pokémon, though
he doesn’t train many of them, instead just keeping them
happy in his gym.
In battle, Byron waits to counterattack after his oppo-
nent’s attacks bounce off of the shields his Pokémon put
up. While the attacks his Pokémon use are not astounding-
ly powerful, they have the stamina to takes more hits than
the Pokémon Byron faces. Byron’s so confident in his strat-
egy that he can sometimes be seen shouting “Defense! De-
fense! Defense!” while training with his Pokémon.
Canalave City
Canalave is a collection of small islands connected by
massive bridges that lead to a large harbor it’s connected Snowpoint City
to. Canalave exports ores mined in Oreburgh through its Snowpoint is built higher up on Mt. Coronet, so its cov-
harbor. It has a massive historical library and a league gym. ered in snow year-round. It was built near an ancient ruin
that the people protect from raiders, though many wild
Pokémon make their home inside. Snowpoint also has a
league gym.
70
Candice Volkner
Researcher Researcher
Special Features - Special Features -
Cool Gaze: 3/day, Intimidating Gaze: Volkner’s
Candice’s Pokémon have Pokémon all have +1 Defense.
+1 to their accuracy check
Favored Pokémon: Electivire,
if they are using an Ice-
Luxray, Jolteon, Raichu,
type move.
Lanturn
Favored Pokémon:
Volkner is rarely seen with
Froslass, Abomasnow, Gla-
anything other than a bored
ceon, Mamoswine,
face. He spends hours engi-
Weavile
neering various puzzles and
Candice is a young gym escape rooms that serve to
leader who is very studi- keep challengers away from
ous and bright. She often his gym. He travels throughout
considers other well- the city managing its various
known Ice-type trainers lighthouses and making sure
when thinking about her that the city’s solar panels are
demeanor, thinks she too in top shape.
should be cold and cool.
When engaged in battle, he has already decided the
Nonetheless, she’s always
trainer is worth his full attention. He becomes hyper-
the center of excitement in a room and excited to engage
focused on battle and enthusiastically combats his oppo-
with anyone willing to talk to her. She spends her free time
nent with techniques he’s practiced with his Pokémon for
studying Sinnoh’s elaborate myths and history.
years. If he easily wins, he immediately returns to a bored
When battling, Candice applies her few years of study to and unamused face. In defeat, you may actually see him
her battle strategies. While she’s battling she also will try on smile, if only briefly.
different personalities while still trying to define herself as a
gym leader who will likely be there for a while- her natural
talent and strength can only grow from where it is now. Mt. Coronet
More than half of Sinnoh’s major towns and cities are on
Mt. coronet or at its base. It can be seen from everywhere
Sunyshore City in the region and has many peaks along its mountain rang-
Sunyshore is a self-sufficient city entirely powered by es. It’s said a lost ruin is somewhere near its peak, but has
hundreds of thousands of solar panels. It’s a major port not been seen in centuries.
town, connecting Sinnoh to other regions from its bay, has
There are various winding tunnels throughout the
various festivals running o nits beaches year-round, has
mountainsides that travel upwards and lower into the
region famous lighthouses, and has a league gym.
earth. Subterranean lakes, rivers, and brilliant gemstone
caverns are just some of the amazing wonders you could
discover while exploring Mt. Coronet.
71
Lily of the Valley Island Bertha
Lily of the Valley Island is located east of Sinnoh and is Breeder / Stat Ace
entirely dedicated to hosting the yearly regional champion-
Special Features -
ship in Sinnoh. The island is covered in hills and forests.
Hold Your Ground: Bertha’s Poké-
mon have +1 Defense if their De-
fense is higher than their Sp. De-
fense and +1 Sp. Defense if their
Sp. Defense is higher than their
Defense.
Favored Pokémon: Hippowdon,
Rhyperior, Gliscor, Golem, Whis-
cash
Bertha is a gentle woman who
Competitors can enjoy any number of amenities such as shows warmth to others while
luxury hotels, spas, amusements parks, and gym training working with others. She likes to
areas while on campus. It’s Elite 4 includes Aaron, Bertha, maintain a close relationship with
Flint, Lucian. her fellow Elite 4 members and
cares for any guests she finds in
Aaron her company. In battle, she’s a
Ace Trainer / Breeder force to be reckoned with. Her heavy-weight Pokémon
throw themselves around the battlefield, throwing their
Special Features - power behind every move. In defeat, she’s warmer than
Learn from Your Mis- usually, happy to witness power exceeding her own.
takes: If Aaron’s Pokémon
miss with an attack, during
their next turn they have Flint
+3 during their accuracy
Type Ace (Fire)
check, and deal +4 damage
if the attack deals damage. Special Features -
Favored Pokémon: Drapi- Burning Up: Once per turn 3/day,
on, Vespiquen, Yanmega, Flint may reroll an accuracy check
Scizor, Heracross if the move can Burn, but failed to
do so. He must use the second
Aaron is a tenacious battler who cycles through training
result.
many different Pokémon. While he spends the most time
with his core team, he trains young Bug-type Pokémon, Favored Pokémon: Magmortar,
constantly looking for opportunities to find a special Poké- Infernape, Rapidash, Flareon,
mon with more natural talent than the average to nurture. Houndoom
Aaron used to be grounded in the idea that if a Pokémon
Flint is a carefree, energetic
can lose, it isn't strong but has grown to discover that every
young man. He can be explosive
Pokémon is capable of great things with the right trainer
at time, surging with energy, then
and through nurture. His Pokémon manifest many differ-
suddenly really low as he’s run-
ent strategies– aggressive attackers, unbreakable walls,
ning on fumes. His Pokémon tend
technical supporters. Aaron’s got many options on his
to mimic this energy, burning
team.
brightly and then lazing about with flint. When battling
challengers, Flint’s Pokémon heat up the battlefield and try
to weaken his foes while putting on the pressure to scare
them off the battlefield.
72
Lucian Team Galactic
Researcher / Watcher Team Galactic is a criminal organization, setup in
Special Features - the Sinnoh region. They are led by Cyrus, referred to as Master Cy-
rus or the Boss by his underlings. Cyrus' goal for Team Galactic is to
Well-read Insight: Lucian rebuild the Galaxy in his image, using some of Sinnoh's all-powerful
is aware of any super- legendary Pokémon, which are said to have created the entire
effective or extremely- world.
effective attacks his oppo-
nent’s Pokémon have.
Cynthia Cyrus
73
Charon Other Trainers of Sinnoh…
Charon is an elusive scientist who
Buck
has used his influence to control the
criminal Team Galactic in Cyrus’ ab- Stat Ace (Def) / Stat Ace (Sp.Def)
sence. He is as cold as Cyrus, but he
Favored Pokémon: Claydol, Shuckle,
used emotions to manipulate others
Dusknoir, Umbreon, Torkoal
where Cyrus disregarded emotions
entirely. Buck is a promising trainer who is
quickly becoming a powerful specialist.
While he didn’t often battle, as it’s
His older brother, Flint, serves as one of
not his specialty, he will defend him-
Sinnoh’s Elite 4 and hopes to one day
self when he needs to with his
surpass him in strength. Buck is cocky at
Slowking.
times, but understands strength and is
respectful of anyone who displays what
he considers true power. He spends his
Mars, Jupiter, and Saturn time training near Stark Mountain.
The Team Galactic administrators
are all dangerous villains who are ca-
pable of finding goals, planning them Cheryl
out, and then executing them for the
Medic
organization. While none of them are
publicly active, its known that they are Favored Pokémon: Blissey, Wobbuffet,
still behind the scenes creating prob- Drifblim, Hariyama, Wailord
lems for rangers and law enforcement
Cheryl is a caring trainer who looks
throughout Sinnoh.
after those in need in Eterna Forest.
Mars is the most independent of She spends time caring even for
the group and various sources say that wounded wild Pokémon, healing any-
she leads her cells of Team Galactic in one who needs help. Despite having
an effort to restore their former leader training powerful Pokémon with loads
to his glory. She battles alongside her of stamina, she can still be fearful when
Purugly, Bronzong, and Crobat. confronted with potentially dangerous
individuals.
Jupiter loudly hates working with
other leaders within Galactic but un-
derstands their specialties and will do
so in order to achieve her ends. Jupiter Marley
is vindictive and cruel, eliminating any Stat Ace (Speed)
threat to her plans regardless of how
much of a real threat they may or may Favored Pokémon: Arcanine, Ninjask,
not be. Jupiter travels with her Weavile, Electrode, Crobat
Tangrowth, Gastrodon, and Sableye. Marley is a quiet and usually distant
Saturn is an engineer and works to trainer. She has an affinity for a legend-
solve problems by building machines ary Pokémon, Shaymin, who she looks
to do his bidding. He has access to after from time to time, but does not
deep pockets that seem untraceable share the location of the Pokémon’s hid-
and often buys his way out of any trou- den grove. She’s very fast in battle,
ble he finds himself in. When backed avoiding harm and quickly dispatching of
into a corner, he’ll fight back with his foes before running off on her own in
Toxicroak, Alakazam, and Octillery. victory. She spends most of her time on
the mountainsides of Lily of the Valley
Island.
74
Mira Lucas
Stat Ace (Sp. Attack) Chef
Favored Pokémon: Alakazam, Special Features -
Togekiss, Porygon-Z, Gengar,
Easy Meal: Lucas can whip up
Magnezone
any Chef feature meal or food
Mira is a young trainer prodi- item in five minutes.
gy. While she plays weak and
Favored Pokémon: Torterra,
sweeps her opponents away,
Lickilicky, Mamoswine, Basti-
her façade will only last as long
odon, Snorlax, Clefable
as she’s young. She’s still able to
easily dispatch many gym lead- Lucas is a one-time champion,
ers with ease and trains to top- quickly displaced again by his
ple Cynthia. She’s usually found predecessor Cynthia. He feels
on the western side of Mt. Coro- best when cooking delicious
net, training. meals for hours and sharing his
creations with his eager and
happy Pokémon. He especially
Riley likes making poffins for Poké-
mon and can always match them
Stat Ace (Attack) perfectly with every Pokémon’s
Favored Pokémon: Lucario, Salamence, favorite flavors. It’s said he
Absol, Ursaring, Metagross helped to save Sinnoh from cer-
tain destruction with his friends Dawn and Barry.
Riley serves as a guardian on one of
the many islands off Canalave City’s
shores, Iron Island. He trains his Poké- Dawn
mon there and handily defeats poachers
who aim to wipe out a scarce wild popu- Rising Star
lation. He comes form a long line of hon- Special Features -
orable trainers who worked alongside
generations of Lucario. He permits train- Center Stage: Dawn can choose
ers to leave with Pokémon from Iron Is- for her Pokémon to act first dur-
land if they form a bond with them, ra- ing appeals once per contest.
ther than just capturing them. Favored Pokémon: Empoleon,
Froslass, Cherrim, Pachirisu,
Rapidash, Lopunny
Hayley and Bebe
Dawn is a one-time champi-
Hayley manages thousands of on, quickly displaced again by
acres of ranch that trainers can her predecessor Cynthia. She
leave with her to be out in the open loves being a coordinator and
while in storage as a special paid competes in every contest she
service. can. She’s even won multiple
grand festivals. She’s happiest
Bebe is the engineer behind the
surrounded by her friends and Pokémon planning her new-
Pokémon storage system that
est performances for the stage. It’s said he helped to save
Sinnoh uses. She works closely with
Sinnoh from certain destruction with her friends Lucas and
Hayley to ensure easy retrieval and
Barry.
deposit from the PSS to her open
ranch.
75
Barry Unova
Underdog
Unova is a region covered in cities, with forests and
Special Features - short routes serving as small spaces that wild Pokémon live
Late Fee: If Barry’s Pokémon does between more and more city. It’s main body is a long pen-
not act before his opponent’s Poké- insula with large mountains across from each of the penin-
mon during a round, it gains +2 sula’s sounds.
Speed until the end of combat. This
effect stacks.
Important Towns and Cities
Favored Pokémon: Infernape, Cha- Nuvema Town
tot, Luxray, Tauros, Dugtrio, Floatzel Nuvema is filled with blocks of suburbs surrounding Ju-
Barry is the extremely hyperactive niper’s Laboratory. Nuvema has a small harbor that
best friend and rival of both Lucas branches from one of Unova’s sounds.
and Dawn. He seems to always be
one step ahead of everyone else, but
his friends always take bigger steps
and pass his all the same. He plans
to surpass his father, Palmer, who is
a Frontier Brain by building a taller
Battle Tower and beating him in it. It’s said he helped to
save Sinnoh from certain destruction with his friends Dawn
and Lucas.
76
Accumula Town Cilan, Chili, and Cress
As one of the boroughs across from central Unova, Accu- Chefs
mula is a wide spread town with a large population. It’s re-
Special Features -
grettably known as the place that the notorious Team Plas-
ma began its grassroots campaign. Easy Meal: The Striaton City broth-
ers can each whip up any Chef fea-
ture meal or food item in fifteen
minutes.
Favored Pokémon (Cilan):
Simisage, Ferrothorn, Serperior,
Jumpluff, Whimsicott
Favored Pokémon (Chili):
Simisear, Heatmor, Emboar,
Striaton City
Darmanitan, Camerupt
Striaton is another borough next to one of Unova’s
Favored Pokémon (Cress):
sounds and is also the culinary center of Unova. In addition
Simipour, Seismitoad, Samurott,
to having league gym that doubles as the best restaurant in
Azumarill, Crawdaunt
the region, it also has a laboratory that features dream doc-
tors who can bring some aspects of dreams to life. The Striaton gym has three
leaders who are all top-notch
chefs, specialize in different
Pokémon, and are all brothers.
Predictably, Clian is a very bright
and encouraging Grass-type
trainer, Chili is a very excitable
and energetic Fire-type trainer,
and Cress is a very relaxed and
cool tempered Water-type train-
er. They take turns taking on
challengers at their gym, seeing as they simultaneously are
the head chefs in the kitchen at the best rated restaurant in
Floccesy Town Unova- located in their gym.
Floccesy is a small town that has forests running through While they are considered the weakest of Unova’s gym
its city blocks. Many wild Pokémon happily live amongst the leaders, they are still left to their own devices by the league,
city’s low-stress people who have slower-going jobs than just for the novelty of the gym they run. Each of the broth-
the rest of Unova. ers are very dedicated in battle and in the kitchen and their
skill may not be the best in terms of battling, but they each
have brilliant moments to show off in battle.
PokéStar Studio
PokéStar Studio is a large filming studio in Unova that’s
half the size of the neighboring boroughs. World famous
movies are made here and new talent is found and used
weekly. There are various tours available to see stars on
stage or behind the scenes. Contests also are held here.
77
Nacrene City Castelia City
Nacrene is a borough city that has built homes and Castelia City is the largest city in the Unova region. The
apartment complexes within what was once rows of now- city's core is a central business district, with huge skyscrap-
obsolete energy and other kinds of commercial ware- ers and other commercial buildings; a series of alleyways
houses. It has a league gym that doubles as a massive li- lead into this core, where smaller shops are set up among
brary that also was once a warehouse. city traffic. The city's outskirts are bounded on all sides by
harbors splitting into Unova’s two sounds, where ships pro-
vide traffic to other regions in the Pokémon world. Cas-
telia’s league gym is a tall museum and gallery.
Lenora Burgh
Researcher Watcher
78
Nimbasa City Driftveil City
Nimbasa is like a city always celebrating some kind of Driftveil is an export-oriented borough that mines com-
party at all times. Covered in amusement parks, game cor- mon ores to ship out of Unova, along with various Unova-
ners, and luxury entertainment hotels one can very quickly made goods. Driftveil also has a league gym that’s connect-
completely exhaust themselves entirely while staying in ed to one of the export warehouses and docks.
Nimbasa. Nimbasa’s league gym doubles as a fashion stadi-
um.
Clay
Type Ace (Ground)
Elesa
Special Features -
Rising Star
Inspiring Power: Clay’s
Special Features -
Pokémon all have +1 to
Sparking!: Elesa’s Poké- their attack stats.
mon may use the move
Favored Pokémon:
Attract at-will as their
Excadrill, Golurk, Flygon,
action.
Krookodile, Claydol
Favored Pokémon:
Clay is a powerful
Zebstrika, Emolga,
business mogul who not
Luxray, Ampharos, Gal-
only leads one of the
vantula
most profitable export/
Elesa is a world- import conglomerates
famous model who is worldwide but also
often showing off very works with his hands in
high-class styles that’s as beautiful as it is expensive. Elesa’s Driftveil’s mines every
dedication to fashion led to her changing her gym into a day. He’s still got energy at the end of the work day to take
fashion hall hosting weekly fashion shows featuring design- on challengers at his gym. Clay is always serious and never
ers from around the world. Despite her expensive tastes, in takes a break from his work, treating his business as his
personality she’s very down to earth. She even lets perfect lone legacy.
strangers run fashion shows in her gym on off-show days
In battle, Clay doesn’t waste time dispatching his foes.
that can lead to actual shows during important show days.
His aim is to efficiently defeat threats with his Pokémon in
Elesa’s battle strategy is extremely flashy. She tries to his clay-floor arena in order to move onto his next appoint-
steal her opponent’s thunder by paralyzing her opponent’s ment. Clay doesn’t spend any time with challengers unless
Pokémon, slowing them down significantly. Elesa then will they really impress him, leaving assistants to distribute
run circles around the competition and close out the battle. badges or to simply show a defeated challenger the door.
79
Mistralton City Icirrus City
Mistralton is one of Unova’s boroughs. It has a massive Icirrus is located near the summit of a mountain across
airport and flies cargo ships out of Unova with goods from the sound from Unova’s main body. It has many wetlands
Driftveil and the rest of Unova to places that a ship can’t that sometimes overflow and edge into some of the city’s
reach. It’s airport has a league gym inside of its terminal. outer limits. It also has a league gym.
Skyla Brycen
Type Ace (Flying) Rising Star
Special Fea- Special Features -
tures -
Showmanship: Brycen’s Poké-
Aerial Acrobatics: Skyla’s mon have +1 Special Defense
airborne Pokémon can and +1 Defense during their first
move +15 ft per turn. round of combat.
Favored Pokémon: Swan- Favored Pokémon: Cryogonal,
na, Sigilyph, Swoobat, Beartic, Walrein, Vanilluxe,
Skarmory, Unfezant Weavile
Skyla is a high-flying Brycen is a famous movie
spirit who pilots cargo actor. He started in traditional
planes to and from Mis- stage plays but quickly ad-
tralton. As a result, she vanced to star in summer block-
can be frustratingly absent busters as action heroes, and
for as much as half of eve- sometimes even the major vil-
ry week. She’s often care- lain. When he’s not filming at a
less as a gym leader, neglecting responsibilities to spend PokéStar studio lot and accepting challenges there, he can
more time in the air. She’s even been known to just give be found in Icirrus accepting challenges from trainers and
away a badge if she believes her team will lose in battle, or protecting the surrounding wilds from natural dangers on
just refuse a gym challenge because she thinks she’ll win the mountainside.
anyway.
Brycen is sometimes overly dramatic while putting on a
This behavior will sometimes get her into trouble, but show in battle, but should always be taken seriously. He
when she can be persuaded to fight her Pokémon con- Pokémon will freeze any threat when given the chance,
stantly fly circles around the competition using their speed essentially removing them from combat. Anyone who can
and aerial capabilities to completely deny her foe’s chances resist his Pokémon’s ice-cold attacks will then have to fight
at victory. When going all out, she’s very bubbly and can through the sheer power they contain.
randomly burst out into laughter.
80
Opelucid City Aspertia City
Stacks of apartment complexes, hotels, luxury suites, Aspertia is a city-in-progress, filled with cranes helping to
and office buildings make for a crowded city in Opelucid. construct more and more buildings. It has a very modern
Many people live in Opelucid and take public transit to feel to its architecture and has a league gym. Aspertia has a
work in the nearby Nimbasa all day. In one tall tower of a tall spiral walkway that looks over one of Unova’s sound to
building is a league gym. see most of central Unova.
Drayden Cheren
Type Ace (Dragon) / Strategist Researcher / Type Ace (Normal)
Special Features - Special Features -
Dragon’s Pride: Each of Dray- Learning Curve: If Cheren’s Poké-
den’s Pokémon ignore the mon missed with an attack during
first stat lowering effects of their last action, they have +2 during
their opponent’s attacks each their accuracy check while attacking.
combat.
Favored Pokémon: Stoutland,
Favored Pokémon: Haxorus, Castform, Porygon-Z, Bouffalant,
Druddigon, Flygon, Altaria, Lickilicky
Salamence
Cheren is a teacher at his gym’s
Drayden runs his gym right trainer school. He teacher Pokémon
out of his offices, city hall. As battling 101 and makes sure each of
mayor, he looks over his city’s his students are masters of every-
massive population and will thing you need to know to be a be-
protect them alongside rang- ginning trainer. He’s a relatively new
ers whenever any wild threat gym leader but has thrown every-
enters its borders. He comes from a line of dragon masters thing he has into taking the position
who work to train the next generation of Dragon-type train- seriously. He loves to battle and
ers to be stronger and stronger with each passing genera- teach others how to enjoy battling
tion. One of his pupils is currently Unova’s champion.
Cheren is a dangerous opponent who gets more danger-
Drayden is an imposing individual and is considered a ous the longer a battle goes on as he uses every piece of
master trainer. He is incredibly perceptive, and can see po- information that he gains in battle to his advantage. In vic-
tential in Trainers and Pokémon alike. Drayden is precise in tory, he’ll go over everything he can to improve his chal-
his battle style, often waiting to see his opponent's attacks lenger’s odds next time, however soon that may be. In de-
and blocking them, or brushing off the effects of them with feat, he’ll help by pointing out some tips for the challenger
ease before unleashing a powerful counter move. that will help against other gym leaders in Unova as they
continue their league circuit.
81
Virbank City Humilau City
Virbank City is a port city with many hangars, docks and Humilau is just on the very edge of Unova’s boarder,
waterways. At night, warehouses become dance clubs and opening out into the ocean. It’s a quiet beachside city with
the city is filled with all kinds of music through its various vacation home built over the shallow waters that stretch
music halls and auditoriums. It’s largest music stadium is out into the ocean for almost half a mile. It has a league
also a league gym. gym connected to the ocean.
Roxie Marlon
Rising Star / Type Ace (Water)
Choreographer
Special Features -
Special Features -
Expert Swimmer: Marlon and
D-O-G-A-R-S: 3/day his Pokémon are not hindered
when Roxie’s Pokémon by water terrain and can move
Poisons a foe’s Poké- +10 feet per turn in water.
mon, the target is Toxi-
fied instead. Favored Pokémon: Jellicent,
Wailord, Carracosta, Starmie,
Favored Pokémon: Cloyster
Scolipede, Toxicroak,
Garbodor, Crobat, Marlon is a spirited trainer
Weezing with a laidback personality. He
enjoys freediving and battling
Roxie is a rock star who performs almost nightly for a Pokémon underwater to catch
stadium filled with fans in her band, Koffing and the Toxics. them. He manages his gym
She loves her Pokémon and makes songs about how much which is connected to the Ma-
they rock. She’s rough in personality but very friendly to rine Tube, a massive underwa-
anyone who walks into her gym to challenge her, especially ter walkway that lets you see ocean-dwelling Pokémon in
her fans. their natural habitat. He is an expert swimmer as well, al-
Roxie enjoys rocking out while battling with her bass ways looking for a challenge to swim alongside his clearly
plugged in, strumming along with the rhythm of battle. She superior-in-the-water Pokémon.
tries to exhaust her opponents by poisoning her foes and Marlon’s relaxed nature seems to have allowed for his
letting the clock tick by. If that doesn’t work, her Pokémon Pokémon to really grow into power without stressing about
can also deal damage by throwing their weight around. anything. They each have lots of stamina and can take mul-
Roxie always makes a battle look fun. tiple hits before finally going down. Marlon’s always happy
to battle trainers and loves receiving challengers at his re-
mote gym.
82
Undella Town Shauntal
Undella is a very small and exclusive town with security Researcher
all over to make sure passers through cause no problems.
Special Features -
Many beach side villas are owned by powerful trainers, or
businesspeople. Haunting Tale: 3/day, Shauntal
can add 5 to her Pokémon’s accu-
racy check. This cannot affect
whether or not the attack hits,
but can affect whether or not
additional effects happen with an
attack.
Favored Pokémon: Chandelure,
Cofagrigus, Gengar, Froslass,
Golurk
Giant Chasm Shauntal has always got her
hose in a book. She might seem
The Giant Chasm is a large impact-crater like canyon that
to not have time for anything
contains a maze-like forest. There are ancient stories about
else, but she also is constantly
the arrival of great and powerful legendary Pokémon arriv-
writing her own fictions as well.
ing and forming the crater here thousands of years ago.
She will narrate battles making it more dramatic when pos-
sible but is really just flexing her narrative flair. Shauntal
always seems to be stuck in the past with her stories, but
her vast knowledge base allows her battle with ease, even
continuing to read while in the midst of a difficult battle.
Marshal
Martial Artist
Special Features -
83
Grimsley Alder
Strategist Ace Trainer
Special Features - Special Features -
Coin Flip: On any successful hit Champion’s Grace: 3/day, if
from one of Grimsley’s Pokémon, Alder would fail a skill check
Grimsley can flip a coin. If he wins, or an accuracy check of some
the attack deals +8 damage. If he kind, he instead succeeds.
fails, the attack misses and deals
Favored Pokémon: Volcaro-
no damage.
na, Conkeldurr, Reuniclus,
Favored Pokémon: Honchkrow, Krookodile, Chandelure,
Liepard, Bisharp, Scrafty, Krook- Braviary
odile
Alder was the first champi-
While Grimsley comes from old on in the Unova reason, origi-
money, his family has got not of it nally just assigned to the posi-
left. While he seldom shares how tion. Whenever challenged, he
their riches were lost, he talks an defended his title until he was finally defeated after a dec-
awful lot about gambling and its lure. He believes that ade of service and then he retired. Alder wanders aimlessly
there’s no point complaining about what you’re dealt and around Unova, though he usually finds himself coming up-
instead should always do the most with what you’ve got. on someone in danger and comes to their aid. He is very
He always maneuvers his Pokémon into extremely risky reflective and meditates on his thoughts daily. He’s a care-
situations in battle, even if there is only a slight chance for ful combatant, always considering multiple options before
an excellent payoff. However, Grimsley’s chances always acting.
turn out to be better than they seem.
Iris
Caitlin Type Ace (Dragon)
Psychic
Special Features -
Overflowing Strength: Caitlin’s Pokémon each have +3
Special Attack.
Special Features -
Favored Pokémon: Musharna, Gothitelle, Reuniclus,
Metagross, Alakazam Champion’s Grace: 3/day, if Iris would fail a skill check or
an accuracy check of some kind, she instead succeeds.
Caitlin is a psychic with an overwhelming amount of
power that she can barely contain. She exhausts herself Favored Pokémon: Haxorus, Hydreigon, Dragonite,
daily just keeping her massive well of power in check. At Lapras, Aggron, Archeops
the same time, she’s able to intensely train her Pokémon
Iris is the current reigning champion of Unova. She
with their power against her own. Caitlin is gentle, never
claimed her champion title from the champions who dis-
wanting to cause excessive harm, but will often end battles
placed Alder. She travelled through all of Unova to train as
quickly if possible so she may return to focusing on keep-
her mentor Drayden instructed her to. She spent one year
ing her psychic powers in check.
serving as a gym leader before taking the champion’s seat.
Her youth and overflowing enthusiasm empower her Poké-
mon and leads them to victory. Iris loves fighting the
strongest trainers there are and can’t wait to fight anyone
who’s worthy of the champion title.
84
Team Plasma Ghetsis
Team Plasma's original goal was to "liberate" all Poké- Ghetsis is the leader of the new
mon from their Trainers, by either convincing the Trainer to Team Plasma. He is almost con-
release their Pokémon, or by theft. At this time, their spir- stantly on the run, being sought by
itual leader, “N,” convinced thousands of people to release world law enforcement, reformed
their Pokémon to the wild, even trainers who had devel- Team Plasma, and most of Unova’s
oped close bonds and friendship abandoned their Poké- league. He continues to sow seeds
mon back to the wild. Ghetsis, one of Team Plasma's lead- of chaos by providing stolen Poké-
ers, exploited the group in an attempt to rule Unova as the mon to bad people and making
only one with any Pokémon. them continue to spread discord.
He wants to remove Pokémon
from any threat so his future reign
can go unchallenged. He aims to
somehow control a legendary
Pokémon in order to achieve these ends as well. Ghetsis is
a dangerous person to corner, willing to attack anyone with
his Hydreigon, Cofagrigus, Seismitoad, Drapion, Toxicroak,
and Eelektross.
Zinzolin
of the Seven Sages
Two years after Team Plasma's defeat, the group re-
Zinzolin is the most active of
turned with a new goal to simply rule Unova by force. While
Team Plasma’s Seven Sages. The
the new organization still exists, it’s not nearly as powerful
group itself was once united in
as the original cult and remaining cells from the original
their aim to make N king of Team
Team Plasma are even seen combating the new Team Plas-
Plasma and achieve Team Plasma’s
ma groups.
goals. Since Ghetsis’ betrayal of his
son’s plans, the sages are mostly
split, either against Ghetsis and
Natural Harmonia repenting, secretly aiding Ghetsis,
Gropius “N” or just playing both sides. Zinzolin
is the most active of the Seven Sag-
When N was young, he was es and will battle with his Cryogonal team to achieve his
orphaned and left in the woods; ends which are aligned with Ghetsis. Other than Zinzolin,
there, he was raised by Poké- there is also Gorm, Bronius, Rood, Giallo, Ryoku, and the
mon and learned to communi- leader of the sages, Ghetsis.
cate with them. He can under-
stand Pokémon and even em-
pathically feel what they feel. He
was found by Ghetsis and raised Colress
to be the king of Team Plasma. The head researcher of
His natural charisma was used Team Plasma, Colress, works to
to convince thousands of train- achieve whatever ends Ghetsis
ers to abandon their Pokémon in the wild, even though requires. Colress despises
many Pokémon wanted to remain with their trainers. His Ghetsis, but uses Team Plas-
followers also stole Pokémon from trainers in order to free ma’s resources in order to fur-
them in random places in the wild. Eventually, his adoptive ther his research which is to
father’s charade was revealed and N turned out just to be a discover the true way to draw
puppet for Team Plasma to take over Unova with no one out the strength of Pokémon.
able to fight back without their Pokémon. N has since dis- Even with dynamax technology,
appeared, though some say he has left with a legendary mega evolution, and z-moves
Pokémon and protects Pokémon everywhere in his name. If he still believes there is an even
N battles anyone, he’ll simply call upon the help of any greater power locked within. If forced to combat his way
nearby wild Pokémon who without fail come to his call. out of capture, he’ll fight with his Klinklang, Magnezone,
Metgross, Rotom, Beheeyem, or Porygon-Z.
85
Other Trainers of Unova… Hilbert
Strategist
Benga
Special Features -
Underdog
Stronger and Stronger!: When
Favored Pokémon:
Hilbert’s Pokémon knock out an
Dragonite, Garchomp,
opponent’s Pokémon, all of their
Volcarona
stats are raised +1 until the end of
Benga is Alder’s grandson the encounter. This effect stacks
and excitedly trains while up to three times.
traveling across Unova chal-
Favored Pokémon: Samurott,
lenging everyone he thinks
Braviary, Musharna, Galvantula,
might be powerful. He’s not
Carracosta, Roggenrola
particularly focused in strate-
gy but his raw strength is Hilbert was a champion of Uno-
something to respect. One can only imagine what he’ll va, but chose not to defend his
eventually become considering where he already is if he title. Hilbert is close friends with
can focus his strength. Hilda, Cheren, and Bianca and to-
gether they helped to prevent a
terrible fate for Unova. Hibert is
eager to battle anyone at what he
Fennel
considers an ‘even’ level. Hilbert believes that when evenly
Researcher / Scientist matched, true strength can be brought out from within to
break through any conventional mental barriers. He’s easy
Favored Pokémon: Musharna
going and keeps calm in order to take in everything he can
Fennel is the leading scientist in and excel when the right moment presents itself.
the world capable of inducing
dream world sleep. Her technolo-
gies even allow her machines to Hilda
produce items from dream smoke
that originate from dreams that she Rising Star
can watch with her machines. She’s
Special Features -
always happy to show off her ma-
chine’s abilities and extract dreams Overcome!: When Hilda’s
to create something from them. Pokémon are afflicted, she
Fennel is bright and gentle natured. rolls two savings throws for
She intends to keep her machines cure roll, always using the bet-
safe from anyone who would look ter result.
to abuse her invention.
Favored Pokémon: Emboar,
Mandibuzz, Reuniclus,
Alomomola, Stunfisk,
Sawsbuck
Hilda was a champion of
Unova, but chose not to de-
fend her title. Hilda is close
friends with Hilbert, Cheren,
and Bianca and together they
helped to prevent a terrible
fate for Unova. Cheerful and
proud of her strength, Hilda
boasts around eager to meet
new challenges. She’s certainly up for anything, as she has
received multiple lead parts in movies made at PokéStar
Studios as a walk-on audition. Challenges seem to bring the
best out of Hilda, calling her to overcome any obstacle in
her way.
86
Nate Bianca
Officer Researcher
Special Features - Favored Pokémon: Emboar,
Stoutland, Musharna, Mienshao,
Gotcha!: The first time Nate’s
Abomasnow, Nidoqueen
Pokémon are targeted by an attack
that fails its accuracy check each As the extremely eager and
combat, Nate’s Pokémon automat- sometimes clumsy assistant to
ically succeed their next attack Professor Juniper, Bianca often
against the same attacker. Nate’s finds herself busy all day long.
Pokémon do not roll accuracy Bianca is close friends with Hilbert,
checks to hit in this way. Hilda, and Cheren and tries to
meet up with them often to test
Favored Pokémon: Samurott,
her skills. While she never became
Kabutops, Gliscor, Escavalier, Lu-
a champion or gym leader like her
cario, Arcanine
friends, she still greatly loves her
Nate is a secret agent who helps current interests that involve help-
international law enforcement ing to distribute Pokémon to new
weed out Team Plasma and hunts trainers. Her encouragement and
down Ghestsis. While he’s not very bright smiles lead to many trainers having a extra skip in
public about his status, many of his friends know. He tem- their step as they leave for their adventures.
porarily held the champion title in Unova, but chose not to
defend it. Nate is an adaptive combatant, constantly look-
ing for advantages and trying to use the field, his Pokémon,
Hugh
and even himself to every advantage possible.
Ace Trainer
Special Features -
Rosa
Battle Quarry: Hugh’s Pokémon
Underdog deal +4 damage against Pokémon
Special Features - being used by a Team Plasma
member.
Time to Energize!: 1/day, Rosa
can shout loudly as an action to Favored Pokémon: Seviper,
encourage her Pokémon, recov- Eelektross, Unfezant, Bouffalant,
ering their 1/day or 3/day fre- Flygon, Simisear
quency moves as if they have had Hugh is an extremely aggressive
a long rest. trainer who is friendly to anyone
Favored Pokémon: Serperior, who’s up for a battle. He’s close
Accelgor, Amoonguss, Lilligant, friends with Nate and Rosa, though
Delibird, Simipour it seems there’s something that’s
stopping him from rising to his
Rosa is a confident and power- friends’ level of strength. He deeply
ful trainer. She loves challenges hates those who are any group
only because they’re a bump in that refers to themselves as Team
her way that she gets to over- Plasma. He doesn’t care if some-
come. Some have described her one was tricked and look to make
as someone who struggles to up for their actions- if you’re wearing a Team Plasma uni-
hide her power. She has defeated form, you’re worthy of his wrath. Hugh works to squash
Unova’s champion before but Team Plasma and free any stolen Pokémon they may have
declined to hold the title so she hostage and return them to their proper owners.
could continue to explore and get stronger. It seems that
Rosa’s enthusiasm alone could power her Pokémon to the
top of any challenge completely unhindered.
87
Unova might be the most densely city-covered place in
the whole world. Still, there are beautiful wild spaces be-
Kalos
tween each major city worth exploring. There is even a Bat-
Kalos features a vast network of rivers and water-
tle subway that travels across the region as well.
ways snaking through much of its landscape, cities and
towns. To its north is a mountain range where more frigid
temperatures exist, extending down into the plains below.
Its western shores meet the ocean.
88
Santalune City Lumiose City
Filled with gardens and flowerbeds, Santalune makes for Lumiose City is the largest city in Kalos by far, being five
a wonderful place to visit for travelers and Pokémon alike. times the size of the next largest city in the region. It has
It’s a relatively small city, but still busy for passers through the largest shopping district, game corners and amusement
due to its league gym. parks, Professor Sycamore’s Laboratory, a massive muse-
um, some of the best hotels in the world, world-class res-
taurants and cafes, a battle school, and a league gym under
the world-famous Prism Tower.
Viola
Photographer
Special Features -
Photographic Reflex: 3/day, Clemont
when an opponent uses a move
that they have already hit one of Researcher
Viola’s Pokémon with, they must Special Features -
roll +2 during accuracy check in
order to hit her Pokémon. The Future is Now: 3/
day, if Clemont uses an
Favored Pokémon: Vivillon, item on his Pokémon,
Masquerain, Butterfree, Beautifly, they get +3 during their
Venomoth next accuracy check.
Viola is an avid photographer Favored Pokémon:
who is never seen without her Heliolisk, Magnezone,
camera in hand. Viola believes Emolga, Manectric,
that even though moments of Raichu
beauty may be fleeting, a skilled
photographer can share that mo- As an avid engineer
ment forever so is always happily and inventor, Clemont is
photographing ever moment of always creating more
joy or action she sees. She always and more ways to improve the world. Sometimes his inven-
has a smile on her face and an tions are pretty useless or over-engineered, but much of his
even bigger smile when she’s tak- inventions currently run his gym all by themselves. He even
ing a shot of something amazing. has robotic staff throughout Prism Tower and various
screening rooms to root out challengers who would only
In battle, she’s still taking pictures. She uses her powers take him away from his inventing, He usually screens would
of observation to minimize threats as battle continues but -be challengers with technical questions about training
also to look for weak points. She uses her Pokémon’s inca- Pokémon.
pacitating moves in order to gain an edge with her other-
wise fragile Pokémon. By covering her foes in webs and In battle, some might say Clemont over-thinks a solution
powders, they’re so debilitated that she can secure victory. to defeating his foes. While this may be true, more often
than not his results speak for themselves as he boots train-
ers out the door with victory after victory. Clemont is enthu-
siastic when speaking to others about potential technology-
related solutions to even mundane problems and can even
be pulled away from his own work when a new idea sud-
denly strikes.
89
Camphrier Town Ambrette Town
Camphrier is an old town with old buildings and old cas- As a small coastal cove town, Ambrette provides a quiet
tles. Many people who live in Camphrier are not any kind of getaway for visitors. As a bonus, visitors can see Ambrette’s
trainer, instead just living in the town and maintaining its beautiful aquarium or visit their fossil reanimation labora-
ancient structures. tory.
Cyllage City
Cyllage is a cycling town with miles of cliffside paths and
even a path that goes out onto a hard rock path over the
ocean water. The cliffsides also feature beautiful boulder- Geosenge Town
ing walls that the league gym leader built their gym around.
Geosenge is surrounded by monolithic stone structures,
told to be from an ancient time. The people in Geosenge
watch after the stones to see if any of them suddenly move
or glow as that is a sign that precedes a terrible catastro-
phe.
Grant
Athlete
Special Features -
Rock Climbing: Grant’s
Pokémon all have the
Climber skill.
Favored Pokémon: Shalour City
Aurorus, Tyrantrum, Cradily,
Anorith, Aerodactyl Shalour is a beachside city with the Tower of Mastery off
its shore. The city has many beachside vacation spots and a
Grant is a skilled moun- league gym. The gym is located next to the tower of mas-
tain climber who loves tak- tery and inside is a massive roller derby ring.
ing on challenges. On top of
being a world-class boulder-
er, he’s also an amazing cyclist who can compete with
Olympian athletes. Without fail, Grant will climb any new
building or wall he comes across. He’s even free climbed
Prism Tower. Grant has even created his gym for anyone to
practice their free-climbing. He’ll constantly race his best
times, making each path and wall more difficult as time
goes by.
Grant’s battlefield in his gym is covered in crags and
raised terrain. The rocky surfaces are difficult to navigate
for most but his Pokémon are trained to free climb almost
as well as he is. If that advantage wasn’t enough, his Poké-
mon are pretty tough, too. Grant is a fan of fossil reanima-
tion and has trained a team of fossilized Pokémon.
90
Korrina Ramos
Athlete Botanist
Special Features - Special Features -
Fancy Footwork: Kor- Nurturing Growth: Ramos’ Poké-
rina’s Pokémon can move mon all have +1 Attack or +1 Spe-
+10 ft after attacking. cial Attack.
Favored Pokémon: Favored Pokémon: Gogoat,
Lucario, Hawlucha, Victreebel, Jumpluff, Bellossom,
Pangoro, Mienshao, Exeggutor
Machamp
Ramos is a nearly-retired gym
Korrina is a powerful leader who spends most of his
gym leader who has mas- day grooming the massive bonsai
tered Mega Evolution and covered gym he works out of. The
often uses its power with her Lucario. She has an extremely gym is a massive system of trees
energetic personality and is always excited to meet new planted on top of each other and
people, especially if they want to challenge her. She works further covered with many small bonsai. He also grows
out on her roller skates constantly, pushing her Pokémon many kinds of tea plants so he may enjoy fresh-cut tea at
to be as fast as she is on her skates. all time. He dotes on his Pokémon as much as he does his
plants and is very meticulous in his care.
In battle, Korrina is very excitable and her energy is al-
most like a snowball that keeps growing and growing the Ramos likes to battle in his sunroof-lit stadium and have
longer it’s allowed to roll. Korrina’s Pokémon rush around his Pokémon set up sunshine. His Pokémon have many
the field of battle striking while passing by quickly. Korrina different moves that benefit from sunlight, both offensive
does not hold back, even if her opponent does not have a and defensive. Before battle he likes to calm his mind and
Mega Evolution themselves. She knows her Pokémon’s will over challengers to sit down with him and drink some
power and intends to use it. tea. During these meetings he often finds out a thing or two
about his opponent that might be advantageous in battle.
Coumarine City
Coumarine is a beautiful port city with lush green forests Laverre City
and tall cliffsides. Most of Kalos’ exports leave through Cou- In Lavarre, there are many great trees that have mysteri-
marine. The league gym is housed inside a massive system ously grown to tower over buildings. The city seems a little
of trees. strange, then with such massive trees dwarfing everything
around. A league gym is at the base of Laverre’s largest
tree.
91
Valerie Anistar City
Designer Anistar’s most interesting site to visit is a massive sundi-
al that’s covered in a mysterious crystalline structure. The
city is a gathering place of other oddities and it’s no wonder
the league gym also has its fair share of oddities.
Special Features -
Disorienting Display: Valerie’s Pokémon all have +1 Spe-
cial Defense.
Favored Pokémon: Sylveon, Mawile, Mr. Mime,
Olympia
Aromatisse, Florges Psychic
Valerie is an almost alien personality in the world of gym Special Features -
leaders. She speaks in whimsical observations and wears
elaborate contacts that make her eyes look like they’re
popping out. She wears layers and layers of heavy cosplay
that blends with a furisode kimono style to create her own
look. She also prefers that all of her gym trainers partici-
pate in her dress up- at least as far as wearing furisode ki-
mono as well. She’s a bit spacey, too as she has trouble
focusing on any subject for long.
Once she’s battling, Valaerie seems to play with her op-
ponents and make battles go on longer when she can. Her
Pokémon will dance across the battlefield and use infatua-
tion tactics to distract Pokémon from harming her team.
Once a Pokémon is entranced by her own Pokémon’s dis-
plays, the battle is basically over.
Cosmic Flow: Olympia’s Pokémon all have +1 Defense or
+1 Special Defense.
Dendemille Town Favored Pokémon: Meowstic (F), Meowstic (M), Slowking,
Sigilyph, Unown (SIGHT)
A town covered by windmills and farms. Dendemille is a
nice retreat in Kalos, filled with charming and rustic bed- Olympia’s gym doubles as a psychic training school let-
and-breakfasts. ting people practice their various kinds of telepathic or tele-
kinetic powers, all with Olympia guiding their progress.
Olympia has a talent for sensing the flow of someone’s des-
tiny and will even be able to see one’s fate while holding
their hands. Even her whole appearance seems to shimmer
from her innate psychic powers constantly releasing off of
her as if you’re looking at a galaxy swirling in her cape.
Olympia will often seem to wear a blank expression
when battling. She’s focusing on seeing the outcome of the
battle and looking for every opportunity to change the bat-
tle’s outcome in her favor. Sometimes, she will silently
begin to float upwards as she reads the future and tele-
pathically communicates with her Pokémon.
92
Snowbelle City Couriway Town
Built near the peak of Kalos’ tallest Mountain, Snowbelle A city of waterfalls and canals, Couriway serves as a
is a city always covered in snow. It has a league gym for place for coordinators to take in the sights before partici-
those who wish to journey across the treacherous terrain pating in contests at the Contest Hall.
necessary to get there.
Special Features -
Ice Wall: If Wulfric’s Pokémon has been hit once during an While there, competitors can enjoy any number of
encounter, it has +2 Defense for the remainder of the en- amenities such as luxury hotels, spas, amusements parks,
counter. and gym training areas while in the massive city. Kalos’ Elite
4 is made up of Malva, Siebold, Wikstrom, and Drasna.
Favored Pokémon: Avalugg, Abomasnow, Cryogonal,
Walrein, Sandslash (Icy Mountain)
Wulfric is usually away from his gym, looking after the
nearby Pokémon Village sanctuary, where abused Poké-
mon have escaped to. He deeply cares for Pokémon, his or
otherwise. He despises those who might look down of any
Pokémon as they are all thinking creatures with feelings.
When found, he’ll often judge whether or not he’ll accept a
trainer’s challenge- rejecting those he believes might be
unkind to their Pokémon.
Wulfric battles aggressively to the point when he even
becomes slightly impatient, relying on his Pokémon’s natu-
ral toughness. He likes when his challenger is motivated
and driven through the battle and wants to see their fiery,
burning passion. Wulfric believes progress and victories can
be achieved if the trainer really trusts his Pokémon. He
wants to see this during the battle and sometimes changes
his strategy to see that passion.
93
Malva Wikstrom
Rising Star Martial Artist
Special Features - Special Features -
Fire Warning: 3/day if Malva’s Pokémon Point of Honor: 3/day, if any
uses an attack that can Burn, it successfully of Wikstrom’s Pokémon are
Burns the target on hit. Stunned, Asleep, Paralyzed,
or Frozen and then hit with
Favored Pokémon: Pyroar, Torkoal,
an attack, they are cured of
Chandelure, Talonflame, Houndoom
the affliction, may immedi-
Malva is an ex-Team Flare member who ately use Endure as a free
believed in their public goal, but had no action, and have Priority with
idea about the real goal Lysandre was all of their moves during the
working towards. She is a newscaster for next round of combat.
the Kalos region and has a big reputation
to uphold, which she has been trying to Favored Pokémon:
rebuild since Team Flare turned out to be Aegislash, Scizor, Klefki,
an evil organization. Malva seems to al- Probopass, Steelix
ways be sneering at her opponents, as if Wikstrom is quite chivalric, reveling in a fair and honora-
her stares could light her foes aflame alone. She burns ble Pokémon battle. He comes from a long line of knight-
down her competition and works to stop challengers from hood that, while no longer very relevant in modern times,
getting any further in their trials. still holds some bearing of honor in a culturally significant
way. His Pokémon match his chivalry and will often wait for
their chance to attack, rather than striking while an oppo-
Sieblod nent is down he’ll wait for them to stand before defeating
them outright.
Chef
Special Features -
Drasna
Dine and Dash: If Siebold’s Pokémon
consume a food-related held item Strategist
during combat, they have +3 Speed
Special Features -
until the end of combat.
Dragon’s Well of
Favored Pokémon: Clawitzer,
Barbaracle, Starmie, Gyarados, Strength: Each of
Blastoise Drasna’s Pokémon ignore
stat lowering effects of
Like his food, Siebold believes their opponent’s attacks.
Pokémon battling is art. Also like his
food, it is fleeting and only truly appre- Favored Pokémon:
ciated in the moment it is experi- Noivern, Altaria,
enced. He wishes to see others draw Druddigon, Dragalge,
out the potential each Pokémon has Garchomp
so he may bear witness to incredible Drasna is a loving
moments only enjoyable in the mo- trainer who cares deeply
ment. This means he often strikes for everyone unequivo-
quickly and decisively; any Pokémon cally. Even those who might be filled with hate or evil intent
who withstands his powerful attacks will surely make a will still be cared for by Drasna if they are injured or in
wonderful performance afterwards. mortal danger, though she will not tolerate their intoler-
ance or grabs for power. Her strength comes for a deep
respect for the order of the universe and the Dragon-types
she raises. With her guidance and care while training her
Pokémon, the overwhelming force she tends to display is
not surprising.
94
Diantha Lysandre
Coordinator / Rising Star The leader of Team Flare is Ly-
sandre, a wealthy philanthropist
Special Features -
who shaped public opinion to give
Champion’s Grace: 3/day, if him power and influence where he
Diantha would fail a skill could abuse his position. He aimed
check or an accuracy check to control everyone loyal to him
of some kind, she instead and wipe out any who did not sub-
succeeds. jugate themselves to him. Lysandre
had imprisoned an immortal king
Favored Pokémon:
from an ancient civilization to learn
Gardevoir, Hawlucha,
about a weapon that would wipe
Tyrantrum, Aurorus,
everyone her wanted from the
Goodra, Gourgeist
planet and planned to use a legend-
Diantha is a famous mov- ary Pokémon to power the weapon.
ie star whose fame actually When he failed, he disappeared in
came from her champion disgrace and has not been seen
title. After becoming a cham- since. Some believe he is position-
pion, many who saw her ing a puppet leader to try and re-
beauty made her into leads for various world-famous dra- peat his evil plan, though many in
mas. She takes special interest in trainers who pique her Geosenge, the location of the sub-
interest and will sometimes take them under her wings to terranean weapon, are ready to call
nurture their growth and become a worthy challenger to for aid if any such thing happens
her title as champion. In battle, she releases the full again. Lysandre was a dangerous
strength of her Mega Gardevoir and elegantly defeat any combatant who would enlist his Pyroar, Honchkrow,
opposition to her position. Mienshao, and Mega Gyarados to eliminate his enemies.
95
Aliana, Bryony, Celosia, and Mable Other Trainers of Kalos…
These four Team Flare scientists led all of team’s re-
Alexa
search and development. They originally were dedicated to
improving the world and helping those in need like Lysan- Watcher
dre. Eventually, they all became disillusioned; the world
Favored Pokémon: Helioptile,
would be much better off without hundreds of millions of
Gogoat, Noivern
humans who were actively ruining it.
Alex is a talented investigative
Aliana is primarily interested in techno-
journalist. Like her younger sister,
logical advances in energy. She was
Viola, she’ll also take pictures of eve-
tasked with making a suitable energy
rything she sees though she doesn’t
source to power the ultimate weapon if
have Viola’s artistic eye. Alexa likes
Lysandre couldn’t find a legendary to har-
to follow the progress of promising
ness its power from. After realizing no
challengers in the league circuit,
easy amount of human technology could
hoping she’ll get a scoop about the
easily power the weapon, she focused on
next champion-to-be.
means to capture and use a legendary
Pokémon’s power. Alina fights using her
Mightyena, Seviper, and Druddigon.
AZ
Bryony is the operations research analyst
and statistician for all of Team Flare’s science ???
and technology division. She analyzes every Favored Poké-
outcome possible to determine the best use of mon: Torkoal,
Team Flare’s resources and maximize their Golurk, Sigilyph,
financial influence. If she’s ever wrong about Floette
her analysis, it’s while battling. Still, she’ll try to
put up a fight with her Liepard, Purugly, and AZ is a dishev-
Bisharp. eled seemingly
man, towering
In addition to her tasks assigned as a scien- over 9 feet tall. He
tist, Celosia was also a Team Flare recruiting is quiet and rarely
specialist. Sometimes she would leverage new members engages with oth-
into joining Team Flare ers, preferring to
or would convince them observe. In reality,
that it was the wisest he is an immortal
choice for them. After human who is well
inducting a new member over three-
and adding their wealth to thousand years
the organizations, she’d be old. He wanders
better funded for her own Kalos looking for
endeavors or go out and trainers to battle. He was once Lysandre’s prisoner as he
find more minds to bring to the cause. She usually would holds the secrets to activating Kalos’ ultimate weapon. He
combat threats with her Manectric, Drapion, and Aegislash. is unsure how he became immortal, but it’s likely to be re-
lated to his using the ultimate weapon thousands of years
Mable’s work focused on bringing out
ago to end a war.
power from individual Pokémon. She would
prod and poke at enraged Pokémon to make
them act out even more and release more
kinds of power. Supposedly her research
would have been used on whatever legend-
ary Pokémon Lysandre captured in order to
best force it to release energy to power the
ultimate weapon. She looked down on any-
one who in her eyes was not strong enough
to harm Pokémon for power. She has a
Houndoom, Weavile, and Zigzagoon for bat-
tle.
96
Calem Shauna
Strategist / Evolver Rising Star
Special Features - Special Features -
Mega Burst!: Calem can use Mega Evolu- Discovery: Shauna’s Pokémon are
tion as many times as he’d like per day, not affected by any move’s effects
but may still only use any one Mega Evo- except for damage if they have al-
lution once per 10 mins. ready been hit with that attack during
this combat.
Favored Pokémon: Chesnaught,
Kangaskhan, Charizard, Manectric, Favored Pokémon: Greninja,
Gengar, Pinsir Mamoswine, Furfrou, Delcatty,
Goodra, Sylveon
Calem is a natural when it comes to
Mega Evolution. From a young age he Shauna is an eager and still grow-
had a natural tendency to pull out hidden ing friend and rival of both Calem and
power within Pokémon. He became a Serena. While she’s never personally
celebrity at a young age and with his been able to defeat either in battle,
mastery of Mega Evolution, Calem be- she grows stronger and closer to each
came a one-time champion of Kalos. He of them every day, even as they both keep growing as well.
prefers to remain out of the spot light Her enthusiasm only matched by her determination. She
and has since stepped down from his title. He’s a quiet indi- plans to aim for the champion if she can finally defeat Ca-
vidual but becomes extremely animated when in battle, lem and Serena in a battle. Shauna helped Calem and Sere-
throwing his heart into every move his Pokémon performs. na save Kalos from a terrible fate.
Calem along with his friends Serena, Shauna, Trevor, and
Tierno helped to save Kalos from a terrible fate.
Trevor
Researcher
Serena
Special Features -
Rising Star / Designer
Learning: Trevor’s Pokémon have +1
Special Features -
during accuracy check for each time
Shining!: Serena’s Pokémon his Pokémon has already hit a target
may use the moves Sweet Kiss with the same move they are current-
or Attract at-will as their ac- ly using during this combat.
tion.
Favored Pokémon: Florges, Raichu,
Favored Pokémon: Delphox, Aerodactyl, Tyrantrum, Aurorus,
Talonflame, Sylveon, Rhydon, Vanilluxe
Absol, Clefable
Trevor studies intensely to become
Serena has really gained a a famous scholar. While he’s not as
popular following after becom- driven to be a top-notch trainer any-
ing Kalos’ champion. She has more, he’s still often dragged into
since retired to pursue fame training sessions by Shauna. He’s qui-
on television and movie et at times, as he’s often studying eve-
screens, but really shines in rything and taking notes on his smart
the public eye. She’s an ex- devices but can go on for hours about his studies or areas
tremely caring friend who al- of interest. Trevor helped Calem and Serena save Kalos
ways checks in on those she cares about, especially her from a terrible fate.
shut-in friend Calem. In battle, she draws crowds and even
her opponent to her Pokémon’s charms. Here, her bright
smile is only so bright because she’s getting closer to her
next victory. Serena along with her friends Calem, Shauna,
Trevor, and Tierno helped to save Kalos from a terrible fate.
97
Tierno Alola
Choreographer
Alola is a beautiful tropical island region with an emerg-
Special Features - ing Pokémon League. While it has been approved to be-
Dancing on the Dancefloor: come part of the worldwide Pokémon League association,
When a foe attacks one of it still needs to decide on all of its league representatives
Tierno’s Pokémon with a non- before the Pokémon League funds the creation of gyms
damaging attack, they must and other facilities. Until these things have been settled on,
roll +3 during accuracy check Alola is still one of the nicest places to vacation in, relax
to hit against his Pokémon’s around, and explore.
Speed.
Favored Pokémon: Ludicolo,
Crawdaunt, Roserade, Alola’s Four Main Islands
Talonflame, Hawlucha,
Oricorio Melemele Island
Tierno is a masterful per- Melemele is the most densely populated island of Alola
former, always stepping in rhythm with battle and spinning and also the most visited island by foreign tourists. It has
around while excited. His Pokémon all have their own the most cityscapes, world-class hotel avenues, and mas-
rhythms and flow while moving around on the battlefield, sive shopping districts. It’s where many adventuring train-
too. Tierno’s high energy keeps his Pokémon moving, con- ers begin their journey since Professor distributes starts at
stantly reacting to their foes. While Tierno used to be driv- Iki Town on Melemele. Also found on Melemele Island is
Hau’oli City, Alola’s largest city in the region that is made of
en to reach the top of the league circuit, he now just wants
four large city-districts that are all connected together.
to bust a move and become an amazing world-recognized
dancer with his Pokémon. Tierno helped Calem and Serena
save Kalos from a terrible fate.
Akala Island
Akala is the second most densely populated island of
Alola and has many tourist destinations as well as several
beautiful locations to trek out to from towns and cities. It
also has the active volcano, Vela, to check out, as well sev-
eral massive stadiums that will likely be absorbed into
gyms soon enough. Akala has Heahea City, Paniola Town,
Royal Avenue, Konikoni City, and the Hano Grand Hotel
Village.
98
Ula’ula Island Iki Town
Ula’ula is the largest island in Alola’s island chain, Iki Town is a small town where traditions have been
though its sparsely populated. It has the tallest mountain in passed down for many generations. Already ahead of the
Alola, Mount Lanakila, which is also the tallest mountain in game, Iki Town has begun yearly starter distributions for
the world from base to peak (its base starts underwater). the Pokémon league with Professor Kukui.
Ula’ula had Malie City, Malie City’s massive Malie Garden,
Po Town, and Mount Hokulani.
Professor Kukui
Researcher / Stat Ace (Attack) / Stat Ace (Sp.Atk)
Poni is a massive proving ground with many areas with Go! Z-Move!: Professor Kukui
strong wild areas. Still, it has some small human settle- can let his Pokémon use another
ments like the Seafolk Village, and the Battle Tree which is Z-Move after one round of com-
run much like a Battle Tower in other regions. There are bat.
vast plains, harsh canyons, dense jungles, and harsh rocky Favored Pokémon:
shores filled with powerful wild Pokémon all over the is- Lycanroc (Day), Magnezone,
land. Crabominable, Braviary, Snorlax,
Ninetales (Icy Mountain)
Professor Kukui works to es-
tablish Alola’s Pokémon League.
He’s an eager former champion
in another region far away, and
puts aside time each day to do
stacks of paperwork and leg-
work to get Alola’s league up and
running. He’s an expert on Poké-
mon attacks and is particularly
interested in studying Z-Moves.
He loves teaching Z-Move poses
Important Towns and Cities to trainers who happen to be
blessed with a Z-Ring, He knows
As Alola plans to build gyms, these cities and towns all of them by heart.
serve as the most likely locations for gyms throughout
Alola’s four major islands. In each of these locations, prom- Professor Kukui also works to find a proper champion
ising individuals who are likely future gym leaders, elites, or for the Pokémon league. He believes it’s somewhere in the
maybe more are shown next generation, and has already eyed two trainers who
have beaten him while he was going all out, but those indi-
viduals are not quite ready to represent the islands on a
global scale. Kukui’s still got all of the power he did in his
youth and even tests would-be champions after trainers
pass Alola’s trials.
.
99
Hau’oli City Heahea City
Hau’oli is a large sprawling city that made up for four Heahea is a tourist destination with many spruced up
large city districts. There’s the hotel district which has rows hotels and shopping districts. While not as busy and mas-
and rows of high-class hotels, the business district where sive as Hau’oli, it is a nice change of pace for people who
nearly every company that operates in Alola owns at least want to take it easier.
part of an office building, the shopping district made up of
several massive
malls and de-
partment
stores, and the
market district
which has tens
of farmers mar-
kets daily and
some of the Royal Avenue
best restau-
Royal Avenue is a large
rants in the
amusement park-town
world.
that also features a large
stadium and a small
shopping district. It’s lo-
cated at the base of Wela
Ilima Volcano and even has
tours that lead visitors up
Researcher to its peak.
Special Features - Kiawe
Daily Lesson: 3/day, if Ilima would fail Type Ace (Fire)
a skill check related to Special Attack,
he succeeds. Special Features -
100
Paniola Town Mallow
Paniola Town is a collection of massive farmlands that all Chef
branch off from a central town center. Berries, vegetables,
Special Features -
and even Pokémon are all raised and farmed in the various
connected acres of farmland. Peculiar Taste: Mallow’s
Pokémon love anything she
makes, making them always
exceedingly happy and bene-
fiting from flavor bonuses.
Favored Pokémon: Tsa-
reena, Lurantis, Trevenant,
Shiinotic, Decidueye
Mallow works with her
family at a region-famous
restaurant. It’s not very large,
but always has a line out the
door from open to close. She
loves experimenting with
foods and inventing new
astonishing meals that either
Lana blow someone’s mind or ex-
tinguishes their appetite. She’s very close with Lana and
Capture Specialist together they’ll go on adventures in Alola.
Special Features - Mallow’s Pokémon are always full of energy and happy
Fishing Master: When to be battling, they have a lot of food to work out of their
Lana is making a cap- system and they’ve got energy for days. Mallow runs trials
ture attempt against a when asked to involving foraging for specific and rare ingre-
Water-type Pokémon, dients in the Lush Jungle north of Paniola.
she rolls twice and
uses the better result.
Malie City
Favored Pokémon:
Wishiwashi, Ara- Malie is a coastal city with eastern influences throughout
quanid, Cloyster, its city’s architecture. Nearly the size of the city itself is the
Lanturn, Primarina neighboring Malie Garden, which is filled with high-reaching
towers, beautiful lakes, elaborate gardens, and wild Poké-
Lana is a quiet and
mon.
shy fisher who is an expert angler and sea diver who looks
for Pokémon to catch in the waters surrounding all of Alola.
She’s knowledgeable about both the salt water surround-
ings and all of the freshwater locations throughout Alola.
She’s got many siblings and works to mind her own busi-
ness and keep to herself. Still, Mallow has barged her way
into Lana’s life and they are best friends.
When battling, Lana personality almost completely flips
as she becomes very aggressive and excitable. She has
trained many Pokémon much large than her but seems to
tower over them when dispatching orders during battle. If
approached for a trial, Lana will send trainers out to Brook-
let Hill west of Paniola, to capture specific underwater
Pokémon.
101
Sophocles Nanu
Researcher Officer
Special Features - Special Features -
Analytical Insight: Bad Break: 3/day, Nanu can add
Sophocles’ Poké- this effect to his Pokémon’s attack
mon have +1 added for 1 action: “On hit, if you got 12 or
to their accuracy higher on Accuracy Check, the tar-
checks. get is Stunned.”
Favored Pokémon: Favored Pokémon: Persian
Togedemaru, (Tropical), Absol, Sableye,
Golem (Iron-rich), Krookodile, Honchkrow
Vikavolt, Dedenne,
Nanu feels like he needs to look
Electivire
over Po Town. He feels his arrests
Sophocles is a may have even further turned
tech-savvy youth with his face always buried in some de- some of Po Town’s residents fur-
vice that he’s either learning from or building. Despite his ther onto the path they are already
age, he works at the Hokulani Research Facility at the top on. He lives outside of its borders
of Mt. Hokulani, west of Malie City. He likes creating puzzles and makes sure that wandering
and quizzes, but rarely engages with others to actually let visitors know what they’re getting
them try the puzzles out. He’s Molayne’s pupil and friend. into as they travel closer to Po
Town. He wears a very tough and
In battle Sophocles seems not even to pay attention to
apathetic face but has a house
battle, continually looking at his devices and taking notes
filled with stray Meowth and is a big
for future analysis. Sometimes, he might actually lose inter-
softy.
est in a battle due to this habit only coming back in a panic
once he remembers his Pokémon are waiting for his lead- Nanu’s battle style has to so with disabling his foe’s
ership. If asked to run a trial, he will have trainers solve Pokémon in various ways to make them ineffective com-
puzzles, quizzes, and battles rigged against the challenger. batants. He then will strike to remove his opponents from
play. If he’s bothered for a trial, he’ll have trainers go into
Po Town! The mission is usually to gain the trust and
friendship of someone living within Po Town’s borders.
Po Town
The rundown Po Town is a non-governed space filled
with suspicious individuals and others who generally disa-
Aether House
gree with established law. The town keeps to itself unless
aggravated and is generally peaceful unless a particularly The Aether House is a small collection of condominiums
bad egg is rolling through. on the southern side of Ula’ula where people live near
some suburbs along the ocean shore. More than on of the
buildings is entirely free housing for orphans and other
people in need.
102
Acerola Seafolk Village
Type Ace (Ghost) Seafolk Village is one of the only notable towns on Poni
Island. Almost the entirety of the rest of island is claimed by
Special Features -
powerful wild Pokémon. Seafolk Village is a small fishing
Light in Everything: 3/ town, connected to ruins that have been mostly reclaimed
day, Acerola can add this by the wild. Much of the ruins has been maintained and is
effect to her Pokémon’s now used by people as well.
attack for 1 action: “On
hit, the target’s Accuracy
Checks are -1 during
their next turn.”
Favored Pokémon:
Palossand, Mimikyu,
Dhelmise, Froslass,
Drifblim
Acerola is a bright
presence who loves to
spend time with children
Hapu
at day cares and orphan-
ages. She’s happy with her life even though her family used Rider
to be like royalty and she now spends most of her time with
Special Features -
those in need. She is very trusting of the supernatural and
understands that the illusions any Pokémon might make Lay of the Land: Hapu’s Poké-
are natural, like anything else any kind of Pokémon may mon have +1 to their Special
make. Defense
Acerola is a fierce and determined combatant who keeps Favored Pokémon: Mudsdale,
up her offense without letting up. Her Pokémon keep Krookodile, Flygon, Gastrodon,
throwing off any opponent’s rhythm with afflictions and Golurk
distractions. Acerola is very happy to run trials and she usu-
Hapu is a powerful trainer
ally has people face some kind of fear or befriend a wild
who looks over the land on the
Pokémon who is fear-inspiring.
outer edges of Seafolk Village.
At her young age, she’s already
taken responsibility for most of
Aether Paradise the dangerous jobs that you
The Aether Paradise is a large floating artificial island need powerful Pokémon to do
that houses most of the Aether foundation’s technology in case you run into wilds. It’s
and staff. It is built as a massive hospital and reservation clear that she’s going to be a
for abused Pokémon. While originally used to house the major player in Alola’s Pokémon League, but for now she’s
plans for an evil plan, it has since been under new manage- focused on the people she cares about.
ment and floats all around Alola’s main islands. Hapu’s Pokémon are trained to respect the space
around them and in battle that means being cautious of
foes and certain of strikes. Hapu is calm and serious at all
times and issues every command with certainty. In defeat,
she’s still calm and serious as she reflects on her defeat and
considers better options in future scenarios. If a trainer
requests a trial from Hapu, she’ll send them to retrieve
something from Poni’s dangerous wild-controlled land-
scapes.
103
Mina Hala
Watcher Martial Artist
Special Features - Special Features -
Paint Splatter: If Mina’s Pokémon hit Full Force: Hala’s Poké-
a foe in combat, the next time that foe mon have +1 to their
attempts to target Mina’s Pokémon Attack. Hala’s Pokémon
they must roll +1 during their accuracy have +2 to their Attack
check. when below half of their
max HP, instead.
Favored Pokémon: Granbull,
Ribombee, Wigglytuff, Shiinotic, Klefki Favored Pokémon:
Crabominable, Hariya-
Mina is an absent-minded artist
ma, Primeape, Bewear,
who lacks focus when it comes to peo-
Poliwrath
ple, but her almost carefree lifestyle
works wonders for her artistic talent Hala is a protector of
and Pokémon training. Mina can usu- a sacred site on
ally be found away from towns and Melemele and is physically powerful despite his age. He is
cities painting and drawing whatever patient and observant and sees when it is best to strike or
landscapes and Pokémon she sees. to hold your ground. He’s encouraging and hopes to be
She trails off mid-sentence when she replaced soon, but is clearly one of the strongest trainers in
sees a new thing to paint and always Alola at the moment so is happy to act as a testing ground
seems to be somewhere else in her for find a proper champion for the region. Hala loves Alola
mind while talking to people. very much and cares for anyone who would call and treat
Alola as their home.
Mina’s Pokémon seem to know what to do during battle
with little direction. Mina will issue commands, but her
Pokémon seem to act almost randomly and spacey like
Mina. Mina is technically a trial captain, but when asked for Molayne
a trail she might just battle you or tell you that you’ve
Researcher
passed her trial. Just finding her in the Poni wilds is quite a
feat. Special Features -
Quick Upgrades: When Molayne’s
Pokémon avoid a hit from a foe, they
Manalo Stadium gain 1d4 temporary HP.
Of the coast of Melemele, Alola has already built an arti- Favored Pokémon: Dugtrio (Volcanic),
ficial island to host its regional championships. Manalo Sta- Sandslash (Icy Mountain), Magnezone,
dium has ferries going to any from every few hours all day Skarmory, Metagross
for those who wish to already break in the stadiums for
practice and other activities. Molayne is a capable trainer who
also happens to be the Alola Pokémon
Storage System administrator on
Ula’ula. He trains often with his young-
er cousin, Sophocles, and together
they both get stronger. He is invested
in Alola’s future league and valiantly
fights to test anyone who’s want to
serve as Alola’s first champion. He
may seem to always be tired, but Mo-
layne seems to work best under a crunch and enjoys to
tackle the extra pressure. When he finally gets to crash, he
While there, visitors can enjoy any number of amenities wakes up read to take on two or three more days of work.
such as luxury hotels, spas, amusements parks, and gym
training areas while in the multi-storied island facility. Until
the league is officially set up, Alola’s Elite 4 is made up Hala,
Molayne, Olivia, Kahili. Professor Kukui is the acting cham-
pion of Alola.
104
Olivia Team Skull
Strategist / Stat Ace (Attack) Team Skull is composed of misfits who have been reject-
Special Features - ed by various organizations. They steal Pokémon from peo-
ple, but do not have a specific goal other than to cause
Hard as Diamonds: Olivia’s Poké- trouble and acquire enough money to support themselves.
mon score critical hits on 19-20 They do not pose a serious threat to the wellbeing of Alola
during accuracy check. and its residents, the majority of whom consider them
Favored Pokémon: Lycanroc thuggish nuisances at worst.
(Night), Gigalith, Probopass,
Relicanth, Golem (Iron-rich)
Olivia is a seasoned trainer who
has been the toughest trainer on
Akala for over a decade. She loves At one point, they
beautiful stones, gems, and shells, were used as a group to
adorning herself in flashy jewelry. pin the misdeeds of the
She thinks her Pokémon are Aether Foundation on
equally beautiful and will polish when it was being used
their hard edges so they give off brilliant shines, too. Olivia by Lusamine. They most-
maintains that she’s just an average woman but is beyond ly keep to themselves in
fierce in battle, shattering anyone in her way. It’s likely that Po Town now, but can
she’ll continue to play a role in the Elite 4 once Alola’s occasionally be seen out
league is official. around Alola tagging
things or just being loud
annoyances. Usually, a
Kahili show of strength scares off Team Skull.
105
Plumeria Lusamine
Plumeria was the closest thing to The Aether Foundation was
an administrator that Team Skull had. led by Lusamine, who gave un-
She executed plans from Guzma, limited love and caring to any-
which actually turned out to be Lusa- one around her, they were also
mine’s plans, and looked after Team experimenting with inter-
Skull’s members in Po Town. She dimensional travel in order to
cared about her found family’s well- expand the amount of beings
being and would help Guzma take that Lusamine could share her
food, supplies, and other necessitates love with. Ultimately, her love
to Po town. She would become ex- was rather monstrous as she
tremely angry and aggressive towards would freeze her collected and
anyone who threatened harm to saved Pokémon in a cryogenic
Team Skull members. While she’s state to simply stare at while
working to make herself into some- they were preserved forever.
thing now, she’ll still be seen at Po When she opened holes to other
Town to drop off care packages to the worlds, threats poured into Alola
grunts who still look up to her. Her but were all eventually repelled
venomous Pokémon include Salazzle, Gengar, Toxapex, back to were the Ultra Beasts
Muk (Oil Polluted), and Crobat. came from. Lusamine was taken
away by her daughter, Lillie, to
hopefully rehabilitate her. She hasn’t been seen for a long
Aether Foundation time but still owns all of the Aether Foundation’s property
and investments. During her mad grab at inter-dimensional
Aether Foundation was created as a means to provide a power, her Pokémon team consisted of Clefable, Milotic,
safe place for recovery from abuse and harm for Pokémon, Lilligant, Lopunny, Bewear, and Mismagius.
wild or otherwise. They created a massive floating island to
provide aid throughout Alola. Their subordinates were
completely loyal to Lusamine without question. Wicke
The Aether Foundation’s acting
leader may love the people and
Pokémon in the world around her
Though the foundation is as much as Lusamine, but has a
being ethically and responsi- vastly different ideology as to how
bly run now, with Wicke’s lead- best to show that love. She finds a
ership, there is still a question place for every Pokémon in recov-
of how many loyalists are still ery and once they are healed and
within the organization that ready to return to the wild, sends
may look to Faba for leader- Aether Foundation members to re-
ship– or even worse a re- turn the Pokémon to the wild. If the
turned Lusamine who hasn’t wild doesn’t want to return, she
changed at all. For now they’re finds people within the foundation
good but are under careful to adopt and care for the Pokémon.
watch by ranger unions. Wicke has to be diligent in her lead-
ership– she still finds members she
needs to expel for continuing to
help Faba sneak into facilities and
run experiments using Aether Foun-
dation’s resources long past his wel-
come. Wicke seldom fights, she
believes there’s a non-violent solu-
tion to everything that isn’t healthy competition, but if re-
quired to defend herself or the foundation she has a whole
team of Ditto.
106
Faba Professor Burnet
The Aether Foundation’s former scien- Professor Burnet specializes in
tific exploration division's leader. Faba interdimensional Pokémon and in-
was very loyal to Lusamine and when she terdimensional travel. Luckily, Alola
surrendered the foundation to Wicke’s has had a string of interdimensional
leadership he attempted a coup. He has breaches since the Aether Founda-
many plants loyal to him and his grabs for tion’s dangerous experiments so
power still within the organization and she can study them here with her
still manages to spend days in the founda- husband, Professor Kukui. She used
tion’s underground laboratories until he’s to conduct her studies in Unova
detected and he flees again. He’s a me- with Fennel conducting research on
chanical genius and has devised many the Dream World. Professor Burnet
dangerous weapons and even helped to loves to help around Alola with new
create a perfect synthetic Pokémon trainers and is eager to see a Poké-
meant to combat any threat. When mon League properly established.
backed into a corner, Faba will fight to
escape with his Hypno, Alakazam, Raichu
(Island), Bruxish, and Claydol.
107
Elio Hau
Rider Ace Trainer
Special Features - Special Features -
All-Terrain Pokémon: Elio’s Poké- Full Kinda Force: Hau’s Pokémon have
mon are unaffected by hindering +1 Attack if their Attack is higher than
terrain, including water, while mov- their Sp. Attack and +1 Sp. Attack if
ing. their Sp. Attack is higher than their At-
tack.
Favored Pokémon: Incineroar,
Wishiwashi, Mimikyu, Favored Pokémon: Primarina, Raichu
Crabominable, Mudsdale, Lapras (Island), Noivern, Charizard, Stoutland,
Tauros
Elio is a young trainer who aims
to hit it big and become ridiculously Hau is the close friend and rival to
wealthy by undertaking any odd job both Elio and Selene. When they ar-
he comes across. He plans to create rived in Alola, Hau gave them both kind
the PokéPelago, a Pokémon vaca- hospitality and they all have been
tion destination. At one point he friends since. Hau’s grandfather is Hala,
considered acting as Alola’s champi- so his battle prowess is learned from a
on when he defeated Professor Kukui, but decided the as- very strong leader in the region. He
sociated responsibilities would not be worth the income. wants to aim for the top in Alola’s emerging league and
He’s a happy-go-lucky young man that seemingly ignores uses his friends to get stronger, though he still struggles to
bad news, always choosing to wear a smile and press on. surpass them. Hau’s kindness and willingness to protect
With his friends Selene, Hau, Gladion, and Lillie, he was those in need helped to ave Alola from a terrible fate when
able to save Alola from a terrible fate. he and his friends put their lives on the line to protect
many who were under attack from the powerful Ultra
Beasts.
Selene
Medic
Gladion
Special Features -
Ace Trainer
Check Up: 3/day, as a free action,
Special Features -
Selene can restore a Pokémon of
20 HP. Battle Tricks: Gladion’s Pokémon
may use Sand-attack, Swagger, or
Favored Pokémon: Decidueye,
Taunt as their attack action each
Vikavolt, Muk (Oil Polluted),
turn.
Toxapex, Sharpedo, Machamp
Favored Pokémon: Silvally,
Through careful study of
Venusaur, Porygon-Z, Zoroark,
herbology, Selene has learned
Lucario, Crobat
how to care for Pokémon and heal
them. She cares deeply for those Gladion is a former Team Skull
in need and is a responsible train- member who left his mother, Lusa-
er. She has defeated Kukui in bat- mine, to rebel against her only to
tle, so is potentially going to be discover that she was also in control
Alola’s first official champion if of Team Skull. He fought against her
that’s what she wants once the ideals to bring Ultra Beasts to their
league gets started. Selene also world and after stealing the perfect
has a knack for seeing though anyone’s deceptions– wheth- weapon from the Aether Foundation, Type: Null, he per-
er it’s harmless or something deeper. Her insight helped to fected its power and evolved it into Silvally. He and Silvally
get many leads on the Aether Foundation’s true motives. are formidable opponents, but he still has a lot to figure
With her friends Elio, Hau, Gladion, and Lillie, she was able out since in battle he can’t over come his rivals-turned-
to save Alola from a terrible fate. friends, Elio or Selene. Gladion helped to protect Alola from
the Ultra Beasts when they invaded Alola.
108
Lillie Galar
Breeder
Galar is a region with lots of history related to kings and
Special Features - knights and ancient wars. It has beautiful rolling hills, harsh
Z-powered Form: 1/day, if Lillie would and cold waters surrounding its shores, and beautiful mod-
fail a skill check or an accuracy check ern cities with hundreds of famous sites to visit. Its Poké-
of some kind, she instead succeeds. mon league is especially proud of the strong trainers its
competition sifts out. Unlike other leagues, Galar is highly
Favored Pokémon: Clefable, Comfey, selective of who is allowed to challenge gym leaders so only
Ribombee, Ninetales (Icy Mountain), the best of the best climb to the top.
Altaria, Mantine
Lillie was originally Professor Ku-
Important Towns and Cities
kui’s timid assistant who was also us- Postwick Town
ing his laboratory as a hideout from
her abusive mother, Lusamine. She A farming town since days of old, Postwick is where peo-
was protecting a Legendary Pokémon ple and their Pokémon live in close harmony. Postwick also
who was fleeing from Lusamine’s hosts the league’s yearly starter distribution in its only large
clutches and bravely protected it as facility.
long as she could. Elio and Selene
were able to help her evolve the leg-
endary Pokémon and work with it to protect Alola from
dangerous Ultra Beasts. Lillie grew a lot with her friends,
becoming brave and strong in her own right and now is
dedicating herself to rehabilitating her mother. She keeps
in touch with her friends but is seldom seen in Alola.
109
Wedgehurst Town Turffield Town
The quiet borough of Wedgehurst is home to the es- As a town nestled within the nurturing bowl of many
teemed Pokémon Research Lab. It has massive farming terraced farming fields, Turffield is a rather quiet place. It
fields surrounding its borders and beautiful lakes. has more livestock farms than other farming towns in
Galar and is home to a league gym.
Motostoke City
Motostoke is an industrial city studded with steam-
powered marvels of modern engineering. Motostoke is
Galar’s most factory and warehouse-filled city producing all
human-made goods for the region. It also has a league
Milo
gym. Breeder
Special Features -
Show of Strength: Milo’s
Pokémon have +1 to their
Defense.
Favored Pokémon:
Appletun, Flapple,
Eldegoss, Bellossom,
Ludicolo
Kabu Though his record isn't
Coach the best due to his focus on
simply having fun in bat-
Special Features - tles, Milo himself is incredi-
Renewing Passion: Kabu’s Poké- bly strong. The rolls of hay
mon’s deal +4 damage against grown around his Gym
Burned targets. Challenge each weigh
over 770 pounds, yet Milo
Favored Pokémon: Centiskorch, can roll them around easi-
Torkoal, Ninetales, Arcanine, ly. He has honed his
Salazzle strength, stamina, and skill as a Pokémon Trainer from a
Kabu is a veteran trainer who’s young age by working together with his Pokémon. Because
been working to be a champion for of his gentle nature, he has trouble going all out on weaker
decades. He seems to always be opponents.
right behind the newest generation When pushed, he digs his heels in and his Pokémon
of trainers which over time has throw all of their power into devastating attacks. No matter
worn him down, but since his battle the circumstances, Milo can be seen with a large warm
with the newest champion years smile. He’s an enthusiastic power in the league and isn’t
ago he’s had a burning resurgence going anywhere despite his soft spot for practically giving
of enthusiasm. away badges.
Kabu aims for a straightforward,
direct approach to battle. He still
believes in his youth and the power
within, so he tries to keep things simple. He burns as hot as
he can and uses his Pokémon to burn his foes and then
turns up the heat to overwhelm his opponents.
110
Hulbury City Hammerlocke City
Hulbury is a bustling seaport that many visits to see its Hammerlocke is a city of great history, living and thriving
massive farmers and fishing markets and world-famous within castle walls that date back to the middle ages. The
restaurant. It serves as Galar’s main port and has a beauti- entire city is built within massive black stone walls and
ful bay that the league gym is attached to. buildings inside are even built to match this castle motif. In
its center, a massive dragon-like sculpture houses a league
gym.
Nessa
Rising Star
Special Features -
Raihan
Flowing Stream: Nessa’s Poké-
mon have +1 to their Speed. Type Ace (Dragon) / Rising Star
Nessa’s Pokémon with Flopper Special Features -
are treated as if they do not
have Flopper. Weather the Storm: Raihan’s
Pokémon gain 1d4 temporary
Favored Pokémon: Drednaw, HP each time they act within a
Golisopod, Toxapex, Pelipper, weather effect.
Quagsire
Favored Pokémon:
Nessa is incredibly popular, Duraludon, Flygon,
both as a Gym Leader and as a Turtonator, Goodra,
model. Many people even think Garchomp
the Gym Leader Nessa and the
model Nessa are two different Raihan started taking
people, since she shows a completely different attitude in selfies so as to never forget
each role. She’s always warm and smiling while in the pub- the pain of his defeats, but
lic eye, but behind closed gym doors she’s ferocious, push- more recently he has been
ing herself and her Pokémon to their limits. taking photos showing off his
training routine, his fashion choices, and the like becoming
Nessa tries to outmaneuver foes in the water and on the an influencer on social media platforms. He has a heated
battlefield. Once in the right position, her Pokémon crush rivalry with Leon, the champion, but has yet to defeat him
foes in fell sweeps. Nessa’s frustration when things goes though he’s gotten close. Raihan no doubt looks forward to
slightly awry is plainly worn on her face and is a sign that taking a selfie after finally defeating Leon.
she’s about to try dangerous and desperate maneuvers.
Nessa wants to get to the top and will work every day to get Raihan is commonly regarded as the most skilled Gym
there. Leader in the Galar region. He has striven for victory in eve-
ry environment, and as a result, he has adopted a battle
style where he utilizes weather effects to their fullest. It is
rumored that he could easily become another re-
gion's Champion should he choose to move, but it seems
that to Raihan, defeating Leon is much more important.
111
Stow-on-side Town Allister
Stow-on-side is a vibrant town that has been built up Psychic
around ancient murals and labyrinth-like ruins, tucked
Special Features -
away in the mountains. It features two league gyms on op-
posite ends and lively markets year-round. Fearsome Energy: Allis-
ter’s Pokémon have +4 Spe-
cial Attack during their first
action in combat.
Favored Pokémon:
Gengar, Runerigus,
Cursola, Chandelure,
Dusknoir
Allister is a young, mys-
terious trainer who has
taken on the mantle
of Gym Leader at a very
Bea young age. He has never
Martial Artist been known to remove his
mask in public. In fact, he has at least one hundred masks
Special Features -
of the same design, just to keep spares handy should his
Fearsome Energy: Bea’s Poké- mask fall off for some reason. He claims to have developed
mon have +4 Attack during their the ability to see hidden Ghost-type Pokémon after an acci-
first action in combat. dent he had when he was four years old.
Favored Pokémon: Machamp, Allister’s Pokémon almost seem to control Allister during
Sirfetch’d, Grapploct, Falinks, battle as he silently sways back and forth. His Pokémon act
Hawlucha on some kind of telepathic link. Allister only becomes very
animated when he’s having his Pokémon release some of
Bea is always seen with a seri-
their truly terrible power. His Pokémon will put his foes to
ous face. Some say her parents
sleep, then feed on their dreams.
give her guidelines that are too
strict for her to experience a hap-
py youth, but her results in battle
are nothing to argue with. Bea
Ballonlea Village
will grin as she sees her Pokémon Bollonlea is well hidden, where the people make their
take control of a battle and force homes among the trunks of the towering trees and gigantic
their way through any defense. glowing funguses in the Glimwood Tangle. It has a strange
Given special attention from league gym in this strangely illuminated village.
her parents, Bea trained hard
with her partner Pokémon since a very young age. This has
honed her judgment skills, and she is able to remain calm
and collected even when facing dire situations in battle.
She trains her Pokémon with her bare hands and is some-
thing of a monster in strength, herself.
112
Opal Gordie
Type Ace (Fairy) Rising Star
Special Features - Special Features -
Quiz Master: 3/day, if Opal Unbreakable Wall: Gordie’s
would fail a skill check related Pokémon cannot have their De-
to Special Attack, she suc- fense stat lowered by any effect.
ceeds.
Favored Pokémon: Coalossal,
Favored Pokémon: Alcremie, Tyranitar, Stonjourner, Shuckle,
Weezing (Heavy Pollution), Barbaracle
Mawile, Togekiss, Wigglytuff
Gordie is a young rising star
Opal is the oldest gym with his eyes set on the champi-
leader in the Galar region. She on’s seat. His strict training style
took over for her mother sev- means that his Gym has few gym
enty years ago and has kept trainers, but he does have quite a fan base. Gordie does his
the position since. She feels best to make sure his fans are happy, often seen giving out
that her own values have autographs or hosting events. His mother leads Circhester’s
reached their limits, and has other league gym.
finally found a worthy successor in Bede. Bede is still travel-
Though Rock-type Pokémon are typically known for be-
ing to become stronger for now, but is ready to take over
ing rough and unrelenting, Gordie has worked hard to
once Opal calls it quits once and for all.
achieve victory through a refined and graceful battle style.
Opal likes to give her challengers elaborate quizzes, He always tries to keep his fans happy and thus is very pop-
seemingly wasting their time as she accepts their challenge ular among the audience. On the other hand, he has the
regardless of how many questions they get right or wrong. surprising tendency of shutting himself away in the locker
The real purpose is for the challengers to give information room when he is defeated. This doesn't bother most of his
to Opal that will be useful in battle. Opal believes that in fans, though, and they see this behavior as endearing.
life, no matter how difficult a question, if you keep thinking
about the right answer, and eventually you'll create the
right answer.
Melony
Type Ace (Ice) / Coach
Circhester City Special Features -
Buildings from an age long gone still stand about the Impenetrable Wall: Melony’s Poké-
steaming hot spring that covers Circhester. While most of mon cannot have their Special De-
the city is modern, it has old districts that seem to take you fense stat lowered by any effect.
back in time. Circhester has two league gyms.
Favored Pokémon: Lapras,
Darmanitan (Icy Mountain), Eiscue,
Mr. Rime, Frosmoth
Melony has been a gym lead-
er since she was in her twenties. She
is also known as a very effective coach, but her coaching
style is incredibly strict. Her battle style is fittingly severe
and stoic, as well. Any gym trainers who manage to remain
under Melony are sure to be powerful opponents. Her son,
Gordie, leads Circhester’s other league gym.
A harsh Pokémon battle between the mother and son
ended up dividing the whole town. Ever since that day, Mel-
ony and Gordie hardly ever see each other. That being said,
Melony supposedly managed to become the first member
of Gordie's fan club. In battle, her passion flares up and
freezes the opposition with zero hesitation.
113
Spikemuth City Isle of Armor
This rocking town has a punk vibe and streets crammed The once non-human inhabited island reserve for wild
with shops lined up in a way that makes everywhere seem Pokémon was bought by a retired champion and slightly
crowded. The city itself seems almost always dark with its developed to sustain visitors and trainers in order to be-
towering buildings and gloomy warehouse districts, where come a place for extreme training and trainers looking for
you’ll find its league gym. a real adventure.
Piers
Rising Star / Strategist Klara
Special Features - Ace Trainer
Passionate Flair: Each of Piers’ Special Features -
Pokémon ignore the first stat low-
ering effects of their opponent’s Rotten Attitude: Once per turn 3/day,
attacks each combat. Klara may reroll an accuracy check if
the move can Poison or Toxify, but
Favored Pokémon: Obstagoon, failed to do so. She must use the sec-
Toxtricity, Skuntank, Malamar, ond result.
Scrafty
Favored Pokémon:
The rock star Piers is always Slowbro (Spice Diet), Weezing (Heavy
hosting some kind of party at his Pollution), Drapion, Scolipede, Dustox
gym. He’s a very passionate musi-
cian, singing his heart out every Klara was originally an underground
night and even louder during bat- pop singer. She promoted herself as a
tles. He is going to pass his gym on star that had both cuteness and the
to his younger sister, Marnie, but virulence of poison. She energetically
she’s still traveling and training with her friends and rivals. held live concerts and other events,
even selling some Klara-themed collect-
He’s technically the leader of Team Yell, as Marnie’s ables that she made herself. Unfortunately, she never real-
number one supporter, and will occasionally rally Team Yell ly took off in that area and hopes to use being a Gym Lead-
together to do good. He gives it his all during battle and will er as leverage for popularity. She trains on the Isle of Ar-
even face Dynamaxing foes and win, without using the mor under Mustard’s tutelage to one day become a Gym
power himself! Piers tends to get riled up and will often Leader for Galar’s Pokémon League.
reveal his strategy early on, but he has the strength and
skill to triumph regardless. However, his true passions are
singing and song writing, and his talents in these fields are
well-known.
114
Avery Wyndon City
Psychic A booming metropolis, Wyndon serves as the place to be
in Galar. Wyndon is filled with shopping districts, business
Special Features -
and conglomerate skyscrapers, amusement parks, luxury
Rude Demeanor: Once per turn 3/day, hotels and everything you’d expect from the capital of
Avery may reroll an accuracy check if Galar. Wyndon hosts the regional championship every year
the move can Confuse, but failed to do and draws crowds from all over the world since Galar is one
so. He must use the second result. of the only places with Dynamaxing. Galar does not have a
formal Elite 4, but does have a champion- Leon.
Favored Pokémon: Slowking (Spice
Diet), Rapidash (Forest Glade),
Swoobat, Alakazam, Gothitelle
Avery comes from a long-standing
family of psychics. Each Psychic-type
Gym Leader of Galar has been from
the same bloodline as Avery, and thus,
Avery has been destined to bear the
burden of Gym Leader since even be-
fore he was born. Ever since he was a
child, Avery could freely move things
with his mind but lacked other skills,
Leon
such as teleportation or telepathy. This
has caused the rest of his family to Ace Trainer
label him as a disappointment. He
Special Features -
trains on the Isle of Armor under Mustard’s tutelage to one
day become a Gym Leader for Galar’s Pokémon League. Champion’s Grace: 3/
day, if Leon would fail
a skill check or an ac-
Crown Tundra curacy check of some
kind, he instead suc-
The snow-swept realm off of Galar’s main body, the ceeds.
Crown Tundra, is a place of power and mystery. Powerful
Favored Pokémon:
Pokémon and terrible secrets of the past are hidden across
Charizard, Haxorus,
the frigid wastes for trainers looking for dire training
Dragapult, Aegislash,
grounds.
Rhyperior, Mr. Rime
Leon is known far
and wide for taking
part in the league circuit at the tender age of 10 years old—
and even more so for claiming victory in the Champion Cup
on his first attempt. For over ten years, he and his part-
ner Charizard has remained unbeaten in both League and
exhibition matches until the arrival of Victor and Gloria.
Both have defeated him during the champion cup, but nei-
ther have taken his title from him as they both continue to
journey and train.
Wyndon City Leon's dream, even when he was still the Champion, was
to make Galarian Trainers the strongest Trainers in the
world. In order to fulfill that dream, he has rebuilt Rose
Tower into the Battle Tower, a facility dedicated
to Pokémon battles. People say that he seems even more
lively now than he was as an undefeated champion. Since
it’s likely that either Victor or Gloria can come back and
claim their title at any time, he desperately trains in the Bat-
tle Tower to reclaim his true champion title.
115
Team Yell Chairman Rose
Team Yell are fans of Marnie who want her to be- Chairman Rose was the president
come champion. However, despite the good intentions of of Macro Cosmos and the chairman of
their leader, Piers, to form a fan club of sorts to cheer on the Galar Pokémon League. He also de-
his younger sister, the grunts take things too far by rudely signed and developed the metropolis
obstructing her rivals in their gym challenges and doing of Wyndon, which houses the head-
anything to prevent them from becoming champion in- quarters for both the Galar Pokémon
stead of Marnie. League and Macro Cosmos. He was
painted as a truly heroic example of the
Galar region, working tirelessly to en-
sure its prosperity. Secretly he aimed to
create a device that would capture a
terrible force and use it to power Galar
one million times over to ensure its
prosperity into the future. However, in
doing so Rose would have endangered
hundreds of thousands of lives for a
chance to maybe succeed in achieving his goal.
Since his defeat at the hands of Leon, Victor, Gloria, and
Hop, he has hidden himself from the public eye and is
mostly unblamed for his hand in the near-destruction of
Galar. Mostly, because Galar was saved. He is wanted by
While not doing anything explicitly illegal, their annoying several law enforcement agencies, but he is a lower priority
obstructions and yelling can be quite bothersome at times. since he is not perceived as a threat for now. He has left his
With Marnie travelling around to train and become strong- former administrator in charge of Macros Cosmos for the
er they are much less active, instead choosing to cheer her time being and she has not since faced any criminal charg-
on when she visits Spikemuth. es for her role in Rose’s plans. Rose was once a champion-
ship runner-up and is a strong trainer who often travelled
Macros Cosmos with his team consisting of Copperajah, Kinklang,
Macros Cosmos is a large conglomerate that was led Perrserker, Ferrothorn, and Escavalier.
by Chairman Rose. Without knowing exactly what their
boss was up to, group members would attack others, steal
from people, and bring general harm to trainers who were Oleana
trying to interfere with Rose’s dangerous plans. Due to
members looking indistinguishable from other league offi- The inventor of the Dynamax
cials, it was very difficult to differentiate who was a part of band, Oleana, revolutionized the
Rose’s catastrophic plan. It’s hard to know who was a part Galar Pokémon league. She was
of the organization’s evil plan, but it’s possible that not all quickly scooped up into Macros
of them have been weeded out. Cosmos and eventually became it’s
acting president. Oleana is com-
pletely loyal to Chairman Rose and
followed and aided him in his pur-
suit to recreate and harness the
Darkest Day. Despite her obvious
involvement in the near-destruction
of Galar, she faces no criminal
charges. Perhaps Rose has pulled
some strings behind the scenes?
She normally displays a very mo-
rose and bored face. When Chair-
man Rose is insulted or meddled
with, Oleana completely loses her cool and will angrily lash
out at anyone she perceives to be a threat with her
Garbodor, Milotic, Salazzle, Tsareena, and Froslass.
116
Other Trainers of Galar… Victor
Researcher
Mustard
Special Features -
Martial Artist
Champion’s Grace: 3/day, if Victor
Special Features -
would fail a skill check or an accuracy
Champion’s Grace: 3/day, if Mustard would check of some kind, he instead suc-
fail a skill check or an accuracy check of ceeds.
some kind, he instead succeeds.
Favored Pokémon: Rillaboom,
Favored Pokémon: Urshifu, Kommo-o, Ly- Sirfetch’d, Conkeldurr, Sandaconda,
canroc (Day), Corviknight, Luxray, Mienshao Boltund, Orbeetle
Mustard is a long-retired champion of Victor is a focused and masterful
Galar. His intense drive for strength meant craftsman who takes the same care he
he insisted on discipline, both in himself and in others. His has into making things as he does while
character changed drastically, however, after his post- training his Pokémon. He’s an intuitive
retirement globe-trotting. His sudden purchase of the de- trainer and his knowledge of how many
serted island added to the surprise of those around him mechanical and technical devices work
when he used all of his savings to establish the Isle of Ar- gives him insight into how most things
mor. It was a worthy investment, as many others have around him work. He’s particularly fond of Professors Sonia
joined him there to seek strength through training in the and Magnolia and research various things with them in
wilds of the island. their laboratory while traveling and continuing to get
stronger. He’s defeated Leon during a champion cup, which
means he’s allowed to claim the title if he were to take on
its responsibilities, but for now he’s still working to get
Professor Sonia
stronger.
Sonia is an expert in Galar’s his-
tory and her research was crucial Gloria
in saving Galar from a terrible fate. Ace Trainer
She is close friends with many Gym
Leaders and Leon. She also men- Special Features -
tored Victor, Gloria, and Hop on Champion’s Grace: 3/day, if Glo-
Pokémon basics when they were ria would fail a skill check or an
beginning trainers. She maintains a accuracy check of some kind, she
massive library on lore about the instead succeeds.
whole world and hopes to expand
her knowledge base after becom- Favored Pokémon: Cinderace,
ing a true master of Galar’s history. Falinks, Toxtricity, Barraskewda,
She is never seen without her Eiscue, Stunfisk (Iron-rich)
Yamper. Gloria is a joyful and cunning
trainer who has used her battle
prowess to climb to the top of
the Galar Pokémon League.
She’s defeated Leon in battle,
but doesn’t want to take on the
responsibilities of champion just
yet so has gone off to explore and train in the more remote
parts of Galar. She’s a wily battler who always finds inter-
esting plans of attack that catch her opponents off-guard
and seems to dig her way out of no-win situations constant-
ly. As she grows stronger, Gloria seems to pick up friendly
rivalries with every gym leader as it becomes clear that
she’ll be the one to beat once she formally takes Leon’s
seat.
117
Hop Bede
Underdog Strategist
Special Features - Special Features -
Reaching for the Top: 3/day, if Hop would “Pink”: 3/day, if Bede would fail a
fail a check or an accuracy check of some check or an accuracy check of some
kind by 1, he instead succeeds. kind, he can reroll the check but must
keep the second result.
Favored Pokémon: Inteleon, Corviknight,
Snorlax, Dubwool, Pincurchin, Cramorant Favored Pokémon: Hatterene, Sylve-
on, Rapidash (Forest Glade), Garde-
As the younger brother of Leon, Hop
voir, Mawile, Reuniclus
has a lot to live up to. Due to his obsession
with champions, his knowledge base is Bede spent some time living in an
well built and he’s got loads of battle data orphanage after his family ran into
to work off of. His battle style is pretty some trouble when he was young. He
wild, where he will let his Pokémon battle always had difficulty getting along with
freely and really enjoy themselves, only others and would constantly get into
coming in with key advice when absolutely fights. He was at one point chosen by
necessary. Though he hasn’t beaten his Chairman Rose and overzealously
brother yet, or his friends and rivals Victor sought to get more of his attention by
and Gloria, his battle prowess is well helping Rose with his secret project.
known. He helped to save Galar from a terrible fate and Once expelled from the league circuit for damaging a cul-
has even gained the favor of a legendary Pokémon during tural site, Opal took him in and rehabilitated him. Opal sees
his travels. a “certain pink” in Bede that will define his future as the
trainer inheriting the Ballonlea gym leader position. He har-
bors a bitter rivalry with Victor and Gloria who he desper-
Marnie ately trains to surpass.
Rising Star
Galar is a region filled with history to discover and
Special Features -
strange things to be found in its uninhabited lands.
Yell’s Idol: If at least thirty members
of Team Yell are nearby watching
her battle, Marnie’s Pokémon all
have +1 to their stats.
Favored Pokémon: Grimmsnarl,
Morpeko, Scrafty, Toxicroak,
Liepard, Thievul
As a child, Marnie was timid and
a bit of a crybaby. However, she be-
came more cheerful as she played
with the Pokémon she received
from her brother, Piers, and her tal-
ents as a Trainer also grew greatly.
Though many in Spikemuth see her
as a local celebrity, she herself has
no interest in pursuing fame. How-
ever, she says she does appreciate the support of Team
Yell, her personal cheering squad. Recently she’s been de-
clared the inheritor of the Spikemuth gym and even serves
as its leader when she’s in town, but continues to journey
and grow stronger in order to surpass her friends and ri-
vals who defeated Leon before she could.
118
Other People of the World… Factory Head Noland
Favored Pokémon: Pinsir,
Sandslash, Machamp,
Scott Venusaur, Golduck, Manectric
119
Dome Ace Tucker Palace Maven Spencer
Favored Pokémon: Charizard, Salamence, Swampert, Favored Pokémon: Crobat,
Metagross, Arcanine, Slowking, Lapras, Dusknoir,
Lilligant Claydol, Blissey
Tucker always en- Spencer is a veteran trainer
joys taking center who has retired to a not-so-
stage. He’s very open- comfy job as a Frontier Brain.
ly narcissistic, but has He is gentle and trusts his
the battle prowess to Pokémon completely, treating
carry his ego. He’s them like his siblings in the
good at measuring same family. He will loudly
the worth of his oppo- and brashly threaten oppo-
nents and tends to nents to catch them off-guard
focus on battling to but is a complete softy. He
end things quickly, to can be quite reclusive so
avoid any chance to whenever someone is worthy
mess up and look of a battle with him, many
foolish in front of his people are excited to come
adoring fans. He de- see him battle.
signs his own ward-
robes that best shows
off his glamourous style and does not like cooperating with
other Frontier Brains that he thinks have no fashion sense.
120
Salon Maiden Anabel Tower Tycoon Palmer
Favored Pokémon: Alakazam, Favored Pokémon:
Snorlax, Lucario, Metagross, Dragonite, Rhyperior, Milotic,
Espeon, Hatterene Rampardos, Incineroar,
Meganium
In addition to being a Fron-
tier Brain, Anabel is a member Palmer is a maverick in
of an international law enforce- battle and uses very unpre-
ment group. She has a mysteri- dictable strategies with very
ous past and has even has ex- powerful Pokémon. He’s a
perience traveling to other di- energetic Frontier Brain who
mensions. When she’s at her encourages everyone to try
battle facility she happily ac- and climb to the top, but will
cepts all challengers who can knock down anyone who isn’t
make it through rigorous trials strong enough to stand there
to make it to her. She goes all without a second thought.
out but never is cruel in her His son, Barry, aims to take
victories. She cares deeply for his seat one day and having
the whole world and puts her saved the world might already
life on the line in her work, be worthy of replacing his
working to get ahead of any father as a Frontier Brain.
dangerous threats to the world
and fighting those who put themselves before the rest of
life everywhere.
Factory Head
Thorton
Looker Favored Pokémon:
Bronzong, Tyranitar, Ledian,
For reasons, Looker never
Ursaring, Skarmory,
reveals his actual name to
Electivire
anyone. He is an adept mas-
ter of disguise and knows al- Thorton is an organized
most every language on genius obsessed with data
earth. He works undercover collection. He has memo-
and infiltrates dangerous rized match up probabilities
groups in order to find out for millions of Pokémon
what they are doing and who battles and relies on this
their leader is to take them data to earn wins as a Fron-
down. He’s not the best Poké- tier Brain in a facility that
mon battler but will use his can randomly assign Poké-
Growlithe and Croagunk mon to use. Sometimes
when absolutely necessary, Thorton is thought of as
who also help him with detec- being airheaded and disconnected, but that’s only because
tive work. Looker seems to he’s playing mock plays out in his head, almost constantly,
notice threads of conspiracies with the help of his trusty battle tablet (of his own design
that others overlook. His in- no less).
sight has led to many leads
that have helped more capa-
ble combatants save the
world.
121
Arcade Star Dahlia Hall Matron Argenta
Favored Pokémon: Favored Pokémon: Absol,
Togekiss, Blaziken, Dusknoir, Mismagius, Mamoswine,
Ludicolo, Medicham, Ambipom, Gorebyss,
Oricorio (Electric) Grapploct
Dahlia takes center stage Argenta is and talented Frontier
with joy and life, encourag- Brain who uses her vast well of
ing anyone to take the stage experience to adapt to any situa-
with her and battle for glory. tion in battle. She invites others to
She’s always wearing a smile overcome her, she expects the
and never rejects a battle next generation of champions to
when there’s a chance for be able to beat her and let her
her to show off how she be- retire. She sees things through a
came a Frontier Brain. She’s lens of star power and how pow-
very acrobatic and love to erful a Pokémon can be is directly
show off her dance moves related to how good of a show
while her Pokémon throws they can put on. She’s a big fan of
down on the battlefield. Her most gym leaders, frontier brains,
energy is only barely exceeded by her Pokémon and their elites, and champions, as they are
combined aura of joy is surely how they push through and her peers and she loves to still
win so many tough battles. learn new things whenever possi-
ble.
122
Phyco Subway Boss
Phyco is a captain in the Ultra Recon Emmet
Squad. His skin color is an odd pale Favored Pokémon:
blue, despite being human. He often Crustle, Garbodor,
speaks of another world and works with Durant, Klinklang,
his team to locate what he considers Haxorus, Eelektross
anomalies to return them to wherever
they came. His speech is filled with rhe- Talented co-runner of
torical questions and always seems dis- the Battle subway, Em-
tracted. Luckily, his subordinates who met is a proactive com-
accompany him are often more goal batant who actively seeks
oriented and focused on tasks at hand. to disrupt his opponent’s
plans and win. He organ-
izes tournaments in the
Battle Subway with his
brother and makes sure
the trains are filled with
talented trainers. He is
Soliera, Dulse, always extremely excited
and Zossie to battle, always seeing
new opportunities to ex-
Members of the Ultra Recon
pand his horizons and
Squad often seen with
grow stronger. Recently,
Phyco. Soliera acts as an
Emmet has devoted most of his time to finding Ingo. He
active field commander,
currently has no leads, but is working hard to unravel what-
often interpreting Phy-
ever mysteries necessary to find his brother.
co’s instructions and dis-
tributing them as she
sees fit. Dulse is a stern
man with many personal
standards he lives by.
Subway Boss Ingo
Zossie is a young girl who
seems to get easily dis- Favored Pokémon:
tracted and lost in her Excadrill, Chandelure,
own thoughts, not unlike Galvantula, Archeops,
Phyco. Goodra, Beheeyem
Irritable co-runner of the
Battle subway, Ingo is a pa-
Giovanni… tient battler who waits to
of another world assess an opponent’s threat
level before enacting a strat-
This Giovanni conquered the
egy to dispatch them. He
world one region at a time in a
maintains the facilities and
parallel universe. He leads a
makes sure each of his em-
group named Team Rainbow
ployees are well cared for.
Rocket. Eventually he controlled
He is always cautious and
a means to travel between
sometimes unwilling to bat-
worlds and drafted other villain-
tle, often thinking of excuses
ous leaders from additional par-
to avoid wasting his time
allel universes. He was thwart-
with a trainer below himself or his brother. Recently he has
ed, but simply retreated with
gone missing.
the knowledge that he’d need to
grow stronger. There’s no telling
when he’ll appear again and
who he’ll bring next time.
123
Battle Chatelaine Battle Chatelaine
Evelyn Dana
Favored Pokémon: Favored Pokémon:
Primeape, Persian, Mamoswine, Magnezone,
Pachirisu, Lumineon, Dragalge, Girafarig,
Shiinotic, Wishiwashi Whimsicott, Magcargo
Evelyn is the shiest Dana is a pouty leader in
leader in the Battle Cha- the Battle Chateau. She’s
teau but is a dominant not interested in battles
battler who consistently with weaklings and will
takes sudden and unex- even turn her head away at
pected wins. While she is those who defeat her in
usually quiet around battle, in disbelief of their
strangers, she can be- worthiness. If you can con-
come quite talkative if she vince her of your strength
feels she understands and have the patience to
you after a battle and earn her friendship, she’s a
finds you gentle and easy very loyal person who de-
to get along with. fends her friends to great
lengths, as seen in her
friendships with the other
Battle Chatelaine.
Battle Chatelaine
Battle Morgan
Chatelaine Favored Pokémon: Mantine,
Klefki, Sawsbuck, Swalot,
Nita Ninetales (Icy Mountain),
Favored Pokémon: Grimmsnarl
Purugly, Wigglytuff, Morgan is known as the
Grumpig, Snorlax, most powerful in the Battle
Hariyama, Walrein Chateau. She’s a patient
Nita is a hyperac- woman who studies her chal-
tive fast-talking leader lengers before devising a per-
in the Battle Chateau fect plan to eliminate their
who dominates battle Pokémon from battle. She is
with her strong Poké- quiet, preferring to observe
mon who are known and listen to others. If you can
for taking hit after hit get her to have an open dis-
and just not going cussion with her, she’ll most
down. She’s always likely only ask questions of
seen munching on some kind of pastry and eagerly will others so they may talk and
share her love of sweets with anyone who earns her re- she may continue to observe.
spect. She’s always ready for a battle and can’t wait to meet When not battling, she likes to sing for others.
every Pokémon you bring to the battlefield.
124
Peony Ball Guy
Favored Pokémon: Ball Guy is an extreme-
Copperajah, Perrserker, ly enthusiastic fan of
Bronzong, Scizor, Aggron Pokémon League battles.
He’s assigned himself the
Peony is a wild adventurer
official mascot of Galar’s
who enjoys delving into myths
Pokémon League and he
and dungeons. He is a retired
is often found at different
Gym Leader and a one time
gyms and stadiums. He
champion in the Galar region.
enthusiastically gives
Peony is Chairman Rose’s
unique Poké Balls to
younger brother and bears a
league challengers and
passing resemblance to him.
boasts the most complete
While he is completely unrelat-
Poké Ball collection in the
ed to the near destruction of
world, privately. No one
Galar, he still keeps that detail
knows his true identity.
to himself often.
125
Creating Pokémon
As the Game Master, you have the power to create your
own Pokémon. You will choose how they look, what moves
they may know, they could even have an elemental type
unique to the campaign you run. When deciding to create
your own Pokémon, it can be difficult to assign stats, so
consider using a stat block, typing, and move proficiencies
already in the Pokédex. While not all Pokémon are built
equal, the Pokémon in the Pokédex at least work within
Pokémon Tabletop Adventures system.
If you are going to create your own stat block, consider
the total amount of stats distributed across various Poké-
mon within the Pokédex. While looking at HP in the
Pokédex, divide its value by six in order to determine its
approximate value in comparison to other stats.
Consider proficiencies, passives, and starting moves as
well and what kinds of evolutions it might experience. Take
a look through move lists in the PHB to see what might
make for a fun Pokémon. You should avoid creating invul-
nerable Pokémon, so be sensible when making Pokémon
unless you’re aiming for creating an Arceus-like threat for
your players.
126
127
128
129
130
131
132
Legendary Pokémon Capturing a Legendary Pokémon
In the next section, legendary Pokémon will be listed Simply put, most legendary Pokémon are not meant to
with stats, some pictures, and some lore. Like lore through- be restrained. Still, here are some suggested capture rates
out the Game Master’s Guide, you can adjust any of it how- to use:
ever you see fit in order to tell the story you want to tell Category Base Capture Rate
with your players. If you are adjusting stats of any of these
Pokémon, be aware of what they will look like if your play- Ultra Beasts -25
ers capture a legendary Pokémon. Man-made Legendary Pokémon -50
The legendary stats will be listed the same way you’d Beings of Nature / Oddities -100
find Pokémon in the Pokédex, but there are a couple of
other things to be aware of: Gods -500
Legendary - In this section, some Pokémon will have Still, if captured, Poké Balls ultimately cannot contain the
legendary passives, legendary attacks, or legendary skills. massive amount of power these Pokémon have and will
They are all detailed per Pokémon and many have different likely cripple their power. Generally, the Pokémon HP
rules unlike any other. should be drastically lowered, rarely exceeding 100, and the
Pokémon will no longer have its Legendary moves, pas-
Legendary Indicators - These symbols indicate what sives, and features.
kind of legendary Pokémon you are using.
Many legendary passives are more powerful versions of
Ultra Beasts are from another dimension. regular passives (an example being the Melmetal passive Hex
They are invasive and will attack Pokémon and Nut Fist, being a stronger version of the Iron fist passive).
humans at the slightest provocation. They are cap- When captured, feel free to award the captured legendary
turable by Poké Balls, however and in the parallel Pokémon a passive that resembles its legendary passive
universe they are from they are captured and kept as allies without actually giving the legendary passive to your player.
like Pokémon in the Pokémon world. A strong trainer may
make for a good Ultra Beast leader if they’re lucky enough In addition to being mostly immune to Poké Balls, most
to capture them. legendary Pokémon with more than 200 HP are also im-
mune to status afflictions, or moves that set HP, at your
Human-created Legendary Pokémon are discretion. By resting for a turn, they can even ignore move
powerful, but ultimately limited in that they are frequencies.
not gods or lesser deities that hold domain over
some force of nature. If they are ever captured, it Gods are unique and are simply untamable. While these
is entirely possible that a Poké Ball may weaken their maxi- legendary Pokémon are definitely mortal and combatable,
mum strength. they are exceedingly powerful. It’s likely that they cannot be
captured no matter what is done to them in order to weak-
Beings of Nature and oddities are Legendary en them.
Pokémon of incredible strength that often hold
domain over some force in the world. They are
not unique and though exceedingly rare, there
are multiple of them in the world. Some even believe that
each region will have many of these kinds of legendary
Pokémon to find.
Gods are unique and are simply untamable.
While these legendary Pokémon are definitely
mortal and combatable, they are exceedingly
powerful. It’s likely that they cannot be captured
no matter what is done to them in order to
weaken them.
133
Biology: Diet - Omnivore, Habitat - Cave / Forest / Moun-
Type: Null tain / Urban Lab
Normal - Large (Size), Heavy (Weight) Evolution: Type: Null Silvally
Hit Points: 90 Defense: 10 Special Defense: 10 Proficiencies: Melee attacks
Speed: 8 (40 ft.) Attack: 10 Special Attack: 11 / Moves that lower opponent’s stats temporarily
Silvally
Normal - Large (Size), Heavy (Weight) Type: Null was created by the Aether Foundation to be
Hit Points: 90 Defense: 10 Special Defense: 10 an "Anti-Ultra Beast Fighting life-form". Codenamed "Beast
Killer", Type: Null was developed with cells taken from all
Speed: 12 (60 ft.) Attack: 10 Special Attack: 11 known Pokémon types. This was done with the intention of
Skills: Burrow, Climber, Gilled, Intelligence, Mind Lock, giving it the ability to shift between types by holding a cor-
Strength, Swimmer, Tracker responding memory, an ability originally inspired by the
myths of Arceus. Several were produced in secret and it’s
Passives: Metal Sound, Scary Face, Battle Armor
likely that its designers have distributed its blueprints to
Moves (Attack +5, Special Attack +5, Effect +6) other less than reputable laboratories around the world.
134
Once it finds a partner it trusts completely, Type: Null Magearna
destroys its own control mask during an evolution that was
not programmed into it during creation to become Silvally. Steel / Fairy - Medium (Size), Heavy (Weight)
It reverts to its natural, wild temperament, but it is none- Hit Points: 96 Defense: 14 Special Defense: 12
theless loyal to its trainer who it became so close to, and
will even risk its own life in its partner's defense. The de- Speed: 7 (35 ft.) Attack: 10 Special Attack: 13
struction of its mask re-activates its RKS System, allowing it Skills: Flight (can fly), Telepath (can read minds)
to change its type according to the memory attached to it;
its eyes, spikes, drives, and fin membrane all change color Passives: Iron Defense (+2 Defense)
to match its current type. Moves (Attack +5, Special Attack +6, Effect +3)
Mirror Shot - Ranged(20ft) Steel Special Attack: At-Will 2d8.
Psybeam - Ranged(15ft beam) Psychic Special Attack: 3/day
3d8. On hit, if you got 18 or higher on Accuracy Check, the
target is Confused.
Aurora Beam - Ranged(15ft beam) Ice Special Attack: 3/day
3d8. On hit, all target’s Attack are -1 for 10 mins. This
effect cannot be stacked.
Flash Cannon - Ranged(20ft) Steel Special Attack: 3/day
3d10. On hit, the target’s Special Defense is -1 for 10
mins. This effect cannot be stacked.
Aura Sphere - Ranged(30ft) Fighting Special Attack: 1/day
3d12. You can’t miss targets with less than 20 Special De-
Magearna was created by a scientist over 500 years ago.
fense.
The sphere in this Pokémon's chest is known as the Soul-
Heart, and the scientist created it by collecting life energy Legendary
from Pokémon. The Soul-Heart is the true body of Magear-
Soul-Heart - Legendary Passive - When an ally within line
na. Due to its ability to feel other's pain, it will try as hard as
of sight is knocked out, your Special Attack is +6 for 10
it can to save injured Pokémon. It can even perceive the
mins.
emotions, thoughts, or feelings of other Pokémon as well.
Whenever it is sleeping or sometimes when it is sad, Fleur Cannon - Ranged(40ft, 20ft blast) Fairy Special Attack:
Magearna can fold up take on the appearance of an ancient 3/day 5d20.
prototype Poké Ball. It’s very likely that Magearna was repli-
cated from its blueprint and there are several hidden away
Biology: Diet - Ergovore, Habitat - Mountain / Urban Ruins
in ruins, waiting to interact with others again.
Proficiencies: Fairy / Steel / Elemental Attack / Energy
Blast
135
Genesect
Bug / Steel - Medium (Size), Heavy (Weight)
Hit Points: 210 Defense: 10 Special Defense: 10
Speed: 12 (60 ft.) Attack: 12 Special Attack: 13
Skills: Flight (can fly), Threaded (can move around on spun
threads), Zapper (can produce electricity)
Passives: Agility (+2 Speed), Metal Sound (+1 Special At-
tack), Download (Your Attack is +1 against targets with lower
Special Defense than Defense. Your Special Attack is +1
against targets with lower Defense than Special Defense.)
Moves (Attack +6, Special Attack +6, Effect +6)
Metal Claw - Melee Steel Attack: At-Will 2d6. On hit, your
Attack is +1 for 10 mins. This effect cannot be stacked.
Flame Charge - Melee Fire Attack: At-Will 2d8. On hit, your
Genesect was revived from an ancient fossil and techno-
Speed is +1 for 10 mins. This effect cannot be stacked.
logically enhanced by Team Plasma to create the most pow-
Zap Cannon - Ranged(30ft) Electric Special Attack: 1/day erful Pokémon ever. The project was cancelled and
5d12. Zap Cannon has -6 during Accuracy Check. On hit the associated laboratory was closed because Team Plas-
the target is Paralyzed. ma’s leader decided that the original Pokémon would lose
their beauty if modified by science. However, some scien-
Hyper Beam - Ranged(25ft beam) Normal Special Attack: 1/
tists kept working on it, angry that N denied their talent. In
day 5d20. Hyper Beam has -2 during Accuracy Check. You
secret, the scientists reconstructed Genesect and installed
cannot act during the next round.
the cannon on its back. They made several Genesect and
Legendary many other laboratories stole and replicated the blueprints
to create more Genesect.
Techno Blast - Ranged(40ft, 20ft blast) Normal Special At-
tack: At-Will 3d8. Techno Blast’s type can be changed to
Ice, Electric, Fire, or Water when used.
Genesis Panic - Legendary Passive - When your HP is at 40
or less HP, all of your attacks become At-Will frequency. If
you use a move that you normally would not be able to
use any more per day due to its frequency, you lose 1d12
HP when you use it.
Folding Form - Legendary Skill - Once per turn as a free
action, Genesect can change into its Folded Form or back
into its regular form. While in its aerodynamic Folded
Form, its Speed is 25, but Genesect cannot attack.
136
Mew is an extremely rare Pokémon that has been seen
by only a few people. Information on every Pokémon in the Mew
world is contained in Mew's cell structure, so unsurprisingly Psychic - Small (Size), Light (Weight)
it can use any move in existence. Some Pokémon scholars
believe Mew to be the ancestor of all existing Pokémon, but Hit Points: 100 Defense: 12 Special Defense: 12
the idea is debatable. Mew fossils were found and taken by Speed: 10 (50 ft.) Attack: 10 Special Attack: 11
Team Rocket funded scientists to create the perfect life
form. Mew is rarely found by anyone, and even when seen Skills: Flight (can fly), Intelligence (very smart), Invisibility
is never recognized as a Mew due to its transformative (can turn invisible), Mind Lock (mind can’t be read), Stealth
powers. (can make stealth skill checks), Telekinetic (can move things
with their mind), Telepath (can read minds)
Passives: Amnesia (+2 Special Defense), Barrier (+2 De-
fense), Nasty Plot (+1 Special Attack), Synchronize (When
you are Burned, Poisoned, Paralyzed, or Toxified by a foe, by
a foe, the offender is also given the same affliction.)
Moves (Attack +5, Special Attack +5, Effect +5)
Psychic - Ranged(25ft) Psychic Special Attack: 3/day 3d10.
On hit, the target’s Special Defense is -1 for 10 mins. This
effect cannot be stacked.
Aura Sphere - Ranged(30ft) Fighting Special Attack: 1/day
3d12. You can’t miss targets with less than 20 Special De-
fense.
Metronome - Normal Effect: 3/day. Immediately use a
random attack (non-Legendary).
Legendary
Enigma Transformation - Ranged(25ft) Normal Effect: At-
Will. You transform into another non-legendary Pokémon
then recover 25 HP. You can use any of the Pokémon’s
moves and have all of its passives. You may also use any
move that the Pokémon could feasibly learn while trans-
Mewtwo was created after years of horrific gene splicing formed. Mew retains all of its moves and passives, but
and DNA engineering experiments based on Mew’s DNA. It may replace its non-HP stats when Mew transforms with
is said that most Mewtwo have the most savage heart the Pokémon Mew transformed into. 3/day Enigma Trans-
among all Pokémon, lack compassion, and strike fear into formation can be used as a free action. Enigma Transfor-
its enemy with cold, glowing eyes. Because it was engi- mation lasts as long as Mew wants it to. Enigma Transfor-
neered to be the ultimate in battle, it can only think of de- mation fails if used by anything but a Mew.
feating its foes and subjugating others with its psychic pow-
ers. When Team Rocket funded its creation, the first Biology: Diet - Omnivore, Habitat - Forest / Mountain /
Mewtwo completely obliterated the lab it was born from Rainforest
killing all of the scientists present for its birth. Somehow
research related to replicating the experiments related to Proficiencies: Mew can know any move
creating Mewtwo was leaked before the first Mewtwo de-
stroyed its place of birth and other Rocket cells have used
their data to recreate the savage experiment, meaning it is
not a unique being. Many savage in strength and cruelty
exist scattered in remote places around the world.
137
Mewtwo
Psychic - Large (Size), Heavy (Weight)
Hit Points: 330 Defense: 16 Special Defense: 16
Speed: 13 (65 ft.) Attack: 11 Special Attack: 16
Skills: Flight (can fly), Intelligence (very smart), Mind Lock
(mind can’t be read), Telekinetic (can move things with their
mind), Telepath (can read minds)
Passives: Amnesia (+2 Special Defense), Barrier (+2 De-
fense), Nasty Plot (+1 Special Attack), Insomnia (You are im-
mune to being put to Sleep.), Pressure (If you are hit by a 3/
day attack, the attacker can’t use that attack for the remain-
der of the day.), Steadfast (When you are Stunned, your
Speed is +1 for 10 mins.), Unnerve (Foes within 25ft of you
cannot consume food.)
Moves (Attack +5, Special Attack +8, Effect +6)
Confusion - Ranged(10ft) Psychic Special Attack: At-Will
1d12. On hit, if you got 19 or higher on Accuracy Check,
Despite not being designed with the feature in mind,
the target is Confused.
Mewtwo is compatible with rare Mega Stones. Instead of
Psychic - Ranged(25ft) Psychic Special Attack: 3/day 3d10. gathering power from a bond with a human partner to ena-
On hit, the target’s Special Defense is -1 for 10 mins. This ble the Mega Evolution, when Mewtwo is in possession of a
effect cannot be stacked. Mega Stone, Mewtwo can Mega Evolve with no Key Stone,
instead through sheer rage and indomitable willpower
Recover - Self Normal Effect: 1/day. You are healed HP
alone.
equal to half of your Max HP.
Legendary
Biology: Diet - Omnivore, Habitat - Cave / Urban Aban-
Psystrike - Ranged(20ft) Psychic Special Attack: 1/day 5d12.
doned
Psystrike’s Accuracy Check is made against the target’s
Defense. Proficiencies: Psychic / Bruiser / Elemental Attack
Mind-reading Disable - Ranged(20ft) Normal Effect: 3/day. / Energy Blast
Choose an attack the target knows. That move cannot be
used by the target for 5 mins.
Force Field - Legendary Passive - +5 Defense, +5 Special
Defense
Mega Evolution - 3/day as a free action, Mega Evolve into
Mega Mewtwo X or Mega Mewtwo Y if Mewtwo possesses
a Mega Stone for 10 mins.
Psycho Rage - 3/day choose two other different moves
except for Recover to use as your attack, ignoring their
frequencies. Mewtwo may only use Psycho Rage while
below 100 HP.
Mindslaver - Legendary Passive - When Mewtwo hits with
a Psychic-type attack, the target must make a Concentra-
tion skill check of 11 or higher (Pokémon roll without add-
ing anything). If they fail, Mewtwo may choose to deal no
damage with the attack but now decides how the target
acts on their turns until they make a Concentration Skill
check of 16 or higher on their turn or Mewtwo dismisses
them from control. Mewtwo can control up to 3 targets at
a time.
138
Mega Mewtwo X Nihilego
Psychic / Fighting - Large (Size), Heavy (Weight)
Rock / Poison - Medium (Size), Medium (Weight)
Hit Points: 330 Defense: 17 Special Defense: 17
Hit Points: 66 Defense: 6 Special Defense: 13*
Speed: 13 (65 ft.) Attack: 19 Special Attack: 16
Speed: 10 (50 ft.) Attack: 6 Special Attack: 13
Additional Moves
Skills: Flight (can fly), Gilled (can breathe underwater),
(Attack +9, Special Attack +8, Effect +6)
Swimmer (can swim)
Zen Headbutt - Melee Psychic Attack: 3/day 3d10. On hit, if
Passives: Tickle (+1 Attack, +1 Defense)
you got 18 or higher on Accuracy Check, the target is
Stunned. Moves (Attack +3, Special Attack +6, Effect +5)
Triple Kick - Melee Fighting Attack: 3/day 1d20. Triple Kick Clear Smog - Ranged(5ft burst) Poison Special Attack: At-
is a Scatter attack. Up to 3 attacks. Triple Kick’s third at- Will 1d12.
tack on hit deals an additional 1d12 damage.
Psybeam - Ranged(15ft beam) Psychic Special Attack: 3/day
Legendary 3d8. On hit, if you got 18 or higher on Accuracy Check, the
target is Confused.
Psyphon Punch - Melee Psychic Attack: 3/day 3d12. On hit,
you regain HP equal to half of the damage dealt. Power Gem - Ranged(20ft) Rock Special Attack: 3/day 3d10.
Venom Drench - Ranged(10ft) Poison Effect: 3/day. Venom
Drench can only target a Poisoned or Toxified enemy. On
hit, the target’s Attack, Special Attack, and Speed are -3 for
10 mins. This effect cannot be stacked.
Head Smash - Melee Rock Attack: 1/day 7d12. On hit, you
lose HP equal to half of the damage you deal.
Ultra Beast
Beast Boost - Ultra Beast Passive - Whenever you knock
out a foe, your highest (or marked if tied*) stat is raised +1
for 10 mins.
139
The most notable feature of Buzzwole is its ability to
Buzzwole strengthen itself. Codenamed ABSORPTION, by stabbing its
Bug / Fighting - Large (Size), Superweight (Weight) proboscis into a foe, it absorbs the foe's energy. This in turn
triggers a chemical reaction within its body fluids that caus-
Hit Points: 66 Defense: 16 * Special Defense: 5 es its muscles to grow at explosive rates, further augment-
Speed: 8 (40 ft.) Attack: 15 Special Attack: 5 ing its already considerable strength. Buzzwole appears to
strike bodybuilding poses before it performs any sort of
Skills: Flight (can fly), Strength (very strong) action. This is thought to be its main form of communica-
Passives: Bulk Up (+1 Attack, +1 Defense), Harden (+1 De- tion, but what it could be trying to communicate is not un-
fense), Focus Energy (Attacks are critical hits on natural 18- derstood.
20)
Moves (Attack +7, Special Attack +2, Effect +4)
Power-Up Punch - Melee Fighting Attack: At-Will 2d6. On
hit, your Attack is +1 for 10 mins. This effect cannot be
stacked.
Taunt - Ranged(20ft) Dark Effect: 3/day. On hit, the target
may only use attacks that target you or your allies for 1
min.
Lunge - Melee Bug Attack: 3/day 3d8. On hit, the target’s
Attack is -1 for 10 mins. This effect cannot be stacked.
Dynamic Punch - Melee Fighting Attack: 1/day 5d12. Dy-
namic Punch has -5 during Accuracy Check. On hit, the
target is Confused.
Counter - Melee Fighting Effect: 1/day. Counter is used as a
Reaction. Counter is used as a Reaction. After an enemy
hits you with a melee Attack move that deals damage, use
Counter to deal exactly twice the damage to the enemy
that you received. Do not apply weakness or resistances.
Ultra Beast
Beast Boost - Ultra Beast Passive - Whenever you knock
out a foe, your highest (or marked if tied*) stat is raised +1
for 10 mins.
140
Pheromosa Xurkitree
Bug / Fighting - Large (Size), Medium (Weight) Electric - Large (Size), Superweight (Weight)
Hit Points: 42 Defense: 4 Special Defense: 4 Hit Points: 48 Defense: 7 Special Defense: 9
Speed:17 (85 ft.)*Attack: 15 Special Attack: 14 Speed: 8 (40 ft.) Attack: 9 Special Attack: 20*
Skills: Flight (can fly), Strength (very strong) Skills: Glow (can produce light), Zapper (can produce elec-
tricity)
Passives: Agility (+2 Speed), Leer (+1 Attack)
Passives: Eerie Impulse (+2 Special Defense), Tail Glow (+3
Moves (Attack +7, Special Attack +7, Effect +8)
Special Attack)
Silver Wind - Ranged(10ft) Bug Special Attack: 1/day 2d8.
Moves (Attack +4, Special Attack +10, Effect +4)
On hit, your Attack, Special Attack, Defense, Special De-
fense, and Speed are each raised +1 for 1 hour. Signal Beam - Ranged(15ft beam) Bug Special Attack: 3/day
3d10. On hit, if you got 18 or higher on Accuracy Check,
Bounce - Melee Flying Attack: 1/day 3d12. When you use
the target is Confused.
this attack, you raise yourself 40 ft into the air, then you
immediately end your turn. During your next turn, return Thunderbolt - Ranged(30ft) Electric Special Attack: 3/day
to the ground, then your movement speed is doubled and 3d10. On hit, if you got 18 or higher on Accuracy Check,
then you may roll Bounce’s Accuracy Check and damage. the target is Paralyzed.
On hit, if you got 14 or higher on Accuracy Check, the tar-
Hypnosis - Ranged(10ft) Psychic Effect: 3/day. Hypnosis has
get is Paralyzed.
-4 during Accuracy Check. On hit, the target is put Asleep.
Triple Kick - Melee Fighting Attack: 3/day 1d20. Triple Kick
Power Whip - Melee Grass Attack: 1/day 5d12. Power Whip
is a Scatter attack. Up to 3 attacks. Triple Kick’s last attack
has -2 during Accuracy Check.
on hit deals an additional 1d12 damage.
Zap Cannon - Ranged(30ft) Electric Special Attack: 1/day
Bug Buzz - Ranged(20ft) Bug Special Attack: 1/day 3d12. On
5d12. Zap Cannon has -6 during Accuracy Check. On hit
hit, the target’s Special Defense is -1 for 10 mins. This
the target is Paralyzed.
effect cannot be stacked.
Ultra Beast
High Jump Kick - Melee Fighting Attack: 1/day 5d12. High
Jump Kick has -2 during Accuracy Check. If you miss, you Beast Boost - Ultra Beast Passive - Whenever you knock
lose HP equal to half of your Max HP. out a foe, your highest (or marked if tied*) stat is raised +1
for 10 mins.
Ultra Beast
Beast Boost - Ultra Beast Passive - Whenever you knock
Biology: Diet - Ergovore, Habitat - Foreign Dimension
out a foe, your highest (or marked if tied*) stat is raised +1
for 10 mins. Proficiencies: Electric / Energy Blast / Parasitic
141
Despite its small size compared to the other Ultra
Celesteela Beasts, Kartana, codenamed SLASH, is extremely danger-
ous, as every edge of its body is incredibly sharp. It is able
Steel / Flying - Gigantic (Size), Superweight (Weight)
to cut down steel with one stroke of the blades on its arms,
Hit Points: 60 Defense: 12* Special Defense: 10 and any opponents that try to attack can be similarly cut
apart. Its light, paper-like body allows it to evade most at-
Speed: 8 (40 ft.) Attack: 10 Special Attack: 12
tacks by simply floating out of the way, but it also makes it
Skills: Firestarter (can create fire), Flight (can fly) highly vulnerable to fire and moisture.
Passives: Autotomize (+2 Speed), Iron Defense (+2 De-
fense), Metal Sound (+1 Special Attack)
Guzzlord, codenamed GLUTTONY, bodies feel like hard
Moves (Attack +5, Special Attack +6, Effect +4) rubber. In order to eat, its tongue moves in a wave-like mo-
tion that pulls food towards its mouth. There have been
Smack Down - Ranged(25ft) Rock Attack: 3/day 1d20. On
reports of it eating small hills and buildings in less than a
hit, Smack Down knocks the target out of the air, remov-
day. Its constant hunger causes it to eat anything within
ing any Ground-type immunities and disabling the target’s
ability to move in the air for 2 mins. reach of its two, pincer-like tongues. Despite its appetite, no
droppings have ever been found. It is speculated to convert
Mega Drain - Melee Grass Special Attack: 3/day 2d10. On everything it consumes into energy with no waste leftover.
hit, you regain HP equal to half of the damage dealt. It is highly dangerous as it embodies the word omnivorous
Flash Cannon - Ranged(20ft) Steel Special Attack: 3/day more than any other creature yet discovered.
3d10. On hit, the target’s Special Defense is -1 for 10
mins. This effect cannot be stacked.
Seed Bomb - Ranged(15ft) Grass Attack: 3/day 3d10.
Heavy Slam - Melee Steel Attack: 3/day 3d10. Heavy Slam
can only target lighter targets.
Ultra Beast
Beast Boost - Ultra Beast Passive - Whenever you knock
out a foe, your highest (or marked if tied*) stat is raised +1
for 10 mins.
142
Kartana Guzzlord
Grass / Steel - Tiny (Size), Featherweight (Weight) Dark / Dragon - Gigantic (Size), Superweight (Weight)
Hit Points: 36 Defense: 13 Special Defense: 3 Hit Points: 132 Defense: 5 Special Defense: 5
Speed: 11 (55 ft.) Attack: 20* Special Attack: 6 Speed: 4 (20 ft.) Attack: 10* Special Attack: 10
Skills: Flight (can fly) Skills: Sinker (can’t swim), Strength (very strong)
Passives: Swords Dance (+2 Attack) Passives: -
Moves (Attack +10, Special Attack +3, Effect +5) Moves (Attack +5, Special Attack +5, Effect +2)
Sacred Sword - Melee Fighting Attack: 3/day 3d10. Sacred Stomping Tantrum - Melee Ground Attack: 1/day 3d12. If
Sword has +2 during Accuracy Check. you missed with your last attack during the last round,
Stomping Tantrum has 5d12 for damage instead.
Leaf Blade - Melee Grass Attack: 3/day 3d10. On hit, if you
got 18 or higher on Accuracy Check, Leaf Blade is a critical Crunch - Melee Dark Attack: 3/day 3d10. On hit, the tar-
hit. get’s Defense is -1 for 10 mins. This effect cannot be
stacked.
X-Scissor - Melee Bug Attack: 3/day 3d10.
Thrash - Melee Normal Attack: 1/day 5d12. Move to and
Air Slash - Ranged(15ft) Flying Special Attack: 1/day 3d12.
attack the nearest possible target within 25ft. During your
Air Slash has -1 during Accuracy Check. On hit, if you got
next action, move to and Thrash the nearest possible tar-
14 or higher on Accuracy Check, the target is Stunned.
get within 25ft, then you become Confused. Thrash can
Psycho Cut - Ranged(20ft) Psychic Attack: 3/day 3d8. On and will target allies if possible.
hit, if you got 18 or higher on Accuracy Check, Psycho Cut
Heavy Slam - Melee Steel Attack: 3/day 3d10. Heavy Slam
is a critical hit.
can only target lighter targets.
Ultra Beast
Dragon Rush - Melee Dragon Attack: 3/day 3d10. Dragon
Beast Boost - Ultra Beast Passive - Whenever you knock Rush has -2 during Accuracy Check. On hit, if you got 16
out a foe, your highest (or marked if tied*) stat is raised +1 or higher on Accuracy Check, the target is Stunned.
for 10 mins.
Ultra Beast
Biology: Diet - Herbivore, Habitat - Foreign Dimension Beast Boost - Ultra Beast Passive - Whenever you knock
out a foe, your highest (or marked if tied*) stat is raised +1
Proficiencies: Blades for 10 mins.
143
Stakataka
Rock / Steel - Huge (Size), Superweight (Weight)
Hit Points: 36 Defense: 23* Special Defense: 10
Speed: 3 (15 ft.) Attack: 13 Special Attack: 5
Skills: Modular (consists of 137 parts), Sinker (can’t swim),
Strength (very strong)
Passives: Autotomize (+2 Speed), Iron Defense (+2 De-
fense)
Moves (Attack +6, Special Attack +2, Effect +1)
Protect - Self Normal Effect: 1/day. Protect is used as a
Reaction. When you would be hit by a move, use Protect
to instead ignore the damage and any effects of the at-
tack.
Rock Blast - Ranged(10ft) Rock Attack: At-Will 1d4. Rock
Blast has -2 during Accuracy Check. Rock Blast is a Scatter
attack. Up to 5 attacks.
Rock Slide - Ranged(20ft, 10ft wave) Rock Attack: 1/day Codenamed BURST,
5d12. Rock Slide has -2 during Accuracy Check. On hit, if Blacephalon is a destructive
you got 14 or higher on Accuracy Check, the target is Ultra Beast who is prone to
Stunned. throwing what seems to be its
head at others, only to have it
Stealth Rock - Ranged(5ft) Rock Effect: 3/day. Place a destructively explode.
Stealth Rock Hazard adjacent to you. Stealth Rock Hazard Blacephalon heads
has the following ability: If a foe moves within 20 ft of seem to regrow
Stealth Rock Hazard, it will hurl itself at the foe, destroy- very quickly but its
ing itself and dealing 2d12 Rock-type damage to the foe destructive blasts
without needing an Accuracy Check. are disruptive
Iron Head - Melee Steel Attack: 3/day 3d10. On hit, if you nonetheless. It
got 14 or higher on Accuracy Check, the target is Stunned. seems to like
gathering atten-
Ultra Beast tion and will per-
Beast Boost - Ultra Beast Passive - Whenever you knock form tricks and
out a foe, your highest (or marked if tied*) stat is raised +1 slapstick bits to
for 10 mins. gather a crowd
before randomly exploding, much to the dismay and panic
of onlookers.
Biology: Diet - Terravore, Habitat - Foreign Dimension
Proficiencies: Steel / Rock / Magnetic / Stampeding
Poipole, codenamed ADHESIVE, has a large head that is
filled with a glowing, adhesive poison, which it can fire from
Composed of many dark gray, stone lifeforms stacked the needles on its head. While spraying opponents with this
together to form a four-sided tower with a spindly leg on venom, it almost seems to laugh wildly. This Ultra Beast
each corner, Stakataka, codenamed ASSEMBLY, is a hive- will nest with others of its kind, making what looks like
mind Ultra Beast who shifts around as its body constantly hives when latched together. It is the only known Ultra
forms a solid creature. Each stone square has a black un- Beast to evolve in the same way Pokémon do.
derside with a circular, glowing blue eye in the center.
The evolved Ultra Beast, Naganadel, codenamed STING-
These eyes will turn red whenever angered or fighting and
ER, houses hundreds of liters of poisonous liquid inside its
share what they see with each other part of Stakataka. Sta-
body. It fires a glowing, venomous liquid from its needles.
kataka hates having anything on top of itself and will vio-
This liquid is also immensely adhesive. It flies with much
lently try to shake anything stacked on top of it.
more certainty after growing wings through what seems to
be evolution and is greatly dangerous and predatory. With
stingers through its body, hands, and wings, approaching
this Ultra Beast is very dangerous.
144
Blacephalon Poipole
Fire / Ghost - Large (Size), Medium (Weight) Poison - Small (Size), Light (Weight)
Hit Points: 30 Defense: 5 Special Defense: 9 Hit Points: 42 Defense: 8 Special Defense: 7
Speed: 11 (55 ft.) Attack: 13 Special Attack: 16* Speed: 7 (35 ft.) Attack: 7 Special Attack: 8
Skills: Firestarter (can create fire), Modular (consists of 2 Skills: Flight (can fly)
parts)
Passives: Growl (+1 Defense), Nasty Plot (+1 Special Attack)
Passives: Calm Mind (+1 Special Attack, +1 Special Defense)
Moves (Attack +3, Special Attack +4, Effect +3)
Moves (Attack +6, Special Attack +8, Effect +5)
Peck - Melee Flying Attack: At-Will 2d6.
Ember - Ranged(10ft) Fire Special Attack: At-Will 1d12. On
Acid Spray - Ranged(20ft) Poison Special Attack: 3/day
hit, if you got 18 or higher on Accuracy Check, the target is
1d20. On hit, the target’s Special Defense is -1 for 10
Burned.
mins. This effect cannot be stacked.
Astonish - Melee Ghost Attack: At-Will 1d10. On hit, if you
Poison Jab - Melee Poison Attack: 3/day 3d8. On hit, if you
got 19 or higher on Accuracy Check, the target is Stunned.
got 14 or higher on Accuracy Check, the target is Poi-
Light Screen - Ranged(30ft) Normal Effect: 3/day. Place soned.
40ft of Light Screen Wall. Light Screen Wall has the follow-
ing ability: Special Attacks that target through this wall
deal 10 less damage after applying weakness and re-
sistance. This Wall disappears after 2 mins. Naganadel
Shadow Ball - Ranged(20ft) Ghost Special Attack: 3/day Poison / Dragon - Huge (Size), Heavy (Weight)
3d10. On hit, the target’s Special Defense is -1 for 10
mins. This effect cannot be stacked. Hit Points: 42 Defense: 8 Special Defense: 7
Beast Boost - Ultra Beast Passive - Whenever you knock Skills: Flight (can fly)
out a foe, your highest (or marked if tied*) stat is raised +1 Passives: Growl, Nasty Plot
for 10 mins.
Moves (Attack +3, Special Attack +7, Effect +6)
Mind Blown - Ranged(20ft burst) Fire Special Attack: 1/day
5d20. On use, you lose 15 HP. Air Cutter - Ranged(15ft) Flying Special Attack: At-Will 2d8.
Air Cutter has -1 during Accuracy Check. On hit, if you got
18 or higher on Accuracy Check, Air Cutter is a critical hit.
Biology: Diet - Omnivore, Habitat - Foreign Dimension Fell Stinger - Melee Bug Attack: At-Will 2d8. If you knock
Proficiencies: Fire / Ghost / Psychic / Weird out a target with Fell Stinger, your Attack is +2 for 10
mins. This effect cannot be stacked.
Dragon Pulse - Ranged(10ft) Dragon Special Attack: 3/day
3d10.
Toxic - Melee Poison Effect: 1/day. Toxic has -3 during Ac-
curacy Check, unless the user is Poison type. On hit, the
target is Toxifies the target.
Ultra Beast
Beast Boost - Ultra Beast Passive - Whenever you knock
out a foe, your highest (or marked if tied*) stat is raised +1
for 10 mins.
145
Articuno
Ice / Flying - Large (Size), Medium (Weight)
Hit Points: 108 Defense: 10 Special Defense: 13
Speed: 11 (55 ft.) Attack: 9 Special Attack: 10
Skills: Flight (can fly), Freezer (can create ice), Guster (can
produce wind)
Passives: Agility (+2 Speed), Pressure (If you are hit by a 3/
day attack, the attacker can’t use that attack for the remain-
der of the day.), Snow Cloak (While in Hailing weather, any
foe’s attacks made against you have -1 during Accuracy
Check.)
Hurricane - Ranged(25ft, 10ft blast) Flying Special Attack: 1/ Passives: Agility (+2 Speed), Competitive (If a foe lowers
day 5d12. Hurricane has -2 during Accuracy Check unless any of your stats, you have +2 Special Attack until your low-
it’s Raining. On hit, if you got 14 or higher on Accuracy ered stats are returned to normal.), Pressure (If you are hit
Check, the targets are Confused. by a 3/day attack, the attacker can’t use that attack for the
remainder of the day.)
Sheer Cold - Ranged(15ft, 10ft wave) Ice Special Attack: 1/
day. On hit, roll 1d20. On a natural result of 17, 18, 19, or Moves (Attack +4, Special Attack +6, Effect +6)
20, the target is set to 0 HP.
Confusion - Ranged(10ft) Psychic Special Attack: At-Will
Roost - Self Flying Effect: 1/day. You must be on the 1d12. On hit, if you got 19 or higher on Accuracy Check,
ground to use Roost. You are healed HP equal to half of the target is Confused.
your Max HP.
Hypnosis - Ranged(10ft) Psychic Effect: 3/day. Hypnosis has
Legendary -4 during Accuracy Check. On hit, the target is put Asleep.
Birds of Legend - Legendary Skill - You are compelled to Hurricane - Ranged(25ft, 10ft blast) Flying Special Attack: 1/
compete for dominance in the presence of other Birds of day 5d12. Hurricane has -2 during Accuracy Check unless
Legend. it’s Raining. On hit, if you got 14 or higher on Accuracy
Check, the targets are Confused.
Recover - Self Normal Effect: 1/day. You are healed HP
equal to half of your Max HP.
Legendary
Freezing Glare - Ranged(20ft) Psychic Special Attack: 3/day
3d10. On hit, if you got 18 or higher on Accuracy Check,
the target is Frozen.
Birds of Legend - Legendary Skill - You are compelled to
compete for dominance in the presence of other Birds of
Legend.
146
Zapdos (Remote Isles)
Fighting / Flying - Large (Size), Medium (Weight)
Hit Points: 108 Defense: 9 Special Defense: 9
Speed: 12 (60 ft.) Attack: 13 Special Attack: 9
Skills: Flight (can fly)
Passives: Agility (+2 Speed), Defiant (If a foe lowers any of
your stats, you have +2 Attack until your lowered stats are
returned to normal.), Pressure (If you are hit by a 3/day at-
tack, the attacker can’t use that attack for the remainder of
the day.)
Drill Peck - Melee Flying Attack: 3/day 3d10. Thunderous Kick - Melee Fighting Attack: 1/day 5d12. On
hit, the target’s Defense is -1 for 10 mins. This effect can-
Thunderbolt - Ranged(30ft) Electric Special Attack: 3/day not be stacked.
3d10. On hit, if you got 18 or higher on Accuracy Check,
the target is Paralyzed. Birds of Legend - Legendary Skill - You are compelled to
compete for dominance in the presence of other Birds of
Thunder - Ranged(30ft, 5ft blast) Electric Special Attack: 1/ Legend.
day 5d12. Thunder has -2 during Accuracy Check unless
it’s Raining. On hit, if you got 14 or higher on Accuracy
Check, the targets are Paralyzed.
Zap Cannon - Ranged(30ft) Electric Special Attack: 1/day
5d12. Zap Cannon has -6 during Accuracy Check. On hit
the target is Paralyzed.
Roost - Self Flying Effect: 1/day. You must be on the
ground to use Roost. You are healed HP equal to half of
your Max HP.
Legendary
Birds of Legend - Legendary Skill - You are compelled to
compete for dominance in the presence of other Birds of
Legend.
147
Moltres
Fire / Flying - Large (Size), Medium (Weight)
Hit Points: 108 Defense: 9 Special Defense: 9
Speed: 11 (55 ft.) Attack: 10 Special Attack: 13
Skills: Firestarter (can create fire), Flight (can fly), Guster
(can produce wind), Heater (always warm)
Passives: Agility (+2 Speed), Flame Body (Whenever you are
hit with a melee attack, roll 1d4. On 4, Burn the attacker.),
Pressure (If you are hit by a 3/day attack, the attacker can’t
use that attack for the remainder of the day.)
Flamethrower - Ranged(20ft beam) Fire Special Attack: 3/ Skills: Flight (can fly), Guster (can produce wind), Heater
day 3d10. On hit, if you got 18 or higher on Accuracy (always warm)
Check, the target is Burned. Passives: Agility (+2 Speed), Nasty Plot (+1 Special Attack),
Heat Wave - Ranged(25ft burst) Fire Special Attack: 1/day Berserk (While below half HP, you have +2 Special Attack.),
3d12. On hit, if you got 17 or higher on Accuracy Check, Pressure (If you are hit by a 3/day attack, the attacker can’t
targets are Burned. use that attack for the remainder of the day.)
Burn Up - Ranged(25ft burst) Fire Special Attack: 1/day Moves (Attack +4, Special Attack +5, Effect +5)
5d12. After use, if the user is only Fire type it becomes
Sucker Punch - Melee Dark Attack: 1/day 3d8. Sucker
Normal type, and if the user is Fire type and another type
Punch is used as a Reaction. When you are a target of a
it loses its Fire typing. This effect lasts for 10 mins.
melee move, use Sucker Punch to attack the attacker be-
Roost - Self Flying Effect: 1/day. You must be on the fore the enemy rolls their Accuracy Check against you.
ground to use Roost. You are healed HP equal to half of You must still roll an accuracy check for Sucker Punch.
your Max HP.
Air Slash - Ranged(15ft) Flying Special Attack: 1/day 3d12.
Legendary Air Slash has -1 during Accuracy Check. On hit, if you got
14 or higher on Accuracy Check, the target is Stunned.
Birds of Legend - Legendary Skill - You are compelled to
compete for dominance in the presence of other Birds of Hurricane - Ranged(25ft, 10ft blast) Flying Special Attack: 1/
Legend. day 5d12. Hurricane has -2 during Accuracy Check unless
it’s Raining. On hit, if you got 14 or higher on Accuracy
Check, the targets are Confused.
Endure - Self Normal Effect: 1/day. Endure is used as a
Reaction. If you would be hit by an attack that would
knock you out, use Endure to instead be left with 1 HP.
Legendary
Fiery Wrath - Ranged(20ft) Dark Special Attack: 3/day 3d10.
On hit, if you got 16 or higher on Accuracy Check, the tar-
get is Stunned.
Birds of Legend - Legendary Skill - You are compelled to
compete for dominance in the presence of other Birds of
Legend.
148
It is said that when an Articuno and Moltres combines
their powers of ice and fire, they are the source and cradle
of the nearby oceans, and that a Zapdos with its electric
energy creates the currents and streams. These three leg-
endary birds are closely bound to the guardian of the
ocean, Lugia. They hold a fierce rivalry between each other
and will bicker and infight until chaos in the sky is loosed
throughout the lands nearby. Lugia is said to rise from a
nearby sea and quell their fighting. The birds will return to
wherever they live if they are broken up during their
fighting.
149
The three legendary beasts are said to embody the three Suicune has the power to walk across water and purify
events that symbolize renewal in an ancient tale. Raikou is tainted water with its touch. It travels across grasslands in
the lightning that begins change, Entei is the fire that burns search of water to purify. Northern winds always seem to
away the past, and Suicune represents the winds and blow stronger in its presence. Suicune are said to appear to
rain that put out the fires. It is no wonder they are associat- the pure and encourages the start of positive change, hav-
ed with Ho-oh, the legendary Pokémon who comes back to ing purified any darkness left behind from sudden and vio-
life in its death from the ashes. Ho-oh is said to protect lent change.
these legendary beasts from harm whenever it can.
150
Raikou
Electric - Large (Size), Heavy (Weight)
Hit Points: 108 Defense: 8 Special Defense: 11
Speed: 12 (60 ft.) Attack: 10 Special Attack: 13
Skills: Strength (very strong), Zapper (can produce electrici-
ty)
Passives: Calm Mind (+1 Special Attack, +1 Special Defense),
Leer (+1 Attack), Inner Focus (You are immune to being
Stunned.), Pressure (If you are hit by a 3/day attack, the at-
tacker can’t use that attack for the remainder of the day.),
Volt Absorb (When you are hit by an electric-type attack, half
the damage after applying weakness and resistance, then
you heal that much HP instead of taking damage.) Entei
Moves (Attack +5, Special Attack +6, Effect +6) Fire - Large (Size), Superweight (Weight)
Roar - Ranged(30ft burst) Normal Effect: 1/day. On hit, Hit Points: 144 Defense: 9 Special Defense: 9
Pokémon that are smaller than you will not want to fight
Speed: 10 (50 ft.) Attack: 13 Special Attack: 10
and will attempt to run away from you.
Skills: Firestarter (can create fire), Strength (very strong)
Thunder Fang - Melee Electric Attack: 3/day 3d8. On hit, if
you got 18 or higher on Accuracy Check, the target is ran- Passives: Calm Mind (+1 Special Attack, +1 Special De-
domly either Stunned or Paralyzed. fense), Leer (+1 Attack), Flash Fire (If hit by a Fire-type attack,
your Fire type attacks deal +4 damage for 2 mins.), Inner
Crunch - Melee Dark Attack: 3/day 3d10. On hit, the tar- Focus (You are immune to being Stunned.), Pressure (If you
get’s Defense is -1 for 10 mins. This effect cannot be are hit by a 3/day attack, the attacker can’t use that attack
stacked. for the remainder of the day.)
Rain Dance - Water Field Effect: 3/day. You create a circle Moves (Attack +6, Special Attack +5, Effect +5)
of Raining Weather with a 60ft diameter. Within the Rain-
ing weather, Water-type attacks deal an additional 8 dam- Roar - Ranged(30ft burst) Normal Effect: 1/day. On hit,
age and Fire-type attacks deal 8 less damage. This weath- Pokémon that are smaller than you will not want to fight
er disappears after 2 mins. and will attempt to run away from you.
Thunder - Ranged(30ft, 5ft blast) Electric Special Attack: 1/ Fire Fang - Melee Fire Attack: 3/day 3d8. On hit, if you got
day 5d12. Thunder has -2 during Accuracy Check unless 18 or higher on Accuracy Check, the target is randomly
it’s Raining. On hit, if you got 14 or higher on Accuracy either Stunned or Burned.
Check, the targets are Paralyzed. Flamethrower - Ranged(20ft beam) Fire Special Attack: 3/
Legendary day 3d10. On hit, if you got 18 or higher on Accuracy
Check, the target is Burned.
Legendary Sprint - Legendary Passive - If you move in one
direction for more than 100 ft, your Speed becomes 30 Fire Blast - Ranged(40ft, 10ft blast) Fire Special Attack: 1/
until you change direction, stop, or attack. While moving day 5d12. Fire Blast has -2 during Accuracy Check unless
at this speed, you may run over any terrain. it’s Sunny. On hit, if you got 18 or higher on Accuracy
Check, the targets are Burned.
Eruption - Ranged(30ft burst) Fire Special Attack: 1/day
3d10. If you are at Max HP, Eruption has 5d12 for damage
Biology: Diet - Omnivore, Habitat - Grassland / Mountain instead.
Proficiencies: Electric / Claws / Fangs / Weather Legendary
Legendary Sprint - Legendary Passive - If you move in one
direction for more than 100 ft, your Speed becomes 30
until you change direction, stop, or attack. While moving
at this speed, you may run over any terrain.
151
Guardian deities work together as a unit to protect a
Suicune region. It is unknown how a set of guardian deities assign
Water - Large (Size), Superweight (Weight) themselves to a part of the world, but wherever they ap-
pear the region’s culture is partially shaped by their pres-
Hit Points: 120 Defense: 12 Special Defense: 13 ence. Whether they split their protection over four quad-
Speed: 9 (45 ft.) Attack: 9 Special Attack: 10 rants of a region, four islands, or four corners, they all will
come together when a greater threat is present that any
Skills: Fountain (can create water), Strength (very strong) single guardian cannot fend off on its own.
Passives: Calm Mind (+1 Special Attack, +1 Special De- Each guardian can form itself into a totem-looking sym-
fense), Leer (+1 Attack), Inner Focus (You are immune to bol and summon forth a massive being of light with their
being Stunned.), Pressure (If you are hit by a 3/day attack,
body serving as the head of this humanoid titan. The guard-
the attacker can’t use that attack for the remainder of the
day.), Water Absorb (When you are hit by a water-type at- ians do so temporarily to savagely attack anything that
tack, half the damage after applying weakness and re- would threaten the land they’ve tied themselves to.
sistance, then you heal that much HP instead of taking dam- Tapu Koko is known for protecting its home, but it is fick-
age.)
le and will not necessarily help people in need. However, it
Moves (Attack +4, Special Attack +5, Effect +4) is very curious, and may come to play or battle with people
or Pokémon that interest it. It is able to store electricity by
Ice Fang - Melee Ice Attack: 3/day 3d8. On hit, if you got 18 closing itself inside the shells on its arms. It has an explo-
or higher on Accuracy Check, the target is randomly ei- sive temper, but can instantly forget what enraged it in the
ther Stunned or Frozen. first place.
Bubble Beam - Ranged(20ft) Water Special Attack: 3/day
3d8. On hit, the target’s Speed is -1 for 10 mins. This
effect cannot be stacked.
Aurora Beam - Ranged(15ft beam) Ice Special Attack: 3/day
3d8. On hit, all target’s Attack are -1 for 10 mins. This
effect cannot be stacked.
Hydro Pump - Ranged(30ft beam) Water Special Attack: 1/
day 5d12. Hydro Pump has -2 during Accuracy Check un-
less it’s Raining.
Rain Dance - Water Field Effect: 3/day. You create a circle
of Raining Weather with a 60ft diameter. Within the Rain-
ing weather, Water-type attacks deal an additional 8 dam-
age and Fire-type attacks deal 8 less damage. This weath-
er disappears after 2 mins.
Legendary
Legendary Sprint - Legendary Passive - If you move in one
direction for more than 100 ft, your Speed becomes 30
until you change direction, stop, or attack. While moving
at this speed, you may run over any terrain.
152
Tapu Bulu is able to command vegetation to grow and
change shape to its will. Despite its fearsome power, it is Tapu Koko
largely inactive, leading some to consider it a lazy guardian. Electric / Fairy - Medium (Size), Medium (Weight)
It has a peaceful disposition and does not like to cause un-
necessary violence, so it rings the bell on its tail to alert oth- Hit Points: 84 Defense: 10 Special Defense: 8
ers of its presence. However, it is merciless to those who Speed: 15 (75 ft.) Attack: 14 Special Attack: 10
offend it and it is said to have once repelled thieves from its
ruins by swinging trees like clubs. Skills: Flight (can fly), Strength (very strong), Zapper (can
produce electricity)
Passives: Agility (+2 Speed), Screech (+2 Attack), Withdraw
(+1 Defense), Electric Surge (As a free action you may deplete
one use of Electric Terrain and use Electric Terrain.), Telepa-
thy (Your allies within 25ft do not harm you when the ally is
using attacks that have an area of effect.)
Moves (Attack +7, Special Attack +5, Effect +7)
Thunder Shock - Ranged(20ft) Electric Special Attack: At-
Will 1d12. On hit, if you got 18 or higher on Accuracy
Check, the target is Paralyzed.
Spark - Melee Electric Attack: 3/day 3d8. On hit, if you got
14 or higher on Accuracy Check, the target is Paralyzed.
Wild Charge - Melee Electric Attack: 3/day 3d10. On hit,
you lose HP equal to 1/4th of the damage you deal.
Electric Terrain - Electric Field Effect: 3/day. You create a
circle of Electrified Terrain with a 60ft diameter. Anyone
touching the ground within the Electrified terrain is im-
mune to being put to Sleep. Within the Electrified Terrain,
Electric-type attacks deal an additional 8 damage. This
terrain disappears after 2 mins.
Legendary
Nature’s Madness - Ranged(25ft) Fairy Special Attack: 1/
day. On hit, the target’s current HP is halved.
Guardian Deity - Legendary Passive - When at the post
Tapu Fini can freely manipulate water and gains energy
you are guarding (temple, shrine, sacred ground), you
from ocean currents. To avoid harm to itself in battle, it
take 10 less damage from any attack.
shrouds its surroundings in a mysterious fog that sends its
opponents into a self-destructive trance. The guardian also Guardian Sync - Legendary Passive - The first time per day
unleashes this fog as a test for those who seek the special you are with at least one other Guardian and at least one
water it can create, which is said to purify anything it touch- ally’s Guardian Deity is active, your max HP is 420.
es. Tapu Fini does not care much for humans. Despite this,
it is willing to help those who prove themselves worthy.
Biology: Diet - Herbivore, Habitat - Forest / Mountain / Ur-
ban Temple or Shrine
Proficiencies: Electric / Fairy / Avian / Martial
153
Tapu Lele Tapu Bulu
Psychic / Fairy - Medium (Size), Medium (Weight) Grass / Fairy - Large (Size), Medium (Weight)
Hit Points: 84 Defense: 10 Special Defense: 12 Hit Points: 84 Defense: 13 Special Defense: 10
Speed: 10 (50 ft.) Attack: 10 Special Attack: 13 Speed: 10 (50 ft.) Attack: 13 Special Attack: 9
Skills: Flight (can fly), Strength (very strong), Telekinetic Skills: Flight (can fly), Sprouter (can manipulate plant life),
(can move things with their mind) Strength (very strong)
Passives: Tickle (+1 Attack, +1 Defense), Withdraw (+1 De- Passives: Scary Face (+2 Speed), Withdraw (+1 Defense),
fense), Psychic Surge (As a free action you may deplete one Grassy Surge (As a free action you may deplete one use of
use of Psychic Terrain and use Psychic Terrain.), Telepathy Grassy Terrain and use Grassy Terrain.), Telepathy (Your
(Your allies within 25ft do not harm you when the ally is us- allies within 25ft do not harm you when the ally is using at-
ing attacks that have an area of effect.) tacks that have an area of effect.)
Moves (Attack +5, Special Attack +6, Effect +5) Moves (Attack +6, Special Attack +4, Effect +5)
Confusion - Ranged(10ft) Psychic Special Attack: At-Will Zen Headbutt - Melee Psychic Attack: 3/day 3d10. On hit, if
1d12. On hit, if you got 19 or higher on Accuracy Check, you got 18 or higher on Accuracy Check, the target is
the target is Confused. Stunned.
Draining Kiss - Melee Fairy Special Attack: 3/day 2d8. On Horn Leech - Melee Grass Attack: 1/day 3d12. On hit, you
hit, you regain HP equal to half of the damage dealt. regain HP equal to half of the damage dealt.
Moonblast - Ranged(20ft) Fairy Special Attack: 3/day 3d10. Megahorn - Melee Bug Attack: 1/day 5d12.
On hit, the target’s Special Attack is -1 for 10 mins. This
Grassy Terrain - Grass Field Effect: 3/day. You create a
effect cannot be stacked.
circle of Grassy Terrain with a 60ft diameter. Anyone who
Psychic Terrain - Psychic Field Effect: 3/day. You create a acts within the Grassy terrain recovers 1d12 HP after act-
circle of Psychic Terrain with a 60ft diameter. If touching ing. Within the Grassy Terrain, Grass-type attacks deal an
the ground, within the Psychic Terrain, Priority and Reac- additional 8 damage. This terrain disappears after 2 mins.
tion moves may not be used. Within the Psychic Terrain,
Legendary
Psychic-type attacks deal an additional 8 damage This
terrain disappears after 2 mins. Nature’s Madness - Ranged(25ft) Fairy Special Attack: 1/
day. On hit, the target’s current HP is halved.
Legendary
Guardian Deity - Legendary Passive - When at the post
Nature’s Madness - Ranged(25ft) Fairy Special Attack: 1/
you are guarding (temple, shrine, sacred ground), you
day. On hit, the target’s current HP is halved.
take 10 less damage from any attack.
Guardian Deity - Legendary Passive - When at the post
Guardian Sync - Legendary Passive - The first time per day
you are guarding (temple, shrine, sacred ground), you
you are with at least one other Guardian and at least one
take 10 less damage from any attack.
ally’s Guardian Deity is active, your max HP is 420.
Guardian Sync - Legendary Passive - The first time per day
you are with at least one other Guardian and at least one
Biology: Diet - Herbivore, Habitat - Forest / Mountain / Ur-
ally’s Guardian Deity is active, your max HP is 420.
ban Temple or Shrine
Proficiencies: Fairy / Grass / Horned / Martial
Biology: Diet - Herbivore, Habitat - Forest / Mountain / Ur-
ban Temple or Shrine
Proficiencies: Fairy / Psychic / Lepidopteran / Weird
154
The Swords of Justice have challenged humans accord-
Tapu Fini ing to legend in order to protect other Pokémon from los-
Water / Fairy - Medium (Size), Medium (Weight) ing their homes to human expansion. According to legend,
the Swords of Justice distrust humans because of a war that
Hit Points: 84 Defense: 13 Special Defense: 13 endangered the Pokémon near human settlements. They
Speed: 9 (45 ft.) Attack: 8 Special Attack: 10 fought back against the human armies, overwhelming them
with their combined might. It has been said that if human
Skills: Flight (can fly), Fountain (can create water), Gilled conflict ever again threatened to safety of Pokémon, that
(can breathe underwater), Strength (very strong), Swimmer they would return to quell the fighting and preserve a cli-
(can swim) mate of peace. They live in remote places but will come to
Passives: Withdraw (+1 Defense), Misty Surge (As a free each other’s aid if possible.
action you may deplete one use of Misty Terrain and use Cobalion has a composed demeanor, but dislikes hu-
Misty Terrain.), Telepathy (Your allies within 25ft do not
mans. Once, it fought against people to protect Pokémon.
harm you when the ally is using attacks that have an area of
effect.) Its glare can make even an unruly Pokémon obey it. Cobal-
ion is said to have the air of a leader since its birth and acts
Moves (Attack +4, Special Attack +5, Effect +4) as the leader whenever in the presence of other Swords of
Justice. If peace is possible, Cobalion is capable of calming
Water Gun - Ranged(20ft) Water Special Attack: At-Will 2d6.
even the most vicious of foes.
Aqua Ring - Self Water Effect: 1/day. Put a Ring Coat on
yourself. The Coat has the following ability: At the begin-
ning of your turn, recover 1d10 HP. This Coat lasts for 1
min. If it’s raining, the Coat lasts for 2 mins.
Muddy Water - Ranged(20ft, 10ft wave) Water Special At-
tack: 1/day 3d12. On hit, any target’s Accuracy Checks are
-2 during their next turn. This effect cannot be stacked.
Misty Terrain - Fairy Field Effect: 3/day. You create a circle
of Misty Terrain with a 60ft diameter. Within the Misty
terrain, Dragon-type attacks are resisted by anyone who
is not already resistant to Dragon-type attacks and afflic-
tions cannot be given to anyone. This terrain disappears
after 2 mins.
Legendary
Nature’s Madness - Ranged(25ft) Fairy Special Attack: 1/
day. On hit, the target’s current HP is halved.
Guardian Deity - Legendary Passive - When at the post
you are guarding (temple, shrine, sacred ground), you
take 10 less damage from any attack.
Guardian Sync - Legendary Passive - The first time per day
you are with at least one other Guardian and at least one
ally’s Guardian Deity is active, your max HP is 420.
155
Cobalion
Steel / Fighting - Large (Size), Superweight (Weight)
Hit Points: 108 Defense: 13 Special Defense: 7
Speed: 11 (55 ft.) Attack: 12 Special Attack: 10
Skills: Strength (very strong), Telepath (can read minds)
Passives: Swords Dance (+2 Attack), Work Up (+1 Attack,
+1 Special Attack), Justified (When a foe hits you with a Dark-
type attack, your Attack is +1 for 10 mins.)
Moves (Attack +6, Special Attack +5, Effect +5)
Double Kick - Melee Fighting Attack: 3/day 1d20. Double
Kick is a Scatter attack. It has two attacks.
Metal Claw - Melee Steel Attack: At-Will 2d6. On hit, your Terrakion
Attack is +1 for 10 mins. This effect cannot be stacked.
Rock / Fighting - Large (Size), Superweight (Weight)
Iron Head - Melee Steel Attack: 3/day 3d10. On hit, if you
Hit Points: 108 Defense: 9 Special Defense: 9
got 14 or higher on Accuracy Check, the target is Stunned.
Speed: 11 (55 ft.) Attack: 16 Special Attack: 8
Sacred Sword - Melee Fighting Attack: 3/day 3d10. Sacred
Sword has +2 during Accuracy Check. Skills: Strength (very strong), Telepath (can read minds)
Close Combat - Melee Fighting Attack: 1/day 5d12. On hit, Passives: Swords Dance (+2 Attack), Work Up (+1 Attack,
your Defense and Special Defense are -2 for 10 mins. This +1 Special Attack), Justified (When a foe hits you with a Dark-
effect cannot be stacked. type attack, your Attack is +1 for 10 mins.)
Legendary Moves (Attack +8, Special Attack +4, Effect +5)
Swords of Justice - Legendary Passive - Whenever you are Double Kick - Melee Fighting Attack: 3/day 1d20. Double
fighting alongside another Sword of Justice, your attacks Kick is a Scatter attack. It has two attacks.
deal +6 damage. In addition, your Defense and Special
Defense is +1 for each other Sword of Justice you are Smack Down - Ranged(25ft) Rock Attack: 3/day 1d20. On
fighting alongside. hit, Smack Down knocks the target out of the air, remov-
ing any Ground-type immunities and disabling the target’s
ability to move in the air for 2 mins.
Biology: Diet - Omnivore, Habitat - Cave / Forest / Grass-
land / Mountain Stone Edge - Ranged(25ft) Rock Attack: 1/day 5d12. Stone
Edge has -2 during Accuracy Check. On hit, if you got 18
Proficiencies: Fighting / Steel / Blades / Stampeding or higher on Accuracy Check, Stone Edge is a critical hit.
Sacred Sword - Melee Fighting Attack: 3/day 3d10. Sacred
Sword has +2 during Accuracy Check.
Close Combat - Melee Fighting Attack: 1/day 5d12. On hit,
your Defense and Special Defense are -2 for 10 mins. This
effect cannot be stacked.
Legendary
Swords of Justice - Legendary Passive - Whenever you are
fighting alongside another Sword of Justice, your attacks
deal +6 damage. In addition, your Defense and Special
Defense is +1 for each other Sword of Justice you are
fighting alongside.
156
Keldeo
Water / Fighting - Large (Size), Medium (Weight)
Hit Points: 108 Defense: 9 Special Defense: 9
Speed: 11 (55 ft.) Attack: 10 Special Attack: 14
Skills: Strength (very strong), Telepath (can read minds)
Passives: Swords Dance (+2 Attack), Work Up (+1 Attack,
+1 Special Attack), Justified (When a foe hits you with a Dark-
type attack, your Attack is +1 for 10 mins.)
Moves (Attack +5, Special Attack +7, Effect +5)
Double Kick - Melee Fighting Attack: 3/day 1d20. Double
Kick is a Scatter attack. It has two attacks.
Virizion Aqua Jet - Melee Water Attack: At-Will 2d6. Aqua Jet has
Grass / Fighting - Large (Size), Superweight (Weight) Priority.
Hit Points: 108 Defense: 7 Special Defense: 13 Bubble Beam - Ranged(20ft) Water Special Attack: 3/day
3d8. On hit, the target’s Speed is -1 for 10 mins. This
Speed: 11 (55 ft.) Attack: 12 Special Attack: 10 effect cannot be stacked.
Skills: Strength (very strong), Telepath (can read minds) Sacred Sword - Melee Fighting Attack: 3/day 3d10. Sacred
Sword has +2 during Accuracy Check.
Passives: Swords Dance (+2 Attack), Work Up (+1 Attack,
+1 Special Attack), Justified (When a foe hits you with a Dark- Close Combat - Melee Fighting Attack: 1/day 5d12. On hit,
type attack, your Attack is +1 for 10 mins.) your Defense and Special Defense are -2 for 10 mins. This
effect cannot be stacked.
Moves (Attack +6, Special Attack +5, Effect +5)
Legendary
Double Kick - Melee Fighting Attack: 3/day 1d20. Double
Kick is a Scatter attack. It has two attacks. Swords of Justice - Legendary Passive - Whenever you are
fighting alongside another Sword of Justice, your attacks
Giga Drain - Melee Grass Special Attack: 1/day 3d12. On
deal +6 damage. In addition, your Defense and Special
hit, you regain HP equal to half of the damage dealt.
Defense is +1 for each other Sword of Justice you are
Leaf Blade - Melee Grass Attack: 3/day 3d10. On hit, if you fighting alongside.
got 18 or higher on Accuracy Check, Leaf Blade is a critical
hit.
Biology: Diet - Omnivore, Habitat - Cave / Forest / Grass-
Sacred Sword - Melee Fighting Attack: 3/day 3d10. Sacred land / Mountain
Sword has +2 during Accuracy Check.
Proficiencies: Fighting / Water / Blades / Bruiser
Close Combat - Melee Fighting Attack: 1/day 5d12. On hit,
your Defense and Special Defense are -2 for 10 mins. This
effect cannot be stacked.
Legendary
Swords of Justice - Legendary Passive - Whenever you are
fighting alongside another Sword of Justice, your attacks
deal +6 damage. In addition, your Defense and Special
Defense is +1 for each other Sword of Justice you are
fighting alongside.
157
Virizion battled against humans in order to protect Poké- Long ago, the Forces of Nature Thundurus and Tornadus
mon. Virizion attacks its opponents by first darting around fought in the sky and wrought terrible destruction upon the
them with whirlwind-like speed before using its horns on its land with their ferocious gales and fierce thunderstorms.
head. The horns are as sharp as blades. The blades are Landorus, mostly immune to the fury of Thundurus and
used to swiftly cut down opponents. One unique trait Tornadus, punished the two of them for their feud and
among the Swords of Justice held dearly by Virizion is its tamed them both. For this reason, people will often find
seeming interest in keeping its appearance as elegant as shrines to Landorus and warnings of the dangerous Torna-
possible. It will often start working to get any grime off of dus and Thundurus.
itself, even during battle, while carrying on with a fight.
The lower half of a Tornadus body is wrapped in a cloud
of energy. It zooms through the sky at dizzying speeds. Tor-
nadus expels massive energy from its tail, causing severe
storms. If left unchecked, the power is eventually great
enough to blow houses away. The windstorms it can brew
are even greater once it changes into its Therian form– it
grows massive wings that help to stir up terrible hurricanes.
158
Tornadus Thundurus
Flying - Huge (Size), Medium (Weight) Electric / Flying - Huge (Size), Medium (Weight)
Incarnate Form Incarnate Form
Hit Points: 96 Defense: 7 Special Defense: 8 Hit Points: 96 Defense: 7 Special Defense: 8
Speed: 13 (65 ft.) Attack: 12 Special Attack: 13 Speed: 13 (65 ft.) Attack: 12 Special Attack: 14
Therian Form Therian Form
Hit Points: 96 Defense: 8 Special Defense: 9 Hit Points: 96 Defense: 7 Special Defense: 8
Speed: 14 (70 ft.) Attack: 10 Special Attack: 11 Speed: 12 (60 ft.) Attack: 11 Special Attack: 16
Skills: Flight (can fly), Freezer (can create ice), Guster (can Skills: Flight (can fly), Guster (can produce wind), Zapper
produce wind) (can produce electricity)
Passives: Agility (+2 Speed), Defiant (If a foe lowers any of Passives: Agility (+2 Speed), Nasty Plot (+1 Special Attack),
your stats, you have +2 Attack until your lowered stats are Defiant (If a foe lowers any of your stats, you have +2 Attack
returned to normal.), Prankster (Your attacks that do not until your lowered stats are returned to normal.), Prankster
deal damage on hit have Priority.), Regenerator (You recover (Your attacks that do not deal damage on hit have Priority.),
to Max HP after resting for 1 hour.) Volt Absorb (When you are hit by an electric-type attack, half
the damage after applying weakness and resistance, then
Moves (Attack +6/+5, Special Attack +6/+5, Effect +6/+7) you heal that much HP instead of taking damage.)
Air Slash - Ranged(15ft) Flying Special Attack: 1/day 3d12. Moves (Attack +6/+5, Special Attack +7/+8, Effect +6)
Air Slash has -1 during Accuracy Check. On hit, if you got
14 or higher on Accuracy Check, the target is Stunned. Shock Wave - Ranged(20ft) Electric Special Attack: 3/day
3d8. You can’t miss targets with less than 15 Special De-
Dark Pulse - Ranged(10ft) Dark Special Attack: 3/day 3d10. fense.
On hit, if you got 16 or higher on Accuracy Check, the tar-
get is Stunned. Dark Pulse - Ranged(10ft) Dark Special Attack: 3/day 3d10.
On hit, if you got 16 or higher on Accuracy Check, the tar-
Revenge - Melee Fighting Attack: 3/day 3d8. If you were get is Stunned.
attacked by the target this round, use 3d12 for damage
instead. Revenge - Melee Fighting Attack: 3/day 3d8. If you were
attacked by the target this round, use 3d12 for damage
Thrash - Melee Normal Attack: 1/day 5d12. Move to and instead.
attack the nearest possible target within 25ft. During your
next action, move to and Thrash the nearest possible tar- Thrash - Melee Normal Attack: 1/day 5d12. Move to and
get within 25ft, then you become Confused. Thrash can attack the nearest possible target within 25ft. During your
and will target allies if possible. next action, move to and Thrash the nearest possible tar-
get within 25ft, then you become Confused. Thrash can
Hurricane - Ranged(25ft, 10ft blast) Flying Special Attack: 1/ and will target allies if possible.
day 5d12. Hurricane has -2 during Accuracy Check unless
it’s Raining. On hit, if you got 14 or higher on Accuracy Thunder - Ranged(30ft, 5ft blast) Electric Special Attack: 1/
Check, the targets are Confused. day 5d12. Thunder has -2 during Accuracy Check unless
it’s Raining. On hit, if you got 14 or higher on Accuracy
Legendary Check, the targets are Paralyzed.
Force of Nature - Legendary Passive - As a free action, you Legendary
may change into your Therian Form, or change back into
your Incarnate Form. Force of Nature - Legendary Passive - As a free action, you
may change into your Therian Form, or change back into
your Incarnate Form.
Biology: Diet - Omnivore, Habitat - Mountain
Proficiencies: Flying / Elemental Attack EI / Weather
Biology: Diet - Omnivore, Habitat - Mountain
Proficiencies: Electric / Fighting / Weather
159
Landorus Enamorus
Ground / Flying - Huge (Size), Medium (Weight) Fairy / Flying - Huge (Size), Medium (Weight)
Incarnate Form Incarnate Form
Hit Points: 108 Defense: 10 Special Defense: 8 Hit Points: 96 Defense: 9 Special Defense: 9
Speed: 10 (50 ft.) Attack: 15 Special Attack: 12 Speed: 11 (55 ft.) Attack: 12 Special Attack: 15
Therian Form Therian Form
Hit Points: 108 Defense: 10 Special Defense: 8 Hit Points: 96 Defense: 13 Special Defense: 11
Speed: 9 (45 ft.) Attack: 17 Special Attack: 11 Speed: 5 (25 ft.) Attack: 12 Special Attack: 15
Skills: Flight (can fly), Groundshaper (can manipulate the Skills: Flight (can fly), Telepath (can read minds), Guster
ground), Guster (can produce wind) (can produce wind)
Passives: Intimidate (+1 Defense), Swords Dance (+2 At- Passives: Calm Mind (+1 Special Attack, +1 Special De-
tack), Sand Force (While in Sandstorming Weather, your fense), Iron Defense (+2 Defense), Healer (After acting, you
Rock-type and Ground-type attacks deal +4 damage.), Sheer may roll 1d20. On 16 or higher, any adjacent allies are cured
Force (Your attacks that have additional effects that affect of all afflictions.), Overcoat (You are immune to damage
the target may deal +4 damage, but will not have those addi-
from weather.)
tional effects.)
Moves (Attack +7/+8, Special Attack +6/+5, Effect +5/+4) Moves (Attack +6, Special Attack +7, Effect +5/+2)
Extrasensory - Ranged(10ft) Psychic Special Attack: 3/day Extrasensory - Ranged(10ft) Psychic Special Attack: 3/day
3d10. On hit, if you got 18 or higher on Accuracy Check, 3d10. On hit, if you got 18 or higher on Accuracy Check,
the target is Stunned. the target is Stunned.
Rock Slide - Ranged(20ft, 10ft wave) Rock Attack: 1/day Draining Kiss - Melee Fairy Special Attack: 3/day 2d8. On
5d12. Rock Slide has -2 during Accuracy Check. On hit, if hit, you regain HP equal to half of the damage dealt.
you got 14 or higher on Accuracy Check, the target is Crunch - Melee Dark Attack: 3/day 3d10. On hit, the tar-
Stunned. get’s Defense is -1 for 10 mins. This effect cannot be
Earthquake - Ranged(30ft burst) Ground Attack: 1/day stacked.
5d12. Moonblast - Ranged(20ft) Fairy Special Attack: 3/day 3d10.
Stone Edge - Ranged(25ft) Rock Attack: 1/day 5d12. Stone On hit, the target’s Special Attack is -1 for 10 mins. This
Edge has -2 during Accuracy Check. On hit, if you got 18 effect cannot be stacked.
or higher on Accuracy Check, Stone Edge is a critical hit. Hyper Beam - Ranged(25ft beam) Normal Special Attack: 1/
Outrage - Melee Dragon Attack: 1/day 5d12. Move to and day 5d20. Hyper Beam has -2 during Accuracy Check. You
attack the nearest possible target within 25ft. During your cannot act during the next round.
next action, move to and Outrage the nearest possible Legendary
target within 25ft, then you become Confused. Outrage
can and will target allies if possible. Force of Nature - Legendary Passive - As a free action, you
may change into your Therian Form, or change back into
Legendary your Incarnate Form.
Force of Nature - Legendary Passive - As a free action, you
may change into your Therian Form, or change back into Biology: Diet - Omnivore, Habitat - Mountain
your Incarnate Form.
Proficiencies: Fairy / Psychic / Stampeding / Weather
Biology: Diet - Omnivore, Habitat - Mountain
Proficiencies: Ground / Psychic / Stampeding / Weather
160
Landorus seems to live above the skies. It comes down
to quell the massive destruction the other Forces of Nature
commit when they get out of hand. Neither Thundurus nor
Tornadus become too destructive unless they meet and
begin to compete for the most destruction. At this point,
Landorus will descended to lay down its law. It will take on
its Therian form if necessary to pounce on and tear through
the destructive Forces of Nature. Landorus enjoys many
shrines built in its name and will kindly water fields of crops
for those who pay it homage.
161
Latias Latios
Dragon / Psychic - Large (Size), Medium (Weight) Dragon / Psychic - Large (Size), Medium (Weight)
Hit Points: 96 Defense: 10 Special Defense: 13 Hit Points: 96 Defense: 9 Special Defense: 11
Speed: 14 (70 ft.) Attack: 9 Special Attack: 11 Speed: 14 (70 ft.) Attack: 10 Special Attack: 13
Skills: Flight (can fly), Guster (can produce wind), Invisibility Skills: Flight (can fly), Guster (can produce wind), Invisibility
(can turn invisible), Telepath (can read minds) (can turn invisible), Telepath (can read minds)
Passives: Agility (+2 Speed), Charm (+1 Defense), Dragon Passives: Agility (+2 Speed), Charm (+1 Defense), Dragon
Dance (+1 Attack, +1 Speed), Levitate (You are immune to Dance (+1 Attack, +1 Speed), Levitate (You are immune to
Ground-type moves while you are airborne.) Ground-type moves while you are airborne.)
Moves (Attack +4, Special Attack +5, Effect +7) Moves (Attack +5, Special Attack +6, Effect +7)
Heal Pulse - Ranged(10ft) Psychic Effect: 1/day. Target an Heal Pulse - Ranged(10ft) Psychic Effect: 1/day. Target an
ally or yourself. The target is healed HP equal to half of ally or yourself. The target is healed HP equal to half of
the target’s Max HP. the target’s Max HP.
Recover - Self Normal Effect: 1/day. You are healed HP Recover - Self Normal Effect: 1/day. You are healed HP
equal to half of your Max HP. equal to half of your Max HP.
Psychic - Ranged(25ft) Psychic Special Attack: 3/day 3d10. Psychic - Ranged(25ft) Psychic Special Attack: 3/day 3d10.
On hit, the target’s Special Defense is -1 for 10 mins. This On hit, the target’s Special Defense is -1 for 10 mins. This
effect cannot be stacked. effect cannot be stacked.
Dragon Pulse - Ranged(10ft) Dragon Special Attack: 3/day Dragon Pulse - Ranged(10ft) Dragon Special Attack: 3/day
3d10. 3d10.
Legendary Legendary
Mega Evolution - 3/day As a free action, Mega Evolve into Mega Evolution - 3/day As a free action, Mega Evolve into
Mega Latias if Latias possesses a Mega Stone for 10 mins. Mega Latios is Latios possesses a Mega Stone for 10 mins.
When Mega Evolving, Latias gains 384 HP. When Mega When Mega Evolving, Latios gains 384 HP. When Mega
Latias reverts, if it has more than 96 HP, it is lowered to Latios reverts, if it has more than 96 HP, it is lowered to
96 HP. 96 HP.
Mist Ball - Ranged(30ft) Psychic Special Attack: 3/day 5d10. Luster Purge - Ranged(20ft) Psychic Special Attack: 3/day
On hit, target’s Special Attack is -10 for 10 mins. This 5d10. On hit, the target’s Special Defense is -10 for 10
effect cannot be stacked. mins. This effect cannot be stacked.
Legendary Flight - Legendary Passive - If you move in one Legendary Flight - Legendary Passive - If you move in one
direction for more than 100 ft, your Speed becomes 30 direction for more than 100 ft, your Speed becomes 30
until you change direction, stop, or attack. until you change direction, stop, or attack.
Biology: Diet - Omnivore, Habitat - Beach / Forest / Grass- Biology: Diet - Omnivore, Habitat - Beach / Forest / Grass-
land / Mountain land / Mountain
Proficiencies: Psychic / Dragon / Draconian / Energy Blast Proficiencies: Psychic / Dragon / Draconian / Energy Blast
162
Long ago, Regigigas is said to have pulled the continents
into place, and then created the hundreds of titans from an
icy mountain, rocks, magma, and crystallized dragon energy
in its image. Regigigas was apparently worshiped at one
time, alongside the other legendary titans, by ancient peo-
ple. Due to it being so powerful, Regigigas was sealed away.
The many other titans were spirited away all over the
world.
Regirock is a titan that is made entirely of rocks and
boulders. If parts of its body chip off in battle, Regirock re-
pairs itself by adding new rocks. Supposedly, Regirock was
the first kind of titan Regigigas built.
163
Regirock Regice
Rock - Huge (Size), Superweight (Weight) Ice - Huge (Size), Superweight (Weight)
Hit Points: 96 Defense: 22 Special Defense: 10 Hit Points: 96 Defense: 10 Special Defense: 22
Speed: 5 (25 ft.) Attack: 10 Special Attack: 5 Speed: 5 (25 ft.) Attack: 5 Special Attack: 10
Skills: Groundshaper (can manipulate the ground), Mag- Skills: Chilled (always cold), Freezer (can create ice), Mag-
netic (controls magnetic fields), Strength (very strong), Zap- netic (controls magnetic fields), Strength (very strong), Zap-
per (can produce electricity) per (can produce electricity)
Passives: Iron Defense (+2 Defense), Clear Body (Your Passives: Amnesia (+2 Special Defense), Clear Body (Your
stats cannot be lowered by a foe’s effects.), Sturdy (If you stats cannot be lowered by a foe’s effects.), Ice Body (If in
would be brought from Max HP to 0 or below, you are in- Hailing weather, you recover 4 HP after you act and you don’t
stead brought to 1 HP.) take damage from Hailing weather.)
Moves (Attack +5, Special Attack +2, Effect +2) Moves (Attack +2, Special Attack +5, Effect +2)
Stomp - Melee Normal Attack: At-Will 2d8. On hit, if you got Stomp - Melee Normal Attack: At-Will 2d8. On hit, if you got
18 or higher on Accuracy Check, the target is Stunned. 18 or higher on Accuracy Check, the target is Stunned.
Rock Throw - Ranged(20ft) Rock Attack: At-Will 2d6. Icy Wind - Ranged(10ft) Ice Special Attack: At-Will 2d8. On
hit, the target’s Speed is -1 for 10 mins. This effect cannot
Stone Edge - Ranged(25ft) Rock Attack: 1/day 5d12. Stone
be stacked.
Edge has -2 during Accuracy Check. On hit, if you got 18
or higher on Accuracy Check, Stone Edge is a critical hit. Ice Beam - Ranged(20ft beam) Ice Special Attack: 3/day
3d10. On hit, if you got 18 or higher on Accuracy Check,
Hammer Arm - Melee Fighting Attack: 1/day 5d12. On hit,
the target is Frozen.
your Speed is -1 for 10 mins. This effect cannot be
stacked. Hammer Arm - Melee Fighting Attack: 1/day 5d12. On hit,
your Speed is -1 for 10 mins. This effect cannot be
Hyper Beam - Ranged(25ft beam) Normal Special Attack: 1/
stacked.
day 5d20. Hyper Beam has -2 during Accuracy Check. You
cannot act during the next round. Hyper Beam - Ranged(25ft beam) Normal Special Attack: 1/
day 5d20. Hyper Beam has -2 during Accuracy Check. You
Legendary
cannot act during the next round.
Stone Age - Legendary Passive - Rock-type attacks used
Legendary
within 100ft of you deal +8 damage.
Frozen Core - Legendary Passive - Ice-type attacks used
Legendary Titans - Legendary Skill - When gathered with
within 100ft of you deal +8 damage.
at least two other Legendary Titans, Regigigas is com-
pelled to awaken if nearby. Legendary Titans - Legendary Skill - When gathered with
at least two other Legendary Titans, Regigigas is com-
pelled to awaken if nearby.
Biology: Diet - Ergovore, Habitat - Cave / Mountain
Proficiencies: Electric / Rock / Magnetic / Stampeding
Biology: Diet - Ergovore, Habitat - Cave / Mountain
Proficiencies: Electric / Ice / Magnetic / Stampeding
164
Registeel Regieleki
Steel - Huge (Size), Superweight (Weight) Electric - Huge (Size), Heavy (Weight)
Hit Points: 96 Defense: 17 Special Defense: 17 Hit Points: 96 Defense: 5 Special Defense: 5
Speed: 5 (25 ft.) Attack: 8 Special Attack: 8 Speed: 20(100ft.) Attack: 10 Special Attack: 10
Skills: Groundshaper (can manipulate the ground), Mag- Skills: Magnetic (controls magnetic fields), Strength (very
netic (controls magnetic fields), Strength (very strong), Zap- strong), Zapper (can produce electricity)
per (can produce electricity)
Passives: Livewire (Your Electric-type attacks deal +4 dam-
Passives: Amnesia (+2 Special Defense), Iron Defense (+2 age.)
Defense), Clear Body (Your stats cannot be lowered by a foe’s
effects.), Sturdy (If you would be brought from Max HP to 0 Moves (Attack +5, Special Attack +5, Effect +10)
or below, you are instead brought to 1 HP.) Stomp - Melee Normal Attack: At-Will 2d8. On hit, if you got
Moves (Attack +4, Special Attack +4, Effect +2) 18 or higher on Accuracy Check, the target is Stunned.
Metal Claw - Melee Steel Attack: At-Will 2d6. On hit, your Thunder Shock - Ranged(20ft) Electric Special Attack: At-
Attack is +1 for 10 mins. This effect cannot be stacked. Will 1d12. On hit, if you got 18 or higher on Accuracy
Check, the target is Paralyzed.
Iron Head - Melee Steel Attack: 3/day 3d10. On hit, if you
got 14 or higher on Accuracy Check, the target is Stunned. Thunder - Ranged(30ft, 5ft blast) Electric Special Attack: 1/
day 5d12. Thunder has -2 during Accuracy Check unless
Flash Cannon - Ranged(20ft) Steel Special Attack: 3/day it’s Raining. On hit, if you got 14 or higher on Accuracy
3d10. On hit, the target’s Special Defense is -1 for 10 Check, the targets are Paralyzed.
mins. This effect cannot be stacked.
Hyper Beam - Ranged(25ft beam) Normal Special Attack: 1/
Hammer Arm - Melee Fighting Attack: 1/day 5d12. On hit, day 5d20. Hyper Beam has -2 during Accuracy Check. You
your Speed is -1 for 10 mins. This effect cannot be cannot act during the next round.
stacked.
Legendary
Hyper Beam - Ranged(25ft beam) Normal Special Attack: 1/
day 5d20. Hyper Beam has -2 during Accuracy Check. You Thunder Cage - Ranged(50ft burst) Electric Special Attack:
cannot act during the next round. 1/day 3d8. On hit, all targets are bound to ground for 1d4
turns. For each turn the target is bound, it takes 1d6 dam-
Legendary age.
Augmented Alloy - Legendary Passive - Steel-type attacks Transistor - Legendary Passive - Electric-type attacks used
used within 100ft of you deal +8 damage. within 100ft of you deal +8 damage.
Legendary Titans - Legendary Skill- When gathered with Legendary Titans - Legendary Skill - When gathered with
at least two other Legendary Titans, Regigigas is com- at least two other Legendary Titans, Regigigas is com-
pelled to awaken if nearby. pelled to awaken if nearby.
Biology: Diet - Ergovore, Habitat - Cave / Mountain Biology: Diet - Ergovore, Habitat - Cave / Mountain
Proficiencies: Electric / Steel / Magnetic / Stampeding Proficiencies: Electric / Magnetic / Stampeding
165
Regidrago Regigigas
Dragon - Huge (Size), Superweight (Weight) Normal - Gigantic (Size), Superweight (Weight)
Hit Points: 240 Defense: 5 Special Defense: 5 Hit Points: 1660 Defense: 13 Special Defense: 13
Speed: 9 (45 ft.) Attack: 11 Special Attack: 10 Speed: 2 (10 ft.) Attack: 2 Special Attack: 2
Skills: Hover (can hover), Magnetic (controls magnetic Skills: Groundshaper (can manipulate the ground), Mag-
fields), Strength (very strong) netic (controls magnetic fields), Zapper (can produce elec-
tricity)
Passives: Dragon Dance (+1 Attack, +1 Speed), Focus Ener-
gy (Attacks are critical hits on natural 18-20), Draconian Passives: Amnesia (+2 Special Defense), Iron Defense (+2
(Your Dragon-type attacks deal +4 damage.) Defense), Clear Body (Your stats cannot be lowered by a foe’s
effects.)
Moves (Attack +5, Special Attack +5, Effect +4)
Moves (Attack +1/+X, Special Attack +1/+X, Effect +1/+X)
Stomp - Melee Normal Attack: At-Will 2d8. On hit, if you got
18 or higher on Accuracy Check, the target is Stunned. Stomp - Melee Normal Attack: At-Will 2d8. On hit, if you got
18 or higher on Accuracy Check, the target is Stunned.
Dragon Breath - Ranged(10ft) Dragon Attack: At-Will 2d8.
On hit, if you got 18 or higher on Accuracy Check, the tar- Confuse Ray - Ranged(20ft) Ghost Effect: 1/day. On hit, the
get is Paralyzed. target becomes Confused.
Hammer Arm - Melee Fighting Attack: 1/day 5d12. On hit, Dizzy Punch - Melee Normal Attack: 3/day 3d8. On hit, if
your Speed is -1 for 10 mins. This effect cannot be you got 16 or higher on Accuracy Check, the target is Con-
stacked. fused.
Hyper Beam - Ranged(25ft beam) Normal Special Attack: 1/ Heavy Slam - Melee Steel Attack: 3/day 3d10. Heavy Slam
day 5d20. Hyper Beam has -2 during Accuracy Check. You can only target lighter targets.
cannot act during the next round.
Giga Impact - Melee(10ft burst) Normal Attack: 1/day 5d20.
Legendary Giga Impact has -2 during Accuracy Check. You cannot act
during the next round.
Dragon Energy - Ranged(30ft burst) Dragon Special Attack:
1/day 3d10. If you are at Max HP, Dragon energy has Legendary
5d12 for damage instead.
Monstrous Strength - Legendary Skill - Regigigas can
Dragon’s Maw - Legendary Passive - Dragon-type attacks move mountains by shoving them as quickly as it can
used within 100ft of you deal +8 damage. move.
Legendary Titans - Legendary Skill - When gathered with Formidable Force - Legendary Passive - Normal-type at-
at least two other Legendary Titans, Regigigas is com- tacks used within 100ft of you deal +8 damage.
pelled to awaken if nearby.
Slow Start - Legendary Passive - At the beginning of each
of its turns, Regigigas gets +2 Attack, +2 Special Attack,
Biology: Diet - Ergovore, Habitat - Cave / Mountain and +2 Speed unless those stats are at 20 or higher. Then,
if Regigigas uses Giga Impact or Hyper Beam while any of
Proficiencies: Dragon / Draconian / Fangs / Magnetic
its stats are at 20 or higher, its Attack, Special Attack, and
/ Stampeding
Speed are reset to 2 each and all of its frequencies are
refreshed as if Regigigas has taken a long rest.
166
Regieleki is built like an electric reactor. If Regieleki were When Arceus created the greater beings in the world
ever to become unstable, it would unleash a massive wave that held domain over different aspects of reality, Arceus
of devastating power. Of the legendary titans, Regieleki made a trio of legendary Pokémon who could act as a fail-
hums the loudest with a near-constant high pitched safe should any rampage beyond control. They are elusive
screech as it continuously generates power within itself. Pokémon who are prone to fleeing and under most circum-
stances hate conflict.
167
Uxie Mesprit
Psychic - Small (Size), Featherweight (Weight) Psychic - Small (Size), Featherweight (Weight)
Hit Points: 96 Defense: 13 Special Defense: 15 Hit Points: 96 Defense: 12 Special Defense: 11
Speed: 10 (50 ft.) Attack: 8 Special Attack: 8 Speed: 8 (40 ft.) Attack: 11 Special Attack: 11
Skills: Flight (can fly), Intelligence (very smart), Telekinetic Skills: Flight (can fly), Intelligence (very smart), Telekinetic
(can move things with their mind), Telepath (can read minds) (can move things with their mind), Telepath (can read minds)
Passives: Amnesia (+2 Special Defense), Levitate (You are Passives: Charm (+1 Defense), Levitate (You are immune to
immune to Ground-type moves while you are airborne.) Ground-type moves while you are airborne.)
Moves (Attack +4, Special Attack +4, Effect +5) Moves (Attack +5, Special Attack +5, Effect +4)
Confusion - Ranged(10ft) Psychic Special Attack: At-Will Confusion - Ranged(10ft) Psychic Special Attack: At-Will
1d12. On hit, if you got 19 or higher on Accuracy Check, 1d12. On hit, if you got 19 or higher on Accuracy Check,
the target is Confused. the target is Confused.
Endure - Self Normal Effect: 1/day. Endure is used as a Protect - Self Normal Effect: 1/day. Protect is used as a
Reaction. If you would be hit by an attack that would Reaction. When you would be hit by a move, use Protect
knock you out, use Endure to instead be left with 1 HP. to instead ignore the damage and any effects of the at-
tack.
Yawn - Melee Normal Effect: 3/day. On hit, the target falls
Asleep after its next turn. Lucky Chant - Ranged(30ft burst) Normal Effect: 3/day. Put
a Lucky Coat on all allies and yourself. The Coat has the
Future Sight - Ranged(30ft) Psychic Special Attack: 1/day
following ability: If you are hit by a Critical Hit, treat the hit
5d12. When you use this attack you immediately end your
as a regular successful hit. This Coat lasts for 2 rounds.
turn. In two rounds, select any target within 30ft of you to
target with Future Sight then you may roll Future Sight’s Future Sight - Ranged(30ft) Psychic Special Attack: 1/day
Accuracy Check and damage. 5d12. When you use this attack you immediately end your
turn. In two rounds, select any target within 30ft of you to
Extrasensory - Ranged(10ft) Psychic Special Attack: 3/day
target with Future Sight then you may roll Future Sight’s
3d10. On hit, if you got 18 or higher on Accuracy Check,
Accuracy Check and damage.
the target is Stunned.
Extrasensory - Ranged(10ft) Psychic Special Attack: 3/day
Legendary
3d10. On hit, if you got 18 or higher on Accuracy Check,
Seal of Calamity - 3/day if you are with two other Seal of the target is Stunned.
Calamity Legendary Pokémon you may each target the
Legendary
same Legendary Pokémon with over 300 Max HP, then
your turn ends. If none of the Seal of Calamity Pokémon Seal of Calamity - 3/day if you are with two other Seal of
are knocked out by the start of your third turn from using Calamity Legendary Pokémon you may each target the
Seal of Calamity, the targeted Pokémon is Under Control same Legendary Pokémon with over 300 Max HP, then
for 1d4 days. A Pokémon who is Under Control is tamed your turn ends. If none of the Seal of Calamity Pokémon
by the Seal of Calamity trio and the trio can command the are knocked out by the start of your third turn from using
Pokémon, quelling the Pokémon’s rampage and dismiss- Seal of Calamity, the targeted Pokémon is Under Control
ing it back to wherever it came from. for 1d4 days. A Pokémon who is Under Control is tamed
by the Seal of Calamity trio and the trio can command the
Biology: Diet - Herbivore, Habitat - Cave / Lake Pokémon, forcing it to protect anything you choose.
Proficiencies: Psychic / Elemental Attack FI / Tricky / Weird Biology: Diet - Herbivore, Habitat - Cave / Lake
168
Heatran dwells in volcanic caves. It digs in with its cross-
Azelf shaped feet to crawl on ceilings and walls. Because of its
Psychic - Small (Size), Featherweight (Weight) intense body heat, certain parts of its body are melted
slightly out of shape. Boiling blood, like magma, circulates
Hit Points: 96 Defense: 7 Special Defense: 7 through its body. When defending its home, Heatran can
Speed: 12 (60 ft.) Attack: 13 Special Attack: 14 be heavily agitated and its rage can sometimes cause the
volcano to erupt. Heatran is a fierce guardian who protects
Skills: Flight (can fly), Intelligence (very smart), Telekinetic its volcano and it is said that every volcano has a Heatran
(can move things with their mind), Telepath (can read minds) assigned as it guardian.
Passives: Nasty Plot (+1 Special Attack), Levitate (You are
immune to Ground-type moves while you are airborne.)
Moves (Attack +6, Special Attack +7, Effect +6)
Confusion - Ranged(10ft) Psychic Special Attack: At-Will
1d12. On hit, if you got 19 or higher on Accuracy Check,
the target is Confused.
Detect - Ranged Fighting Effect: 1/day. Detect is used as a
Reaction. When you would be hit by a move, use Detect to
instead ignore the damage and any effects of the attack.
Uproar - Ranged(20ft burst) Normal Special Attack: 1/day
3d10. You may move, but then must use Uproar for two
more consecutive rounds. Sleeping Pokémon within
range of Uproar are awoken and Pokémon cannot go to
Sleep within Uproar’s range. Volcanion is rumored to reside deep in mountains. After
Future Sight - Ranged(30ft) Psychic Special Attack: 1/day mountain ranges are formed, Volcanion carves away moun-
5d12. When you use this attack you immediately end your tains and creates livable plains at the mountain’s bases. The
turn. In two rounds, select any target within 30ft of you to arms on a Volcanion back expel steam from inside its body.
target with Future Sight then you may roll Future Sight’s It can expel steam of superbly high pressure and has the
Accuracy Check and damage. ability to carve away at mountains. While shaping the land,
Volcanion will eventually run out of water. When it does, a
Extrasensory - Ranged(10ft) Psychic Special Attack: 3/day
sound similar to a bell is heard, the lines and dots on its
3d10. On hit, if you got 18 or higher on Accuracy Check,
cannons turn red, and it seeks a lake to refill its water sup-
\the target is Stunned.
ply. Volcanion can live for several centuries, but in its entire
Legendary lifetime may never seek humans as they tend to dislike how
humans interact with the natural world. Volcanion tends to
Seal of Calamity - 3/day if you are with two other Seal of
live near large bodies of water on mountain ranges.
Calamity Legendary Pokémon you may each target the
same Legendary Pokémon with over 300 Max HP, then
your turn ends. If none of the Seal of Calamity Pokémon
are knocked out by the start of your third turn from using
Seal of Calamity, the targeted Pokémon is Under Control
for 1d4 days. A Pokémon who is Under Control is tamed
by the Seal of Calamity trio and the trio can command the
Pokémon, forcing it to attack anything you choose.
169
Heatran Volcanion
Fire / Steel - Gigantic (Size), Superweight (Weight) Fire / Water - Gigantic (Size), Superweight (Weight)
Hit Points: 216 Defense: 11 Special Defense: 11 Hit Points: 240 Defense: 12 Special Defense: 9
Speed: 10 (50 ft.) Attack: 10 Special Attack: 14 Speed: 7 (35 ft.) Attack: 11 Special Attack: 13
Skills: Burrow (moves through earth easily), Climber (treats Skills: Firestarter (can create fire), Fountain (can create wa-
walls and ceilings as normal terrain), Firestarter (can create ter), Gilled (can breathe underwater), Heater (always warm),
fire), Groundshaper (can manipulate the ground), Heater Reach (melee range is 25 ft.), Sinker (can’t swim), Strength
(always warm), Sinker (can’t swim), Strength (very strong) (very strong)
Passives: Leer (+1 Attack), Metal Sound (+1 Special Attack), Passives: Water Absorb (When you are hit by a water-type
Scary Face (+2 Speed), Flame Body (Whenever you are hit attack, half the damage after applying weakness and re-
with a melee attack, roll 1d4. On 4, Burn the attacker.), Flash sistance, then you heal that much HP instead of taking dam-
Fire (If hit by a Fire-type attack, your Fire type attacks deal +4 age.)
damage for 2 mins. This effect does not stack.) Moves (Attack +5, Special Attack +6, Effect +3)
Moves (Attack +5, Special Attack +7, Effect +5) Ember - Ranged(10ft) Fire Special Attack: At-Will 1d12. On
Iron Head - Melee Steel Attack: 3/day 3d10. On hit, if you hit, if you got 18 or higher on Accuracy Check, the target is
got 14 or higher on Accuracy Check, the target is Stunned. Burned.
Heat Wave - Ranged(25ft burst) Fire Special Attack: 1/day Take Down - Melee Normal Attack: 3/day 3d10. On hit, you
3d12. On hit, if you got 17 or higher on Accuracy Check, lose HP equal to 1/4th of the damage you deal.
targets are Burned. Flamethrower - Ranged(20ft beam) Fire Special Attack: 3/
Stone Edge - Ranged(25ft) Rock Attack: 1/day 5d12. Stone day 3d10. On hit, if you got 18 or higher on Accuracy
Edge has -2 during Accuracy Check. On hit, if you got 18 Check, the target is Burned.
or higher on Accuracy Check, Stone Edge is a critical hit. Scald - Ranged(10ft) Water Special Attack: 3/day 3d10. On
Earthquake - Ranged(30ft burst) Ground Attack: 1/day hit, if you got 14 or higher on Accuracy Check, the target is
5d12. Burned. Scald can Burn Fire-types.
170
Lugia leads the legendary birds. When they fight over
territory, Lugia is the only Pokémon that can quell their Lugia
ceaseless fighting. Much like the legendary birds, it possess- Psychic / Flying - Huge (Size), Superweight (Weight)
es the ability to control the weather; most notably, it can
calm and give rise to storms. It is said that a light flutter of Hit Points: 264 Defense: 13 Special Defense: 16
its wings is capable of causing winds powerful enough to Speed: 11 (55 ft.) Attack: 9 Special Attack: 10
tear down cliffs. If it were to flap its wings, it could hypo-
thetically spawn storms lasting as long as forty days. It is Skills: Flight (can fly), Gilled (can breathe underwater),
highly intelligent, and because of the devastating power it Guster (can produce wind), Intelligence (very smart),
could accidentally inflict, it isolates itself deep underwater Strength (very strong), Swimmer (can swim), Telepath (can
and tends to sleep in solitude. read minds)
Passives: Calm Mind (+1 Special Attack, +1 Special De-
fense), Pressure (If you are hit by a 3/day attack, the attack-
er can’t use that attack for the remainder of the day.)
Moves (Attack +4, Special Attack +5, Effect +5)
Dragon Rush - Melee Dragon Attack: 3/day 3d10. Dragon
Rush has -2 during Accuracy Check. On hit, if you got 16
or higher on Accuracy Check, the target is Stunned.
Extrasensory - Ranged(10ft) Psychic Special Attack: 3/day
3d10. On hit, if you got 18 or higher on Accuracy Check,
the target is Stunned.
Hydro Pump - Ranged(30ft beam) Water Special Attack: 1/
day 5d12. Hydro Pump has -2 during Accuracy Check un-
less it’s Raining.
Recover - Self Normal Effect: 1/day. You are healed HP
equal to half of your Max HP.
Ho-oh has a mythical power to resurrect the dead. It is
known in myths for reviving Pokémon as the legendary Legendary
beasts and works to desperately defend them when they
Aeroblast - Ranged(100ft beam) Flying Special Attack: 3/day
are under attack. It is said that when it flies its huge wings
5d20. On hit, if you got 15 or higher on Accuracy Check,
create bright, colorful rainbows. The rare few who bear wit-
Aeroblast is a critical hit.
ness to Ho-Oh are promised eternal happiness. However, if
you seek Ho-oh looking for this blessing, it is said that you Master of Birds - Legendary Skill - You are compelled to
will never find Ho-oh. It is said if Ho-oh were ever to fall, it quell fighting between Articuno, Zapdos, and Moltres.
would be reborn from its ashes.
Guardian Multiscale - Legendary Passive - When you are
above half Max HP, you take -1d20 damage from all at-
tacks.
171
Phione inflates the sac on its head to drift in the water
Ho-oh and search for food. When the water grows warm, it will
Fire / Flying - Huge (Size), Superweight (Weight) drift in packs with other members of its species. No matter
how far it has drifted, it will always return to the place
Hit Points: 264 Defense: 9 Special Defense: 16 where it was born. There are thousands upon thousands of
Speed: 9 (45 ft.) Attack: 13 Special Attack: 12 Phione in the world. While Phione does not evolve, it is
born from Manaphy who creates an egg to spread its influ-
Skills: Firestarter (can create fire), Flight (can fly), Guster ence. Phione work together and with leader Manaphy to
(can produce wind), Intelligence (very smart), Strength (very protect the ocean from threats. If they must, they’ll even
strong), Telepath (can read minds) give their life to protect the ocean.
Passives: Calm Mind (+1 Special Attack, +1 Special Defense),
Pressure (If you are hit by a 3/day attack, the attacker can’t
use that attack for the remainder of the day.)
Moves (Attack +6, Special Attack +6, Effect +4)
Extrasensory - Ranged(10ft) Psychic Special Attack: 3/day
3d10. On hit, if you got 18 or higher on Accuracy Check,
the target is Stunned.
Future Sight - Ranged(30ft) Psychic Special Attack: 1/day
5d12. When you use this attack you immediately end your
turn. In two rounds, select any target within 30ft of you to
target with Future Sight then you may roll Future Sight’s
Accuracy Check and damage.
Brave Bird - Melee Flying Attack: 1/day 5d12. On hit, you Manaphy's body is made almost entirely of water. It is
lose HP equal to 1/3rd of the damage you deal. highly tied to its environment, and swims long distances to
return to its birthplace if its sense those waters are in dan-
Recover - Self Normal Effect: 1/day. You are healed HP
ger. It is born with a special power that allows it to bond
equal to half of your Max HP.
with any Pokémon. Manaphy can force two beings to feel
Legendary the perspective of each other and face the weight of each
other’s struggles. It will often use this power to let others
Sacred Fire - Ranged(40ft, 25ft blast) Fire Attack: 3/day
witness the pain it feels when the ocean is polluted and
5d20. On hit, all targets are Burned.
destroyed. Manaphy will lay eggs that hatch Phione to pro-
Master of Beasts - Legendary Skill - You are compelled to tect the ocean where it was left. It is said there is at least
protect Raikou, Entei, and Suicune when any of them are one Manaphy for every ocean in the world.
in danger and you are nearby.
Golden Regenerator - Legendary Passive - You recover to
Max HP and remove any failed death savings throws after
resting for 1 hour.
172
Phione Manaphy
Water - Small (Size), Light (Weight) Water - Small (Size), Light (Weight)
Hit Points: 48 Defense: 10 Special Defense: 8 Hit Points: 120 Defense: 12 Special Defense: 10
Speed: 8 (40 ft.) Attack: 8 Special Attack: 8 Speed: 10 (50 ft.) Attack: 10 Special Attack: 13
Skills: Gilled (can breathe underwater), Glow (can produce Skills: Gilled (can breathe underwater), Glow (can produce
light), Swimmer (can swim) light), Intelligence (very smart), Swimmer (can swim)
Passives: Acid Armor (+2 Defense), Hydration (While in Passives: Acid Armor (+2 Defense), Tail Glow (+3 Special
Raining weather, you are cured of any afflictions.) Attack), Hydration (While in Raining weather, you are cured
of any afflictions.)
Moves (Attack +4, Special Attack +4, Effect +4)
Moves (Attack +5, Special Attack +6, Effect +5)
Supersonic - Ranged(10ft) Normal Effect: At-Will. Superson-
ic has -8 during Accuracy Check. On hit, the target is Con- Supersonic - Ranged(10ft) Normal Effect: At-Will. Superson-
fused. ic has -8 during Accuracy Check. On hit, the target is Con-
fused.
Water Pulse - Ranged(20ft burst) Water Special Attack: 3/
day 3d8. On hit, if you got 16 or higher on Accuracy Water Pulse - Ranged(20ft burst) Water Special Attack: 3/
Check, the target is Confused. day 3d8. On hit, if you got 16 or higher on Accuracy
Check, the target is Confused.
Aqua Ring - Self Water Effect: 1/day. Put a Ring Coat on
yourself. The Coat has the following ability: At the begin- Aqua Ring - Self Water Effect: 1/day. Put a Ring Coat on
ning of your turn, recover 1d10 HP. This Coat lasts for 1 yourself. The Coat has the following ability: At the begin-
min. If it’s raining, the Coat lasts for 2 mins. ning of your turn, recover 1d10 HP. This Coat lasts for 1
min. If it’s raining, the Coat lasts for 2 mins.
Dive - Melee Water Attack: 3/day 3d10. When you use this
attack, dive into water so that you are concealed, then Dive - Melee Water Attack: 3/day 3d10. When you use this
you immediately end your turn. During your next turn, attack, dive into water so that you are concealed, then
your movement speed underwater is +40ft, and when you you immediately end your turn. During your next turn,
emerge from the water you may roll Dive’s Accuracy your movement speed underwater is +40ft, and when you
Check and damage. emerge from the water you may roll Dive’s Accuracy
Check and damage.
Rain Dance - Water Field Effect: 3/day. You create a circle
of Raining Weather with a 60ft diameter. Within the Rain- Rain Dance - Water Field Effect: 3/day. You create a circle
ing weather, Water-type attacks deal an additional 8 dam- of Raining Weather with a 60ft diameter. Within the Rain-
age and Fire-type attacks deal 8 less damage. This weath- ing weather, Water-type attacks deal an additional 8 dam-
er disappears after 2 mins. age and Fire-type attacks deal 8 less damage. This weath-
er disappears after 2 mins.
Legendary
Biology: Diet - Herbivore, Habitat - Ocean Prince of the Sea - Legendary Skill - You are compelled to
Proficiencies: Water / Cutesy / Piscian protect the ocean.
173
Celebi is able to travel through time and exist simultane-
Celebi ously throughout time, and plant life flourishes wherever it
Psychic / Grass - Small (Size), Light (Weight) has been. Despite living in forests as its guardian, Celebi
only shows itself in areas and times of peace. It has been
Hit Points: 180 Defense: 10 Special Defense: 11 regarded that as long as Celebi are seen throughout the
Speed: 10 (50 ft.) Attack: 10 Special Attack: 11 world, a prosperous and bright future is still in store for the
Pokémon world. Celebi can sense temporal anomalies that
Skills: Flight (can fly), Intelligence (very smart), Invisibility are in the wrong time of history and often take them back
(can turn invisible), Sprouter (can manipulate plant life), Tel- to when they belong. It is unknown if the various Celebi
ekinetic (can move things with their mind), Telepath (can seen in the world are individuals or if they are all the same
read minds) Celebi existing in multiple places at once due to time travel.
Passives: Calm Mind (+1 Special Attack, +1 Special Defense),
Natural Cure (Every minute, you are cured of any afflictions.)
Moves (Attack +5, Special Attack +5, Effect +5)
Confusion - Ranged(10ft) Psychic Special Attack: At-Will
1d12. On hit, if you got 19 or higher on Accuracy Check,
the target is Confused.
Magical Leaf - Ranged(25ft) Grass Special Attack: 3/day
3d8. You can’t miss targets with less than 15 Special De-
fense.
Future Sight - Ranged(30ft) Psychic Special Attack: 1/day
5d12. When you use this attack you immediately end your
turn. In two rounds, select any target within 30ft of you to
target with Future Sight then you may roll Future Sight’s
Accuracy Check and damage.
Recover - Self Normal Effect: 1/day. You are healed HP Jirachi, known as the wishmaker, hibernates for exten-
equal to half of your Max HP. sive periods, forming a protective crystalline shell as it
Leaf Storm - Ranged(30ft beam) Grass Special Attack: 1/day sleeps. It is still capable of fighting while asleep if it is in
5d12. After use, your Special Attack is -4 for 10 mins. This danger. It awakens for seven days every thousand years,
effect cannot be stacked. but can also waken if sung to by a voice of purity. During
the short periods when it is awake, Jirachi is said to grant
Legendary wishes. Jirachi's wishes are granted by writing on the three
Time Traveler - 5/day you may stop time as a free action. tags located on its head. Due to only having three tags, Ji-
You may move in stopped time for up to two rounds, do- rachi can only grant three wishes.
ing whatever you would like before time resumes as nor-
mal. You may also choose to move forward or backwards
in time up to ten years at a time, entering moving time in
the same place you left. While moving forwards or back-
wards through time, you can take anyone touching you,
or others touching them, that you want to take.
Guardian of the Forest - Legendary Skill - You are com-
pelled to protect forests.
174
Jirachi Victini
Steel / Psychic - Small (Size), Light (Weight) Psychic / Fire - Small (Size), Light (Weight)
Hit Points: 365 Defense: 11 Special Defense: 11 Hit Points: 220 Defense: 10 Special Defense: 10
Speed: 10 (50 ft.) Attack: 10 Special Attack: 10 Speed: 12 (60 ft.) Attack: 10 Special Attack: 10
Skills: Flight (can fly), Intelligence (very smart), Invisibility Skills: Firestarter (can create fire), Flight (can fly), Glow (can
(can turn invisible), Telekinetic (can move things with their produce light), Invisibility (can turn invisible), Telepath (can
mind), Telepath (can read minds) read minds)
Passives: Cosmic Power (+1 Defense, +1 Special Defense), Passives: Agility (+2 Speed), Focus Energy (Attacks are criti-
Super Luck (Attacks are critical hits on natural 18-20) cal hits on natural 18-20)
Moves (Attack +5, Special Attack +5, Effect +5) Moves (Attack +5, Special Attack +5, Effect +6)
Confusion - Ranged(10ft) Psychic Special Attack: At-Will Confusion - Ranged(10ft) Psychic Special Attack: At-Will
1d12. On hit, if you got 19 or higher on Accuracy Check, 1d12. On hit, if you got 19 or higher on Accuracy Check,
the target is Confused. the target is Confused.
Psychic - Ranged(25ft) Psychic Special Attack: 3/day 3d10. Flame Charge - Melee Fire Attack: At-Will 2d8. On hit, your
On hit, the target’s Special Defense is -1 for 10 mins. This Speed is +1 for 10 mins. This effect cannot be stacked.
effect cannot be stacked.
Zen Headbutt - Melee Psychic Attack: 3/day 3d10. On hit, if
Future Sight - Ranged(30ft) Psychic Special Attack: 1/day you got 18 or higher on Accuracy Check, the target is
5d12. When you use this attack you immediately end your Stunned.
turn. In two rounds, select any target within 30ft of you to
Reversal - Melee Fighting Attack: 1/day 1d10. If you are at
target with Future Sight then you may roll Future Sight’s
less than half of your Max HP, Reversal has 1d20 for dam-
Accuracy Check and damage.
age instead. If you are at less than 5 HP, Reversal has
Wish - Melee Normal Effect: 1/day. Target an ally or your- 5d12 for damage instead.
self. After the target acts during the next round, they are
Legendary
healed HP equal to half of the target’s Max HP.
Victory Star - Legendary Passive - +5 to accuracy checks.
Legendary
V-Create - Ranged(40ft burst) Fire Attack: 1/day 8d20. On
Doom Desire - Ranged(40ft, 30ft blast) Steel Special Attack:
hit, all targets are Burned.
3/day 5d20. When you use this attack you immediately
end your turn. In two rounds, you may roll Doom Desire’s
Accuracy Check and damage.
Biology: Diet - Ergovore / Herbivore, Habitat - Forest / Ur-
Wishmaker - 3/1000 years a person can wish on your ban Plant
powers by holding you. You do not need to grant the wish
in good faith and the more corrupt or ill intentioned a Proficiencies: Fire / Fighting / Psychic / Cutesy
person wishing is, the more you can corrupt their wish. / Energy Blast
You can dramatically alter reality to fulfill the wish. The
wish is tied to the wisher, if they greatly regret their wish
or die it’s possible for the wish to be undone.
175
Victini is said to bring victory to whoever befriends it. It
Marshadow produces an infinite amount of energy within itself and can
Fighting / Ghost - Small (Size), Medium (Weight) share it with others by touch. It can also become invisible
and empower other things without others even knowing it.
Hit Points: 108 Defense: 8 Special Defense: 9 Sometimes, a well meaning Victini will empower a mechani-
Speed: 13 (65 ft.) Attack: 13 Special Attack: 9 cal object and cause it to overload.
Skills: Flight (can fly), Phasing (can move through solid ob-
jects), Stealth (can make stealth skill checks), Strength (very
strong)
Passives: Technician (When rolling damage, replace any
rolled 1s or 2s with 3.)
Moves (Attack +6, Special Attack +4, Effect +6)
Drain Punch - Melee Fighting Attack: 3/day 2d8. On hit, you
regain HP equal to half of the damage dealt.
Shadow Punch - Melee Ghost Attack: 3/day 3d8. You can’t
miss targets with less than 15 Defense.
Close Combat - Melee Fighting Attack: 1/day 5d12. On hit,
your Defense and Special Defense are -2 for 10 mins. This
effect cannot be stacked.
Sucker Punch - Melee Dark Attack: 1/day 3d8. Sucker
Punch is used as a Reaction. When you are a target of a
melee move, use Sucker Punch to attack the attacker be-
fore the enemy rolls their Accuracy Check against you.
You must still roll an accuracy check for Sucker Punch.
A cautious legendary, Marshadow sinks into the shad-
Legendary ows to ensure it is not noticed while it observes its sur-
Spectral Thief - Melee Ghost Attack: 3/day 5d8. On hit, roundings. While in hiding in the shadows of others, it can
your target’s stat passives are disabled. For the next ten understand their feelings and copy their martial abilities.
minutes, you gain those passives. You may have any Through mimicry, it will eventually become more powerful
amount of stat passives through your uses of Spectral than those it imitates. It can even learn the ultimate tech-
Thief. nique of martial arts masters it copies. Marshadow is also
capable of causing nightmares while in the shadow of
sleeping victims. Marshadow haunt martial arts masters as
Biology: Diet - Psiotroph, Habitat - Forest
they grow in strength from the efforts of other Pokémon
Proficiencies: Fighting / Ghost / Bruiser / Martial and humans alike.
176
Shaymin
Land Form
Grass - Small (Size), Light (Weight)
Hit Points: 100 Defense: 11 Special Defense: 10
Speed: 10 (50 ft.) Attack: 11 Special Attack: 11
Sky Form
Grass / Flying - Small (Size), Light (Weight)
Hit Points: 100 Defense: 9 Special Defense: 8
Speed: 13 (65 ft.) Attack: 11 Special Attack: 13
Skills: Alluring (attracts others with their aroma), Flight (can
fly)[Land Form does not have Flight], Sprouter (can manipu-
late plant life), Telepath (can read minds)
Passives: Defense Curl (+1 Defense), Growth (+1 Attack, +1
Special Attack), Super Luck (Attacks are critical hits on natu-
ral 18-20), Natural Cure (Every minute, you are cured of any
afflictions.)
Moves (Attack +5, Special Attack +5/+6, Effect +5/+6)
Magical Leaf - Ranged(25ft) Grass Special Attack: 3/day
3d8. You can’t miss targets with less than 15 Special De-
fense.
Air Slash - Ranged(15ft) Flying Special Attack: 1/day 3d12.
Air Slash has -1 during Accuracy Check. On hit, if you got
14 or higher on Accuracy Check, the target is Stunned.
Energy Ball - Ranged(20ft) Grass Special Attack: 3/day
Shaymin gathers with tens of others in a flower field 3d10. On hit, the target’s Special Defense is -1 for 10
somewhere and migrates together from there. A new field mins. This effect cannot be stacked.
of flowers grow wherever the herd lands. Shaymin is also
attracted to areas where there is a lot of gratitude. While in Synthesis - Self Grass Effect: 1/day. You are healed HP
its land form, Shaymin are timid and shy, but when in their equal to half of your Max HP. If you are within Sunny
sky forms they are brave and work to defend their fields of Weather, you are healed HP equal to 3/4ths of your Max
flowers. Since it camouflages by curling itself up into a HP instead.
small tuft of grass, it can easily escape people's notice. Legendary
Seed Flare - Ranged(30ft, 10ft blast) Grass Special Attack: 3/
day 5d20. On hit, all target’s Special Defense is -5 for 10
mins.
Sky Warrior - Legendary Passive - As a free action, you
may change into your Sky Form, or change back into your
Land Form.
177
Meloetta embodies song and dance. In its Aria Form,
Meloetta Meloetta can sing beautiful songs. While in its Pirouette
Aria Form Form, Meloetta can perform graceful dances. It uses its
voice to send echoes shooting up and down the field of bat-
Normal / Psychic - Small (Size), Light (Weight) tle, reflecting off walls and floors. The more obstacles there
Hit Points: 120 Defense: 8 Special Defense: 14 are on a battlefield, the harder it is to avoid and once you
do it’s dancing up close and using its dance moves to at-
Speed: 9 (45 ft.) Attack: 8 Special Attack: 14 tack. While generally docile, Meloetta is quick to defend
Pirouette Form itself with all of its power.
178
Diancie Zeraora
Rock / Fairy - Medium (Size), Medium (Weight) Electric - Medium (Size), Medium (Weight)
Hit Points: 90 Defense: 16 Special Defense: 15 Hit Points: 108 Defense: 8 Special Defense: 8
Speed: 5 (25 ft.) Attack: 11 Special Attack: 10 Speed: 14 (70 ft.) Attack: 12 Special Attack: 10
Skills: Flight (can fly), Groundshaper (can manipulate the Skills: Climber (treats walls and ceilings as normal terrain),
ground), Telepath (can read minds) Magnetic (controls magnetic fields), Tracker (can follow
scents), Zapper (can produce electricity)
Passives: Harden (+1 Defense), Sharpen (+1 Attack), Clear
Body (Your stats cannot be lowered by a foe’s effects.), Magic Passives: Hone Claws (+1 Attack, +1 to accuracy checks),
Bounce (If you are hit by an attack that does not deal dam- Volt Absorb (When you are hit by an electric-type attack, half
age, the attacker is instead affected by the effects of their the damage after applying weakness and resistance, then
own attack.)
you heal that much HP instead of taking damage.)
Moves (Attack +5, Special Attack +5, Effect +2) Moves (Attack +6, Special Attack +5, Effect +7)
Power Gem - Ranged(20ft) Rock Special Attack: 3/day 3d10. Spark - Melee Electric Attack: 3/day 3d8. On hit, if you got
Stealth Rock - Ranged(5ft) Rock Effect: 3/day. Place a 14 or higher on Accuracy Check, the target is Paralyzed.
Stealth Rock Hazard adjacent to you. Stealth Rock Hazard Thunder Punch - Melee Electric Attack: 3/day 3d8. On hit, if
has the following ability: If a foe moves within 20 ft of you got 17 or higher on Accuracy Check, the target is Par-
Stealth Rock Hazard, it will hurl itself at the foe, destroy- alyzed.
ing itself and dealing 2d12 Rock-type damage to the foe
without needing an Accuracy Check. Wild Charge - Melee Electric Attack: 3/day 3d10. On hit,
you lose HP equal to 1/4th of the damage you deal.
Stone Edge - Ranged(25ft) Rock Attack: 1/day 5d12. Stone
Edge has -2 during Accuracy Check. On hit, if you got 18 Close Combat - Melee Fighting Attack: 1/day 5d12. On hit,
or higher on Accuracy Check, Stone Edge is a critical hit. your Defense and Special Defense are -2 for 10 mins. This
effect cannot be stacked.
Moonblast - Ranged(20ft) Fairy Special Attack: 3/day 3d10.
On hit, the target’s Special Attack is -1 for 10 mins. This Legendary
effect cannot be stacked. Plasma Fists - Melee Electric Attack: 3/day 3d12. For 10
Legendary mins, if you are hit by a melee attack, the attack is treated
as an Electric-type attack.
Mega Evolution - 3/day As a free action, Mega Evolve into
Mega Diancie if Diancie possesses a Mega Stone for 10
mins. When Mega Evolving, Diancie gains 210 HP. When Biology: Diet - Ergovore, Habitat - Forest / Mountain / Ur-
Mega Diancie reverts, if it has more than 90 HP, it is low- ban Abandoned
ered to 90 HP.
Proficiencies: Electric / Bruiser / Claws / Fangs
Mega Diancie
Rock / Fairy - Large (Size), Heavy (Weight)
Hit Points: 300 Defense: 12 Special Defense: 11
Speed: 11 (55 ft.) Attack: 17 Special Attack: 16
Legendary (Attack +8, Special Attack +8, Effect +5)
Diamond Storm - Ranged(40ft burst) Rock Attack: 3/day
3d20. On hit, your Defense is +2 for 10 mins. This effect
cannot be stacked.
179
Zeraora lacks an electricity-generating organ, so it gath-
Zarude ers and stores electricity from outside sources. It can create
Dark / Grass - Huge (Size), Heavy (Weight) a very powerful magnetic field and leap great heights within
the field. Its fur is known to stand on end whenever it is
Hit Points: 132 Defense: 11 Special Defense: 10 using massive amounts of electricity. Zeraora can tear its
Speed: 11 (55 ft.) Attack: 14 Special Attack: 8 opponents apart with it high-voltage claws. Even if the op-
ponent dodges, they still get electrocuted by the flying
Skills: Climber (treats walls and ceilings as normal terrain), sparks. Lighting flashes and thunderclaps can occur when
Stealth (can make stealth skill checks), Tracker (can follow Zeraora starts running.
scents)
Passives: Growth (+1 Attack, +1 Special Attack), Leer (+1
Attack), Leaf Guard (While in sunny weather, you are cured
of any afflictions.)
180
Glastrier has a coat of ice covering its face extremely
tough. It emits extreme cold from its hooves and possesses
incredible physical strength. Glastrier is noted to be an ag-
gressive Pokémon that forcefully takes resources. It was
also known to be very proud and arrogant, preferring to
serve those it deems the strongest. It is known as a mount
of Calyrex.
181
Glastrier Spectrier
Ice - Huge (Size), Superweight (Weight) Ghost - Huge (Size), Medium (Weight)
Hit Points: 100 Defense: 15 Special Defense: 11 Hit Points: 100 Defense: 6 Special Defense: 8
Speed: 3 (15 ft.) Attack: 17 Special Attack: 7 Speed: 15 (75 ft.) Attack: 7 Special Attack: 16
Skills: Freezer (can create ice) Skills: Invisibility (can turn invisible)
Passives: Iron Defense (+2 Defense), Swords Dance (+2 Passives: Agility (+2 Speed), Nasty Plot (+1 Special Attack)
Attack)
Moves (Attack +3, Special Attack +8, Effect +7)
Moves (Attack +8, Special Attack +3, Effect +1)
Confuse Ray - Ranged(20ft) Ghost Effect: 1/day. On hit, the
Stomp - Melee Normal Attack: At-Will 2d8. On hit, if you got target becomes Confused.
18 or higher on Accuracy Check, the target is Stunned.
Shadow Ball - Ranged(20ft) Ghost Special Attack: 3/day
Avalanche - Melee Ice Attack: 3/day 3d8. If the target was 3d10. On hit, the target’s Special Defense is -1 for 10
already attacked this round, Avalanche deals +1d8 dam- mins. This effect cannot be stacked.
age.
Disable - Ranged(20ft) Normal Effect: 1/day. For 1 minute,
Icicle Crash - Ranged(15ft) Ice Attack: 3/day 3d10. On hit, if the attack last used by the target may not be used again.
you got 14 or higher on Accuracy Check, the target is
Hex - Ranged(15ft) Ghost Special Attack: 3/day 3d8. If the
Stunned.
target is afflicted, Hex has 5d8 for damage instead.
Taunt - Ranged(20ft) Dark Effect: 3/day. On hit, the target
Double Edge - Melee Normal Attack: 1/day 5d12. On hit,
may only use attacks that target you or your allies for 1
you lose HP equal to 1/3rd of the damage you deal.
min.
Legendary
Double Edge - Melee Normal Attack: 1/day 5d12. On hit,
you lose HP equal to 1/3rd of the damage you deal. Grim Neigh - Legendary Passive - When you knock out a
foe, your Special Attack is +2 for 10 mins.
Legendary
As One - Legendary Passive - As a free action, Calyrex can
Chilling Neigh - Legendary Passive - When you knock out a
begin to ride you. While mounted, you both move using
foe, your Attack is +2 for 10 mins.
the Speed of Calyrex Shadow Rider. When acting, you
As One - Legendary Passive - As a free action, Calyrex can both act at the same time and you both make attacks dur-
begin to ride you. While mounted, you both move using ing the Calyrex Shadow Rider’s turn. You are only knocked
the Speed of Calyrex Ice Rider. When acting, you both act out once Calyrex Shadow Rider is knocked out. As a free
at the same time and you both make attacks during the action, Calyrex can dismount. Whenever Calyrex dis-
Calyrex Ice Rider’s turn. You are only knocked out once mounts from you, your HP is set to full.
Calyrex Ice Rider is knocked out. As a free action, Calyrex
can dismount. Whenever Calyrex dismounts from you,
your HP is set to full. Biology: Diet - Herbivore, Habitat - Arctic / Tundra
Proficiencies: Fighting / Ghost / Stampeding / Weird
182
Calyrex Calyrex Ice Rider
Psychic / Ice - Huge (Size), Superweight (Weight)
Psychic / Grass - Medium (Size), Light (Weight)
Hit Points: 300 Defense: 17 Special Defense: 13
Hit Points: 100 Defense: 8 Special Defense: 8
Speed: 5 (25 ft.) Attack: 20 Special Attack: 10
Speed: 8 (40 ft.) Attack: 9 Special Attack: 9
Skills: Flight, Freezer (can create ice), Intelligence, Mind
Skills: Flight (can fly), Intelligence (very smart), Mind Lock
Lock, Sprouter, Telekinetic, Telepath, Voice Box
(mind can’t be read), Sprouter (can manipulate plant life),
Telekinetic (can move things with their mind), Telepath (can Passives: Growth, Iron Defense (+2 Defense), Swords
read minds), Voice Box (can mind control a person to speak Dance (+2 Attack), Unnerve
through them)
Legendary (Attack +10, Special Attack +5, Effect +2)
Passives: Growth (+1 Attack, +1 Special Attack), Unnerve
Chilling Neigh - Legendary Passive - When you knock out a
(Foes within 25ft of you cannot consume food.)
foe, your Attack is +2 for 10 mins.
Moves (Attack +4, Special Attack +4, Effect +4)
Glacial Lance - Ranged(50ft burst) Ice Attack: 3/day 5d20.
Life Dew - Ranged(20ft burst) Water Effect: 1/day. You and
any allies in range are each healed HP equal to 1/6th of
your Max HP. Calyrex Shadow Rider
Psychic - Ranged(25ft) Psychic Special Attack: 3/day 3d10. Psychic / Ghost - Huge (Size), Medium (Weight)
On hit, the target’s Special Defense is -1 for 10 mins. This
effect cannot be stacked. Hit Points: 300 Defense: 8 Special Defense: 10
Future Sight - Ranged(30ft) Psychic Special Attack: 1/day Speed: 17 (85 ft.) Attack: 10 Special Attack: 19
5d12. When you use this attack you immediately end your Skills: Flight, Intelligence, Invisibility (can turn invisible),
turn. In two rounds, select any target within 30ft of you to Mind Lock, Sprouter, Telekinetic, Telepath, Voice Box
target with Future Sight then you may roll Future Sight’s
Accuracy Check and damage. Passives: Agility (+2 Speed), Growth, Nasty Plot (+1 Special
Attack), Unnerve
Heal Pulse - Ranged(10ft) Psychic Effect: 1/day. Target an
ally or yourself. The target is healed HP equal to half of Legendary (Attack +5, Special Attack +9, Effect +8)
the target’s Max HP. Grim Neigh - Legendary Passive - When you knock out a
Solar Beam - Ranged(30ft beam) Grass Special Attack: 1/ foe, your Special Attack is +2 for 10 mins.
day 5d12. When you use this attack you immediately end Astral Barrage - Ranged(50ft burst) Ghost Special Attack: 3/
your turn unless it’s Sunny. During your next turn, or im- day 5d20.
mediately if it’s Sunny, you may target with and roll Solar
Beam’s Accuracy Check and damage.
Legendary
Rider - Legendary Passive - As a free action, Calyrex can
mount Glastrier or Spectrier to become Calyrex Ice Rider
or Calyrex Shadow Rider respectively. Whenever you
mount, set your HP to up to three times your current HP
in your new form. You gain all of the moves of Glastrier or
Spectrier when you mount them while retaining your
moves. As a free action, you may also dismount. When
you dismount, your mount is set to their full HP and your
HP is divided by 3 from whatever it was in your Ice Rider
or Shadow Rider form.
183
Kubfu Urshifu Rapid Strike
Fighting - Small (Size), Light (Weight) Fighting / Water - Large (Size), Heavy (Weight)
Hit Points: 36 Defense: 6 Special Defense: 5 Hit Points: 120 Defense: 11 Special Defense: 6
Speed: 7 (35 ft.) Attack: 10 Special Attack: 5 Speed: 10 (50 ft.) Attack: 15 Special Attack: 6
Skills: Climber (treats walls and ceilings as normal terrain) Skills: Climber, Strength
Passives: Leer (+1 Attack), Focus Energy (Attacks are critical Passives: Bulk Up, Leer, Focus Energy, Inner Focus
hits on natural 18-20), Inner Focus (You are immune to be-
ing Stunned.) Moves (Attack +7, Special Attack +3, Effect +5)
Moves (Attack +5, Special Attack +2, Effect +3) Aqua Jet - Melee Water Attack: At-Will 2d6. Aqua Jet has
Priority.
Headbutt - Melee Normal Attack: At-Will 2d8. On hit, if you
got 18 or higher on Accuracy Check, the target is Stunned. Counter - Melee Fighting Effect: 1/day. Counter is used as a
Reaction. After an enemy hits you with a melee Attack
Rock Smash - Melee Fighting Attack: At-Will 2d6. On hit, the move that deals damage, use Counter to deal exactly
target’s Defense is -1 for 10 mins. This effect cannot be twice the damage to the enemy that you received. Do not
stacked. apply weakness or resistances.
Aerial Ace - Melee Flying Attack: 3/day 3d8. You can’t miss Legendary
targets with less than 15 Defense.
Gigantamax - 3/day as a free action, Gigantamax into
Gigantamax Urshifu if Urshifu is near a Power Spot for 1
min.
Urshifu Single Strike Unseen Fist - Legendary Passive - Your moves cannot be
prevented by a Reaction move.
Fighting / Dark - Large (Size), Heavy (Weight)
Surging Strikes - Melee Water Attack: 3/day 1d12. Surging
Hit Points: 120 Defense: 11 Special Defense: 6 Strikes is a Scatter attack. It has three attacks. On hit,
Surging Strikes always counts as a critical hit.
Speed: 10 (50 ft.) Attack: 15 Special Attack: 6
Skills: Climber, Strength (very strong)
Biology: Diet - Herbivore, Habitat - Forest / Urban
Passives: Bulk Up (+1 Attack, +1 Defense), Leer, Focus En-
ergy, Inner Focus Evolution: Kubfu Trains in a strong and proactive
style Urshifu (Single Strike), Trains in a flowing and
Moves (Attack +7, Special Attack +3, Effect +5)
reactive style Urshifu (Rapid Strike)
Iron Head - Melee Steel Attack: 3/day 3d10. On hit, if you
got 14 or higher on Accuracy Check, the target is Stunned.
Proficiencies: Dark (Urshifu Single Strike) / Fighting
Dynamic Punch - Melee Fighting Attack: 1/day 5d12. Dy- / Water (Urshifu Rapid Strike) / Bruiser (Urshifu)
namic Punch has -5 during Accuracy Check. On hit, the / Martial
target is Confused.
Legendary
Gigantamax - 3/day as a free action, Gigantamax into
Gigantamax Urshifu if Urshifu is near a Power Spot for 1
min.
Unseen Fist - Legendary Passive - Your moves cannot be
prevented by a Reaction move.
Wicked Blow - Melee Dark Attack: 3/day 3d12. On hit,
Wicked Blow always counts as a critical hit.
184
Meltan bodies can corrode metal, which it then absorbs.
Meltan can generate electricity using the metal it absorbs,
and then fire it from its eye. Meltan is said to be created
from small shards when a Melmetal rusts and splits apart.
The hexagonal nut on its body can be removed, but doing
so will create a huge panic for the Meltan. It has also been
Gigantamax Urshifu HP: 600
seen working in packs. When provoked, it will spin its head,
Fighting / Dark (Single Strike) creating a sound that calls others of its own kind. Meltan is
- Dynamic (Size), Dynamic (Weight) known to live in groups until the day comes where one
strong Meltan absorbs the group to evolve into Melmetal
Fighting / Water (Rapid Strike)
by itself.
- Dynamic (Size), Dynamic (Weight)
Gigantamax Move (Single Strike)
G-Max One Blow - Ranged(80ft, 30ft blast) Dark (Attack/
Special Attack): At-Will 3d12. G-Max One Blow’s effects can-
not be ignored. Targets cannot redirect, prevent, or re-
duce damage from G-Max One Blow. You cannot act dur-
ing the next round.
Gigantamax Move (Rapid Strike)
G-Max Rapid Flow - Ranged(80ft, 30ft blast) Water (Attack/
Special Attack): At-Will 3d12. At-Will 3d12. G-Max Rapid
Flow’s effects cannot be ignored. Targets cannot redirect,
prevent, or reduce damage from G-Max Rapid Flow. You
cannot act during the next round.
185
Meltan
Steel - Small (Size), Light (Weight)
Hit Points: 30 Defense: 10 Special Defense: 5
Speed: 3 (15 ft.) Attack: 7 Special Attack: 6
Skills: Amorphous (can change their body into a liquid-like
state), Zapper (can produce electricity)
Passives: Acid Armor (+2 Defense), Magnetic Flux (+1 De-
fense, +1 Special Defense)
Moves (Attack +3, Special Attack +3, Effect +1)
Thunder Shock - Ranged(20ft) Electric Special Attack: At-
Will 1d12. On hit, if you got 18 or higher on Accuracy
Check, the target is Paralyzed.
Headbutt - Melee Normal Attack: At-Will 2d8. On hit, if you
Gigantamax Melmetal HP: 840
got 18 or higher on Accuracy Check, the target is Stunned.
Steel - Dynamic (Size), Dynamic (Weight)
Thunder Wave - Ranged(20ft) Electric Effect: 1/day. On hit,
the target is Paralyzed. Gigantamax Move
G-Max Meltdown - Ranged(80ft, 30ft blast) Steel (Attack/
Special Attack): At-Will 3d12. On hit, all targets cannot use
a move that they used during their previous action for 1
Melmetal min. You cannot act during the next round.
Steel - Huge (Size), Superweight (Weight)
Hit Points: 168 Defense: 17 Special Defense: 8 Biology: Diet - Pollutivore / Terravore, Habitat - Urban
Abandoned
Speed: 3 (15 ft.) Attack: 14 Special Attack: 8
Evolution: Meltan Melmetal
Skills: Magnetic (controls magnetic fields), Reach (melee
range is 25 ft.), Shrinkable (can shrink), Strength (very Proficiencies: Electric / Steel (Melmetal) / Magnetic
strong), Zapper / Punches (Melmetal) / Stampeding (Melmetal)
186
Hoopa (Bound) Hoopa (Unbound)
Psychic / Ghost - Small (Size), Light (Weight) Psychic / Dark - Gigantic (Size), Superweight (Weight)
Hit Points: 100 Defense: 6 Special Defense: 13 Hit Points: 560 Defense: 6 Special Defense: 13
Speed: 7 (35 ft.) Attack: 11 Special Attack: 15 Speed: 8 (40 ft.) Attack: 16 Special Attack: 17
Skills: Flight (can fly), Phasing (can move through solid ob- Legendary (Attack +8, Special Attack +8, Effect +4)
jects), Strength (very strong), Telepath (can read minds)
Hyperspace Fury - Ranged(40ft, 10ft blast) Dark Special
Passives: Magician (When hitting with a melee attack, you Attack: 3/day 3d12. Hyperspace Fury cannot miss.
steal the target’s held item, if any.)
Hyperspace Hole - Ranged(40ft, 10ft blast) Ghost Attack: 3/
Moves (Attack +5, Special Attack +7, Effect +3) day 3d12. Hyperspace Hole cannot miss.
Astonish - Melee Ghost Attack: At-Will 1d10. On hit, if you
got 19 or higher on Accuracy Check, the target is Stunned.
Biology: Diet - Omnivore, Habitat - Cave / Mountain
Shadow Ball - Ranged(20ft) Ghost Special Attack: 3/day
3d10. On hit, the target’s Special Defense is -1 for 10 Proficiencies: Dark / Ghost / Psychic / Energy Blast / Pulse
mins. This effect cannot be stacked. / Stampeding
187
Deoxys (Balance) Deoxys (Attack)
Psychic - Large (Size), Medium (Weight) Psychic - Large (Size), Medium (Weight)
Hit Points: 60 Defense: 8 Special Defense: 8 Hit Points: 60 Defense: 5 Special Defense: 5
Speed: 15 (75 ft.) Attack: 15 Special Attack: 15 Speed: 15 (75 ft.) Attack: 18 Special Attack: 18
Skills: Amorphous (can change their body into a liquid-like Additional Moves (Attack +9, Special Attack +9, Effect +7)
state), Flight (can fly), Intelligence (very smart), Invisibility
Zap Cannon - Ranged(30ft) Electric Special Attack: 1/day
(can turn invisible), Telekinetic (can move things with their
5d12. Zap Cannon has -6 during Accuracy Check. On hit
mind), Telepath (can read minds)
the target is Paralyzed.
Passives: Amnesia (+2 Special Defense), Cosmic Power (+1
Superpower - Melee Fighting Attack: 1/day 5d12. On hit,
Defense, +1 Special Defense), Iron Defense (+2 Defense),
Pressure (If you are hit by a 3/day attack, the attacker can’t your Attack and Defense is -2 for 10 mins. This effect can-
use that attack for the remainder of the day.) not be stacked.
188
Darkrai is known to inhabit dreams and causes the tar-
get to have unending nightmares, which can be stopped if
exposed to a Cresselia down feather. However, the un-
leashing of nightmares is actually a defense mechanism,
instead of an intentionally malicious act. It can become a
shadow and escape danger or contact with humans in
most cases, but will lash out when corners or when defend-
ing something. It is capable of some human speech, and
Darkrai does not only cause nightmares; it is also attracted
to them. When an evil force is causing nightmares it will
often consume the nightmares, sometimes curing an
afflicted person of a terrible curse.
189
Darkrai Cresselia
Dark - Large (Size), Medium (Weight) Psychic - Large (Size), Heavy (Weight)
Hit Points: 360 Defense: 9 Special Defense: 9 Hit Points: 480 Defense: 12 Special Defense: 14
Speed: 13 (65 ft.) Attack: 9 Special Attack: 15 Speed: 9 (45 ft.) Attack: 7 Special Attack: 9
Skills: Flight (can fly), Intelligence (very smart), Mind Lock Skills: Flight (can fly), Glow (can produce light), Intelligence
(mind can’t be read), Phasing (can move through solid ob- (very smart), Invisibility (can turn invisible), Telepath (can
jects), Stealth (can make stealth skill checks) read minds)
Passives: Nasty Plot (+1 Special Attack) Passives: Calm Mind (+1 Special Attack, +1 Special Defense),
Levitate (You are immune to Ground-type moves while you
Moves (Attack +4, Special Attack +7, Effect +6) are airborne.)
Dream Eater - Melee Psychic Special Attack: 1/day 5d12. Moves (Attack +3, Special Attack +4, Effect +4)
Dream Eater can only hit Sleeping targets. On hit, you re-
gain HP equal to half of the damage dealt. Confusion - Ranged(10ft) Psychic Special Attack: At-Will
1d12. On hit, if you got 19 or higher on Accuracy Check,
Dark Pulse - Ranged(10ft) Dark Special Attack: 3/day 3d10. the target is Confused.
On hit, if you got 16 or higher on Accuracy Check, the tar-
get is Stunned. Aurora Beam - Ranged(15ft beam) Ice Special Attack: 3/day
3d8. On hit, all target’s Attack are -1 for 10 mins. This
Legendary effect cannot be stacked.
Bad Dreams - Legendary Passive - Foes who are Asleep Psychic - Ranged(25ft) Psychic Special Attack: 3/day 3d10.
lose 20 HP on your turn when within 30 ft of you. On hit, the target’s Special Defense is -1 for 10 mins. This
Mind-reading Disable - Ranged(20ft) Normal Effect: 3/day. effect cannot be stacked.
Choose an attack the target knows. That move cannot be Moonblast - Ranged(20ft) Fairy Special Attack: 3/day 3d10.
used by the target for 5 mins. On hit, the target’s Special Attack is -1 for 10 mins. This
Nightmare - Ranged(40ft burst) Ghost Effect: 1/day. All effect cannot be stacked.
Sleeping targets are given Nightmare Coats. The Night- Moonlight - Melee Normal Effect: 1/day. Target an ally or
mare Coat has the following ability: At the end of your yourself. The target is healed HP equal to half of the tar-
turn, lose 1/3rd of your Max HP. Nightmare Coat is de- get’s Max HP. If you are within Sunny Weather, the target
stroyed if the wearer is cured of Sleep or knocked out. is healed HP equal to 3/4ths of the target’s Max HP instead.
Dark Void - Ranged(40ft burst) Dark Effect: 3/day. On hit, all Legendary
targets are put to Endless Sleep. Endless Sleep’s check
starts at 19 and does not lower each turn like the normal Lunar Dance - Ranged(100ft) Psychic Effect: 1/day. Your HP
Sleep affliction. Endless Sleep can only be cured with a is set to 100 unless it’s below 100, the target recovers 500
successful check. If anyone is knocked unconscious while HP and is cured of any afflictions.
afflicted with Endless Sleep, they are cured of Endless
Sleep.
Biology: Diet - Herbivore, Habitat - Forest / Rainforest /
Mountain
Biology: Diet - Psiotroph, Habitat - Cave / Forest / Mountain
Proficiencies: Fairy / Psychic / Energy Blast / Healer
Proficiencies: Dark / Psychic / Claws / Hexwork / Tricky / Spellcraft
190
According to legends, Zacian is believed to be the elder
sister of Zamazenta. It is known as the Fairy King's
Sword by friends and foes. She can turn itself into a statue
in order to slumber until need and is capable of flight. It can
also cast illusions including a projection of itself even when
asleep to protect its slumber. Zacian can attack so graceful-
ly the movements can captivate its opponents. The sword it
holds in its mouth can cut through anything with a sharp
edge capable of harming even the greatest threats as if
they are made of paper.
191
Zacian (Hero of Many Battles) Zamazenta (Hero of Many Battles)
Fairy - Huge (Size), Heavy (Weight) Fighting - Huge (Size), Heavy (Weight)
Hit Points: 540 Defense: 13 Special Defense: 12 Hit Points: 540 Defense: 19 Special Defense: 12
Speed: 14 (70 ft.) Attack: 20 Special Attack: 8 Speed: 14 (70 ft.) Attack: 14 Special Attack: 8
Skills: Climber (treats walls and ceilings as normal terrain), Skills: Climber (treats walls and ceilings as normal terrain),
Flight (can fly), Intelligence (very smart), Strength (very Flight (can fly), Intelligence (very smart), Strength (very
strong), Telepath (can read minds) strong), Telepath (can read minds)
Passives: Bulk Up (+1 Attack, +1 Defense) Passives: Bulk Up (+1 Attack, +1 Defense)
Moves (Attack +10, Special Attack +4, Effect +7) Moves (Attack +7, Special Attack +4, Effect +7)
Crunch - Melee Dark Attack: 3/day 3d10. On hit, the tar- Crunch - Melee Dark Attack: 3/day 3d10. On hit, the tar-
get’s Defense is -1 for 10 mins. This effect cannot be get’s Defense is -1 for 10 mins. This effect cannot be
stacked. stacked.
Metal Claw - Melee Steel Attack: At-Will 2d6. On hit, your Metal Claw - Melee Steel Attack: At-Will 2d6. On hit, your
Attack is +1 for 10 mins. This effect cannot be stacked. Attack is +1 for 10 mins. This effect cannot be stacked.
Sacred Sword - Melee Fighting Attack: 3/day 3d10. Sacred Close Combat - Melee Fighting Attack: 1/day 5d12. On hit,
Sword has +2 during Accuracy Check. your Defense and Special Defense are -2 for 10 mins. This
effect cannot be stacked.
Moonblast - Ranged(20ft) Fairy Special Attack: 3/day 3d10.
On hit, the target’s Special Attack is -1 for 10 mins. This Legendary
effect cannot be stacked.
Dauntless Shield - Legendary Passive - +6 Defense
Legendary
Relic of Heroes - Legendary Passive - If you are in posses-
Intrepid Sword - Legendary Passive - +6 Attack sion of your Hero Relic, you are in your Crowned Shield
form.
Relic of Heroes - Legendary Passive - If you are in posses-
sion of your Hero Relic, you are in your Crowned Sword Shield Protect - Self Normal Effect: 1/day. Shield Protect is
form. used as a Reaction. When you would be hit by a move,
use Shield Protect to instead ignore the damage and any
effects of the attack.
Zacian (Crowned Sword)
Fairy / Steel - Huge (Size), Superweight (Weight) Zamazenta (Crowned Shield)
Hit Points: 540 Defense: 13 Special Defense: 12 Fighting / Steel - Huge (Size), Superweight (Weight)
Speed: 15 (75 ft.) Attack: 24 Special Attack: 8 Hit Points: 540 Defense: 22 Special Defense: 15
Legendary (Attack +12, Special Attack +4, Effect +7) Speed: 13 (65 ft.) Attack: 14 Special Attack: 8
Behemoth Blade - Ranged(20ft) Steel Attack: 3/day 3d10. If Legendary (Attack +7, Special Attack +4, Effect +6)
the target is Dynamax, Gigantamax, or Eternamax, Behe-
moth Blade deals +250 damage. Behemoth Bash - Ranged(20ft) Steel Attack: 3/day 3d10. If
the target is Dynamax, Gigantamax, or Eternamax, Behe-
moth Bash deals +250 damage.
Biology: Diet - Omnivore, Habitat - Forest / Mountain
Proficiencies: Fairy / Steel / Blades / Fangs Biology: Diet - Omnivore, Habitat - Forest / Mountain
Proficiencies: Fighting / Steel / Fangs / Martial (No Punches)
192
After decades of rest, the beings of light, Solgaleo and Known as the beast that devours the sun, Solgaleo has
Lunala may revert to their first form, Cosmog. Its body is long been honored as an emissary of light and the sun. It
frail and easily blown away. However, Cosmog tend to be said to sometimes live in another world and returns there
carefree and don't seem to mind. They collect dust from when its third eye activates. Its body is capable of holding a
the atmosphere, which allows it grow slowly. Cosmog has vast amount of energy and glows when active. The intense
the ability to warp itself and those close to it to different light it radiates can make nighttime look like midday. Sol-
places. Unfortunately, this power is dangerous as it can galeo will try to hide in other dimensions when pursued by
open wormholes into other dimensions. Cosmog has an the pillager of light.
overly trusting nature and it immediately takes a liking to
whoever shows it kindness, even when that person doesn't
have the best intentions for it. After exerting itself one too
many times, it enters its cocoon stage, Cosmoem.
Known as the beast that calls the moon and its light, Lu-
nala has long been honored as an emissary of the moon.
Lunala constantly absorbs light to convert into energy and
can obscure daylight with darkness. When it spreads its
wings to absorb light and glitters, it resembles a beautiful
night sky. It is said to sometimes live in another world,
which it returns to when it opens its third eye. Lunala will
try to hide in other dimensions when pursued by the pillag-
er of light.
193
Cosmog Solgaleo
Psychic - Small (Size), Featherweight (Weight) Psychic / Steel - Huge (Size), Superweight (Weight)
Hit Points: 24 Defense: 3 Special Defense: 3 Hit Points: 840 Defense: 12 Special Defense: 10
Speed: 4 (20 ft.) Attack: 3 Special Attack: 3 Speed: 10 (50 ft.) Attack: 14 Special Attack: 11
Skills: Amorphous (has a gaseous body), Flight (can fly) Skills: Flight, Glow (can produce light), Intelligence (very
smart), Strength (very strong), Telepath (can read minds)
Passives: Sturdy (If you would be brought from Max HP to 0
or below, you are instead brought to 1 HP.) Passives: Cosmic Power, Clear Body (Your stats cannot be
lowered by a foe’s effects.)
Moves (Attack +1, Special Attack +1, Effect +2)
Moves (Attack +7, Special Attack +5, Effect +5)
Splash - Melee Normal Effect: At-Will. Instead of making an
Accuracy Check, roll 1d20. On 18 or higher, all adjacent Metal Claw - Melee Steel Attack: At-Will 2d6. On hit, your
foes are moved 5 ft away from the user. Attack is +1 for 10 mins. This effect cannot be stacked.
Legendary Zen Headbutt - Melee Psychic Attack: 3/day 3d10. On hit, if
you got 18 or higher on Accuracy Check, the target is
Tireless Teleport - Ranged(50ft) Psychic Effect: At-Will. Tire-
Stunned.
less Teleport may be used as a Reaction. Tireless Teleport
moves you up to 50ft away in your line of sight. If an ene- Crunch - Melee Dark Attack: 3/day 3d10. On hit, the tar-
my would hit you with a move that deals damage, use get’s Defense is -1 for 10 mins. This effect cannot be
Tireless Teleport as a Reaction to move up to 50ft away in stacked.
your line of sight and take only 1/4th the damage you
Solar Beam - Ranged(30ft beam) Grass Special Attack: 1/
would have taken from the attack.
day 5d12. When you use this attack you immediately end
your turn unless it’s Sunny. During your next turn, or im-
mediately if it’s Sunny, you may target with and roll Solar
Beam’s Accuracy Check and damage.
Cosmoem
Flare Blitz - Melee Fire Attack: 1/day 5d12. On hit, you lose
Psychic - Tiny (Size), Superweight (Weight) HP equal to 1/3rd of the damage you deal and if you got
Hit Points: 48 Defense: 14 Special Defense: 14 18 or higher on Accuracy Check, the target is Burned.
194
Lunala
Psychic / Ghost - Huge (Size), Superweight (Weight)
Hit Points: 840 Defense: 10 Special Defense: 12
Speed: 10 (50 ft.) Attack: 11 Special Attack: 14
Skills: Flight, Glow, Intelligence, Strength, Telepath
Passives: Cosmic Power, Clear Body
Moves (Attack +5, Special Attack +7, Effect +5)
Confusion - Ranged(10ft) Psychic Special Attack: At-Will
1d12. On hit, if you got 19 or higher on Accuracy Check,
the target is Confused.
Confuse Ray - Ranged(20ft) Ghost Effect: 1/day. On hit, the
target becomes Confused.
Air Slash - Ranged(15ft) Flying Special Attack: 1/day 3d12.
Air Slash has -1 during Accuracy Check. On hit, if you got
14 or higher on Accuracy Check, the target is Stunned.
Shadow Ball - Ranged(20ft) Ghost Special Attack: 3/day
3d10. On hit, the target’s Special Defense is -1 for 10
mins. This effect cannot be stacked.
Moonblast - Ranged(20ft) Fairy Special Attack: 3/day 3d10.
On hit, the target’s Special Attack is -1 for 10 mins. This
effect cannot be stacked.
Necrozma originates from Ultra Space and is capable of
Legendary opening and traveling through Ultra Wormholes whenever
Moongeist Beam - Ranged(40ft beam) Ghost Special Attack: it pleases. It was once known as the blinding one. It once
3/day 5d20. Moongeist Beam has +2 during Accuracy had the ability to give light, but lost this ability due to intru-
Check. sive and debilitating treatment in a parallel universe. In its
incomplete state, Necrozma suffers constant pain and dis-
Guardian Multiscale - Legendary Passive - When you are plays immense hostility. In an effort to restore itself to its
above half Max HP, you take -1d20 damage from all at- original state, Necrozma steals light from other places and
tacks. beings. Now, Necrozma is known as the pillager of light and
Guardian of Light - Legendary Passive - While in moon- often seeks out the legendary Pokémon Solgaleo and Lu-
light, you deal +1d12 damage with your attacks. nala. Absorbing light helps Necrozma survive and stay ac-
tive. When it absorbs the forms of one of the two, Necroz-
Ultra Wormhole - 3/day you may open an Ultra Worm- ma becomes more vicious to the point of going on an un-
hole to another dimension and travel through it. The controllable rampage. Necrozma brutally attacks foes with
wormhole stays open as long as you are on the other side either its claws or lasers or anything it sees as a foe. This
of it or until you will it closed. overwhelming power that flows through it while possessing
Solgaleo or Lunala gives Necrozma a desire to burn the
world. When Necrozma absorbs light from an entire world,
Biology: Diet - Phototroph, Habitat - Forest / Mountain /
Space
Evolution: Cosmog Cosmoem
Full strength realized under the sun Solgaleo,
Full strength realized under the moon Lunala
Proficiencies: No moves from Any (Cosmog / Cosmoem)
/ Fairy (Lunala) / Fire (Solgaleo) / Ghost (Lunala)
/ Psychic (Solgaleo / Lunala) / Steel (Solgaleo)
/ Claws (Solgaleo / Lunala) / Fangs (Solgaleo)
/ Winged (Lunala)
195
Necrozma Necrozma Dusk Mane
Psychic / Steel - Huge (Size), Superweight (Weight)
Psychic - Huge (Size), Superweight (Weight)
Hit Points: 1140 Defense: 15 Special Defense: 11
Hit Points: 300 Defense: 12 Special Defense: 9
Speed: 10 (50 ft.) Attack: 16 Special Attack: 11
Speed: 10 (50 ft.) Attack: 11 Special Attack: 13
(Attack +8, Special Attack +5, Effect +5)
Skills: Flight (can fly), Glow (can produce light), Intelligence
(very smart), Invisibility (can turn invisible), Strength (very
strong), Telepath (can read minds)
Passives: Autotomize (+2 Speed), Iron Defense (+2 De-
fense)
196
Kyogre is a powerful legendary Pokémon, having com-
Necrozma Dawn Wings
plete control over the element of water and rain. It expand-
Psychic / Ghost - Huge (Size), Superweight (Weight) ed the seas, and is hailed as a savior for quenching areas of
the world plagued with drought. Kyogre is normally calm
Hit Points: 1140 Defense: 13 Special Defense: 13
and peaceful and will lay dormant for decades at a time,
Speed: 10 (50 ft.) Attack: 11 Special Attack: 16 but if it meets its rival, Groudon, Kyogre will engage in a
(Attack +5, Special Attack +8, Effect +5) cataclysmic battle against it. Kyogre generally resides deep
in the ocean, and is said to rest in a deep trench. Kyogre
has the power to create massive rain clouds that cover the
entire sky and bring about torrential downpours. If left un-
checked, Kyogre can drown the land as it endlessly produc-
es water. If in possession of a sacred relic left to it in an-
cient times, it can revert into its primal form before its true
power was stripped from it by a greater being.
197
Kyogre Kyogre Primal Reversion
Water - Gigantic (Size), Superweight (Weight)
Water - Gigantic (Size), Superweight (Weight)
Hit Points: 1600 Defense: 9 Special Defense: 17
Hit Points: 1200 Defense: 9 Special Defense: 15
Speed: 11 (55 ft.) Attack: 15 Special Attack: 19
Speed: 11 (55 ft.) Attack: 10 Special Attack: 16
Legendary (Attack +7, Special Attack +9, Effect +5)
Skills: Flopper (treats dry land as special terrain), Fountain
(can create water), Gilled (can breathe underwater), Origin Pulse - Ranged(40ft, 30 ft wave) Water Special Attack:
Strength (very strong), Swimmer (can swim) 3/day 5d12.
Passives: Calm Mind (+1 Special Attack, +1 Special Defense),
Scary Face (+2 Speed)
Moves (Attack +5, Special Attack +8, Effect +5) Groudon
Ice Beam - Ranged(20ft beam) Ice Special Attack: 3/day Ground - Gigantic (Size), Superweight (Weight)
3d10. On hit, if you got 18 or higher on Accuracy Check, Hit Points: 1200 Defense: 15 Special Defense: 9
the target is Frozen.
Speed: 11 (55 ft.) Attack: 16 Special Attack: 10
Hydro Pump - Ranged(30ft beam) Water Special Attack: 1/
day 5d12. Hydro Pump has -2 during Accuracy Check un- Skills: Burrow (moves through earth easily), Firestarter (can
less it’s Raining. create fire), Groundshaper (can manipulate the ground),
Sinker (can’t swim), Strength (very strong)
Water Spout - Ranged(30ft burst) Water Special Attack: 1/
day 3d10. If you are at Max HP, Water Spout has 5d12 for Passives: Bulk Up (+1 Attack, +1 Defense), Scary Face (+2
damage instead. Speed)
Sheer Cold - Ranged(15ft, 10ft wave) Ice Special Attack: 1/ Moves (Attack +8, Special Attack +5, Effect +5)
day. On hit, roll 1d20. On a natural result of 17, 18, 19, or Earthquake - Ranged(30ft burst) Ground Attack: 1/day
20, the target is set to 0 HP. 5d12.
Rain Dance - Water Field Effect: 3/day. You create a circle Solar Beam - Ranged(30ft beam) Grass Special Attack: 1/
of Raining Weather with a 60ft diameter. Within the Rain- day 5d12. When you use this attack you immediately end
ing weather, Water-type attacks deal an additional 8 dam- your turn unless it’s Sunny. During your next turn, or im-
age and Fire-type attacks deal 8 less damage. This weath- mediately if it’s Sunny, you may target with and roll Solar
er disappears after 2 mins. Beam’s Accuracy Check and damage.
Legendary Fissure - Ranged(25ft beam) Ground Attack: 1/day. On hit,
Primordial Sea - Legendary Passive - As a free action you roll 1d20. On a natural result of 17, 18, 19, or 20, the tar-
may use Rain Dance ignoring its frequency. get is set to 0 HP.
Master of the Sea - Legendary Skill - If you encounter Eruption - Ranged(30ft burst) Fire Special Attack: 1/day
Groudon, you are compelled to flood the lands and fight 3d10. If you are at Max HP, Eruption has 5d12 for damage
them. instead.
Primal Reversion - 3/day As a free action, if you have Sunny Day - Fire Field Effect: 3/day. You create a circle of
possession of your sacred relic, transform into your Pri- Sunny Weather with a 60ft diameter. Within the Sunny
mal Reversion form for 30 mins. When in Primal Rever- weather, Fire-type attacks deal an additional 8 damage
sion, Kyogre gains 400 HP. When changing back if you and Water-type attacks deal 8 less damage. This weather
have more than 1200 HP, you are lowered to 1200 HP. disappears after 2 mins.
Legendary
Biology: Diet - Omnivore, Habitat - Arctic / Ocean Desolate Land - Legendary Passive - As a free action you
may use Sunny Day ignoring its frequency.
Proficiencies: Ice / Water / Piscian / Stampeding
Master of the Land - Legendary Skill - If you encounter
Kyogre, you are compelled to evaporate the seas and
fight them.
Primal Reversion - 3/day As a free action, if you have
possession of your sacred relic, transform into your Pri-
mal Reversion form for 30 mins. When in Primal Rever-
sion, Groudon gains 400 HP. When changing back if you
have more than 1200 HP, you are lowered to 1200 HP.
198
Groudon Primal Reversion Rayquaza
Ground / Fire - Gigantic (Size), Superweight
Dragon / Flying - Gigantic (Size), Superweight (Weight)
(Weight)
Hit Points: 1260 Defense: 9 Special Defense: 9
Hit Points: 1600 Defense: 17 Special Defense: 9
Speed: 13 (65 ft.) Attack: 16 Special Attack: 15
Speed: 11 (55 ft.) Attack: 19 Special Attack: 15
Skills: Burrow (moves through earth easily), Flight (can fly),
Legendary (Attack +9, Special Attack +7, Effect +5)
Guster (can produce wind), Intelligence (very smart),
Precipice Blades - Ranged(35ft burst) Ground Attack: 3/day Strength (very strong), Swimmer (can swim)
5d12.
Passives: Dragon Dance (+1 Attack, +1 Speed), Scary Face
(+2 Speed)
Biology: Diet - Omnivore, Habitat - Mountain / Volcano
Moves (Attack +8, Special Attack +7, Effect +6)
Proficiencies: Fire / Ground / Claws / Stampeding
Fly - Melee Flying Attack: 1/day 3d12. When you use this
attack, you raise yourself 40ft into the air, then you imme-
diately end your turn. During your next turn, your move-
ment speed is tripled and after getting to a target you
may roll Fly’s Accuracy Check and damage.
Dragon Pulse - Ranged(10ft) Dragon Special Attack: 3/day
3d10.
Extreme Speed - Melee Normal Attack: 3/day 3d10. Ex-
treme Speed has Priority and cannot be contested for
Priority.
Outrage - Melee Dragon Attack: 1/day 5d12. Move to and
attack the nearest possible target within 25ft. During your
next action, move to and Outrage the nearest possible
target within 25ft, then you become Confused. Outrage
Rayquaza acts as a balance to terrible strength that can and will target allies if possible.
Kyogre and Groudon has. Rayquaza is able to soothe them Hyper Beam - Ranged(25ft beam) Normal Special Attack: 1/
both, even in their primal forms. Rayquaza is said to have day 5d20. Hyper Beam has -2 during Accuracy Check. You
lived for hundreds of millions of years in the ozone layer, cannot act during the next round.
where it feeds on water and other particles. Rayquaza
Defog - Ranged(30ft burst) Flying Field Effect: 3/day. Any
is rarely seen by people; even in flight, its appearance is
Walls, Hazards, Weather, or Terrains within range are de-
indistinguishable from that of a distant passing meteor. It
stroyed.
flies in the upper tropospheric flow and will very quickly get
to any acts of mayhem created by Kyogre or Groudon. Legendary
When pushed to its limits, it will Mega Evolve in order to
Air Lock - Legendary Passive - As a free Reaction you may
quell squabbles between Kyogre and Groudon. Rayquaza
use Defog ignoring its frequency as often as you want
is known to be capable of Mega Evolution without the use
every turn.
of a Mega Stone.
Master of the Skies - Legendary Skill - You are compelled
Mega Rayquaza to quell any fighting between Kyogre and Groudon.
Dragon / Flying - Gigantic (Size), Superweight Mega Evolution - 3/day As a free action, Mega Evolve into
(Weight) Mega Rayquaza for 30 mins. While you are Mega Evolved,
Rayquaza gains 400 HP. When changing back if you have
Hit Points: 1660 Defense: 10 Special Defense: 10 more than 1260 HP, you are lowered to 1260 HP.
Speed: 15 (75 ft.) Attack: 19 Special Attack: 18
Legendary (Attack +9, Special Attack +9, Effect +7) Biology: Diet - Glacievore / Terravore, Habitat - Mountain
Delta Stream - Legendary Mega Passive - Your foes do not Proficiencies: Dragon / Flying / Claws / Draconian
add dice to their attacks for super effective or extremely / Stampeding
effective attacks due to your Flying-type.
Dragon Ascent - Melee Dragon -or- Flying Attack: 3/day
5d12. Choose Dragon Ascent’s type when attacking.
199
The origins of Zekrom and Reshiram are told in legends, With a tail that produces energy for its attacks and emits
as they were once a single powerful Dragon Pokémon used an anti-gravity field, Zekrom can easily fly through the air
by twin heroes in order to create harmony in the lands. But with minimal effects from aerodynamic resistance and
the brothers each sought something different in life—truth gravity. It can cause several thunderstorms in one area, and
for the older brother and ideals for the younger—and they it normally hides in thunderclouds. It is said that Zekrom
began to argue, then fight, over whose side was right. The uses its lightning to annihilate kingdoms of people who
single dragon, in response, split into two Pokémon: Reshi- have lost the righteousness in their hearts. If allied with a
ram, who sided with the older twin, and Zekrom, who sided powerful trainer and who is opposed to a trainer who is
with the younger twin. The two dragons were equally allied Reshiram, Zekrom and Reshiram may clash to ap-
matched as they battled and neither conquered the other. pease their allies and cause countless cataclysmic events.
As a result, the brothers set aside their differences and
equally declared that there was no right side, either. Later,
the sons of the heroes resumed the fight, and Reshiram
and Zekrom destroyed the region with their fire and light-
ning powers. They subsequently disappeared afterward.
200
Reshiram Zekrom
Dragon / Fire - Gigantic (Size), Superweight (Weight) Dragon / Electric - Gigantic (Size), Superweight (Weight)
Hit Points: 1600 Defense: 10 Special Defense: 12 Hit Points: 1600 Defense: 12 Special Defense: 10
Speed: 10 (50 ft.) Attack: 13 Special Attack: 15 Speed: 10 (50 ft.) Attack: 16 Special Attack: 12
Skills: Firestarter (can create fire), Flight (can fly), Intelli- Skills: Flight (can fly), Intelligence (very smart), Strength
gence (very smart), Strength (very strong), Telepath (can (very strong), Telepath (can read minds), Zapper (can pro-
read minds) duce electricity)
Passives: Dragon Dance (+1 Attack, +1 Speed) Passives: Dragon Dance (+1 Attack, +1 Speed)
Moves (Attack +6, Special Attack +7, Effect +5) Moves (Attack +8, Special Attack +6, Effect +5)
Fire Fang - Melee Fire Attack: 3/day 3d8. On hit, if you got Thunder Fang - Melee Electric Attack: 3/day 3d8. On hit, if
18 or higher on Accuracy Check, the target is randomly you got 18 or higher on Accuracy Check, the target is ran-
either Stunned or Burned. domly either Stunned or Paralyzed.
Flamethrower - Ranged(20ft beam) Fire Special Attack: 3/ Thunderbolt - Ranged(30ft) Electric Special Attack: 3/day
day 3d10. On hit, if you got 18 or higher on Accuracy 3d10. On hit, if you got 18 or higher on Accuracy Check,
Check, the target is Burned. the target is Paralyzed.
Extrasensory - Ranged(10ft) Psychic Special Attack: 3/day Zen Headbutt - Melee Psychic Attack: 3/day 3d10. On hit, if
3d10. On hit, if you got 18 or higher on Accuracy Check, you got 18 or higher on Accuracy Check, the target is
the target is Stunned. Stunned.
Dragon Pulse - Ranged(10ft) Dragon Special Attack: 3/day Dragon Claw - Melee Dragon Attack: 3/day 3d10.
3d10.
Outrage - Melee Dragon Attack: 1/day 5d12. Move to and
Outrage - Melee Dragon Attack: 1/day 5d12. Move to and attack the nearest possible target within 25ft. During your
attack the nearest possible target within 25ft. During your next action, move to and Outrage the nearest possible
next action, move to and Outrage the nearest possible target within 25ft, then you become Confused. Outrage
target within 25ft, then you become Confused. Outrage can and will target allies if possible.
can and will target allies if possible.
Legendary
Legendary
Teravolt - Legendary Passive - Your attacks ignore any pas-
Turboblaze - Legendary Passive - Your attacks ignore any sives that would redirect, negate or weaken them.
passives that would redirect, negate or weaken them.
Fusion Bolt - Ranged(20ft) Electric Attack: 3/day 3d12. If
Fusion Flare - Ranged(20ft) Fire Special Attack: 3/day 3d12. Fusion Flare was used by anyone during the last 3 rounds
If Fusion Bolt was used by anyone during the last 3 of combat, Fusion Bolt has 7d12 for damage instead.
rounds of combat, Fusion Flare has 7d12 for damage in-
Bolt Strike - Melee Electric Attack: 3/day 5d12. On hit, if
stead.
you got 14 or higher on Accuracy Check, the target is Par-
Blue Flare - Ranged(50ft) Fire Special Attack: 3/day 5d12. alyzed.
On hit, if you got 14 or higher on Accuracy Check, the tar-
get is Burned.
Biology: Diet - Omnivore, Habitat - Space
Biology: Diet - Omnivore, Habitat - Space Proficiencies: Dragon / Electric / Psychic / Claws
/ Draconian / Winged
Proficiencies: Dragon / Fire / Psychic / Claws / Draconian
/ Winged
201
Kyurem Kyurem Black Fusion
Dragon / Ice - Gigantic (Size), Superweight (Weight)
Dragon / Ice - Gigantic (Size), Superweight (Weight)
Hit Points: 2380 Defense: 10 Special Defense: 9
Hit Points: 1780 Defense: 9 Special Defense: 9
Speed: 11 (55 ft.) Attack: 18 Special Attack: 12
Speed: 11 (55 ft.) Attack: 14 Special Attack: 13
Skills: Firestarter (can create fire)
Skills: Flight (can fly), Freezer (can create ice), Intelligence
(very smart), Strength (very strong), Telepath (can read Legendary (Attack +9, Special Attack +6, Effect +5)
minds)
Freeze Shock - Ranged(40ft, 20ft blast) Ice Attack: 3/day
Passives: Dragon Dance (+1 Attack, +1 Speed), Pressure (If 3d12. On hit, if you got 12 or higher on Accuracy Check,
you are hit by a 3/day attack, the attacker can’t use that at- the targets are Paralyzed.
tack for the remainder of the day.)
Moves (Attack +7, Special Attack +6, Effect +5)
Ice Fang - Melee Ice Attack: 3/day 3d8. On hit, if you got 18
or higher on Accuracy Check, the target is randomly ei-
ther Stunned or Frozen.
Ice Beam - Ranged(20ft beam) Ice Special Attack: 3/day
3d10. On hit, if you got 18 or higher on Accuracy Check,
the target is Frozen.
Dragon Claw - Melee Dragon Attack: 3/day 3d10.
Dragon Pulse - Ranged(10ft) Dragon Special Attack: 3/day
3d10.
Legendary
Kyurem White Fusion
Glaciate - Ranged(40ft) Ice Special Attack: 3/day 3d12. On
hit, the target’s Speed is -10 for 10 mins. This effect can- Dragon / Ice - Gigantic (Size), Superweight (Weight)
not be stacked. Hit Points: 2380 Defense: 9 Special Defense: 10
Absolute Zero - Legendary Passive - Your attacks ignore Speed: 11 (55 ft.) Attack: 13 Special Attack: 17
any passives that would redirect, negate or weaken them.
Skills: Zapper (can produce electricity)
Unity of Energy - Legendary Passive - Kyurem can fuse
with Reshiram to become its White Fusion form or Ze- Legendary (Attack +6, Special Attack +8, Effect +5)
krom to become its Black Fusion form. Kyurem only Ice Burn - Ranged(40ft, 20ft blast) Ice Special Attack: 3/day
needs to touch Reshiram or Zekrom to combine with 3d12. On hit, if you got 12 or higher on Accuracy Check,
them. Reshiram or Zekrom can only part from Kyurem’s the targets are Burned.
hold once Kyurem is knocked out. Kyurem also gains the
moves of whoever Kyurem is fused with. When fusing,
Kyurem is set to its max HP for its new form if is the first
time it has fused in the last day, otherwise it is set to the
highest HP of both members of the fusion. When separat-
ing from Reshiram or Zekrom; if you had more HP than
any of their individual max HPs they are set to their max
HP, otherwise each Pokémon is set to the HP you were at
when you separated.
202
Xerneas and Yveltal are great forces, both capable of Zygarde is a Pokémon whose form depends on the per-
giving and stealing life energy respectively. Xerneas shares centage of its cores and cells gathered together. Its cells
life by glowing its horns in seven colors, while Yveltal has its and cores are spread by the thousands all over the world.
feathers near the gray pattern on its chest glow when it When it senses the life force of the world is out of balance,
steals life energy. When they are at the end of a cycle of it gathers its cells together to form itself into shapes that
their lifespan, Xerneas releases all of its life energy into all can combat threats to the balance.
the living things in around it turning into a massive tree,
while Yveltal expands its wings and steals all of the life en-
ergy of every living thing around it turning into a massive
cocoon. Zygarde has Cells that are always monitoring the
balance between Xerneas and Yveltal, and whenever it is
disrupted or destroyed, Zygarde reforms as a whole and
comes to unleash its wrath.
203
Xerneas Yveltal
Fairy - Gigantic (Size), Superweight (Weight) Dark / Flying - Gigantic (Size), Superweight (Weight)
Hit Points: 1480 Defense: 10 Special Defense: 10 Hit Points: 1480 Defense: 10 Special Defense: 10
Speed: 10 (50 ft.) Attack: 14 Special Attack: 14 Speed: 11 (55 ft.) Attack: 14 Special Attack: 13
Skills: Glow (can produce light), Intelligence (very smart), Skills: Flight (can fly), Glow (can produce light), Guster (can
Sprouter (can manipulate plant life), Strength (very strong), produce wind), Intelligence (very smart), Strength (very
Telepath (can read minds) strong), Telepath (can read minds)
Passives: Growth (+1 Attack, +1 Special Attack) Passives: Dragon Dance (+1 Attack, +1 Speed)
Moves (Attack +7, Special Attack +7, Effect +5) Moves (Attack +7, Special Attack +6, Effect +5)
Heal Pulse - Ranged(10ft) Psychic Effect: 1/day. Target an Dark Pulse - Ranged(10ft) Dark Special Attack: 3/day 3d10.
ally or yourself. The target is healed HP equal to half of On hit, if you got 16 or higher on Accuracy Check, the tar-
the target’s Max HP. get is Stunned.
Aurora Beam - Ranged(15ft beam) Ice Special Attack: 3/day Psychic - Ranged(25ft) Psychic Special Attack: 3/day 3d10.
3d8. On hit, all target’s Attack are -1 for 10 mins. This On hit, the target’s Special Defense is -1 for 10 mins. This
effect cannot be stacked. effect cannot be stacked.
Moonblast - Ranged(20ft) Fairy Special Attack: 3/day 3d10. Dragon Rush - Melee Dragon Attack: 3/day 3d10. Dragon
On hit, the target’s Special Attack is -1 for 10 mins. This Rush has -2 during Accuracy Check. On hit, if you got 16
effect cannot be stacked. or higher on Accuracy Check, the target is Stunned.
Megahorn - Melee Bug Attack: 1/day 5d12. Focus Blast - Ranged(30ft) Fighting Special Attack: 1/day
5d12. Focus Blast has -2 during Accuracy Check. On hit,
Horn Leech - Melee Grass Attack: 1/day 3d12. On hit, you
the target’s Special Defense is -1 for 10 mins. This effect
regain HP equal to half of the damage dealt.
cannot be stacked.
Legendary
Phantom Force - Melee Ghost Attack: 1/day 3d12. When
Geomancy - Self Fairy Effect: 3/day. Your Special Attack, you use this attack, you vanish, then you immediately end
Special Defense, and Speed are +4 for 10 mins. your turn. During your next turn, you reappear anywhere
within 25ft of where you vanished then your movement
Fairy Aura - Legendary Passive - Fairy-type attacks deal
speed is doubled and after getting to a target you may
+10 damage within 25ft of you.
roll Phantom Force’s Accuracy Check and damage.
Legendary
Biology: Diet - Herbivore, Habitat - Forest Oblivion Wing - Ranged(25ft burst) Flying Special Attack: 3/
Proficiencies: Fairy / Grass / Psychic / Healer / Horned day 3d12. On hit, you regain HP equal to the damage
/ Pulse dealt.
Dark Aura - Legendary Passive - Dark-type attacks deal
+10 damage within 25ft of you.
204
Zygarde 10% Zygarde 50%
Dragon / Ground - Huge (Size), Superweight (Weight)
Dragon / Ground - Large (Size), Medium (Weight)
Hit Points: 600 Defense: 13 Special Defense: 10
Hit Points: 60 Defense: 8 Special Defense: 9
Speed: 10 (50 ft.) Attack: 11 Special Attack: 8
Speed: 12 (60 ft.) Attack: 11 Special Attack: 6
Moves (Attack +5, Special Attack +4, Effect +5)
Skills: Amorphous (can change their body into a liquid-like
state), Burrow (moves through earth easily), Groundshaper Earthquake - Ranged(30ft burst) Ground Attack: 1/day
(can manipulate the ground), Inflatable (can expand), Intelli- 5d12.
gence (very smart), Modular (consists of various parts),
Legendary
Shrinkable (can shrink), Strength (very strong), Telepath
(can read minds) Land’s Wrath - Ranged(40ft) Ground Attack: 3/day 5d12.
Passives: Coil (+1 Attack, +1 Defense, +1 to accuracy
checks)
Moves (Attack +5, Special Attack +3, Effect +6) Zygarde Complete
Bite - Melee Dark Attack: At-Will 2d8. On hit, if you got 16 Dragon / Ground - Gigantic (Size), Superweight (Weight)
or higher on Accuracy Check, the target is Stunned.
Hit Points: 1800 Defense: 13 Special Defense: 10
Dig - Melee Ground Attack: 3/day 3d10. When you use this
attack, dig into the ground so that you are concealed, Speed: 9 (45 ft.) Attack: 11 Special Attack: 9
then you immediately end your turn. During your next Moves (Attack +5, Special Attack +4, Effect +4)
turn, your movement speed underground is +40 ft, and
when you emerge from the ground you may roll Dig’s Ac- Outrage - Melee Dragon Attack: 1/day 5d12. Move to and
curacy Check and damage. attack the nearest possible target within 25ft. During your
next action, move to and Outrage the nearest possible
Extreme Speed - Melee Normal Attack: 3/day 3d10. Ex- target within 25ft, then you become Confused. Outrage
treme Speed has Priority and cannot be contested for can and will target allies if possible.
Priority.
Legendary
Dragon Pulse - Ranged(10ft) Dragon Special Attack: 3/day
3d10. Thousand Waves - Ranged(40ft, 10ft wave) Ground Attack:
3/day 3d12. On hit, all targets are bound to the ground
Legendary for 10 mins. Thousand Waves ignores any Ground-type
Thousand Arrows - Ranged(40ft) Ground Attack: 3/day immunities.
3d10. Thousand Arrows ignores any Ground-type immun- Core Enforcer - Ranged(40ft, 10ft blast) Dragon Special At-
ities. tack: 3/day 3d12. If any targets acted before you this turn,
Aura Break - Legendary Passive - Dark-type and Fairy-type they lose all ability passives for 10 mins.
attacks deal -10 damage within 50ft of you. The Fairy Aura
and Dark Aura Legendary Passives do not work within
50ft of you.
Life of the Land - Legendary Passive - Zygarde operates as
tens of thousands of individual cells that observe the eco-
system while spread across world. An individual cell can-
not battle and has only 6 HP. When a group of ten are
together, Zygarde can combine and act as its 10% form.
When a group of one-hundred are together, Zygarde can
combine and act as its 50% form. When a group at least
three-hundred are together, Zygarde can combine and
act as its Complete form. Higher forms have access to the
moves and abilities of lesser Zygarde forms.
205
Long ago before time and space existed, a being created
Palkia and Dialga. Palkia swung its arms around and creat-
ed space and movement. Dialga breathed in and roared
and time began to flow. The two clashed often but eventu-
ally retreated to spaces between worlds and remained in
their respective realms of space and time and did not often
interact with the Pokémon and humans in the world. After
the Pokémon world became populated, both Dialga and
Palkia emerged from their respective realms and clashed,
wreaking havoc across the lands. So, the greater being cre-
ated a negative space where the cuts in space and time
would be moved to and displaced, a distorted realm
watched over by Giratina. Giratina, who had existed as long
as Dialga and Palkia, would serve as a protector of this dis-
tortion realm and prevent the quarrels between Dialga and
Palkia from affecting the Pokémon world. Dialga can warp time by either speeding it up, slowing it
down, or stopping it altogether. It can also travel through
time to visit the past, present, and future and is responsible
for the flow of time. Dialga primarily resides in a private
pocket dimension, rarely ever coming to the Pokémon
world. It has been shown to be very protective of its home
and will violently clash with any intruders. In history, Dialga
has been seen in violent conflicts with its counter-
part Palkia. It may stop time to defend itself when combat-
ing a threat and with repeated rapid restriction of time, can
threaten existence itself. When at peace with space and
unified in mind with their creator, Dialga can return itself to
its original form which resembles its creator.
Palkia has the ability to warp space, though it is also said
it is responsible for creating alternate realities as well. The
space it controls can become more stable when Palkia ren-
ders it as finished. Palkia lives in a different dimension and
will go without coming to the Pokémon world for centuries
or millennia at a time. In history, Palkia has been seen in
violent conflicts with its counterpart Dialga. It is known to
be very protective of its home realm as well. When faced
with invaders, it will tear holes in reality and threaten exist-
ence itself. When at peace with time and unified in mind
with their creator, Palkia can return itself to its original form
which resembles its creator.
206
Dialga Altered Form Master of the Temporal World - Legendary Passive - Dial-
ga can freely move between the Temporal World and the
Steel / Dragon - Gigantic (Size), Superweight (Weight) real world. When moving to and from the Temporal
World, it opens a portal that remains open for five sec-
Hit Points: 1750 Defense: 13 Special Defense: 11
onds. In the Temporal World, Dialga can freely warp time
Speed: 9 (45 ft.) Attack: 12 Special Attack: 15 at-will and travel through time to visit the past, present,
and future. Others near Dialga when it manipulates time
Skills: Flight (can fly), Glow (can produce light), Intelligence
in the Temporal World may try and break free of manipu-
(very smart), Strength (very strong), Telekinetic (can move
lated reality with a Concentration or Constitution check of
things with their mind), Telepath (can read minds)
18 or higher on their turns (Pokémon do not add any
Passives: Cosmic Power (+1 Defense, +1 Special Defense), modifiers). When Dialga is serving as a protector of the
Pressure (If you are hit by a 3/day attack, the attacker can’t universe, when it is at peace with space, or when it is in
use that attack for the remainder of the day.), Telepathy the possession of the Adamant Crystal, it can revert to its
(Your allies within 25ft do not harm you when the ally is us- Origin Form at-will.
ing attacks that have an area of effect.)
Moves (Attack +6, Special Attack +7, Effect +4)
Dragon Claw - Melee Dragon Attack: 3/day 3d10.
Iron Tail - Melee Steel Attack: 3/day 3d10. Iron Tail has -2
during Accuracy Check. On hit, the target’s Defense is -1
for 10 mins. This effect cannot be stacked.
Metal Burst - Ranged(40ft) Steel Effect: 1/day. Metal Burst
is used as a Reaction. After an enemy within range hits
you with a move that deals damage, use Metal Burst to
deal exactly 1.5x the damage to the enemy that you re-
ceived. Do not apply weakness or resistances.
Aura Sphere - Ranged(30ft) Fighting Special Attack: 1/day
3d12. You can’t miss targets with less than 20 Special De-
fense.
Flash Cannon - Ranged(20ft) Steel Special Attack: 3/day Dialga Altered Form
3d10. On hit, the target’s Special Defense is -1 for 10 Steel / Dragon - Gigantic (Size), Superweight (Weight)
mins. This effect cannot be stacked.
Hit Points: 1750 Defense: 13 Special Defense: 13
Legendary
Speed: 9 (45 ft.) Attack: 10 Special Attack: 15
Roar of Time - Ranged(80ft burst) Dragon Special Attack: 3/
day 5d20. You cannot act during the next round. Moves (Attack +5, Special Attack +7, Effect +4)
207
Palkia Altered Form Master of the Spatial World - Legendary Passive - Palkia
can freely move between the Spatial World and the real
Water / Dragon - Gigantic (Size), Superweight (Weight) world. When moving to and from the Spatial World, it
opens a portal that remains open for five seconds. In the
Hit Points: 1750 Defense: 11 Special Defense: 13
Spatial World, Palkia can freely warp space at-will and
Speed: 9 (45 ft.) Attack: 12 Special Attack: 15 travel any distance instantly. Others near Palkia when it
manipulates space in the Spatial World may try and break
Skills: Flight (can fly), Glow (can produce light), Intelligence
free of manipulated reality with a Concentration or Con-
(very smart), Strength (very strong), Telekinetic (can move
stitution check of 18 or higher on their turns (Pokémon
things with their mind), Telepath (can read minds)
do not add any modifiers). When Palkia is serving as a
Passives: Cosmic Power (+1 Defense, +1 Special Defense), protector of the universe, when it is at peace with time, or
Pressure (If you are hit by a 3/day attack, the attacker can’t when it is in the possession of the Lustrous Globe, it can
use that attack for the remainder of the day.), Telepathy revert to its Origin Form at-will.
(Your allies within 25ft do not harm you when the ally is us-
ing attacks that have an area of effect.)
Moves (Attack +6, Special Attack +7, Effect +4)
Water Pulse - Ranged(20ft burst) Water Special Attack: 3/
day 3d8. On hit, if you got 16 or higher on Accuracy
Check, the target is Confused.
Aqua Tail - Melee Water Attack: 1/day 3d12.
Dragon Claw - Melee Dragon Attack: 3/day 3d10.
Aura Sphere - Ranged(30ft) Fighting Special Attack: 1/day
3d12. You can’t miss targets with less than 20 Special De-
fense.
Hydro Pump - Ranged(30ft beam) Water Special Attack: 1/
day 5d12. Hydro Pump has -2 during Accuracy Check un-
less it’s Raining.
Palkia Origin Form
Legendary
Water / Dragon - Gigantic (Size), Superweight (Weight)
Spatial Rend - Ranged(40ft, 10ft blast) Dragon Special At-
tack: 3/day 5d12. On hit, if you got 14 or higher on Accura- Hit Points: 1750 Defense: 11 Special Defense: 13
cy Check, Spatial Rend is a critical hit. Speed: 11 (55 ft.) Attack: 10 Special Attack: 15
God of Space - Legendary Passive - Palkia can warp space (Attack +5, Special Attack +7, Effect +5)
by either making space harder to move through, easier to
move through, or by halting things within it altogether at-
will. It can also travel through space instantaneously to go
anywhere it wants and can even move into parallel
worlds. Others near Palkia when it manipulates space
may try and break free of manipulated space with a Con-
centration or Constitution check of 16 or higher on their
turns (Pokémon do not add any modifiers).
208
Giratina Altered Form Master of the Distortion World - Legendary Passive -
Giratina can freely move between the Distortion World
Ghost / Dragon - Gigantic (Size), Superweight (Weight) and the real world. When moving to and from the
Distortion World, it opens a portal that remains open for
Hit Points: 1950 Defense: 12 Special Defense: 12
five seconds. When in the Distortion World, or in
Speed: 12 (60 ft.) Attack: 11 Special Attack: 10 possession of the Griseous Core, Giratina is in its Origin
Form. While in the real world, Giratina is in its Altered
(Attack +5, Special Attack +5, Effect +6)
Form. In the Distortion World, Giratina can warp time and
Skills: Flight (can fly), Glow (can produce light), Intelligence space at-will, travel through space instantaneously to go
(very smart), Invisibility (can turn invisible), Phasing (can anywhere it wants, and travel through time to visit the
move through solid objects), Strength (very strong), Teleki- past, present, and future. Others near Giratina when it
netic (can move things with their mind), Telepath (can read manipulates time and space may try and break free of
minds) manipulated reality with a Concentration or Constitution
check of 16 or higher on their turns (Pokémon do not add
Passives: Dragon Dance (+1 Attack, +1 Speed), Scary Face
(+2 Speed), Levitate (You are immune to Ground-type moves any modifiers).
while you are airborne.), Pressure (If you are hit by a 3/day
attack, the attacker can’t use that attack for the remainder of
the day.), Telepathy (Your allies within 25ft do not harm you
when the ally is using attacks that have an area of effect.)
209
Eternatus
Poison / Dragon - Gigantic (Size), Superweight (Weight)
Hit Points: 1450 Defense: 10 Special Defense: 10
Speed: 16 (80 ft.) Attack: 10 Special Attack: 15
Skills: Flight (can fly), Glow (can produce light), Intelligence
(very smart), Strength (very strong), Telekinetic (can move
things with their mind), Telepath (can read minds)
Passives: Agility (+2 Speed), Dragon Dance (+1 Attack, +1
Speed), Pressure (If you are hit by a 3/day attack, the attack-
er can’t use that attack for the remainder of the day.)
Moves (Attack +5, Special Attack +7, Effect +8)
Poison Tail - Melee Poison Attack: 3/day 1d20. On hit, if
you got 14 or higher on Accuracy Check, the target is Poi-
soned; if you got 18 or higher on Accuracy Check, Poison
Tail is a critical hit.
Dragon Tail - Melee Dragon Attack: 3/day 3d8. On hit,
move the target 40ft away.
Toxic - Melee Poison Effect: 1/day. Toxic has -3 during Ac- Eternatus is source of the Dynamax phenomena found
curacy Check, unless the user is Poison type. On hit, the throughout the world. Thousands of years ago it invaded
target is Toxified. the Pokémon world from another dimension and began to
Flamethrower - Ranged(20ft beam) Fire Special Attack: 3/ drain the world of all of its power. Many legendary Poké-
day 3d10. On hit, if you got 18 or higher on Accuracy mon worked together to defeat it, but it was the he-
Check, the target is Burned. roes Zacian and Zamazenta who ultimately defeated Eter-
natus. Pieces of its body imbued with its power rained
Dragon Pulse - Ranged(10ft) Dragon Special Attack: 3/day down throughout the world, mainly focused where the bat-
3d10. tle ended. Because of these shards of itself, Pokémon can
Legendary Dynamax. Eternatus retreated back to where it came after
that battle, but it is still not known how it came to the Poké-
Dynamax Cannon - Ranged(100ft) Dragon Special Attack: mon world and what its true goal was as it laid waste across
3/day 3d10. If the target is Dynamax, Gigantamax, or Eter- the lands. When it begins to feel threatened it grows into a
namax, Dynamax Cannon deals +250 damage. massive arm like being in a process named Eternamax.
Eternabeam - Ranged(100ft) Dragon Special Attack: 3/day Once it is in this form, it seems that only the divine inter-
7d10. You cannot act during the next round. vention of many legendary Pokémon will stop it.
Eternatus Eternamax
Poison / Dragon - Eternamax (Size), Eternamax (Weight)
Hit Points: 2925 Defense: 18 Special Defense: 18
Speed: 16 (80 ft.) Attack: 13 Special Attack: 13 Biology: Diet - Omnivore, Habitat - Space
(Attack +6, Special Attack +6, Effect +8) Proficiencies: Dragon / Poison / Claws / Draconian
/ Elemental Attack F /Fangs / Stampeding / Winged
210
Arceus does not interact with the Pokémon world often
and it’s possible that its elsewhere in a parallel universe or
time. When angered it will appear and pass judgement on
those who have angered it by disrupting the balance of the
universe. It’s possible that the being who appears is not
even really Arceus, but just an aspect that materializes as
an avatar representing a small fraction of the full power of
Arceus.
211
!!! Consider your audience when using Arceus as the
Arceus Game Master. Arceus is nearly unstoppable and can smite
Normal - Gigantic (Size), Superweight (Weight) most anything. Do not use it without understanding that
you could remove a player's trainer from the story in an
Hit Points: 3000 Defense: 15 Special Defense: 15 instant. Anytime you’re using any legendary, really, under-
Speed: 12 (60 ft.) Attack: 12 Special Attack: 12 stand the gravity of instantly killing a character. What kind
of story are you telling? What kind of impact will this have
Skills: Flight (can fly), Glow (can produce light), Intelligence on the story?
(very smart), Mind Lock (mind can’t be read), Strength (very
strong), Telekinetic (can move things with their mind), Tele-
path (can read minds)
Passives: Amnesia (+2 Special Defense), Barrier (+2 De-
fense), Cosmic Power (+1 Defense, +1 Special Defense)
Moves (Attack +6, Special Attack +6, Effect +6)
Extreme Speed - Melee Normal Attack: 3/day 3d10. Ex-
treme Speed has Priority and cannot be contested for
Priority.
Future Sight - Ranged(30ft) Psychic Special Attack: 1/day
5d12. When you use this attack you immediately end your
turn. In two rounds, select any target within 30ft of you to
target with Future Sight then you may roll Future Sight’s
Accuracy Check and damage.
Hyper Beam - Ranged(25ft beam) Normal Special Attack: 1/
day 5d20. Hyper Beam has -2 during Accuracy Check. You
cannot act during the next round.
Giga Impact - Melee(10ft burst) Normal Attack: 1/day 5d20.
Giga Impact has -2 during Accuracy Check. You cannot act
during the next round.
Legendary
Multitype - Legendary Passive - As a free action, or as a
free reaction, you can change your type to any type once
per round. You can change your type before your attack’s
damage or even before taking damage. You cannot have
more than one type at a time.
Creator - Legendary Passive - Once per round, Arceus can
gain any passive or legendary passive until their next
turn. Arceus cannot gain the same passive or legendary
passive this way more than once per combat.
Chosen Metronome - Normal Effect: At-Will. Immediately
use any attack of your choice. You cannot use the same
attack this way more than once per combat. You also may
not use the same elemental type of attack with Chosen
Metronome two turns or actions in a row. You must use
an attack, no status affecting or self-targeting moves.
Judgment - Ranged(50ft, 10ft blast) (Variable) Special Attack:
3/day 5d20. Judgement’s type is chosen when its used.
212
Being a Game Master…
At the end of every session, you can ask yourself, “did I
have fun?” and, “did my players have fun?” By checking in,
you can tweak whatever rules you want to improve play for
everyone. Whatever you settle on, as long as you’re con-
sistent and fair, your players can rely on you and trust you
to lead play in a fun direction.
Everything in this guide and the other Pokémon Tab-
letop adventures guides are just that: guides. If your play-
ers will have more fun if legendary Pokémon are more
common, but not as powerful, go for it. If playing a Poké-
mon RéBURST campaign where trainers become anthropo-
morphized Pokémon is something you want to try, go for it.
If you want to recreate a time in history but with Pokémon,
go for it. If you want to run a game that is Pocket Monster
Hunter, Pocket Monster Rancher, or Digimon– just go for it!
The tools in this guide are to help and definitely are a
great baseline to use but once you get the hang of any tab-
letop game, you should explore what your play group
wants to play and hopefully, Pokémon Tabletop Adventures
will be a part of that journey.
213
Sorry folks, this is useless right now and I don’t want to redo the index until Scarlet/Violet :(
214
Sorry folks, this is useless right now and I don’t want to redo the index until Scarlet/Violet :(
215
Sorry folks, this is useless right now and I don’t want to redo the index until Scarlet/Violet :(
Poison
Eternatus 202
Naganadel 139
Nihilego 133 Rock
Diancie 174
Poipole 139
Nihilego 133
216
Sorry folks, this is useless right now and I don’t want to redo the index until Scarlet/Violet :(
217
Sorry folks, this is useless right now and I don’t want to redo the index until Scarlet/Violet :(
218
Sorry folks, this is useless right now and I don’t want to redo the index until Scarlet/Violet :(
219
Sorry folks, this is useless right now and I don’t want to redo the index until Scarlet/Violet :(
220
Sorry folks, this is useless right now and I don’t want to redo the index until Scarlet/Violet :(
221
At its core, Pokémon Tabletop Adventures is about realizing your Pokémon
adventures that aren’t found in other Pokémon media. Part of this is making sure
everyone’s having fun. Tabletop offers an unlimited amount of experiences and
scenarios, but that doesn’t always mean any player will enjoy any given scenario.
Game Masters: Always make sure players know what kind of things to expect
in a campaign in terms of any less friendly themes and do a good job of stopping
poor player behavior that’s directly affecting other players’ ability to enjoy game-
play.
Players: Know what kind of game you’re getting into, try to make sure you’re
not stepping over any lines, and be aware of whether or not you’re making your-
self the center of attention. There are other players, including the GM, so it’s im-
portant to give everyone a voice and not cut off other players with too many in-
terruptions.
Whenever there’s any problem talk it out. Together, tabletop games can stay
fun and keep going. When players and game masters only treat each other as
opponents, sidekicks, or obstacles instead of treating each other as people, games
fall apart and end.
222
Thank you, Trainers PTA3 Editors:
#typos-grammar-and-fix-reports
Pokémon: Tabletop Adventures has come very far from its origi-
nal threads on traditional games. Many people have helped 23456
along the way and I want to be sure to thank them.
Sol
Talian
Credits:
GMG contributor:
Special thanks to theworldofpokemon.com for many blurbs and
data used in PTA3’s Pokédex. Give them a look, they’re an amaz- Mackenzie
ing resource for tabletop Pokémon.
Sources of Information:
AskJeeves Twitter
Google Wikipedia
Serebii Yahoo
Thank you to the players who love to play tabletop and who Images found throughout were made by and are property of
love Pokémon. Thank you to everyone who makes the actual The Pokémon Company and various partners. If any of these
Pokémon games, those are rad. Thank you to my friends who images are actually fanart and are owned by you and would like
help keep me relaxed and sane between sessions. Thank you to them removed from future updates, please let us know. Tried to
my partner, who helps in many ways they don’t even know and not use fanart to avoid that problem– I’m sorry if something
who I love greatly. Stay safe out in the tall grass, trainers. slipped through.
223
The Game Master’s Guide contains rules for
running a game of Pokémon Tabletop Adven-
tures 3. This guide is used by Game Masters and
has loads of suggestions for material to use,
build on top of, or use as inspiration.
Within, you’ll also find the Legendary Pokédex.
DrMrStark
V.1.35 05.09.22
224