Interlogic Refcard Ap2 Alt2
Interlogic Refcard Ap2 Alt2
APPLE II
I. What You Need II. Loading the Game
Required 1. Turn off the power to your Apple
D Apple II or Apple II Plus (or and open the disk drive door(s).
Apple III in Apple II emulation mode) 2. Insert the game diskette in Drive
D 32K bytes of RAM 1 and close the drive door.
D One 16-sector diskette drive 3. Turn on your computer. If you
have an autostart ROM, the disk drive
Optional will automatically spin the diskette. If
D One or more blank, formatted you do not have an autostart ROM, you
diskettes (for SAVEs) will see a grid pattern and the asterisk
D Language Card or 16K RAM prompt. Type 6, hold down the CTRL
board (for faster execution) key and press P, release them both,
D Printer connected to a parallel, and press RETURN. The disk drive will
serial, or communications card in Slot spin the diskette and the program will
1 (for SCRIPT) load.
D Second diskette drive (for 4. If nothing appears on your
convenience with SAVE) screen, something is wrong. (See the
Troubleshooting section.)
III. Talking to the Game
Whenever you see the prompt (>),
the game is waiting for you to type in
your instructions. You may type up to
two full lines of text at a time. If you
make a mistake, use the left-arrow key
to erase the error. When you have
finished typing in your instructions,
press the RETURN key. The game will
respond and then the prompt (>) will
reappear.
If a description will not fit on the
screen all at once, [MORE] will appear
in the bottom left portion of the screen.
After reading the part on the screen,
you will need to press the space bar to
see the rest of the description.
APPLE COMPUTER, INC. MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, REGARDING THE ENCLOSED
COMPUTER SOFTWARE PACKAGE, ITS MERCHANTIBILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
Apple is the registered trademark of Apple Computer, Inc.
INTERLOGIC, ZORK, and DEADLINE are trademarks of Infocom, Inc.
IV. The Status Line VI. Saving a Game Position 6. Press the RETURN key. The VIII. Initializing Storage
diskette will spin for ten seconds or Diskettes
At the top of the screen, you will To save the current position, use less, then it will respond:
see a status line. This line is updated the SAVE command. You may SAVE up Storage, or "SAVE," diskettes are
after every move to show your current to eight different game positions on PLEASE RE-INSERT GAME
DISKETTE, made using the standard Apple diskette
whereabouts in the game. Depending each storage diskette and RESTORE initialization procedures. See either
upon the type of game, it may also them in any order. To keep track of -PRESS 'RETURN' TO CONTINUE-
Apple's "Disk Operating System
show other information: these different positions, each is 7. Remove the storage diskette Manual" (DOS 3.3) or the "Apple
assigned a number (from 0 to 7). Each from the drive and insert the game Pascal Reference Manual" for detailed
Score time you SAVE a game position, it will diskette again. Close the drive door. instructions.
In games that keep a score, such overwrite any position that is already 8. Press the RETURN key. If all is
as the ZORK™ underground adven- on your storage diskette with the well, the game will respond:
tures, the right side of the status line number you specified. If you want to
will show something like this: OK IX. Troubleshooting
SAVE more than one position, you must
SCORE: 245/920 use a different position number for If it responds:
If the game fails to load properly or
The first number is your score and each one. FAILED SAVE/RESTORE fails, check each of
the second is the total number of When you enter the SAVE com- the following items. If none of these
consult the Troubleshooting section.
moves you have made. In the example, mand, the game will respond: offers a solution, call your Apple dealer
You may now continue playing. You
you have 245 points in 920 moves. PLEASE INSERT SAVE DISKETTE, can use the storage diskette and the for assistance.
POSITION (0-7): (DEFAULT = 0) RESTORE command to return to this 1. Check to see that your Apple
Time position at another time. and disk drive(s) are plugged in cor-
In games that keep track of the 1. Type a number between 0 and 7
If you have more than one disk rectly, connected properly, and that
time (e.g., the mystery thriller to tell the game to use that position on everything is turned on.
the diskette. (Alternatively, you may drive, follow the above procedure, but
DEADLINE™), the right side of the omit the steps numbered 4, 6, and 7. 2. Check to see that the diskette(s)
status line will look something like the press the RETURN key to tell the game was inserted correctly, and that the
to use the default, which in this case is Use the appropriate slot and drive
following: numbers in steps 2 and 3 for the disk drive door(s) is closed.
0.) The game will respond: 3. Inspect the diskette(s) carefully
TIME: 9:22 AM drive that you use in step 5.
This shows the current time of day SLOT (1-7): (DEFAULT = 6) for any visible damage.
If you have only one disk drive, pro- 4. Be sure that the diskette(s) is in
in the game. VII. Restoring a Saved Game
ceed as follows: the proper drive(s). The game diskette
2. Press RETURN to tell the game Position may only be run from the main drive.
V. SCRIPTing to copy to a drive in Slot 6. It will then For SAVE/RESTORE, be sure that you
To restore a previously saved game
respond: have typed the correct drive and slot
position, enter the RESTORE
If you have a printer, you may make numbers for the storage diskette.
DRIVE (1-2): (DEFAULT = 2) command. Then follow the steps (1 to
a transcript of the game as you play it: 5. For SAVE, be sure that the
8) for SAVE above.
1. Connect the printer to a parallel, 3. Type 1 to tell the game to copy storage diskette is not write-protected
serial, or communications card in Slot 1. to the diskette in Drive 1. Now it will (i.e., there is nothing covering the
2. Turn on the printer. respond: notch on the side of the diskette).
3. Load the game as described -PRESS 'RETURN' KEY TO BEGIN -
6. Also for SAVE, be certain that
above. the diskette has been initialized proper-
4. To start the transcript at any 4. Remove the game diskette from ly. As a last resort, try a different
time, use the SCRIPT command. the disk drive. diskette.
5. To stop the transcript, use 5. Insert the storage diskette and 7. If you have turned off the Apple,
UNSCRIPT. close the drive door. (To prepare this or have pressed the RESET key, follow
6. SCRIPT and UNSCRIPT may be diskette, see Initializing Storage the instructions for loading the game.
used as often as desired as long as the Diskettes.) 8. Try again: the problem may only
printer is left on-line. be momentary.
inFoconY
Infocom. Inc. 55 Wheeler Street. Cambridge, MA 02138