War of The Ring Cardgame Rulebook
War of The Ring Cardgame Rulebook
IAN BRODY
2 • War of the Ring — The Card Game
INTRODUCTION
I
n War of the Ring – The Card Game, quest, or try to slowly corrupt Frodo, burdening
2 to 4 players compete on two teams, the him with wounds, toil, and sorrow for the loss of
Shadow against the Free Peoples. Each his Companions.
player has a unique card deck representing
During a round of play, you’ll take turns playing
the strengths and weaknesses of the
cards representing the characters, armies, items, and
different factions involved in the war.
events of the War of the Ring. At the end of each
The Free Peoples desperately try to round, combats between opposing cards on the same
complete their quest to destroy the battleground and path locations will be resolved.
One Ring, while at the same time You’ll gain victory points by winning combats.
defending their homelands from the
The standard game, the Trilogy scenario, can
encroaching hordes of Sauron and his
be played by 2 to 4 players on two teams, and
evil allies.
encompasses the entire narrative of the Lord of the
The Shadow must strike quickly Rings trilogy, from the Shire to Mount Doom.
and decisively, before the
Additional scenarios are included: The Fellowship of
Ring-bearers can
the Ring, a shorter scenario focusing on the action
complete their
in the first book; Two-Player Duel, a full game
designed to be played with one deck per player; and
Three-Player Duel, which you can play with one Free
Peoples player against two Shadow players.
War of the Ring — The Card Game • 3
COMPONENTS
120 FACTION CARDS
DÚNEDAIN • CHARACTER ELF • CHARACTER DWARF • CHARACTER HOBBIT • CHARACTER ROHAN • CHARACTER WIZARD • CHARACTER
41 LOCATION CARDS
2 1 1
BAG END
LÓRIEN DOL GULDUR
The Hobbit player
The Shadow The Free Peoples
draws 2 cards.
battleground Dol Guldur battleground Lórien
must also be activated must also be activated
or reactivated. or reactivated.
PATH 1
© 2022 MEE • SG • AG Fataneh & John Howe 4 © 2022 MEE • SG • AG Fataneh & John Howe 8 © 2022 MEE • SG • AG Fataneh & John Howe 1
41 TOKENS
1 Turn order marker 1 Turn order tracker 4 Player aids (2 per side)
4 • War of the Ring — The Card Game
SETUP
Note: Sometimes players may be referred to by
one of the factions in their deck: for example, “The
Hobbit player draws 2 cards.” Note that the actual
card drawn might not be a Hobbit card, as the deck
will contain other factions. The text is identifying
the player that draws — not the card drawn.
1. SELECT A SCENARIO
— Each player prepares their deck by taking all the
These rules are written with the assumption that you
cards of the appropriate factions, then shuffling
are playing the Trilogy scenario with 4 players. If you
it carefully.
want to play a different scenario, or want to play with
fewer than 4 players, see Scenarios, pages 20–22. — Each player takes a Ring token and a player aid.
— The Frodo player takes the starting player token.
2. PREPARE THE PLAYERS’ DECKS
In War of the Ring – The Card Game, each player will 3. ARRANGE THE BATTLEGROUND
use a specific deck. AND PATH DECKS
Each deck consists of cards from one or more — Separate the Shadow and Free Peoples
factions. Each faction has a unique color scheme and battleground cards. Shuffle each of the two
a symbol in the upper left corner to distinguish it. battleground decks separately.
— Next, assemble the path deck. Do not shuffle
FREE PEOPLES SHADOW together all the path cards: stack them so that the
three path 1 cards are on top, followed by the
three path 2 cards, and so forth through to path 9.
ROHAN WIZARD
THE TURN ORDER TRACKER
The turn order tracker helps to keep track
In the Trilogy scenario, players are named for a of the standard turn order when you can’t sit
prominent character in their deck. The two Free around the table, or when you play with fewer
Peoples players — Frodo and Aragorn — play as a than 4 players. At the start of the game, place
team against the two Shadow players — The Witch- the starting player token and the turn order
king and Saruman. marker on the “Frodo” space of the tracker.
Advance the turn order marker whenever a
Players’ decks are composed of the following factions: player takes a turn, and advance the starting
1. FRODO — FREE PEOPLES player token at the end of each round.
Dwarf, Hobbit, Rohan, and Wizard
2. THE WITCH-KING — SHADOW
Mordor
3. ARAGORN — FREE PEOPLES
Dúnedain and Elf
4. SARUMAN — SHADOW
Isengard, Monstrous, and Southron
© 2022 MEE • SG • AG Trilogy Scenario
War of the Ring — The Card Game • 5
8 6
ARAGORN
THE WITCH-KING
1 2
9
BAG END HELM’S DEEP
The Rohan player draws
The Hobbit player
5 cards, and from these
draws 2 cards.
may play 1 army or
character on Helm’s
Deep, and then cycles
the rest.
PATH 1
© 2022 MEE • SG • AG Fataneh & John Howe 1 © 2022 MEE • SG • AG John Howe 3
SARUMAN
5 FRODO 4
1
3 2 8
— Cycle pile (face down): Cards that are cycled are — Combat and corruption tokens, set to one side,
placed here. 2 for use later in the game. 7
— Eliminated pile (face down): Cards that are — Each team designates a place on the table to be its
eliminated are placed here. 3 These cards will Scoring Area 8 (see page 18), where the team
not be reused in the game — be sure to keep them will place battlegrounds, paths, and corruption
well separated from your cycle pile! tokens (Shadow only) after winning a combat.
— Reserve area: An area on the table where cards are — Leave some space in the center of the table where
played “in reserve” (see page 11). 4 combats can be fought around active paths and
battlegrounds. 9
6 • War of the Ring — The Card Game
LOCATION CARDS
There are two types of location cards, battlegrounds and paths, used to represent the two concurrent narratives
presented in The Lord of the Rings: the battlegrounds of Minas Tirith, Helm’s Deep, and elsewhere, where the
great armies of Middle-earth clashed, and the perilous paths taken to complete the quest of the Fellowship.
Battlegrounds and paths are activated when they enter the game (unlike faction cards, which are played).
3 6 1 1 5 1
2 BUCKLEBURY
FERRY
3 MINAS TIRITH The Mordor player and
The Dúnedain player the Hobbit player draw
4
may forsake 1 card to 1 card each. 3
draw 3 cards.
7 8 5 6 7 4 PATH 1
© 2022 MEE • SG • AG John Howe 5 © 2022 MEE • SG • AG Fataneh & John Howe 2
BATTLEGROUND PATH
1. Defense icons (see Battleground Combat, 1. Defense icons (see Path Combat, page 14).
page 16). 2. Title.
2. Defending faction icon(s): These factions may 3. Activation text: Resolve the effect of this text
defend this battleground with icons. when the path is activated.
3. Title. 4. Path number: This measures the quest’s progress,
4. Activation text: Resolve the effect of this text through paths numbered 1–9. It is also used to
when the battleground is activated or reactivated. determine which characters can participate in a
5. Attacking faction icon(s): These factions may combat on this path.
attack this battleground with icons. 5. Victory point value: If the Free Peoples win
6. Victory point value: The team winning combat the combat on this path, they score this number
on this battleground will score this number of of victory points. The Shadow scores a variable
victory points (see Scoring and Victory, page 18). number of victory points for winning path combat
(see Outcomes of Path Combat, page 14).
7. Card artist: No game effect.
6. Card artist: No game effect.
8. Card ID: No game effect.
7. Card ID: No game effect.
Unless specifically allowed by a card text, you may
only play or move a character or army card to a Other faction cards refer to paths using their name, or
battleground if its faction is indicated as either an by their path number.
attacker or defender. Note: There are no paths higher than path 9.
Other cards may refer to a battleground by name, Ignore any game text that activates a path higher
but sometimes a battleground will be referred to than path 9.
by one of its factions. For example, “any Dúnedain
battleground” refers to any battleground that shows
the Dúnedain icon as either the attacker or defender.
War of the Ring — The Card Game • 7
FACTION CARDS
Faction cards represent the armies, personalities, special items, and main events of the War of the Ring.
Each player, in the Trilogy scenario, will play with a unique deck of 30 cards, belonging to one or more
different factions.
In this section, the structure of these cards is presented in detail.
1 2
3
5
4
6
9 12
DÚNEDAIN • ARMY 7 ELF • CHARACTER ISENGARD • ITEM: Saruman MORDOR • EVENT
GUARDS OF THE CITADEL GALADRIEL 10 WOVEN OF ALL COLOURS THE BLACK CAPTAIN
+ on Minas Tirith. When played, draw 1 card. If the wielder is eliminated in If The Witch-king is in reserve, activate
8While in reserve, draw 1 additional combat, cycle it instead, along with any or reactivate any Mordor battleground;
The Guards were robed in black, but the helms
15 card each Draw step, then cycle 1 card
11 wielded items. then, you may move The Witch-king to
gleamed with a flame of silver, for they were indeed
wrought of mithril, heirlooms from the glory of from hand. 13Witch-king
that battleground (even if The 14
old days. was played this round).
© 2022 MEE • SG • AG Ben Wootten 3 © 2022 MEE • SG • AG John Howe 22 © 2022 MEE • SG • AG Federica Costantini 71 © 2022 MEE • SG • AG Andrea Piparo 118
THE GAME L O C AT I O N
ROUND STEP
T
he game is played over a varying number of Each round, during the Location step, the starting
game rounds (up to a maximum of 9), using player will first activate one battleground and resolve
the following sequence: its text, then that player will activate one path and
resolve its text.
1. LOCATION STEP Whenever you activate (or reactivate) a battleground
The starting player first activates one battleground or path, place it face up in the middle of the table and
and then one path. (See Location Step, on the then resolve its activation text.
facing column.)
Most of the time, paths and battlegrounds are
activated during the Location step; however, they may
2. ACTION STEP also be activated by certain faction cards during the
Players take turns taking actions or passing, beginning Action step. These rules apply in both cases.
with the holder of the starting player token, and
proceeding in player order. (In the Trilogy scenario, the
order is Frodo, The Witch-king, Aragorn, Saruman,
then back to Frodo, and so forth.) Players continue
ACTIVATING
taking turns until all have passed consecutively. When
all players have passed consecutively, the Action step
BATTLEGROUNDS
In the Trilogy scenario, the battleground activated
ends. (See Action Step, page 10.) during the Location step is selected at random
from those in the battleground deck of the starting
3. COMBAT STEP player’s team.
Combat is resolved on each active battleground and In the rare case your own side’s battleground deck has
on the active path. (See Combat Step, page 14.) been depleted, draw a battleground from the other
side’s battleground deck. In the even rarer case where
4. VICTORY CHECK both battleground decks are depleted, do not activate
Check to see if either side has attained victory. (See a battleground during the Location step.
Scoring and Victory, page 18.) When a battleground is activated due to a card’s game
text or activation text, do not select it at random; if
5. DRAW STEP more than one battleground matches a card’s text,
the activating player may choose one. After you take a
In the Trilogy scenario, each Free Peoples player draws
specific battleground from a deck, shuffle it.
3 cards, and each Shadow player draws 4 cards.
There is no limit to the number of battlegrounds
Finally, the starting player token is passed to the next
that can be simultaneously active.
player in order — thus, in the Trilogy scenario, The
Witch-king will be the starting player on round 2,
Aragorn on round 3, and so on. REACTIVATING BATTLEGROUNDS
Sometimes a card’s text may direct you to reactivate a
battleground. This means that, instead of taking it from
its battleground deck, it is taken from a scoring area.
When you reactivate a battleground, its activation
text is resolved again. Note that the attackers and
defenders do not change. See also Combat in
Reactivated Battlegrounds, page 16, for additional
rules regarding reactivated battlegrounds.
War of the Ring — The Card Game • 9
2 1
ACTIVATING PATHS
In the Trilogy scenario, in the Location step of the
first round, the starting player selects a random
path 1 card from among the three available.
On subsequent rounds, the path activated during
the Location step is selected at random from
among the path cards with a number one higher
than the last path activated in the prior round.
For example, if the last active path on the prior round
was path 5, any remaining path 5 cards are set aside,
and a random path 6 is activated.
Only one path can be active at a time. If a card’s
game text activates a path, the currently active path is
replaced. However, before the new path’s activation
text is resolved, combat is immediately resolved on
the path being replaced — in the middle of the Action
step! This combat is in addition to the path combat
that will be resolved during the Combat step.
When a card allows you to activate a different path,
you may choose among the eligible paths — it is not
chosen at random.
Unlike battlegrounds, a specific path cannot be
activated more than once per game. You cannot use a WHO CAN SEE WHAT
faction card’s text if it would require you to activate a You must always allow other players to
path that has already been activated in this game. examine a card when some aspect of the face
of the card is being referenced, such as when a
specific card is taken from your draw deck.
RESOLVING COMBAT You may inspect your own cycle pile and
Battleground combat is always resolved during the eliminated pile, which is helpful in determining
Combat step. if a particular card is in your draw deck. You
may always inspect face up cards in play.
Path combat is resolved during the Action step
whenever a new path is activated. It is also always You may not show any other players your
resolved during the Combat step. hand. Conversations between teammates must
take place at the table, in public. You may talk
See pages 14–17 for the full rules about to your teammate about what cards you have,
combat resolution. but that means the other team will also know.
10 • War of the Ring — The Card Game
PLAYING A CARD
D
uring the Action step, players take turns taking When you play a card, take the card from your hand,
actions, beginning with the starting player, and and use it in some manner, depending on the card’s
then proceeding in the order specified in the type, as indicated below.
scenario (Frodo, The Witch-king, Aragorn, Saruman — Every time you play a card, you must cycle a
in the Trilogy scenario). different card from your hand immediately,
When it’s your turn, you may take one action, or before resolving the game text on the card
possibly pass. Play continues around until all players played. When you cycle a card, place it face down
have passed consecutively. You will usually have more on your cycle pile (see Cycle, page 13).
than one turn per Action step, but you cannot take — If you want to play the last card in your hand, you
more than one action per turn. must forsake a card (see Forsake, page 13), since
you have no other cards in your hand to cycle.
Possible actions in a player’s turn are:
— Play 1 card from your hand.
PLAYING AN ARMY
— Move 1 character or army in reserve to an active When you play an army card, place it
path or battleground. face up on an active battleground or in
— Cycle 1 card from your hand. your reserve area.
— Winnow by eliminating 2 cards from your hand to To play or move an army to a ARMY
draw 1 card. battleground, its faction must be one of ICONS
— Use an Action to resolve the text of a card in play those indicated as an attacker or
indicating you may “use an action to...”. defender there. Armies may not be played or moved
— Use a Ring token to draw cards. to paths.
— An item is
always cycled
GANDALF AND ARAGORN to its original
Each of these two heroes of the trilogy is player’s cycle
represented by two cards. pile, even if
Whenever you play Gandalf the White, the wielder is
Gandalf the Grey is removed from the game: controlled by a HOBBIT • CHAR ELF • ITEM: Hobbi
different player.
ACTER
wielder in
with any wield
Likewise, whenever you play Aragorn, you © 2022 MEE
• SG
• AG
edMEE
© 2022 items
John Howe
• SG .• AG
36
Mauro Alocci
25
© 2022 MEE
• SG • AG
to you in dark
other lights go
places, when all
out.” wish to rotate them, turning
Phial of Galadriel). them back at the beginning of
Domenico Cava
29
— If the wielder is cycled, any items with the wielder Elrond to reserve, When played,
While in reser
ELROND
draw 1 card.
THE REA
VER
battleground the wielder can be moved — items it is played to force each
Nazgûl. If in
reser ve, you may
action and cycle use your
this card so each
Peoples player Free
are not subject to the faction restrictions of Free Peoples player to
must forsake 1
card.
forsake 1 card.
John Howe
110
12 • War of the Ring — The Card Game
MOVE
RECYCLING THE CYCLE PILE Move an army or character card from your reserve to
When you deplete your draw deck, you an active path or battleground.
must immediately recycle your cycle pile. — You cannot move a card where you could not play
To do so, shuffle your cycle pile, and place it that card.
face down on the table as your new draw deck.
— You cannot take a move action for a card that was
If you were in the middle of drawing cards
played to your reserve this round.
when you triggered the recycle, after recycling
finish drawing until you’ve taken the required Some character cards have game
number of cards. text that is resolved specifically
Sometimes a recycle is caused by game text. when the card is played. This
If so, shuffle the cards in your cycle pile into text is not resolved when the
your draw deck. card is moved.
Example: If Prince Imrahil
is moved from reserve to DÚNEDAIN •
PRINCE
CHARACTER
IMRAHIL
ÉOMER
When played,
the requirement to cycle a from these play draw 5 cards:
up to 1 Roha
and cycle the rest. n army,
is eliminated during a ELF • ITEM: Hobbi
t
LEMBAS
card for each one played. © 2022 MEE
Shadow player’s turn, If on a path,
the Hobbit playe
use an action and
eliminate this
r may
• SG • AG
remove 1 corru card to
For example, if you play the Free Peoples do not
ption for each
Andrea Piparo
46
character on the Hobbit
path.
GAME PROCEDURES
This section describes the meaning of important FORSAKE
game terms.
When you are directed to forsake a card, you must
eliminate a card, choosing one of the following:
CYCLE — A card of your choice from your hand; OR
When you cycle a card, place it face down on
your cycle pile. You may always examine your own — A card of your choice from your reserve (you may
cycle pile. forsake an item separately from its wielder); OR
— The top card of your draw deck.
When a card’s game text directs you to cycle a card,
this is in addition to the card that must be cycled to You cannot examine the top card of your draw deck
play the card (for example, Prince Imrahil). before making the decision to forsake the card!
However, you must examine it after making your
If you have no cards left in your hand, and you are
choice, as with all eliminated cards, since some cards
required to cycle a card from your hand, you must
have directions to follow when eliminated or forsaken.
forsake a card instead. (See Forsake, on this page.)
This includes when you want to play the last card in
your hand. MOVE
When you are directed to move a card, use the same
rules and restrictions as a move action (see page 12).
DRAW
Take the top card of your draw deck. While drawn
cards will usually end up in your hand, there are REACTIVATE/ACTIVATE
several exceptions (for example, Théoden). (BATTLEGROUND OR PATH)
There is no limit to the number of cards you can have When you are directed to activate or reactivate a
in your hand, except at the end of the Action step battleground, or to activate a path, follow the rules on
when you cannot have more than your carryover limit. page 8.
ELIMINATE REMOVE
When you eliminate a card, place it face down in your When you are directed to remove a card, you must
eliminated pile. You may always examine your own immediately eliminate that card no matter where it
eliminated pile. is: draw deck, cycle pile, hand, or in play. If a card is
removed from your draw deck, reshuffle the deck.
Once a card is eliminated, it will not re-enter play.
Whenever you eliminate a card, examine it for text RUNNING OUT OF CARDS
that applies when it is eliminated (for example,
When your draw deck and cycle pile both run out
Frodo). If the card has such text, reveal the card to the
of cards because you draw all of these into your
other players and resolve the appropriate game text.
hand, continue playing with the few cards you have
Otherwise, do not reveal cards eliminated from your
remaining. If you completely run out of cards (from
hand or your draw deck to the other players.
your draw deck, cycle pile, and hand), there is no
When you are directed to eliminate a card, but you are penalty if you cannot eliminate a card when required.
unable to do so, there is no further penalty. However,
in a case where you may voluntarily eliminate cards to TAKE FROM DRAW DECK
gain some benefit, you cannot gain the benefit if you When you are directed to take a specific card from
cannot eliminate. For example, you cannot winnow your draw deck, secretly examine your draw deck and
(see page 12) if you do not have 2 cards in your hand take the card, and then reveal it to the other players so
to eliminate. they can verify you took the correct card. Afterwards,
reshuffle your draw deck.
14 • War of the Ring — The Card Game
C O M B AT COMBAT TOKENS
STEP Certain cards will add
combat icons according to
their game text (for example,
Nenya, Ring of Adamant).
D
uring the Combat step, combats are resolved Combat tokens have been
on each active battleground and on the provided to keep track of NENYA, RING
OF
ELF • ITEM: Galadrie
MANADA
l
active path. In addition, path combat might icons added by a card. action and cycle
to the active path,
this card to add
or to add
active battleground
.
to an
be resolved during the Action step, if a new path These tokens can either
© 2022 MEE
• SG • AG
John Howe
28
ATTACKERS
EGLADIL
Each Free Peoples player
draws 2 cards and then
cycles 1 card from hand.
PATH 5
DEFENDERS
Gimli ( ) and
Legolas ( ) wielding
ELF • ITEM: Elf
GALADHRIM
ELF • CHARACTER DWARF • CHARACTER Bow of the Galadhrim ( ).
BOW OF THEder of this card cannot LEGOLAS GIMLI
wiel
Weapon. The weapon. When played, you may take When played, you may take Dwarven
wield another
Bow of the Galadhrim from your Axe from your cycle pile into hand.
draw deck into hand.
“I will tread the path with you, Gandalf!”
24
Matteo Macchi said Gimli.
• SG • AG
© 2022 MEE
© 2022 MEE • SG • AG John Howe 23 © 2022 MEE • SG • AG John Howe 31
There are three attack ( ) icons. One of the icons is canceled by the path’s defense.
Two more must be canceled. Eliminating Gimli would still leave one icon to cancel, so Legolas would be
eliminated, too. Bow of the Galadhrim cannot be eliminated without eliminating Legolas (an item cannot cancel
attack icons separately from its wielder). The Free Peoples player decides to eliminate Legolas and
Bow of the Galadhrim to cancel both icons. Gimli is cycled. All attackers are eliminated.
The Free Peoples win the combat and add Egladil to their scoring area.
If Legolas and Gimli were not on the path, two corruption tokens and Egladil (face down)
would have been added to the Shadow scoring area.
16 • War of the Ring — The Card Game
BATTLEGROUND COMBAT
On a battleground, one side is the COMBAT IN REACTIVATED
defender and the other side the attacker. BATTLEGROUNDS
On a Shadow battleground, the Shadow ATTACK
If a battleground from one side’s battleground
side is always the defender, and the Free
deck is reactivated from the other side’s
Peoples side is the attacker; on a Free
scoring area, the battleground’s icons
Peoples battleground, the Free Peoples DEFENSE
are ignored — they do not cancel out the
side is the defender 1
attackers’ icons.
and the Shadow side is
the attacker. For example, if Dol Guldur is reactivated from
the Free Peoples’ scoring area, the Shadow
The attacking and DOL GULDUR
The Free People
s
players do not get the benefit of its icons
defending factions of a
battleground Lórien
ATTACKERS
Galadriel ( + )
wielding Nenya, Ring of
riel
Adamant ( ),
ELF • ITEM: Galad
OF ADAMAN
T ELF • CHARACTER ELF • ARMY supported by an army of
NENYA, RINGyou may use your
If in reserve,
e this card to add
GALADRIEL
When played, draw 1 card.
HIGH ELVES
High Elves ( ).
action and cycl to an
, or to add While in reserve, draw 1 additional
to the active path ound. card each Draw step, then cycle 1 card
active battlegr
from hand. They will cast all away rather than submit to
28
John Howe Sauron: for they know him now.
• SG • AG
© 2022 MEE
© 2022 MEE • SG • AG John Howe 22 © 2022 MEE • SG • AG Ben Wootten 18
DOL GULDUR
The Free Peoples
battleground Lórien
must also be activated
or reactivated.
DEFENDERS
An army of
Mordor Orcs ( ),
Gorbag & Shagrat (+ ),
supported by an army of MORDOR • ARMY MORDOR • ARMY MORDOR • CHARACTER
There are 5 attack ( ) icons, including Galadriel’s leadership icon. 2 icons ( ) are canceled by the battleground
defense icons ( ). The remaining 3 icons ( ) must be canceled by eliminating defending cards.
The Mordor player eliminates both the Mordor Orcs and the Olog-hai.
All attack icons have been canceled, therefore the Shadow wins.
All attackers are eliminated, Gorbag & Shagrat is cycled, and the Shadow adds Dol Guldur to its scoring area.
Saving the Olog-hai was not possible; if the Shadow had eliminated Gorbag & Shagrat instead,
one icon would not have been canceled, and the Olog-hai would have ended up eliminated, too.
18 • War of the Ring — The Card Game
SCORING PATHS
— Each path in the Free Peoples team scoring area is
V I C TO RY
— The Shadow team earns victory points for paths
based on how many corruption tokens resulted
from the outcome of the path combat; the path
itself is not worth any victory points for the
Shadow. Place the path card face down in your
I
n the Trilogy scenario, to calculate your team’s scoring area.
score, you must look at battlegrounds, paths, and
tokens in your scoring area.
CORRUPTION TOKENS
Corruption tokens track the amount
of corruption added during the game.
SCORING Whenever you add 1 corruption, place 1
corruption token in the Shadow scoring area.
BATTLEGROUNDS
Corruption tokens are usually added due to path
Each battleground in your team’s scoring area is
combat, but may also be added or removed as directed
worth the number of victory points printed at the top
by card text.
left of the card.
If a card directs you to remove a corruption, but there
are none to remove, the directions are ignored.
Each corruption token is worth 1 victory point for the
Shadow team.
RING TOKENS
In the Trilogy scenario, each player’s unused Ring
token is worth 1 victory point for the team. Ring
tokens are only considered during the final scoring,
after combat on the last path is resolved.
VICTORY CHECK
During the Victory Check step, each team calculates
its score.
— If the difference between the two teams’ scores is
10 or more, then the team with the higher score
wins and the game ends.
— After combat is resolved on the last path of a
scenario, the team with the higher score wins. In
the case of a tie, the Shadow wins.
War of the Ring — The Card Game • 19
SCORING EXAMPLE
FREE PEOPLES SHADOW
1
© 2022 MEE • SG • AG Fataneh & John Howe 4
1
1
© 2022 MEE • SG • AG John Howe 13
1
1
1
1
1 BAG END
The Hobbit player
THE COUNCIL
draws 2 cards.
OF ELROND
Each Free Peoples player
LOTHLÓRIEN
draws 1 card. BAG END
The Elf player draws
1 card and then cycles
HENNETH
THE COUNCIL
The Hobbit player
1 card from hand.
ANNÛN OF ELROND
draws 2 cards.
PATH 1
The Dúnedain player LOTHLÓRIEN
draws 1 card. Each Free Peoples player
© 2022 MEE • SG • AG Fataneh & John Howe 1
PATH 3 TheHENNETH
Elf player
draws draws
1 card.
© 2022 MEE • SG • AG Fataneh & John Howe 9
1 cardANNÛN
and then cycles
PATH 5 1 card from hand.
© 2022 MEE • SG • AG Fataneh & John Howe 15
The Dúnedain player
PATH 7 draws 1 card.
© 2022 MEE • SG • AG Fataneh & John Howe 19
PATH 1
PATH 3
© 2022 MEE • SG • AG Fataneh & John Howe 1
PATH 5
© 2022 MEE • SG • AG Fataneh & John Howe 9
PATH 7
TOTAL: 13 VICTORY POINTS
© 2022 MEE • SG • AG Fataneh & John Howe 15 TOTAL: 10 VICTORY POINTS
© 2022 MEE • SG • AG Fataneh & John Howe 19
In this example, the Free Peoples win with a final score of 13 to 10 after path 9 is resolved.
20 • War of the Ring — The Card Game
S
everal scenarios have been provided to allow you 3. ARAGORN — FREE PEOPLES
to experience War of the Ring – The Card Game Dúnedain and Elf
in different ways: 4. SARUMAN — SHADOW
Isengard, Monstrous, and Southron
— The Trilogy scenario is designed to be played
by two teams of 2 players each (or fewer than 4
players playing in the same way) and provides the SETUP
most complete game experience. Each player draws 7 cards, then must cycle 2 of the
— The Two-Player Duel offers quicker setup and cards drawn, leaving a hand of 5 cards.
game play than the Trilogy scenario when there
are just 2 players. The Three-Player Duel is a DRAW STEP
variant of this scenario, playable with 3 players. During the Draw step, each Free Peoples player draws
— The Fellowship of the Ring scenario is a short 3 cards, and each Shadow player draws 4 cards.
two-player game, great for teaching new players,
or when time is limited.
RING TOKENS
The Trilogy, Two-Player Duel, and Three-Player Duel Each player starts with one Ring token, which can be
scenarios use every path and battleground included. used once per game.
The Fellowship of the Ring scenario only uses the
location cards listed.
PLAYING THE TRILOGY SCENARIO
We recommend using the turn order tracker when you
play the Three-Player Duel or the Trilogy scenario WITH 2 OR 3 PEOPLE
with less than 4 players. Use the side of the tracker If you’re playing with 3 people, one person will
matching the scenario you are playing. control both Shadow decks, and the other 2 will
each play one of the Free Peoples decks. If there are
Note that the decks are named after important just 2 of you, each of you will control both decks of
characters from the story, but there is no other your team.
significance to the names.
When you are playing more than one deck, play the
Check our website www.aresgames.eu for two completely separately, as if you were two separate
additional scenarios. people. Make sure to keep separate hands, draw decks,
cycle piles, eliminated piles, reserve areas, etc.
Any rules that refer to “you” or a “player” are directed
TRILOGY SCENARIO to the “deck” and not to you as a person. The rules
are written with the assumption that each player is
This 2–4 player scenario follows the entire narrative of controlling one deck.
the trilogy, from Bag End to Mount Doom.
G L O S S A RY
ACTIVATE: Take a hitherto unused battleground MOVE: Move a faction card from your reserve to a
or path location from the appropriate deck and path or battleground.
place it face up on the table. If you activate a
path and there is already an active path in play, PASS: Skip a turn, either because you have fewer
combat must be resolved on the active path before cards than each opponent, or you are at or below
resolving the new path’s activation text. your carryover limit.
ACTIVE PATH/BATTLEGROUND: A path or PLAY: Take a card from hand and put it in play, or
battleground that was activated earlier this round in the case of an event card, resolve its game text
for which combat has not yet been resolved. and put it in the eliminated pile. Usually, you must
cycle 1 card from hand when you play a card.
ATTACK ICONS: (battleground), (path).
REACTIVATE: Like activating a battleground,
CARRYOVER LIMIT: The maximum number of except it is taken from a scoring area. See Combat
cards you can have in your hand at the end of the in Reactivated Battlegrounds, page 16.
Action step. It is also the maximum number you
may have to be allowed to pass your action, even RECYCLE: Shuffle the cards in your cycle pile
when you have the same or greater number of (sometimes together with any remaining cards in
cards than an opponent. your draw deck) to form a new draw deck.
CYCLE: Place a card in the cycle pile. When your REMOVE: Eliminate a card from wherever it is,
draw deck runs out of cards, shuffle the cards in taking it from your draw deck or cycle pile, if it is
your cycle pile and use them to replenish your not in play.
draw deck.
RESERVE: Cards played to your reserve are placed
DEFENSE ICONS: (battleground), (path). face up on the table, but not on a battleground
or path. Cards played to your reserve cannot be
DRAW: Take a card from the top of the draw deck. moved later in the same round.
ELIMINATE: Place a card in the eliminated pile. SCORING AREA: The set of battleground and path
Eliminated cards are permanently out of the game. cards collected by a team after winning combats,
and any corruption tokens the Shadow may
FACTION: Dúnedain, Dwarf, Elf, Hobbit, Rohan, have accumulated.
Wizard, Isengard, Monstrous, Mordor, Southron.
Each is represented by a specific icon and SUPPORT: For a character’s leadership icons
card template. to count, the character must be on the same
battleground as a supporting army of the
FORSAKE: Choose a card to eliminate, from your same faction. An army can only support
hand, your reserve, or the top of your draw deck. one character.
IN PLAY: A faction card is in play when it is face up TAKE, FROM A DECK OR PILE: Locate and
on the table, either in reserve, on a battleground, take a specific card from a draw deck (reshuffling
or on a path. afterwards) or pile.
Playtesting: Andrew Poulter, Andy Daglish, Antti Yli-Tainio, Artem Stepanov, AshraamCPC, Benjamin J. Croft, Bill Murdock, Branwell,
Christian Nord, Dave SWA, David Wiley, Elliot Kravitz, Fabio Maiorana, Fabrizio Rolla, Gabriel Alonso, Heikki Laakkonen,
Hervé “Graftodt” Sicre, Ilkka Sirjonen, James Hamilton, Kalle Paju, Kevin Chapman, Leonardo Rina, Marcello Taglioli,
Markku Utriainen, Melanie Chapman, Michael Hall, Nicola Lippi, Nyi Nyi Htun, Peter Bakija, Q, Rafael Brinner, Ralf Schemmann,
Ramon Snir, Roy Wiseman, Sam LaSala, Sami Kivelä, Sean Grap, Simon Macdonald, Simone Malfatti, Skylor Edwards, Steve Fratt,
Tuomas Hanhivaara, Veli Hemming, Viljami Halla, Yuriy Tapilin, zurn, & anonymous. We’d also like to thank the many
uncredited playtesters at: Schenectady Wargamers Association, Westchester Gamers Group, Spielbany, Meisia (Paris),
3rd Universe (Croton-on-Hudson), & many others.
Thanks to the designers of the original War of the Ring board game, Roberto Di Meglio, Marco Maggi, Francesco Nepitello,
for the inspiration and the suggestions during the development of this game.
The War of the Ring, Middle-earth, The Lord of the Rings, and the characters, items, events and places therein are trademarks
or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises ("SZC") and are used under license by
Sophisticated Games Ltd and their respective licensees. War of the Ring — The Card Game © 2022 Ares Games Srl.
© 2022 Sophisticated Games Ltd. Warning. Not suitable for children under three years. Small parts. Choking hazard. Made in China.