Human Iteraction MIDTERM
Human Iteraction MIDTERM
Select one:
a.
make more programs
b.
make your design simple
c.
understand your materials
d.
share your files
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Question 2
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You want to test the intuitiveness of the functionality of the application. For this task, you
will use:
Select one:
a.
Low fidelity prototypes
b.
Waterfall prototypes
c.
High fidelity prototypes
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Question 3
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Emotional technology aims to
Select one:
a.
Attributing human-like qualities to inanimate objects
b.
Welcoming persona, has a personality and makes the user feel involved with them
c.
Predict user's feelings and behavioral aspects
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Question 4
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What is physiological reactions?
Select one:
a.
Interactive computer systems are designed to alter perceptions and behaviors of individuals
b.
Attributing human-like qualities to inanimate objects
c.
Skin conductance, heart activity, breathing, pupil dilation
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Question 5
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What is Anthromorphism?
Select one:
a.
welcoming persona, has a personality and makes the user feel involved with them
b.
tries to persuade people to change their everyday habits with respect to environmental
concerns
c.
attributing human-like qualities to inanimate objects
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Question 6
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What is behavioral design?
Select one:
a.
Predicting the feelings and behavioral elements of users
b.
Is about use and equates with the traditional values of usability
c.
Taking into account the importance and personal interest of a commodity in a given culture
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Question 7
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It's a separate intervention intended to change the structure but you can't predict how
things will work out exactly.
Select one:
a.
system design
b.
design protocols
c.
design interactions
d.
intervention design
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Question 8
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Which of the following is NOT an Ergonomic example?
Select one:
a.
arrangement of controls and displays
b.
spiritual beliefs
c.
surrounding environment
d.
use of colour
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Question 9
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This is the interaction of the physical characteristics.
Select one:
a.
context
b.
interaction models
c.
ergonomics
d.
interaction styles
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Question 10
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Fidelity can be considered as the
Select one:
a.
how complete the prototype is
b.
how close the prototype to the final product
c.
does the prototype work correctly
d.
level of detail and the functionality that the prototype has.
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Question 11
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It is the design of the interaction between users and products.
Select one:
a.
intervention design
b.
design interactions
c.
system design
d.
design protocols
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Question 12
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It is a confirmation box, in which individual and isolated regions can be selected to activate
an action inside a display.
Select one:
a.
task
b.
icon
c.
menu
d.
button
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Question 13
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Sustainable HCI ...
Select one:
a.
Tries to persuade people to change their everyday habits with respect to environmental
concerns
b.
Phishing and trust. Deceive people into parting with personal details
c.
Attributing human-like qualities to inanimate objects
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Question 14
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For user testing on your low fidelity prototypes, you will:
Select one:
a.
All of the given
b.
Give them an in depth explanation of the product so that they know everything before
looking at your design
c.
Antagonize the user if they are unable to figure out your design
d.
Give a brief overview of your ideas and then let them explore/figure out your design
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Question 15
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What is deceptive technology?
Select one:
a.
phishing and trust. Deceive people into parting with personal details
b.
to predict user's emotions and aspects of their behavior
c.
Measures the user 's emotions by examining camera images when communicating with the
device
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Question 16
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The prototyping phase follows after which of the following steps?
Select one:
a.
Evaluation
b.
None of the given
c.
Building the application
d.
Understanding users needs
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Question 17
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What is emotional interaction?
Select one:
a.
All about use and is in line with conventional usability standards
b.
It's about how we feel and respond when we communicate with technologies
c.
Consideration of the significance and personal interest of a commodity in a given culture
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Question 18
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A Prototyping session
a.
will build and test different prototypes
b.
The prototype is the final product of this
c.
tests the potential solution
d.
Is used to test the user interface
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Question 19
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Interaction design concerned with ___________
Select one:
a.
Machines with interactive systems
b.
Person in front of the screen
c.
Making something cool and interesting
d.
Conversation back and forth
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Question 20
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Basic activities in Interactive design EXCEPT
Select one:
a.
Building interactive versions of the designs
b.
Identifying needs and establishing requirements
c.
Testing the prototype
d.
Evaluating designs
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Question 21
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These are the windows of information that pop up to warn about a significant incident or
request information.
Select one:
a.
toolbars
b.
dialogue boxes
c.
menus
d.
buttons
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Question 22
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These are the reports that contain information about the incident, the objective data
analysis, and the conclusions.
Select one:
a.
accident reports
b.
factual data
c.
infinite information
d.
bugs and errors
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Question 23
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The use and creation of computational models of design processes and digital media is
described as assisting and/or automating various aspects of the design process.
Select one:
a.
design algorithm
b.
design development
c.
design computing
d.
design process
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Question 24
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These are the systems where augmented reality, window system, and 3D workspaces are
used.
Select one:
a.
User Interfaces
b.
Two Dimensional interfaces
c.
Complex Interfaces
d.
Three dimensional interfaces
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Question 25
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It is the method of choosing items to concentrate on from the set of possibilities available
for a search at a point in time.
Select one:
a.
Attention
b.
Recognition
c.
Learning
d.
Perception
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Question 26
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What is facial coding?
Select one:
a.
Sadness, happiness, fear, disgust, surprise and anger
b.
Measures the emotions of users by analyzing photos recorded via the camera when
interacting with the device
c.
Skin conductance, heart activity, breathing, pupil dilation
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Question 27
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What are expressive interfaces?
Select one:
a.
Is about use and equates with the traditional values of usability
b.
Provide reassuring feedback that can be both informative and fun, but also intrusive and
annoying
c.
Welcoming persona, has a personality and makes the user feel involved with them
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Question 28
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This is the nature of the interaction between the user / device.
Select one:
a.
ergonomics
b.
context
c.
interaction styles
d.
interaction models
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Question 29
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Fidelity can be in terms of one or some or all of the following areas:
a.
Visuals
b.
Interactivity
c.
Content and Commands:
d.
Efficiency
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Question 30
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These are the screen areas which function as if they were separate, such as text or graphics.
Select one:
a.
fonts
b.
icons
c.
windows
d.
menus
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Question 31
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Why should you prototype?
a.
for empathy
b.
to plan
c.
to test
d.
to decide
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Question 32
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This is what you want to achieve in interaction.
Select one:
a.
option
b.
goal
c.
task
d.
domain
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Question 33
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What is virtual agents?
Select one:
a.
tries to persuade people to change their everyday habits with respect to environmental
concerns
b.
welcoming persona, has a personality and makes the user feel involved with them
c.
phishing and trust. Deceive people into parting with personal details
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Question 34
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Paper and pen-based sketches used for prototyping signify which of the following?
Select one:
a.
High-fidelity prototyping
b.
Rapid prototyping
c.
Low-fidelity prototyping
d.
Low-resolution prototyping
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Question 35
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A search engine depends on _______to find information on the web.
Select one:
a.
grocery stores
b.
humans
c.
resturants
d.
computers
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Question 36
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Those are the small pictures or photographs depicted as device objects.
Select one:
a.
windows
b.
menus
c.
icons
d.
fonts
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Question 37
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It has a way to express instructions directly to the computer using accessible keys,
characters or a combination.
Select one:
a.
Command Line Interface
b.
Graphical User Interface
c.
Cyber Interface
d.
Manual Interface
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Question 38
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Low-fidelity prototyping requires more precision than high-fidelity prototyping because that
is when the major structure of the application is being designed
Select one:
True
False
Question 39
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All answers below are benefits of interface design from design rationale, except
Select one:
a.
presents arguments for design trade-offs
b.
organizes potentially large design space
c.
communication throughout life cycle
d.
not accurately or completely capture the rationale
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Question 40
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What is reflective design?
Select one:
a.
Taking into account the meaning and personal value of a product in a particular culture
b.
Tries to persuade people to change their everyday habits with respect to environmental
concerns
c.
Skin conductance, heart activity, breathing, pupil dilation
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Question 41
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What is persuasive technologies?
Select one:
a.
Interactive computer systems are designed to alter perceptions and behaviors of individuals
b.
Seek to convince people to change their everyday practices as regards environmental issues
c.
Attributing human-like qualities to inanimate objects
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Question 42
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It requires more effort and resources to incorporate user feedback during high-fidelity
prototyping
Select one:
True
False
Question 43
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Which one of these would NOT be found in a good HCI?
Select one:
a.
Icons that can have specific meanings.
b.
Sounds that convey meanings
c.
A long command line to achieve a function
d.
Common short cuts, like CTRL+Z for undo.
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Question 44
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It is easier to incorporate user feedback during low-fidelity prototyping compared to high-
fidelity prototyping
Select one:
True
False
Question 45
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When is an interface annoying?
Select one:
a.
Crashes, doesn't do what user wants, expectations not met, vague error messages,
appearance of interface is gimmicky
b.
Measures user's emotions by analyzing images captured by the webcam while they interact
with the computer
c.
Tries to persuade people to change their everyday habits with respect to environmental
concerns
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Question 46
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In order to define its aims and purposes, it is the method of researching a practice or
enterprise and creating structures and processes.
Select one:
a.
system data
b.
system structure
c.
system analysis
d.
system project
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Question 47
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A Prototype is
a.
an early, inexpensive, and scaled down version of a product.
b.
A restricted final version
c.
an artifact that is created as a result of trying to solve a business challenge.
d.
what the designer believes can potentially be a solution to the problem
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Question 48
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These are set of options that appear on screen.
Select one:
a.
menus
b.
options
c.
bars
d.
icons
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