Compiled Module TTL 1 15
Compiled Module TTL 1 15
The question
We already discussed about the old and new generation when
it comes to technology and also the reasons why teachers
cannot be replaced by technology. The question is, what do
you prefer more, the OLD GENERATION or the NEW
GENERATION?
Hypermedia
Anything that allows a user to gather information
in a nonlinear manner is considered hypermedia.
5. Creativity Fluency
font, color, pattern, layout are elements of creative
fluency
artistic proficiency adds meaning by way of design, art,
and the story–telling to package a message.
templates for ppt. and blogs are available for free access
in the internet
6. Digital Ethics
digital citizen is guided by principles of leadership, global
responsibility, environmental awareness, global citizens
and personal accountability
Higher Thinking Skill
The new world of information and communication technology
opens the way for complex and higher cognitive skills. To
further develop the thinking skill of the learners the Bloom’s
Taxonomy is still considered as great reference and serve as
its general framework. The new era of digital creativity led to
the introduction of a kind of framework that requires
information processing, idea creation, and real-world problem
solving skills.
The following taxonomy may be proposed:
cre
atin
g –
ne
w
pro
du c
t or
po i
nt – justify
evaluating
stand orofposition
vie
w
analyzing – distinguishing
different parts
Mass Amateurization
Today, the shift in evaluation methodology is referred
to as mass amateurization, a term which implies a mass
reach of student outputs. Personal and group creative
activities in school should strive to bridge the gap
between amateur output creators and professional
creators of real-world outcomes and products. This will
require instilling proficiency in students in areas such
as publishing, graphic creation, audio-video recording,
website posts, and multimedia projects.
The method does not mean the end of traditional
report and essay writing, but it does mean that the
the name Webquest by Bernie Dodge and Tom March at
San Diego State University in 1995.
II. Simple Creations
Students can also be assigned to create their software
materials to supplement the need for relevant and
effective materials. In developing software, creativity as an
outcome shouldn’t be equated to ingenuity or higher
intelligence.