Mul Racial Feats and Utility Powers
By Daniel Bandera
Mul’s are a hardy race. They survive when the other Focused Toughness
races of Athas would die; they push past the limits of
endurance that would kill even half-giants. Prerequisite: mul, monk, flurry of blows class
Here are a set of feats and powers for use with feature, incredible toughness racial power
Dungeons & Dragons 4th edition with your mul Benefit: When your flurry of blows class feature is
characters. triggered, you can forgo the use of it and instead trig-
ger your incredible toughness racial power if it has not
Heroic Tier Feats yet been expended during the encounter.
Battle-ready Gifted Vitality
Prerequisite: mul, warden, Warden’s Grasp
class power Prerequisite: mul, ardent, ardent surge class
power
Benefit: If you shift the target of your Warden’s
Grasp to a square adjacent to you, you can make a Benefit: The target of your ardent surge also
basic melee attack against the target as a free action. gains temporary hit points equal to your Constitution
modifier. At 11th level, the target gains temporary hit
Disrupting Shove points equal to your twice your Constitution modifier.
Prerequisite: mul, gladiator theme, disrupting At 21th level, the target gains temporary hit points
advance theme power equal to your thrice your Constitution modifier.
Benefit: When you hit a target with your dis- Incredible Action
rupting advance, each enemy adjacent to the target
Prerequisite: mul, warlord
at the end of the push is pushed 1 square.
Benefit: Once per round, when an adjacent ally
Distract the Common Foe spends an action point, as a free action the ally can
Prerequisite: mul, warlord make a saving throw against one effect that deals
ongoing damage, daze, slows, stuns, or weakens cur-
Benefit: You can choose to grant combat advan- rently affecting the ally.
tage to an adjacent enemy until the end of your next
turn, in order to allow one ally adjacent to either you Incredible Strength
or the enemy to gain combat advantage against the
Prerequisite: mul, Strength 14
enemy until the end of your next turn.
Benefit: You do not take a reduction to your
movement from carrying heavy loads.
1
Inspiring Toughness Dazing Fury
Prerequisite: mul, warlord, inspiring word class Prerequisite: mul, warden, warden’s fury class
power, incredible toughness racial power feature, 11th level
Benefit: The target of your inspiring word can Benefit: Enemies struck by your warden’s fury
choose to forgo regaining additional hit points to end class feature, are dazed until the end of your next turn.
one effect that deals ongoing damage, daze, slows,
stuns, or weakens currently affecting the target. Incredible Blows
Prerequisite: mul, monk, incredible toughness
Marauder Shove racial power, flurry of blows class feature
Prerequisite: mul, ranger, running attack class Benefit: When you use your incredible toughness
feature racial power, you transfer the effect ended to the next
Benefit: If you are successful in attacking a target target of your flurry of blows class feature.
while under the benefit of running attack, you can push
the target 1 square. Mul Rage
Prerequisite: mul, berserker, berserker fury class
Mul Rampage feature, 11th level
Prerequisite: mul, barbarian, rampage class Benefit: When you have entered your berserker
feature fury, you gain a bonus to the extra damage caused by
Benefit: You gain a +2 bonus to the damage rolls your melee basic attack equal to your Constitution
on melee basic attacks granted by your rampage class modifier.
feature.
Rage of Vitality
Mul Resistance Prerequisite: mul, barbarian, 11th
Prerequisite: mul, battlemind, battle resilience Benefit: When you are raging you gain a bonus
class power to your Fortitude defense equal to your constitution
Benefit: You gain a feat bonus to the resistance modifier.
granted by your battle resilience class power equal to Unchained Movement
Prerequisite: mul, incredible toughness racial Armored Berserker
your Constitution modifier.
power Prerequisite: mul, berserker, poised defender class
Mul Scoundrel Benefit: When you use your incredible toughness feature, 11th level
Prerequisite: mul, rogue, brutal scoundrel class racial power to remove an effect that slowed you, you Benefit: You gain the bonus to AC granted by
feature, sneak attack class feature can shift 2 squares as a free action. your poised defender class feature while you are wear-
Benefit: You can use any one-handed melee ing light or heavy armor.
weapon in which you are proficient to perform a sneak Paragon Tier Feats Shared Toughness
attack.
Armor Training Prerequisite: mul, ardent, ardent mantle class
Stubborn Mul feature, incredible toughness racial power, 11th level
Prerequisite: mul, fighter, arena training class
Prerequisite: mul, psion, incredible toughness feature, 11th level Benefit: When you use incredible toughness to end
racial power an effect, one ally within your ardent mantle can end
Benefit: You gain the bonus to AC granted by your
Benefit: You can expend incredible toughness to the same effect. At 21th level, two allies within your
arena training class feature while you are wearing light
end a dominating effect on you. ardent mantle can end the same effect.
or heavy armor.
2
Racial Utility Powers
Mul’s Endurance Mul Utility 2
You take the burden of one of your allies upon yourself.
Daily
Immediate Reaction Melee touch
Trigger: An adjacent ally fails an Endurance check.
Effect: You make an Endurance check. If you suc-
ceed your ally is not affected by the failed check.
If made as part of a skill challenge, the ally’s
failure does not count as a failure in the skill chal-
lenge. If you fail your Endurance check, you are
affected by the consequences of the failed check
in place of your ally.
Triumph of Vitality Mul Utility 6
You dig deep and find energy you did not know you had.
Daily
Immediate Reaction Personal
Trigger: You score a critical hit.
Effect: You gain 2d6 temporary hit points.
Brutality Mul Utility 10
You are able to channel your strength into a brutal blow
against your enemies.
Daily
No Action Personal
Trigger: You roll a damage roll for a melee attack
and dislike the result.
Effect: You can reroll the damage roll and use
either roll.
Bloodied Toughness Mul Utility 16
Just when your enemies think they have you beaten you
shrug off their blows and continue the fight.
Daily
Immediate Reaction Personal
Trigger: You are bloodied.
Effect: You gain resist 10 all until the end of the
encounter.