M Commerce
M Commerce
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M-Commerce
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CHAPTER 7
M-Commerce
Dr. Fadi Safieddine
The American University of the Middle East, MIS Department, Business
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ABSTRACT
7.1 INTRODUCTION
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7.2 CHARACTERISTICS AND LIMITATIONS
7.3.1 DEFINITION:
The term apps is used to describe small applications which users use to
download on mobile devices from specific App Stores associated with the
operating system or phone devices they have purchased. Traditionally,
applications required large storage and the installation had to undergo
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several stages and authorizations from the system administrations. Risks
have traditionally been associated with application downloads, especially
when downloaded from the Internet with trust in the source of these
applications always a concern. App stores have come about to limit and
create an environment of trust. Apps tend to be compact, requiring less
Internet traffic, requiring less processing power, and checked by the App
stores to be legitimate. App stores check Apps for any unauthorized
contains such as viruses, spyware or codes allowing unauthorized access
otherwise known as hacking. Applications that pass these checks get the
App store certifications and are authorized to appear on the App store.
The App Store certification allows that specific operating system to
authorize the opening of the App without asking for further authorization
of the user.
There has been incidents, however, were computer viruses and hackers
have been successful in getting unauthorized codes through legitimate
App store apps [1], [2]. However, these incidents remain significantly
rare.
Some of the most popular App stores are Apple App Store, Google Play
Store, Samsung Apps Store, and Windows Store.
FIGURE 7.1 Most popular Apple App Store categories in December 2015, by share of
available apps [3].
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Auction apps, and business directories. It should be noted that
convenience plays a key role here. Some of the successful digital
service apps have capitalized on making the service convenient to
customers, example Uber. Commodities, clothing and grocery sales,
are having limited success.
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more or get remote access to these applications presents an important
business opportunity. Noted here that several app stores provide their
own Cloud Computing storage and back up facilities with the first few
Giga bites free but additional space at a cost. Also several apps have
started witnessing opportunities in including cloud-computing services
to back up images, communications, and documents.
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Success factor in M-commerce apps has to factor in Value for
Effort, Value for Money, or combination of both. Value for Effort
(VfE) could be described as providing convenience to the users.
Where an app can replace tedious or time-consuming process, this
presented a key success factor. Several examples of business apps
fall into this category including Banking Apps that allow faster
access to banking details and performing banking transactions on
the move. Increasingly, users prefer using an app to calling or
going online via websites for orders and services. Apps such as
Just Eat™ and Hungry House™ are such Apps allowing quick and
easy way to order takeaway food based on the GPS location of the
user and reviews of previous customers.
Value for Money (VfM) apps represent much of the success factors
that E-commerce websites have done for nearly a decade. Where
an app can provide users a better value for purchases of products or
services, this became a key success factor for that business model.
Companies have struggled to sell high end products at better value
via M-commerce and this remains a market to explore.
The majority of successful M-commerce apps have come about as
mixture of VfE and VfM. Taxi ordering app (Uber), Auction app
(Ebay), Books, Music and Films are all examples of M-commerce
attracting customers using a mixture of both VfE and VfM.
In fact one of the key reason many websites failed initially to
capitalize on the expansion of M-Commerce is that they assumed
the same E-commerce models would work for M-commerce.
Travel, grocery, clothing, computing, insurance, and many other
products and services have not successfully broken into the M-
commerce market due in part for not providing anything
significantly different to their website. Storage and screen
limitations, along with slower speed and processing have rendered
many of these apps only to be used when far from laptops or
desktops.
Software coding of apps could be done using the specific app store
recommended language and library, this is usually termed as native
app. Android stores welcome Java or C# coding while Apple store
require apps to run on iOS or X OS using integrated development
environment called Xcode. Both native app languages give
developers access to library of codes that result in apps that have
faster performance and higher reliability. Naturally, native apps
tend to be more expensive to build and a business may need to
build several apps to match each app store or mobile devices’ need.
However, having apps that go through the App stores provide trust
and assurance of quality for users.
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decides to use the app where there is no Internet, the speed and
reliability of such app is not as reliable as native apps.
7.10 CONCLUSION:
The world of M-commerce has and will continue to capitalize on
the convenience as the technology gets more powerful and devices
become more portable. Exciting developments in artificial
intelligence and quantum computing promises a decade or more of
great innovation. And if the last two decades have shown us
anything, combining innovation and creativity into new business
models are behind some of the biggest successes we see today.
KEYWORDS
• M-commerce
• E-commerce
• App
• Apps store
• Web Mobile
• Mobile Technology
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