BMM1711 Intro To Engineering 03 MRH
BMM1711 Intro To Engineering 03 MRH
Engineering
Design & Teamwork
Ts. Dr. Mohd Razali Hanipah, CEng MIMechE (UK)
[email protected]
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TOPICS
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DESIGN IS ART.
ANALYSIS IS SCIENCE.
ANALYSIS INFORMS DESIGN.
The Design Process
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Art versus Science
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Design is iterative…
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DEVELOPING CRITERIA
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Criteria are important.
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GENERATING IDEAS
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Brainstorming
• Quantity is important.
– More ideas results in better chance of great idea.
– You only need one great idea.
• Variety is important.
– If you consider a variety of ideas, you will be confident
in your choice, and there is a chance to combine ideas.
– The best way to get a diverse set of ideas is to start with
a diverse group of people.
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Pairwise comparison
• A criterion (safety) is at the top left
• Each “Option” is a different design
• In the “Option 1” column, if Option 1 is worse (less
safe) than Option 2, put a 0 in that row. Put a 1 where
the options are similar, and put a 2 where the column
option is better (safer) than the row option.
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Weighted benefit analysis
• Criteria placed in the rows of first column
• Weights representing relative importance of each criterion are
placed in the second column.
• Evaluate each design on each criterion
• Add up the weighted values for each design
• Use judgment to compare the designs once the scores are in. Don’t
just go with the highest score.
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WORKING IN TEAMS
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Teams Need to Agree On…
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Giving feedback
• Focus on behavior – what teammates do
rather than what you think is going on.
• Consider five important team skills
– Contributing to the Team’s Work
– Interacting with Teammates
– Keeping the Team on Track
– Expecting Quality
– Having Relevant Knowledge, Skills, and Abilities
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PERIOD ANALYSIS
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Experiments Inform Design
Process
• Observe the problem and note items of
interest.
• Hypothesize an explanation based on
what you know or can learn from others.
• Predict the behavior of a design based on
that hypothesis.
• Experiment to see if the system really
behaves that way
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Experimental Variables
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PROJECT MANAGEMENT
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Project planning and
management
• Create a project timeline
– Timeline should include:
• All tasks
• Decisions
• Supplies and equipment necessary
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Project planning and
management
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Modern project management
• “Scrum” is a project management process made popular as a
method of software development.
• Holistic rather than linear, flexible rather than sequential
• Control passes back and forth among team members
• “Scrum master” rather than “project manager”, where the
scrum master watches the team’s process
• The “product owner” is the primary liaison to customers and
clients
• Other team members comprise the development team that
focuses on project deliverables—sharing progress publicly
and frequently
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