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Suki Level 1

Dungeons & Dragons Character

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Mick Mous
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0% found this document useful (0 votes)
24 views

Suki Level 1

Dungeons & Dragons Character

Uploaded by

Mick Mous
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Character Sheet

Player Name Marijke

Suki 1 Rogue 0
Character Name Level Class Paragon Path Epic Destiny Total XP
Changeling Medium 28 Female 5'5 120 Unaligned The Sovereign Host Der Turm
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
4 Initiative 4 16 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 10 6 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
SCORE PASSIVE SENSE BASE SKILL BONUS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

13 STR
Strength
1 1 11 FORT 10 1 19 Passive Insight 10 + 9
CONDITIONAL BONUSES
12 CON
Constitution
1 1 15 Passive Perception 10 + 5
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
18 DEX 4 4 16
Dexterity REF 10 4 2
ATTACK WORKSPACE
11 INT
Intelligence
0 0 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Dagger
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

10 WIS
Wisdom
0 0 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 5 0 1 3 1
14 WILL 10 3 1 ABILITY:
Ranged Basic Attack - Dagger
16 CHA
Charisma
3 3 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 8 0 4 3 1
HIT POINTS ACTION POINTS
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE SURGES/DAY
MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
Action Points 1 2 ABILITY:
24 12 6 7 2 3
Melee Basic Attack - Dagger
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d4+1 1
RACE FEATURES ABILITY:
Ranged Basic Attack - Dagger
Change Shape - Use changeling disguise as an at-will power DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Mental Defense - +1 to Will 1d4+4 4


TEMPORARY HIT POINTS
Shapechanger - You have the shapechanger quality.
BASIC ATTACKS
Changeling Trick - You have the changeling trick power. ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Bluff Bonus 5 vs AC Dagger (Melee) 1d4+1
Insight Bonus
RESISTANCES 8 vs AC Dagger (Range) 1d4+4

CURRENT CONDITIONS AND EFFECTS 6 vs AC Hand Crossbow 1d6+4

4 vs AC Short sword 1d6+1


SKILLS CLASS / PATH / DESTINY FEATURES
ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC First Strike - At encounter start, get combat advantage FEATS
4 Acrobatics DEX 4 0 against foes that haven't acted yet. Backstabber - Sneak Attack dice increase to d8s

0 Arcana INT 0 0 n/a Rogue Tactics - Choose one of the rogue tactics.

1 Athletics STR 1 0 Brutal Scoundrel - Add Str mod to Sneak Attack

10 3 5 n/a 2 damage.
Bluff CHA
Rogue Weapon Talent - Damage die increases one size
3 Diplomacy CHA 3 0 n/a
with shuriken; +1 on attacks with daggers.
5 Dungeoneering WIS 0 5 n/a
Sneak Attack - Once per round, if you have combat
1 Endurance CON 1 0
advantage and hit with a crossbow, light blade, or sling, deal
0 Heal WIS 0 0 n/a
extra damage.
0 History INT 0 0 n/a

9 Insight WIS 0 5 n/a 4

3 Intimidate CHA 3 0 n/a

0 Nature WIS 0 0 n/a

5 Perception WIS 0 5 n/a

0 Religion INT 0 0 n/a

4 5
LANGUAGES KNOWN
9 Stealth DEX
Common
3 Streetwise CHA 3 0 n/a

9 Thievery DEX 4 5

Suki Page 1 Marijke


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Changeling Disguise
WEAPON
Deft Strike
WEAPON
Sly Flourish
WEAPON

ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Changeling Trick
HEAD
Positioning Strike
NECK

RING

RING

WAIST PERSONALITY TRAITS

DAILY POWERS
Trick Strike

MANNERISMS AND APPEARANCE

UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Sharn
Paragon (11-20) Milestone / / /
Although part of the nation of Breland, Sharn is a society in
Epic (21-30) Milestone / / / its own right. People and cultures of nearly every imaginable
sort are brought together there. They talk, they do business,
OTHER EQUIPMENT RITUALS / ALCHEMY they travel together, they pass one another on the street,
Adventurer's Kit and the result is a true melting pot, perhaps the only one in
all the Five Nations. Members of monstrous or disfavored
Climber's Kit
races who aren't welcomed in Sharn's towers can find a place
Fine Clothing in the shadows deep beneath the lofty spires and floating
Footpads COMPANIONS AND ALLIES
Glass Cutter
Grappling Hook
Identification Papers, Standard
Lantern
Rations, Trail (10)
Rope, Silk (50 ft.)
Thieves' Tools
Cloth Armor (Basic Clothing)
SESSION AND CAMPAIGN NOTES
Leather Armor (E)

COINS AND OTHER WEALTH


Money on hand: 8 gp
Stored money: 0 gp
Encumbrance: 103 / 130

Suki Page 2 Marijke


CHARACTER NAME
Second Wind
Suki
PLAYER NAME KEYWORDS USED

Marijke
RACE CLASS LEVEL Standard Personal
Changeling Rogue 1
ACTION RANGE

HP AC vs Self
13 STR
ATTACK DEFENSE TARGET
16
24 12 CON Effect: You spend a healing surge and regain 6 hit
Fort points. You gain a +2 bonus to all defenses until
Spd 18 DEX the start of your next turn.
11
6 11 INT
Ref
Init 10 WIS 16
+4 16 CHA Will
14
ADDITIONAL EFFECTS

Passive Passive
19 Insight 15 Perception

CLASS LEVEL BOOK


PH

PLAY DATA ® ENCOUNTER SPECIAL ® ENCOUNTER ACTION ®

Changeling Disguise Deft Strike Sly Flourish


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Polymorph Martial, Weapon Martial, Weapon

Minor Personal Standard * * Melee or Ranged weapon Standard * * Melee or Ranged weapon
ACTION RANGE ACTION RANGE ACTION RANGE
vs 8 vs AC One creature 8 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You alter your physical form to take on the Requirement: You must be wielding a crossbow, Requirement: You must be wielding a crossbow,
appearance of any Medium humanoid. You retain a light blade, or a sling. a light blade, or a sling.
your statistics in your new form, and your Special: You can move 2 squares before the Attack: Dexterity vs. AC
clothing, armor, and possessions do not change. attack. Hit: 1[W] + Dexterity modifier (+4) + Charisma
The new form lasts until you change form again. Attack: Dexterity vs. AC modifier (+3) damage.
Any creature that attempts to see through your Hit: 1[W] + Dexterity modifier (+4) damage. Increase damage to 2[W] + Dexterity modifier
ruse makes an Insight check opposed by your Increase damage to 2[W] + Dexterity modifier (+4) + Charisma modifier (+3) at 21st level.
Bluff check, and you gain a +5 bonus to your (+4) at 21st level.
check. Dagger: +8 attack, 1d4+7 damage
Dagger: +8 attack, 1d4+4 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d8+1 to damage once per round (Sneak Attack) +2d8+1 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Racial Power * EPG Rogue 1 PH Rogue 1 PH

AT-WILL POWER ® AT-WILL POWER ® AT-WILL POWER ®

Changeling Trick Positioning Strike Trick Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon

Minor * Melee 1 Standard * Melee weapon Standard * * Melee or Ranged weapon


ACTION RANGE ACTION RANGE ACTION RANGE
vs One creature 8 vs Will One creature 8 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You make a Bluff check opposed by the Requirement: You must be wielding a light blade. Requirement: You must be wielding a crossbow,
target's passive Insight. If your check succeeds, Attack: Dexterity vs. Will a light blade, or a sling.
you gain combat advantage against the target Hit: 1[W] + Dexterity modifier (+4) damage, and Attack: Dexterity vs. AC
until the end of your next turn. you slide the target 1 square. Hit: 3[W] + Dexterity modifier (+4) damage, and
Artful Dodger: You slide the target a number you slide the target 1 square.
of squares equal to your Charisma modifier (+3). Effect: Until the end of the encounter, each time
you hit the target you slide it 1 square.
Dagger: +8 attack, 1d4+4 damage
Dagger: +8 attack, 3d4+4 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d8+1 to damage once per round (Sneak Attack) +2d8+1 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Racial Power * EPG Rogue 1 PH Rogue 1 PH

ENCOUNTER POWER ® ENCOUNTER POWER ® DAILY POWER ®

Suki Page 3 Marijke

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