Suki Level 1
Suki Level 1
Suki 1 Rogue 0
Character Name Level Class Paragon Path Epic Destiny Total XP
Changeling Medium 28 Female 5'5 120 Unaligned The Sovereign Host Der Turm
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
13 STR
Strength
1 1 11 FORT 10 1 19 Passive Insight 10 + 9
CONDITIONAL BONUSES
12 CON
Constitution
1 1 15 Passive Perception 10 + 5
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
18 DEX 4 4 16
Dexterity REF 10 4 2
ATTACK WORKSPACE
11 INT
Intelligence
0 0 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Dagger
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
10 WIS
Wisdom
0 0 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 5 0 1 3 1
14 WILL 10 3 1 ABILITY:
Ranged Basic Attack - Dagger
16 CHA
Charisma
3 3 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 8 0 4 3 1
HIT POINTS ACTION POINTS
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE SURGES/DAY
MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
Action Points 1 2 ABILITY:
24 12 6 7 2 3
Melee Basic Attack - Dagger
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d4+1 1
RACE FEATURES ABILITY:
Ranged Basic Attack - Dagger
Change Shape - Use changeling disguise as an at-will power DAMAGE ABIL FEAT ENH MISC MISC
0 Arcana INT 0 0 n/a Rogue Tactics - Choose one of the rogue tactics.
10 3 5 n/a 2 damage.
Bluff CHA
Rogue Weapon Talent - Damage die increases one size
3 Diplomacy CHA 3 0 n/a
with shuriken; +1 on attacks with daggers.
5 Dungeoneering WIS 0 5 n/a
Sneak Attack - Once per round, if you have combat
1 Endurance CON 1 0
advantage and hit with a crossbow, light blade, or sling, deal
0 Heal WIS 0 0 n/a
extra damage.
0 History INT 0 0 n/a
4 5
LANGUAGES KNOWN
9 Stealth DEX
Common
3 Streetwise CHA 3 0 n/a
9 Thievery DEX 4 5
ARMOR
ARMS
FEET
ENCOUNTER POWERS
HANDS
Changeling Trick
HEAD
Positioning Strike
NECK
RING
RING
DAILY POWERS
Trick Strike
UTILITY POWERS
Marijke
RACE CLASS LEVEL Standard Personal
Changeling Rogue 1
ACTION RANGE
HP AC vs Self
13 STR
ATTACK DEFENSE TARGET
16
24 12 CON Effect: You spend a healing surge and regain 6 hit
Fort points. You gain a +2 bonus to all defenses until
Spd 18 DEX the start of your next turn.
11
6 11 INT
Ref
Init 10 WIS 16
+4 16 CHA Will
14
ADDITIONAL EFFECTS
Passive Passive
19 Insight 15 Perception
Minor Personal Standard * * Melee or Ranged weapon Standard * * Melee or Ranged weapon
ACTION RANGE ACTION RANGE ACTION RANGE
vs 8 vs AC One creature 8 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You alter your physical form to take on the Requirement: You must be wielding a crossbow, Requirement: You must be wielding a crossbow,
appearance of any Medium humanoid. You retain a light blade, or a sling. a light blade, or a sling.
your statistics in your new form, and your Special: You can move 2 squares before the Attack: Dexterity vs. AC
clothing, armor, and possessions do not change. attack. Hit: 1[W] + Dexterity modifier (+4) + Charisma
The new form lasts until you change form again. Attack: Dexterity vs. AC modifier (+3) damage.
Any creature that attempts to see through your Hit: 1[W] + Dexterity modifier (+4) damage. Increase damage to 2[W] + Dexterity modifier
ruse makes an Insight check opposed by your Increase damage to 2[W] + Dexterity modifier (+4) + Charisma modifier (+3) at 21st level.
Bluff check, and you gain a +5 bonus to your (+4) at 21st level.
check. Dagger: +8 attack, 1d4+7 damage
Dagger: +8 attack, 1d4+4 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS
+2d8+1 to damage once per round (Sneak Attack) +2d8+1 to damage once per round (Sneak Attack)
+2d8+1 to damage once per round (Sneak Attack) +2d8+1 to damage once per round (Sneak Attack)