Mutimedia-Practical Questions - All-Steps & Screen Shot Few-For Reference-1
Mutimedia-Practical Questions - All-Steps & Screen Shot Few-For Reference-1
SHARJAH
MULTIMEDIA
(SUBJECT CODE : 821)
PRACTICAL RECORD
NAME: ____________________________________
CBSE Reg. No: __________________
2022-2023
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INDIA INTERNATIONAL SCHOOL
SHARJAH
Certificate
Department of Computer Science
Teacher in-Charge
Seal Ms.Jilphy Susan Joy
Date:
Year: 2022-23
(Examiner)
ACKNOWLEDGEMENT
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I take this opportunity to convey my hearty and sincere thanks to
Ms. Jilphy Susan Joy, my Media teacher who always gave valuable
suggestions, support, encouragement and supervision for the
completion of my record. Her moral support and continuous guidance
enabled me to complete my work successfully.
I wish to express my sincere gratitude to Dr. Manju Reji
(Principal) and other staff for their advice and guidance in doing this
record.
I take this opportunity to convey my thanks to my Parents, Friends
and all those people who have helped me during the journey of my
Record Report, which I have completed successfully. This report has
given a wonderful and enlightening experience to me.
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INDEX
S. No Topic Page Number
PROJECT
PRACTICAL QUESTIONS
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ADOBE PREMIERE PRO
Adobe Premiere Pro is a video editing software that can capture,
edit, perform special effects, add graphics and titles, all the way
to final production.
When you work with Adobe Premier Pro, it presents a virtual
workspace on the screen. You can move windows around, close
some items and open others.
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PROJECT
ACTIVITY 1
Create a short film with moral value / documentary of 5 to 10 minutes
long. Use Adobe Premiere Pro for Editing Video and adding effects.
STEPS
1. Click Start -All Programs - Adobe Premier Pro, then click on the
New Project.
2. The main workspace for Adobe Premiere will open on the screen. It
is divided into four sections or panes: Project Panel, Source Panel,
Timeline Panel & Program Monitor Panel.
3. Click File > Import, import all the media into Premiere Pro to start
editing.
4. View and trim source clips in the Source Monitor.
5. Assemble clips into a sequence.
Drag each clip individually to the Timeline panel, or automatically
assemble clips selected in the Project panel. We can decide
whether to add video, audio, or both to the sequence. The timeline
is where we will do the editing and build the final video. Video
clips appear as horizontal bars in the timeline. Those in the upper
half (Lines marked V1, V2, V3 etc.) are video content. Those in
the lower half (A1, A2, A3 etc.) are audio content.
6. Re trim clips in a sequence. If the precise In and Out points for a
clip is not set, or needs to change them, we can re trim the clips in
the Sequence tab of the Timeline panel.
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7. Adjust clip attributes if necessary.
8. Re arrange clips.
After clips are placed in the Timeline panel, it can be rearranged. We
can split a clip to use different effects, or extract or move a clip and
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ADOBE SOUNDBOOTH
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A
CTIVITY 2
STEPS
1. Before opening Adobe Soundbooth, make sure that all files are
Soundbooth project file and its associated .wav files in the same
(.wav files, for example) the Adobe Soundbooth file may not
work.
2. Choose File > Open and open the wav file. We can see the
waveform of the file in the Editor panel. We can open more than
one file.
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3. When we have two files open, we can switch between them by
file name from the pop-up menu at the top of the Editor panel
6. The Effects panel is the next panel in the group. When we add
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in this panel.
Flash Video.
8. Click the Play button <<icon>> at the bottom of the Editor panel
the Time Selection tool <<icon>> in the toolbar and then click
and drag across the waveform in the Editor panel with the
range.
10. Select a range and click the Play button <<icon>>to play
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11. Click the Loop Playback button <<icon>> at the bottom of the
Editor panel to hear the selected range repeat when we click the
Play button.
Tools panel.
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13. The Set Fade In < and Set Fade Out buttons in the upper left
the beginning and end of the audio clip. Click and drag the Fade
track.
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14. To remove a fade, drag the Fade In Or Out handle back to the
files, we can also trim them using the trim handles found in the
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AUTODESK MAYA
PRACTICAL QUESTION :1
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flavours. Animate to fill the cone. Write the steps, take the screen
shot of each step.
STEPS
1. Open a new Scene, insert a cone by clicking “Polygon cone option” from
the Poly Modeling shelf.
or
Click Create Menu -> Polygon Primitives – Cone
2. Select the Rotate Tool from the Toolbox or press (Hotkey: E) and rotate
the cone upside down.
3. Select the Scale Tool on the Toolbox or press (Hotkey: R) and scale the cone.
4. Click “Alt + Left Mouse Button “to "tumble" or rotate the camera around a
central pivot and position the cone on the grid.
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5.
To add the ice cream scoop, click the “Polygon Sphere” on the Poly Modeling
shelf.
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7. Press “Spacebar to view the Orthographic view, arrange the sphere using
move tool (Hotkey: W), use the Scale tool (Hotkey: R) to change the size of the
8. Click the Perspective View and press Spacebar to shift back to the
Perspective view.
9. To colour the objects, right click the object (it display the marking
menu)- Choose “Assign New Material” – Select the desired option and choose
the colour.
Choose the desired colour to select the flavour of the ice cream.
10. To make it more realistic right click the sphere- from the menu choose
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11. Select the ice cream cone, and both the scoops (Shift +Click) , Set a key
frame at 1
12. Click Frame 100, Select the ice cream scoop , Use the scale tool (Hotkey:
R) to make the scoop big . Set a key frame by pressing S on the keyboard or
by clicking Key menu- set Key , from the Animation Menu Set.
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PRACTICAL QUESTION: 2
STEPS
1. From the Menu set at the left edge of the Status line, select Modeling, first
2. To set the ball bounce, set three keys: high, low, and high. Position the
values in the channel editor. Set key frames at 50, 100 and 150 by
selecting that frame on the timeline and then hitting "S" to set key.
3. The up and down movement of the ball is determined by The y-axis of the
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4. Change the tangent angle of the low position. Left-clicking the bottom
point and selecting the "Break Tangent “button to separate the tangent line in
two so the two sides are independently controlled. Select the endpoint of one
side of the tangents, click and drag to change the steepness of that angle.
5. Do this for the opposite whisker. You can leave the two highpoints as
they are, or adjust the angle without breaking the tangent of those as well.
6. Click the "Play" button on the timeline to see what your ball looks like.
7. To create the "squash and stretch" attribute a rubber ball has, select
"Animation" from the menu drop down, go to Deform > Nonlinear > Squash.
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8. Give appropriate values for "Factor", Low Bound, High Bound, Start
a few frames before the ball hits the low point and have the ball be taller..
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PRACTICAL QUESTION :3
in weights.
STEPS
1. Open a new Scene, insert a sphere by clicking “Polygon sphere” from the
2. Make a copy of the ball by selecting the ball pressing “Ctrl +D”, Using
4. Colour all the three balls, Right click the balls- Assign New Material-
5. Select Frame 1, “Shift + Click” all the 3 balls to select all the three balls,
Using Move tool (Hot key : W) move all the three balls up. Set a key frame at
Frame 1.
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6. Select frame 20, select 1 ball and bring it down using the Move tool, set a
key frame by pressing “S” on the keyboard. Now this ball is the heaviest ball.
7. Select frame 25, select the second ball and bring it down using the Move
tool, set a key frame by pressing “S” on the keyboard. Now this ball is the
second heaviest ball.
8. Select frame 30, select the first ball and drag it up using the Move tool, set a
key frame by pressing “S” on the keyboard.
9. Select frame 35, select the third ball and bring it down using the Move tool,
set a key frame by pressing “S” on the keyboard. Now this ball is the second
heaviest ball.
10. Select frame 40, select the second ball and drag it up above the first ball,
using the Move tool, set a key frame by pressing “S” on the keyboard.
11. Select frame 45, select the third ball and drag it up above the first ball,
using the Move tool, set a key frame by pressing “S” on the keyboard.
12. Use the Graph Editor to Edit the animation.
PRACTICAL QUESTION :4
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Create the 3D model of any object of your choice. Animate the object.
Edit the animation using the Curves and Tangent menus either using
STEPS
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6. Colour the object - right clicking the object – Select “Assign New
7. Select the object, Click Frame1 and set a key frame by hitting “S” on the
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8. ON the “Auto keyframe” by Clicking “Toggle Auto keyframe Toggle”
button below the “Playback Controls” at the bottom right, this will help to
create the key frame automatically whenever you change the attributes of
the object.
9. Select the object, click on Frame 30, Using “Scale tool “ change the size
of the spring.
10. Select Frame 60 and make changes in the object using the “Scale Tool”.
11. Make adjustments in the “Range Slider” located below the “Time Slider”
to select the frames to played and click the “Play” button to view the
animation.
13. In the Dope sheet, Click “Edit” menu- “Scale”, change the ”Value
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15. Under “Phelix1”, click “Scale X” , Click the key frame at Frame1
16. Click “ Tangent “ menu –Stepped ( choose any type of tangent) , click
17.Select the other key frames and try different tangents, click “Play” button
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PRACTICAL QUESTION :5
available in Maya.
STEPS
2. Click “Platonic Solid” from the “Poly Modeling” shelf, click and drag to
3. Click “Polygon torus options” from the “Poly Modeling” shelf, click and
4. Click the object, use Move Tool (Hotkey: W), Scale Tool (Hotkey :R),
Rotate Tool (Hotkey :E) to move the objects, change the object size and rotate
the objects.
5. To colour the object, Select the object, from the “Rendering” shelf, Click
material …)
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6. To create the Camera, Select Create - Cameras - camera type (where
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select the Camera click the key frame at Frame 50 and make changes in the
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attributes ( scale, Angle of View, Focal length … )
12. Change the view back to Camera view , click “View “ menu – Cycle
through Camera , adjust the attributes and view the changes in the
animation.
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PRACTICAL QUESTION :6
Create an object in Maya (or import an object) and animate the object
METHOD1
2. From the Menu set at the left edge of the Status line, select Modeling,
first create an object by clicking any of the polygon button (eg: polygonal
3. To colour all the object, Right click the object- Assign New Material- Phong
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5. Draw the path by clicking on the grid and press the “Return/ Enter” key.
6. Select object, shift + click the path, to select path along with the object.
8. Click the “Play” button at the bottom right to view the animation.
9. Select the object, Click the “Show/ Hide Chanel Box” , click the “ motion
path1” and make changes “front twist” , “ up twist”, “bank rate” etc. and view
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METHOD 2
2. From the Menu set at the left edge of the Status line, select Modeling, first
create an object by clicking any of the polygon button (eg: polygonal sphere )
3. To colour the object, Right click the object- Assign New Material-- Assign
4. Select the object you want to animate with the motion path and move it to its
starting position.
5. Set the current time to the start time of your path animation.( on the timeline
frame1)
6. Select Constrain > Motion Paths > Set Motion Path Key.
time.
8. Increase current time ( eg: frame 25) and move the object to a new position.
9. Select Constrain > Motion Paths > Set Motion Path Key again.
10. A single-span curve is drawn from the marker at the start time to the current
11. Continue changing the time and position by selecting Constrain > Motion
12. Set Motion Path Key for as long as you wish to animate the object’s position.
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13. The time at which the last motion path key is set is end time of your motion
path animation.
PRACTICAL QUESTION : 7
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Create a spring using any of the option available in the Maya shelf.
Colour the object and animate to increase the length of the spring.
STEPS
2. From the Poly Modeling Shelf- Right click Platonic Solid – Helix
3. Resize the object as per your wish- From Tools use Scale Tool or press hotkey
4. Click on the “ Attribute Editor” to the right of the Maya Screen – Click
5. Position the object , From Tools use Move Tool or press hotkey “W” on the
6. To colour the object, Right click the object- Assign New Material-
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Phong E (or any other material of your choice)
7. Under “Attribute Editor”, Choose “Phong E1” and choose the colour.
8. Click on the frame ( Eg: Frame1) – Press “S” on the keyboard to set the
9. Click another frame (Eg: Frame 100) , increase the height of the object
PRACTICAL QUESTION: 8
STEPS
4. Resize the objects as per your wish- From Tools use Scale Tool or press
5. Position the object, From Tools use Move Tool or press hotkey “W” on
6. Repeat step 3 and 4 to bring the object to the desired size and place the
7. Press “Spacebar “to see the “Orthographic View” and arrange the objects.
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8. After arranging the objects Press “Spacebar” in the “Perspective View”
9. To colour the object, Right click the object- Assign New Material-
10. Under “Attribute Editor”, Choose “Phong E1” and choose the colour.
11. Select the Cone, click on the frame (Eg: Frame1) – Press “S” on the
12. Click another frame (Eg: Frame 50), Using Rotate Tool (Hotkey –E)
turn the cone to -90 degree. Position the cone, set a Keyframe by Pressing
“S”.
13. Click another frame (Eg: Frame 100), Using Rotate Tool (Hotkey –E)
turn the cone to -180 degree. Position the cone, set a Keyframe by Pressing
“S”.
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14. Click “Animation Preferences”- Time Slider- Set Playback speed to
PRACTICAL QUESTION : 9
STEPS
1. create a cylinder from poly modeling shelf
2. From the chanel box edit the properties of the polygon, change the values of
3. Colour the object – Right click the object- Assign new material- Choose
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4. Select the object, Click fram1,
attributes, change the curvature to 180.Change the low bound and high bound
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8. Play the animation
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PRACTICAL QUESTION :10
curve using the Graph Editor to animate the object only on the
Y axis.
STEPS
2. Create an object, Click Create menu -> Polygon Primitives -> Cone
interface
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4. Select the object - Select frame 1 and set a key frame by pressing
5. Select another frame ( eg: Frame 50)– Change the “Translate X value
( Eg: Translate X : 5) and set a key frame ( From Animation Menu set –
6. Select another frame ( eg: Frame 100)– Change the “Translate X value
(Eg: Translate X : 10) and set a key frame (From Animation Menu set –
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10. Select Translate Y and convert the straight line to a curve.
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PRACTICAL QUESTION : 11
axis. Edit the animation curve using the Graph Editor to scale
STEPS
2. Create an object, Click Create menu -> Polygon Primitives -> Gear
interface
4. Select the object - Select frame 1 and set a key frame by pressing
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5. Select another frame ( eg: Frame 50)– Change the “Scale X value from
and set a key frame ( From Animation Menu set – Key- Set key or
6. Select another frame ( eg: Frame 100)– Change the “Scale X value from
(Eg: Scale X : 4) and set a key frame (From Animation Menu set – Key-
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8. Make the Animation Curve, Scale X to a straight line at “1”. Make
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