Proliferating Girlfriend English Rules v1.0
Proliferating Girlfriend English Rules v1.0
⚜ Game Purpose
One day, she wouldn’t stop multiplying!
But if I don’t do something, the earth will be engulfed by "hers." I’ll fight to destroy them!
⚜ Components
》Girlfriend card (x40)
These are the "Girlfriends" who continue to multiply.
In the upper left corner of the card, the number of "hers" is indicated by a number, in units of a
million.
Among the Girlfriend cards are Ultra Girlfriends marked with (UL). They have the memories and
fragmented personality of the original "her."
By eliminating an Ultra Girlfriend, the boyfriend gains access to her memories (special effects).
These memories may create a path to a happy ending.
Some of these special effects will help you, while others only hurt you with a disadvantage.
⚜ Game Setup
⍟ Play Example
Choose 3 Ultra Girlfriends with the number "1" to form your hand.
Next, shuffle the remaining 2 Ultra Girlfriends numbered "1" you didn't choose with the rest of
the cards. Draw 4 more cards, turn them face up, and arrange them in a horizontal line. Let's
call this horizontal line a "row." Make 3 rows, one below the other.
Also, a vertical line is called a "column", and the card at the bottom of the line is called a "front
line".
This 5th row is the final defense line against the Girlfriends. If they break through here and
even one card reaches the 6th row, or if the draw deck runs out, you lose the game.
⚜ Game Flow
The purpose of this game is to protect the final line of defense by attacking her as she continues
to multiply and invade to reduce her numbers.
You win the game by obtaining 10 Ultra Girlfriends (including the 3 in your initial hand). You
must do this before any cards reach the 6th row, before the draw deck runs out, or too many
Ultra Girlfriends become Triple Threats.
(red box)
▶ 1: Boyfriend Phase
Use hand effects. Place 1 card of your choice in memory and apply its effect (some cards may
be placed in the seal area). It cannot be discarded and must always be used, even to adverse
effects.
Next, if you run out of cards in your hand with this operation, immediately return all the cards in
the memory space to your hand.
⤋
▶ 2: Broken Heart Blast Phase
(In the original rules, this is referred to as レンパク or “renpaku.” It’s a play on words. RNPK
comes from something like “My melody of brea[K]ing my Girlfriend's [R]aiso[N] e'tre to [P]ieces.”
I’ve changed this to Broken Heart Blast for the sake of clarity.)
Continue this process until you can no longer Broken Heart Blast a new card.
The Broken Heart Blast cannot be stopped once it begins. If there are adjacent cards that can
be Blasted, they must be Blasted.
If the total number of Ultra Girlfriend cards in your hand, memories, and sealed storage areas
equal 10 or more, you win the game. End the game immediately and calculate your score.
⤋
▶ 3: End of Turn
The Girlfriends multiply.
Move all the cards in the play area down one row. Draw four cards and add them to the top of
the columns, starting from the left.
If this causes any card in the front line to pass the fifth line and reach the sixth, the game is lost.
The game is also lost if the draw deck is exhausted by multiplication
If the draw deck runs out at the same time you collect 10 Ultra Girlfriends, you still lose the
game.
⍟ Triple Threat
(In the original rules, this is called Trismegistus or “Thrice-Greatest,” referencing Hermes
Trismegistus, a legendary Hellenistic figure.)
After placing the 4 newly proliferated Girlfriends, check to see if there are 3 or more cards of
the same color next to each other. If this occurs, regardless of the card number, they become
a Triple Threat.
Choose a card from your hand or memory and move it to the sealed storage area (at this
time, special effects are not applied). Select 3 cards from the Triple Threat card group and turn
them face down.
Ultra Girlfriends can also become Triple Threats, the same as normal Girlfriend cards. However,
if 6 or more Ultra Girlfriends become Triple Threats, the game cannot be won and you lose the
game immediately.
If these actions can all be completed without the game ending, start a new turn.
Repeat the above steps until you win or lose the game.
⚜ Scoring
After you win the game, calculate your points.
First, move all Ultra Girlfriends from your hand, memory, and sealed storage to the scoring area.
Next, calculate the score for each color. Basically, count the number of cards of each color, but
colors are scored differently depending on the number of Ultra Girlfriends included in the group.
If you have 3 or more Ultra Girlfriends in a color set, that set of Girlfriend cards is “Happy” and
gives you 1 point for each card. If a color has 0 or 2 Ultra Girlfriends, it is normal and awards 0
points. If the color has exactly 1 Ultra Girlfriend, it is "Bad" and each card counts as -1 point.
For example, the red set includes “1 (UL Girlfriend),” “4 (UL Girlfriend),'' “8,” “16 (UL Girlfriend),
and “64.” Since the set includes 3 Ultra Girlfriends and is “Happy,” each card is counted as 1
point for a total of 5 points.
Arrange each group separated by color in the scoring area (including Ultra Girlfriends) in
numerical order. The higher set of consecutive numbers in each color grants a bonus
equaling the number of cards in the set.
For example, imagine you have a color set of "2", "4", "32", "64", and "128". 2 to 4 is a sequence
of 2 and 32 to 64 to 128 is a sequence of 3. The highest set of consecutive numbers is 3, which
gives a bonus of 3 points. The maximum consecutive number bonus for a color is 8 points.
However, if the consecutive set is part of a "Bad" color set, it will cause negative points.
For example, if White has only 1 Ultra Girlfriend with the number “1,” it's "Bad." If the other white
Girlfriend cards are “8,” “16,” “32,” and “128,” each card will count as a negative point for a total
of -5 points. Then, you will lose 3 more points due to the consecutive number bonus from “8,”
“16,” and “32.”
⚜ FAQ
What are the game’s end conditions?
If a card reaches the 6th line with even one card, if the mountain runs out, if 6 or more Ultra
Girlfriends become a Triple Threat, or if Broken Heart Blast removes 7 or more Ultra Girlfriends,
you lose the game.
If you gain 10 or more Ultra Girlfriends (including the 3 in your initial hand), you win the game.
Gain Ultra Girlfriends with a Broken Heart Blast. They must be the highest number of their color.
The highest number of a color usually goes to your score pile, but Ultra Girlfriends are added to
your hand instead.
What are the conditions for continuing the Broken Heart Blast?
If one or more cards adjacent to the card currently being Blasted has a higher number, you must
choose one to continue the Blast.
Sort by color and place the highest number card of each color set in the scoring area. If it's an
Ultra Girlfriend, move it to your hand instead. Discard the other Blasted cards.
What causes a Triple Threat, and what do you do when one appears?
At the end of the turn, if a group of 3 or more cards of the same color are connected adjacently,
choose 3 of the group to be flipped over.
They will never again be flipped face up, and they can no longer be targeted by a Broken Heart
Blast or special effects.
Credits
Game Design: kuro
Proliferating
Girlfriend
増殖彼女
Ultra Girlfriend
Card Guide
1 Place this card in the sealed storage area. Select a column or row and
rearrange the cards in any order.
4 Discard 1 Ultra Girlfriend in the play area and any 1 card adjacent to it.
16 If you have 3 or more cards in your hand, you lose the game.
1 During this turn, choose 1 card and treat it as the same number as 1 other
card of your choice on the field.
32 During this turn, continue the Broken Heart Blast if the adjacent cards have
equal numbers as well as higher numbers.
128 Place this card in the sealed storage area. At the end of this turn, add two
rows of proliferating Girlfriends instead of 1.
8 Place this card in the sealed storage area. Discard all cards adjacent to
Triple Threats.
32 If even one Triple Threat currently exists, you lose the game.
4 Place this card in the sealed storage area and swamp any cards you choose
between your hand and the memory area (special effects do activate).
64 Find all the Ultra Girlfriends in your discard pile and place them on the front
lines of your choice.
1 Choose one card in your hand and place it in the memory area (no special
effects activate).
8 Place this card in the sealed storage area. Shuffle the discard pile and return
it to the bottom of the draw pile.