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Proliferating Girlfriend English Rules v1.0

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0% found this document useful (0 votes)
102 views10 pages

Proliferating Girlfriend English Rules v1.0

Uploaded by

Bach Le
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Proliferating Girlfriend / 増殖彼女

She multiplies in rows! Puzzle-based solitaire.

⚜ Game Purpose
One day, she wouldn’t stop multiplying!

I can't take it anymore.

But if I don’t do something, the earth will be engulfed by "hers." I’ll fight to destroy them!

⚜ Components
》Girlfriend card (x40)
These are the "Girlfriends" who continue to multiply.

The five "hers" are "Akasaki-san", "Aoba-san", "Tsuge-san", "Nakiri-san", and


"Minano-san." Alternatively, you may call them Miss Red, Miss Blue, Miss Yellow,
Miss White, and Miss Green.
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In the upper left corner of the card, the number of "hers" is indicated by a number, in units of a
million.

Among the Girlfriend cards are Ultra Girlfriends marked with (UL). They have the memories and
fragmented personality of the original "her."

By eliminating an Ultra Girlfriend, the boyfriend gains access to her memories (special effects).
These memories may create a path to a happy ending.

Some of these special effects will help you, while others only hurt you with a disadvantage.

⚜ Game Setup
⍟ Play Example

Choose 3 Ultra Girlfriends with the number "1" to form your hand.

Translated by Ryan McSwain / BGG: Impr3ssion / Twitter: @ryanmcswain (v1.0)


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Next, shuffle the remaining 2 Ultra Girlfriends numbered "1" you didn't choose with the rest of
the cards. Draw 4 more cards, turn them face up, and arrange them in a horizontal line. Let's
call this horizontal line a "row." Make 3 rows, one below the other.

Also, a vertical line is called a "column", and the card at the bottom of the line is called a "front
line".

Each column can have 5 vertical cards (= 5 rows).

The play area is this space of 4 rows x 5 columns, or 20 cards.

This 5th row is the final defense line against the Girlfriends. If they break through here and
even one card reaches the 6th row, or if the draw deck runs out, you lose the game.

☑ About Consecutive Numbers


In this game, the numbers double. Please treat "1→2→4→8→16→32→64→128" as
consecutive numbers.

☑ About Empty Spaces


When a card is removed from the play area by Broken Heart
Blast (explained later) or a special effect, a gap may be created.
A gap is any empty space on the line above the front line.

If a gap appears, immediately move up the cards below it.

⚜ Game Flow
The purpose of this game is to protect the final line of defense by attacking her as she continues
to multiply and invade to reduce her numbers.

You win the game by obtaining 10 Ultra Girlfriends (including the 3 in your initial hand). You
must do this before any cards reach the 6th row, before the draw deck runs out, or too many
Ultra Girlfriends become Triple Threats.

(red box)

▶ 1: Boyfriend Phase
Use hand effects. Place 1 card of your choice in memory and apply its effect (some cards may
be placed in the seal area). It cannot be discarded and must always be used, even to adverse
effects.

Translated by Ryan McSwain / BGG: Impr3ssion / Twitter: @ryanmcswain (v1.0)


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Next, if you run out of cards in your hand with this operation, immediately return all the cards in
the memory space to your hand.


▶ 2: Broken Heart Blast Phase
(In the original rules, this is referred to as レンパク or “renpaku.” It’s a play on words. RNPK
comes from something like “My melody of brea[K]ing my Girlfriend's [R]aiso[N] e'tre to [P]ieces.”
I’ve changed this to Broken Heart Blast for the sake of clarity.)

Choose 1 card in a front line position (from


the bottom of a row). Next, look at the number
of the cards adjacent (vertically and
horizontally) to the one you chose. If one or
more of the cards has a number greater
than the number of the first card you
chose, you must choose one of those cards
to blast. Again, look at the cards around the
newly affected card. Follow the same
process, and if another card or cards has a
higher number, choose one of them to Broken
Heart Blast. However, you cannot choose a
face-down card that has become a Triple
Threat (explained later) as the Blast target.

Continue this process until you can no longer Broken Heart Blast a new card.

The Broken Heart Blast cannot be stopped once it begins. If there are adjacent cards that can
be Blasted, they must be Blasted.

When you have finished the Broken Heart


Blast, remove all the Blasted cards you
chose from the field.

Next, sort the cards removed by Broken


Heart Blast by color. From each sorted
color, take the card with the highest
number and place it in the scoring area.
Discard the rest.

At this time, if an Ultra Girlfriend would be


placed in the scoring area, immediately add her to your hand instead.

Translated by Ryan McSwain / BGG: Impr3ssion / Twitter: @ryanmcswain (v1.0)


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If the total number of Ultra Girlfriend cards in your hand, memories, and sealed storage areas
equal 10 or more, you win the game. End the game immediately and calculate your score.


▶ 3: End of Turn
The Girlfriends multiply.

Move all the cards in the play area down one row. Draw four cards and add them to the top of
the columns, starting from the left.

If this causes any card in the front line to pass the fifth line and reach the sixth, the game is lost.
The game is also lost if the draw deck is exhausted by multiplication

If the draw deck runs out at the same time you collect 10 Ultra Girlfriends, you still lose the
game.

⍟ Triple Threat
(In the original rules, this is called Trismegistus or “Thrice-Greatest,” referencing Hermes
Trismegistus, a legendary Hellenistic figure.)

After placing the 4 newly proliferated Girlfriends, check to see if there are 3 or more cards of
the same color next to each other. If this occurs, regardless of the card number, they become
a Triple Threat.

Choose a card from your hand or memory and move it to the sealed storage area (at this
time, special effects are not applied). Select 3 cards from the Triple Threat card group and turn
them face down.

You can no longer target a face-down card by


special effects or a Broken Heart Blast
(otherwise, treat it as a normal card).

Once a card becomes a Triple Threat, it will


never return to the normal state again. Even if
a Broken Heart Blast moves the column or
row, or if the group is separated for any other
reason, the cards remain face down.

Translated by Ryan McSwain / BGG: Impr3ssion / Twitter: @ryanmcswain (v1.0)


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Ultra Girlfriends can also become Triple Threats, the same as normal Girlfriend cards. However,
if 6 or more Ultra Girlfriends become Triple Threats, the game cannot be won and you lose the
game immediately.

If these actions can all be completed without the game ending, start a new turn.

Repeat the above steps until you win or lose the game.

⚜ Scoring
After you win the game, calculate your points.

First, move all Ultra Girlfriends from your hand, memory, and sealed storage to the scoring area.
Next, calculate the score for each color. Basically, count the number of cards of each color, but
colors are scored differently depending on the number of Ultra Girlfriends included in the group.
If you have 3 or more Ultra Girlfriends in a color set, that set of Girlfriend cards is “Happy” and
gives you 1 point for each card. If a color has 0 or 2 Ultra Girlfriends, it is normal and awards 0
points. If the color has exactly 1 Ultra Girlfriend, it is "Bad" and each card counts as -1 point.

For example, the red set includes “1 (UL Girlfriend),” “4 (UL Girlfriend),'' “8,” “16 (UL Girlfriend),
and “64.” Since the set includes 3 Ultra Girlfriends and is “Happy,” each card is counted as 1
point for a total of 5 points.

Finally, add a consecutive numbering bonus.

Arrange each group separated by color in the scoring area (including Ultra Girlfriends) in
numerical order. The higher set of consecutive numbers in each color grants a bonus
equaling the number of cards in the set.

For example, imagine you have a color set of "2", "4", "32", "64", and "128". 2 to 4 is a sequence
of 2 and 32 to 64 to 128 is a sequence of 3. The highest set of consecutive numbers is 3, which
gives a bonus of 3 points. The maximum consecutive number bonus for a color is 8 points.

However, if the consecutive set is part of a "Bad" color set, it will cause negative points.

For example, if White has only 1 Ultra Girlfriend with the number “1,” it's "Bad." If the other white
Girlfriend cards are “8,” “16,” “32,” and “128,” each card will count as a negative point for a total
of -5 points. Then, you will lose 3 more points due to the consecutive number bonus from “8,”
“16,” and “32.”

Translated by Ryan McSwain / BGG: Impr3ssion / Twitter: @ryanmcswain (v1.0)


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⚜ FAQ
What are the game’s end conditions?

If a card reaches the 6th line with even one card, if the mountain runs out, if 6 or more Ultra
Girlfriends become a Triple Threat, or if Broken Heart Blast removes 7 or more Ultra Girlfriends,
you lose the game.

If you gain 10 or more Ultra Girlfriends (including the 3 in your initial hand), you win the game.

How to increase your hand?

Gain Ultra Girlfriends with a Broken Heart Blast. They must be the highest number of their color.
The highest number of a color usually goes to your score pile, but Ultra Girlfriends are added to
your hand instead.

What if I run out of cards?

Return all cards from the memory section to your hand.

Where do you begin a Broken Heart Blast?

Your favorite one at the bottom of each row, at the forefront.

What are the conditions for continuing the Broken Heart Blast?

If one or more cards adjacent to the card currently being Blasted has a higher number, you must
choose one to continue the Blast.

What do you do after the Broken Heart Blast?

Sort by color and place the highest number card of each color set in the scoring area. If it's an
Ultra Girlfriend, move it to your hand instead. Discard the other Blasted cards.

What causes a Triple Threat, and what do you do when one appears?

At the end of the turn, if a group of 3 or more cards of the same color are connected adjacently,
choose 3 of the group to be flipped over.

What happens to Triple Threat cards?

They will never again be flipped face up, and they can no longer be targeted by a Broken Heart
Blast or special effects.

Translated by Ryan McSwain / BGG: Impr3ssion / Twitter: @ryanmcswain (v1.0)


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Credits
Game Design: kuro

Rules Supervision: グラム (Gram), うめゆ (Umeyun)

Cover & Aoba-san / Miss Blue illustrator: Reki

Logo: 今朝春 (Kesaharu)

Normal Girlfriend illustrator: wakko

Akasaki-san / Miss Red illustrator: takaz

Tsuge-san / Miss Yellow illustrator: 吉江ユタカ (Yoshie Yutaka)

Nakiri-san / Miss White illustrator: sasai

Minano-san / Miss Green illustrator: 志村コウジ (Kouji Shimura)

English Translation: Ryan McSwain

Translation Assistance: PlasticRhombus and chronopolize

Translated by Ryan McSwain / BGG: Impr3ssion / Twitter: @ryanmcswain (v1.0)


1

Proliferating
Girlfriend
増殖彼女
Ultra Girlfriend
Card Guide

Red — 赤崎さん — Akasaki-san / Miss Red

1 Place this card in the sealed storage area. Select a column or row and
rearrange the cards in any order.

4 Discard 1 Ultra Girlfriend in the play area and any 1 card adjacent to it.

16 If you have 3 or more cards in your hand, you lose the game.

Blue — 青葉さん — Aoba-san / Miss Blue

1 During this turn, choose 1 card and treat it as the same number as 1 other
card of your choice on the field.

32 During this turn, continue the Broken Heart Blast if the adjacent cards have
equal numbers as well as higher numbers.

128 Place this card in the sealed storage area. At the end of this turn, add two
rows of proliferating Girlfriends instead of 1.

Translated by Ryan McSwain / BGG: Impr3ssion / Twitter: @ryanmcswain (v1.0)


2

Yellow — 黄楊さん — 「 黄楊 (ツ ゲ)さん」 — Tsuge-san / Miss Yellow

1 Choose 2 cards in the play area and swap their positions.

8 Place this card in the sealed storage area. Discard all cards adjacent to
Triple Threats.

32 If even one Triple Threat currently exists, you lose the game.

White — 白鬼さん — 「白鬼 (ナキリ) さん」 — Nakiri-san / Miss White

1 Rearrange the cards on the front lines however you choose.

4 Place this card in the sealed storage area and swamp any cards you choose
between your hand and the memory area (special effects do activate).

64 Find all the Ultra Girlfriends in your discard pile and place them on the front
lines of your choice.

Green — 緑野さん — 「緑野 (ミナ ノ) さん」 — Minano-san / Miss Green

1 Choose one card in your hand and place it in the memory area (no special
effects activate).

8 Place this card in the sealed storage area. Shuffle the discard pile and return
it to the bottom of the draw pile.

64 Draw 3 cards from the draw deck and discard them.

Translated by Ryan McSwain / BGG: Impr3ssion / Twitter: @ryanmcswain (v1.0)

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