Conceptual and Procedural Knowledge
Conceptual and Procedural Knowledge
ROBERT MCCORMICK
ABSTRACT: The ideas that underlie the title of this chapter have been part of a familiar
debate in education, namely that of the contrast of content and process. In both science and
mathematics similar arguments have taken place, and these debates represent a healthy
examination of, not only the aims of science and mathematics education, but the teaching
and learning issues, and as such they reflect the relative maturity of these subject areas.
Even in technology education, which is still in its infancy as a subject, echoes of these debates
exist and there are contrasts of approaches to the balance of process and content across the
world. The ÔdebateÕ in technology is evangelical in nature, with for example, proponents
making claims for problem-solving approaches as a basis for teaching with few accounts
and almost no empirical research of what actually happens in classrooms. There is insuffi-
cient consideration of the learning issues behind this, or other proposals, and it is timely to
turn our attention to student learning. This article examines the nature of technological knowl-
edge and what we know about learning related to it. The article argues that learning procedural
and conceptual knowledge associated with technological activity poses challenges for both
technology educators and those concerned with research on learning.
INTRODUCTION
The ideas that underlie the title of this article have been part of a familiar
debate in education, namely that of the contrast of content and process.
In science education this contrast has been the subject of apparent changes
of fashion and much discussion (Millar & Driver, 1987; Millar, 1988;
Screen, 1988; Wellington, 1988 & 1989; Woolnough, 1988). The disputed
stances have included: process as a relief from the tyranny of a content-
laden and dominated curriculum, and as being more relevant in a world
where there is an ever-changing (content) knowledge base; process as
more relevant to a Ôscience for allÕ curriculum, and as more representa-
tive of the nature of ÔrealÕ (as opposed to ÔschoolÕ) science. In mathematics
education the argument has been about Ôskills verses understandingÕ, with
the operation of procedures of computation being contrasted with under-
standing of numbers, place values etc. (Hiebert, 1986). There is of course
a parallel debate in language, between learning the phonological skills and
the meaning, characterised by the argument over the Ôreal bookÕ method
of teaching reading. These debates represent a healthy examination of not
only the aims of science and mathematics education, but the teaching and
learning issues, and as such they reflect the relative maturity of these subject
areas. Even in technology education, which is still in its infancy as a subject,
echoes of these debates exist and there are contrasts of approaches to
the balance of process and content across the world. In the USA, content-
dominated curricula are giving way to those where the role of design or
problem-solving processes is increased, and in England and Wales there has
been a swing from a design process-based curriculum to one with more
of an emphasis upon content knowledge, but with the balance still being
in favour of process.1 (The debate in England and Wales is also complicated
by the debate over the role of skills of ÔmakingÕ artefacts.)
The ÔdebateÕ in technology is evangelical in nature, with, for example,
proponents making claims for problem-solving approaches as a basis for
teaching with few accounts and almost no empirical research of what
actually happens in classrooms.2 There is insufficient consideration of the
learning issues behind this, or other proposals, and it is timely to turn our
attention to student learning. My aim in this chapter is to follow the few
who have attempted to encourage those involved in technology education
to consider carefully the learning issues (Johnson, 1994a & b; Johnson &
Thomas, 1994; Waetjen, 1993; Jones and Johnson in their articles in this
volume), and to argue that research in areas such as cognitive psychology
and anthropology provides a number of challenges to the assumptions and
practices of technology educators. However, this is not a one way affair
because technology education, in being concerned with both the practical
and the intellectual, offers challenges to learning researchers. I will there-
fore examine the understandings we have from research and explore the
challenges that we all have to meet.
TERMINOLOGY
Already in my introduction you will see some of the problems that termi-
nology gives, with words such as ÔproceduresÕ, ÔprocessÕ, ÔcontentÕ giving
a seemingly clear rationale for the curriculum, but actually hiding some
important ideas. The terms in my title are more precise, but are neither
familiar to most technology educators, nor complete descriptions of all kinds
of knowledge of relevance to technology education. Let me, therefore,
expand on the terms and with it some of the issues that surround them. A
discussion of terminology and associated ideas is no mere academic
semantic endeavour, but an effort to make several important points:
¥ some ideas that technology educators have about the two are often not
borne out by research, and this in part stems from a misunderstanding
of their nature;
¥ an understanding of the nature and relationship of the two is crucial to
the teaching and learning of technology;
¥ that the two ideas of conceptual and procedural knowledge are often seen
as separate, with their relationship being ignored.
The most common understanding in relation to the two terms is of the
contrast of Ôknowing howÕ and Ôknowing thatÕ (Ryle, 1949). Some see the
distinction as a contrast between the tacit knowledge of technology and
the explicit knowledge of science, the latter which results in explanation
(Cross et al., 1986). This is remarkably close to the idea of Ôknow howÕ
as procedural knowledge and the Ôknow thatÕ as conceptual knowledge;
such conceptual knowledge allows us to explain why, hence the distinc-
tion of Ôknow howÕ and Ôknow whyÕ (Plant, 1994). Although it is true that
technology is geared to action, and hence Ôknow howÕ, this does not imply
that it is without a conceptual component (nor indeed that science is without
a Ôknow howÕ component). As I will show, the situation is complex, and
this simple distinction is only part of the story.
The Ôknow howÕ attributed to technology is what cognitive psychologists
call procedural knowledge, which is simply Ôknow how to do itÕ knowledge.
Part of the complexity of it comes in trying to link it to terms such as
ÔprocessÕ, Ôproblem solvingÕ, Ôstrategic thinkingÕ and the like, which in
turn requires distinguishing different levels of procedure. Conceptual knowl-
edge, on the other hand, is concerned with relationships among ÔitemsÕ of
knowledge, such that when students can identify these links we talk of them
having Ôconceptual understandingÕ. Thus in the area of ÔgearingÕ we hope
that students will see the relationship among Ôdirection of rotationÕ, Ôchange
of speedÕ, and ÔtorqueÕ. Cognitive psychologists also use the term Ôdeclar-
ative knowledgeÕ, to contrast it with procedural knowledge, and define it
as Ôknowledge of factsÕ (Anderson, 1990, p. 219). But this has two diffi-
culties; it implies:
¥ that the knowledge may be a collection of unrelated facts, whereas con-
ceptual knowledge puts the focus on relationships (Hiebert & Lefevre,
1986);
¥ a contrast of an inert form of knowledge (declarative) with an active form
(procedural), whereas conceptual knowledge can be part of an active
process.
What is important to emphasise at this point is that conceptual knowledge
is not simply factual knowledge, but consists of ideas that give some power
to thinking about technological activity.
Before going on to explore more fully how learning theorists use the
terms, I want to examine some of the facets of knowledge relevant to
technology, using ideas that are common among technologists and tech-
nology educators.3
TECHNOLOGICAL KNOWLEDGE
Although I have already made the point that procedural and conceptual
knowledge are linked, I want to start by considering each separately. Much
of what we know about knowledge issues comes from other domains, such
as science and mathematics, and I will draw upon these along with cogni-
tive psychology and situated cognition. I use this literature, not to develop
a general theory that will illuminate technology education, but to raise issues
to which we must attend. (Johnson, in his article in this issue of the journal,
considers this literature from the point of view of Ôintellectual skillsÕ, but
addresses a similar need to understand the particular needs of technical
and vocational education.)
Procedural knowledge
As I have noted, cognitive psychologists talk of ÔproceduralÕ and Ôdeclar-
ativeÕ knowledge, but they also use the idea of ÔstrategicÕ knowledge
(Gott, 1988). This latter kind of knowledge in effect ÔcontrolsÕ the proce-
dural and declarative knowledge as a Ôhow-to-decide-what-to-do-and-
whenÕ knowledge. This gives the idea of a hierarchy of knowledge, and
in particular of procedural knowledge. Stevenson (1994, pp. 13Ð14),
writing from the vocational education perspective, proposes three levels
of procedures:
¥ First order: these are directed to known goals and are automatic, fluid,
algorithmic, and include specific skills such as hammering in a nail.
¥ Second order: these achieve unfamiliar goals, and operate on specific
procedures and include strategic skills such as problem solving.
¥ Third order: this switches cognition between the other two levels and
hence it has a controlling function.
In some ways, the specifics of the levels (and whether strategic knowl-
edge subsumes or is subsumed by procedural knowledge Ð Anderson, 1987)
are less important than:
¥ the idea that there are such levels;
¥ and that, when it comes to learning procedural knowledge, a balance is
struck between detailed procedures that support learners in specific
contexts and abstract ones that are impossible to use.
The key to the correct level is in fact conceptual knowledge, and it becomes
more important as the complexity of the situation increases, a point to which
I will return.
Problem solving is a particular higher-order procedural knowledge, but
a term that is greatly abused, not just in technology education, but in the
literature more generally. It is abused in terms of what counts as a problem
and a problem solving strategy, but also in terms of what is described as
problem solving. This is one of the areas where, contrary to apparently
popular belief in technology education, ideas about problem solving as a
general-purpose skill are misunderstood, despite the pleas of a number of
people (e.g. Johnson, 1994b; McCormick, 1993). The crucial finding from
decades of research is that problem-solving skill is dependent upon con-
siderable domain knowledge (Glaser, 1984 & 1992). Thus, rather than it
being a general skill that can be employed with equal success in a variety
of areas, it requires expertise in the context of its application. Even a
casual inspection of proposals for technology education (e.g. Savage &
Sterry, 1990) indicates that it is assumed that problem solving is a general
transferable skill. Research does not support this, nor does it support the
teaching of it as an abstract general-purpose process. This also has impli-
cations for the design process, which I will deal with later.
This does not preclude the use of general procedures when problems
are being solved in unfamiliar territory (i.e. out of domain), but they are
quite unlike the algorithms of:
¥ define the problem
¥ create alternative solutions
¥ implement the best solution
¥ evaluate this solution
Indeed some would argue that, although it is possible to talk about each
of these activities in relation to problem solving, it is not possible to point
to aspects of actual problem solving activity that fit each of these categories
of problem-solving action (Lave, 1988, p. 142). Those who support general
problem-solving skills, but who recognise they are not based upon algo-
rithmic procedures, might nevertheless evoke the idea of heuristics, that
is, rules of thumb that are employed in solving a problem. For example,
if you cannot solve a problem, try Ôbreaking it down into smaller problems
that you can solveÕ. This seductive idea of heuristics, that P˜lya (1957)
advocated in his classic text on problem solving, has been taken up by many
in artificial intelligence who wanted to program computers to solve problems
(most famously Newell & Simon, 1972). But, as Schoenfeld (1985, pp.
71Ð72) argues, such heuristics have Òproven [to be] far more complex and
far less tractable than had been hoped or expected.Ó The crux of the issue
is one of the level of detail that I noted earlier, namely that it may be possible
to label a strategy (e.g. break the problem down into smaller problems),
but quite another to provide instructions that would enable a student to
use such a strategy when faced with a new problem. What Schoenfeld advo-
cates is the detailing of such procedures so that they can be learned (in
fact he uses the word ÔtrainingÕ in this context). Thus we have the idea of
specific procedures, and also the idea of needing a higher-order procedure
to control them. Schoenfeld (1985) in fact advocates a category of knowl-
edge he calls ÔcontrolÕ, which is used to manage the conceptual knowledge
(what he calls ÔresourcesÕ) and heuristics.
Others use the idea of metacognition or self-regulation to describe this
control function, or as I have earlier referred to it, strategic knowledge.
The terms are not always clearly separated because metacognition covers
both procedural and conceptual knowledge, being used to include knowl-
edge about cognitive resources (which would include concepts) and
Conceptual knowledge
Procedural knowledge
The design process and problem solving are of course the main candi-
dates for consideration as procedural knowledge, and they feature in many
school curricula, where technology exists as a separate subject. I have
already indicated that, in as much as each of these is treated as a general-
purpose skill, then this flies in the face of the findings of research. Models
of design or problem solving that indicate steps, even where these are
Conceptual knowledge
The two kinds of conceptual knowledge relevant to technology, identified
earlier in the chapter, are that drawn from other subjects, such as science,
and that unique to technology. The constructivist view of the development
of concepts provides challenges in terms of:
¥ identifying the possible knowledge requirements of technology tasks;
¥ ascertaining studentsÕ relevant prior knowledge;
¥ providing adequate support for conceptual development within techno-
logical project activity.
The first of these challenges is more difficult when made against a back-
ground of such knowledge being unspecified or of secondary importance.
For example, the National Curriculum in England recognises a role for math-
ematics and science knowledge, but says nothing about what is important
or how it is to be used. Also in England, a major design and technology
project acknowledged the integration of conceptual and procedural knowl-
edge, arguing quite rightly that it is just as important that children are Òaware
of what they need to know as it is for them to actually know itÓ (APU, 1991,
p. 23).16 But the project report said nothing of how the integration was to
take place and, further, carried out assessments that put aside this link
because the focus was the procedural knowledge of design. The challenge
ACKNOWLEDGEMENTS
NOTES
01. Murphy (1994) gives a useful account of the debates on process-based science cur-
ricula, drawing out the lessons for technology education. Unless we learn from such
experience, we are likely to simply repeat it.
02. In The Technology Teacher, for example, in the last three years (1993Ð95) there have
been 11 articles proposing a design or problem-solving approach, with just one giving
only a general account of classroom activities and another reviewing the literature on
learning relating to problem solving. A search of ERIC (1985Ð94) revealed that, of 65
items that included problem solving, only 2 involved any empirical work in a class-
room, one involved interviews of 44 teachers, and another was a review of the literature
on cognitive science relevant to teaching technology.
03. It will be obvious that I have neglected one the major area of the ÔaffectiveÕ knowl-
edge. This is partly because it can be subsumed under the two categories of conceptual
and procedural knowledge, but also partly because I want to reduce the complexity of
the issues and literature that I discuss.
04. The idea of everyday activity is that it is routine, not just that it is what everybody
does. Thus the everyday activity of an engineer or a shopper would be included.
05. The Educational Researcher has recently carried a series of articles on these issues in
both the science and mathematics education contexts: Educational Researcher 23(7),
4Ð23; 24(7), 23Ð28.
06. The crux of the difference is that in the electrical circuit a time constant can be
milliseconds, and those of minutes or hours (needed in heat transfer) are rare. It is this
that determines the time step function in each situation and, although the employment
of a short time (relevant to electrical circuits) gives correct results, they are at a level
of resolution quite unnecessary for the mechanical engineer.
07. In fact the debates are not about whether or not learners need the two types of knowl-
edge, but what should be the emphasis in pedagogy at different times, and for different
aims.
08. While I will endeavour to make general statements that are independent of any partic-
ular technology education curriculum, it is inevitable that most of my references will
be to the UK and USA situations.
09. I have already indicated how little research exists in an area such as problem solving
(note 2), and the situation is no better with regard to technology education in general.
10. Lave (1992) reports how in mathematics problem solving students pretend to solve
problems in the way the teacher has taught, but in actual fact have their own ways of
solving them.
11. It is certainly the case that in England, where former home economics and craft, design
and technology teachers now work together to form the subject Ôdesign and technologyÕ,
a department may adopt the same Ôdesign processÕ algorithm for the design of all kinds
of products.
12. My colleagues and I have observed teachers explicitly dealing with steps in the design
process, for example, by discussing the purpose of a model (McCormick & Davidson,
1995). Even if the process is dealt with in a stepped sequence, this is potentially a
better way of developing procedural knowledge.
13. There are studies of mathematics classrooms, but they are largely on mathematical
puzzles, rather than open-ended problems (e.g. Lave, 1992).
14. There is also a rather limited range of types of problem solving, which usually are
couched in terms of a design situation. Thus the fault finding noted earlier is by and large
missing from curricula, although it is found in the Netherlands.
15. It is pleasing to see that new material such as Nuffield Design and Technology give
such simple procedures.
16. This shows an understanding on the part of the project team of the conceptual knowl-
edge element of metacognition.
17. McCormick, Murphy & Hennessy (1994) give examples of this link in technology
education.
18. My colleagues and I have evidence of mathematical problems in technology (McCormick,
Murphy & Hennessy, 1994), and we are currently doing some pilot work funded by
the Design Council in England prior to carrying out a full-scale study (Design Council,
1996).
19. This richness is beginning to be recognised by this community, for example, in the
Middle-School Mathematics Through Applications Project at the Institute for Research
on Learning and Stanford University, California, USA (e.g. see Greeno et al., 1994).
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