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Double Code

This document defines code for generating and animating particles that move and fade over time to form the shape of a heart within a canvas element. The code initializes settings for particle properties, defines classes for points, particles and particle pools, and includes functions for adding particles, updating their positions and drawing them to the canvas over successive animation frames.

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0% found this document useful (0 votes)
9K views

Double Code

This document defines code for generating and animating particles that move and fade over time to form the shape of a heart within a canvas element. The code initializes settings for particle properties, defines classes for points, particles and particle pools, and includes functions for adding particles, updating their positions and drawing them to the canvas over successive animation frames.

Uploaded by

Hồng Nhật
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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<!

DOCT
YPE
HTML
PUBL
IC
"-//
W3C/
/DTD
HTML
4.0
Tran
siti
onal
//EN
">
<HTML>
<HEAD>
<TITLE> MINH IT </TITLE>
<META NAME="Generator" CONTENT="EditPlus">
<META NAME="Author" CONTENT="">
<META NAME="Keywords" CONTENT="">
<META NAME="Description" CONTENT="">
<link rel="stylesheet" href="style.css">
<style>
html, body {
height: 100%;
padding: 0;
margin: 0;
background: rgba(0, 0, 0, 0.851);
}
canvas {
position: absolute;
width: 100%;
height: 100%;
}
</style>
</HEAD>
<BODY>
<div class="box">
<canvas id="pinkboard"></canvas>
</div>
<script>
var settings = {
particles: {
length: 10000, // maximum amount of particles
duration: 4, // particle duration in sec
velocity: 80, // particle velocity in pixels/sec
effect: -1.3, // play with this for a nice effect
size: 8, // particle size in pixels
},
};
/*
*/
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!
window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]
+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]
+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!
window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new
Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function()
{h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame)
{window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
/*
* Point class
*/
var Point = (function() {
function Point(x, y) {
this.x = (typeof x !== 'undefined') ? x : 0;
this.y = (typeof y !== 'undefined') ? y : 0;
}
Point.prototype.clone = function() {
return new Point(this.x, this.y);
};
Point.prototype.length = function(length) {
if (typeof length == 'undefined')
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function() {
var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();
/*
* Particle class
*/
var Particle = (function() {
function Particle() {
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function(x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function(deltaTime) {
this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function(context, image) {
function ease(t) {
return (--t) * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.duration);
context.globalAlpha = 1 - this.age / settings.particles.duration;
context.drawImage(image, this.position.x - size / 2, this.position.y - size /
2, size, size);
};
return Particle;
})();
/*
* ParticlePool class
*/
var ParticlePool = (function() {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration;

function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function(x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);

// handle circular queue


firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree ) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function(deltaTime) {
var i;

// update active particles


if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++)
particles[i].update(deltaTime);
}

// remove inactive particles


while (particles[firstActive].age >= duration && firstActive != firstFree) {
firstActive++;
if (firstActive == particles.length) firstActive = 0;
}
};
ParticlePool.prototype.draw = function(context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++)
particles[i].draw(context, image);
}
};
return ParticlePool;
})();
/*
* Putting it all together
*/
(function(canvas) {
var context = canvas.getContext('2d'),
particles = new ParticlePool(settings.particles.length),
particleRate = settings.particles.length / settings.particles.duration, //
particles/sec
time;

// get point on heart with -PI <= t <= PI


function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 *
Math.cos(4 * t) + 25
);
}

// creating the particle image using a dummy canvas


var image = (function() {
var canvas = document.createElement('canvas'),
context = canvas.getContext('2d');
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {
var point = pointOnHeart(t);
point.x = settings.particles.size / 2 + point.x * settings.particles.size /
350;
point.y = settings.particles.size / 2 - point.y * settings.particles.size /
350;
return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = '#f50b02';
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();

// render that thing!


function render() {
// next animation frame
requestAnimationFrame(render);

// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime;

// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);

// create new particles


var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -
dir.y);
}

// update and draw particles


particles.update(deltaTime);
particles.draw(context, image);
}

// handle (re-)sizing of the canvas


function onResize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;

// delay rendering bootstrap


setTimeout(function() {
onResize();
render();
}, 10);
})(document.getElementById('pinkboard'));
</script>
</BODY>
</HTML>
body
{
display: flex;
justify-content: center;
align-items: center;
background: #2c3e50
}

.box {
width: 1000px;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
display: flex;
flex-direction: column;
}

#pinkboard {
position: relative;
margin: auto;
height: 750px;
width: 750px;
animation: animate 1.2s infinite;
}

#pinkboard:before, #pinkboard:after {
content: '';
position: absolute;
background: #d63031;
width: 100px;
height: 160px;
border-top-left-radius: 50px;
border-top-right-radius: 50px;
}
#pinkboard:before {
left: 100px;
transform: rotate(-45deg);
transform-origin: 0 100%;
box-shadow: 0 14px 28px rgba(0,0,0,0.25),
0 10px 10px
rgba(0,0,0,0.22);
}

#pinkboard:after {
left: 0;
transform: rotate(45deg);
transform-origin: 100% 100%;
}

@keyframes animate {
0% {
transform: scale(1);
}
30% {
transform: scale(.8);
}
60% {
transform: scale(1.2);
}
100% {
transform: scale(1);
}
}

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