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Meshmixer Log

1. The document logs the initialization process of a 3D modeling application called Meshmixer. 2. It creates the main window, loads libraries and printer configurations from files. 3. It initializes the 3D view by creating graphics components, loading shaders, and setting up the rendering pipeline.

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Luis
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0% found this document useful (0 votes)
63 views2 pages

Meshmixer Log

1. The document logs the initialization process of a 3D modeling application called Meshmixer. 2. It creates the main window, loads libraries and printer configurations from files. 3. It initializes the 3D view by creating graphics components, loading shaders, and setting up the rendering pipeline.

Uploaded by

Luis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[Begin Log]

[Is Devel is 0 ]
[calling ResourceManager::InitializeInMainThread]
[OK]
[Creating Main Window]
[MainWindow] [Creating Menu]
[MainWindow] setting thread count to 7
[MainWindow] [Initializing Actions]
[MainWindow] [Updating Action Bar]
[MainWindow] [Initializing 3D View]
[MainWindow::Initialize3DView] [Creating 3D View]
[MainWindow::Initialize3DView] [Creating GraphicsView]
[LMMBackgroundReadThread] Thread Starting...
[LMMBackgroundReadThread] Thread Starting...
[MainWindow::Initialize3DView] [Creating ToolHelpWidget]
[AppendPrintersFromXML] reading printers from
C:/Users/luis/OneDrive/Documentos/meshmixer/printers\printers.xml
[QPrinterSelectionWidget::MatchPrintersToSoftware] Getting print software
[MainWindow::Initialize3DView] Got print software, now assigning printers to
software
[MainWindow::Initialize3DView] Saved printer configs to disk
[MainWindow] [Initializing Connections]
[MainWindow] [Restoring Application State]
[Initializing]
[MainWindow] [Initializing the UI]
[LibraryManager::InitializeFromPath] path
C:/Users/luis/OneDrive/Documentos/meshmixer/libraries\
[RemoteStoredCommandServer::Initialize] initializing Server
[RemoteStoredCommandServer] TCP Server: failed
[RemoteStoredCommandServer] UDP Server: failed
[Initializing spacemouse]
[Showing]
[Setting up global event filter]
[Importing file for cmd line]
[GraphicsViewScene3D::Initialize] drawFboId: 1
[System Information] Machine OS:Windows; Platform: x64; Graphics Card Vendor :
Intel; GLVersion : 4.6.0 - Build 27.20.100.9565; Graphics Renderer : Intel(R)
Iris(R) Xe Graphics;
[GraphicsViewScene3D::initializeGL] Creating Camera
[GraphicsViewScene3D::initializeGL] Creating Renderer
[GraphicsViewScene3D] [HaveGLBlit 1 HaveGLFBO 1]
[Renderer::InitializeShaders] Has Shader Support: 1
[Shader::ValidateShade] Trying to compile shader //PHONG
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //TEXTURED
[Shader Vertex Compile Log]
[PartLibraryLoader] Thread Starting...
[Shader Fragment Compile Log]
[PartLibraryLoader] Thread Starting...
[ShaderLibraryLoader] Thread Starting...
[BrushTextureLibraryLoader] Thread Starting...
[PolygonLibraryLoader] Thread Starting...
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //TEXTURED_UNLIT
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //TEXTURED_TILED
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //OVERHANG
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //XRAY
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //UVCHECKER
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //IMAGELIGHT
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Renderer::InitializeShaders] All shaders compiled!
[Renderer::InitializeShaders] completed
[GraphicsViewScene3D::initializeGL] Initializing OpenGL State
[GraphicsViewScene3D::initializeGL] done SetupState()
[GraphicsViewScene3D::initializeGL] done configuring Advanced OpenGL
[GraphicsViewScene3D::initializeFrameCache] Trying to create FBO with type
CombinedDepthStencil...
[GraphicsViewScene3D::initializeFrameCache] framebuffer created.
[Checking if user has set analytics preferences]
[Calling Application.exec()]
[GraphicsViewScene3D::initializeFrameCache] Trying to create FBO with type
CombinedDepthStencil...
[GraphicsViewScene3D::initializeFrameCache] framebuffer created.
[LiveAnalysisThread] Thread Starting...
[AutoSaveWriterThread] Thread Starting...
[Deleting Main Window]
[Result is 0]

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