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Shader Presets

The document contains shader presets for use in SCS Blender Tools. It defines 14 different shader presets with settings for effects, attributes, and textures. The presets are for things like building materials for daytime, with settings for diffuse, specular, shininess, ambient occlusion, and textures.

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Artur
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
50 views

Shader Presets

The document contains shader presets for use in SCS Blender Tools. It defines 14 different shader presets with settings for effects, attributes, and textures. The presets are for things like building materials for daytime, with settings for diffuse, specular, shininess, ambient occlusion, and textures.

Uploaded by

Artur
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Header {

FormatVersion: 1
Type: "Presets"
Note: "Shader Presets for SCS Blender Tools"
Author: "Simon Lusenc (50keda)"
Version: 2
Date: "2017-10-03"
}
Shader {
PresetName: "building.add.env.day"
Effect: "eut2.building.add.env.day"
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.9 0.9 0.9 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 60.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT3
Tag: "env_factor"
Value: ( 0.9 0.9 0.9 )
}
Attribute {
Format: FLOAT2
Tag: "fresnel"
Value: ( 0.2 0.9 )
}
Attribute {
Format: FLOAT2
Tag: "aux[5]"
FriendlyTag: "Luminance Output (Day, Night) (nit)"
Value: ( 0.0 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_reflection"
Value: "/material/environment/building_reflection/building_ref"
TexCoord: ( -1 )
}
}
Shader {
PresetName: "building.day"
Effect: "eut2.building.day"
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.0 0.0 0.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 4.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT2
Tag: "aux[5]"
FriendlyTag: "Luminance Output (Day, Night) (nit)"
Value: ( 0.0 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "building.asafew.a.day"
Effect: "eut2.building.asafew.a.day"
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.0 0.0 0.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 4.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT2
Tag: "aux[5]"
FriendlyTag: "Luminance Output (Day, Night) (nit)"
Value: ( 0.0 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "building.lvcol.day"
Effect: "eut2.building.lvcol.day"
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.0 0.0 0.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 4.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT2
Tag: "aux[5]"
FriendlyTag: "Luminance Output (Day, Night) (nit)"
Value: ( 0.0 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "building.asafew.a.lvcol.day"
Effect: "eut2.building.asafew.a.lvcol.day"
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.0 0.0 0.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 4.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "aux[5]"
FriendlyTag: "Luminance Boost"
Value: ( 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "decalshadow"
Effect: "eut2.decalshadow"
Flags: 0
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif"
Effect: "eut2.dif"
Flavors: ( "FLAT" "SHADOW" "PAINT" "TEXGEN0" "TEXMTX0" "ALPHA" "DEPTH"
"BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 50.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif.anim"
Effect: "eut2.dif.anim"
# NOTE: intentionally disabled TEXGEN0 flavor as it conflicts with usage of
aux[0] attribute
Flavors: ( "FADESHEET|FLIPSHEET" "ALPHA" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.0 0.0 0.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 4.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "aux[0]"
FriendlyTag: "Animation Speed"
Value: ( 1.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_over"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif.lum"
Effect: "eut2.dif.lum"
Flavors: ( "LUMMULVCOL" "SHADOW" "PAINT" "TEXGEN0" "ALPHA" "DEPTH" "BLEND_OVER|
BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 50.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT2
Tag: "aux[5]"
FriendlyTag: "Luminance Output (Day, Night) (nit)"
Value: ( 0.0 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif.lum.spec"
Effect: "eut2.dif.lum.spec"
Flavors: ( "SHADOW" "PAINT" "TEXGEN0" "LUMMULVCOL" "ASAFEW" "ALPHA" "DEPTH"
"BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 50.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT2
Tag: "aux[5]"
FriendlyTag: "Luminance Output (Day, Night) (nit)"
Value: ( 0.0 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif.spec"
Effect: "eut2.dif.spec"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "ASAFEW" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 50.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif.spec.add.env"
Effect: "eut2.dif.spec.add.env"
Flavors: ( "INDENV" "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW"
"PAINT" "TEXGEN0" "INVERTOPAC" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 60.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT3
Tag: "env_factor"
Value: ( 0.5 0.5 0.5 )
}
Attribute {
Format: FLOAT2
Tag: "fresnel"
Value: ( 0.2 0.9 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_reflection"
Value: "/material/environment/vehicle_reflection"
TexCoord: ( -1 )
}
}
Shader {
PresetName: "dif.spec.add.env.nofresnel"
Effect: "eut2.dif.spec.add.env.nofresnel"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 60.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT3
Tag: "env_factor"
Value: ( 0.8999999762 0.8999999762 0.8999999762 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_reflection"
Value: "/material/environment/vehicle_reflection"
TexCoord: ( -1 )
}
}
Shader {
PresetName: "dif.spec.fade.dif.spec"
Effect: "eut2.dif.spec.fade.dif.spec"
Flavors: ( "NMAP_DETAIL|NMAP_UV_DETAIL" "SHADOW" "ALPHA" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.0 0.0 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 4.0 )
}
Attribute {
Format: FLOAT4
Tag: "aux[5]"
FriendlyTag: "Detail Setup (From, Range, Bias, UV Scale)"
Value: ( 20.0 50.0 0.7 5.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_detail"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif.spec.mult.dif.spec"
Effect: "eut2.dif.spec.mult.dif.spec"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.400000006 0.400000006 0.400000006 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 25.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_mult"
Value: ""
TexCoord: ( 1 )
}
}
Shader {
PresetName: "dif.spec.mult.dif.spec.add.env"
Effect: "eut2.dif.spec.mult.dif.spec.add.env"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.400000006 0.400000006 0.400000006 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 25.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT3
Tag: "env_factor"
Value: ( 0.5 0.5 0.5 )
}
Attribute {
Format: FLOAT2
Tag: "fresnel"
Value: ( 0.2 0.9 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_mult"
Value: ""
TexCoord: ( 1 )
}
Texture {
Tag: "texture[X]:texture_reflection"
Value: "/material/environment/vehicle_reflection"
TexCoord: ( -1 )
}
}
Shader {
PresetName: "dif.spec.mult.dif.spec.iamod.dif.spec"
Effect: "eut2.dif.spec.mult.dif.spec.iamod.dif.spec"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 60.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_mult"
Value: ""
TexCoord: ( 1 )
}
Texture {
Tag: "texture[X]:texture_iamod"
Value: ""
TexCoord: ( 2 )
}
}
Shader {
PresetName: "dif.spec.oclu"
Effect: "eut2.dif.spec.oclu"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 20.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 1.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_oclu"
Value: ""
TexCoord: ( 1 )
}
}
Shader {
PresetName: "dif.spec.oclu.add.env"
Effect: "eut2.dif.spec.oclu.add.env"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 20.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT2
Tag: "fresnel"
Value: ( 0.2 0.9 )
}
Attribute {
Format: FLOAT3
Tag: "env_factor"
Value: ( 0.8000000119 0.8000000119 0.8000000119 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_oclu"
Value: ""
TexCoord: ( 1 )
}
Texture {
Tag: "texture[X]:texture_reflection"
Value: "/material/environment/vehicle_reflection"
TexCoord: ( -1 )
}
}
Shader {
PresetName: "dif.spec.oclu.weight.add.env"
Effect: "eut2.dif.spec.oclu.weight.add.env"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 20.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT2
Tag: "fresnel"
Value: ( 0.2 0.9 )
}
Attribute {
Format: FLOAT3
Tag: "env_factor"
Value: ( 0.8000000119 0.8000000119 0.8000000119 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_oclu"
Value: ""
TexCoord: ( 1 )
}
Texture {
Tag: "texture[X]:texture_reflection"
Value: "/material/environment/vehicle_reflection"
TexCoord: ( -1 )
}
}
Shader {
PresetName: "dif.spec.over.dif.opac"
Effect: "eut2.dif.spec.over.dif.opac"
Flavors: ( "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|
BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0, 1.0, 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 24.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection2"
Value: ( 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_over"
Value: ""
TexCoord: ( 1 )
}
}
Shader {
PresetName: "dif.spec.weight"
Effect: "eut2.dif.spec.weight"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "ASAFEW" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 20.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
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