Smartsound For Multimedia User'S Guide
Smartsound For Multimedia User'S Guide
Version 1.5
User's Guide
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Software makes no warranties with respect to this documentation. Sonic Desktop Software assumes no
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Trademarks
SmartSound and Smart Blocks are registered trademarks of Sonic Desktop Software, Inc.
PowerPoint is a registered trademark of Microsoft Corporation
Freelance is a registered trademark of Lotus Corporation
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Astound is a registered trademark of Gold Disk
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Other product and corporate names may be trademarks of other companies and are the property of their
respective owners.
US Patent Pending
Table of Contents
Chapter 2. Installation............................................................................................19
Windows Installation:......................................................................................19
Technical Support..........................................................................................20
SmartSound® For Multimedia was developed to work with your multimedia software. It brings to life your
graphical presentations. By adding just the right musical nuance or sound bite you can dramatically
increase the impact of your presentations. In just a few simple steps you will be creating quality and
impressive soundtracks.
SmartSound® For Multimedia is comprised of two programs in one. This application includes a Maestro
for step by step soundtrack creation and a Sound Editor for specific music editing.
The Maestro includes a six screen process for soundtrack production. Each Maestro screen guides you
through the customization of your soundtrack. You are guaranteed a great and unique soundtrack every
time. Every arrangement you create will have a definite beginning and ending, just as the original
musicians intended.
The Sound Editor includes a Sequencer and Block Editor for complete soundtrack customization. The
Sound Editor allows you to see a piece of music divided into Smart Blocks® graphical elements. Drag-
and-Drop functionality gives you detailed editing capabilities. The Sound Editor contains a complete set
of tools allowing you to add digital effects such as reverb, delay and chorus. A full compliment of
SmartTools are available for easy editing and creation. Simply point to any SmartTool button for a quick
description of what that tool does.
After creating a soundtrack that meets your multimedia needs, you can save and export it for use in your
presentation or multimedia project. Once the new piece is saved, you can exit SmartSound® For
Multimedia and import the results into your presentations.
The music and sound effects are recorded and stored digitally for uncompromised sound quality. Enjoy
creating your professional soundtracks and be prepared to impact your audiences!
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Chapter 1 - Welcome
Library Icons
Each library and CD-ROM has it's own icon. Anytime you make a music selection in the Maestro or
Browser, SmartSound will display the library icon to indicate which CD will be needed. Here are some
examples:
If the CD is not currently mounted, the same icons will look dimmed like this:
That indicates that the needed CD is not mounted and SmartSound will prompt you to insert it if you
decide to use the Selection.
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Chapter 1 - Welcome
Maestro Changes
Maestro screen 4 now includes a library icon to indicate which CD will be needed for your selection. If the
library icon is dimmed that indicates that you will be prompted to insert the CD if you click 'Next' or 'Finish'.
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Chapter 1 - Welcome
New Preferences
Maestro Preferences
'Mounted Libraries', which is the default setting, specifies that the Maestro only shows you options which
pertain to the CDs you currently have mounted on your system. This option ensures that you will not need
to swap CDs as you make different Maestro choices.
'All Libraries' specifies that the Maestro will show all of your installed libraries choices whether or not the
CDs are currently in the drive. This option lets you see all of your possibilities, but requires that you swap
CDs as necessary.
Default Export Format
The 'Good, Better, Best' radio buttons have been replaced with a pop-up menu. This menu only controls
the default export format from the Controller. It has no effect on which files are used from the CD-ROM.
However, you can always specify your export format using the 'Options...' button in the export box.
SmartSound Browser
Previous versions of the Browser included the ability to copy selections from the CD to your hard drive.
Those capabilities are now available in the 'Librarian' (See 'Copy and Remove Selections from your hard
disk').
Disk Volume Menu
The menu above the Selection list will let you narrow the list of selections to those on a specific CD-ROM.
This is useful if you only want selections from a specific CD. You can also select 'All' to see all of your
options. As you click on Selections, the library icon will change to indicate which CD-ROM will be needed
for that selection.
Library Icon
The Browser now includes a library icon to indicate which CD will be needed for your selection. If the library
icon is dimmed that indicates that you will be prompted to insert the CD if you click 'Play' or 'Open in Editor'.
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Chapter 1 - Welcome
SmartSound Librarian
The Librarian is where you add and manage Audio Palette Libraries (CD-ROMs). The list on the left shows
all of your currently installed libraries. The list on the right shows all the selections from the current library.
Any selection with a check mark (√), has been copied to your hard disk. Those selections which are
checked can be used without the CD-ROM mounted in your system.
Adding a Library
To Add a Library, click the 'Add...' button in the Librarian. Select the new library file you want to add. Then
you will see the Add Library screen shown above. Some libraries require a code to install. Enter the code
(if any) that came with your library.
Removing a Library
You can remove a library by selecting it and clicking the 'Remove' button. This operation is not undo-able,
so be sure you want to remove the library. If you retain the original library file, you can add it later.
Library Information
Select a library and click the 'Get Info' button for information and credits from each library.
1. Click the desired Library from the Library list on the left side of the Librarian window.
2. Highlight one or more items from the Selection list on the right side of the Librarian window.
3. Click the 'Copy' button.
4. When the copy is done, you will notice that the Selections are now on your hard disk.
1. Click the desired Library from the Library list on the left side of the Librarian window.
2. Highlight one or more items from the Selection list on the right side of the Librarian window.
3. Click the 'Remove' button.
4. Those selections are deleted from your hard disk.
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Chapter 1 - Welcome
Libraries Folder
The Librarian manages the 'Libraries' folder. You should not need to modify anything in this folder... the
Librarian will do it for you. This is where the Librarian installs information about new libraries. Each library will
typically have 3 files: library.sdi, library.blk, library.ico.
Loopable Soundtrack Creation
Looping options have been added to the Maestro panels and the Sequencer. Loopable soundtracks are
particularly useful for multimedia or web pages when you do not know a pre-defined length of time that the
soundtrack will need to play.
Loop mode in Maestro - at the bottom of the length panel maestro, you can select loop. In that mode, the
created versions can all loop back on themselves. Rather than creating 'songs' with beginnings and
endings, you create loopable segments that will play over and over.
Loop tools in Sequencer - when in loop mode, the sequence plays over and over. Smart End will make a
loopable segment near the end mark. Quick Ending will do a quick loop.
Merging/Overdubbing sound
You can merge an unlimited number of layers into the sequence, but with the ability of restoring to the
original soundtrack (non-destructive editing). Use this feature to add dialog or highlighting sound effects
on top of your soundtrack.
Select the desired block(s) in the Block window. Command-Drag the blocks up to the Sequencer to the
exact position you want them mixed in at.
More Variety
The new 'Randomize' preference lets you select if you want SmartSound to return consistent versions, or
to get a little more creative. With 'Randomize' selected, you will often get slightly different versions each
time you use the Maestro or any of the Smart Tools.
Choose "Preferences" from the Edit menu. Check the "Randomize" option.
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Chapter 1 - Welcome
Music and soundtracks can add that special touch to make your presentations stand out. Under utilizing or
over-stating music into your presentation can minimize their impact. The following section offers some
ideas on how to successfully use music with your presentations.
Some of the types of Presentations that can utilize SmartSound® soundtracks include:
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Chapter 1 - Welcome
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Chapter 1 - Welcome
1. Installing
2. Start SmartSound For Multimedia
3. Start the Maestro
4. Walk through the Maestro Screens
5. Export the sound file
6. Import the sound file into a multimedia application
After installing SmartSound® For Multimedia locate the icon on your hard drive and double click on it:
Note: The first time you run the application you will prompted to personalize your copy with
Company name and serial number.
You will hear our "stinger" sound bite and the following logo screen will appear:
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Chapter 1 - Welcome
Select the Maestro button from the opening splash screen to display the Controller. The following
diagram outlines the Controller:
Soundtrack
List
Remove
Soundtrack
Current
Selection Action
Buttons
Maestro
QuickStep
Active Help
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Chapter 1 - Welcome
To start the Maestro screens, select the Start Maestro button from the Controller. You can easily return
to the Controller at any time by selecting the Finish button located at the bottom of every Maestro screen.
Listen to the
Current Option
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Chapter 1 - Welcome
After starting the Maestro, the opening Tips screen will appear. This screen offers ideas on how sound
can be integrated into your presentation.
Maestro Screen 1
Screen 1 lets you select How the soundtrack will be used, such as; the opening, background music and
energetic accents. Adding just the right musical effect at just right time can make a dramatic impression on
your audience.
Maestro Screen 2
Screen 2 lets you determine the Length of your soundtrack. SmartSound for Multimedia allows you to set
a soundtrack in minutes, seconds and tenths of seconds. No matter what length you determine,
SmartSound for Multimedia will automatically adjust the soundtrack so it is musically correct. You may also
select one of the looping options.
Maestro Screen 3
Screen 3 lets you select a musical Style or Sound Effect . Use this screen to select the proper musical
style that best fits your presentation and audience.
Maestro Screen 4
Screen 4 lets you Select the soundtrack with an energy level that matches the presentation mood.
Adding the right musical feel is as important as selecting the proper style of music. Be careful not to
overemphasize subtle passages or underplay important points in your presentation.
Maestro Screen 5
Screen 5 lets you select from a variety of unique Versions of your soundtrack. SmartSound for Multimedia
will create a variety of versions to select from. Listen to each to determine which one best reflects the
mood of your presentation and which version will have the greatest impact on your audience.
Maestro Screen 6
Screen 6 lets you Name your soundtrack. Use this screen to name the current settings. SmartSound for
Multimedia allows you to create several different soundtracks, letting you determine which one will best fit
in your overall presentation.
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Chapter 1 - Welcome
The last step is to save and Export the soundtrack in a variety of file formats for use with multimedia
presentation programs.
After creating your soundtrack, you can select the Export button. Select a folder, and file format you wish
to put your soundtrack in.
Now that you have created and saved your soundtrack, you are now ready to place your file into your
multimedia application. Chapter 7 describes how to place your sound file into popular multimedia
applications.
You normally select the Insert option, and choose the sound or movie option.
The Sound Editor is designed to enable you to customize your Maestro Soundtrack with numerous
effects. You can also create a new soundtrack from SmartSound files or from your favorite audio CDs.
You can load the Sound Editor from one of two locations; from the opening splash screen or from the
Maestro Controller. If you load the Sound Editor from the opening splash screen you will be taken to an
empty Editor, you will then need to import or open a sound file. If you load the Sound Editor from the
Maestro Controller, you will see the results from the Maestro in the Sound Editor's block window.
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Chapter 1 - Welcome
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Chapter 1 - Welcome
After creating your soundtrack from the Maestro, select the "To Editor" Button. You can also open a
sound file by choosing the SmartSound Browser from the File menu. The Browser allows you to 'sample'
files before you import them.
The following table outlines the SmartTools used in the Sound Editor:
Playback Controls
Button Description
Zoom Out
Allows you to see more detail in the sequence window changing the
scale of the timeline.
Zoom In
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Chapter 1 - Welcome
SmartTools
Automatically add one block to the end of the current sequence
making sure to retain a musical flow.
Add Block
Long Smooth
To select a Smart Block you wish to add to the Sequencer, locate the block in the Block Window and
single click on it. To listen to a Smart Block in the Block Window, double click on it.
Drag the desired Smart Block from the Block Window into the Sequencer, and place it the desired location
in the soundtrack, and drop it. A blue "insert" pyramid will appear, indicating between what blocks your
added Smart Block will be placed.
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Chapter 1 - Welcome
The following diagram illustrates dragging and dropping Smart Blocks from the Block Window into the
Sequence Window:
Sequence Window
Drag-and-Drop
Block Window
After editing your soundtrack, you will need to save the file. To save your soundtrack:
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Chapter 2 - Installation
Chapter 2. Installation
Windows Installation:
Windows 95
1. Insert CD into CD Drive
2. From the Start Menu
3. Select the Settings option
4. Select the Control Panel option
5. Double-click on the Add/Remove programs icon option
6. Follow the installation prompts that appear on your screen
Windows 3.1
1. Insert CD into CD Drive
2. Choose Run from the Program Manager File menu
3. Type d:\WIN31\setup (substitute the correct drive letter of your CD-ROM drive)
4. Follow the installation prompts that appear on your screen
Once installation is completed:
1. Run "SMARTSND.EXE" and personalize your software
2. Click the Maestro button
3. From the Edit menu choose "Sound Quality"
4. Select Best sound quality, click OK - The Windows 3.1 version of the software will only work at "Best" sound
quality. Do not change this setting.
Documentation:
On-line help is available from the help menu.
The SmartSound Manual is provided on the CD-ROM in Adobe Acrobat (PDF) format. It is in the “DOCS” directory. If
you don’t already have Adobe Acrobat Reader installed on your system, run “ar32e301.exe” from the “DOCS”
directory to install it.
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Chapter 2 - Installation
Technical Support
If you need technical assistance you can contact
Web: http://www.smartsound.com/support
E-mail: [email protected]
Fax: 818.718.9990
Phone: 818.718.9993
Page 20
Chapter 3 - Using the Maestro
You will hear our "stinger" sound byte and the following logo screen will appear:
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Chapter 3 - Using the Maestro
Button Description
Runs the Drag and Drop Sound Editor. Select this button to
creatively edit an existing sound file with the block editor or
import an external pre-recorded CD music source.
Runs the comprehensive six screen Maestro for step by step
soundtrack production.
Note: By pressing the Enter key you will run the Maestro by default
Note: The Preferences option allows you to setup a default startup window
From the Maestro, you can easily move to the Sound Editor. It is also easy to move from the Sound Editor
to the Maestro. The Windows menu allows you to navigate within the application.
The SmartSound Maestro allows you determine a default sound quality for saving your soundtracks, as
well as system startup options.
Startup Description
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Chapter 3 - Using the Maestro
Splash Screen If selected, the SmartSound Splash Screen will appear, letting
the user determine which feature of SmartSound For
Multimedia to open.
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Chapter 3 - Using the Maestro
After selecting the Maestro button from the opening Splash Screen the Controller is displayed. The
following diagram outlines the Controller:
The Controller
Playback Buttons Progress Bar
Soundtrack
List
Remove
Soundtrack
Current
Selection Action
Buttons
Maestro
QuickStep
Active Help
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Chapter 3 - Using the Maestro
Playback Buttons These buttons work similar to a tape or CD player's playback controls. Use these
playback buttons to navigate and playback your soundtrack. The following
diagram describes the playback functions.
Button Description
Stop
This button will Play the soundtrack from the beginning of the
soundtrack
Play
This button will Play the soundtrack from its current location in the
soundtrack
Play
This button will Rewind the soundtrack
Rewind
This button will Fast Forward the soundtrack
Forward
Playback Bar Shows you the progress of your soundtrack in a graphical bar format.
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Chapter 3 - Using the Maestro
Soundtrack List Lists of all the soundtracks that have been created in the current session. To
view all soundtracks created in this session, click on the arrow.
Remove Soundtrack While you are producing just the right soundtrack, you may want to create
several variations of your soundtrack. Once you have exported the soundtrack
you want to keep, you can discard un-needed versions.
Maestro QuickStep These buttons let you quickly move to the appropriate Maestro screen so you
can easily modify specific parts of your soundtrack.
Name
This button allows you to change the length of a soundtrack with
accuracy to a tenth of a second
Length
This button will change which music or audio selection will be used for
your soundtrack
Selection
This button will let you choose from a list of versions that will match the
mood you are trying to create
Version
Current Soundtrack This part of the Controller displays the details of the current soundtrack. The
type of information displayed includes; name, length, selection and version. To
change any of these settings, simply choose the appropriate QuickStep button
previously described.
Active Help As you move your mouse around the Controller, the Active Help will describe
what option or button you are pointing at. This is similar to balloon help.
Action Buttons Each of these buttons performs a specific function in the creation, editing and
saving of your soundtrack.
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Chapter 3 - Using the Maestro
Action Description
Buttons
This button will start the first of six Maestro screens to assist you in
the production of your soundtrack. If you have already created a
soundtrack, the Maestro Settings will be set to the same as the
current soundtrack.
This button will activate the Sound Editor for Drag and Drop editing.
The Sound Editor is described in detail in Chapters 4-8.
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Chapter 3 - Using the Maestro
To start the Maestro screens, select the Start Maestro button from the Controller. You can easily return
to the Controller at any time by selecting the Finish button located at the bottom of every Maestro screen.
Listen to the
Current Option
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Chapter 3 - Using the Maestro
Current Options As each screen is selected, the current options available will
change. This section of the Maestro screen will show you what
options are currently available based on your previous selections.
Selection This area of the Maestro will describe the current option that you
Description have selected. The description explains how your current option
will affect your soundtrack.
Current Screen This area of the Maestro shows you what screen you are currently
on. There are a total of 6 Maestro screens.
Finish Button Select this button at any time during your production to return to
the Controller. If you select a Maestro QuickStep button, you
can quickly edit any portion of your soundtrack. After editing your
soundtrack select the Finish button to return to the Controller.
<<Prev Button The Previous button will take you back one screen in the Maestro.
>>Next Button The Next button will advance you forward one screen in the
Maestro. After selecting your options for the current screen, select
the Next button to continue to the next step in the production
process.
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Chapter 3 - Using the Maestro
After starting the Maestro, the opening Tips screen will appear. This screen offers ideas on how
soundtracks can be integrated into your presentation.
Click on each category to list tips about using music and sounds with your presentations.
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Chapter 3 - Using the Maestro
Category Tip
Sound Quality Choosing the right sound quality when saving your soundtrack
means making a choice between playback sound quality and
hard disk space.
Skip Tips Screen Choose this option if you do not wish to display the Tips screen
upon starting the Maestro. To return to the Tips screen, simply
select the <<Prev button from Maestro Screen 1.
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Chapter 3 - Using the Maestro
Maestro Screen 1
Screen 1 lets you select How the soundtrack will be used, such as the opening, fanfare, background
music and energetic accents. Adding just the right musical effect at just right time can make a dramatic
impression on your audience.
The option you choose will determine what selections are available in following screens. You may find that
the perfect selection may not be in the category you choose first.
Experiment with the options and previews to learn the thousands of musical combinations available. All
categories have the ability to customize soundtrack length.
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Chapter 3 - Using the Maestro
The following table describes how music can be used for each option:
Option Description
Opener/Finale Openers and Finales capture the audience's attention while setting the
mood and energy level.
You may create any energy level or mood for an effective background.
Action/Modern Music from this category will give your presentation a dynamic, pulse-
pounding, contemporary mood.
Accent/Hilite Accents are abrupt attention-grabbers and are used in support of strong or
important visuals.
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Chapter 3 - Using the Maestro
Maestro Screen 2
Screen 2 lets you determine the Length of your soundtrack. SmartSound allows you to set a soundtrack
in minutes, seconds and tenths of seconds. No matter what length you determine, SmartSound will
automatically adjust the soundtrack so it musically correct! There are no abrupt endings or noticeable
fades. The music correctly starts and ends just as the original musicians intended.
If you are using timed slides, you can match the transitions with soundtrack length. Remember that bullet
points and accents are short in duration. Soundtrack length and sound quality will determine the size of a
file.
You can choose from a pre-defined length or create your own custom length. The Pre-defined lengths
are good benchmarks and add consistency for the entire presentation. For example, important Accents
can be a short length of :02 seconds throughout.
At the bottom of the length panel maestro, you can select loop. In that mode, the created versions can all
loop back on themselves. Rather than creating 'songs' with beginnings and endings, you create loopable
segments that will play over and over.
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Chapter 3 - Using the Maestro
Maestro Screen 3
Screen 3 lets you select a musical Style or Sound Effect on which to base your soundtrack. Use this
screen to select the proper musical style that best fits your presentation and audience.
Strong openers and endings are effective ways to start and end your presentation. Smooth soundtracks
are good for transitions. Short sound bursts and energetic accents are good for attention-getters.
Select an option and select the Example button to see if the music matches the presentation you are
trying to create. Combining sound length and musical style are important to make the music match the
mood.
Each Style of music can have numerous version to pick from. When you select the Example button,
SmartSound will randomly select a version of the Style to play. After selecting the Example button, select
it again for a possible different version of the Style.
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Chapter 3 - Using the Maestro
Maestro Screen 4
Screen 4 lets you choose the selection with an energy level that matches the presentation mood.
Adding the right musical feel is as important as selecting the proper style of music. Be careful not to
overemphasize subtle passages or underplay important points in your presentation.
Choose a selection and click the Example button to determine which selection sounds best.
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Chapter 3 - Using the Maestro
Maestro Screen 5
Screen 5 lets you select from a variety of unique Versions of your soundtrack. SmartSound will create a
variety of versions to select from. Listen to each to determine which one best reflects the mood of your
presentation and which version will have the greatest impact on your audience.
Finding the right version of a soundtrack is what really allows for customization. Depending on previous
screen selections, you can open with guitars, drums, vamps or solos. Experiment with sound length and
various versions to see how this combination sets the mood you're trying to create.
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Chapter 3 - Using the Maestro
Maestro Screen 6
Screen 6 lets you Name your soundtrack. Use this screen to name the settings currently created.
SmartSound allows you to create several different soundtracks, letting you compare different soundtracks
to determine which one you prefer.
The name you give your soundtrack will appear in the Soundtrack List drop down box. You can Export
the soundtrack you wish to save, as well as remove any soundtracks.
This is the last Maestro screen, select Finish to return to the Controller, or select the <<Prev button to
return to the previous Maestro screen.
Now that you have created a soundtrack, you can return to the Controller to play, modify or export your
soundtrack. You can also return to the Controller and create another version of your soundtrack, then
decide which one will best fit your musical needs.
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Chapter 3 - Using the Maestro
You can save and Export your soundtrack in a variety of file formats for use with multimedia presentation
programs.
1. Select the Export button (or choose, Export Sound file from the File menu)
2. Select a folder, and file format you wish to put your soundtrack in
(see the section on Sound Quality vs. File Size for more information)
3. You may choose to override the sound file format by clicking the "Options" button. Then you can
specify the sample rate, bits and channels to export.
3. Click the Export button
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Chapter 3 - Using the Maestro
Windows Menu
The Windows menu allows you to navigate throughout the entire SmartSound application.
The Windows menu is available in both the Maestro and Sound Editor. The following table outlines the
options available under the Windows menu.
Option Description
Blocks Displays the Blocks Window, enabling you to see all available
Smart Blocks to drag-and-drop into the Sequence Window.
Save Default Positions This option saves the current positions of the windows as
default for next time. Window locations are also stored with
sequence files.
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Chapter 4 - Using the Sequencer
Section I. Overview
Section II. Understanding the Sound Editor
Section III. Understanding a Smart Block®
Section IV. Using the Sequencer
Section I. Overview
You have seen how the Maestro walks you through each screen in the creation of your soundtrack. The
Sound Editor is designed to enable you to customize your Maestro Soundtrack with detailed "hands-on"
editing while remaining easy to use.
The Sound Editor is an expansive workshop environment where you can make extensive changes to
complex music and audio by simply dragging and dropping sound blocks called Smart Blocks® to a
timeline based Sequencer.
The Sound Editor can be broken down into two sections; the Sequencer and the Block Editor. The
Sequencer window shows the result of the most recently created music from the Maestro. You can use
the CD-like transport controls (play, stop, FF etc.) to listen to the music you have created. A series of
Smart Tools, such as; Smart End and Smart Hinting help guide the user to virtually fool proof results every
time.
Below the sequence window is the Block Editor window. This is a palette of all of the Smart Blocks® from
the currently open sound files. You can drag any block from the block window into the sequence. It snaps
into place and the sequence length is adjusted.
The Block window displays an entire soundtrack provided by SmartSound broken down into musical
Smart Blocks®. You simply select the block you wish to include in your soundtrack and drag it up into the
Sequencer. You continue to drop music into the Sequence in the order you want.
You can start the Sound Editor from two locations; from the opening splash screen or from the Maestro
Controller. If you start the Sound Editor from the opening splash screen you will be taken to an empty
editor, you will then need to import or open a sound file. If you load the Sound Editor from the Maestro
Controller, you will see the results from the Maestro in the Sound Editor's block window.
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Chapter 4 - Using the Sequencer
To start the Sound Editor from the opening Splash Screen, select the Editor button:
To start the Sound Editor from the Maestro, select the To Editor button from the Controller:
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Chapter 4 - Using the Sequencer
The Sound Editor can be divided into two main sections, the Sequence window, which is located in the
top window, and Block Editor, which is located in the bottom window. Each section performs a unique
function, but are used in unison when building your soundtrack.
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Chapter 4 - Using the Sequencer
Each Smart Block can be placed at any location in the sequence. SmartSound offers suggestions as to
where a block should be located in the structure of a sound. For example, some blocks may fit better at
the beginning of the sequence, some in the middle, while others make better endings. Each block has a
building block locator, suggesting where it should be placed in your soundtrack.
The following diagram points out where to locate the building block locators:
Beginning Ending
Indicator Indicator
The following table describes the three different types of building block locators:
Beginning
Ending
These are blocks which you create using the Block Clipper
User Defined
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Chapter 4 - Using the Sequencer
The Sequencer lets you visually create a soundtrack with the Smart Blocks provided in the Block Window.
Once a series of Smart Blocks has been placed in the Sequencer it can be played back or edited.
Feature Description
Time Line Graphically displays the time frame and position of the Blocks
Active Help As you move your cursor around, a description of the item is
described
Active Block The block currently selected. Once selected, special effects
can be added to the block(s)
Soundtrack Length Display the entire length of the soundtrack, with the current
selection of blocks
Playback Time Indicated where in the soundtrack the playback indicator is
positioned
File Format Displays the format of the file that was imported or opened into
the Editor
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Chapter 4 - Using the Sequencer
The following table outlines the buttons used in the Sound Editor:
Playback Controls
Button Description
Zoom Out
Allows you to see more detail in the sequence window changing the
scale of the timeline.
Zoom In
Keyboard Shortcuts Pressing the ‘Spacebar’ will start/stop playback from the current
position. Pressing the 'Return' will stop playback and position the
cursor to the beginning of the sequence. The arrow keys will jump
from block to block.
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Chapter 4 - Using the Sequencer
SmartTools
Automatically add one block to the end of the current sequence
making sure to retain a musical ending.
Add Block
Remove the last block from the sequence.
Remove Block
Automatically extends or shortens the current sequence to the end
marker, maintaining as much as possible, the original blocks the user
has added, while also remaining musical.
SmartEnd
Completes the current sequence with a quick musical ending.
Quick Ending
Applies a subtle smoothing of the transition between the selected
blocks in the sequence. This can help if the transition has a "popping"
or "hiccup" noise. You may want to apply this feature if you get a
Short Smooth warning.
Applies a longer smooth to the transition between the selected blocks
in the sequence. This can help if the transition seems choppy or
abrupt. You may want to apply this feature if you get a warning.
Long Smooth
Quick Ending
In loop mode, smoothing the last block in a sequence makes a smooth
back to the first block in the sequence.
Short Smooth
In loop mode, smoothing the last block in a sequence makes a smooth
back to the first block in the sequence.
Long Smooth
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Chapter 4 - Using the Sequencer
To play your current soundtrack in the Sequencer window there are several options.
Select the Play button to play the soundtrack back from the current cursor position.
Select the Play from Beginning button to playback the soundtrack from the beginning
of the soundtrack.
Shortcuts:
Note: Press the 'Spacebar" to toggle from play and stop from current position. Press
‘Return’ to stop playing
Note: You can double-click on the sequence's Playback Bar to position and play the
soundtrack from that position in the soundtrack.
SmartBlocks
Note: To listen to an individual Block, simply double click on the desired Block.
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Chapter 4 - Using the Sequencer
Selecting Blocks
In order to add effects, delete or edit Blocks, you need to select one or more blocks at a time. The block
will turn gold when a block is selected. The following command summary outlines how to select blocks.
Function Command
To select blocks in sequence Select the first block in the series, hold down
the shift key and select the last block in the
series
To further customize your soundtrack you may need to add a current Smart Block from the Sequencer, or
remove one. To work with more than one block at a time, refer to command summary on selecting blocks
previously discussed.
1. Make sure the Block Window is visible, to do this select the Windows menu and select the Blocks
option.
2. Find the Smart Block you wish to add to the Sequencer and single click on it to select it. To listen
to a Smart Block in the Block Window, double-click on it.
3. Drag the desired Smart Block from the Block Window into the Sequencer, and place it the desired
location in the soundtrack, and drop it. A blue pyramid will indicate - between which blocks your
added Smart Block will be placed.
(Drag and Drop is a technique where you hold down your mouse button on the desired text or
graphic, move it to a new location, and then release the mouse button.)
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Chapter 4 - Using the Sequencer
The following diagram illustrated dragging and dropping Smart Blocks from the Block Window into the
Sequencer:
Sequence Window
Drag-and-Drop
Block Window
Add a Block using Drag and Drop Click and drag the Smart Block from the Block
Editor window to the Sequencer 's time bar.
If you use one of the following methods to add a block; SmartTool, menu or keyboard command,
SmartSound will add the next appropriate musical block based on the current soundtrack length. If you
decide to add your own block to the sequence by using drag-and-drop, pay special attention to the flow
between blocks and any warnings that may appear.
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Chapter 4 - Using the Sequencer
Before you begin adding blocks, it is a good idea to turn on Hinting and Warning to notify you if an
inappropriate block has been added. A red marker will only appear between two inappropriate blocks if the
Hinting and Warnings option is turned on.
If you add an inappropriate Smart Block from the block window to the Editor, a red warning indicator will
appear (Red Light). If Hinting/Warning is turned off, No Warning will appear. The following diagram
displays these settings.
Warning
No Warning
If you add a block by the drag-and-drop method, try to use a block that makes best musical sense. Try to
build the blocks that musically flow and transition well from one block to the next. When a block is added
to the Sequencer, a green indicator (green light) will appear at the right of the block. The block(s) that will
best fit next in the sequence, located in the Block Window, will display a green indicator at the left of the
block. Just 'paint-by-numbers' for best results.
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Chapter 4 - Using the Sequencer
The following diagram shows an example of what blocks would work best following the current block
added to the Sequencer.
If you add a block that SmartSound thinks is a poor transition, a red marker will appear between the two
blocks. If this occurs, a noticeable transition will appear between the two blocks. If you decide to keep the
order of the blocks, you may want to smooth the transition between the blocks.
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Chapter 4 - Using the Sequencer
If you add a block to the Sequencer and SmartSound thinks that the block you just added may not be the
best in the sequence, a red marker will appear between the two blocks.
A slide bar appears showing you the current Smoothing setting. This is the setting that SmartSound feels
will be the best setting between these two blocks. If you choose to change the setting, click and drag the
slide bar to the left, for less effect (short), or to the right, for more effect (long). Experiment with these
settings to achieve the results you are looking for.
The following table summarizes the options available in the Smoothing window:
Option Description
Smoothing Short Will cause a short mix between the two Smart Blocks
Smoothing Long Will cause a long mix between the two Smart Blocks
Cancel Will exit this screen without accepting any settings and return
you to the Sound Editor
4. After selecting a smoothing setting, a smoothing indicator will appear in the Sequencer.
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Chapter 4 - Using the Sequencer
1. Select the sequence block before the smooth you want to edit.
2. Select Smoothing from the Sequence menu.
1. Select the sequence block before the smooth you want to edit.
2. Select Smoothing from the Sequence menu.
3. Select the No Smooth option
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Chapter 4 - Using the Sequencer
Removing Blocks
Find the Block you wish to remove from the Sequencer and simply drag and drop it off the Sequencer
time bar anywhere on the screen. This function is similar to removing tabs from the ruler in many popular
word processors.
(Drag and Drop is a technique where you hold down your mouse button on the desired text or
graphic, move it to a new location, and then release the mouse button.)
The following summary command explains other ways to remove a block from the Sequencer.
Function Command
Remove a Block using Drag and Drop Click and drag the Block off the Sequencer
time bar.
Remove a block using the keyboard Select the block to remove, press the delete
key on the keyboard.
Remove Block
Remove a block using the menu Select the Sequence menu, and select the
Remove Block option
Once you have added blocks to the Sequencer, you my want to reposition the order of the blocks. To
move a block on the Sequencer, simply click and drag the block to a new position on the Sequencer's
time bar. A blue pyramid will indicate the location of where the block will be placed when dropped.
Be aware that rearranging sound blocks may require smoothing to even out the transitions between
blocks.
As you add and remove blocks from the Sequencer, it may help to see more or less blocks. If the
soundtrack is short in length, you may want to Zoom In to see more detail. If the soundtrack is long in
length, you may want to Zoom Out to see a more global view.
Button Description
Allows you to see more blocks in a shorter space changing the scale of
the timeline.
Zoom Out
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Chapter 4 - Using the Sequencer
Allows you to see more detail in the sequence window changing the
scale of the timeline.
Zoom In
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Chapter 4 - Using the Sequencer
Auto Scroll
Depending on the level of Zoom and the location of the End Marker, your SmartSound blocks may wrap
off the screen as you continue to add blocks. By default the Sequencer will automatically scroll to the next
set of blocks on the Sequencer when you playback the sequence. This command is an option, and can
be very beneficial to see what blocks are producing what part of the soundtrack during playback.
End Marker
The End Marker is the symbol that appears on your time bar to designate the ending location of your
soundtrack. The end marker can be set by a previous time length determined in the Maestro, or you can
quickly adjust it in the Sequencer.
End Marker
The SmartEnd and Add Block options use the end marker to determine which block(s) to add to the
sequence. You can click and drag the end marked to a new point on the timeline.
If you hold the control-key while dragging, the sequence length will automatically adjust to the new end
marker.
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Chapter 4 - Using the Sequencer
After adding your blocks to the Sequencer and specifying a time length, you can have SmartSound help
with the remaining blocks to finish the soundtrack. It can be challenging to find just the right block, both
musically and timely, to fit in the final positions.
A. SmartEnd
B. Quick Ending
SmartEnd - This option will use the current blocks already added to the Sequencer, look at the end
marker indicator, and find the best blocks to finish your soundtrack. The Auto Finish feature will adjust
block length so it is accurate to the time length you have specified.
Quick Ending - This option will end your soundtrack as quickly as is musically possible. The Quick End
feature will use the current blocks already added to the Sequencer and find the shortest and most musical
ending possible.
To use SmartEnd
Note: You can also select the Sequence Menu, and choose the SmartEnd option.
Note: If you hold the control key while dragging the end marker, the sequence length will
automatically adjust to the new end marker.
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Chapter 4 - Using the Sequencer
While working in the Sound Editor you may have changed window sizes. To have these window sizes
appear the next time you load the Sound Editor, you can save these sizes.
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Chapter 4 - Using the Sequencer
Adding Effects
One of the advantages of the Sound Editor is the ability to add digital effects. You can also add these
effects to a SmartSound sound file or to your imported music CD.
Fade In Will create a subtle swell at the beginning of the block. This
would be similar to slowly turning the volume up
Fade Out Will create a subtle diminishing of sound at the end of the block.
This would be similar to slowly turning the volume down
Echo Machine Gives a 70's disco feel to the block, sounding like a night club
Grand Canyon Adds echo to make the block sound like it's in a large space
Change Volume Allows you to increase or decrease the volume of the block
during playback
Space Flange Adds a phase shift to the block to make it sound futuristic or
scientific
Ping-Pong Stereo Splits the block into distinct stereo, adding a thumping rap feel
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Chapter 4 - Using the Sequencer
Note: You can add more than one effect to block by selecting the Effects menu and adding an
additional effect.
Note: If you add an effect and then want to remove it, simple select Undo from the Edit menu
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Chapter 4 - Using the Sequencer
The Sound Editor has a familiar File menu to assist you with file management. The following table
describes the options under the file menu:
File Menu
Command Description
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Chapter 4 - Using the Sequencer
Undo/Redo
Creating just the right soundtrack will mean experimenting with various settings and adjustments.
Experimentation is the key to imagination. SmartSound allows you to quickly undo the last performed
operation if it is not the sound you are looking for. You can return your soundtrack back to the way it was
before you added an effect by undoing the last command performed.
Redo
If you undo a command, and then decide you want to apply it, you can redo it. Redo will reverse the result
of the Undo command. It will undo the undo, if you will. The Undo/Redo option is a toggle option, one will
reverse the other.
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Chapter 5 - Using the Block Window
The Block Window serves two purposes; it is where the Smart Blocks® are located, and it is where a
sound block can be manipulated into smaller blocks using the Block Clipper.
Feature Description
Active Help As you move your mouse around the Controller, the Active Help will
describe what option or button you are pointing at. This is similar to
balloon help.
Block Description Describes the selected block
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Chapter 5 - Using the Block Window
Controls
Button Description
Block Editor
Stops any soundtrack sequence that is currently playing.
Stop
Plays from the current position in the sequence.
Continue
Selecting Blocks
In order to add effects, delete or edit Blocks, you may need to select one or more blocks at a time. The
border of the block will turn black when a block is selected. The following command summary outlines how
to select blocks.
Function Command
To select blocks in sequence Click and drag over the desired blocks
To select blocks out of sequence Select the first block in the series, hold
down the shift key and select additional
blocks
To select all blocks from the menu From the Edit menu select the Select All
option
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Chapter 5 - Using the Block Window
Windows Menu
The Windows menu allows you to navigate throughout the entire SmartSound for Multimedia application.
The Windows menu is available in both the Maestro and Sound Editor. The following table outlines the
options available under the Windows menu.
Option Description
Blocks Displays the Blocks Window, enabling you to see all available
Smart Blocks to drag-and-drop into the Sequence Window.
Save Default Positions This option saves the current positions of the windows as
default for next time. Window locations are also stored with
sequence files.
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Chapter 5 - Using the Block Window
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Chapter 5 - Using the Block Window
Preferences
SmartSound allows you determine a default file format for working with and saving your soundtracks, as
well as system startup options.
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Chapter 5 - Using the Block Window
Startup Description
Splash Screen If selected, the SmartSound Splash Screen will appear, letting
the user determine which feature of SmartSound For
Multimedia to open.
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Chapter 6. Importing Sounds into the Sound Editor
This section discusses the feature of importing sound files into the Sound editor. There are three ways to
Import a sound file into the Sound Editor:
The following section describes how to bring these files into the Block window, where they can then be
dragged and dropped into the Sequencer and edited if desired. We have seen how the Maestro and
Sequencer can be used to create professional results. This section discusses how to import a Maestro
soundtrack or a pre-recorded SmartSound soundtrack into the Block window.
If you created a soundtrack with the Maestro, you can import the soundtrack into the Sound Editor for
continued editing. The Sound Editor will allow you to add digital editing and professional block editing.
After you have created your soundtrack with the Maestro, select the
To Editor Button:
The following screen will appear:
Maestro Result
The Sequencer will display the soundtrack as it was created with the Maestro. The Block Editor will show
you what Smart Blocks can be added to your soundtrack. Full editing options are now available with the
Sound Editor.
You will notice that the End Marker is positioned according to the time length set in Maestro screen 3.
Digital effects, such as; fade in, fade out or louder can now be added to one or more blocks.
Section II. The SmartSound Browser
SmartSound® for Multimedia comes with several complete soundtracks. There is a soundtrack to fit every
presentation need. You can sample the soundtracks before importing them with the SmartSound
Browser.
The Browser allows you to scan the SmartSound CD for soundtrack choices.
3. Select a Soundtrack
Note: You can press the Preview button to sample the track. A description of each
soundtrack is provided.
4. Click the Open in Editor button to transfer the soundtrack or Done to exit without selecting
Previous versions of the Browser included the ability to copy selections from the CD to your hard drive.
Those capabilities are now available in the 'Librarian' (See 'Copy and Remove Selections from your hard
disk').
Disk Volume Menu
The menu above the Selection list will let you narrow the list of selections to those on a specific CD-ROM.
This is useful if you only want selections from a specific CD. You can also select 'All' to see all of your
options. As you click on Selections, the library icon will change to indicate which CD-ROM will be needed
for that selection.
Library Icon
The Browser now includes a library icon to indicate which CD will be needed for your selection. If the library
icon is dimmed that indicates that you will be prompted to insert the CD if you click 'Play' or 'Open in Editor'.
Section III. Importing Sound Files
SmartSound is capable of importing many different file formats. They include:
- QuickTime (including video, MIDI, IMA 4:1 and µLaw 2:1 compression)
- AIFF (including IMA 4:1 and µLaw 2:1 compression)
- AU files (with compression)
- Sound Designer II
- Wave
You can add more than one sound file to the Sound Editor. This would occur when you want to mix Smart
Blocks® from different sound files. If you have a sound file already opened in the Sound Editor, then the
next sound file you import will append (add) to the existing file.
You will notice that the Smart Blocks appear right after the Smart Blocks you may have already had opened
in the Block Window. The added blocks have a different block border color for distinction.
The following diagram illustrates two sound files, A and B, opened at the same time in the Sound Editor's
Block Window:
B
You can drag and drop any Smart Block® into the Clipper or Sequencer.
If you have multiple soundtracks open in the Sound Editor, you can close out one or more of the
soundtracks.
The Librarian is where you add and manage Audio Palette Libraries (CD-ROMs). The list on the left shows
all of your currently installed libraries. The list on the right shows all the selections from the current library.
Any selection with a check mark (√), has been copied to your hard disk. Those selections which are
checked can be used without the CD-ROM mounted in your system.
Adding a Library
To Add a Library, click the 'Add...' button in the Librarian. Select the new library file you want to add. Then
you will see the Add Library screen. Some libraries require a code to install. Enter the code (if any) that
came with your library.
Removing a Library
You can remove a library by selecting it and clicking the 'Remove' button. This operation is not undo-able,
so be sure you want to remove the library. If you retain the original library file, you can add it later.
Library Information
Select a library and click the 'Get Info' button for information and credits from each library.
1. Click the desired Library from the Library list on the left side of the Librarian window.
2. Highlight one or more items from the Selection list on the right side of the Librarian window.
3. Click the 'Remove' button.
4. Those selections are deleted from your hard disk.
Libraries Folder
The Librarian manages the 'Libraries' folder. You should not need to modify anything in this folder... the
Librarian will do it for you. This is where the Librarian installs information about new libraries. Each library will
typically have 3 files: library.sdi, library.blk, library.ico.
Chapter 7 - Creating Blocks
The Block Clipper is an editing tool which serves two functions, it allows you to precisely select a certain
beginning and ending to a Smart Block®, and it breaks down an imported audio CD into workable blocks.
It allows you to create you own blocks. Any blocks you make in the clipper will not be Smart Blocks®, that
is, none of the SmartTools like SmartEnd will work with them.
This section will describe how to use the Block Clipper's tools and features for Smart Block® manipulation.
By default the Block Clipper will not be displayed, you will need to display it to be able to edit the Smart
Blocks.
Note: You can also select the Toggle Block Editor button:
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Chapter 7 - Creating Blocks
The Block Windows includes a Block Clipper, once displayed, it can be used manipulated blocks before
adding them to the Sequencer.
The Block window offers controls similar to those located in the Sequencer. You can use these buttons to
assist you in the editing of your block.
Playback Controls
Button Description
Show/Hide
Block Clipper
During playback of the current block, click this button to re-position the
start marker. Just at the point where you want a block to begin, select
this button to mark the beginning of the block.
Set
Edit Start
During playback of the current block, click this button to re-position the
end marker. Just at the point where you want a block to end, select
this button to mark the ending of the block.
Set
Edit End
This button allows you to name your edited block. After a block is
edited and named, it can be dragged and dropped into the
Sequencer. If you drag and drop an edited block to Sequencer
Make without naming it, you will prompted to name the block.
New Block
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Chapter 7 - Creating Blocks
Zoom Out
Allows you to zoom in to see just the area of the new block.
Zoom In
1. Drag and drop block(s) from the Block Window into the Block Clipper and manipulate it's start and
end points.
2. Drag and drop the edited and named block into the Sequencer for placement and digital editing
2.
1.
You will hear a 'stuttering' sound as the marker is being repositioned. This is similar to moving an
analog tape across a play head on a tape deck. Since the block is moving very slowly, you can
actually hear the music being played back note for note.
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It will take a little practice to understand where you are in the soundtrack to mark it. Soon you will
see how easy it is to 'chop' the block at just the right position.
3. After adjusting the markers, double-click on the block in the block clipper to hear the results.
If you would like to set the markers back to their default position, click and drag the markers to their
widest points. Drag the Start marker as far left as possible, then, drag the End marker as far right as
possible.
You can always re-drag the original block back into the Clipper to re-establish start and end marker
defaults.
4. Once you have set the markers, you can now drag the block from the Block Clipper into its
position in the Sequencer or Block Window. You can now give the edited block a unique name
and select the OK button.
It is advised that you do apply a unique name, so you can distinguish between default
and edited blocks of music.
Note: A block created in the Block Clipper loses it's "Smart" abilities. The hinting and warning option
will not work on a user created block.
This button allows you to name your edited Smart Block. After a block is edited and named, it can be
dragged and dropped into the Sequencer. You will prompted to name the block.
Note: You can also select the Make New Block button
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5. You can now drag the named block into the Sequencer
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The Sound Editor has a familiar File menu to assist you with file management. The following table describes the
options under the file menu:
File Menu
Command Description
If you Close, Open or create a New sequence, and you have not saved the current sequence. The following screen
will appear:
Option Description
Cancel Will close this informational screen and return you to the Sound Editor
without saving your sequence
Save Select a file name and folder and press the Save button.
When you choose to Export your soundtrack you will see the export box. Select the type of soundfile you want to
export from the pop-up menu. Further options like sound format and compression are available using the "Options..."
button.