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Pokemon Master Trainer

This document describes the rules for a Pokemon card game called Pokemon Master Trainer: Adventure Edition. The game involves moving around a board, catching Pokemon, battling other players, defeating gym leaders, and becoming a Pokemon master. Key aspects of gameplay include catching Pokemon, battling, leveling up Pokemon, and earning badges by defeating gym leaders.

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Slipknot Norris
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0% found this document useful (0 votes)
1K views25 pages

Pokemon Master Trainer

This document describes the rules for a Pokemon card game called Pokemon Master Trainer: Adventure Edition. The game involves moving around a board, catching Pokemon, battling other players, defeating gym leaders, and becoming a Pokemon master. Key aspects of gameplay include catching Pokemon, battling, leveling up Pokemon, and earning badges by defeating gym leaders.

Uploaded by

Slipknot Norris
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Pokemon Master Trainer

Adventure Edition
Created by Cisqoe

Including:
Modified Content from ‘Ultimate
Edition’ created by Deikkan
‘Gym Leaders’ Expansion created
by Deikkan

1
Contents
Introduction
Objective
General Rules
Components
Setup
Playing the Game
Catching
Trading
Battling
Card Anatomy (!)
Evolution (!)
Pokemon Tokens
Double Battles
Flying/Teleporting
Leveling Up
Gym Leaders / Team Rocket
Elite Four
Additional Notes
Card Type Clarifications (!)
Game End
Final Thoughts

(!) = Important Rules

2
Introduction
G’day, you’ve found Pokemon Master Trainer: Adventure
Edition. This is my rework to the original 1999 Pokemon
Master Trainer that I made out of a desire to get more of
an ‘adventure/rpg’ type feel out of the game.

I will say that while this does reduce some of the


randomness/luck in the game, this does not make the
game as strategic as Deikkan’s ‘Ultimate Edition’. This is
designed to add real choices but retain the dumb fun.

The game will offer some fun decisions to make that will
affect your journey but random events will still happen.
I mean, you can plan an adventure as best you like but
random incidents will always occur!

Depending on certain dice rolls, card draws and choices


you make at specific moments in the game, you will gain
access to and rule out cards completely from the game
that link to those actions.

It will take multiple games to (have a chance to) see


everything available in this expansion!

Note: Adventure Edition is to be played with the original


Pokemon tokens! Important for lazy people like me who didn’t
want to remake the entire set required in Ultimate Edition.

3
Objective
Become the Master Trainer of course!
This will require earning enough gym badges to walk along
Victory Road and reach the Indigo Plateau. There you’ll need
to beat a member of the Elite 4, then finally your Rival to
become a Pokemon Master!

General Rules (for easy look-up)


● A hand limit of 5 cards applies.
● Gain 3 Pokecoins from the supply each time you win
any battle.
● You can have up to 6 Pokemon at one time on your
playerboard, this is your ‘Party’. Non-Evolved
Pokemon that aren’t active count as part of the 6.
● Pokemon evolved once gain +3 Attack Power.
● Pokemon evolved twice gain +5 Attack Power.
● Once the Item or Event Card deck is empty, shuffle
the discard pile and create a new deck.
● At the Victory Road Supply Store, you can freely
look through the deck and purchase anything you
can afford.
● When buying cards from any store, you may buy as
many of the drawn cards as you can afford.
● You will only have 2 Quests max per game. Your
starting Quest, +1 if you use the Post Office action.

4
Components
● x1 Pokemon Master Trainer Adventure
Edition Game Board (this is a heavily
modified ‘Ultimate Edition’ board and is
necessary to play ‘Adventure Edition’. It
cannot be used with UE and UE board
cannot be used with AE)

● x6 player boards - Your 6 Pokemon


‘Party’, Gym Badges, Attachments
and Level Dice reside on here.

● All Pokemon Tokens from Pokemon Master Trainer 1999.


● Plenty of D6 dice. A box full should be enough.
● x50 Pokecoins minimum, but get as many as you can!
These can be any type of currency token you choose.
● x6 Bulletin Board Quest Cards (All Unique)
● x11 Quest Cards (All Unique)
● x55 Event Cards (44 Unique Art)
● x36 Gym Cards (6 Unique)
● x131 Item Cards (44 Unique)
● x22 Key Item Cards (All Unique)
● x19 Victory Road Supply Store Cards (7 Unique)
● x115 World Cards (71 Unique)
● X1 Bulletin Board World Card (Unique Back)
● x8 Gym Leader Tokens
● x1 Team Rocket Double Battle Token
● x48 Gym Badges

5
Setup
1. Separate the ‘Bulletin Board’ World Card from the deck and display nearby.
It can be located by its unique World Card backing.

2. Shuffle and pile the Events Card, Items Card, Key Items Card and Quest
Card decks and place them anywhere face-down.

3. Pile (no need to shuffle) the World Card, Victory Road Supply Store
Card, and Bulletin Board Quest Card decks anywhere face-down.

4. Grab one of each of the 6 unique Gym Cards and make a deck for each
player. Each player will have a deck of 6 unique Gym Cards identical to all
other players' decks. Each player then shuffles their deck separately and
places it face-down somewhere nearby.

5. Separate the Snorlax Pokemon Token from the Red Token stack and place
it face-up on the Snorlax space.

6. Fill all Catch ‘Em spaces with face-down Pokemon tokens of the respective
color. Create face-down stacks with all leftover tokens.

7. All players randomly determine starting Pokemon using the Pink


sharp-edged Pokemon Tokens and place them onto their player board.

8. All players draw a Quest Card at random and place it face-down beside
their player board without looking at the card. Your Quest will be revealed
to you at a later point.

9. Store all Gym Badges and Pokecoins somewhere on the table.

10. Decide a game length, this will determine how many badges you will
need to complete the game. 20 points, 32 points or 52 points for a short,
medium and long game respectively.

11. Get yourself a nice savory snack, dude :)

6
Playing the Game
Each player takes their turn one at a time, starting with a player at
random then moving in a clockwise direction.
A turn consists of 3 parts:
1. Start of Turn
2. Movement
3. Explore Area (also referred to as an action or taking an
action)

Start of Turn:
If you have a reusable Item or World Card that is not ready to use,
rotate it 90 degrees as per the card instructions. (Explained later)

Movement:
Roll a D6, pick a direction, then move your trainer figure that
many number of spaces along the game path (black line). You
can only move in one direction per movement roll.
If you move over a town/city space you may choose to end your
movement early and explore the town/city, taking your action
there.
You must move every turn unless you are currently at
a location that has the blue ribbon symbol. If you are
on a space that has this symbol, you can skip
movement and proceed directly to Explore Area.

7
Explore Area
Take an action on the space you ended your movement phase on.
The different types of actions are outlined below:

Catch ‘em: Flip over the Pokemon token and


attempt to catch the Pokemon. If your party is
full you may choose not to catch.

Draw Event Card: Take the top card of the Event


Deck and resolve all text printed on the card.
Some Draw Event Card spaces are yellow. At these
spaces also gain 1 Pokecoin.

Locations: When at certain locations, you will


have a range of actions available to take. You
may take one of the actions in the white area of
the location and the action in the gray area
(very bottom action).
Some locations will have unique rules and
actions that are described on the space.

Landing on another player: If you land on another player you may


choose to..
A) Challenge them to a battle (They must accept)
B) Offer a trade (They may accept)
….
C) Hug each other in real life (They should accept)

8
Other spaces
There are some other spaces in the game that have special rules:

Badge Gate: To pass through this space you will need


to have enough points from gym badges on your player
board that sum to match the length of game you chose
during setup. There is no card associated to passing.

Surf Space: To pass through a space with this symbol,


you will need to have the HM Surf Gym Card.

S.S. Anne: To pass through this space, you will need to


discard a S.S. Anne Ticket World Card.

Cycling Road Gate: To pass through a space with


this symbol, you need to have the Cycling Road Pass
Gym Card. It also functions as a Catch ‘em space.

Sleeping Snorlax Space: To pass through this space


you will need to have the Pokeflute Gym Card. If you
land on this space AND have the Pokeflute Gym Card,
you may attempt to catch the Snorlax.
Even if the Snorlax has been caught by another player,
you still need to have the Pokeflute Gym Card in order to
pass through the space

9
Other spaces continued

Shortcuts: You can only use shortcuts if you have the Ranger’s
Permit World Card. You travel along the hidden pathways just as you
would any other path in the game world. They can be identified by a
half-transparent black line. Two have been circled below.

Special Paths:
Some paths are dotted, these are unique parts of the world that can
only be visited if your adventure takes you there. You’ll know when
you are able to use these paths IF the opportunity arises.

10
Catching Pokemon
Catching Pokemon occurs when you land on a Catch ‘em
space. You only get one attempt to catch a Pokemon per turn
so give it your all and plan accordingly!

To catch a Pokemon, firstly determine which (if any) cards you


will play to assist in the catch.
Next, roll and see if the revealed number matches any of the
numbers on the Pokemon Token with the help of used cards.

If it's a match, you caught the Pokemon! Add it to your


playerboard. If you already have 6 Pokemon in your party you
can discard one to take on the new Pokemon.
If you missed, leave the Pokemon face-up and end your turn.

Trading
When trading with other players, you may offer any
combination of Pokecoins, Pokemon, Item Cards, Key Item
Cards and World Cards. Not Gym Cards or Badges.
If both players agree, the trade can be made.
● You cannot trade attachment cards that have already
been attached to a Pokemon.
● You may trade fainted Pokemon, but they remain
face-down after the trade.
● Traded reusable World Cards are reset to ‘Ready to Use’
when traded.

11
Battling
Battling can occur in several ways but is resolved in a single
round. The winner is the trainer that outputs the highest
Attack Power in the battle.
Any time a player wins any battle, they gain 3 Pokecoins.

Battles with other Players and other Pokemon


Trainers (Event Cards) are outlined below:

1. Select Pokemon
Players decide on which Pokemon they will use in secret.
Then reveal at the same time.

2. Play Battle Cards


Players decide which cards they will play during the battle (if
any). These remain in secret. 2 MAX.

3. Roll Battle Dice


Both trainers roll a D6, then reveal their hidden Battle Cards.

4. Calculate Battle Power


To determine Battle Power, calculate the sum of:
A) Attack Power on the Pokemon Token + Level Bonus.
B) The number rolled on the D6.
C)Any additions from Battle Cards / Attachments.

Any Player’s Pokemon that is defeated in a battle is knocked out


and Faints. Flip the Pokemon Token over on their Player Board.
Fainted Pokemon cannot battle but can still be traded.

12
Battles with Gym Leaders, The Elite 4, Team Rocket
and your Rival are outlined below:

1. Select Pokemon
The Player decides on which Pokemon they will use.

2. Play Battle Cards


The player decides which cards they will play during the
battle (if any) 2 MAX.

3. Opponent’s Battle Roll


Any player rolls a D6 for the opponent.

4. Roll Battle Dice


The player rolls a D6 for themself.

5. Calculate Battle Power


To determine the Player’s Battle Power, calculate the sum as
per normal:
A) Attack Power on the Pokemon Token + Level Bonus.
B) The number rolled on the D6.
C)Any additions from played Battle Cards / Attachments.

To determine the Opponent’s Battle Power, sum both:


A)The Opponent’s Attack Strength
B)The number rolled on the D6.
C)The Attack Bonus associated with the rolled D6 number
in part B. Match the value to the Attack Bonus.

13
Card Anatomy
There are many different types of cards in the game.
The different elements are broken down below.

1. In the top left in red text you’ll see


the card type or info related to
where it’s from.
2. Beside that is the name of the
card.
3. At the top right in a gold circle is
the buy AND sell price of the card.
Cards can only be sold in Celadon
City. Any card with this symbol can
be sold unless it is marked ‘X’.
4. Near the top left, there will be a
number in gold beside a bag icon.
This represents how many of this
card you are allowed to have at one time. Infinity Symbol
means there is no limit to how many you can have.
5. The bottom left will tell you whether or not the card is
counted as part of your hand limit. It’s possible to be
holding more cards than your hand limit allows if there
are cards marked as not counting towards your hand
limit.
6. The bottom right describes the card attributes.
7. The text in the yellow box is the description of what the
card is/does.

14
Card Anatomy - IMPORTANT
As the title ‘Adventure Edition’ suggests, a big part of this expansion is
the sense of adventure. A big way this is embodied is in the cards
themselves, many have dual purposes.. and some secret.

Many cards will feature this symbol in the card description - (!)
You’ve found a side quest! …or a secret … or both?
(depends on the card you have really)

This (!) indicates that by following/completing the description on the


card that the symbol is next to, you’ll receive a reward.

The reward is written upside down in gray within the black bar below
the card description.

PLAYERS CANNOT READ ANY


REWARDS BEFORE COMPLETING
THE SIDE QUEST!!! Including
before and after the game!
You don’t know what will happen in your
adventure, this is not information you are
supposed to know!

Some rewards will be basic, while others will


take you down all sorts of rabbit holes!

Discard the card after completing (!)


15
Card Anatomy - Reusable Cards

Reusable cards are unique to Adventure Edition.


They are certain items that you can.. you guessed it, reuse.

The catch is (no pun intended),


they go on cooldown after you
use them. You do this by rotating
the card 90 degrees once you
use it.

At the start of each of your turns,


you rotate the card a further 90
degrees.

Once the ‘Ready to Use’ side is


right-side-up again, you may use
the card again at any time that’s
applicable.

If you gain a reusable card, you


can keep it secret by holding it in
your hand (this counts to your
hand limit). Once played, it
remains in play in front of you.

16
Evolution
Evolution works differently in Adventure Edition.

You may not use an evolution Pokemon in battle unless you have
the pre-evolution Pokemon first.

Yes, this does mean you will really need to hunt for specific
evolution lines you want to use.

You may still catch evolution Pokemon that you don’t have the
pre-evolution for, but you may not insert them onto your player
board. They sit off to the side ‘inactive’ but still count to your
party’s size of 6.

Multiple Pokemon in the one evolution line only take up one


space in your Party.

Evolution bonuses still apply.


+3 Attack Power for Pokemon evolved once.
+5 Attack Power for Pokemon evolved twice.

17
Pokemon Tokens

Besides the Pokemon’s name


and Pokedex number, the
Pokemon Tokens show two
important numbers.

The smaller black number at


the bottom of the token is the
Attack Power. This is the
power value the Pokemon
contributes with its attack
during battles.

The larger yellow number to the right of the token is the


Power Level. Unlike the base game, you won’t need 20 of
this value amongst your Pokemon to proceed to the
end-game. Instead, there are other uses for it that will only
appear for certain players in certain games played. It will be
self-explanatory as to how it’s used once it is applicable to
you in the game.

When a Pokemon evolves, stack the higher evolution


Pokemon on top of the lower. This only counts as 1 space in
your party.

18
Double Battles
A double battle occurs when you face Team Rocket, or if two
players agree to it before a Trainer Battle.

It occurs just as a regular battle would, however there is a


change to note for players in a double battle.

The attack power of both Pokemon are added together


(including levels) to determine total base attack power for the
team. You still roll just 1 D6 for additional attack power and
are limited to using 2 battle cards Max (+attachments).

Team Rocket are played with the same rules as any Gym
Leader/ Elite 4/ Rival Battle to determine their attack power.

Both Pokemon are knocked out when a player is defeated in a


Double Battle. The winner still receives just +3 Pokecoins.

Flying/Teleporting
When using cards that allow you to Fly/Teleport to another
location, you can only travel to locations that you have access
to if you were to move along the game path normally.

You cannot use it to skip through to an area that you don’t


have access to yet.

19
Leveling Up

Pokemon start at Level 0.

To level up, place a D6 in the ‘LVL’ section of the player board


for that Pokemon. MAX 6. A Pokemon will level up by 1 if it is
used to defeat a Gym Leader or Elite Four Member.

The Pokemon gains their level in additional Attack Power


during a battle.

If the Pokemon is knocked out it will lose 1 level unless you


discard an item at the time it is knocked out.

Levels carry over during evolution, trading and force trading.

Levels are wiped if the relative Pokemon is removed or


discarded from the playerboard in any other way.

20
Gym Leaders / Team Rocket
Rewards for defeating Gym Leaders (Gym
Badges) and Team Rocket (Master Ball
World Cards) can be found in the top right
of the card.

You cannot rechallenge a Gym Leader if


you already have their badge.

You may rechallenge Team Rocket.

The Elite Four


When you reach the Elite Four, draw one at random to
determine who you will battle.

If you win, keep the Elite Four Trainer beside your player
board, you can now verse the Rival without having to battle
the Elite Four again.

Once another player reaches the Elite Four, they draw


randomly from the remaining Elite Four members.

When playing with 5 or 6 players, the last 1 or 2 players may


reach the Elite Four but have no-one to battle. If this happens,
they get free passage straight to the Rival. Yahoo!

21
Clarification 1
If it isn’t clear, cards that grant
you access to specific locations
that are consumables are
discarded after use. Discard
them the moment you use them
to access the location.

Plan accordingly!

Clarification 2
My wording is poor on the
Pokeball cards, clarified below.

You decide whether or not you


will use the card before you roll
to catch a Pokemon.
If you do choose to use it,
reveal the card to all players.

You MAY then choose to use


it’s benefit. For example, if you
play the Ultra Ball you get +1,
+2, +3 or +0 to your catch roll.

It is then discarded regardless.

22
Quests
You start the game with a Quest drawn at random, which is
revealed to you when you reach or pass Pewter City.

You may also gain a second Quest at Saffron City by using


the Post Office action. This Quest does not replace your first.

These 2 Quests can be completed in any order if you have


both at once. There is no penalty for not completing them.

Quests cannot be swapped, traded or discarded (unless


complete). If you complete a Quest, you cannot replace it.

Additional Notes
● There are many more location actions scattered around
the board, they should all be self-explanatory once the
players understand the rules.
● Some board locations/cards don't have an apparent
purpose at first, this is okay. Their purpose will become
apparent IF your adventure takes you there.
● I have done zero testing in combining Ultimate Edition
with Adventure Edition, so I can’t vouch for how playable
the game will be if you combine both into one Edition.
● Discarded Key Item and World Card’s return to the deck
and can be used again if they are

23
Items/Key Items/World Cards
World Cards can only be gained by specific quests, side quests,
(!)’s and completing certain actions. Any time you are told to gain
a reward that is not Pokecoins, ‘Item Card’ or ‘Key Item Card’, it’s
always a World Card. It will always say which one specifically to
gain, referring to the card name. It will sometimes be specified as
‘xxx World Card’ but not always. Typically also in Italic Font.

Item Cards are bought at stores. They’re mostly gear that


directly helps you in the game. Usually a consumable.

Key Item Cards can be gained in a number of ways using


actions and items. They are generally more powerful and can give
you permanent abilities and special actions. Drawn at random.

Game End
The game concludes when a Player Defeats the Rival. They win.

You can determine second, third, ect. place if you wish with a
series of battles amongst the remaining players.
Use Player’s total Gym Badge points to determine which place
they are in for the below battles.
Highest Badge Points = 2nd, then continue in descending order.

24
Final Words

I put lots of thought and work into this neat little expansion.
I hope you enjoy discovering all the little secrets and changes
this expansion brings!

Thanks again to Deikkan for giving me a base to work upon,


and for the Gym Leaders expansion entirely <3

Originally I made this for just myself and my fiance to enjoy


but having seen how many people still have fun playing this
game I knew I had to share.

Please keep in mind that as this was originally designed for


my personal use only there are some certain
names/positions/lore/artwork differences to the original
game/franchise that may stand out to you.

I’m aware and it was all intentional.


Feel free to further edit the cards and board to make it more
lore accurate if you wish.
That being said, I took a lot of care in reflecting the majority of
the material’s real lore use in this expansion.

If you enjoy this expansion, please reach out and let me know.
I'd love to hear about your experience.
Catch ya later ;)

25

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