18CS653 - NOTES Module 1
18CS653 - NOTES Module 1
MODULE 1
Syllabus:
An Overview of Java: Object-Oriented Programming, A First Simple Program, A Second Short Program,
Two Control Statements, Using Blocks of Code, Lexical Issues, The Java Class Libraries.
Data Types, Variables, and Arrays: Java Is a Strongly Typed Language, The Primitive Types, Integers,
Floating- Point Types, Characters, Booleans, A Closer Look at Literals, Variables, Type Conversion and
Casting, Automatic Type Promotion in Expressions, Arrays, A Few Words About Strings
These two points make it a platform independent language. Hence, the users do not have to change the
syntax of the program according to the Operating System and do not have to compile the program again and
again on different Operating Systems. The meaning of this point can be understood as you read further.
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C and C++ are platform dependent languages as the file which compiler of C,C++ forms is a
.exe(executable) file which is operating system dependent. The C/C++ program is controlled by the
operating system whereas, the execution of a Java program is controlled by JVM (Java Virtual Machine).
The JVM is the Java run-time system and is the main component of making the java a platform independent
language. For building and running a java application we need JDK(Java Development Kit) which comes
bundled with Java runtime environment(JRE) and JVM. With the help of JDK the user compiles and runs
his java program. As the compilation of java program starts the Java Bytecode is created i.e. a .class file is
created by JRE. Bytecode is a highly optimized set of instructions designed to be executed by JVM. Now
the JVM comes into play, which is made to read and execute this bytecode. The JVM is linked with operating
system and runs the bytecode to execute the code depending upon operating system. Therefore, a user can
take this class file(Bytecode file) formed to any operating systemwhich is having a JVM installed and can
run his program easily without even touching the syntax of a program and without actually having the source
code. The .class file which consists of bytecode is not user-understandable and can be interpreted by JVM
only to build it into the machine code.
Remember, although the details of the JVM will differ from platform to platform, all understand the same
Java bytecode. If a Java program were compiled to native code, then different versions of the same program
would have to exist for each type of CPU connected to the Internet. This is, of course, not a feasible solution.
Thus, the execution of bytecode by the JVM is the easiest way to create truly portable programs. Java also
has the standard data size irrespective of operating system or the processor. These features make the java as
a portable (platform-independent) language.
Usually, when a program is compiled to an intermediate form and then interpreted by a virtual machine, it
runs slower than it would run if compiled to executable code. To improve the performance, Java provides a
Just-in-time (JIT) compiler for bytecode. JIT compilers alter the role of the JVM a little by directly
compiling Java bytecode into native platform code, thereby relieving the JVM of its need to manually call
underlying native system services. When JIT compiler is installed, instead of the JVM calling the underlying
native operating system, it calls the JIT compiler. The JIT compiler in turn generates native code that can
be passed on to the native operating system for execution. This makes the java program to run faster than
expected.
Moreover, when a JIT compiler is part of the JVM, selected portions of bytecode are compiled into
executable code in real time, on a piece-by-piece, demand basis. It is important to understand that it is
not practical to compile an entire Java program into executable code all at once, because Java performs
various run-time checks. Instead, a JIT compiler compiles code as it is needed, during execution.
Furthermore, not all sequences of bytecode are compiled—only those that will benefit from compilation.
The remaining code is simply interpreted.
Two Paradigms
Every program consists of two elements viz. code and data. A program is constructed based on two
paradigms: a program written around what is happening (known as process-oriented model) and a
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program written around who is being affected (known as object-oriented model). In process oriented
model, the program is written as a series of linear (sequential) steps and it is thought of as code acting on
data. Since this model fails to focus on real-world entities, it will create certain problems as the program
grows larger.
The object-oriented model focuses on real-world data. Here, the program is organized as data and a set of
well-defined interfaces to that data. Hence, it can be thought of as data controlling access to code. This
approach helps to achieve several organizational benefits.
Abstraction
Abstraction can be thought of as hiding the implementation details from the end-user. A powerful way
to manage abstraction is through the use of hierarchical classifications. This allows us to layer the semantics
of complex systems, breaking them into more manageable pieces. For example, we consider a car as a
vehicle and can be thought of as a single object. But, from inside, car is a collection of several subsystems
viz. steering, brakes, sound system, engine etc. Again, each of these subsystems is a collection of individual
parts (Ex. Sound system is a combination of a radio and CD/tape player). As an owner of the car, we manage
it as an individual entity by achieving hierarchical abstractions.
Hierarchical abstractions of complex systems can also be applied to computer programs. The data from a
traditional process-oriented program can be transformed by abstraction into its component objects. A
sequence of process steps can become a collection of messages between these objects. Thus, each of these
objects describes its own unique behavior. You can treat these objects as concrete entities that respond to
messages telling them to do something. This is the essence of object-oriented programming.
OOPs Principles: Encapsulation, Inheritance and Polymorphism are the basic principles of any object
oriented programming language.
Encapsulation is the mechanism to bind the data and code working on that data into a single entity. It
provides the security for the data by avoiding outside manipulations. In Java, encapsulation is achieved
using classes. A class is a collection of data and code. An object is an instance of a class. That is, several
objects share a common structure (data) and behavior (code) defined by that class. A class is a logical entity
(or prototype) and an object is a physical entity. The elements inside the class are known as members.
Specifically, the data or variables inside the class are called as member variables orinstance variables or
data members. The code that operates on these data is referred to as member methods or methods (In
C++, we term this as member function). The method operating on data will define the behavior and interface
of a class.
Another purpose of the class is to hide the information from outside manipulation. Class uses public and
private interfaces. The members declared as private can only be accessed by the members of that class,
whereas, the public members can be accessed from outside the class.
Inheritance allows us to have code re-usability. It is a process by which one object can acquire the properties
of another object. It supports the concept of hierarchical classification. For example, consider a large group
of animals having few of the abstract attributes like size, intelligence, skeletal structure etc. and having
behavioral aspects like eating, breathing etc. Mammals have all the properties of Animals and also have
their own specific features like type of teeth, mammary glands etc. that make them different from Reptiles.
Similarly, Cats and Dogs have all the characteristics of mammals, yet with few features which are unique
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for themselves. Though Doberman, German-shepherd, Labrador etc. have the features of Dog class, they
have their own unique individuality. This concept can be depicted using following figure.
...
If we apply the above concept for programming, it can be easily understood that a code written is reusable.
Thus, in this mechanism, it is possible for one object to be a specific instance of a more generalcase. Using
inheritance, an object need only define those qualities that make it a unique object within its class. It can
inherit its general attributes from its parent. Hence, through inheritance, we can achieve generalization-
specialization concept. The top-most parent (or base class or super class) class is the generalized class
and the bottom-most child (or derived class or subclass) class is a more specialized class with specific
characteristics.
Inheritance interacts with encapsulation as well. If a given class encapsulates some attributes, then any
subclass will have the same attributes plus any that it adds as part of its specialization. This is a key concept
that lets object-oriented programs grow in complexity linearly rather than geometrically. A new subclass
inherits all of the attributes of all of its ancestors. It does not have unpredictable interactions with the majority
of the rest of the code in the system.
Polymorphism can be thought of as one interface, multiple methods. It is a feature that allows one interface
to be used for a general class of actions. The specific action is determined by the exact natureof the
situation. Consider an example of performing stack operation on three different types of data viz. integer,
floating-point and characters. In a non-object oriented programming, we write functions with different
names for push and pop operations though the logic is same for all the data types. But in Java, the same
function names can be used with data types of the parameters being different.
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System.out.println(“Hello World!!!”);
}
Save this program as Prg1.java. A java program source code is a text file containing one or more class
definitions is called as compilation unit and the extension of this file name should be .java.
To compile above program, use the following statement in the command prompt –
javac Prg1.java
(Note: You have to store the file Prg1.java in the same location as that of javac compiler or you should set
the Environment PATH variable suitably.)
Now, the javac compiler creates a file Prg1.class containing bytecode version of the program, which can be
understandable by JVM. To run the program, we have to use Java application launcher called java. That is,
use the command –
java Prg1
Note: When java source code is compiled, each class in that file will be put into separate output file having
the same name as of the respective class and with the extension of .class. To run a java code, we need a
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Programming in Java - 18CS653 5
class file containing main() function (Though, we can write java program without main(), for the time-being
you assume that we need a main() function!!!). Hence, it is a tradition to give the name of the java source
code file as the name of the class containing main() function.
Let us have closer look at the terminologies used in the above program now –
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cursor will be pushed to the next line (or we can say that, the data is followed by a new line).
Here, type is any built-in or user-defined data type (We will discuss various data types later in detail).
var_name is any valid name given to the variable. Consider the following example –
In the above program, we have declared an integer variable n and then assigned a value to it. Now, observe
the statement,
System.out.println(“The value of n is: “ + n);
Here, we are trying to print a string value “The value of n is:” and also value of an integer n together. For
this, we use + symbol. Truly speaking, the value of n is internally converted into string type and then
concatenated with the string “The value of n is:”. We can use + symbol as many times as we want to print
several values.
The above program uses one more method System.out.print() which will keep the cursor on the same line
after displaying the output. That is, no new line is not included in it.
if Statement: When a block of code has to be executed based on the value of a condition, if statement is
used. Syntax would be –
if(condition)
{
//do something
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}
Here, condition has to be Boolean statement (unlike C/C++, where it could be integer type). If the
condition is true, the statement block will be executed, otherwise not.
To have a Boolean result from an expression, we may use relational operators like <, >, <=, == etc.
if(x < y)
System.out.println("x is less than y");
x = x * 2;
if(x == y)
System.out.println("x now equal to y");
x = x * 2;
if(x > y)
System.out.println("x now greater than y");
if(x == y)
System.out.println("you won't see this");
}
}
for Statement: Whenever a set of statements has to be executed multiple times, we will use for
statement. The syntax would be –
for(initialization; condition; updation)
{
//statement block
}
Here, initialization contains declaring and/or initialization of one or more variables, that
happens only once
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condition Must be some Boolean expression, that will be checked immediately after
initialization and each time when there is an updation of variables
updation Contains increment/decrement of variables, that will be executed after
executing statement block
This is x: 3
This is x: 4
For example, a block can be a target for Java’s if and for statements. Consider this if statement:
if(x < y)
{ // block beginsx = y;
y = 0;
} // block ends here
The main reason for the existence of blocks of code is to create logically inseparable units of code.
Whitespace : In Java, whitespace is a space, tab or newline. Usually, a space is used to separate tokens;
tab and newline are used for indentation.
Identifiers : Identifiers are used for class names, method names, and variable names. An identifier may
be any sequence of uppercase and lowercase letters, numbers, or the underscore and dollar-
sign characters. They must not begin with a number. As Java is case-sensitive, Avg is a
Literals
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different identifier than avg.
Examples of valid identifiers: Avg, sum1, $x, sum_sq etc.
Examples of invalid identifiers: 2sum, sum-sq, x/y etc.
: A constant value in Java is created by using a literal representation of it. For example, 25
(an integer literal), 4.5 (a floating point value), ‘p’ (a character constant, “Hello World” (a
string value).
Comments : There are three types of comments defined by Java. Two of these are well-know viz.
single-line comment ( starting with //), multiline comment (enclosed within /* and */).
The third type of comment viz. documentation comment is used to produce an HTML file
that documents your program. The documentation comment begins with a /** and ends
with a */.
Separators : In Java, there are a few characters that are used as separators. The most commonly used
separator in Java is the semicolon which is used to terminate statements. The separators are
shown in the following table:
() Parentheses Used to provide parameter list in method definition and to call methods.
Also used for defining precedence in expressions, containing expressions in
control statements, and surrounding cast types.
{} Braces Used to initialize arrays, to define a block of code, for classes, methods,
and local scopes.
[] Brackets Used to declare array types, to dereference array values.
; Semicolon Terminates statements.
, Comma Separates consecutive identifiers in a variable declaration. Also used to
chain statements together inside a for statement.
. Period Used to separate package names from sub-packages and classes. Also
used to separate a variable or method from a reference variable.
Keywords : There are 50 keywords currently defined in the Java language as shown in the following table.
These keywords, combined with the syntax of the operators and separators, form the foundation of the Java
language. These keywords cannot be used as names for a variable, class, or method.
Abstract assert boolean break byte case catch char class const
Continue default goto do double else enum extends final finally
Float for if implements import instanceof int interface long native
New package private protected public return short static strictfp super
Switch synchronize this throw throws transient try void while
d
The keywords const and goto are reserved but are rarely used. In addition to the keywords,
Java reserves the following: true, false, and null. These are values defined by Java. You may
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not use these words for the names of variables, classes and so on.
In other words, every variable has a type, every expression has a type, and every type is strictly defined.
And, all assignments, whether explicit or via parameter passing in method calls, are checked for type
compatibility. There are no automatic coercions or conversions of conflicting types as in some languages.
The Java compiler checks all expressions and parameters to ensure that the types are compatible. Any type
mismatches are errors that must be corrected before the compiler will finish compiling the class. These
features of Java make it a strongly typed language.
These types can be used as primitive types, derived types (arrays) and as member of user-defined types
(classes). All these types have specific range of values irrespective of the platform in which the program
being run. In C and C++ the size of integer may vary (2 bytes or 4 bytes) based on the platform. Because of
platform-independent nature of Java, such variation in size of data types is not found in Java, and thus
making a Java program to perform better.
Integers
Java defines four integer types viz. byte, short, int and long. All these are signed numbers and Java does
not support unsigned numbers. The width of an integer type should not be thought of as the amount of storage
it consumes, but rather as the behaviour it defines for variables and expressions of that type. The Java run-
time environment is free to use whatever size it wants, as long as the types behave as you declared them.
The width and ranges of these integer types vary widely, as shown in this table:
Width
Name (in bits) Range
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int
short
64
32
16
-263 to +263 –1
-231 to +231 –1
byte : This is the smallest integer type. Variables of type byte are especially useful when you are working
with a stream of data from a network or file. They are also useful when you are working with raw
binary data that may not be directly compatible with Java’s other built-in types. Byte variables are
declared by use of the byte keyword. For example,
byte b, c;
short : It is probably the least-used Java type. Here are some examples of short variable declarations:short
s;
short t;
int : The most commonly used integer type is int. In addition to other uses, variables of type int are
commonly employed to control loops and to index arrays. Although you might think that using a
byte or short would be more efficient than using an int in situations in which the larger range of
an int is not needed, this may not be the case. The reason is that when byte and short valuesare
used in an expression they are promoted to int when the expression is evaluated. (Type promotion
is described later in this chapter.) Therefore, int is often the best choice when an integer is needed.
long : It is useful for those occasions where an int type is not large enough to hold the desired value.
The range of a long is quite large. This makes it useful when big, whole numbers are needed.
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}
Width
Name (in bits) Range
float : The type float specifies a single-precision value that uses 32 bits of storage. Single precision
is faster on some processors and takes half as much space as double precision, but will
become imprecise when the values are either very large or very small. Variables oftype float
are useful when you need a fractional component, but don’t require a large degree of
precision. For example, float can be useful when representing currencies, temperature etc.
Here are some example float variable declarations:
double : Double precision is actually faster than single precision on some modern processors that
have been optimized for high-speed mathematical calculations. All transcendental math
functions, such as sin( ), cos( ), and sqrt( ), return double values. When you need to maintain
accuracy over many iterative calculations, or are manipulating large-valued numbers, double
is the best choice.
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Characters
In Java, char is the data type used to store characters. In C or C++, char is of 8 bits, whereas in Java it
requires 16 bits. Java uses Unicode to represent characters. Unicode is a computing industry standard for
the consistent encoding, representation and handling of text expressed in many languages of the world.
Unicode has a collection of more than 109,000 characters covering 93 different languages like Latin, Greek,
Arabic, Hebrew etc. That is why, it requires 16 bits. The range of a char is 0 to 65,536. Thestandard set of
characters known as ASCII still ranges from 0 to 127 as always, and the extended 8-bit character set, ISO-
Latin-1, ranges from 0 to 255. Since Java is designed to allow programs to be written for worldwide use, it
makes sense that it would use Unicode to represent characters. Though it seems to be wastage of memory
as the languages like English, German etc. can accommodate their character set in 8 bits, for a global usage
point of view, 16-bits are necessary.
Though, char is designed to store Unicode characters, we can perform arithmetic operations on them. For
example, we can add two characters (but, not char variables!!), increment/decrement character variable etc.
Consider the following example for the demonstration of characters.
/* ch1=35;
ch2=30;
char ch3;
ch3=ch1+ch2; //Error
*/
ch2='6'+'A'; //valid System.out.println("ch2 now
contains "+ch2);
}
}
Booleans
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ch2 now contains X
ch2 now contains w
For storing logical values (true and false), Java provides this primitive data type. Boolean is the output of
any expression involving relational operators. For control structures (like if, for, while etc.) we need to give
boolean type. In C or C++, false and true values are indicated by zero and a non-zero numbers respectively.
And the output of relational operators will be 0 or 1. But, in Java, this is not the case. Consider the following
program as an illustration.
if(b)
System.out.println("True block");
b = false;
if(b)
System.out.println("False Block will not be executed");
b=(3<5);
System.out.println("3<5 is " +b);
}
}
The output would be –
b is false
b is true
True block
3<5 is true
NOTE: Size of a Boolean data type is JVM dependent. But, when Boolean variable appears in an
expression, Java uses 32-bit space (as int) for Boolean to evaluate expression.
Integer Literals
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Integers are the most commonly used type in the typical program. Any whole number value is an integer
literal. For example, 1, 25, 33 etc. These are all decimal values, having a base 10. With integer literals we
can use octal (base 8) and hexadecimal (base 16) also. Octal values are denoted in Java by a leading zero.
Normal decimal numbers cannot have a leading zero. Thus, a value 09 will produce an error from the
compiler, since 9 is outside of octal’s 0 to 7 range. Hexadecimal constants denoted with a leading zero-x,
(0x or 0X). The range of a hexadecimal digit is 0 to 15, so A through F (or a through f ) are substituted for
10 through 15.
Integer literals create an int value, which in Java is a 32-bit integer value. It is possible to assign an integer
literal to other integer types like byte or long. When a literal value is assigned to a byte or short variable,
no error is generated if the literal value is within the range of the target type. An integer literalcan always
be assigned to a long variable. However, to specify a long literal, you will need to explicitly tell the compiler
that the literal value is of type long. You do this by appending an upper- or lowercase L to the literal. For
example, 0x7ffffffffffffffL or 9223372036854775807L is the largest long. An integer can also be assigned
to a char as long as it is within range.
Floating-Point Literals
Floating-point numbers represent decimal values with a fractional component. They can be expressed in
either standard or scientific notation. Standard notation consists of a whole number component followed by
a decimal point followed by a fractional component. For example, 2.0, 3.14159, and 0.6667 represent valid
standard-notation floating-point numbers. Scientific notation uses a standard-notation, floating-point
number plus a suffix that specifies a power of 10 by which the number is to be multiplied. The exponent is
indicated by an E or e followed by a decimal number, which can be positive or negative. Examples include
6.022E23, 314159E–05, and 2e+100.
Floating-point literals in Java default to double precision. To specify a float literal, you must append an F
or f to the constant. You can also explicitly specify a double literal by appending a D or d. Doing so is, of
course, redundant. The default double type consumes 64 bits of storage, while the less-accurate float type
requires only 32 bits.
Boolean Literals
Boolean literals are simple. There are only two logical values that a boolean value can have, true and false.
The values of true and false do not convert into any numerical representation. The true literal in Java does
not equal 1, nor does the false literal equal 0. In Java, they can only be assigned to variables declared as
boolean, or used in expressions with Boolean operators.
Character Literals
Characters in Java are indices into the Unicode character set. They are 16-bit values that can be converted
into integers and manipulated with the integer operators, such as the addition and subtraction operators. A
literal character is represented inside a pair of single quotes. All of the visible ASCII characters can be
directly entered inside the quotes, such as ‘a’, ‘z’, and ‘@’. For characters that are impossible to enter
directly, there are several escape sequences that allow you to enter the character you need, such as ‘\’’ for
the single-quote character itself and ‘\n’ for the new-line character. There is also a mechanism for directly
entering the value of a character in octal or hexadecimal. For octal notation, use the backslash followed by
the three-digit number. For example, ‘\141’ is the letter ‘a’. For hexadecimal, you enter a backslash-u (\u),
then exactly four hexadecimal digits. Following table shows the character escape sequences.
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Escape Sequence Description
\ddd Octal character (ddd)
\uxxxx Hexadecimal Unicode character (xxxx)
\' Single quote
\” Double quote
\\ Back slash
\r Carriage return (Enter key)
\n New line (also known as line feed)
\f Form feed
\t Tab
\b Back space
String Literals
String literals are a sequence of characters enclosed within a pair of double quotes. Examples of string
literals are
“Hello World”
“two\nlines”
“\“This is in quotes\””
Java strings must begin and end on the same line. There is no line-continuation escape sequence as there is
in some other languages. In Java, strings are actually objects and are discussed later in detail.
1.12 Variables
The variable is the basic unit of storage. A variable is defined by the combination of an identifier, a type,
and an optional initializer. In addition, all variables have a scope, which defines their visibility, and a
lifetime.
Declaring a Variable
In Java, all variables must be declared before they can be used. The basic form of a variable declarationis
shown here:
The type is any of primitive data type or class or interface. The identifier is the name of the variable. We
can initialize the variable at the time of variable declaration. To declare more than one variable of the
specified type, use a comma-separated list. Here are several examples of variable declarations of various
types. Note that some include an initialization.
Dynamic Initialization
Although the preceding examples have used only constants as initializers, Java allows variables to be
initialized dynamically, using any expression valid at the time the variable is declared. For example,
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The key point here is that the initialization expression may use any element valid at the time of the
initialization, including calls to methods, other variables, or literals.
Many languages like C/C++ have two scopes viz. global and local. But in Java, every line of code should
be embedded within a class. That is, no code is written outside the class. So, usage of the terms global and
local makes no sense. Instead, Java has two scopes viz. class level scope and method (or function) level
scope. Class level scope is discussed later and we will discuss method scope here.
The scope defined by a method begins with its opening curly brace. However, if that method has parameters,
they too are included within the method’s scope. As a general rule, variables declared inside a scope are not
visible (that is, accessible) to code that is defined outside that scope. Thus, when you declare a variable
within a scope, you are localizing that variable and protecting it from unauthorized access and/or
modification. Indeed, the scope rules provide the foundation for encapsulation. Scopes can be nested. For
example, each time you create a block of code, you are creating a new, nested scope. When this occurs, the
outer scope encloses the inner scope. This means that objects declared in the outer scope will be visible to
code within the inner scope. However, the reverse is not true. Objects declared within the inner scope will
not be visible outside it.
Variables are created when their scope is entered, and destroyed when their scope is left. This means that a
variable will not hold its value once it has gone out of scope. Therefore, variables declared within a method
will not hold their values between calls to that method. Also, a variable declared within a blockwill lose
its value when the block is left. Thus, the lifetime of a variable is confined to its scope.
if(x == 10)
{
int y = 20; // y is local to this block
System.out.println("x and y: " + x + " " + y);
x = y * 2;
}
for(i=0;i<3;i++)
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{
int a=3; // a is local to this block
System.out.println("a is " + a);
a++;
}
}
}
Note that, variable a is declared within the scope of for loop. Hence, each time the loop gets executed,
variable a is created newly and there is no effect of a++ for next iteration.
NOTE:
In Java, same variable name cannot be used in nested scopes. That is, the following code snippet
generates error.
class Test
{
{
int x=5; //error!!
}
}
}
(Note that, having same variable name in nested scopes is VALID in C/C++).
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When these two conditions are met, a widening conversion takes place. For example, the int type is always
large enough to hold all valid byte values, so no explicit cast statement is required. For widening
conversions, the numeric types, including integer and floating-point types, are compatible with each other.
However, there are no automatic conversions from the numeric types to char or boolean. Also, char and
boolean are not compatible with each other. As mentioned earlier, Java also performs an automatic type
conversion when storing a literal integer constant into variables of type byte, short, long, or char.
Here, target-type specifies the desired type to convert the specified value to. For example,
int a;
byte b;
b = (byte) a;
When a floating-point value is assigned to an integer type, the fractional component is lost. And such
Department of Computer Science and Engineering, ATMECE, Mysuru
Programming in Java - 18CS653 19
conversion is called as truncation (narrowing). If the size of the whole number component is too large
to fit into the target integer type, then that value will be reduced modulo the target type’s range. Following
program illustrates various situations of explicit casting.
class Conversion
{
public static void main(String args[])
{
byte b;
int i = 257;
double d = 323.142;
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}
Here, when the value 257 is cast into a byte variable, the result is the remainder of the division of 257 by
256 (the range of a byte), which is 1 in this case. When the d is converted to an int, its fractional component
is lost. When d is converted to a byte, its fractional component is lost, and the value is reduced modulo 256,
which in this case is 67.
Here, the result of operation x*y is 4000 and it exceeds the range of both the operands i.e. byte (-128 to
+127). In such a situation, Java promotes byte, short and char operands to int That is, the operation x*yis
Department of Computer Science and Engineering, ATMECE, Mysuru
Programming in Java - 18CS653 20
performed using int but not byte and hence, the result 4000 is valid.
On the other hand, the automatic type conversions may cause error. For example,
byte x=10;
byte y= x *3; //causes error!!!
Here, the result of x *3 is 30, and is well within the range of byte. But, for performing this operation, the
operands are automatically converted to byte and the value 30 is treated as of int type. Thus, assigningan
int to byte is not possible, which generates an error. To avoid such problems, we should use type casting.
That is,
byte x=10;
byte y=(byte) (x *3); //results 30
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{
byte b = 42;
char c = 'a';
short s = 1024;
int i = 50000;
float f = 5.67f;
double d = .1234;
Let’s look closely at the type promotions that occur in this line from the program:
double result = (f * b) + (i / c) - (d * s);
In the first sub-expression, f * b, b is promoted to a float and the result of the sub-expression is float. Next,
in the sub-expression i / c, c is promoted to int, and the result is of type int. Then, in d * s, the value of s is
promoted to double, and the type of the sub-expression is double. Finally, these three intermediate values,
float, int, and double, are considered. The outcome of float plus an int is a float. Then the resultant float
minus the last double is promoted to double, which is the type for the final result of the expression.
1.15 Arrays
Array is a collection of related items of same data type. Many items of an array share common name and
are accessed using index. Array can be one dimensional or multi-dimensional.
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Arrays can be initialized at the time of declaration. An array initializer is a list of comma-separated
expressions surrounded by curly braces. The commas separate the values of the array elements. The array
will automatically be created large enough to hold the number of elements you specify in the array initializer.
There is no need to use new. For example –
int arr[ ] ={1, 2, 3, 4};
The above statement creates an integer array of 4 elements.
Java strictly checks to make sure you do not accidentally try to store or reference values outside of the range
of the array. The Java run-time system will check to be sure that all array indexes are in the correct range. If
you try to access elements outside the range of the array (negative numbers or numbers greater than the
length of the array), you will get a run-time error.
Multidimensional Arrays
Multidimensional arrays are arrays of arrays. Here, we will discuss two dimensional arrays in Java. The
declaration of 2-d array is as follows –
type arr_name[][]=new type[row_size][col_size];
here, row_size and col_size indicates number of rows and columns of 2-d arrays. In other words, row-size
indicates number of 1-d arrays and col_size indicates size of each of such 1-d array. Consider the following
program –
class TwoDArray
{
public static void main(String args[])
{
int twoD[][]= new int[3][4];int i, j;
System.out.println();
}
}
}
The output would be –
0123
1234
2345
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Instead of allocating memory for 2-day as shown in the above program, we can even do it in a different way.
We can first mention row_size and then using different statements, mention col_size as shown below –
int twoD[][]= new int[3][];
twoD[0]=new int[4] ;
twoD[1]=new int[4] ;
twoD[2]=new int[4] ;
But, above type of allocation is not having any advantage unless we need uneven or irregular
multidimensional array. In Java, it is possible to have different number of columns for each row in a 2-d
array. For example,
int i, j, k = 0;
twoD[i][j] = k;
Here, we have declared a 2-d array with 3 rows. But, number of columns for each row varies. The first 1-d
array has 3 elements, second 1-d array as a single element and the third 1-d array has 5 elements.
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int a[ ][ ][ ]=new int[3][2][4];
Here, the array elements can be accessed using 3 indices like a[i][ j][k].
The alternative declaration form is also useful when specifying an array as a return type for a method.
String str=”Hello”;
System.out.println(str);
QUESTION BANK:
1. Explain key attributes of Java programming language.
2. What is JVM? Why do we need it?
3. Briefly explain JRE and JDK.
4. Explain three OOPs principles.
5. What are Keywords and Identifiers? List the rules to write an identifier.
6. Discuss various data types used in Java.
7. What is type Conversion and Casting? Explain automatic type promotion in expressions with rules
and a demo program.
8. Explain scope and lifetime of variables with suitable examples.
9. "Java is a strongly typed language" - Justify this statement.
10. Write a note on
a. Java class libraries
b. Literals
11. Explain array declaration and initialization in Java with suitable examples.
12. What are multi-dimensional arrays? Explain with examples.
13. What are irregular arrays in Java? Write a program to find biggest of numbers in an irregular array
with at least three rows.
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