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Codex Naturalis

This document provides an overview of the components and rules of a card game. It includes: 1. A description of the components including starter cards, resource cards, objective cards, and tokens. 2. An explanation of game setup which involves each player receiving cards and placing their starter card. 3. An overview of gameplay which involves players taking turns playing cards from their hand to their play area in order to gain resources/objectives and score points. The goal is for a player to be the first to score 20 points, at which point final scores are tallied from objectives to determine an overall winner.

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100% found this document useful (1 vote)
408 views

Codex Naturalis

This document provides an overview of the components and rules of a card game. It includes: 1. A description of the components including starter cards, resource cards, objective cards, and tokens. 2. An explanation of game setup which involves each player receiving cards and placing their starter card. 3. An overview of gameplay which involves players taking turns playing cards from their hand to their play area in order to gain resources/objectives and score points. The goal is for a player to be the first to score 20 points, at which point final scores are tallied from objectives to determine an overall winner.

Uploaded by

blackbird_80
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Components A

6 Starter cards

A 40 Resource cards

Front Back
1 3

Front Back

4 Resources: Plant kingdom, Animal kingdom, Fungi kingdom, Insect kingdom.


2

1 Visible corner A 16 Objective cards


2 Hidden corner
3 Resource held by the player as long as the symbol is visible in their play area
4 Object held by the player as long as the symbol is visible in their play area

Front Back
A 40 Gold cards
1
2
Object: Quill, Inkwell, Manuscript.
Front Back

1 A 9 tokens (2 red, 2 blue, 2 green, 2 yellow and 1 black for the


1st player)
1 Resources needed in the play area to be able to place the card
2 Number of points won when card is placed A 1 Score track
On the back of the cards, there are 4 visible corners and 1 permanent resource
in the middle, this resource can never be covered.
Game overview are common objectives: at the end of the game, all the players
may score points if they fulfill the conditions.
Play and place your cards carefully to benefit from the resources 5 Each player receives 2 Objective cards, they look at them and
and the objects to: choose one of them. This is your secret objective: at the end of
A Play cards to win immediate points, game, if you fulfill the conditions you will score the points. The
A Fulfill endgame objectives. other card is discarded to the bottom of the deck.
The first player to reach 20 points triggers the end of the game. Do 6 The first player is chosen at random, they place the first player
not hesitate to cover and lose resources to develop your play area. token on their Starter card.

3 Player 1
Game setup
1 24 25 26
1 Place the Score track (board) in the center of the table. 3
2 Shuffle the Resource cards and place them facedown in the
23 29 27
2
22 28
center of the table. Draw 2 cards and place them faceup. Do the 5 20
same for the Gold cards.
21 19 1

3 Each player randomly takes one Starter card and places it in 15 16 17 18 2


front of them. They choose which face of the card they want to 14 13 12 11

show and that face will be played. They choose a color, place a 7 8 9 10 5
token of this color on their Starter card and the other token on 6 5 4 3 4
3
“0” on the Score track. Each player draws 2 Resource cards 0 1 2
and 1 Gold Card.

1
6
4 Shuffle the Objective cards and place them facedown next to
Player 2 3
the Score track. The first two cards are placed faceup. These
Playing the game
A game consists of several rounds that players take one after
another in a clockwise direction. In turn, the player must perform
the following two actions in order:

1 Play a card from their hand


2 Draw a card Gold cards rule
To place the Gold cards, the player must possess the indicated
1 Play a card from their hand resources visible in their play area. The ressources must be visible
The player chooses one of the 3 cards in their hand and places it before they place the card, but they may be covered afterwards.
intheir play area according to the illustration and respecting these
2 rules:
= 3 points
Placement rule
The card must cover one or several visible corners of cards already
present in their play area. It cannot cover more than one corner of
the same card. Only the card already present in the play area may
contain the necessary visible corners.
Important: if the player does not like the front of the card, they can Scoring points
play it facedown. If the card placed allows the player to score points, they must be
immediately added to the Score track. The cards are detailed la-
ter.
2 Draw a card Card details
After placing a card in their play area, the player chooses a new
card either from the four cards faceup in the center of the table A Resource card
(a new card is then revealed to replace the one just taken), or the
first card from one of the two decks.
1 point

End of game
The end of the game is triggered when a player reaches 20 points
(or more) or if the two decks are empty. Players finish the round A Gold cards
and then each have a last turn before the game ends.

Each player counts the points from the Objective cards (2 com- 3 points 5 points
mon objectives + the secret objective) and adds them to the points
already scored on the Score track.

The player with the most points wins the game. In case of a tie,
the player with the most Objective card points wins. If there is still 1
1 point per visible object in the play area of the
a tie, the players share the victory.
player, including this card.
Note: Adding an object later in the play area, does
not give the right to win an additional point.
2 points per set of 3 identical resources visible in the
2 points per corner covered by this card.
play area of the player.

2 points per identical pattern in the play area of the


player.
= 4 points Important: The player must respect the direction and
the colors.

A Objective cards

= 2 points

2 points per pair of identical objects 3 points per set of 3 different objects
visible in the play area of the player. visible in the play area of the player.
3 points per identical pattern in the play area of the
player.
Important: The player must respect the direction and
the colors.

= 6 points

Important: When counting the objective points, each Resource or


Gold card in the play area may only be counted once.

Artwork: Maxime Morin


Game Designer: Thomas Dupont
Translation: Benjamin Guimbert

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