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Experiential Learning For Power Skills PDF

Experiential learning uses games and interactive activities to help people learn and retain knowledge better than traditional instruction. It involves learning through doing by simulating real-life experiences. Well-designed experiential learning uses storylines with constraints and opportunities to elicit emotions as in real life, and bases progress on the actions and decisions of participants in real time. It can take the form of tactile games, board games, card games, learning maps, and theme-based games to teach topics like teamwork, leadership, communication, and strategy in a safe, engaging environment.

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anantbhaskar
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0% found this document useful (0 votes)
36 views

Experiential Learning For Power Skills PDF

Experiential learning uses games and interactive activities to help people learn and retain knowledge better than traditional instruction. It involves learning through doing by simulating real-life experiences. Well-designed experiential learning uses storylines with constraints and opportunities to elicit emotions as in real life, and bases progress on the actions and decisions of participants in real time. It can take the form of tactile games, board games, card games, learning maps, and theme-based games to teach topics like teamwork, leadership, communication, and strategy in a safe, engaging environment.

Uploaded by

anantbhaskar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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What is impactful

Experiential
Learning?
Principles of Experiential
Learning Design

Experiential games for you


First, what is
the science
behind human
learning?
EDGAR DALE'S CONE OF LEARNING

We recall 90%
of what we
SAY & DO
People are 3 times more
likely to learn and retain
knowledge through
playing games
So what is a
GOOD
experiential
learning
design?
A rich storyline
with

1
constraints
and
opportunities.
Enables similar
2 emotions as in
real life
Progress is based

3 on the action
taken by the
individual
Force real time
decision making.
4 This drives the
learning in a safe
environment
Make
behavioural
5 changes an
experience, not a
course!
EXAMPLES OF EXPERIENTIAL FORMATS

Tactile Games Board Games Card Games

Learning Maps Theme Based Games


TACTILE GAMES
Game Name Client Need Learning Outcome

The world of Team skills &


Over The Bridge
teams Customer focus

Leadership,
Delegating
Trailer Empowerment &
Effectively
Letting go

Breaking
Communicate right
Digital Display communication
thing in right manner
silos
BOARD GAMES
Game Name Client Need Learning Outcome

Collaboration, Trust &


Maximize Collaboration
Big Picture Thinking

First Time
Leadership essentials
The First Quarter Manager
as a manager
Program

Lead stakeholders,
Build trust & lead
Farming for Growth Display Trust &
stakeholders
Manage conflicts
BOARD GAMES
Game Name Client Need Learning Outcome

Taking charge of growth,


Balancing priorities, Risk
Impact 5 Leadership
Taking & Developing
talent

Financial literacy,
Business acumen &
Business literacy,
Zodiak Strategic decision
strategic decision
making
making

Lead stakeholders,
Build trust & lead
Farming for Growth Display Trust & Manage
stakeholders
conflicts
CARD GAMES
Game Name Client Need Learning Outcome

Aligning Uncover personal value


Value Architect Organisational systems & understand
values organisational values

Emotional EI, Self awareness &


Picture cards
Intelligence empathy

Overcome
Bias, Sources of Bias, Ladder
Fluency cards unconscious
of Influence
bias
LEARNING MAPS
Game Name Client Need Learning Outcome

Reconstruct business model,


Business model
Business Learning Map identify risks, opportunities &
generation
interdependencies

Connecting with
Customer Empathy Map Consumer insights
consumer

Create Customer Increase conversion & reduce


Customer Journey Map
Advocacy acquisition cost
THEME BASED GAMES
Game Name Client Need Learning Outcome

Time Time Management, Planning,


Masterchef
Management Prioritizing

Critical Thinking Digging right information,


Finding M - Murder
& Problem uncover root causes, asking
Mystery
Solving right questions

Interpersonal Collaborative problem solving


Treasure Hunt
Skills & Team work
To know more about The Catalyst's
Experiential Learning design, write to
us on:

[email protected]

www.thecatalyst.co.in The Catalyst Training

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