Archetype Notes
(Literary Archetypes, Story Archetypes, Character Archetypes, Symbol Archetypes, The
Hero’s journey)
Literary Archetypes:
1. Characters
2. Stories
3. Rituals
4. Symbols
What is it?
● An organised pattern; means that something- characters or stories or rituals or symbols- is
familiar due to its recurrence
● That crosses culture and time; means that people have understood this content throughout
history and throughout the world
Character Archetypes
- Character Archetypes are common types of characters that are frequently seen in stories.
They have similar goals and traits. They develop in similar ways through familiar
situations
- Hero: protagonist, reader’s guide through story
- Group: Part of a society at the beginning, journey takes them to an unknown land,
separate from the group but eventually rejoin. Ex. Nemo, Simba
- Loner: story begins with hero apart from society, journey is one of reentry into the group,
an adventure within the group, then a return to isolation. Ex. batman, Hulk
Character Archetypes Cont.
- Willing?Unwilling: Committed to the adventure or full or doubts. Ex. Tarzan, frodo
- Anti: Specialized kind of hero, may be outlaws or villains from the point of view of
society, audience is in sympathy with them, they may win in the end over society’s
corruption, rebels. Ex. Jack Sparrow
- Tragic; flawed heroes, never overcome their inner demons, brought down and destroyed
by inner demons, may be charming, their flaw wins in the end. Ex. darth Vader
- Catalyst: central figures who act heroically, don't change much themselves, main function
is to bring about change in others. Ex. Dory
- Mentor; helps the hero on the right path
- Herald: announces the need for change that will kick the hero’s journey
- Threshold Guardian; tests the hero and must be defeated before the hero can progress
- Shapeshifter: changes between friend and enemy to the hero and can never be trusted
completely
- Shadow: the villain, exists to create threat and conflict for the hero
- Trickster: adds fun into the story
The Hero’s Journey
- Ordinary world; the normal world- setting, characters, beliefs, that the hero inhabits
- Call to change/Herald: the hero is presented with a problem, challenge or adventure
- The threshold/commitment to change: the hero commits to undertaking the challenge and
agrees to face the consequences
- The Unknown World/challenges, allies, enemies: A series of further problems to test the
hero along the way
- Into the abyss?danger zone: the hero confronts her/his greatest fear-the height or suspense
and tension in the story
The Hero’s journey cont.
- Transformation and revelation: return to the “ordinary world”, the road back: the hero
still has to deal with the consequences of the reward: evil forces might pursue him/her
- Atonement/rebirth: The turning point for the hero who is forced to use this new
knowledge or magic object to prevent his/her own ‘death”
- The return: the hero returns to the ordinary world with the new knowledge, or object to
heal or benefit the ordinary world.
Story Archetypes
● The Cinderella/underdog story
● “A fish out of water”
● The hero’s journey/quest
● Creation
● Flood
● Coming Home
● Initiation
● Sacrificial scapegoat
● Return to Paradise/ submersion in cyclical time
● Rescue
● Immortality
Symbols
● Water:bathing in, emerging from, crossing
● Seasons
● Storms
● Numbers:3,4,7
● Forest
● Sunrise,sunset
● The blind man
● sleep