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Module 003

This document provides guidance for creating an app lesson plan for teaching a topic. It lists requirements for the lesson such as including 3-4 apps, with one app per step. It also provides an example lesson plan on counting and adding money. The lesson includes 3 steps using different math apps and requires students to create a learning artifact or screenshot their progress for assessment.

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0% found this document useful (0 votes)
16 views

Module 003

This document provides guidance for creating an app lesson plan for teaching a topic. It lists requirements for the lesson such as including 3-4 apps, with one app per step. It also provides an example lesson plan on counting and adding money. The lesson includes 3 steps using different math apps and requires students to create a learning artifact or screenshot their progress for assessment.

Uploaded by

api-610025048
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Directions: Fill in each part of the App Lesson with your own original ideas.

Please look at the


sample provided on the class website. Provide 3 to 4 apps/steps for students to complete along
with a creative title, helpful description, and relevant SC teaching standards.

 There must be one app per step.


 Android apps can be used as long as all included apps are from the same platform.
 Lessons must cohesively link together 3 to 4 apps going from one focus/step of the lesson
to another.
 Lessons may include direct instruction provided the lecture contents are explained.
 Lessons may utilize web browser apps like Chrome or Safari to access website-based
tools. Link to the website in the write-up and the web browser app in the App Store web
link area.
 The final step in lessons must have students create a learning artifact from a creation-
based app (presentation, video, etc.) or screenshot of progress from a skill-based app
that students would submit to the teacher for assessment.

Title: Counting and Adding Money

Relevant SC Standards: …

2.MDA.7 Solve problems involving dollar bills using the $ symbol or involving quarters, dimes,
nickels, and pennies using the ¢ symbol.

Description: This app lesson will develop Second Grade students’ money skills.

Instructional Objective: Students will be able to demonstrate how to add money


using both dollars and cents while navigating the applications that will be used in this
lesson.
Step 1 Content-Based or Skill-Based App: Students will use Splash Math as a recap of
what they already know about money, how to tell each coin apart, and how to count
money.

https://apps.apple.com/us/app/2nd-grade-math-learning-games/id463471155

Step 2 Content-Based or Skill-Based App: Students will Counting Bills and Coins to


add money including bills and how to correctly write the total. This app offers different
levels of difficulty so students can advance if they think they are ready.

https://apps.apple.com/us/app/counting-bills-coins/id374976971

Step 3 Creation-Based (Learning Artifact) or Skill-Based App (Screenshot of


Progress): Students will either get in groups or individually and will be quizzed by a
quiz that the teacher has created on Quizizz. This allows for engagement and
competitiveness in the classroom individually or in groups.

https://apps.apple.com/us/app/quizizz-play-to-learn/id1160249042

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