List of Programming Languages by Type
List of Programming Languages by Type
There is no overarching classification scheme for programming languages. Thus, in many cases, a language
is listed under multiple headings (in this regard, see "Multiparadigm languages" below).
Contents
Array languages
Assembly languages
Authoring languages
Constraint programming languages
Command line interface languages
Compiled languages
Concurrent languages
Curly-bracket languages
Dataflow languages
Data-oriented languages
Decision table languages
Declarative languages
Embeddable languages
In source code
Server side
Client side
In object code
Educational programming languages
Esoteric languages
Extension languages
Fourth-generation languages
Functional languages
Pure
Impure
Hardware description languages
HDLs for analog circuit design
HDLs for digital circuit design
Imperative languages
Interactive mode languages
Interpreted languages
Iterative languages
Languages by memory management type
Garbage collected languages
Languages with manual memory management
Languages with deterministic memory management
Languages with automatic reference counting (ARC)
List-based languages – LISPs
Little languages
Logic-based languages
Machine languages
Macro languages
Textual substitution macro languages
Application macro languages
Metaprogramming languages
Multiparadigm languages
Numerical analysis
Non-English-based languages
Object-oriented class-based languages
Multiple dispatch
Single dispatch
Object-oriented prototype-based languages
Off-side rule languages
Procedural languages
Query languages
Reflective languages
Rule-based languages
Scripting languages
Stack-based languages
Synchronous languages
Shading languages
Real-time rendering
Offline rendering
Syntax-handling languages
System languages
Transformation languages
Visual languages
Wirth languages
XML-based languages
See also
Notes
References
Array languages
Array programming (also termed vector or multidimensional) languages generalize operations on scalars to
apply transparently to vectors, matrices, and higher-dimensional arrays.
Assembly languages
Assembly languages directly correspond to a machine language (see below), although there may not be a 1-
1 mapping between an individual statement and an individual instruction, so machine code instructions
appear in a form understandable by humans. Assembly languages let programmers use symbolic addresses,
which the assembler converts to absolute or relocatable addresses. Most assemblers also support macros
and symbolic constants.
Authoring languages
An authoring language is a programming language desined for use by a non-computer expert to easily
create tutorials, websites, and other interactive computer programs.
Bertrand
Constraint Handling Rules
CHIP
ECLiPSe
Kaleidoscope
Command line interface languages
Command-line interface (CLI) languages are also called batch languages or job control languages.
Examples:
Compiled languages
These are languages typically processed by compilers, though theoretically any language can be compiled
or interpreted.
Concurrent languages
Message passing languages provide language constructs for concurrency. The predominant paradigm for
concurrency in mainstream languages such as Java is shared memory concurrency. Concurrent languages
that make use of message passing have generally been inspired by process calculi such as communicating
sequential processes (CSP) or the π-calculus.
Curly-bracket languages
Curly-bracket or curly-brace programming languages have a syntax that defines statement blocks using
the curly bracket or brace characters { and }. This syntax originated with BCPL (1966), and was
popularized by C. Many curly-bracket languages descend from or are strongly influenced by C. Examples
of curly-bracket languages include:
ABCL/c+ AWK
Alef B
Limbo bc
Go BCPL
Ballerina Java
C – developed circa 1970 at Bell Labs Processing
C++ Groovy
C# Join Java
Ceylon Kotlin
ChucK – audio programming language Tea
Cilk – concurrent C for multithreaded X10
parallel programming LPC
Cyclone – a safer C variant MEL
D Nemerle – combines C# and ML features,
Dart provides syntax extension abilities
DASL – based on Java Objective-C
E PCASTL
eC Perl
ECMAScript PHP
ActionScript Pico
ECMAScript for XML Pike
JavaScript PowerShell
JScript R
TypeScript Rust
GLSL S-Lang
HLSL Scala (curly-braces optional)
ICI sed
Solidity[2]
SuperCollider
Swift
UnrealScript
Yorick
YASS
Dataflow languages
Dataflow programming languages rely on a (usually visual) representation of the flow of data to specify the
program. Frequently used for reacting to discrete events or for processing streams of data. Examples of
dataflow languages include:
Analytica
BMDFM
Hartmann pipelines
G (used in LabVIEW)
Lucid
Max
Oz
Prograph
Pure Data
Reaktor
StreamBase StreamSQL EventFlow
VEE
VHDL
VisSim
Vvvv
WebMethods Flow
Ballerina
Swift (parallel scripting language)
Data-oriented languages
Data-oriented languages provide powerful ways of searching and manipulating the relations that have been
described as entity relationship tables which map one set of things into other sets. Examples of data-
oriented languages include:
Clarion
Clipper
dBase a relational database access language
Gremlin
MUMPS (an ANSI standard general purpose language with specializations for database
work)
Caché (similar to MUMPS)
RDQL
SPARQL
SQL
Tutorial D – see also The Third Manifesto
Visual FoxPro – a native RDBMS engine, object-oriented, RAD
WebDNA
Wolfram Language
Filetab
Declarative languages
Declarative languages express the logic of a computation without describing its control flow in detail.
Declarative programming stands in contrast to imperative programming via imperative programming
languages, where control flow is specified by serial orders (imperatives). (Pure) functional and logic-based
programming languages are also declarative, and constitute the major subcategories of the declarative
category. This section lists additional examples not in those subcategories.
Analytica
Ant (combine declarative programming and imperative programming)
Curry
Cypher
Distributed Application Specification Language (DASL) (combine declarative programming
and imperative programming)
ECL
Gremlin
Lustre
Mercury
MetaPost
Modelica
Prolog
QML
Oz
RDQL
SequenceL – purely functional, automatically parallelizing and race-free
SPARQL
SQL (Only DQL, not DDL, DCL, and DML)
Wolfram Language
xBase
XSL Transformations
Embeddable languages
In source code
Source embeddable languages embed small pieces of executable code inside a piece of free-form text, often
a web page.
Client-side embedded languages are limited by the abilities of the browser or intended client. They aim to
provide dynamism to web pages without the need to recontact the server.
Server-side embedded languages are much more flexible, since almost any language can be built into a
server. The aim of having fragments of server-side code embedded in a web page is to generate additional
markup dynamically; the code itself disappears when the page is served, to be replaced by its output.
Server side
PHP
VBScript
SMX – dedicated to web pages
Tcl – server-side in NaviServer and an essential component in electronics industry systems
WebDNA – dedicated to database-driven websites
The above examples are particularly dedicated to this purpose. A large number of other languages, such as
Erlang, Scala, Perl and Ruby can be adapted (for instance, by being made into Apache modules).
Client side
ActionScript
JavaScript (aka ECMAScript or JScript)
VBScript (Windows only)
In object code
A wide variety of dynamic or scripting languages can be embedded in compiled executable code. Basically,
object code for the language's interpreter needs to be linked into the executable. Source code fragments for
the embedded language can then be passed to an evaluation function as strings. Application control
languages can be implemented this way, if the source code is input by the user. Languages with small
interpreters are preferred.
AngelScript
Ch
EEL
Io
Julia
Lua
Python
Ruby (via mruby)
Squirrel
Tcl
Alice
Blockly
Catrobat
COMAL
Elan
Emerald
Ezhil
Logo
KTurtle
Modula-2
Pascal
Racket
Scheme
Scratch
Snap!
Turing
Wolfram Language
Esoteric languages
An esoteric programming language is a programming language designed as a test of the boundaries of
computer programming language design, as a proof of concept, or as a joke.
Beatnik
Befunge
Brainfuck
Chef
INTERCAL
LOLCODE
Malbolge
Piet
Rockstar
Shakespeare
Thue
Whitespace
Extension languages
Extension programming languages are languages embedded into another program and used to harness its
features in extension scripts.
Functional languages
Functional programming languages define programs and subroutines as mathematical functions and treat
them as first-class. Many so-called functional languages are "impure", containing imperative features. Many
functional languages are tied to mathematical calculation tools. Functional languages include:
Pure
Agda Haskell PureScript
Clean Hope Ur
Coq (Gallina) Idris KRC
Cuneiform Joy SAC
Curry Lean SASL
Elm Mercury SequenceL
Futhark Miranda
Impure
APL Lisp
ATS Clojure
CAL Common Lisp
C++ (since C++11) Dylan
C# Emacs Lisp
VB.NET LFE
Ceylon Little b
D Logo
Dart Scheme
Curl Racket (formerly PLT Scheme)
ECMAScript Tea
ActionScript Mathematica
ECMAScript for XML ML
JavaScript Standard ML (SML)
JScript Alice
Source OCaml
Erlang Nemerle
Elixir Nim
LFE Opal
Gleam OPS5
F# Perl
Flix PHP
Groovy Python
Hop Q (equational programming language)
J Q (programming language from Kx
Java (since version 8) Systems)
Julia R
Kotlin Raku
REBOL
Red
Ruby
REFAL
Rust
Scala
Swift
Spreadsheets
Tcl
Wolfram Language
Imperative languages
Imperative programming languages may be multi-paradigm and appear in other classifications. Here is a list
of programming languages that follow the imperative paradigm:
Interpreted languages
Interpreted languages are programming languages in which programs may be executed from source code
form, by an interpreter. Theoretically, any language can be compiled or interpreted, so the term interpreted
language generally refers to languages that are usually interpreted rather than compiled.
Ant APL
AutoHotkey scripting language OCaml
AutoIt scripting language Pascal (early implementations)
BASIC (some dialects) PCASTL
Programming Language for Business Perl
(PL/B, formerly DATABUS, later versions PHP
added optional compiling)
PostScript
Eiffel (via Melting Ice Technology in
PowerShell
EiffelStudio)
PROSE
Emacs Lisp
Python
GameMaker Language
Rexx
Groovy
R
J
REBOL
Julia (compiled on the fly to machine code,
but a transpiler Julia2C exists) Ruby
JavaScript S-Lang
Lisp (early versions, pre-1962, and some Speakeasy
experimental ones; production Lisp Standard ML (SML)
systems are compilers, but many of them Spin
still provide an interpreter if needed) Tcl
LPC Tea
Lua TorqueScript
MUMPS (an ANSI standard general- thinBasic scripting language
purpose language)
VBScript
Maple
Windows PowerShell – .NET-based CLI
Mathematica
Wolfram Language
MATLAB
Some scripting languages – below
Iterative languages
Iterative languages are built around or offering generators.
Aldor IPL-v
Alphard Julia
C# Lua
CLU Nim
Cobra PHP
Eiffel, through "agents" Python
Icon Sather
Garbage Collection (GC) is a form of automatic memory management. The garbage collector attempts to
reclaim memory that was allocated by the program but is no longer used.
APL Lisp (originator)
C# Arc
Clean Clojure
Crystal Common Lisp
ECMAScript Dylan
ActionScript Emacs Lisp
ECMAScript for XML Racket
JavaScript Scheme
JScript Logo
Source Lua
Emerald ML
Erlang Standard ML (SML)
Go Alice
Groovy OCaml
Haskell Nim (programming language)
Java Perl
Julia PHP
Kotlin PowerShell
Python
Ruby
Smalltalk
Speakeasy
Lisp Joy
R
Arc
Source
Clojure
Common Lisp Tcl
Dylan Tea
Emacs Lisp TRAC
Racket
Scheme
Logo
Little languages
Little languages[5] serve a specialized problem domain.
Logic-based languages
Logic-based languages specify a set of attributes that a solution must-have, rather than a set of steps to
obtain a solution.
ALF
Alma-0
CLACL (CLAC-Language)
Curry
Fril
Flix (a functional programming language with first-class Datalog constraints)
Janus
λProlog (a logic programming language featuring polymorphic typing, modular
programming, and higher-order programming)
Oz, and Mozart Programming System cross-platform Oz
Prolog (formulates data and the program evaluation mechanism as a special form of
mathematical logic called Horn logic and a general proving mechanism called logical
resolution)
Mercury (based on Prolog)
Visual Prolog (object-oriented Prolog extension)
ROOP
Machine languages
Machine languages are directly executable by a computer's CPU. They are typically formulated as bit
patterns, usually represented in octal or hexadecimal. Each bit pattern causes the circuits in the CPU to
execute one of the fundamental operations of the hardware. The activation of specific electrical inputs (e.g.,
CPU package pins for microprocessors), and logical settings for CPU state values, control the processor's
computation. Individual machine languages are specific to a family of processors; machine-language code
for one family of processors cannot run directly on processors in another family unless the processors in
question have additional hardware to support it (for example, DEC VAX processors included a PDP-11
compatibility mode). They are (essentially) always defined by the CPU developer, not by 3rd parties. The
symbolic version, the processor's assembly language, is also defined by the developer, in most cases. Some
commonly used machine code instruction sets are:
ARM
Original 32-bit
16-bit Thumb instructions (subset or registers used)
64-bit (major architecture change, more registers)
DEC:
18-bit: PDP-1, PDP-4, PDP-7, PDP-9, PDP-15
12-bit: PDP-5, PDP-8, LINC-8, PDP-12
36-bit: PDP-6, PDP-10, DECSYSTEM-20
16-bit: PDP-11 (influenced VAX and M68000)
32-bit: VAX
64-bit: Alpha
Intel 8008, 8080 and 8085
Zilog Z80
x86:
16-bit x86, first used in the Intel 8086
Intel 8086 and 8088 (the latter was used in the first and early IBM PC)
Intel 80186
Intel 80286 (the first x86 processor with protected mode, used in the IBM AT)
IA-32, introduced in the 80386
x86-64 The original specification was created by AMD. There are vendor variants, but
they're essentially the same:
AMD's AMD64
Intel's Intel 64
IBM[b]
305
650
701
702, 705 and 7080
704, 709, 7040, 7044, 7090, 7094
1400 series, 7010
7030
7070
System/360 and successors, including z/Architecture
MIPS
Motorola 6800
Motorola 68000 family (CPUs used in early Apple Macintosh and early Sun computers)
MOS Technology 65xx
6502 (CPU for VIC-20, Apple II, and Atari 800)
6510 (CPU for Commodore 64)
Western Design Center 65816/65802 (CPU for Apple IIGS and (variant) Super Nintendo
Entertainment System)
National Semiconductor NS320xx
POWER, first used in the IBM RS/6000
PowerPC – used in Power Macintosh and in many game consoles, particularly of the
seventh generation.
Power ISA
Sun Microsystems (Now Oracle) SPARC
UNIVAC[b]
30 bit computers: 490, 492, 494, 1230
36 bit computers
1101, 1103, 1105
1100/2200 series
MCST Elbrus 2000
Macro languages
Macro languages may be restricted to acting on specially labeled code regions (pre-fixed with a # in the
case of the C preprocessor). Alternatively, they may not, but in this case it is still often undesirable to (for
instance) expand a macro embedded in a string literal, so they still need a rudimentary awareness of syntax.
That being the case, they are often still applicable to more than one language. Contrast with source-
embeddable languages like PHP, which are fully featured.
Scripting languages such as Tcl and ECMAScript (ActionScript, ECMAScript for XML, JavaScript,
JScript) have been embedded into applications. These are sometimes called "macro languages", although in
a somewhat different sense to textual-substitution macros like m4.
Metaprogramming languages
Metaprogramming is the writing of programs that write or manipulate other programs, including
themselves, as their data or that do part of the work that is otherwise done at run time during compile time.
In many cases, this allows programmers to get more done in the same amount of time as they would take to
write all the code manually.
Multiparadigm languages
Multiparadigm languages support more than one programming paradigm. They allow a program to use
more than one programming style. The goal is to allow programmers to use the best tool for a job, admitting
that no one paradigm solves all problems in the easiest or most efficient way.
Numerical analysis
Several general-purpose programming languages, such as C and Python, are also used for technical
computing, this list focuses on languages almost exclusively used for technical computing.
AIMMS
AMPL
Analytica
Fortran
FreeMat
GAUSS
GAMS
GNU Octave
Julia
Klerer-May System
Mathematica
MATLAB
PROSE
R
Seneca – an Oberon variant
Scilab
Speakeasy
Wolfram Language
Non-English-based languages
Chinese BASIC (Chinese)
Fjölnir (Icelandic)
Kalaam (Hindi)
Language Symbolique d'Enseignement (French)
Lexico (Spanish)
Rapira (Russian)
ezhil (Tamil)
Polymorphic functions parameterized by the class of some of their arguments are typically called methods.
In languages with single dispatch, classes typically also include method definitions. In languages with
multiple dispatch, methods are defined by generic functions. There are exceptions where single dispatch
methods are generic functions (e.g. Bigloo's object system).
Multiple dispatch
Common Lisp Dylan Julia [c]
Cecil
Single dispatch
ActionScript 3.0 GNU E
Actor eC
Ada 95 and Ada 2005 (multi-purpose Eiffel
language) Sather
APL Ubercode
BETA F-Script
C++ Fortran 2003
C# Fortress
Ceylon Gambas
Oxygene (formerly named Chrome) Game Maker Language
ChucK Harbour
Cobra J
ColdFusion Java
Curl Processing
D Groovy
Distributed Application Specification Join Java
Language (DASL) Tea
Delphi Object Pascal X10
E
LabVIEW Revolution (programmer does not get to
Lava pick the objects)
Lua Ruby
Modula-2 (data abstraction, information Scala
hiding, strong typing, full modularity) Speakeasy
Modula-3 (added more object-oriented Simula (first object-oriented language,
features to Modula-2) developed by Ole-Johan Dahl and Kristen
Nemerle Nygaard)
NetRexx Smalltalk (pure object-orientation,
Oberon-2 (full object-orientation developed at Xerox PARC)
equivalence in an original, strongly typed, F-Script
Wirthian manner) Little Smalltalk
Object Pascal Pharo
Object REXX Squeak
Objective-C (a superset of C adding a Scratch
Smalltalk derived object model and IBM VisualAge
message passing syntax) VisualWorks
OCaml SPIN
OpenEdge Advanced Business Language SuperCollider
(ABL)
VBScript (Microsoft Office 'macro scripting'
Oz, Mozart Programming System language)
Perl 5 Visual DataFlex
PHP Visual FoxPro
Pike Visual Prolog
Prograph
X++
Python (interpretive language, optionally
Xojo
object-oriented)
XOTcl
Procedural languages
Procedural programming languages are based on the concept of the unit and scope (the data viewing range)
of an executable code statement. A procedural program is composed of one or more units or modules,
either user coded or provided in a code library; each module is composed of one or more procedures, also
called a function, routine, subroutine, or method, depending on the language. Examples of procedural
languages include:
Query languages
Reflective languages
Reflective languages let programs examine and possibly modify their high level structure at runtime or
compile-time. This is most common in high-level virtual machine programming languages like Smalltalk,
and less common in lower-level programming languages like C. Languages and platforms supporting
reflection:
Rule-based languages
Rule-based languages instantiate rules when activated by conditions in a set of data. Of all possible
activations, some set is selected and the statements belonging to those rules execute. Rule-based languages
include:
awk OPS5
CLIPS Prolog
Constraint Handling Rules ToonTalk – robots are rules
Drools Mathematica
GOAL agent programming language XSLT
Jess Wolfram Language
Scripting languages
"Scripting language" has two apparently different, but in fact similar, meanings. In a traditional sense,
scripting languages are designed to automate frequently used tasks that usually involve calling or passing
commands to external programs. Many complex application programs provide built-in languages that let
users automate tasks. Those that are interpretive are often called scripting languages.
Recently, many applications have built-in traditional scripting languages, such as Perl or Visual Basic, but
there are quite a few native scripting languages still in use. Many scripting languages are compiled to
bytecode and then this (usually) platform-independent bytecode is run through a virtual machine (compare
to Java virtual machine).
AppleScript Ksh
AutoHotKey Lasso
AutoIt Lua
AWK MAXScript
bc MEL
BeanShell Object REXX (OREXX, OOREXX)
Bash Oriel
Ch (Embeddable C/C++ interpreter) Pascal Script
CLI Perl
C# (compiled to bytecode, and running PHP (intended for Web servers)
JIT inside VM)
PowerShell
CLIST Python
ColdFusion R
ECMAScript REBOL
ActionScript Red
ECMAScript for XML Rexx
JavaScript (first named Mocha, then Revolution
LiveScript)
Ruby
JScript
Sh
Source
Smalltalk
Emacs Lisp
S-Lang
CMS EXEC
sed
EXEC 2
Tea
F-Script
Tcl
Game Maker Language (GML)
TorqueScript
ICI
VBScript
Io
WebDNA, dedicated to database-driven
JASS websites
Julia (still, compiled on the fly to machine Windows PowerShell (.NET-based CLI)
code)
Winbatch
JVM
Many shell command languages such as
Groovy
Unix shell or DIGITAL Command
Join Java Language (DCL) on VMS have powerful
scripting abilities.
Stack-based languages
Stack-based languages are a type of data-structured language that are based on the stack data structure.
Beatnik Piet
Befunge Poplog via its implementation language
Canonware Onyx[7] POP-11
Factor PostScript
Forth RPL
Joy (all functions work on parameter stacks S-Lang
instead of named parameters)
Synchronous languages
Synchronous programming languages are optimized for programming reactive systems, systems that are
often interrupted and must respond quickly. Many such systems are also called realtime systems, and are
used often in embedded systems.
Examples:
Argus
Averest
Esterel
Lustre
Signal
Shading languages
A shading language is a graphics programming language adapted to programming shader effects. Such
language forms usually consist of special data types, like "color" and "normal". Due to the variety of target
markets for 3D computer graphics.
Real-time rendering
They provide both higher hardware abstraction and a more flexible programming model than previous
paradigms which hardcoded transformation and shading equations. This gives the programmer greater
control over the rendering process and delivers richer content at lower overhead.
Offline rendering
Shading languages used in offline rendering produce maximum image quality. Processing such shaders is
time-consuming. The computational power required can be expensive because of their ability to produce
photorealistic results.
Syntax-handling languages
These languages assist with generating lexical analyzers and parsers for context-free grammars.
ANTLR
Coco/R (EBNF with semantics)
GNU bison (FSF's version of Yacc)
GNU Flex (FSF version of Lex)
glex/gyacc (GoboSoft compiler-compiler to Eiffel)
lex (Lexical Analysis, from Bell Labs)
M4
Parsing expression grammar (PEG)
Prolog
Emacs Lisp
Lisp
SableCC
Scheme
yacc (yet another compiler-compiler, from Bell Labs)
JavaCC
System languages
The system programming languages are for low level tasks like memory management or task
management. A system programming language usually refers to a programming language used for system
programming; such languages are designed for writing system software, which usually requires different
development approaches when compared with application software.
System software is computer software designed to operate and control the computer hardware, and to
provide a platform for running application software. System software includes software categories such as
operating systems, utility software, device drivers, compilers, and linkers. Examples of system languages
include:
First
Language Originator Influenced by Used for
appeared
Burroughs
ESPOL 1961 ALGOL 60 MCP
Corporation
IBM, ALGOL 60, FORTRAN,
PL/I 1964 Multics
SHARE some COBOL
Niklaus
PL360 1968 ALGOL 60 ALGOL W
Wirth
Dennis Most operating system kernels, including
C 1969 BCPL
Ritchie Windows NT and most Unix-like systems
PL/S IBM 196x PL/I OS/360
Carnegie
BLISS Mellon 1970 ALGOL-PL/I[13] VMS (portions)
University
PL/8 IBM 197x PL/I AIX
PL/MP
IBM 197x PL/I CPF, OS/400
and PL/MI
Honeywell,
PL-6 197x PL/I CP-6
Inc.
NOS subsystems, most compilers, FSE
SYMPL CDC 197x JOVIAL
editor
Bjarne
C++ 1979 C, Simula See C++ Applications[14]
Stroustrup
Jean Embedded systems, OS kernels, compilers,
ALGOL 68, Pascal,
Ada Ichbiah, S. 1983 games, simulations, CubeSat, air traffic
C++, Java, Eiffel
Tucker Taft control, and avionics
Swift Apple Inc. 2014 C, Objective-C, Rust macOS, iOS app development [d]
Transformation languages
Transformation languages serve the purpose of tranforming (translating) source code specified in a certain
formal langauge into a defined destination format code. It is most commonly used in intermediate
components of more complex super-systems in order to adopt internal results for input into a succeeding
processing routine.
ATL
AWK
MOFM2T
QVT
Visual languages
Visual programming languages let users specify programs in a two-(or more)-dimensional way, instead of
as one-dimensional text strings, via graphic layouts of various types. Some dataflow programming
languages are also visual languages.
Analytica
Blockly
Clickteam Fusion
DRAKON
Fabrik
G (used in LabVIEW)
Grasshopper
Lava
Limnor
Max
NXT-G
Pict
Prograph
Pure Data
Quartz Composer
Scratch (written in and based on Squeak, a version of Smalltalk)
Snap!
Simulink
Spreadsheets
Stateflow
Subtext
ToonTalk
VEE
VisSim
Vvvv
XOD
EICASLAB
Wirth languages
Computer scientist Niklaus Wirth designed and implemented several influential languages.
ALGOL W
Euler
Modula
Modula-2, Modula-3, variants
Obliq Modula 3 variant
Oberon (Oberon, Oberon-07, Oberon-2)
Component Pascal
Oberon-2
Pascal
Object Pascal (umbrella name for Delphi, Free Pascal, Oxygene, others)
XML-based languages
These are languages based on or that operate on XML.
Ant
Cω
ECMAScript for XML
MXML
LZX
XAML
XPath
XQuery
XProc
eXtensible Stylesheet Language Transformations (XSLT)
See also
Programming paradigm
IEC 61131-3 – a standard for programmable logic controller (PLC) languages
Educational programming language
Esoteric programming language
Notes
a. The objects of SQL are collections of database records, called tables. A full programming
language can specify algorithms, irrespective of runtime. Thus an algorithm can be
considered to generate usable results. In contrast, SQL can only select records that are
limited to the current collection, the data at hand in the system, rather than produce a
statement of the correctness of the result.
b. Submodels are not listed, only base models
c. The concept of object is not present in Julia, but the language allows for multiple dispatch on
different types at runtime.
d. Swift uses automatic reference counting.
References
1. Documentation » The Python Standard Library » Concurrent Execution (https://docs.python.
org/3/library/concurrency.html)
2. https://docs.soliditylang.org/en/v0.8.11/
3. "Understanding Ownership - The Rust Programming Language" (https://doc.rust-lang.org/ni
ghtly/book/ch04-00-understanding-ownership.html). doc.rust-lang.org.
4. "Smart Pointers - The Rust Programming Language" (https://doc.rust-lang.org/nightly/book/s
econd-edition/ch15-00-smart-pointers.html). doc.rust-lang.org.
5. Jon Bentley (AT&T) August 1986 CACM 29 (8) "Little Languages", pp 711-721 from his
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