Movewell Booklet 2 Cooperative Games
Movewell Booklet 2 Cooperative Games
Cooperative
Games
Cooperative game skills
Cooperative games are those in which players work with one another in order to achieve a common objective. The goal of a cooperative game is to reduce
emphasis on competition and increase emphasis on the social aspects of working in teams and groups. Learning to cooperate includes a core set of skills needed
in many other game forms.
Cooperative game skills What this is What it looks like – Success criteria
Communication skills
Expressing yourself It is being able to confidently express yourself both • Players share their ideas, feelings, and reflections with the group.
verbally and non-verbally. • Players use non-verbal forms to express support or provide encouragement to someone else.
Active listening It is concentrating on and acknowledging what is • The listener looks at the speaker, concentrating on what is being said.
being said by another group member. • They nod or comment on the message the speaker is conveying.
Assertiveness It is being able to express thoughts, feelings, and • Players contribute confidently to discussions in a manner that is neither aggressive or
beliefs in direct, honest, and appropriate ways. passive.
Positive interaction and It is being able to interact with other team • Each team member is able to give appropriate support, praise, and encouragement in ways
support members positively to provide support and that motivate their team-mates and help team cohesion.
encouragement in ways that build team cohesion.
Decision-making skills
Brainstorming It is when the group actively encourages a • The group members are all actively seeking a diversity of ideas to be shared.
diversity of ideas to be shared for consideration. • Group members are each contributing different ideas and discussing and valuing these.
Negotiation It is when the group encourages and values diverse • The group is accepting of each member’s ideas and, as a group, discusses and either accepts
perspectives during their discussions in order to or dismisses them as a group or majority.
enrich the possible outcome.
Coming to a decision It is when the group uses a fair and democratic • Democratic leadership is evident in the way the group weighs the positives and negatives of
process of weighing the positives and negatives of each option in order to come to a decision.
each option in order to come to a decision.
Being able to compromise It is when group members are able to make a • The group agrees on the best decision and all members accept that this is the agreed option,
concession or accept a different outcome in the even if it was not their first choice.
best interests of the group.
Manage your emotions It is when conflict situations arise and players are • Players are able to communicate their opinion and needs objectively without attacking
and behaviour able to communicate their needs without being other group members at a personal level.
aggressive or losing their temper.
2. Cooperative Games 61
Cooperative game skills What this is What it looks like – Success criteria
Clarify and share It is a process in which each person is able to • All group members are contributing to the discussion.
perspectives describe the situation, express their feelings, and • Opinions are made strongly but not aggressively.
specify what they want done in a way that is clear • There are no put-downs.
and firm but not aggressive.
Coming to a resolution It is when the group searches for an outcome that • The group explores all alternatives, develops some way to rank them, and then systematically
everyone can live with. works through the options to find the best solution for the group.
Seeking assistance when It is when the group asks for advice or assistance • The group asks for the expertise of a significant other. This could be from another individual,
needed to help resolve a conflict when a stalemate occurs group, or the teacher or coach.
or an appropriate outcome cannot be agreed upon.
Group-work skills
Inclusion It is when team members demonstrate behaviours • Group members take turns, share and include everyone. Players are active participants and
such as sharing, including others, reduced conduct themselves in a way that contributes positively to the group.
egocentric play, and knowing when to take a turn.
Working towards a It is when everyone in the group understands and • Individual players and the group are able to articulate the team goal and explain why this
common goal contributes to achieving a goal as a group. option was selected.
Understanding team roles It is when group members take on different roles • The group identifies that there are different roles required and uses a democratic process to
and take responsibility for particular tasks. assign these to different group members.
Working strategically to It is when the group works together to decide on • The group discusses and tries out different strategies to solve the movement problem.
achieve success strategies that use all the members’ strengths to • They express their own and suggest others’ role preferences based on their strengths, and
increase their effectiveness as a group. they can explain how the allocation of roles increases the effectiveness of the team.
2.1 Inchworms 64
In this cooperative game, children work in groups to become inchworms exploring the world and collecting treasures that they can trade. The objective of the game can
vary from moving around as an inchworm to moving to pick up objects like soft toys.
Group-work skills
2.2 Team Build 66
This game encourages children to work together to build the structures on their challenge cards. It helps them to learn to take on roles and work cooperatively to achieve
success.
Brainstorming
2.7 Satellites 76
The challenge in this game is to stop the satellites from crashing back to earth. By using balloons, children can have a fun game that helps develop cooperation and
coordination.
Hand–eye coordination
2.8 Zoom 78
The challenge in this game is for a group to use a set of picture cards to tell a story. The challenge works on the notion that ‘the whole is greater than the sum of the parts’.
It encourages children to actively listen to each other, communicate effectively, and cooperate to solve this movement problem.
Involvement
Some of the games in the challenge and cooperative games categories could be interchanged depending on your teaching focus, for example, in challenge games
you might focus on problem solving, while in cooperative games you could be focusing on group work, active listening, and/or assertiveness.
2. Cooperative Games 63
2.1 Inchworms
LEARNING FOCUS
Set up:
• Divide the class into groups of 3–5.
• Distribute a hoop to each group member.
• Give each group an additional hoop.
• Use the cones to define the playing area.
Play:
05 CO-OPERATION GAME - INCHWORMS • To move, the group picks up the spare hoop
at the back and passes it to the front.
• The front player places the hoop in front of
the line and all team players step forward
into the next hoop (which allows the worm
to move forward by one hoop).
EQUIPMENT
Group-work skills
Being able to work as part of a group is
essential to many games and to being part
of a team. Group work involves:
4
1. Taking turns: Members must
3
2 understand the concept of sharing
and the value of including others.
Encourage the group to ensure that
Step One: Step Two: Step Three: everyone is included and knows when
to take a turn.
Be an inchworm. Begin by cooperating as a Exploring the world. Set the challenge Collecting treasures. Scatter beanbags
group to move the worm around the playing of having the worms move to all four as treasures throughout the playing area. 2. Working towards a common goal: This
1
space. Stop occasionally to reflect on how boundaries of the playing space without Worms can now collect the treasures and defining characteristic of group work
the group is performing. bumping into other inchworms. Change trade them for either an extra hoop (which means everyone understands and
the leader at each corner. allows them to move faster) or a challenge contributes to achieving a goal as a
task. group. Make sure that everyone knows
what the goal of the activity is before
4
they start.
3
3. Understanding and taking on team
LEARNING QUESTIONS 2
REFLECTION roles: Children learn that teams are
stronger when members take on
• How did your group cooperate during the activity? What did you After the activity, can the children: different roles and take responsibility
do to cooperate? • take turns in this activity? for particular tasks. Encourage children
• Did everyone in the group take turns, and was everyone included? to try different positions and roles.
• work in a way that ensures everyone is included and encourages
Don’t let players stay in the same role
• How did you deal with any frustrations? each other?
for the whole game.
• What were some of the team roles, and how did you decide who • work towards the common goal? Can they articulate and
4. Working strategically together: The
took those roles? demonstrate what the shared goal is?
group must decide on strategies that
• If
1 you played this game again, what would you do differently? • understand and take on group roles? Is the same child always at
use all the members’ strengths and
the front of the inchworm or do they share this around?
work cleverly as a group to increase
• work strategically? Does each group demonstrate a collective their chances of success. Encourage
strategy to achieve the goal? the group to reflect on what is working
for them and also what tactics they
could try as a team.
4
3
2
2. Cooperative Games 65
2.2 Team Build
LEARNING FOCUS
Play:
• Each group chooses a structure from the
EQUIPMENT TEAM BUILDING (CO-OP) 23
challenge card and begins to build it by
Use a broad range selecting an item from inside the square and
of equipment that bringing it back to the group.
children can use for • Alternate group members around the
building structures,
et such asBatting
noodles,tees
rolls, Throwing Objects Cricket Bats Softball bats different roles and encourage participants to
cones, sticks, hoops, (Bean Bag) reflect on their group-work, communication,
bean bags, bats, balls, Batting tees Throwing Objects Cricket Bats Softball bats and decision-making skills.
t Wicket
ropes, buckets, etc. (Bean Bag)
TEAMPROGRESSIONS
BUILDING (CO-OP)Using the following progressions, think about simplifying, shaping,
23 focusing, and enhancing.
CONCEPT
CLINIC
E
IDG Brainstorming
BR
When groups are faced with problems,
A they need to find a way of devising
MI
D possible solutions and deciding which
RA
PY ones are effective. Brainstorming is useful,
particularly in being able to solve difficult
problems by tapping into the creativity of
the group. Ways to brainstorm in a group
include:
Step One: Step Two: Step Three:
1. Think-pair-share: Early sharing of
There is no time limit and groups are not Increase the building challenge for each Play the activity as a game of bingo, where
ideas can often stifle conversation
competing against each other to complete group by either: the teacher calls out different structures
and set limits on creativity. The think-
each challenge card. If some groups finish A. Limiting each participant in some way, and the children build those that are on a
E pair-share strategy is a good way
before others, Rchallenge
IDG them to find other for example, putting a blindfold on the bingo card. The group that successfully
B to generate lots of ideas. Individual
ways of building each structure. resource collector or not allowing the builds three structures on their card calls
members firstly think of two or three
A builder to use their hands. out “bingo”.
ideas, discuss them with a partner, and
MI
D B. Giving the group a list of 5–10 quite then share them with the whole group.
RA
PY difficult structures to build. This places The goal is to get everyone contributing
more emphasis on creativity and and generating lots of ideas.
problem solving. 2. ‘Thinking outside the square’: Difficult
problems often require creative
solutions, so good brainstorming
LEARNING QUESTIONS REFLECTION
should encourage creative and diverse
thinking. Encourage creativity by using
• How well did your group brainstorm ideas? After the activity, can the children:
starters like “Think of your craziest
• What are some of the strategies your group used to help you • use brainstorming to solve problems? idea,” or “I hear your idea and improve
‘think outside the square’? • give examples of how they brainstormed solutions to this it by doing …”
• What is one change you could make in the way you listen to others activity? Good brainstorming must come from
that would improve your effectiveness in working in a group? • listen to others and accept group decisions? the group. Teachers and coaches need
• How did your group decide which ideas to keep and which ones to • show creativity in the way they build structures and shapes? to resist providing ideas and possible
discard? answers and instead provide strategies on
• If you could have had a different role in the group, what role would how the group can do this themselves.
you have wanted?
• What is one thing you would change if you did this activity again?
2. Cooperative Games 67
2.3 P-S-R Battle
LEARNING FOCUS
Set up:
• Lay out 20–30 hoops in a line as a hoop
highway (wiggly roads are good).
• Two teams, one at each end of the hoops.
• Only one player from each team can be in
the hoops at a time.
Play:
• Each team sends one player at a time into
the hoop highway.
• Players advance by jumping from hoop to
hoop.
• When players from opposing teams meet,
they play a game of paper-scissors-rock.
The loser leaves the highway, and the winner
EQUIPMENT continues to move forward.
P/S/R BATTLE (CO-OP) • The team of 22the losing player then sends
their next player into the highway.
• This new player does battle when they meet
their opponent along the highway.
• A team wins by getting someone to the end
of the highway.
Hoops (20–30)
2. Cooperative Games 69
2.4 Hot Potato
LEARNING FOCUS
Set up:
• Groups of 3-4, each with a small ball that
will be their ‘hot potato’.
• Lay out a range of equipment to use to
support, carry, and deposit their hot potato
into a marked ‘safe zone’.
Play:
• Outline the problem by creating your own
story about why the potato is so hot and
cannot be touched and tell groups that they
must find ways to transport their hot potato
to the safe zone.
• Groups use any of the equipment to
transport the potato.
EQUIPMENT HOT POTATO (CO-OP)
• No one may24 touch the potato with any part
of their body. If the potato is touched by
Use a broad range of
anyone, or it is dropped while being carried,
equipment that children
can use for transporting the group must return to their starting point.
the potato, such as SAFE
ZONE
2. Cooperative Games 71
2.5 Save the Kiwi
LEARNING FOCUS
k i w The focus of this game is on developing the
communication skills of positive interaction and
support as players take on different roles to find
p u k e k and save their kiwi. Players also develop their
This cooperative game requires children to work in teams to ‘Save their Kiwi’ by finding the ability to roll accurately.
threats to the kiwi on cards hidden under the equipment. Focus the learning on:
f a n t • encouraging each group member to
contribute to the team performance
• all group members learning to support,
praise, and give positive communication.
Set up:
• Set up a playing area around 30 m by 30 m.
• Place the cones in a scattered arrangement
within the playing area.
i e
Play:
• Groups of 3–4, each with a coloured hoop.
p u k • Explain that their mission is to ‘Save the
kiwi’ by finding the letters hidden under the
cones that match the colour of their hoop.
f a n t a i Each cone represents a threat to the kiwi,
like a weasel or stoat. The aim is to retrieve
all the letters and save your ‘kiwi’ from all
the stoats and weasels.
EQUIPMENT SAVE THE KIWI (CO-OP) 25
• Designate team roles: hunter (must roll
balls and hit the cones to uncover the
k i k i letter), tracker (organises the team’s letters),
ecologist (gets the letters and retrieves balls
One set of letters for the hunter).
“K I W I “ per team,
colour-coordinated with ?
w
Hoops (1 per group) Cones (30) Foam balls (15+) each team’s hoop k i w
k i w
w k i w
SAVE THE KIWI (CO-OP) 25
PROGRESSIONS Using the following progressions, think about simplifying, shaping, focusing, and enhancing.
CONCEPT
k i w CLINIC
k i k i k i k i p u k e k
f a n t
Positive interdependence
The concept of positive interdependence
is a key feature in productive teamwork.
It involves group members understanding
? ? k i ? that their individual success is linked to
k i w
w k i w
p u k i e the success of every other member of the
group. This includes understanding that
f a n t a i
each member of the group offers a unique
contribution to the joint effort of achieving
Step One: Step Two: Step Three:
the group’s goal.
Play with each team attempting to fetch Place a taniwha (a ball or small object)
k i w Diversify the number of birds that groups
Positive interdependence does not just
the coloured
k i letters that match their hoop.
k i under several of the cones. If a group
p u kfinds
e k a can be saving. For example, include
happen when children are working in
At first, play the game as a challenge, and taniwha, they must give the lettersf they have letters for birds such as pūkeko, kererū,
a n t groups. The structure of the group task
then try it as a competition against the found to the teacher (who hides the letters pīwakawaka, kākāpō, and kōkako. Many of
or problem should be set up in a way that
other groups by placing the cards out under under new cones) and start again. Change these names have common letters, so the
requires each member of the group to
different hoops. the team roles around so that everyone children can see how many different birds
contribute to the joint effort. Ways to do
has a turn at being the hunter, tracker, and they can save.
this include:
? ecologist. Ask the children to create different team
k i ? 1. Group members taking on specific
k i w
p u k i e roles that are important for saving native
roles.
f a n t a i
birds, for example, DOC ranger, vet, scientist.
2. Group members having autonomy to
agree on allocating specific roles that
LEARNING QUESTIONS REFLECTION are most suited to group members’
k i w
interests and abilities.
• How did each member contribute
p u kto eyour
k success as a group in After the activity, can the children:
3. Allocating different resources to group
saving the native birds? f a n t • work productively as a group to save the kiwi and other native members.
• What words and actions were most effective at encouraging you birds?
4. Providing different but essential
today? • show how the role that they took on contributed to the success information to each group member.
• What were some of the things the people in your group did that of the group?
5. Limiting the time so no one person can
made the group successful? • demonstrate the actions and words they used to encourage and
k i ? dominate the task.
• What team role did you enjoy the most? Why was that? support others to be effective?
p u k i e 6. Taking turns to work on a task.
• What other team roles did your group create? • take turns effectively in the different roles to save the native birds?
f a n t a i
• What would you do differently if you did this activity again?
2. Cooperative Games 73
2.6 Clock Dribble
LEARNING FOCUS
Set up:
• Divide into groups of 4–6 children.
• Each player has a ball and a hoop or chalk-
drawn hoop.
• Play on a court or grass area.
• Place each hoop on the ground to make a
larger circle and stand outside the larger
circle created by these hoops.
Play:
• Begin with each player bouncing their ball
continuously in their hoop.
• Team members take turns to call a direction
(left or right) and a number (0–4).
EQUIPMENT • The group then bounce-pass the balls
around the circle according to the number
and direction called.
• Players then bounce the ball again in their
hoop until another direction and number is
called.
A key component in building strong
relationships and leading happy fulfilling
lives is the ability to work, interact, and
2. Cooperative Games 75
2.7 Satellites
LEARNING FOCUS
Set up:
• Divide the children into pairs or groups of
3–5.
• Players form a circle by holding hands.
• Define a playing area.
• Give each group a balloon.
Play:
• The objective is to keep the balloon off the
ground without breaking the circle.
• The game begins when one player throws
the balloon into the air and the group tries to
prevent it from touching the floor by moving
and using any body part to keep it up.
EQUIPMENT • Players continue to hold hands in a circle
2.7 Satelites
throughout the game.
2. Cooperative Games 77
2.8 Zoom
LEARNING FOCUS
the notion that ‘the whole is greater than the sum of the parts’. It encourages children to actively Zoom develops:
• involvement
listen to each other, communicate effectively, and cooperate to solve this movement problem.
• active listening skills
• large-group-work skills
• brainstorming
• reaching a decision
• cooperation.
Set up:
• Separate the pages of a picture book into a
set of cards that tells a story.
• Place the cards face down in the playing area.
Play:
• Children pick up a card and hold it close to
ZOOM (CHALLENGE) their chest28to hide the picture.
• If there are remaining cards, encourage some
children to pick up two cards.
• Without showing their card, children describe
the image it contains.
• When the group agrees that they have
EQUIPMENT identified the beginning of the story, the child
with that card puts it down face up.
This game will work with any book that
• Players negotiate and decide if they have the
tells a visual story. This version of the game
uses the Zoom and Re Zoom books by Istvan next card to put it down in the correct order
Banyai. These are easily purchased online. to reveal the story.
Laminate each page as a card. 1 2 3 4 5 6 7 8 9 10
• When all the cards are down the children can
Groups of children can also draw stories for enjoy the full story.
Zoom cards other groups to ‘Zoom’.
PROGRESSIONS Using the following progressions, think about simplifying, shaping, focusing, and enhancing.
ZOOM (CHALLENGE) 28
CONCEPT
CLINIC
Involvement
Exploring the aspects and issues around
active involvement can be a very useful
1 2 3 4 5 6 7 8 9 10 focus for children. Involvement is the
act of participation or taking part in an
activity. It differs from inclusion, which
is more about factors that create the
opportunity for involvement. By contrast,
involvement is focused on an individual’s
Step One: Step Two: StepThree: willingness to participate, experience new
things, and focus on their own needs and
Children should keep the pictures on the Challenge the children by removing the After solving the story on the card, challenge
self-improvement. When adults focus on
cards hidden but they are allowed to talk verbal communication. In this step, the the children to use the cards to tell another
involvement, they help children to reflect
to other players to describe the picture on children cannot visually show or verbally story. Can the pictures be used to tell an on the barriers that may limit them from
their card. Players must solve the problem describe the image on their card. They alternative story? participating in activities that can become
without showing the card. Allow plenty of need to use charade-type communication an integral part of their lives.
time to find the solution and resist helping to solve this challenge. This can be a very
Some of the aspects that can be used to
them. 1 2 3 4 5 6 7 8 9 10 challenging version of the game.
start discussions about involvement include:
1. Exploring effort. Encourage children
LEARNING QUESTIONS REFLECTION to explore the relationship between
effort and outcomes. The aim here is
• How well did you describe the image on your card? Was it difficult After the activity, can the children: to disrupt the notion that success is
not to show the image on your card to others? • understand why they need to be involved in order to be included? easy or due to natural talent and to
• Did you get involved in this activity and make an effort? • describe what is meant by active listening? appreciate that achievement is usually
• How well do you think your group brainstormed ideas and built on a solid foundation of effort.
• demonstrate active listening in this game?
solutions to try out? 2. Experience new things. The goal here
• transfer the process of being involved in this game to another is to be willing to go outside one’s
• Did the group find it difficult to listen to each other? Were there MoveWell game? comfort zone to participate in new
people talking over others and trying to dominate what you should
activities and accept challenges. It is
do to solve this challenge?
part of constantly developing and living
• What did you do about this, both individually and as a group? one’s life to the full.
• Was it more effective to describe the image on your card to 3. Focus on self-improvement and
others in pairs or small groups, or did you work as one large self-awareness. The goal here is for
circle to ‘Zoom’ the story? Which strategy was more effective? children to identify their needs and
Why was that? reflect on what might limit them from
being fully involved.
2. Cooperative Games 79
2.9 Night Train
LEARNING FOCUS
Set up:
• Groups of 5: one train driver and four
blindfolded carriages in each group.
• While the carriages wait at a station, the train
drivers and teacher lay out the equipment as
an obstacle course to navigate.
• Make sure the blindfolded children don’t see
the course.
Play:
• The train driver collects all of the carriages
and leads the journey with each child
holding the waist of the person in front.
• The carriages require non-visual cues to
navigate the obstacles.
EQUIPMENT
• The carriages actively listen for instructions
and feel the direction of movement.
• After the journey, the train returns to the station.
• Remove blindfolds and discuss the learning
questions.
• A new train driver takes a turn.
• The carriages put on blindfolds and wait
Blindfolds
while the train driver sets up a new journey.
(4 per group) Bean bags Mats Balls Chairs
2. Cooperative Games 81
2.10 Shark Territory
LEARNING FOCUS
Set up:
• Place a range of equipment across the floor
or grass area.
Play:
• Outline the problem to the groups: Imagine
that you’re at the beach and need to cross a
sand bar where sharks are known to feed.
• Challenge teams of 6–10 to use the
available equipment to transport the group
safely across the shark territory.
• No one can step in the water (the floor).
• All of the team needs to be in shark territory
EQUIPMENT before the team gets across.
2.10 Shark Territory
• Calculate the amount of equipment to
challenge the group.
Planks of wood Hoops Bean bags Benches Buckets Rope Bands Cards
2. Cooperative Games 83