UX - UI Introduction
UX - UI Introduction
UX
UI
Basic Guidelines
Summary
UX
Hi
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- Product Design Student at Bezalel Academy of Arts and Design (2009 – Present)
- UX & Product Designer at Conduit (2010 – Present)
- Co-founder at PeaceTube (2012 – Present)
- Got Coffee?
Contact me:
[email protected]
0545-545-535
About.me/ztubin
UX
UX
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User Experience –
"User experience" encompasses all aspects of the end-user's interaction with
the company, its services, and its products. The first requirement for an
exemplary user experience is to meet the exact needs of the customer,
without fuss or bother. Next comes simplicity and elegance that produce
products that are a joy to own, a joy to use. True user experience goes far
beyond giving customers what they say they want, or providing checklist
features. In order to achieve high-quality user experience in a company's
offerings there must be a seamless merging of the services of multiple
disciplines, including engineering, marketing, graphical and industrial design,
and interface design.
UX
UX Experience?
UX
UX Examples from real-life
Good UX
Bad UX
UX
UX Examples from the web
(2012.beercamp.com) (http://internet-map.net/)
Good or Bad UX ?
(www.thefancy.com)
UX
UX define your UX
UX
UI
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User Interface –
A user interface is the system by which people (users) interact with a machine. The
user interface includes hardware (physical) and software (logical) components. User
interfaces exist for various systems, and provide a means of:
Input- allowing the users to manipulate a system (i.e using it)
Output- allowing the system to indicate the effects of the users' manipulation
(Wikipedia)
UI
UI
UI
UI Web vs. touch Responsiveness
UI
Where Do we Start? Define it
• What is my product? (service, game, e-commerce, content…)
• What do I want them to do? (action items/ 1-2-3, sign-up, buy, share…)
• Hierarchy
• Basic scenarios (“A person walks into a bar…”)
• Visibility of system status: Keep users informed about what is going on, through appropriate feedback within
reasonable time.
• Match between system and the real world: Speak the users' language, with words, phrases and concepts
familiar to the user. making information appear in a natural and logical order.
• User control and freedom: Support undo and redo. Users often choose functions by mistake and will need a clear
“Exit”.
• Consistency and standards: Follow conventions. Users shouldn’t wonder if different words, situations, or actions
mean the same.
• Error prevention: Even better than good error messages is a careful design which prevents a problem from
occurring. Either eliminate error-prone conditions or check for them and present users with a confirmation option before
they commit to the action.
• Recognition rather than recall: Minimize the user's memory. Make objects, actions, and options visible.
Instructions for use of the system should be visible or easily retrievable whenever appropriate.
• Flexibility and efficiency of use: Accelerators -- unseen by the novice user -- may often speed up the interaction
for the expert user such that the system can cater to both inexperienced and experienced users.
• Aesthetic and minimalist design: Dialogues should not contain information which is irrelevant or rarely needed.
Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative
visibility.
• Help users recognize, diagnose, and recover from errors: Error messages should be expressed in plain
language (no codes), precisely indicate the problem, and constructively suggest a solution.
• Help and documentation: Even though it is better if the system can be used without documentation, it may be
necessary to provide help and documentation.
Conceptual UI design
Detailed UI design
Graphic design
Usability testing
UI implementation
• Agile development
Basic principles
Basic principles Don’t invent the wheel
• People Don’t read. They scan.
Basic principles
Basic principles Don’t invent the wheel
• Present few choices
• Stay out of peoples way.
• Great experience is about control
Google Maps
Instagram
Basic principles
Basic principles Don’t invent the wheel
• Mind your language and jargon
• Provide context
404’s
www.kiva.com
Github
Basic principles
Basic principles Don’t invent the wheel
• Be simple and clear.
• Choose wisely your ‘call-to-action’
www.dribbble.com
www.incredibox.com
www.chrome.com
Basic principles
Basic principles Don’t invent the wheel
• Engagement is fun. And good for business.
www.blacknegative.com
www.jimcarry.com
www.hbo.com
Flipboard
Basic principles
Quick summary
• Great experiences are Simple.
• Be consistent.
summary
Thank You!