Log 1
Log 1
exe
[20:43:27.849] [CLIENT] Current directory: C:\IdentityV
[20:43:27.849] [CLIENT] Initializing client....
[20:43:27.849] [CLIENT] Ver:7206a4878478279e120cba9941545a45ad6d69d7;966406
[20:43:27.851] [CLIENT] Init utils.dll (1671665312)
[20:43:28.644] M Package C:\IdentityV\Documents\res\camera_lens.npk under opener
cfile is loaded.
[20:43:28.674] M Package C:\IdentityV\Documents\res\chr.npk under opener cfile is
loaded.
[20:43:28.679] M Package C:\IdentityV\Documents\res\cinematic.npk under opener
cfile is loaded.
[20:43:28.684] M Package C:\IdentityV\Documents\res\common.npk under opener cfile
is loaded.
[20:43:28.691] M Package C:\IdentityV\Documents\res\effect_cache.npk under opener
cfile is loaded.
[20:43:28.703] M Package C:\IdentityV\Documents\res\fx.npk under opener cfile is
loaded.
[20:43:28.708] M Package C:\IdentityV\Documents\res\invalidres.npk under opener
cfile is loaded.
[20:43:28.714] M Package C:\IdentityV\Documents\res\lut.npk under opener cfile is
loaded.
[20:43:28.719] M Package C:\IdentityV\Documents\res\material.npk under opener cfile
is loaded.
[20:43:28.723] M Package C:\IdentityV\Documents\res\scene.npk under opener cfile is
loaded.
[20:43:28.732] M Package C:\IdentityV\Documents\res\shader.npk under opener cfile
is loaded.
[20:43:28.734] M Package C:\IdentityV\Documents\res\story_line.npk under opener
cfile is loaded.
[20:43:28.739] M Package C:\IdentityV\Documents\res\tex_critical.npk under opener
cfile is loaded.
[20:43:28.744] M Package C:\IdentityV\Documents\res\ui.npk under opener cfile is
loaded.
[20:43:28.744] M Package C:\IdentityV\Documents\res\vat.npk under opener cfile is
loaded.
[20:43:28.749] M Succeeded to create FileLoader, opener os, loader npk, root C:\
IdentityV\Documents\\res, depth 1
[20:43:28.749] M Succeeded to create FileLoader, opener os, loader discrete, root
C:\IdentityV\Documents\\res, depth 1
[20:43:28.808] M Package C:\IdentityV\res\camera_lens.npk under opener cfile is
loaded.
[20:43:28.816] M Package C:\IdentityV\res\chr.npk under opener cfile is loaded.
[20:43:28.818] M Package C:\IdentityV\res\cinematic.npk under opener cfile is
loaded.
[20:43:28.824] M Package C:\IdentityV\res\common.npk under opener cfile is loaded.
[20:43:28.829] M Package C:\IdentityV\res\invalidres.npk under opener cfile is
loaded.
[20:43:28.829] M Package C:\IdentityV\res\material.npk under opener cfile is
loaded.
[20:43:28.836] M Package C:\IdentityV\res\shader.npk under opener cfile is loaded.
[20:43:28.839] M Package C:\IdentityV\res\splendor.npk under opener cfile is
loaded.
[20:43:28.843] M Package C:\IdentityV\res\test_matball.npk under opener cfile is
loaded.
[20:43:28.847] M Package C:\IdentityV\res\tex_critical.npk under opener cfile is
loaded.
[20:43:28.847] M Package C:\IdentityV\res\ui.npk under opener cfile is loaded.
[20:43:28.847] M Succeeded to create FileLoader, opener os, loader npk, root C:\
IdentityV\\res, depth 1
[20:43:28.847] M Succeeded to create FileLoader, opener os, loader discrete, root
C:\IdentityV\\res, depth 1
[20:43:28.855] M Package C:\IdentityV\Documents\script.npk under opener cfile is
loaded.
[20:43:28.855] M Succeeded to create FileLoader, opener os, loader npk, root C:\
IdentityV\Documents\\script, depth 0
[20:43:28.857] M Package C:\IdentityV\script.npk under opener cfile is loaded.
[20:43:28.857] M Succeeded to create FileLoader, opener os, loader npk, root C:\
IdentityV\\script, depth 0
[20:43:28.857] M Start log.dll
[20:43:28.857] M Init utils.dll (1671665312)
[20:43:28.857] M [UTILS] Start utils.dll
[20:43:28.857] M [UTILS] Init render.dll (2487404089)
[20:43:28.857] M [UTILS] CPU Name I, core count of this device is: 4
[20:43:28.857] M [UTILS] device model is pc
[20:43:28.857] M [RENDER] Init python.dll (1335575602)
[20:43:28.857] M [RENDER] Init audio.dll (1092544220)
[20:43:28.864] M [RENDER] Init world.dll (2648298854)
[20:43:28.864] M [RENDER] Init terrain.dll (2572047601)
[20:43:28.864] M [RENDER] Init landscape.dll (1732276803)
[20:43:28.864] M [RENDER] Init collision.dll (209534444)
[20:43:28.865] M [RENDER] Init detour.dll (3413454381)
[20:43:28.865] M [RENDER] Init voice.dll (2568723357)
[20:43:28.865] M [RENDER] Init cocosui.dll (1144999243)
[20:43:28.865] M [RENDER] Init nxcclive.dll (1938523969)
[20:43:28.865] M [RENDER] Init nxcef.dll (101830170)
[20:43:28.865] M [RENDER] Init social.dll (688878058)
[20:43:28.964] M [RENDER] [UniSDK]CNtUniSdkBase::ntInit(void)
[20:43:28.964] M [RENDER] [UniSDK]data config enable
[20:43:28.964] M [RENDER] [UniSDK]config file path:C:\IdentityV\netease_global.data
[20:43:28.964] M [RENDER] [UniSDK]config file�����������
����
[20:43:28.964] M [RENDER] [UniSDK]APPID:134
[20:43:28.964] M [RENDER] [UniSDK]APP_KEY:Only some JB IOS SDK need it!!!
(91_assistant, etc.)
[20:43:28.964] M [RENDER] [UniSDK]JF_GAMEID:h55naxx2gb
[20:43:28.964] M [RENDER] [UniSDK]APP_CHANNEL:app_store
[20:43:28.964] M [RENDER] [UniSDK]SCR_ORIENTATION:5
[20:43:28.964] M [RENDER] [UniSDK]MPAY_STYLE:2
[20:43:28.964] M [RENDER] [UniSDK]MPAY_PAY_STYLE:2
[20:43:28.964] M [RENDER] [UniSDK]MPAY_RESTYPE:2
[20:43:28.964] M [RENDER] [UniSDK]MPAY_RESPATH:skin_h55.zip
[20:43:28.964] M [RENDER] [UniSDK]EB config file path:C:\IdentityV\ntunisdk.cfg
[20:43:28.964] M [RENDER] [UniSDK]EB config file�����������
����
[20:43:28.964] M [RENDER] [UniSDK]EB:1
[20:43:28.980] M [RENDER] [UniSDK]��Ϸ����LoadLibrary��ʽ
[20:43:28.984] M [RENDER] [UniSDK]post2Detect
url = https://data-detect.nie.easebar.com/client/mobile_upload
body =
{"collect_condition":"60","transid":"610A82346DCF4191A3B948AC7F1578D9_1642167808_10
0014842","user_name":"","user_id":"","product":"h55naxx2gb","push_time":"1642167808
","data_source":"unisdk","time_cost":"0","os":"Windows","os_version":"10.0","device
_id":"610A82346DCF4191A3B948AC7F1578D9","channel_name":"netease_global","engine_ver
sion":"","res_version":"","bundle_version":"()"}
header =
[20:43:28.984] M [RENDER] [UniSDK]CNtUniSdkMpayOversea::init
[20:43:28.984] M [RENDER] [UniSDK]SetResPath0 2 skin_h55.zip
[20:43:28.984] [RENDER] [UniSDK]easyTeskPost2DetectProcess 1
[20:43:28.984] [RENDER] [UniSDK]httpPostRequest:header = Content-
Type:application/json
[20:43:29.404] M [RENDER] [UniSDK]SetResPath 2 skin_h55.zip 1
[20:43:29.404] M [RENDER] [UniSDK]appid=134,
device=610A82346DCF4191A3B948AC7F1578D9 icon_path= language=EN-US debug=0
appchannel=app_store
[20:43:29.404] [RENDER] [UniSDK][Waring]'NT_JF_LOG_KEY' has NOT set, jfLog will
NOT SEND!
{"func":"ntInit","step":"mpay_init","raw_msg":"appid:134, icon_path:, res_type:2,
language:EN-
US","gameid":"h55naxx2gb","UDID":"610A82346DCF4191A3B948AC7F1578D9","channel":"nete
ase_global","version":"2.5.0","transid":"610A82346DCF4191A3B948AC7F1578D9_164216780
8_100014842","appchannel":"app_store","timestamp":"2022-01-14 20:43:29"}
[20:43:29.998] [RENDER] [UniSDK][Waring]'NT_JF_LOG_KEY' has NOT set, jfLog will
NOT SEND!
{"func":"ntInit","step":"onInitFinish","raw_msg":"appchannel:netease_global,
code:0","gameid":"h55naxx2gb","UDID":"610A82346DCF4191A3B948AC7F1578D9","channel":"
netease_global","version":"2.5.0","transid":"610A82346DCF4191A3B948AC7F1578D9_16421
67808_100014842","appchannel":"app_store","timestamp":"2022-01-14 20:43:30"}
[20:43:30.001] M [RENDER] [UniSDK]post2Detect
url = https://data-detect.nie.easebar.com/client/mobile_upload
body =
{"collect_condition":"37","transid":"610A82346DCF4191A3B948AC7F1578D9_1642167808_10
0014842","user_name":"","user_id":"","product":"h55naxx2gb","push_time":"1642167809
","data_source":"unisdk","time_cost":"1017","os":"Windows","os_version":"10.0","dev
ice_id":"610A82346DCF4191A3B948AC7F1578D9","channel_name":"netease_global","engine_
version":"","res_version":"","bundle_version":"()"}
header =
[20:43:30.001] [RENDER] [UniSDK]easyTeskPost2DetectProcess 4
[20:43:30.001] [RENDER] [UniSDK]httpPostRequest:header = Content-
Type:application/json
[20:43:30.001] [RENDER] [UniSDK][Waring]'NT_JF_LOG_KEY' has NOT set, jfLog will
NOT SEND!
{"func":"ntInit","step":"onInitFinish","raw_msg":"code:1","gameid":"h55naxx2gb","UD
ID":"610A82346DCF4191A3B948AC7F1578D9","channel":"netease_global","version":"2.5.0"
,"transid":"610A82346DCF4191A3B948AC7F1578D9_1642167808_100014842","appchannel":"ap
p_store","timestamp":"2022-01-14 20:43:30"}
[20:43:30.001] M [RENDER] Win Channel name is netease_global
[20:43:30.001] [RENDER] [UniSDK][Waring]'NT_JF_LOG_KEY' has NOT set, jfLog will
NOT SEND!
{"func":"ntInit","step":"init
end","raw_msg":"appChannel:app_store","gameid":"h55naxx2gb","UDID":"610A82346DCF419
1A3B948AC7F1578D9","channel":"netease_global","version":"2.5.0","transid":"610A8234
6DCF4191A3B948AC7F1578D9_1642167808_100014842","appchannel":"app_store","timestamp"
:"2022-01-14 20:43:30"}
[20:43:30.001] M [RENDER] Init nxapp.dll (939686936)
[20:43:30.001] M [RENDER] Start render.dll
[20:43:30.001] M [RENDER] Start python.dll
[20:43:30.001] M [PYTHON] Start audio.dll
[20:43:30.001] M [AUDIO] Start world.dll
[20:43:30.004] M [WORLD] Start terrain.dll
[20:43:30.004] M [TERRAIN] Start landscape.dll
[20:43:30.004] M [TERRAIN] Start collision.dll
[20:43:30.004] M [COLLISION] Start detour.dll
[20:43:30.004] M [DETOUR] Start voice.dll
[20:43:30.004] M [DETOUR] Start cocosui.dll
[20:43:30.004] M [COCOSUI] Start nxcclive.dll
[20:43:30.004] M [COCOSUI] Start nxcef.dll
[20:43:30.004] M [COCOSUI] Start social.dll
[20:43:30.004] M [COCOSUI] Start nxapp.dll
[20:43:30.383] M [COCOSUI] Driver: DirectX 11
[20:43:30.383] M [COCOSUI] Description: Intel(R) HD Graphics 5500
[20:43:30.383] M [COCOSUI] Version: 0.0.0
[20:43:30.383] M [COCOSUI] Vendor: Intel
[20:43:30.383] M [COCOSUI] Width: 1334, Height: 750, BitDepth: 32
[20:43:30.383] M [COCOSUI]
-----------------------------------------------------------
[20:43:30.383] M [COCOSUI] Intel(R) HD Graphics 5500
[20:43:30.397] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/debug_common.fx, tech name: TShader.
[20:43:30.397] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\debug_common.nfx.
[20:43:30.404] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
debug_common.nfx\00000000000000000000000000000000.nfxo.
[20:43:30.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/debug_landscape.nfx, tech name: LandscapeTech.
[20:43:30.408] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\debug_landscape.nfx.
[20:43:30.415] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
debug_landscape.nfx\00000000000000000000000000000000.nfxo.
[20:43:30.419] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:43:30.419] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[20:43:30.446] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000051.nfxo.
[20:43:30.446] M [COCOSUI] create effect common\shader\simpletech.fx:TShader ***
time: 27.84 ms ***
macro:
#define SEPARATE_ALPHA_TEX FALSE
#define POSI_SCREEN TRUE
#define REVERT_V FALSE
#define MUL_TEXTURE FALSE
#define MUL_TEXTURE_A8 TRUE
#define MUL_CONSTANT FALSE
#define MUL_DIFFUSE TRUE
#define MUL_STATURATE FALSE
#define BLEND_TEXTURE FALSE
#define MUL_ALPHA_CONSTANT FALSE
#define MUL_ALPHA_DIFFUSE FALSE
#define TEXTURE_BLEND_RATE FALSE
StaticMesh
[20:43:30.449] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common/pipeline/shadow_on_plane.fx, tech name: TShader.
[20:43:30.454] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\shadow_on_plane.nfx.
ERROR *****************************************************************************
[20:43:30.456] M [COCOSUI] [ERROR] Effect include file common\pipeline\
shadow_on_plane.nfx.json is not found!
[20:43:30.634] M [COCOSUI] create effect common/pipeline/shadow_on_plane.fx:TShader
*** time: 184.54 ms ***
[20:43:30.634] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:43:30.639] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[20:43:30.641] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000140.nfxo.
[20:43:30.644] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:43:30.644] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[20:43:30.650] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000028.nfxo.
[20:43:30.654] M [COCOSUI] Set render mode: 1334 750 32 1 8
[20:43:30.684] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/only1texture.fx, tech name: TShaderMirror.
[20:43:30.684] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\only1texture.nfx.
[20:43:30.688] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
only1texture.nfx\00000000000000000000000000000000.nfxo.
[20:43:30.693] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\only1texture.fx, tech name: TShaderMirror.
[20:43:30.693] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\only1texture.nfx.
[20:43:30.719] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:43:30.719] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[20:43:30.723] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000009.nfxo.
[20:43:30.724] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:43:30.731] M [COCOSUI] Audio::Init - getDSPBufferSize: buffer_length = 1024,
num_buffers = 4
[20:43:30.731] M [COCOSUI] Audio::Init - FMOD_INITFLAGS: 0
[20:43:32.699] M [COCOSUI] Init audio system, FMOD version 00044464.
[20:43:32.699] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: <ModelNormalTech>, tech name: TNoShader.
[20:43:32.699] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
<ModelNormalTech>.
ERROR *****************************************************************************
[20:43:32.699] M [COCOSUI] [ERROR] Effect include file <ModelNormalTech>.json is
not found!
WARNING ***************************************************************************
[20:43:33.135] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform blendValue"
[20:43:33.137] M [COCOSUI] create effect <ModelNormalTech>:TNoShader *** time:
436.48 ms ***
[20:43:33.137] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common/shader/blendadd.fx, tech name: TShader.
[20:43:33.137] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\blendadd.nfx.
[20:43:33.207] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\blendadd.nfx\00000000000000000000000000000103.nfxo.
[20:43:33.209] M [COCOSUI] create effect common/shader/blendadd.fx:TShader ***
time: 70.68 ms ***
[20:43:33.209] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:43:33.209] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[20:43:33.219] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000801.nfxo.
[20:43:33.219] M [COCOSUI] create effect common\shader\simpletech.fx:TShader ***
time: 12.61 ms ***
macro:
#define SEPARATE_ALPHA_TEX FALSE
#define POSI_SCREEN TRUE
#define REVERT_V FALSE
#define MUL_TEXTURE FALSE
#define MUL_TEXTURE_A8 FALSE
#define MUL_CONSTANT FALSE
#define MUL_DIFFUSE FALSE
#define MUL_STATURATE FALSE
#define BLEND_TEXTURE FALSE
#define MUL_ALPHA_CONSTANT FALSE
#define MUL_ALPHA_DIFFUSE FALSE
#define TEXTURE_BLEND_RATE TRUE
StaticMesh
[20:43:33.219] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:43:33.219] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[20:43:33.224] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000040.nfxo.
[20:43:33.227] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:43:33.227] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[20:43:33.234] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000020.nfxo.
[20:43:33.234] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:43:33.234] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[20:43:33.240] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000049.nfxo.
[20:43:33.240] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:43:33.240] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[20:43:33.244] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\000000000000000000000000000000c9.nfxo.
[20:43:33.333] M [COCOSUI] pixel decal enable: false
[20:43:33.333] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/gpuparticle/update.fx, tech name: TUpdateParticle.
[20:43:33.334] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\gpuparticle\update.nfx.
WARNING ***************************************************************************
[20:43:33.339] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform _1"
[20:43:33.341] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
gpuparticle\update.nfx\00000000000000000000000000000000.nfxo.
[20:43:33.341] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/gpuparticle/init.fx, tech name: TInitParticle.
[20:43:33.343] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\gpuparticle\init.nfx.
[20:43:33.344] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
gpuparticle\init.nfx\00000000000000000000000000000000.nfxo.
[20:43:33.344] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/gpuparticle/render.fx, tech name: TRenderParticleAlphaBlend.
[20:43:33.344] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\gpuparticle\render.nfx.
WARNING ***************************************************************************
[20:43:33.538] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform _0"
WARNING ***************************************************************************
[20:43:33.538] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform _0"
WARNING ***************************************************************************
[20:43:33.538] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform _0"
WARNING ***************************************************************************
[20:43:33.538] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform _0"
WARNING ***************************************************************************
[20:43:33.538] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform _0"
[20:43:33.538] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
gpuparticle\render.nfx\00000000000000000000000000000000.nfxo.
[20:43:33.544] M [COCOSUI] create effect
shader/gpuparticle/render.fx:TRenderParticleAlphaBlend *** time: 196.30 ms ***
[20:43:33.544] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/gpuparticle/render.fx, tech name: TRenderParticleColorBlend.
[20:43:33.544] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\gpuparticle\render.nfx.
[20:43:33.544] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/gpuparticle/render.fx, tech name: TRenderParticleModulate.
[20:43:33.547] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\gpuparticle\render.nfx.
[20:43:33.547] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/gpuparticle/render.fx, tech name: TRenderParticleAdd.
[20:43:33.547] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\gpuparticle\render.nfx.
ERROR *****************************************************************************
[20:43:33.549] M [COCOSUI] [ERROR] ; Texture file "common\textures\
Noise32x32x32.vol" is not found!
[20:43:35.114] M [COCOSUI] NewType detour.scene_detour: 000001DA4BF43510
[20:43:35.120] M [COCOSUI] NewType collision.scene_col: 000001DA4BF44190
[20:43:35.120] M [COCOSUI] NewType collision.col_object: 000001DA4BF43B50
[20:43:35.120] M [COCOSUI] NewType collision.vehicle: 000001DA4BF43CE0
[20:43:35.122] M [COCOSUI] NewType world.track: 000001DA4BF43830
[20:43:35.124] M [COCOSUI] NewType world.space_object: 000001DA4BF436A0
[20:43:35.124] M [COCOSUI] NewType world.visibleobject: 000001DA4BF44320
[20:43:35.124] M [COCOSUI] NewType world.sfx: 000001DA4BF439C0
[20:43:35.124] M [COCOSUI] NewType world.model: 000001DA4BF43E70
[20:43:35.124] M [COCOSUI] NewType world.primitives: 000001DA4BF44000
[20:43:35.124] M [COCOSUI] NewType world.textobject: 000001DA4BD2CEE0
[20:43:35.124] M [COCOSUI] NewType world.simuiobject: 000001DA4BD2D070
[20:43:35.124] M [COCOSUI] NewType world.camera: 000001DA4BD2D200
[20:43:35.124] M [COCOSUI] NewType world.decal: 000001DA4BD2D390
[20:43:35.124] M [COCOSUI] NewType world.light: 000001DA4BD2D520
[20:43:35.124] M [COCOSUI] NewType world.anim_ctrl: 000001DA4BD2D6B0
[20:43:35.124] M [COCOSUI] NewType world.scene: 000001DA4BD2CA30
[20:43:35.219] M [COCOSUI] NewType world.ikbone: 000001DA4BD2CBC0
[20:43:35.219] M [COCOSUI] NewType scene.trigger: 000001DA4BD2CD50
[20:43:35.219] M [COCOSUI] NewType world.iksolver: 000001DA4BF449D0
[20:43:35.219] M [COCOSUI] NewType world.reflectionprobe: 000001DA4BF44520
[20:43:36.581] M [COCOSUI] Call script init.init().
[20:43:38.938] M <SCRIPT> 2022-01-14 20:43:38,940 - MobileServer - - init.py -
INFO - wyd: read use_bindict from setting_data = True
[20:43:39.607] M <SCRIPT> 2022-01-14 20:43:39,608 - MobileServer - -
[TracebackManager] - INFO - __init__
[20:43:39.607] M <SCRIPT> 2022-01-14 20:43:39,609 - MobileServer - -
[TracebackManager] - INFO - [start_hook]
[20:43:40.520] M <SCRIPT> 2022-01-14 20:43:40,520 - MobileServer - - init.py -
INFO - init_hotfix2
[20:43:40.520] M <SCRIPT> 2022-01-14 20:43:40,522 - MobileServer - - init.py -
INFO - client mode: 4
[20:43:54.164] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"update_status": 0,
"cur_version": 973559, "app_version": 667550, "hotfix_info": {"url":
"https://h55na.update.easebar.com/pl/hotfix2", "download_time":
0.37599992752075195, "apply_time": 13.115000009536743}, "project": "h55na",
"source": "netease_p1", "type": "Patch", "pc": 1, "account_id": "unknow",
"old_accountid": "unknow", "server": "unknow", "drpf_headers": "{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}", "emulator": 0, "device_model":
"pc#pc#I#4#2195#Intel(R) HD Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-
87-AE", "nation": -1, "network": "pc", "isp": null, "ip": "", "ipv6": "",
"os_name": "windows", "os_ver": "1.0", "root_mark": false, "app_channel":
"netease", "app_ver": null, "engine_ver": 667550, "launch_udid": 201486310579,
"countrycode": "VN", "device_height": 750, "device_width": 1334}
[20:43:54.164] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[20:43:54.164] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[20:43:54.164] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[20:43:54.164] M [COCOSUI] [UniSDK]time 2022-01-14-20:43:54 +0700
[20:43:54.164] M [COCOSUI] [UniSDK]ip 192.168.12.122
[20:43:54.164] M [COCOSUI] [UniSDK]device Inspiron 7348
[20:43:54.209] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[20:43:54.209] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[20:45:35.653] M [COCOSUI] [ERROR] Effect include file common\pipeline\
video_show.nfx.json is not found!
[20:45:35.887] M [COCOSUI] create effect common\pipeline\video_show.fx:VideoShow
*** time: 236.19 ms ***
[20:45:35.897] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\mask_screen.fx, tech name: TShader.
[20:45:35.899] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\mask_screen.nfx.
[20:45:35.904] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\mask_screen.nfx\00000000000000000000000000000000.nfxo.
[20:45:35.934] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\wave.fx, tech name: Distortion.
[20:45:35.938] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\wave.nfx.
ERROR *****************************************************************************
[20:45:35.944] M [COCOSUI] [ERROR] Effect include file common\pipeline\
wave.nfx.json is not found!
[20:45:36.364] M [COCOSUI] create effect common\pipeline\wave.fx:Distortion ***
time: 426.83 ms ***
[20:45:36.364] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gray.fx, tech name: Gray.
[20:45:36.364] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gray.nfx.
[20:45:36.374] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gray.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.378] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\bloom_downsample.nfx, tech name: BloomDownSample.
[20:45:36.378] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\bloom_downsample.nfx.
[20:45:36.382] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\bloom_downsample.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.384] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\bloom_bright.nfx, tech name: BloomBright.
[20:45:36.384] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\bloom_bright.nfx.
[20:45:36.395] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\bloom_bright.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.395] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\bloom_blur_h.nfx, tech name: BloomBlurH.
[20:45:36.395] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\bloom_blur_h.nfx.
[20:45:36.429] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\bloom_blur_h.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.433] M [COCOSUI] create effect common\pipeline\
bloom_blur_h.nfx:BloomBlurH *** time: 38.20 ms ***
[20:45:36.436] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\bloom_blur_v_and_composite.nfx, tech name:
BloomBlurVAndComposite.
[20:45:36.436] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\bloom_blur_v_and_composite.nfx.
[20:45:36.446] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\bloom_blur_v_and_composite.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.446] M [COCOSUI] create effect common\pipeline\
bloom_blur_v_and_composite.nfx:BloomBlurVAndComposite *** time: 11.95 ms ***
[20:45:36.487] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\distortion.fx, tech name: Distortion.
[20:45:36.487] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\distortion.nfx.
[20:45:36.503] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\distortion.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.503] M [COCOSUI] create effect common\pipeline\distortion.fx:Distortion
*** time: 15.66 ms ***
[20:45:36.554] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\show_decal.fx, tech name: Distortion.
[20:45:36.557] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\show_decal.nfx.
[20:45:36.559] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\show_decal.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.611] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\radial_blur.fx, tech name: TShader.
[20:45:36.611] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\radial_blur.nfx.
[20:45:36.614] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\radial_blur.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.628] M [COCOSUI] create effect common\pipeline\radial_blur.fx:TShader ***
time: 15.82 ms ***
[20:45:36.630] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\screen_filter.fx, tech name: ScreenFilter.
[20:45:36.630] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\screen_filter.nfx.
[20:45:36.634] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\screen_filter.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.634] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\old_movie.fx, tech name: TShader.
[20:45:36.634] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\old_movie.nfx.
[20:45:36.643] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\old_movie.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.733] M [COCOSUI] create effect common\pipeline\old_movie.fx:TShader ***
time: 96.48 ms ***
[20:45:36.735] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gray_expand.fx, tech name: Gray.
[20:45:36.735] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gray_expand.nfx.
[20:45:36.739] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gray_expand.nfx\00000000000000000000000000000001.nfxo.
[20:45:36.744] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gray_expand_no_depth_texture.fx, tech name: Gray.
[20:45:36.745] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gray_expand_no_depth_texture.nfx.
[20:45:36.748] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gray_expand_no_depth_texture.nfx\00000000000000000000000000000004.nfxo.
[20:45:36.754] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\distortion_new.fx, tech name: TShader.
[20:45:36.754] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\distortion_new.nfx.
[20:45:36.815] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\distortion_new.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.815] M [COCOSUI] create effect common\pipeline\distortion_new.fx:TShader
*** time: 62.26 ms ***
[20:45:36.817] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\water_wave.fx, tech name: WaterWave.
[20:45:36.817] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\water_wave.nfx.
[20:45:36.817] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\water_wave.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.828] M [COCOSUI] create effect common\pipeline\water_wave.fx:WaterWave
*** time: 14.91 ms ***
[20:45:36.834] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\brauty_smooth.fx, tech name: BrautySmooth.
[20:45:36.836] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\brauty_smooth.nfx.
[20:45:36.838] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\brauty_smooth.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.846] M [COCOSUI] create effect common\pipeline\
brauty_smooth.fx:BrautySmooth *** time: 10.83 ms ***
[20:45:36.848] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\brauty_blur_v.fx, tech name: BrautyBlurV.
[20:45:36.848] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\brauty_blur_v.nfx.
[20:45:36.859] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\brauty_blur_v.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.859] M [COCOSUI] create effect common\pipeline\
brauty_blur_v.fx:BrautyBlurV *** time: 12.45 ms ***
[20:45:36.859] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\brauty_blur_h_and_composite.fx, tech name:
BrautyBlurHAndComposite.
[20:45:36.864] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\brauty_blur_h_and_composite.nfx.
[20:45:36.924] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\brauty_blur_h_and_composite.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.933] M [COCOSUI] create effect common\pipeline\
brauty_blur_h_and_composite.fx:BrautyBlurHAndComposite *** time: 74.04 ms ***
[20:45:36.939] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\ssao\ssao.fx, tech name: TShader.
[20:45:36.939] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\ssao\ssao.nfx.
[20:45:36.953] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\ssao\ssao.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.963] M [COCOSUI] create effect common\pipeline\ssao\ssao.fx:TShader ***
time: 27.67 ms ***
[20:45:36.963] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\ssao\ssao_blur_v.fx, tech name: TShader.
[20:45:36.968] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\ssao\ssao_blur_v.nfx.
[20:45:36.974] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\ssao\ssao_blur_v.nfx\00000000000000000000000000000000.nfxo.
[20:45:36.980] M [COCOSUI] create effect common\pipeline\ssao\
ssao_blur_v.fx:TShader *** time: 12.37 ms ***
[20:45:36.980] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\ssao\ssao_blur_h_and_composite.fx, tech name: TShader.
[20:45:36.980] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\ssao\ssao_blur_h_and_composite.nfx.
[20:45:37.021] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\ssao\ssao_blur_h_and_composite.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.023] M [COCOSUI] create effect common\pipeline\ssao\
ssao_blur_h_and_composite.fx:TShader *** time: 45.74 ms ***
[20:45:37.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\fxaa_2.fx, tech name: TShader.
[20:45:37.028] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\fxaa_2.nfx.
[20:45:37.034] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\fxaa_2.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.034] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\fish_eye.fx, tech name: TShader.
[20:45:37.034] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\fish_eye.nfx.
[20:45:37.042] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\fish_eye.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.044] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\reversal.fx, tech name: Reversal.
[20:45:37.044] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\reversal.nfx.
[20:45:37.049] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\reversal.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.049] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\smooth_outline\so_verblur.fx, tech name: so_verblur.
[20:45:37.058] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\smooth_outline\so_verblur.nfx.
[20:45:37.064] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\smooth_outline\so_verblur.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.119] M [COCOSUI] create effect common\pipeline\smooth_outline\
so_verblur.fx:so_verblur *** time: 69.70 ms ***
[20:45:37.119] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\smooth_outline\so_horblur.fx, tech name: so_horblur.
[20:45:37.124] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\smooth_outline\so_horblur.nfx.
[20:45:37.128] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\smooth_outline\so_horblur.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.128] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\smooth_outline\so_blend.fx, tech name: so_blend.
[20:45:37.128] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\smooth_outline\so_blend.nfx.
[20:45:37.135] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\smooth_outline\so_blend.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.137] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\screen_dissolve.fx, tech name: TShader.
[20:45:37.137] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\screen_dissolve.nfx.
[20:45:37.145] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\screen_dissolve.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.213] M [COCOSUI] create effect common\pipeline\screen_dissolve.fx:TShader
*** time: 74.64 ms ***
[20:45:37.213] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\test_pp.fx, tech name: TShader.
[20:45:37.213] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\test_pp.nfx.
[20:45:37.219] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\test_pp.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.219] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\copy_depth_normalized.fx, tech name: TShader.
[20:45:37.224] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\copy_depth_normalized.nfx.
[20:45:37.227] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\copy_depth_normalized.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.230] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\sun_shaft_iteration.fx, tech name: TShader.
[20:45:37.230] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\sun_shaft_iteration.nfx.
[20:45:37.234] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\sun_shaft_iteration.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.238] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\sun_shaft_composite.fx, tech name: TShader.
[20:45:37.238] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\sun_shaft_composite.nfx.
[20:45:37.240] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\sun_shaft_composite.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.282] M [COCOSUI] create effect common\pipeline\
sun_shaft_composite.fx:TShader *** time: 43.23 ms ***
[20:45:37.283] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\rgbsplit.fx, tech name: TShader.
[20:45:37.283] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\rgbsplit.nfx.
[20:45:37.283] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\rgbsplit.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.294] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\scan_line_jitter.fx, tech name: TShader.
[20:45:37.294] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\scan_line_jitter.nfx.
[20:45:37.300] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\scan_line_jitter.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.303] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\wave_jitter.fx, tech name: Distortion.
[20:45:37.303] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\wave_jitter.nfx.
[20:45:37.312] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\wave_jitter.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.314] M [COCOSUI] create effect common\pipeline\wave_jitter.fx:Distortion
*** time: 10.32 ms ***
[20:45:37.334] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\local_wave_jitter.fx, tech name: Distortion.
[20:45:37.334] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\local_wave_jitter.nfx.
[20:45:37.358] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\local_wave_jitter.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.358] M [COCOSUI] create effect common\pipeline\
local_wave_jitter.fx:Distortion *** time: 23.38 ms ***
[20:45:37.361] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\local_pagenini_blur.fx, tech name: Distortion.
[20:45:37.363] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\local_pagenini_blur.nfx.
[20:45:37.374] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\local_pagenini_blur.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.379] M [COCOSUI] create effect common\pipeline\
local_pagenini_blur.fx:Distortion *** time: 17.86 ms ***
[20:45:37.382] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gaussianblur\gaussian_box_v_blur.fx, tech name: TShader.
[20:45:37.384] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gaussianblur\gaussian_box_v_blur.nfx.
[20:45:37.384] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gaussianblur\gaussian_box_v_blur.nfx\
00000000000000000000000000000000.nfxo.
[20:45:37.392] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gaussianblur\gaussian_box_h_blur.fx, tech name: TShader.
[20:45:37.394] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gaussianblur\gaussian_box_h_blur.nfx.
[20:45:37.394] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gaussianblur\gaussian_box_h_blur.nfx\
00000000000000000000000000000000.nfxo.
[20:45:37.398] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gtao\gtao_copy_depth.fx, tech name: TShader.
[20:45:37.398] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gtao\gtao_copy_depth.nfx.
[20:45:37.445] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gtao\gtao_copy_depth.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.448] M [COCOSUI] create effect common\pipeline\gtao\
gtao_copy_depth.fx:TShader *** time: 47.06 ms ***
[20:45:37.448] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gtao\gtao.fx, tech name: TShader.
[20:45:37.448] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gtao\gtao.nfx.
[20:45:37.454] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gtao\gtao.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.458] M [COCOSUI] create effect common\pipeline\gtao\gtao.fx:TShader ***
time: 11.31 ms ***
[20:45:37.458] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gtao\gtao_blur_x.fx, tech name: BlurX.
[20:45:37.458] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gtao\gtao_blur_x.nfx.
[20:45:37.464] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gtao\gtao_blur_x.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.466] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gtao\gtao_blur_y.fx, tech name: BlurY.
[20:45:37.466] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gtao\gtao_blur_y.nfx.
[20:45:37.469] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gtao\gtao_blur_y.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.474] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gtao\gtao_composite.fx, tech name: TShader.
[20:45:37.476] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gtao\gtao_composite.nfx.
[20:45:37.476] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gtao\gtao_composite.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.508] M [COCOSUI] create effect common\pipeline\gtao\
gtao_composite.fx:TShader *** time: 36.86 ms ***
[20:45:37.514] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\copy.fx, tech name: Copy.
[20:45:37.516] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\copy.nfx.
[20:45:37.518] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\copy.nfx\00000000000000000000000000000000.nfxo.
[20:45:37.528] M [COCOSUI] create effect common\pipeline\copy.fx:Copy *** time:
13.39 ms ***
[20:45:37.528] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:45:37.528] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[20:45:37.538] M [COCOSUI] [WARNING] share depth failed, scale must match redirect
scale
[20:45:37.564] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"time": 1642167937,
"step": "BeforeServerList", "project": "h55na", "source": "netease_p1", "type":
"ScriptInit", "account_id": "unknow", "old_accountid": "unknow", "server":
"unknow", "countrycode": "VN", "pc": 1, "client_id": "61e17e5bae5b31237c451edb",
"ts_ms": "1642167937564", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}", "emulator": 0, "device_model":
"pc#pc#I#4#2195#Intel(R) HD Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-
87-AE", "transid": "", "nation": -1, "network": "pc", "isp": null, "ip": "",
"ipv6": "", "os_name": "windows", "os_ver": "1.0", "root_mark": false,
"app_channel": "app_store", "app_ver": null, "engine_ver": 667550, "lang": "CHS",
"pack_type": 1, "launch_udid": 201486310579, "device_height": 750, "device_width":
1334}
[20:45:37.564] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[20:45:37.564] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[20:45:37.564] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[20:45:37.564] M [COCOSUI] [UniSDK]time 2022-01-14-20:45:37 +0700
[20:45:37.567] M [COCOSUI] [UniSDK]ip 192.168.12.122
[20:45:37.567] M [COCOSUI] [UniSDK]device Inspiron 7348
[20:45:37.621] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[20:45:37.621] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[20:48:41.753] M [COCOSUI] [ERROR] Effect include file ui\dm65ui\res\
ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.json is not found!
WARNING ***************************************************************************
[20:48:41.763] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform ScalarUniformExpressions"
WARNING ***************************************************************************
[20:48:41.763] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform VectorUniformExpressions"
[20:48:41.793] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[20:48:41.793] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[20:48:41.858] M [COCOSUI] cocos can't find image :
<system/hall/bg_anti_addict.png> !
[20:48:41.858] M [COCOSUI] cocos can't find image :
<system/hall/ico_anti_addict_hall.png> !
[20:48:41.863] M [COCOSUI] cocos can't find image :
<system/hall/ico_anti_addict_explain_nml.png> !
[20:48:41.863] M [COCOSUI] cocos can't find image :
<system/hall/ico_anti_addict_explain_dwn.png> !
[20:48:41.863] M [COCOSUI] cocos can't find image :
<system/hall/ico_anti_addict_explain_dwn.png> !
[20:48:42.408] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_07_21/system/hall_0.png 651.000000
[20:48:42.413] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_07_28/system/hall_0.png 542.000000
[20:48:42.604] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/activity_yuandan_2022/time_tips_0.png 55182.000000
[20:48:42.813] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/plot_2021/plot_task_tips_0.png 11698.000000
[20:48:42.847] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[20:48:42.847] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[20:48:42.873] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[20:48:42.873] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[20:48:42.893] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[20:48:42.893] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[20:48:42.913] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[20:48:42.913] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[20:48:43.093] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_motion_0.png 136303.000000
[20:48:43.238] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_03_24/system/chat_0.png 851.000000
[20:48:43.238] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_04_21/system/chat_0.png 1052.000000
[20:48:43.238] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_04_14/system/chat_0.png 1650.000000
[20:48:43.247] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_2_19/system/chat_0.png 10475.000000
[20:48:43.298] M <SCRIPT> 2022-01-14 20:48:44,081 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/common_get_score.csb,
UIJumpWord---------
[20:48:43.443] M <SCRIPT> 2022-01-14 20:48:44,225 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:43.443] M <SCRIPT> 2022-01-14 20:48:44,226 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:43.443] M <SCRIPT> 2022-01-14 20:48:44,227 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:43.443] M <SCRIPT> 2022-01-14 20:48:44,227 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:43.573] M <SCRIPT> 2022-01-14 20:48:44,362 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading.csb, UILoading---------
[20:48:43.838] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/loading_0.png
240795.000000
[20:48:44.108] [COCOSUI] createImageConcurrent
ui/dm65ui/res/image/ani_loading_glass_0.png 513392.000000
[20:48:44.534] M [COCOSUI] createImageSingle
ui/dm65ui/res/image/ani_loading_symbol_0.png 941387.000000
[20:48:44.543] [COCOSUI] createImageConcurrent
ui/dm65ui/res/image/ani_loading_symbol_1.png 947811.000000
[20:48:46.313] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"avatar_init_time":
1642168127, "role_id": "12718424", "last_time_crash": 0, "project": "h55na",
"source": "netease_p1", "type": "AvatarInit", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "server": 10006,
"countrycode": "VN", "pc": 1, "client_id": "61e17e5bae5b31237c451edb", "ts_ms":
"1642168127095", "boot_id": "61e17f213fe17464890c43ab", "drpf_headers": "{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}", "emulator": 0,
"device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500", "mac_addr": "", "udid":
"32-CD-FC-01-87-AE", "transid": "", "nation": -1, "network": "pc", "isp": null,
"ip": "", "ipv6": "", "os_name": "windows", "os_ver": "1.0", "root_mark": false,
"app_channel": "app_store", "app_ver": "1.53.667550.973559", "engine_ver": 667550,
"lang": "EN", "pack_type": 1, "launch_udid": 201486310579, "haiwai_region_code":
"sg", "device_height": 750, "device_width": 1334}
[20:48:46.313] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[20:48:46.313] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[20:48:46.313] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[20:48:46.313] M [COCOSUI] [UniSDK]time 2022-01-14-20:48:46 +0700
[20:48:46.313] M [COCOSUI] [UniSDK]ip 192.168.12.122
[20:48:46.313] M [COCOSUI] [UniSDK]device Inspiron 7348
[20:48:46.323] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[20:48:46.323] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[20:48:47.173] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:47.203] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\player\
detective\paperfly.gis.
WARNING ***************************************************************************
[20:48:47.213] L [COCOSUI] [WARNING] animation pick_up in chr\player\detective\
paperfly.gis have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[20:48:47.218] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[20:48:47.223] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[20:48:47.223] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[20:48:47.228] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:47.288] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common.nfx\0000000000000000000000000000a241.nfxo.
[20:48:47.293] L [COCOSUI] create effect shader\common.fx:TShader *** time: 69.85
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:47.333] M <SCRIPT> 2022-01-14 20:48:48,117 - MobileServer - -
crash_helper - INFO - WorldFancy init_scene
[20:48:47.338] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.338] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.343] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.343] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.343] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.343] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.353] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.353] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.353] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.353] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.353] M <SCRIPT> 2022-01-14 20:48:48,141 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_fantasy/h55_fantasy.scn
[20:48:47.368] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.368] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.368] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.368] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.368] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[20:48:47.373] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\dm65_main\dm65_main_content\lightmap\atlas_4.dds format R8G8B8, try to
convert it to A8B8G8R8
[20:48:47.393] M <SCRIPT> 2022-01-14 20:48:48,175 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:47.393] M <SCRIPT> 2022-01-14 20:48:48,176 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:47.393] M <SCRIPT> 2022-01-14 20:48:48,177 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:47.393] M <SCRIPT> 2022-01-14 20:48:48,178 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:47.464] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:47.464] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
[20:48:47.498] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002440460.nfxo.
[20:48:47.498] L [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 33.13
ms ***
[20:48:47.503] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:47.503] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:47.503] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[20:48:47.543] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_0.dds format R8G8B8,
try to convert it to A8B8G8R8
[20:48:47.563] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight.fx, tech name: TShader.
[20:48:47.563] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight.nfx.
[20:48:47.593] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common_nolight.nfx\00000000000000000000000000010080.nfxo.
[20:48:47.593] M <SCRIPT> 2022-01-14 20:48:48,378 - MobileServer - -
crash_helper - INFO - WorldMatchRoom init_scene
[20:48:47.593] L [COCOSUI] create effect shader\common_nolight.fx:TShader *** time:
30.03 ms ***
[20:48:47.593] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight.fx, tech name: TShader.
[20:48:47.593] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight.nfx.
[20:48:47.593] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.604] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.604] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.604] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.604] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.613] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.613] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.613] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.613] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.623] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.623] M <SCRIPT> 2022-01-14 20:48:48,406 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_wait/h55_wait.scn
[20:48:47.633] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.638] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.638] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.638] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.638] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[20:48:47.643] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_2.dds format R8G8B8,
try to convert it to A8B8G8R8
[20:48:47.663] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[20:48:47.663] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
[20:48:47.663] M <SCRIPT> 2022-01-14 20:48:48,449 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:47.663] M <SCRIPT> 2022-01-14 20:48:48,451 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:47.663] M <SCRIPT> 2022-01-14 20:48:48,452 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:47.673] M <SCRIPT> 2022-01-14 20:48:48,453 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:47.698] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\00000000000000000000000006024080.nfxo.
[20:48:47.703] L [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 38.59 ms ***
[20:48:47.703] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[20:48:47.703] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[20:48:47.708] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:47.733] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\0000000000000000000000000602d080.nfxo.
[20:48:47.738] L [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 34.70 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:47.753] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_fantasy\h55_fantasy_prop_04.gis.prs.
WARNING ***************************************************************************
[20:48:47.753] L [COCOSUI] [WARNING] animation idle in scene\model\h55_fantasy\
h55_fantasy_prop_04.gis have bones with non-uniform scales will disable gpu skin.
[20:48:47.753] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight.fx, tech name: TShader.
[20:48:47.753] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight.nfx.
[20:48:47.783] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common_nolight.nfx\000000000000000000000000000100a1.nfxo.
[20:48:47.788] L [COCOSUI] create effect shader\common_nolight.fx:TShader *** time:
31.51 ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_UV_ANIM FALSE
#define VIEW_DEPTH_BIAS FALSE
#define USE_GRADIENT FALSE
StaticMesh
[20:48:47.833] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\nvyao\nvyao.gim
[20:48:47.833] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:47.833] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
[20:48:47.873] M <SCRIPT> 2022-01-14 20:48:48,653 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB init_scene
[20:48:47.878] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.883] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a800822120.nfxo.
[20:48:47.898] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 60.46
ms ***
[20:48:47.898] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.898] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:47.903] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:47.903] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:47.953] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000488001432800822120.nfxo.
[20:48:47.963] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 63.65
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:47.968] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.968] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.973] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.978] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.978] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.983] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.983] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.983] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.988] M <SCRIPT> 2022-01-14 20:48:48,769 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_waitdual/h55_waitdual.scn
[20:48:47.998] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.998] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.998] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.998] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:47.998] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.033] M <SCRIPT> 2022-01-14 20:48:48,813 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:48.033] M <SCRIPT> 2022-01-14 20:48:48,814 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:48.033] M <SCRIPT> 2022-01-14 20:48:48,815 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:48.033] M <SCRIPT> 2022-01-14 20:48:48,816 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:48.137] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\player\
nvyao\nvyao.gis.
ERROR *****************************************************************************
[20:48:48.153] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[20:48:48.153] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:48.156] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:48.156] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:48.250] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004880014328008201a0.nfxo.
[20:48:48.260] M <SCRIPT> 2022-01-14 20:48:49,040 - MobileServer - -
crash_helper - INFO - WorldMatchRoomBJ init_scene
[20:48:48.263] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 108.92
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:48.263] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.263] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.268] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.270] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.273] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.273] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.279] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.281] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.283] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.283] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_fantasy\h55_fantasy_prop_09.gis.prs.
[20:48:48.283] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[20:48:48.289] M <SCRIPT> 2022-01-14 20:48:49,068 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_blackjack/h55_blackjack.scn
[20:48:48.289] L [COCOSUI] [WARNING] animation idle in scene\model\h55_fantasy\
h55_fantasy_prop_09.gis have bones with non-uniform scales will disable gpu skin.
[20:48:48.299] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.299] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.299] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.299] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.299] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.303] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_fantasy\h55_fantasy_prop_08.gis.prs.
WARNING ***************************************************************************
[20:48:48.309] L [COCOSUI] [WARNING] animation idle in scene\model\h55_fantasy\
h55_fantasy_prop_08.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[20:48:48.363] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_1.dds format R8G8B8,
try to convert it to A8B8G8R8
[20:48:48.413] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\reflection.fx, tech name: TShader.
[20:48:48.413] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\reflection.nfx.
[20:48:48.424] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
reflection.nfx\00000000000000000000000000000000.nfxo.
[20:48:48.434] L [COCOSUI] create effect shader\reflection.fx:TShader *** time:
18.27 ms ***
[20:48:48.434] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\reflection.fx, tech name: TShader.
[20:48:48.434] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\reflection.nfx.
[20:48:48.455] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:48.455] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:48.455] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:48.498] M <SCRIPT> 2022-01-14 20:48:49,278 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:48.498] M <SCRIPT> 2022-01-14 20:48:49,280 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:48.498] M <SCRIPT> 2022-01-14 20:48:49,281 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:48.503] M <SCRIPT> 2022-01-14 20:48:49,283 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:48.518] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014b2800822120.nfxo.
[20:48:48.535] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 74.13
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:48.647] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\model_light.fx, tech name: TShader.
[20:48:48.649] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\model_light.nfx.
[20:48:48.663] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
model_light.nfx\0000000000000000000000000000000c.nfxo.
[20:48:48.668] L [COCOSUI] create effect shader\model_light.fx:TShader *** time:
20.57 ms ***
[20:48:48.670] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\model_light.fx, tech name: TShader.
[20:48:48.670] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\model_light.nfx.
[20:48:48.703] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:48.703] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:48.703] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:48.733] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000006440460.nfxo.
[20:48:48.733] M <SCRIPT> 2022-01-14 20:48:49,517 - MobileServer - -
crash_helper - INFO - WorldArticle init_scene
[20:48:48.738] L [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 35.16
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:48.739] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.743] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.743] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.750] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.753] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.753] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.758] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.758] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.760] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.762] M <SCRIPT> 2022-01-14 20:48:49,543 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe.scn
[20:48:48.770] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.770] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.770] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.770] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:48.774] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[20:48:48.774] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 2
[20:48:48.798] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[20:48:48.798] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
WARNING ***************************************************************************
[20:48:48.851] M [COCOSUI] [WARNING] no preset camera named h55_wardrobe_camera
found! return indentity matrix
[20:48:48.853] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000001a001044.nfxo.
[20:48:48.861] L [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 63.56
ms ***
[20:48:48.863] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[20:48:48.863] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[20:48:48.874] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_7.gis.prs.
[20:48:48.883] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[20:48:48.883] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[20:48:48.894] M <SCRIPT> 2022-01-14 20:48:49,673 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:48.894] M <SCRIPT> 2022-01-14 20:48:49,675 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:48.894] M <SCRIPT> 2022-01-14 20:48:49,676 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:48.894] M <SCRIPT> 2022-01-14 20:48:49,677 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:48:48.933] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000001a041045.nfxo.
[20:48:48.938] L [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 57.12
ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[20:48:48.955] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_8.gis.prs.
[20:48:48.986] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_6.gis.prs.
[20:48:49.017] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_4.gis.prs.
[20:48:49.053] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_3.gis.prs.
[20:48:49.058] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01.sfx
[20:48:49.127] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\boll_03.gim
[20:48:49.129] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h27_quicksilver.fx, tech name: TShader.
[20:48:49.129] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h27_quicksilver.nfx.
[20:48:49.143] M <SCRIPT> 2022-01-14 20:48:49,923 - MobileServer - -
crash_helper - INFO - WorldDeduce init_scene
[20:48:49.143] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:49.148] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
h27_quicksilver.nfx\00000000000000000000000000000420.nfxo.
[20:48:49.150] L [COCOSUI] create effect shader\h27_quicksilver.fx:TShader ***
time: 19.34 ms ***
[20:48:49.150] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h27_quicksilver.fx, tech name: TShader.
[20:48:49.150] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h27_quicksilver.nfx.
[20:48:49.150] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:49.154] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
h27_quicksilver.nfx\00000000000000000000000000000422.nfxo.
[20:48:49.158] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:49.163] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:49.163] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:49.171] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:49.174] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:49.174] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:49.174] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:49.179] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:49.181] M <SCRIPT> 2022-01-14 20:48:49,962 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_logicpath/h55_logicpath.scn
[20:48:49.183] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_03.sfx
[20:48:49.189] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:49.189] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:49.191] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:49.191] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[20:48:49.191] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[20:48:49.194] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 3
[20:48:49.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[20:48:49.213] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_18.gim
[20:48:49.223] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_02.sfx
[20:48:49.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_01.sfx
[20:48:49.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_01.sfx
[20:48:49.301] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_01.sfx
WARNING ***************************************************************************
[20:48:49.424] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_wait\h55_wait_content\lightmap\atlas_1.dds format R8G8B8, try to
convert it to A8B8G8R8
[20:48:49.487] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_02.gim
[20:48:49.487] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\light_fade.fx, tech name: TShader.
[20:48:49.487] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\light_fade.nfx.
[20:48:49.493] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
light_fade.nfx\00000000000000000000000000000003.nfxo.
[20:48:49.497] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\light_fade.fx, tech name: TShader.
[20:48:49.497] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\light_fade.nfx.
[20:48:49.516] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_04.gim
WARNING ***************************************************************************
[20:48:49.623] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_wait\h55_wait_content\lightmap\atlas_0.dds format R8G8B8, try to
convert it to A8B8G8R8
[20:48:49.713] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_cotton_1.gim
[20:48:49.723] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_cotton_1.gis.
WARNING ***************************************************************************
[20:48:49.723] L [COCOSUI] [WARNING] animation idle in chr\prop\h55_pendant_doll\
h55_pendant_cotton_1.gis have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[20:48:49.723] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[20:48:49.738] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_spider_9.gim
[20:48:49.738] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:49.738] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:49.743] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:49.753] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000480001432800822120.nfxo.
[20:48:49.768] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 30.07
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:49.808] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_spider_9.gis.
[20:48:49.848] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:49.848] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:49.848] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:49.923] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014328008201a2.nfxo.
[20:48:49.933] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 87.41
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:49.943] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_cotton_2.gim
[20:48:49.951] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_cotton_2.gis.
ERROR *****************************************************************************
[20:48:49.958] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[20:48:49.963] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_8low.gim
[20:48:49.974] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_6low.gim
[20:48:49.984] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_7low.gim
[20:48:49.994] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_4low.gim
[20:48:50.004] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_3low.gim
[20:48:50.023] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_5low.gim
[20:48:50.075] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_2low.gim
[20:48:50.094] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[20:48:50.094] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[20:48:50.096] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[20:48:50.096] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[20:48:50.116] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[20:48:50.116] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[20:48:50.116] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[20:48:50.116] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[20:48:50.116] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[20:48:50.116] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[20:48:50.116] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[20:48:50.127] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[20:48:50.145] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
WARNING ***************************************************************************
[20:48:50.226] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitdual\h55_waitdual_content\lightmap\atlas_1.dds format R8G8B8,
try to convert it to A8B8G8R8
WARNING ***************************************************************************
[20:48:50.363] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitdual\h55_waitdual_content\lightmap\atlas_0.dds format R8G8B8,
try to convert it to A8B8G8R8
[20:48:50.448] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_5.gim
[20:48:50.448] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_doll_5.gis.
ERROR *****************************************************************************
[20:48:50.453] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[20:48:50.463] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:50.463] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:50.463] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:50.463] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002450461.nfxo.
[20:48:50.473] L [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 12.33
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:50.493] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_2.gim
[20:48:50.498] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_doll_2.gis.
ERROR *****************************************************************************
[20:48:50.503] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[20:48:50.518] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[20:48:50.518] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
[20:48:50.518] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[20:48:50.528] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[20:48:50.528] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[20:48:50.538] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[20:48:50.538] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[20:48:50.538] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[20:48:50.538] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[20:48:50.538] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[20:48:50.538] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[20:48:50.538] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[20:48:50.548] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[20:48:50.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
[20:48:50.573] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_glorywait\h55_glorywait_octopus.gis.prs.
WARNING ***************************************************************************
[20:48:50.598] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_blackjack\h55_blackjack_content\lightmap\atlas_1.dds format
R8G8B8, try to convert it to A8B8G8R8
[20:48:50.633] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[20:48:50.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[20:48:50.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[20:48:50.673] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:50.673] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:50.673] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:50.683] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000480001432800822020.nfxo.
[20:48:50.703] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 27.23
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE FALSE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
WARNING ***************************************************************************
[20:48:50.753] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_blackjack\h55_blackjack_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[20:48:50.803] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[20:48:50.808] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
WARNING ***************************************************************************
[20:48:50.873] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_coa4wardrobe\h55_coa4wardrobe_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[20:48:50.903] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_a.gim
[20:48:50.913] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\buzz.gim
[20:48:50.913] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file fx\model\
buzz.gis.prs.
[20:48:50.963] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[20:48:50.973] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[20:48:50.993] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_coa4wardrobe\h55_coa4_curtain01.gis.prs.
[20:48:51.003] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[20:48:51.003] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[20:48:51.023] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_tur.nfx\00000000000000000000000000510210.nfxo.
[20:48:51.029] L [COCOSUI] create effect shader\lightmap_tur.fx:TShader *** time:
22.48 ms ***
[20:48:51.029] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[20:48:51.029] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[20:48:51.083] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[20:48:51.083] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
WARNING ***************************************************************************
[20:48:51.103] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_logicpath\h55_logicpath_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[20:48:51.123] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicpath_man01.gis.prs.
[20:48:51.133] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08.gim
[20:48:51.133] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_b.gim
[20:48:51.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_light_01.sfx
[20:48:51.203] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ui\shu\shu02.gis.prs.
WARNING ***************************************************************************
[20:48:51.203] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
ui\shu\shu02.gim 1921.79 ms
ERROR *****************************************************************************
[20:48:51.214] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_518 filenames = scene\model\
ui\shu\shu02.gim
[20:48:51.214] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 52 ok
[20:48:51.214] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 53 ok
[20:48:51.214] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 54 ok
[20:48:51.214] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 55 ok
[20:48:51.233] M <SCRIPT> 2022-01-14 20:48:52,022 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[20:48:51.273] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:51.273] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:51.273] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:51.273] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002442c60.nfxo.
[20:48:51.283] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 12.55
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:51.293] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/point_light_shader_depth.nfx, tech name: TShader.
[20:48:51.293] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\point_light_shader_depth.nfx.
[20:48:51.298] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
point_light_shader_depth.nfx\00000000000000000000000000000000.nfxo.
WARNING ***************************************************************************
[20:48:51.303] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 4
WARNING ***************************************************************************
[20:48:51.353] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\dm65_main\dm65_main_content\lightmap\atlas_1.dds format R8G8B8, try to
convert it to A8B8G8R8
WARNING ***************************************************************************
[20:48:51.363] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 5
[20:48:51.423] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:51.428] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:51.428] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:51.443] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000480001432880826120.nfxo.
[20:48:51.453] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 26.79
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
WARNING ***************************************************************************
[20:48:51.463] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 6
WARNING ***************************************************************************
[20:48:51.530] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 7
WARNING ***************************************************************************
[20:48:51.569] L [COCOSUI] [WARNING] Device do not support texture scene\model\
dm65_main\dm65_main_zhuzi001_d.dds format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[20:48:51.600] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 8
[20:48:51.633] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_hidden001.gis.prs.
WARNING ***************************************************************************
[20:48:51.673] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 9
WARNING ***************************************************************************
[20:48:51.745] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\dm65_main\dm65_main_content\lightmap\atlas_3.dds format R8G8B8, try to
convert it to A8B8G8R8
[20:48:51.745] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:51.745] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:51.745] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:51.755] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002452c61.nfxo.
[20:48:51.755] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 10.80
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:51.755] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[20:48:51.755] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[20:48:51.786] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_tur.nfx\00000000000000000000000000510230.nfxo.
[20:48:51.788] M [COCOSUI] create effect shader\lightmap_tur.fx:TShader *** time:
28.35 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
StaticMesh
[20:48:51.989] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[20:48:51.989] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[20:48:52.048] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
manual_lightmap.nfx\00000000000000000000000000022046.nfxo.
[20:48:52.060] L [COCOSUI] create effect shader\manual_lightmap.fx:TShader ***
time: 70.52 ms ***
[20:48:52.060] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[20:48:52.060] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[20:48:52.093] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_hidden002b.gis.prs.
[20:48:52.098] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[20:48:52.098] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[20:48:52.163] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
manual_lightmap.nfx\00000000000000000000000000022447.nfxo.
[20:48:52.168] L [COCOSUI] create effect shader\manual_lightmap.fx:TShader ***
time: 72.28 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_EXP
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_BLINK_ALTERNATE TRUE
#define USE_BLINK_ONE_BY_ONE FALSE
#define INVERSE_BLINK_ONE_BY_ONE FALSE
StaticMesh
[20:48:52.234] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: <ModelNormalTech>, tech name: TNoShader.
[20:48:52.234] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
<ModelNormalTech>.
WARNING ***************************************************************************
[20:48:52.468] L [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform blendValue"
[20:48:52.468] L [COCOSUI] create effect <ModelNormalTech>:TNoShader *** time:
234.81 ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define SEPARATE_ALPHA_TEX FALSE
StaticMesh
ERROR *****************************************************************************
[20:48:52.468] L [COCOSUI] [ERROR] gpu skin not supported by shader of scene\model\
dm65_main\dm65_scene_bookshelf_1.gim
[20:48:52.468] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_scene_bookshelf_1.gis.prs.
[20:48:52.644] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_door003.gis.prs.
[20:48:52.684] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\portrait.gim
[20:48:52.709] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\player\
detective\portrait.gis.
ERROR *****************************************************************************
[20:48:52.713] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[20:48:52.715] L [COCOSUI] [ERROR] Socket shoudian is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[20:48:52.715] L [COCOSUI] [ERROR] Socket pendant_book is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[20:48:52.715] L [COCOSUI] [ERROR] Socket pendant_controller is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[20:48:52.715] L [COCOSUI] [ERROR] Socket pendant_heart is linked to bone biped
spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[20:48:52.715] L [COCOSUI] [ERROR] Socket guajian_tongyongbuou1 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[20:48:52.715] L [COCOSUI] [ERROR] Socket pendant_patrol is linked to bone biped r
calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[20:48:52.715] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[20:48:52.956] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\h55_coa5_word_fx_001.gim
[20:48:52.964] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[20:48:52.964] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[20:48:53.030] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
turbulence_model.nfx\00000000000000000000000000000102.nfxo.
[20:48:53.033] L [COCOSUI] create effect shader\turbulence_model.fx:TShader ***
time: 70.36 ms ***
[20:48:53.033] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[20:48:53.033] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[20:48:53.051] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[20:48:53.051] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[20:48:53.112] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
turbulence_model.nfx\00000000000000000000000000000112.nfxo.
[20:48:53.114] L [COCOSUI] create effect shader\turbulence_model.fx:TShader ***
time: 65.67 ms ***
macro:
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SPECULAR_ENABLE FALSE
#define USE_PIXEL_FOG FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define VIEW_DEPTH_BIAS TRUE
#define IS_TANGENT_ENABLE TRUE
#define USE_GRADIENT FALSE
#define USE_FOG FALSE
StaticMesh
[20:48:53.145] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\h55_coa5_word_fx_002.gim
[20:48:53.165] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
coa5\dating_light_001.sfx
[20:48:53.165] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[20:48:53.165] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[20:48:53.218] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
turbulence_model.nfx\00000000000000000000000000000100.nfxo.
[20:48:53.228] L [COCOSUI] create effect shader\turbulence_model.fx:TShader ***
time: 61.80 ms ***
macro:
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SPECULAR_ENABLE FALSE
#define USE_PIXEL_FOG FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define VIEW_DEPTH_BIAS FALSE
#define IS_TANGENT_ENABLE FALSE
#define USE_GRADIENT FALSE
#define USE_FOG FALSE
StaticMesh
[20:48:53.228] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[20:48:53.234] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[20:48:53.291] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
turbulence_model.nfx\00000000000000000000000000000110.nfxo.
[20:48:53.302] L [COCOSUI] create effect shader\turbulence_model.fx:TShader ***
time: 69.39 ms ***
macro:
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SPECULAR_ENABLE FALSE
#define USE_PIXEL_FOG FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define VIEW_DEPTH_BIAS TRUE
#define IS_TANGENT_ENABLE FALSE
#define USE_GRADIENT FALSE
#define USE_FOG FALSE
StaticMesh
[20:48:53.484] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\candlestick.gim
[20:48:53.494] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\player\
detective\candlestick.gis.
[20:48:53.524] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_paper003.gis.prs.
WARNING ***************************************************************************
[20:48:53.824] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\dm65_main\dm65_main_content\lightmap\atlas_2.dds format R8G8B8, try to
convert it to A8B8G8R8
[20:48:54.144] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\book.gim
[20:48:54.153] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\player\
detective\book.gis.
ERROR *****************************************************************************
[20:48:54.168] L [COCOSUI] [ERROR] Socket guajian_tongyongbuou1 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[20:48:54.168] L [COCOSUI] [ERROR] Socket pendant_patrol is linked to bone biped r
calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[20:48:54.168] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[20:48:54.283] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_birdcage001a.gis.prs.
WARNING ***************************************************************************
[20:48:54.603] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\dm65_main\dm65_main_content\lightmap\atlas_0.dds format R8G8B8, try to
convert it to A8B8G8R8
[20:48:54.764] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_cellardoor001.gis.prs.
[20:48:54.803] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_blanket002.gis.prs.
[20:48:54.819] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:54.819] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:54.824] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:54.948] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000006450461.nfxo.
[20:48:54.953] L [COCOSUI] create effect shader\lightmap.fx:TShader *** time:
134.30 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:54.983] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_door001.gis.prs.
[20:48:54.988] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[20:48:54.988] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[20:48:54.988] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:55.033] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\0000000000000000000000000602d680.nfxo.
[20:48:55.044] L [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 57.66 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:55.081] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\mouse\mouse.gim
[20:48:55.139] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\creature\
mouse\mouse.gis.
[20:48:55.233] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:55.233] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:55.233] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:55.368] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014328008221a2.nfxo.
[20:48:55.398] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 164.04
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:55.508] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\miusibiaozhi_01.sfx
[20:48:55.647] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[20:48:55.647] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[20:48:55.666] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
manual_lightmap.nfx\000000000000000000000000000226cf.nfxo.
[20:48:55.668] M [COCOSUI] create effect shader\manual_lightmap.fx:TShader ***
time: 19.88 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_EXP
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_BLINK_ALTERNATE TRUE
#define USE_BLINK_ONE_BY_ONE FALSE
#define INVERSE_BLINK_ONE_BY_ONE FALSE
StaticMesh
[20:48:55.668] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:55.668] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:55.668] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:55.678] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000006442c60.nfxo.
[20:48:55.683] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 11.30
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:55.689] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[20:48:55.689] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[20:48:55.689] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:55.713] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\0000000000000000000000000662d080.nfxo.
[20:48:55.719] M [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 29.79 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:55.743] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:55.743] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:55.743] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:55.763] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000006452c61.nfxo.
[20:48:55.769] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 22.79
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:55.769] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[20:48:55.769] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[20:48:55.771] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:55.778] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\0000000000000000000000000662d680.nfxo.
[20:48:55.781] M [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 11.33 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:55.781] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:55.783] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:55.783] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:55.800] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014328808261a2.nfxo.
[20:48:55.820] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 37.93
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:55.831] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\creature\
mouse\mouse_gis\idle.gis, anim name idle.
[20:48:55.843] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[20:48:55.843] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[20:48:55.843] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:55.868] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common.nfx\00000000000000000000000000008250.nfxo.
[20:48:55.873] M [COCOSUI] create effect shader\common.fx:TShader *** time: 28.14
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:55.874] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:55.874] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:55.874] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:55.882] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002442c68.nfxo.
[20:48:55.884] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 11.17
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:55.884] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:55.884] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:55.884] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:55.894] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002452c69.nfxo.
[20:48:55.894] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 10.99
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:55.903] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[20:48:55.905] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[20:48:55.923] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
manual_lightmap.nfx\000000000000000000000000000266cf.nfxo.
[20:48:55.925] M [COCOSUI] create effect shader\manual_lightmap.fx:TShader ***
time: 23.22 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_EXP
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_BLINK_ALTERNATE TRUE
#define USE_BLINK_ONE_BY_ONE FALSE
#define INVERSE_BLINK_ONE_BY_ONE FALSE
StaticMesh
[20:48:55.945] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:55.945] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:55.945] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:55.954] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000006442c68.nfxo.
[20:48:55.958] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 11.42
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:55.958] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[20:48:55.958] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[20:48:55.963] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:55.987] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common.nfx\00000000000000000000000000008254.nfxo.
[20:48:55.987] M [COCOSUI] create effect shader\common.fx:TShader *** time: 28.10
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:55.987] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[20:48:55.987] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[20:48:55.997] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000001a081044.nfxo.
[20:48:56.005] M [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 14.18
ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[20:48:56.005] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:56.007] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:56.007] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:56.015] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002450469.nfxo.
[20:48:56.017] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 11.60
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:56.024] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:56.026] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:56.026] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:56.033] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002440468.nfxo.
[20:48:56.036] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 11.63
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:56.036] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[20:48:56.038] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[20:48:56.038] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:56.087] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\0000000000000000000000000662d0c0.nfxo.
[20:48:56.089] M [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 53.71 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:56.100] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[20:48:56.100] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[20:48:56.100] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:56.123] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common.nfx\0000000000000000000000000000a251.nfxo.
[20:48:56.131] M [COCOSUI] create effect shader\common.fx:TShader *** time: 29.26
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:56.131] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:56.131] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:56.134] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:56.149] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014b2800823120.nfxo.
[20:48:56.159] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 26.39
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:56.161] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:56.161] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:56.161] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:56.169] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\0000000000000000000000000244046c.nfxo.
[20:48:56.174] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 11.46
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:56.174] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:56.174] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:56.174] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:56.210] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002442c6c.nfxo.
[20:48:56.214] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 38.52
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:56.221] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[20:48:56.221] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[20:48:56.223] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:56.228] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\0000000000000000000000000602d0c0.nfxo.
[20:48:56.233] M [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 11.56 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:56.234] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:56.234] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:56.234] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:56.264] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000006452c69.nfxo.
[20:48:56.264] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 30.71
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:56.268] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[20:48:56.268] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[20:48:56.268] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:56.279] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\0000000000000000000000000662d6c0.nfxo.
[20:48:56.282] M [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 12.11 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[20:48:56.283] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:56.283] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:56.284] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:56.299] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014328808271a2.nfxo.
[20:48:56.346] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 63.52
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:56.644] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\mianpian_2.gim
[20:48:56.644] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\dissolve.fx, tech name: TShader.
[20:48:56.644] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\dissolve.nfx.
ERROR *****************************************************************************
[20:48:56.649] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[20:48:56.649] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\1_1.vis
ERROR *****************************************************************************
[20:48:56.649] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_fantasy/h55_fantasy_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[20:48:56.653] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_wait/h55_wait_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[20:48:56.653] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_wait/h55_wait_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[20:48:56.658] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitdual/h55_waitdual_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[20:48:56.658] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitdual/h55_waitdual_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[20:48:56.663] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_blackjack/h55_blackjack_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[20:48:56.663] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_blackjack/h55_blackjack_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[20:48:56.663] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[20:48:56.663] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_-1.vis
ERROR *****************************************************************************
[20:48:56.663] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_logicpath/h55_logicpath_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[20:48:56.663] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_logicpath/h55_logicpath_content\chunk_vis\1_0.vis
[20:48:56.668] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
dissolve.nfx\00000000000000000000000000000208.nfxo.
[20:48:56.674] L [COCOSUI] create effect shader\dissolve.fx:TShader *** time: 28.47
ms ***
[20:48:56.674] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\dissolve.fx, tech name: TShader.
[20:48:56.674] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\dissolve.nfx.
[20:48:56.933] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
ui_tsz_out_1.sfx
[20:48:56.943] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:56.943] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:56.943] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:57.001] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicapth_dice.gis.prs.
WARNING ***************************************************************************
[20:48:57.004] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
h55_logicpath\h55_logicapth_dice.gim 104.82 ms
[20:48:57.004] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:57.004] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:57.004] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:57.013] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a8008221a2.nfxo.
[20:48:57.028] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 22.09
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:57.123] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicapth_dice_02.gis.prs.
WARNING ***************************************************************************
[20:48:57.133] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
h55_logicpath\h55_logicapth_dice_02.gim 73.49 ms
[20:48:57.133] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:57.138] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:57.138] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:57.158] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a8008201a2.nfxo.
[20:48:57.174] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 36.02
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:57.258] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\new_zhaozi_04.gim
[20:48:57.269] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\simple_water.fx, tech name: TShader.
[20:48:57.269] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\simple_water.nfx.
[20:48:57.314] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
simple_water.nfx\00000000000000000000000000000000.nfxo.
[20:48:57.328] L [COCOSUI] create effect shader\simple_water.fx:TShader *** time:
59.10 ms ***
[20:48:57.328] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\simple_water.fx, tech name: TShader.
[20:48:57.328] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\simple_water.nfx.
ERROR *****************************************************************************
[20:48:57.348] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_636 filenames = chr\creature\mouse\
mouse.gim
[20:48:57.348] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\new_zhaozi_05.gim
[20:48:57.378] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
ui_think_in_1.sfx
ERROR *****************************************************************************
[20:48:57.384] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_615 filenames = scene\model\dm65_main\
dm65_main_candle003.gim
ERROR *****************************************************************************
[20:48:57.394] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_527 filenames = scene\model\dm65_main\
dm65_main_hidden002b.gim
ERROR *****************************************************************************
[20:48:57.396] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_547 filenames = scene\model\dm65_main\
dm65_main_candles001.gim
ERROR *****************************************************************************
[20:48:57.396] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_546 filenames = scene\model\dm65_main\
dm65_main_candles001.gim
ERROR *****************************************************************************
[20:48:57.404] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_606 filenames = chr\player\detective\
book.gim
ERROR *****************************************************************************
[20:48:57.414] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_542 filenames = chr\player\detective\
portrait.gim
ERROR *****************************************************************************
[20:48:57.414] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_545 filenames = scene\model\dm65_main\
dm65_main_candles001.gim
ERROR *****************************************************************************
[20:48:57.416] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_581 filenames = chr\player\detective\
candlestick.gim
ERROR *****************************************************************************
[20:48:57.425] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 0_0, object name node_27 filenames = chr\player\detective\
paperfly.gim
ERROR *****************************************************************************
[20:48:57.433] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_600 filenames = scene\model\dm65_main\
dm65_main_sofa003.gim
ERROR *****************************************************************************
[20:48:57.553] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_534 filenames = scene\model\dm65_main\
dm65_main_brickdecal001.gim
ERROR *****************************************************************************
[20:48:57.558] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_631 filenames = scene\model\dm65_main\
dm65_main_blanket002.gim
ERROR *****************************************************************************
[20:48:57.564] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_629 filenames = scene\model\dm65_main\
dm65_main_cellardoor001.gim
ERROR *****************************************************************************
[20:48:57.574] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_596 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[20:48:57.583] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_525 filenames = scene\model\dm65_main\
dm65_main_hidden001.gim
ERROR *****************************************************************************
[20:48:57.593] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_528 filenames = scene\model\dm65_main\
dm65_main_hidden002a.gim
ERROR *****************************************************************************
[20:48:57.603] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_617 filenames = scene\model\dm65_main\
dm65_main_piano001.gim
ERROR *****************************************************************************
[20:48:57.614] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_540 filenames = scene\model\dm65_main\
dm65_main_door003.gim
ERROR *****************************************************************************
[20:48:57.633] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_561 filenames = scene\model\dm65_main\
h55_coa5_word01.gim
ERROR *****************************************************************************
[20:48:57.633] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_582 filenames = scene\model\dm65_main\
dm65_main_paper003.gim
ERROR *****************************************************************************
[20:48:57.644] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_586 filenames = scene\model\dm65_main\
h55_manor_halloween01.gim
ERROR *****************************************************************************
[20:48:57.644] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_585 filenames = scene\model\dm65_main\
dm65_main_pengzhuang001.gim
ERROR *****************************************************************************
[20:48:57.653] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_635 filenames = scene\model\dm65_main\
dm65_main_door001.gim
ERROR *****************************************************************************
[20:48:57.663] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_598 filenames = scene\model\dm65_main\
h55_main_envelope01.gim
ERROR *****************************************************************************
[20:48:57.663] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_538 filenames = scene\model\
h55_p5wardrobe\h55_p5wardrobe_p5mail01.gim
ERROR *****************************************************************************
[20:48:57.677] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_580 filenames = scene\model\dm65_main\
h55_main_uibox01.gim
ERROR *****************************************************************************
[20:48:57.683] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_627 filenames = scene\model\dm65_main\
h55_main_uibox01.gim
ERROR *****************************************************************************
[20:48:57.693] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_573 filenames = scene\model\dm65_main\
h55_main_uibox01.gim
ERROR *****************************************************************************
[20:48:57.693] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_576 filenames = scene\model\dm65_main\
h55_main_uibox01.gim
ERROR *****************************************************************************
[20:48:57.703] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_539 filenames = scene\model\dm65_main\
h55_main_haibao01.gim
ERROR *****************************************************************************
[20:48:57.703] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_541 filenames = scene\model\dm65_main\
h55_main_blackboard01.gim
[20:48:57.873] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\detective.gim
[20:48:57.963] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\detective\detective.gis.prs.
WARNING ***************************************************************************
[20:48:58.103] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
detective\detective.gim 249.23 ms
[20:48:58.103] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:58.103] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:58.103] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:58.123] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004880014328008201a2.nfxo.
[20:48:58.128] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 22.73
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:58.153] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_01_detective.sfx
[20:48:58.153] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common/shader/blendadd.fx, tech name: TShader.
[20:48:58.153] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\blendadd.nfx.
[20:48:58.163] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\blendadd.nfx\00000000000000000000000000000123.nfxo.
[20:48:58.168] M [COCOSUI] create effect common/shader/blendadd.fx:TShader ***
time: 14.04 ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define FOG_TYPE FOG_TYPE_EXP
#define SEPARATE_ALPHA_TEX FALSE
#define TEX_COUNT TEX_COUNT_1
#define VCOLOR_MODE VCOLOR_MODE_MUL
#define MUL_RATIO MUL_RATIO_4
#define HSV_CHANGE_HUE TRUE
StaticMesh
ERROR *****************************************************************************
[20:48:58.173] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_708 filenames = chr\player\
detective\detective.gim
[20:48:58.173] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\detective\detective_gis\sit_down_xinyi.gis.prs, anim name sit_down_xinyi.
[20:48:58.343] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\detective\detective_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[20:48:58.374] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:58.378] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:58.381] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:58.393] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004880014328808241a2.nfxo.
[20:48:58.403] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 27.02
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:58.403] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:58.403] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:58.408] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:58.434] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014328808241a2.nfxo.
[20:48:58.444] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 40.17
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:58.518] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_wolf\h55_pet_wolfblack.gim
[20:48:58.528] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:58.528] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:58.528] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:58.618] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a800822120.nfxo.
[20:48:58.637] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 107.34
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:58.668] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf.gis.prs.
WARNING ***************************************************************************
[20:48:58.680] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\creature\
h55_pet_wolf\h55_pet_wolfblack.gim 177.11 ms
[20:48:58.684] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:48:58.684] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:48:58.684] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:48:58.698] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a8008201a2.nfxo.
[20:48:58.708] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 24.35
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:48:58.718] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_hall.gis.prs, anim name idle_hall.
[20:48:59.008] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/examine_0.png
11230.000000
[20:48:59.123] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png 127940.000000
[20:48:59.233] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[20:48:59.233] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[20:48:59.233] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[20:48:59.283] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
dm65_main\h55_main_cup01.gim 35.17 ms
WARNING ***************************************************************************
[20:48:59.318] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
dm65_main\h55_main_cup04.gim 25.53 ms
WARNING ***************************************************************************
[20:48:59.358] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
dm65_main\h55_main_cup14.gim 33.05 ms
[20:48:59.403] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_3_26/system/hall_ei_0.png 660.000000
[20:48:59.403] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/hall_0.png 1212.000000
[20:48:59.423] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/hall_ei/ani_deduction_hint_0.png 15196.000000
[20:48:59.463] M [COCOSUI] createImageSingle ui/dm65ui/res/system_en/hall_ei_0.png
56668.000000
[20:49:00.728] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:49:00.728] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:49:00.733] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:49:00.748] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004880014328808201a2.nfxo.
[20:49:00.758] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 27.04
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[20:49:00.758] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[20:49:00.758] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[20:49:00.758] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[20:49:00.775] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014328808201a2.nfxo.
[20:49:00.788] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 27.54
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
ERROR *****************************************************************************
[20:49:00.818] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\1_1.vis
ERROR *****************************************************************************
[20:49:00.818] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\1_2.vis
ERROR *****************************************************************************
[20:49:00.818] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\0_0.vis
[20:49:00.868] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/shadow.nfx, tech name: TShader.
[20:49:00.868] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\shadow.nfx.
[20:49:00.877] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
shadow.nfx\00000000000000000000000000000009.nfxo.
[20:49:01.074] M [COCOSUI] OnWindowResize - 1334, 750
[20:49:01.164] M [COCOSUI] OnWindowResize - 1334, 750
[20:49:01.193] M [COCOSUI] Process App Event 3
[20:49:01.343] M [COCOSUI] "ui/dm65ui/res/patch_20_03_24/system/hall_0.png" rc=38
256 x 256 @ DXT1(sepAlpha: DXT1) => 64 KB
"/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha: None) => 0 KB
"ui/dm65ui/res/common_0.png" rc=976 2048 x 2048 @ A8R8G8B8(sepAlpha: None) => 16384
KB
"ui/dm65ui/res/patch_19_6_18/system/hall_0.png" rc=9 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=41 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system/chat_0.png" rc=48 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/hall_0.png" rc=215 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.png" rc=56 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1128 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/chat_1.png" rc=29 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_10_21/system/hall_home_new_0.png" rc=5 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_19_7_16/system/hall_home_0.png" rc=23 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/image/ani_loading_glass_0.png" rc=7 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/note_common_0.png" rc=124 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/loading_0.png" rc=6 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_04_13/system/hall_0.png" rc=5 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/patch_19_7_16/system/hall_home_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system/plot_2021/plot_entrance_0.png" rc=16 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_19_6_04/system/hall_0.png" rc=34 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=22 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/battle_test_0.png" rc=273 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_19_12_24/system/hall_0.png" rc=49 2048 x 2048 @ DXT1(sepAlpha:
DXT1) => 4096 KB
"ui/dm65ui/res/patch_21_08_17/system/hall_0.png" rc=9 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_19_4_16/system/hall_0.png" rc=10 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/system/team_0.png" rc=96 512 x 512 @ A8R8G8B8(sepAlpha: None) =>
1024 KB
"ui/dm65ui/res/patch_19_1_15/common_0.png" rc=9 256 x 256 @ DXT1(sepAlpha: DXT1) =>
64 KB
"ui/dm65ui/res/system/custom_0.png" rc=33 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_19_2_19/system/custom_0.png" rc=21 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png" rc=18 1024 x
1024 @ DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/plot_2021/common_0.png" rc=14 2048 x 2048 @ DXT1(sepAlpha:
DXT1) => 4096 KB
"ui/dm65ui/res/system/guide_0.png" rc=58 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/hall_ei_0.png" rc=110 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system_en/chat_0.png" rc=35 512 x 512 @ DXT1(sepAlpha: DXT1) => 256
KB
"ui/dm65ui/res/common_en_0.png" rc=22 256 x 256 @ DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/system/rank_team_status_0.png" rc=88 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/patch_19_12_03/system/hall_0.png" rc=5 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_19_6_04/system/hall_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_20_03_24/system/hall_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_19_12_24/system/hall_0.alpha.png" rc=2 2048 x 2048 @
DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_19_4_16/system/hall_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_10_21/system/hall_home_new_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_04_13/system/hall_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_6_18/system/hall_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_08_17/system/hall_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_19_1_15/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_19_2_19/system/custom_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.alpha.png" rc=2 1024
x 1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system/plot_2021/common_0.alpha.png" rc=2 2048 x 2048 @
DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/system_en/chat_0.alpha.png" rc=2 512 x 512 @ DXT1(sepAlpha: None) =>
128 KB
"ui/dm65ui/res/common_en_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha: None) => 32
KB
"ui/dm65ui/res/system/rank_team_status_0.alpha.png" rc=2 512 x 512 @ DXT1(sepAlpha:
None) => 128 KB
"ui/dm65ui/res/system/plot_2021/plot_entrance_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_12_03/system/hall_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg.png" rc=4 342 x 220 @
A8R8G8B8(sepAlpha: None) => 293 KB
"ui/dm65ui/res/ui_splendor_res/splendor_tex/niose_02.png" rc=7 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/ui_splendor_res/splendor_tex/niose_02.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_fog.png" rc=4 331 x 60 @
A8R8G8B8(sepAlpha: None) => 77 KB
"ui/dm65ui/res/patch_20_07_21/system/hall_0.png" rc=11 128 x 128 @ DXT1(sepAlpha:
DXT1) => 16 KB
"ui/dm65ui/res/patch_20_07_21/system/hall_0.alpha.png" rc=2 128 x 128 @
DXT1(sepAlpha: None) => 8 KB
"particle/E:\Program Files (x86)\CocoStudio Particle Editor\EditorDefaultRes\
ParticleTemplate\fire.png" rc=2 32 x 32 @ A8R8G8B8(sepAlpha: None) => 4 KB
"ui/dm65ui/res/patch_20_07_28/system/hall_0.png" rc=5 128 x 128 @ DXT1(sepAlpha:
DXT1) => 16 KB
"ui/dm65ui/res/patch_20_07_28/system/hall_0.alpha.png" rc=2 128 x 128 @
DXT1(sepAlpha: None) => 8 KB
"ui/dm65ui/res/system/activity_yuandan_2022/time_tips_0.png" rc=275 2048 x 2048 @
DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/system/activity_yuandan_2022/time_tips_0.alpha.png" rc=2 2048 x 2048
@ DXT1(sepAlpha: None) => 2048 KB
"particle/activity_yuandan_2022/snow_light.png" rc=2 50 x 50 @ A8R8G8B8(sepAlpha:
None) => 9 KB
"particle/activity_yuandan_2022/snow.png" rc=2 17 x 17 @ A8R8G8B8(sepAlpha: None)
=> 1 KB
"particle/activity_yuandan_2022/piaodai1.png" rc=2 101 x 62 @ A8R8G8B8(sepAlpha:
None) => 24 KB
"particle/activity_yuandan_2022/piaodai2.png" rc=2 99 x 70 @ A8R8G8B8(sepAlpha:
None) => 27 KB
"particle/activity_yuandan_2022/piaodai3.png" rc=2 81 x 49 @ A8R8G8B8(sepAlpha:
None) => 15 KB
"ui/dm65ui/res/system/plot_2021/plot_task_tips_0.png" rc=20 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/plot_2021/plot_task_tips_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg_blue_02.png" rc=4 382 x 148 @
A8R8G8B8(sepAlpha: None) => 220 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg_blue_00.png" rc=4 382 x 148 @
A8R8G8B8(sepAlpha: None) => 220 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg_gray_02.png" rc=4 382 x 148 @
A8R8G8B8(sepAlpha: None) => 220 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg_gray_00.png" rc=4 382 x 148 @
A8R8G8B8(sepAlpha: None) => 220 KB
"ui/dm65ui/res/system/battle_motion_0.png" rc=105 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_04_14/system/chat_0.png" rc=34 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_20_04_14/system/chat_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_19_2_19/system/chat_0.png" rc=11 1024 x 1024 @ DXT1(sepAlpha:
DXT1) => 1024 KB
"ui/dm65ui/res/patch_20_04_21/system/chat_0.png" rc=5 64 x 64 @ DXT1(sepAlpha:
DXT1) => 4 KB
"ui/dm65ui/res/patch_19_2_19/system/chat_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_20_04_21/system/chat_0.alpha.png" rc=2 64 x 64 @
DXT1(sepAlpha: None) => 2 KB
"ui/dm65ui/res/image/ani_loading_symbol_1.png" rc=22 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=29 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/system_en/hall_ei_0.png" rc=114 2048 x 2048 @ DXT1(sepAlpha: DXT1)
=> 4096 KB
"ui/dm65ui/res/system_en/hall_ei_0.alpha.png" rc=2 2048 x 2048 @ DXT1(sepAlpha:
None) => 2048 KB
"ui/dm65ui/res/patch_19_3_26/system/hall_ei_0.png" rc=6 64 x 64 @ DXT1(sepAlpha:
DXT1) => 4 KB
"ui/dm65ui/res/system/hall_ei/ani_deduction_hint_0.png" rc=13 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_09_22/system/hall_0.png" rc=6 64 x 64 @ DXT1(sepAlpha:
DXT1) => 4 KB
"ui/dm65ui/res/patch_19_3_26/system/hall_ei_0.alpha.png" rc=2 64 x 64 @
DXT1(sepAlpha: None) => 2 KB
"ui/dm65ui/res/patch_20_09_22/system/hall_0.alpha.png" rc=2 64 x 64 @
DXT1(sepAlpha: None) => 2 KB
TextureCache dumpDebugInfo: 93 textures, for 195834 KB (191.24 MB)
ERROR *****************************************************************************
[20:49:04.973] M [COCOSUI] [ERROR] Effect include file ui\dm65ui\res\
ui_splendor_res\common_distortion.spx.json is not found!
WARNING ***************************************************************************
[20:49:04.993] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform ScalarUniformExpressions"
WARNING ***************************************************************************
[20:49:04.993] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform VectorUniformExpressions"
[20:49:05.013] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/common_distortion.spx
[20:49:05.013] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\common_distortion.spx.
[20:49:05.027] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/common_distortion.spx
[20:49:05.027] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\common_distortion.spx.
[20:49:05.043] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/common_distortion.spx
[20:49:05.043] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\common_distortion.spx.
[20:49:05.633] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\detective\detective_gis\hall_walk_2.gis.prs, anim name hall_walk_2.
[20:49:05.908] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
1551
[20:49:06.013] M [COCOSUI] wyd: audio -----Load sound\survivor.fev succeed!
WARNING ***************************************************************************
[20:49:06.013] M [COCOSUI] [WARNING] fmod wave bank sur_attack is not using stream
from disk! Current type 2
WARNING ***************************************************************************
[20:49:06.013] M [COCOSUI] [WARNING] fmod wave bank sur_skill is not using stream
from disk! Current type 2
WARNING ***************************************************************************
[20:49:06.013] M [COCOSUI] [WARNING] fmod wave bank survivor_foot is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.013] M [COCOSUI] [WARNING] fmod wave bank sur_attack2 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.013] M [COCOSUI] [WARNING] fmod wave bank sur_attack3 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.013] M [COCOSUI] [WARNING] fmod wave bank sur_attack4 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.013] M [COCOSUI] [WARNING] fmod wave bank sur_attack5 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack6 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack7 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_skill2 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack8 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack9 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack10 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack11 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack12 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack13 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack14 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack15 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack16 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack17 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack18 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack19 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack20 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack21 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack22 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack23 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack24 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack26 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack27 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack28 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack30 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack31 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack33 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack_yeren is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack_zaji is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack36 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack42 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack45 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack52 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack_tiaojiu is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack54 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack58 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack59 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack60 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack62 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.018] M [COCOSUI] [WARNING] fmod wave bank sur_attack64 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack65 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack_youchai is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack73 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack_shoumu is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_diangong is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_danwan_show is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_spdw is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack_kunchong is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack_youchai_add is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack_mangnv_add is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack_kenan2 is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack92 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_zhixian_ldz is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack_huajia is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_skill3 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_trap_die_new is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack95 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_shitu_diedai is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack_jiqiu is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_skill01 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack96 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack97 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack98 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack_toyman is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_skill_huajia is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_attack_cp is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_hlz_jingua is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_yiyaoshi_zigua is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[20:49:06.023] M [COCOSUI] [WARNING] fmod wave bank sur_skill_bzt is not using
stream from disk! Current type 1
[20:49:07.794] M <SCRIPT> 2022-01-14 20:49:04,708 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/friend.csb, UIFriend---------
[20:49:07.803] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_4_09/system/share_0.png 1261.000000
[20:49:07.843] M [COCOSUI] createImageSingle ui/dm65ui/res/system_en/share_0.png
39937.000000
[20:49:08.408] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_11_12/system/chat_voice_trans_0.png 2941.000000
[20:49:08.408] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_7_30/system/friend_p5_0.png 3897.000000
[20:49:08.473] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_06_22/system/friend_0.png 73774.000000
[20:49:11.433] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_12_18/image/face_cover_1.png 13690.000000
[20:49:11.433] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_18_12_18/image/face_cover_0.png 16188.000000
[20:49:12.063] M <SCRIPT> 2022-01-14 20:49:08,973 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[20:49:15.294] M <SCRIPT> 2022-01-14 20:49:12,204 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/setting.csb, UISetting---------
[20:49:15.323] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_04_21/system/setting_0.png 3049.000000
[20:49:15.323] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_04_27/system/setting_0.png 4145.000000
[20:49:15.323] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_10_29/system/setting_0.png 10970.000000
[20:49:15.333] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_18_8_28/system/setting_0.png 14744.000000
[20:49:15.793] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_9_25/system/common_panel_0.png 474207.000000
[20:49:16.013] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_7_23/system/common_panel_0.png 7749.000000
[20:49:16.053] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_09_15/system/setting_0.png 3161.000000
[20:49:16.803] M [COCOSUI] createImageSingle ui/dm65ui/res/system/setting_0.png
146598.000000
[20:49:16.893] M <SCRIPT> 2022-01-14 20:49:13,802 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:49:17.544] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_hall_special_1.gis.prs, anim name
idle_hall_special_1.
[20:49:17.748] M <SCRIPT> 2022-01-14 20:49:14,660 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:49:17.793] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_1_29/system/setting_0.png 12169.000000
[20:49:17.883] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_03_23/system/setting_0.png 8206.000000
[20:49:17.953] M <SCRIPT> 2022-01-14 20:49:14,863 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:49:17.953] M <SCRIPT> 2022-01-14 20:49:14,864 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:49:17.953] M <SCRIPT> 2022-01-14 20:49:14,865 - MobileServer - - utils.py -
INFO - should show accu ui True
[20:49:34.253] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_hall_special_2.gis.prs, anim name
idle_hall_special_2.
[20:49:35.933] M <SCRIPT> 2022-01-14 20:49:32,846 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[20:49:48.803] M <SCRIPT> 2022-01-14 20:49:49,834 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))