Kindergarten Lesson Plan Week 13
Kindergarten Lesson Plan Week 13
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WORK PERIOD 2: WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: Hand Game (connecting; up to Teacher-Supervised: Walking Trip Around the Community Teacher-Supervised: cont… Community Map
quantities of 8)
Independent: Independent: Independent:
Literature-based: Sequence Chart – Ang Pambihirang Literature-based: Story Mobile Number Stations/Number Books (quantities of 9)
Sumbrero Literature-based: Shape Book: Ang Pambihirang Sumbrero Playdough Numerals (0-8)
Literature-based: Design Your Own Hat Comparing Quantities: A Game for Partners Number Concentration (0-8)/Number Trail
Comparing Quantities: A Game for Partners Number Snap/ Number Concentration (1-8) More Than, Less Than, As Many As
Number Snap/ Number Concentration (0-8) Number Call Out /Number Cover All Don‟t Rock the Boat
Call Out Numbers (0-8) Find 8/Draw 8
INDOOR/OUTDOOR ACTIVITY: Head race INDOOR/OUTDOOR ACTIVITY: People in the neighborhood INDOOR/OUTDOOR ACTIVITY: Body Letters
(PEHT p117)
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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THURSDAY FRIDAY
CONTENT FOCUS: Our School/Community
MEETING TIME 1: MEETING TIME 1:
Message: Parents help the school in many ways. Message: The community uses the school in different ways.
Question: How do your parents help the school? Sometimes schools are used as evacuation centers.
Independent: Independent:
Dramatic Play (using school props) Literature-based: Story Mobile (Si Emang Engkantada at ang Tatlong
Game: Which does not belong ? Haragan)
Letter Spinner Literature-based: Picture Walk
Go 8/ Draw 8/ Find 8/ 8 Concentration Find a Pair: Opposite Words
Writing Numerals (0, 1, 2, 3, 4, 5, 6, 7,8,9) Letter Designs
Go 8/ Draw 8/ Find 8/ 8 Concentration
Writing Numerals (0, 1, 2, 3, 4, 5, 6, 7,8,9)
MEETING TIME 2: MEETING TIME 2:
Message:People in the community can help the school in many ways.
Message: Some words have opposite meanings. They can help clean the school before classes begin
Show assorted objects that show opposites. They can make learning materials for children.
They can volunteer when something needs to be built or made in the Madrasah.
Have them complete sentence prompts to show opposite words. Question: How can people in the community help the school?
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APPENDIX: WEEK 13
THEME-RELATED ACTIVITIES
Note: As children progress through the unit, help them add more words to the Wall.
My name is ___________
Today is __pril ___, 2010
My partner is _____________
We will leave at __:00 A.M.
We will back by __:30 A.M.
5. During the tour, tell the children to bring at least 3 pieces of bond paper or teacher made format (shown below) and
pencil. Tell them to draw the things and people they saw in the community (play ground or plaza; church; barangay
hall, health center; etc.) on the corresponding column. (see sample below)
People Things
In the church
6. After the trip, tell the children to compile their drawings (people and things in the community). Talk about the visit.
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Ang Pamayanan
Objective: to identify different places in the community, show creativity in creating 3-dimensional projects
Materials: wooden blocks, clay, sand table, puzzle (larawan ng ginupit gupit na pamayanan)
Number of players/Participants: individual
Pamamaraan:
1. Task I – “ Block building Puzzle”- Sa tulong ng “wooden blocks” bumuo ng isang pamayanan
2. Task 2 – Pagbuo ng puzzle - Ipabuo ang jigsaw puzzle ng pamayanan.
3. Task 3 – “ Clay moulding Activity” – sa pamamagitan ng clay, magpabuo ng isang pamayanan
4. Task 4 – “Sand Table Activity “ – Gamitin ang sand table sa pagbuo ng isang pamayanan.
5. Task 5 – Gumupit ng mga larawan ng mga lugar sa pamayaan. Isaayos ang mga larawan sa sand table sa
pamamagitan ng pagtusok nito nang maayos sa sand table.
Writer’s Workshop
Objective: to develop expressive language skills
Materials: individual booklets, pencil, crayons or markers
Number of Players/Participant: any number
Procedure:
1. Distribute individual booklets or loose pages to each child.
2. Have him/her draw on the pages of this booklet.
3. Let him/her color his work.
4. Ask him/her to write/dictate to you the title of his/her story.
Note: In the initial stages of writer’s workshop, the child must be allowed to draw whatever he/she wants on the pages of
this booklet. Have him/her tell you what he/she drew and take down dictation as needed OR if the child can already
write letters, encourage him/her to write key words to describe what he/she drew.
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Who are the people in the neighborhood?
In the neighborhood, in the neighborhood
Please tell me so, tell me so. (2 times)
3. Ask one child to toss the bean bag to any section of the path, then hop from the starting point to the letter where the
bean bag fell.
4. While the child is hopping, let the children say:
What G (If the bag is on letter G) is one of the people in the neighborhood?
Please tell me so, tell me so. (2 times)
5. Ask the child on the path to name the community helper whose name begins with letter G.
Example: garbage collector
6. If the child gives the correct answer give him a star.
7. Repeat activity.
Community Helpers:
Barangay official garbage collector teacher
Doctor mailman policeman
Fireman nurse vendor
Street sweeper
Variation: The children can tell something about the worker and the tool, the child can also describe the job environment. They
can also relate their mother or father‟s work and match them with the pictures of the workers.
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Number of Players/Participant: 6-8 children
Procedure:
1. Divide the children into groups of 3-4
2. Distribute shoe boxes or any box of similar size for their diorama.
3. Brainstorm with them what can be seen in the school assigned to each group.
4. Using clay or playdough and other junk materials, have them recreate the school that was assigned to them.
5. Cover the box with art or construction paper and draw the natural features of the school.
6. Have them set up their clay and junk models inside the box.
7. Ask children to hang the name of the school or learning center they recreated on the box.
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Ask permission before using anything you see in the places we will visit.
While going around the school tell the children to take note of and draw what they see (hear, smell, feel).
Encourage the children to ask questions about the places that you will go to.
Back in the classroom give children some time to finish their trip charts.
Discuss observations and show the class each one‟s drawings.
While building structures children are encouraged to talk about attributes of block (e.g. long/ short, heavy/light)
and the relationship of each block to another (e.g. 2 of these blocks make 1 of these blocks)
Children can also be encouraged to build structures based on the theme of the week.
Variation: Children can explore other materials such as pebbles, popsicle sticks, blocks and others.
Variation: Glue the designs from the Number Stations activity on sheets of paper. Bind the paper to make a book.
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3. If the number appears on their board they use this to cover the number up.
4. Continue until someone fills their board.
Variation: One person is a caller as in a call out game. He/she holds the number cards and children have to shout out the
name of the number in order to claim it to put on their board.
Number Concentration
Objective: to match numerals
Materials: 2 sets of number cards, 0-8
Number of Players/Participant:
Procedure:
1. Lay the cards down, either in rows or just anyhow.
2. Take turns turning over 2 cards.
3. If the cards match, you win them. If not, turn them face down again.
4. Child with most number of cards win.
As the child gains more confidence in writing, he/she can be encouraged to write his/her own stories. It could be
about a personal experience or something he/she read about or an original one. Have him/her think about what
happens in the beginning, middle and end of his story.
Mixed Up Numbers
Objectives: to read and recognize number words
to recognize the sequence of numbers
Materials: vocabulary cards of number words
Number of Players/Participant: small group
Procedure:
1. Place the word cards at random in the chalk tray.
2. Ask the children to say each word with you.
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3. Ask the children to help you place them in correct sequence.
4. Tell the children to hide their eyes while a mischievous kitten (you) comes and change the order of the cards.
5. The children close their eyes and lower their heads on their desk.
6. The teacher switches cards and then calls on a pupil to return them to the correct places.
It’s a Match
Objective: to match numeral to set of objects/ dots
Materials: one set of cards with numerals – 0 -8, one set of cards with dots (corresponding to the numerals)
Number of Players/Participant: pairs or small group
Procedure:
1. Place the numeral cards face down in a box.
2. Place the corresponding dot pattern cards in the chalk tray.
3. Call on a child to get a card form the box and place it over the equivalent card in the chalk tray.
4. If correct, the child may choose the next player.
"Place one stick in your left hand." "One and seven is eight."
1 7
"Place one more stick in your left hand." "Two and six is eight."
2 6
"Place one more stick in your left hand." "Three and five is eight."
3 5
"Place one more stick in your left hand." "Four and four is eight."
4 4
"Place one more stick in your left hand." "Five and three is eight."
5 3
"Place one more stick in your left hand." "Six and two is eight."
6 2
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"Place one more stick in your left hand." "Seven and one is eight."
7 1
"Place one more stick in your left hand." "Eight and none is eight." or "Eight
and zero is eight" 8 0
Variation: CAVE GAME: The game proceeds as Hand Game but the position of hands is varied.
"Place six block under the bowl." "One and seven is eight."
"Place five blocks under the bowl." "Two and six is eight."
"Place four blocks under the bowl." "Three and five is eight."
"Place three block under the bowl." "Four and four is eight."
"Place two blocks under the bowl." "Five and three is eight."
"Place one block under the bowl." "Six and two is eight."
"Place no blocks under the bowl." "Eight and none is eight." or "Eight and zero is eight"
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“Wall off two blocks.” "Six and two is eight."
“Wall off no blocks.” "Eight and none is eight." or "Eight and zero is eight"
Find 8
Objective: to explore different combinations that make 8
Materials: 4 sets of numeral cards 0, 1, 2, 3, 4, 5, 6, 7 and 8
Number of Players/Participant: 1-4 children
Procedure:
1. All cards are dealt. Last card is turned face up. Each child keeps the cards dealt to him in a stack, face-down, without
looking at them.
2. By turns, children turn over the top card of his stack. If this card can be used with one on the table to make a total of 8,
the children can take it and keep the pair. If there are no cards that can be used, he/she has to discard his/her card in
the middle of the table, face up.
3. The child who collects the most number of pairs wins.
8 Concentration
Objective: to explore different combinations that make 8
Materials: 4 sets of numeral cards 0, 1, 2, 3, 4, 5, 6, 7 and 8
Number of Players/Participant:
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4 x 4 arrangement. The remaining cards are
placed faced-down in a stack.
2. The children take turns turning over two cards, trying to turn a pair that totals 8. If a pair can be made, the child keeps
it and continues to play as long as he/she is successful. If he/she is not successful, he/she returns the two cards to
their original face-down positions and replaces any cards he/she took with new ones from the deck.
3. With 16 face-down cards on the table, the turn passes to the next child to the left.
4. The child who collects the greatest number of pairs is the winner.
Variation: This game can be varied by increasing the number of cards placed on the table. A 5 x 5 or 6 x 6 arrangement may
be more interesting.
Draw 8
Objective: to explore different combinations that make 8
Materials: 4 sets of numeral cards (0 –8)
Number of Players / Participant: 3- 5 children
Procedure
1. One card is drawn from the deck and is set aside throughout the game, so that there will be an odd card without a
mate at the end of the game. All the other cards are dealt.
2. Each child goes through the cards received trying to find pairs that make 8. All the pairs thus made are discarded in the
middle of the table.
3. The children then take turns, each holding his/her cards like a fan and letting the person to his/her left draw one of
them without looking at them. If the child who draws the card can use it to make 8 with one of the cards in his/her hand,
he/she discards the pair in the middle of the table. If he/she cannot use it, he/she has to keep it. He/she then holds all
his/her cards like a fan so that the person to his/her left can draw one of them by chance.
4. Play continues until one child is left holding the odd card and loses the game.
Go 8
Objective: to explore different combinations that make 8
Materials: 4 sets of numeral cards (0-8)
Number of Players/Participant: 6-8 children
Procedure:
1. All the cards are dealt.
2. The children take turns asking specific people for specific cards in a way similar to the card game Go Fish. For
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example, John may say to Carol do you have a 1 ?" If Carol has a 1, she has to give it up to John. John then lays this
1 and a 7 in front of himself, face up.
A child can continue asking for a card as long as he/she gets the card he/she requested. If he/she does not get the
card he/she asked for, the turn passes to the person who said, "I don't have it."
3. The child who makes the greatest number of pairs is the winner.
Number Snap
Objective: to match numerals
Materials: 3 sets of number cards, 0-8
Number of Players/ Participant: 2-4 children
Procedure:
1. Shuffle and deal the cards.
2. The children take it in turns to turn over their top card.
3. If two matching cards are turned over, the first child to shout "snap" wins both the piles concerned.
4. Continue until only one child is left.
Variation: Make a set of cards with the numbers shown in different ways.
Subtraction Cards
Objective: to subtract quantities up to 8
Materials: subtraction cards, counters
Number of Players/Participant: 1-4 children
Procedure:
1. Teacher reads the total on the card, in this case 9.
2. Children get 9 counters.
3. Teacher says "take away one" while lifting the right hand flip.
4. Children take away 1 counter, count remaining counters and say "eight"
5. Teacher shows the group the eight remaining dots on the subtraction card.
Variations:
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1. Put the same number of things in two of the saucers.
2. Put four big things and four small things in another saucer.
3. Put out bigger number of things.
Story Mobile
Objective: to note details in a story heard
Materials: hanger glue, string, large triangles, rectangles and circles per mobile, glue, art paper, newsprint, scissors, crayons
Number of Players/Participant: small group
Procedure:
1. After storytelling, have children talk about the characters, setting and major events of the story.
2. Tell them that they will make a story mobile showing these different story elements.
3. Have child work in groups of three. Give each group pieces of string, one of each of the three shapes. (Shapes will
have a hole at the top which you have punched ahead of time) Explain to the children that the shapes will be used to
represent different aspects of the story.
The triangle represents the setting.
The circle represents the characters.
The rectangle represents the main events in the story.
4. Have them draw the characters and story events on the shape cards.
5. Then let them thread a piece of string through the hole at the top of each shape and tie a knot.
6. Let them tie the string to the hanger.
Word Sort
Objective: to distinguish different words
Materials/Preparation: word cards
Number of Players/Participant: 4-6 children
Procedure:
1. Spread the word cards on the floor or table.
2. Lay down the category cards.
3. Have them sort the cards and place these under the appropriate category.
4. Ask children how these set of cards are different from one another.
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Letter Collage: Tt
Objective: to recognize letter
Materials: craft paper, old magazines or newspapers, scissors, paste or glue
Preparation:
1. On a piece of 2‟ x 3‟ of craft paper, write the outline of the letter for the day in upper and lowercase.
Procedure:
1. Letter Colage Nn : Refer to the above letter collage
Name Designs (Letter T design) refer to the above procedure for T design
Form a Word
Objective: to form a word
Materials: letter cards
Number of Players/Participant: individual or small group
Procedure:
1. Have each child in a group pick out a letter card.
2. Let them form word on their own by using the letter cards.
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Letter Memory Game
Objective: to identify upper case letters
Material: 6 pairs of upper case letters
Number of Players/Participant: 5-6 children
Procedure:
1. Place all cards on the table face down.
2. Each child turns over two cards during his turn. If he/she gets a pair of identical letter cards, he/she gets to keep the
pair and takes another turn.
3. If the letter cards do not match, the child puts back the cards into their original places.
4. The child who is able to get the most number of pairs wins the game.
Note: can be done for lower case letters, upper/lower case letters, shapes, color, sight words,
Letter Connect
Objective: to identify upper case letters
Material: 24 pieces upper case letter domino cards
Number of Players/Participant: 5-6 children
Procedure:
1. Deal all cards to the child.
2. The first child lays down a card.
3. The next child lays down a card that can be connected to either letter on the card. Game continues until all cards have
been laid down
Letter Spinner
Objective: to blend 3-letter
Materials: CVC spinner
Preparation:
1. Make a big spinner on which you will write the chunks or rimes.
2. Cut the spinner into 8 parts.
3. Write the following chunks or rimes on each: an, ap, an, em, et, en, in, it.
4. Then make a smaller spinner on which you will put the letters.
5. Cut the spinner into 8 parts. Write the following letters: m, t, f, n, s, p, b, c .
6. Put the small spinner on top of big spinner.
Number of Players/Participant: 6-8 children
Procedure:
1. At each turn, let a child turn the spinner. Have him/her blend the onset (letter on the smaller spinner) and the rime
or chunk on the bigger spinner
Tracing Letter
Objective: to form a letter
Materials: letter cut -outs
Number of Players/Participant: 4- 6 children (depending on the available cut-outs)
Procedure:
1. Put the letter cut-outs on the table.
2. Have each child pick out a letter and put it in front of him/her.
3. Then have him/her form this letter by tracing them
4. Have children display all the letters they can form.
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1. List at least six important people in their respective areas using their tools.
2. Think through what these people do in their respective areas.
3. Write a short sentence underneath each drawing explaining the scene.
4. Glue the scenes to a piece of tagboard and share your storyboard with the seatmate.
Opposite Booklets
Objective: to identify words with opposite meanings
Materials: ¼ size of bond paper (5 blank sheets staple together)
Number of Players/Participant: 6-8 children
Procedure:
1. Distribute blank booklets to children.
2. On each page, have them write words or draw pictures that show opposite meanings.
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Procedure
1. Let the children sit quietly in a circle.
2. He/she should sit on a chair in the center of the circle with his/her eyes covered try to point to where the sound is
coming from when the child in the middle of the circle has formed out from where the sound is coming, the chid who
was hiding goes to the middle and a new “IT” is chosen.
Word Walls
Objective: to recognize words in print (sight –reading)
Materials: manila paper, pieces of papers, markers, paste/glue
Number of Players/Participant: 8 children
Procedure:
Getting ready: Make a chart with 26 columns. Write the alphabet on each column. Post this on your wall.
1. Ask the children to name the different parts of the school.
2. Have him/her draw the parts.
3. Write the name of the parts. Underline the beginning letter.
4. Ask him/her the beginning letter of the school part he/she chose.
5. Let him/her paste/glue it on the corresponding column of that beginning letter.
Story Mobile
Objective: to note details in a story heard
Materials: hanger glue, string, large triangles, rectangles and circles per mobile, glue, art paper, newsprint, scissors, crayons
Number of Players/Participant: small group
Procedure:
1. After storytelling, have children talk about the characters, setting and major events of the story.
2. Tell them that they will make a story mobile showing these different story elements. Have children work in groups of
three. Give each group pieces of string, one of each of the three shapes. (Shapes will have a hole at the top which you
have punched ahead of time) Explain to child that the shapes are going to be used to represent different aspects of the
story.
3. The triangle represents the setting.
4. The circle represents the characters.
5. The rectangle represents the main events in the story.
6. Have them draw the characters and story events on the shape cards.
7. Then let them thread a piece of string through the hole at the top of each shape and tie a knot.
8. Let them tie the string to the hanger.
Opposites Words
Objective: to identify opposite words
Materials: bond paper or newsprint, pencil, crayons
Number of Players/Participant: any number of children
Procedure:
1. Think of four words that are opposites. (Examples: up and down, large and small)
2. Write each word in a box.
3. Draw a picture to show what each word means.
4. Share your opposites with another children.
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Literature-based: Picture Walk
Objective: to retell sequence of story event
Materials/preparation: your book, picture walk sheet, crayons or markers
Number of Players/Participants: small group
Procedure:
1. Write the title and author.
2. Think about how to retell the story in pictures.
3. Decide on three key events. They should retell the beginning, middle, and ending.
4. Draw a picture for each event in the order they happened.
STORIES
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SONGS/POEMS/RHYMES
INDOOR/OUTDOOR ACTIVITIES
Head race
Materials: balloons or books or balls
Number of Players/Participant: small to large groups
Procedure:
1. Organize children so that they‟re into pairs and each team receives a partially inflated balloon.
2. When the game starts, teams must race to a finish line carrying a balloon between their heads (a book or ball),
remember don‟t use your hands.
3. On hot days try it with water balloons or through a sprinkler.
4. You can even try an obstacle course.
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2. Ask them to close their fists both hands and hold them in front of their bodies.
3. Choose a leader to tap the fist of each child while everybody is reciting the rhyme:
4. The first that is tapped on the word “more” goes behind the back or is out.
5. Start the game again and continue until only one child remains
6. That child becomes the leader for the next game.
Note: Begin with CVC words that start with continuous sounds such as m, s, l, r.
To help children visually note when you change from sound to sound as you blend the word, add movements. For
example, you might move your hands from right to left as you change from sound to sound.
Mother/Father, May I?
Traditionally, this game is played outdoors but may be adapted to an indoor space, such as a hallway or driveway.
The leader, or “mother/father,” stands at one end, while the other players line up beside one another at the other end of the area.
(Using a real or imaginary “starting line” helps children know where to begin) Mother/father issues directions to one player at a
time.
“Bong, you may take (number and type of steps).” The child responds: “Mother/father, may I? Mother/father responds: “Yes, you
may or “NO, you may not.” Take ____ steps instead.” Upon receiving a positive response, the designated child follows the
directions. If the child moves without permission, he or she must return to the starting line. The object of the game is for the
players to reach the leader. Older children enjoy an additional part of the game. When close enough, the player tags
mother/father, and they race for the starting line. If mother/father tags the player, that person becomes the leader for the next
round. With younger children, focus on their physical movements. The daycare worker shold model the leader role for a while
until children gain experience.
-baby steps: on tiptoe
-giant stpe: as big as possible
-split: slide one foot forward as far as possible
-side gallop: move sideways
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-fire engine/police car: run until mother/father says “stop!”
-umbrella step: place forefinger on top of hear and spin around once
-frog leaps: two-footed jump
-rabbit steps: one-footed hop
In addition, children may enjoy creating their own steps.
My Neighborhood
By Betsy Franco
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