Informed Search Algorithms in AI - Javatpoint
Informed Search Algorithms in AI - Javatpoint
The informed search algorithm is more useful for large search space. Informed
search algorithm uses the idea of heuristic, so it is also called Heuristic search.
Here h(n) is heuristic cost, and h*(n) is the estimated cost. Hence
heuristic cost should be less than or equal to the estimated cost.
On each iteration, each node n with the lowest heuristic value is expanded and
generates all its successors and n is placed to the closed list. The algorithm
continues unit a goal state is found.
In the informed search we will discuss two main algorithms which are given
below:
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A* Search Algorithm
f(n)= g(n).
Step 3: Remove the node n, from the OPEN list which has the lowest
value of h(n), and places it in the CLOSED list.
Step 5: Check each successor of node n, and find whether any node is a
goal node or not. If any successor node is goal node, then return success
and terminate the search, else proceed to Step 6.
Advantages:
Best first search can switch between BFS and DFS by gaining the
advantages of both the algorithms.
Disadvantages:
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Example:
Consider the below search problem, and we will traverse it using greedy best-
first search. At each iteration, each node is expanded using evaluation function
f(n)=h(n) , which is given in the below table.
In this search example, we are using two lists which are OPEN and CLOSED
Lists. Following are the iteration for traversing the above example.
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Time Complexity: The worst case time complexity of Greedy best first search
is O(bm).
Space Complexity: The worst case space complexity of Greedy best first
Complete: Greedy best-first search is also incomplete, even if the given state
space is finite.
In A* search algorithm, we use search heuristic as well as the cost to reach the
node. Hence we can combine both costs as following, and this sum is called as a
fitness number.
At each point in the search space, only those node is expanded which
have the lowest value of f(n), and the algorithm terminates when the
goal node is found.
Algorithm of A* search:
Step 2: Check if the OPEN list is empty or not, if the list is empty then return
failure and stops.
Step 3: Select the node from the OPEN list which has the smallest value of
evaluation function (g+h), if node n is goal node then return success and stop,
otherwise
Step 4: Expand node n and generate all of its successors, and put n into the
closed list. For each successor n', check whether n' is already in the OPEN or
CLOSED list, if not then compute evaluation function for n' and place into Open
list.
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Step 5: Else if node n' is already in OPEN and CLOSED, then it should be
attached to the back pointer which reflects the lowest g(n') value.
Advantages:
Disadvantages:
Example:
In this example, we will traverse the given graph using the A* algorithm. The
heuristic value of all states is given in the below table so we will calculate the
f(n) of each state using the formula f(n)= g(n) + h(n), where g(n) is the cost to
reach any node from start state.
Solution:
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Iteration3: {(S--> A-->C--->G, 6), (S--> A-->C--->D, 11), (S--> A-->B, 7),
(S-->G, 10)}
Points to remember:
A* algorithm returns the path which occurred first, and it does not
search for all remaining paths.
Admissible: the first condition requires for optimality is that h(n) should
be an admissible heuristic for A* tree search. An admissible heuristic is
optimistic in nature.
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If the heuristic function is admissible, then A* tree search will always find the
least cost path.
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