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111111

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0% found this document useful (0 votes)
160 views1 page

111111

Uploaded by

george moog
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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rt DRACONIC SHARD ‘Huge Undeod, Typical Newral ‘Armor Class 17 (Deflection) Hit Points 168 (16412 + 64) Speed Of. fly 80 ft. (hover) STR DEX CON INT WIS. CHA TES) 12E41) BGA) 22646) 18a) 22 (6) ‘Saving Throws Dex +7, int 12, Wis +10, Cha +12, ‘Skills Arcana +12, History +12, Stealth 47, Perception +16 Damage Resistances aci¢, fre: bludgeaning. piercing, and slashing for nenmagial attacks Damage Immunities cold, necrtic, poison, psychic Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petr fed, poisoned, prone Senses blindsight 60 fe, darkvision 120 ft acsve Perception 26 Languages Common, Draconic, telepathy 120 ft. Challenge 17 (18.000 xP) Proficiency Bonus +6 Deflection. The shard's AC includes its Intelligence modifer. Incorporeal Movement. The shard can move through creatures and objects asi they were difficult terrain. Fit ends its turn Inside an object, it takes 5 (7410) force damage. Legendary Resistance (3/Day). the shard fails» saving throw, itcan choose to succeed instead Rejuvenation, When it drops to O it points the shard disap: pears and leaves a Tiny cracked gemstone in its space. The ‘gemstone matches the kind of gem dragon it was in life and hhas AC 20, 15 ht points, and immunity to all damage except force. Unless the gemstone is destroyed, after 1420 days, the gemstone dissipates and the shard re forms, regaining all its hit points and appearing inthe place the gemstone once occu pled or in the nearest unoccupied space, Unutwal Nature. The shard doesn't require ar, foed, drink, or sleep, ACTIONS: Multiattack. The shard makes two Telekinetic Rend attacks. Telekinetic Rend, Melee or Renged Spell Attack: +12 to hit, reach 10 ft. or range 120 ft, one target. Hit: 15 (2d8 + 6) force damage. Inhabit Object. The shard disappears as it pours its psychic ‘essence into s Medium or smaller nonsentient object it ean see ‘within 30 feet of t, magica’y possessing it.The abject uses the shard's AC, and any damage dealt to the object applies to the shard’s hit points, The shard inhabits the object until it uses an action to leave; until it's turned: until itis reduced toO hit Points: or until an effect that ends possession, such as. dispel ‘vil and good spell is used on it. When it leaves the object reappears in the nearest unoccupied space ‘While inhabited, the object becomes a magic iter iit wasn't already, and a Tiny cracked gemstone matching the kind of gem dragon the shard was in life appears somewhere on the object ‘The shard can cause the object to fly using the shard’s own fy- ing speed, use its senses, speak verbally or telepathically, cast spells, and use its legendary actions. Ifa ereatue wears or cares the inhabited objet the sha “can grant the cesar the folowing benefits 5 een + Each ofthe ereatuce'satacks deals a exes 168 force dam: age on ait «The ereture guns esstance to paychie damage Psychic Crush (Recharge 5-6). The shard unleashes a pulse of psychic power Each creature ofthe shard’ choice na 60\foot radius sphere centered on it must make & DC 20 In- teligence saving tow. Ona failed save, the crestre takes 55 (10d10) psychic damage and is stunned unt the end ofits reat turn. On a successful save, the creature takes lft much damage and ant stunned, hak ‘Spelicasting (siones. The shard casts one ofthe fllowing squiring no spell components and us ae Tose ee eae

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