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DRACONIC SHARD
‘Huge Undeod, Typical Newral
‘Armor Class 17 (Deflection)
Hit Points 168 (16412 + 64)
Speed Of. fly 80 ft. (hover)
STR DEX CON INT WIS. CHA
TES) 12E41) BGA) 22646) 18a) 22 (6)
‘Saving Throws Dex +7, int 12, Wis +10, Cha +12,
‘Skills Arcana +12, History +12, Stealth 47, Perception +16
Damage Resistances aci¢, fre: bludgeaning. piercing, and
slashing for nenmagial attacks
Damage Immunities cold, necrtic, poison, psychic
Condition Immunities charmed, exhaustion, frightened,
grappled, paralyzed, petr fed, poisoned, prone
Senses blindsight 60 fe, darkvision 120 ft
acsve Perception 26
Languages Common, Draconic, telepathy 120 ft.
Challenge 17 (18.000 xP) Proficiency Bonus +6
Deflection. The shard's AC includes its Intelligence modifer.
Incorporeal Movement. The shard can move through creatures
and objects asi they were difficult terrain. Fit ends its turn
Inside an object, it takes 5 (7410) force damage.
Legendary Resistance (3/Day). the shard fails» saving throw,
itcan choose to succeed instead
Rejuvenation, When it drops to O it points the shard disap:
pears and leaves a Tiny cracked gemstone in its space. The
‘gemstone matches the kind of gem dragon it was in life and
hhas AC 20, 15 ht points, and immunity to all damage except
force. Unless the gemstone is destroyed, after 1420 days, the
gemstone dissipates and the shard re forms, regaining all its
hit points and appearing inthe place the gemstone once occu
pled or in the nearest unoccupied space,
Unutwal Nature. The shard doesn't require ar, foed,
drink, or sleep,
ACTIONS:
Multiattack. The shard makes two Telekinetic Rend attacks.
Telekinetic Rend, Melee or Renged Spell Attack: +12 to hit,
reach 10 ft. or range 120 ft, one target. Hit: 15 (2d8 + 6)
force damage.
Inhabit Object. The shard disappears as it pours its psychic
‘essence into s Medium or smaller nonsentient object it ean see
‘within 30 feet of t, magica’y possessing it.The abject uses the
shard's AC, and any damage dealt to the object applies to the
shard’s hit points, The shard inhabits the object until it uses
an action to leave; until it's turned: until itis reduced toO hit
Points: or until an effect that ends possession, such as. dispel
‘vil and good spell is used on it. When it leaves the object
reappears in the nearest unoccupied space
‘While inhabited, the object becomes a magic iter iit wasn't
already, and a Tiny cracked gemstone matching the kind of gem
dragon the shard was in life appears somewhere on the object
‘The shard can cause the object to fly using the shard’s own fy-
ing speed, use its senses, speak verbally or telepathically, cast
spells, and use its legendary actions.
Ifa ereatue wears or cares the inhabited objet the sha
“can grant the cesar the folowing benefits
5
een
+ Each ofthe ereatuce'satacks deals a exes 168 force dam:
age on ait
«The ereture guns esstance to paychie damage
Psychic Crush (Recharge 5-6). The shard unleashes a pulse
of psychic power Each creature ofthe shard’ choice na
60\foot radius sphere centered on it must make & DC 20 In-
teligence saving tow. Ona failed save, the crestre takes
55 (10d10) psychic damage and is stunned unt the end ofits
reat turn. On a successful save, the creature takes lft much
damage and ant stunned, hak
‘Spelicasting (siones. The shard casts one ofthe fllowing
squiring no spell components and us ae
Tose
ee eae