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Problems

The document describes 4 programming problems related to quizzes, urinals, goats, and optimal paths on a game board. For the kviz problem, the program must generate 3 hints for a quiz answer by progressively revealing more letters based on certain rules. For the pisoar problem, the program must calculate moments when a urinal should flush based on sensor input indicating usage over certain consecutive time periods. For the koze problem, the program must calculate the number of surviving goats and wolves after they fight in enclosed regions of a yard based on a map input. For the nule problem, the program must calculate the number of trailing zeros in the decimal representation of the optimal

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Khánh Nguyễn
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0% found this document useful (0 votes)
100 views

Problems

The document describes 4 programming problems related to quizzes, urinals, goats, and optimal paths on a game board. For the kviz problem, the program must generate 3 hints for a quiz answer by progressively revealing more letters based on certain rules. For the pisoar problem, the program must calculate moments when a urinal should flush based on sensor input indicating usage over certain consecutive time periods. For the koze problem, the program must calculate the number of surviving goats and wolves after they fight in enclosed regions of a yard based on a map input. For the nule problem, the program must calculate the number of trailing zeros in the decimal representation of the optimal

Uploaded by

Khánh Nguyễn
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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problems

problem kviz pisoar koze nule

kviz.pas pisoar.pas koze.pas nule.pas


source file kviz.c pisoar.c koze.c nule.c
kviz.cpp pisoar.cpp koze.cpp nule.cpp

input data stdin

output data stdout

time limit
2 sec
(pentium III 850 mhz)

memory limit 32 MB

30 40 60 70
points
200

Croatia 2005 / Regional Competition / Seniors


kviz

In one very popular internet quiz, player has to give the answer to one very hard question. If player
does not give the answer after some period of time, the quiz software will give him the first hint, after
that the second hint, and in the end the third hint.
The only characters that appear in the answer are letters and the following characters: '.' (dot), ','
(comma), ':' (colon), ';' (semi-colon), '!' (exclamation mark), '?' (question mark), '-' (dash) and space
(there will be no leading or trailing spaces however). By LETTERS, we mean all letters of English
alphabet 'a'-'z' and 'A'-'Z', and by VOWELS we mean letters 'aeiouAEIOU'.
How do we generate hints?
· First hint is generated from the correct answer - we simply replace the letters with the character '.'
(dot).
· Second hint is generated from the first hint - we reveal the first third of all the letters (if the number
of letters is not divisible by 3, quotient should be rounded to the nearest integer).
· Third hint is generated from the second hint - we reveal all the remaining vowels. If there are no
unrevealed vowels, then the third hint is generated from the first hint - we reveal first two-thirds of all
the letters (if number of letters is not divisible by 3, quotient should be rounded to the nearest
integer).
Write a program that will generate all three hints from the given answer.
Scoring: For each correct hint you will get one third of the number of points for that test.

input data
First and only line of input contains the correct answer from which we have to generate hints. The total
number of characters will be at most 50.

output data
First line of output should contain the first hint, second line should contain the second hint, and the
third line should contain the third hint.

examples
input input input

Ante, Ante! Vi ste? -Hur. Ben-Hur. Upomoc! Lpv s nm pkrl sv smglsnk.

output output output

...., ....! .. ...? -.... ...-.... ......! ... . .. .... .. ........


Ant., ....! Vi ste? -.... ...-.... Upomoc! Lp. . .. .... .. ........
Ante, A..e! Vi ste? -.u.. .e.-.u.. Upomoc! Lpv s nm pkrl s. ........

Croatia 2005 / Regional Competition / Seniors


pisoar

We have a new model of a modern urinal equipped with an optical sensor and a "flush" function. We
don't have software for it, so we have to write a program that will calculate all the moments when it is
time for flushing. The rules are:
· sensors mark that urinal is being used if someone is standing in front of the urinal for K or more
consecutive seconds,
· sensors mark that urinal use has completed when nobody is standing in front of the urinal for L
consecutive seconds, starting from a point where the sensors marked that the urinal is being used
(according to the first rule); in that moment, flushing is activated.
Before and after given time interval, we consider that nobody is standing in front of the urinal.

input data
First line of input contains three integers, K, L and N, 1 ≤ K, L ≤ 1000, 1 ≤ N ≤ 10,000.
Second line contains a sequence of N digits - zeros and ones. They are representing data received by
sensors for a given time interval. Each digit tells us state of sensor in one second. Zero means that
nobody was in front of the urinal during that second, and one means that somebody was in front of the
urinal.

output data
For each flushing, write the corresponding activation time in seconds counting from the beginning of
the interval. These numbers must be sorted in ascending order, and written in consecutive lines.
If the toilet is never flushed, then just output the word 'NIKAD'.

examples
input input input

1 1 3 3 1000 3 3 2 18
101 111 011101001101110001

output output output

2 1003 8
4 16

Croatia 2005 / Regional Competition / Seniors


koze

There is certain number of goats in Mickey's backyard. While he was firmly sleeping, hungry wolves
came in the yard and attacked the goats.
Yard is of rectangular shape and consists of fields arranged in rows and columns. Character '.' (dot)
denotes an empty field, character '#' denotes a fence, character 'k' denotes a goat and character 'v'
denotes a wolf.
We consider that two fields are in the same region if we can move from one field to the other by a
path consisting of horizontal and vertical moves only and not containing any fences. Fields from
which we can "escape" from the yard are not considered to be a part of any region.
Fortunately, our goats know karate – they can fight the wolves within a region and win (i.e. kill wolves)
if their number in that region is greater than number of wolves in the same region. Otherwise, wolves
eat all the goats inside that region.
In the beginning, all the goats and wolves are situated inside regions in the yard.
Write a program that will calculate the number of goats and the number of wolves still alive in the
morning.

input data
First line of input contains two integers, R i C, 3 ≤ R, C ≤ 250, the number of rows and the number of
columns of Mickey's yard.
Each of the following R lines contains C characters. All of them together represent the layout of the
yard i.e. positions of the fences, goats and wolves in the yard.
Note: 50% of given test data will be "simple" in the sense that the inside area of every region will be of
rectangular shape, and within that rectangle there will be no other fences.

output data
First and only line of output should contain two numbers, number of goats and number of wolves still
alive in the morning.

examples
input input input

6 6 8 8 9 12
...#.. .######. .###.#####..
.##v#. #..k...# #.kk#...#v#.
#v.#.# #.####.# #..k#.#.#.#.
#.k#.# #.#v.#.# #..##k#...#.
.###.# #.#.k#k# #.#v#k###.#.
...### #k.##..# #..#v#....#.
#.v..v.# #...v#v####.
output .######. .####.#vv.k#
.......####.
0 2 output
output
3 1
3 5

Croatia 2005 / Regional Competition / Seniors


nule

We are given a game board consisting of squares arranged in N rows and N columns, with each square
containing a single non-negative integer
In the beginning of the game, a piece is situated on the top-left square (1,1) and it has to get to the
bottom-right square (N,N) only moving one-square-down or one-square-to-the-right in each step.
Furthermore, a piece can not be placed on a square containing number 0.
We define the cost of a path to be the product of all the numbers on that path.
We say that some path is optimal if number of zeros at the end of decimal representation of its cost is
minimal.
Write a program that will calculate the number of zeros at the end of the decimal representation of cost
of optimal path.

input data
First line of input contains the integer N, 1 ≤ N ≤ 1000.
Each of the following N lines contains N numbers. These numbers represent the board from the
problem statement. All the numbers will be non-negative integers less than or equal to 1,000,000.
Note: there will always be solution for each test data.

output data
First and only line of output should contain the number of zeros from the problem statement.

examples
input input input

3 3 4
1 2 3 5 7 6 1 3 0 0
4 5 6 4 0 1 0 8 2 25
7 8 9 3 2 5 6 5 0 3
0 15 7 4
output output
output
0 1
2

Croatia 2005 / Regional Competition / Seniors

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